Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 20:39:04 Player: Buyo Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (611) 611 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3261 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 220/220 System Corruption 4% Temperature Cool (0) Movement Walking (126) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Small Storage Unit Improved Sensor Array Hardened Light Armor Plating Hardlight Generator > --- WEAPON (2) ------- Shotgun Heavy Mace > --- INVENTORY (8) ---- Aluminum Leg Surge Thruster Improved Sensor Array Hardened Light Armor Plating Shock Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Shock Rifle Heavy Mace > --- INVENTORY -------- Surge Thruster Improved Sensor Array Hardened Light Armor Plating Light Assault Rifle Shotgun [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Parts Attached 41 | 6 3 7 6 . . 19 Power 8 | 1 . 3 2 . . 2 Engine 3 | 1 . . 2 . . . Core 5 | . . 3 . . . 2 Reactor . | . . . . . . . Propulsion 18 | 2 2 4 3 . . 7 Treads . | . . . . . . . Leg 6 | . . . . . . 6 Wheel 2 | 2 . . . . . . Hover 4 | . 2 1 . . . 1 Flight 6 | . . 3 3 . . . Utility 7 | 1 1 . . . . 5 Device 2 | . . . . . . 2 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 8 | 2 . . 1 . . 5 Energy Gun 2 | . . . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . . . . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 19 | . . 5 . . 2 12 Power 3 | . . 1 . . . 2 Propulsion 9 | . . 2 . . 2 5 Utility 3 | . . . . . . 3 Weapon 4 | . . 2 . . . 2 Highest Loss Streak 8 | . . 3 . . 2 8 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 3 4 4 5 5 4 Power . | . 1 1 1 1 1 . Propulsion 1 | . 1 1 1 1 1 1 Utility 1 | . . . 1 2 2 1 Weapon 1 | . 1 1 . 1 1 1 Tool/Special . | . . . . . . . Unused Backups 5 | . . 2 . . . 3 Power 2 | . . 2 . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 69 | . 94 68 61 66 62 69 Engine 4 | . 14 1 7 11 11 1 Core 7 | . . 9 3 . . 11 Leg 7 | . . . . . . 17 Hover 3 | . 20 11 . . . . Flight 12 | . . 14 30 33 29 . Device 4 | . . . . . . 9 Storage 4 | . 14 3 . . . 6 Hackware 7 | . 8 11 11 11 11 3 Protection 2 | . . . . . . 5 Energy Gun 4 | . . . 9 11 11 3 Ballistic Gun 7 | . 28 18 . . . 3 Impact Weapon 2 | . . . . . . 5 Peak Build Rating 28 | 6 9 13 10 8 8 28 Average Rating 13 | 4 8 10 8 8 7 20 On Entrance 6 | . 6 9 8 8 8 6 Avg Prop Armor Cover (%) 5 | . . 5 5 5 5 5 Naked Turns . | . . . . . . . Heaviest Build 32 | 11 11 13 6 4 4 32 Greatest Support 51 | 26 26 18 12 8 8 51 Greatest Overweight (x) 2 | 2 . 2 . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 8 Average Capacity 6 | 7 8 5 5 5 5 7 Most Carried 8 | 2 5 8 5 5 5 6 Average Carried 4 | 1 3 4 4 5 5 4 Final Capacity 8 | 8 8 5 5 5 5 8 Final Carried 6 | 2 5 4 5 5 5 6 Class Distribution -------------------- 49% | Mutant 25% | Scavenger-Mutant 24% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Assassin | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 695 | 224 12 89 152 . . 218 Remotely . | . . . . . . . Salvage Created 678 | . 12 89 42 . . 535 Parts 38 | . 3 9 7 . . 19 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . . 6 3 . . 15 Melee 7 | . . . . . . 7 Guns 11 | . . 6 3 . . 2 Classes Destroyed 5 | . 1 1 . . . 3 Mechanic 1 | . . . . . . 1 Operator 1 | . 1 . . . . . Swarmer 15 | . . 6 3 . . 6 Grunt 6 | . . . . . . 6 Sentry 3 | . . . . . . 3 Best Kill Streak 7 | . 1 3 3 . . 7 Combat Bots Only 7 | . . 3 3 . . 7 Max Kills in Single Turn 2 | . 1 2 1 . . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 331 | . . 101 9 . 17 204 Missed 102 | . . 44 1 . 7 50 Hits 229 | . . 57 8 . 10 154 Projectile 229 | . . 57 8 . 10 154 Critical Strikes 8 | . . . . . 1 7 Damage Taken 2835 | . . 583 60 . 177 2015 Core 864 | . . 211 46 . 55 552 Absorbed by Shields 136 | . . . . . . 136 Core Remaining (%) 74 | 100 100 . . . 22 . Volleys Fired 27 | . 1 12 6 . . 8 Largest 2 | . 2 2 1 . . 1 Hottest 40 | . 40 40 40 . . 25 Shots Fired 40 | . 2 24 6 . . 8 Gun 40 | . 2 24 6 . . 8 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 34 | . 2 24 . . . 8 Thermal 6 | . . . 6 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 2 5 11 . . 8 Robot Miss Streak 3 | . . 3 . . . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 63 | . 2 13 6 . . 42 Core Hits 21 | . 2 7 3 . . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . . . . 5 Critical Strikes 5 | . . . . . . 5 Smash 5 | . . . . . . 5 Melee Attacks 39 | . . . . . . 39 Impact 39 | . . . . . . 39 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1729 | . 23 147 67 . . 1492 Guns 407 | . 23 147 67 . . 170 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 1318 | . . . . . . 1318 Ramming 4 | . . . . . . 4 Kinetic 340 | . 23 147 . . . 170 Thermal 67 | . . . 67 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1318 | . . . . . . 1318 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 366 | . . . . . . 366 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 366 | . . . . . . 366 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . . . 2 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 133 | . . 8 12 . 8 133 Average Temperature 37 | . . 3 6 . 5 69 Received Heat Transfer 909 | . . 150 . . 108 651 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 6 | . . . . . . 6 Combat Hostiles 6 | . . . . . . 6 Parts Fried 6 | . . . . . . 6 Impact Corruptions 20 | . . . . . . 20 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . 150 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 91 | 100 100 57 100 . 100 99 Level 1 8 | . . 42 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 255 | . 15 255 188 . 45 207 Initial 83 | . . 1 83 . . 5 Average 73 | . 1 128 153 . 14 55 Influence Increases 1089 | . 20 369 115 . 45 540 Destroy 0b10 Robot/C 480 | . . 120 60 . . 300 Destroy 0b10 Robot/NC 10 | . 5 . . . . 5 Destroy Leader 100 | . . 20 10 . . 70 Successful Hack 4 | . . 4 . . . . Partial Spotted 30 | . 15 15 . . . . Lose Combat Pursuer 465 | . . 210 45 . 45 165 Influence Decreases 882 | . 15 159 202 128 30 348 Entered New Map 274 | . . 4 132 128 . 10 Time Decay 433 | . 15 100 70 . 10 238 Lost Part 170 | . . 50 . . 20 100 Purge Threat 5 | . . 5 . . . . Squads Dispatched 9 | . . 5 . . . 4 Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 6 | . . 3 . . . 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 4 | . . 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 2 41 6 . 9 27 Peak Tracking Total 19 | . 1 19 3 . 6 11 Tactical Retreats 11 | . . 5 . . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 4 | . . 1 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 5 | . 2 1 . 2 . . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 4 3 . 31 . . Successful 37 | . 3 3 . 31 . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 7 | . 4 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 37 | . 3 3 . 31 . . Record 32 | . 1 . . 31 . . Alert Level 2 | . 1 1 . . . . Unreport Threat 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 313 | . . . . . . 313 Sensors 313 | . . . . . . 313 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 1381 | 49 107 240 142 197 44 602 Spaces Moved 1885 | 41 158 387 302 533 74 390 Core 55 | 4 . 4 . . . 47 Treads . | . . . . . . . Legs 242 | . . . . . . 242 Wheels 61 | 37 24 . . . . . Hover 229 | . 134 83 . . . 12 Flight 1298 | . . 300 302 533 74 89 Fastest Speed 34 | 50 56 37 34 37 37 40 Average Speed 54 | 92 61 41 36 37 37 103 Slowest Speed 150 | 150 90 150 37 37 40 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 20 | . . 14 2 . 3 1 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 30 46 72 72 25 34 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 2091 | 49 165 432 322 532 86 505 Wait 81 | . . 20 5 . 16 40 Move 1842 | 40 157 359 297 532 69 388 Hop 17 | . . 13 2 . 1 1 Pick Up 25 | 3 4 8 3 . . 7 Fast Attach 19 | 5 . . 1 . . 13 Attach 15 | 1 1 6 1 . . 6 Detach 2 | . . 2 . . . . Swap 12 | . 2 4 4 . . 2 Drop 11 | . . 8 3 . . . Fire 27 | . 1 12 6 . . 8 Melee 39 | . . . . . . 39 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 10) 157 | -10/Materials | Entered another Materials area 157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 330 | -9/Materials | Build established: Mutant 358 | -9/Materials | Lost 3 parts (2n1w) 391 | -9/Materials | Discovered new exit (range 16) 396 | -9/Materials | Core integrity fell below 50% 397 | -9/Materials | Entered Mines 469 | -9/Mines | Found DCF Scrap (9 items) 484 | -9/Mines | Learned Materials stockpile data 490 | -9/Mines | Discovered new exit (range 15) 517 | -9/Mines | Learned location of Zion (-6) 518 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 519 | -9/Mines | Discovered new exit (range 5) 539 | -9/Mines | Entered Exiles 549 | -9/Exiles | Met 8R-AWN 556 | -9/Exiles | Met EX-HEX 574 | -9/Exiles | Met EX-DEC 599 | -9/Exiles | Discovered new exit (range 12) 627 | -9/Exiles | Met EX-BIN 635 | -9/Exiles | Aligned with FarCom system 636 | -9/Exiles | Given EX-Vault access code 723 | -9/Exiles | Build established: Scavenger-Mutant 736 | -9/Exiles | Entered Mines 778 | -8/Mines | Discovered new exit (range 4) 780 | -8/Mines | Entered Materials 780 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 996 | -8/Materials | Core integrity fell below 50% 1028 | -8/Materials | Core integrity fell below 20% 1052 | -8/Materials | Lost 8 parts (1p3n3u1w) 1293 | -8/Materials | Garrison activated, responded to threat 1338 | -8/Materials | Destroyed 7 combat bots 1362 | -8/Materials | Build established: Assassin 1382 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01334_ Acquired 1 matter. 01335_ K-01 Serf collects debris. 01346_ Acquired 9 matter. 01351_ Acquired Aluminum Leg. 01357_ T-07 Excavator is excavating. 01366_ Destroyed Lgt. Ion Engine. 01366_ S-10 Pest system corrupted by crushing effect. 01368_ S-10 Pest destroyed. 01374_ Destroyed Flight Unit. 01374_ S-10 Pest system corrupted by crushing effect. 01377_ Destroyed Flight Unit. 01377_ S-10 Pest system corrupted by crushing effect. 01377_ Lgt. Ion Engine fried. 01377_ S-10 Pest destroyed. 01379_ S-10 Pest misfires. 01379_ S-10 Pest suffers critical hit (Smash). 01379_ Destroyed Lgt. Ion Engine. 01379_ Destroyed Flight Unit. 01379_ S-10 Pest system corrupted by crushing effect. 01379_ S-10 Pest destroyed. 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