Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 22:33:57

Player: Beef

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (707)      707
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1677

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     196/200
System Corruption          1%
Temperature                Cool (14)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1+1) ------
  Subdweller Power Source
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2+1) ----
       Small Storage Unit
   Makeshift Light Armor Plating (+)
             Rainbow Chip
>            --- WEAPON (2+1) -----
  Subdweller Laser (+)
             Assault Rifle
  Subdweller Machine Gun
>            --- INVENTORY (8) ----
  Subdweller Power Source
             Aluminum Leg
    Improved Heat Sink
  Subdweller Optics
    Improved Terrain Scanner
  Subdweller Beam Cannon
             Assault Rifle

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
       Small Storage Unit
   Makeshift Light Armor Plating
             Rainbow Chip
>            --- WEAPON -----------
  Subdweller Laser
             Assault Rifle
  Subdweller Machine Gun
>            --- INVENTORY --------
  Subdweller Power Source
             Aluminum Leg
    Improved Heat Sink
  Subdweller Optics
    Improved Terrain Scanner
             Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Rainbow Chip
  Protection               Makeshift Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 7   8   5   10  
  Power                    4    | 1   1   1   1   
    Engine                 3    | 1   1   .   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   2   2   
    Treads                 2    | 2   .   .   .   
    Leg                    6    | .   2   2   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   3   2   4   
    Device                 4    | .   3   1   .   
    Storage                2    | 1   .   .   1   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 3   2   .   3   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   1   1   3   
  Power                    3    | .   1   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   95  100 93  
  Engine                   9    | .   13  3   10  
  Core                     2    | .   .   10  .   
  Treads                   5    | .   22  .   .   
  Leg                      20   | .   5   28  24  
  Device                   8    | .   10  14  4   
  Storage                  11   | .   14  9   10  
  Processor                4    | .   .   4   6   
  Protection               3    | .   .   .   7   
  Energy Gun               2    | .   .   .   5   
  Ballistic Gun            25   | .   28  28  23  
Peak Build Rating          29   | 6   9   12  29  
  Average Rating           14   | 4   7   10  20  
  On Entrance              6    | .   6   9   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 12  13  15  24  
  Greatest Support         40   | 40  40  20  30  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   6   7   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 2   6   5   6   
  Final Capacity           8    | 8   8   5   8   
  Final Carried            7    | 4   7   5   7   

 Class Distribution 
--------------------
 61% | Mutant
 24% | Scavenger-Tank
 12% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1056 | 228 416 150 262 
  Remotely                 .    | .   .   .   .   
Salvage Created            1083 | .   599 283 201 
  Parts                    65   | .   33  16  16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  24   | .   13  5   6   
  Guns                     24   | .   13  5   6   
Classes Destroyed          7    | .   4   2   1   
  Worker                   2    | .   1   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 2    | .   1   1   .   
  Swarmer                  8    | .   2   3   3   
  Grunt                    13   | .   11  2   .   
  Subdweller               3    | .   .   .   3   
Best Kill Streak           4    | .   4   4   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        187  | .   74  16  97  
  Missed                   50   | .   18  6   26  
Damage Taken               1456 | .   650 100 706 
  Core                     250  | .   112 7   131 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              109  | .   53  22  34  
  Largest                  3    | .   2   2   3   
  Hottest                  110  | .   40  40  110 
Shots Fired                226  | .   106 43  77  
  Gun                      226  | .   106 43  77  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  216  | .   106 43  67  
  Thermal                  10   | .   .   .   10  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   10  7   10  
  Robot Miss Streak        3    | .   3   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        5    | .   3   .   2   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           126  | .   68  26  32  
  Core Hits                48   | .   26  12  10  
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1642 | .   826 353 463 
  Guns                     1633 | .   822 348 463 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  9    | .   4   5   .   
  Kinetic                  1572 | .   822 348 402 
  Thermal                  61   | .   .   .   61  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  14   | .   5   3   6   
    Message Errors         2    | .   1   1   .   
    Matter Fused           1    | .   .   .   1   
    Heat Flow Errors       3    | .   3   .   .   
    Energy Discharges      2    | .   1   .   1   
    Parts Rejected         1    | .   .   .   1   
    Data Loss (minor)      2    | .   .   1   1   
    Data Loss (major)      1    | .   .   .   1   
    Misfires               1    | .   .   .   1   
    Weapon Failures        1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             3    | .   1   2   .   
  Kicked                   3    | .   1   2   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        245  | .   245 .   88  
  Average Temperature      46   | .   82  .   20  
  Received Heat Transfer   615  | .   333 24  258 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         75   | .   .   .   75  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             346  | .   346 212 .   
  Initial                  82   | .   .   82  .   
  Average                  147  | .   159 174 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         51   | 100 55  33  .   
  Level 1                  48   | .   44  66  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   18  5   9   
  Peak Tracking Total      5    | .   4   3   5   
  Tactical Retreats        4    | .   1   .   3   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   3   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   9   .   9   
  Successful               13   | .   4   .   9   
  Failed                   5    | .   5   .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   .   .   9   
  Record                   8    | .   .   .   8   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1924 | 112 476 419 917 
Spaces Moved               1083 | 64  200 257 562 
  Core                     3    | 3   .   .   .   
  Treads                   197  | 61  136 .   .   
  Legs                     883  | .   64  257 562 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            137  | 154 147 120 140 
  Slowest Speed            260  | 160 160 120 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 5   45  50  28  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .   1   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1295 | 74  278 323 620 
  Wait                     37   | .   2   31  4   
  Move                     1080 | 63  199 256 562 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 4   6   3   7   
  Fast Attach              13   | 6   2   .   5   
  Attach                   7    | .   2   2   3   
  Detach                   3    | .   2   1   .   
  Swap                     10   | 1   4   3   2   
  Drop                     13   | .   7   3   3   
  Fire                     109  | .   53  22  34  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   1   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  547 | -10/Materials | Discovered new exit (range 14)
  589 | -10/Materials | Entered Mines
  589 | -10/Mines     | Discovered new exit (range 12)
  776 | -10/Mines     | Discovered new exit (range 6)
  904 | -10/Mines     | Discovered new exit (range 9)
 1008 | -10/Mines     | Entered Subcaves
 1014 | -10/Subcaves  | Learned Materials machine intel
 1045 | -10/Subcaves  | Core integrity fell below 50%
 1148 | -10/Subcaves  | Learned location of Mines (-8)
 1323 | -10/Subcaves  | Visited 4L-MR0's lab
 1413 | -10/Subcaves  | Found Rainbow Chip
 1414 | -10/Subcaves  | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 1477 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1592 | -10/Subcaves  | Core integrity fell below 20%
 1605 | -10/Subcaves  | Discovered new exit (range 16)
 1668 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1686 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1923 | -10/Subcaves  | Discovered new exit (range 12)
 1925 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
01597_ System corrupted: Aluminum Leg rejected.
01597_ S-10 Pest destroyed.
01597_ Switching to secondary target: S-10 Pest.
01600_ Lgt. Assault Rifle fries itself beyond repair.
01600_ S-10 Pest destroyed.
01605_ EXIT=FOUND
01608_ Flight Unit fries itself beyond repair. <x3>
01611_ Lgt. Ion Engine fries itself beyond repair.
01614_ Machine disabled.
01615_ Flight Unit fries itself beyond repair.
01615_ Aluminum Leg destroyed.
01617_ Temporary Propulsion slot lost.
01622_ Acquired Aluminum Leg.
01662_ System corrupted: Component data lost.
Sub. Beam Cannon falls loose from the Twisted Machinery.
Sub. Power Source falls loose from the Twisted Machinery.
01686_ Acquired Sub. Beam Cannon.
01826_ System corrupted: Substantial component data lost.
01923_ EXIT=FOUND
01925_ Subatomizers dissect the Sub. Power Source.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????#    ""##?????????#  @   % % *          <????? |
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|  +  "#??????????##"# ##""#??????????????#      """ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             100
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellHugeFocus
  Manual?         0
Play Time         00:10:40
  Cumulative      111.5 hours
  Start           2024.09.02 @ 22:24:43
  End             2024.09.02 @ 22:33:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           127
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          62
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fb70c36-9047-45d5-8f76-d6fbed10694d