Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 22:49:03 Player: THN-L0C Result: Destroyed by as-16059 with Assembled Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (2684) 2684 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (1904) 1904 TOTAL SCORE: 9543 Bonus ------- Follower Combat Kills 74 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -470 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Biocell Array High-capacity Matter Pod Compact Matter Pod Zionite Weapon Casing Layered Medium Armor Plating GOLEM Unit > --- WEAPON ----------- Lightning Gun Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Weapon Casing Improved Medium Armor Plating Heavy Rocket Launcher Heavy Missile Launcher [Rating: 89] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 161 | 7 9 6 . 5 35 28 6 2 2 61 Power 8 | 1 . 1 . . 2 . 1 . . 3 Engine 4 | 1 . . . . 2 . 1 . . . Core 1 | . . 1 . . . . . . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 16 | 2 1 3 . . 3 2 . . . 5 Treads 4 | 2 1 . . . 1 . . . . . Leg 4 | . . 3 . . . . . . . 1 Wheel 6 | . . . . . 2 2 . . . 2 Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 64 | 2 2 . . 1 12 10 3 2 . 32 Device 27 | 1 . . . 1 4 5 2 1 . 13 Storage 9 | 1 1 . . . 1 . . . . 6 Processor 2 | . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 26 | . 1 . . . 6 4 1 1 . 13 Artifact . | . . . . . . . . . . . Weapon 73 | 2 6 2 . 4 18 16 2 . 2 21 Energy Gun 26 | . . . . 1 12 9 . . . 4 Energy Cannon 3 | . . . . . . . 1 . . 2 Ballistic Gun 10 | 2 3 1 . 1 3 . . . . . Ballistic Cannon 4 | . . . . . . . 1 . 1 2 Launcher 19 | . 3 1 . 2 1 1 . . . 11 Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . . . 3 . . 1 2 Slashing Weapon 5 | . . . . . 2 3 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 5 2 1 . . 11 Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . . 7 Parts Lost 20 | . . 1 . 2 1 . 1 . . 15 Power 1 | . . . . . . . 1 . . . Propulsion 5 | . . 1 . . 1 . . . . 3 Utility 10 | . . . . 1 . . . . . 9 Weapon 4 | . . . . 1 . . . . . 3 Highest Loss Streak 9 | . . 1 . 1 1 . 1 . . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 99 73 99 99 92 78 76 76 69 Engine 5 | . 14 8 . . 6 7 6 7 7 2 Core 1 | . . 5 14 14 2 . . . . . Reactor 1 | . . . . . . . . . . 4 Treads 3 | . 28 21 . . 4 2 . . . . Leg 4 | . . 5 28 28 3 . . . . 5 Wheel 4 | . . . . . 10 6 7 7 7 3 Device 11 | . 6 . . 13 9 17 15 14 15 10 Storage 9 | . 14 14 14 14 9 7 7 7 7 8 Processor 7 | . . . . . 8 7 15 15 15 7 Protection 14 | . 7 14 14 . 17 18 14 15 15 14 Energy Gun 6 | . . . . 6 23 18 2 . . 4 Ballistic Gun 3 | . 27 18 1 10 . . . . . . Ballistic Cannon 2 | . . . . . . . 6 7 6 1 Launcher 2 | . . 9 1 11 . . . . . 2 Peak Build Rating 89 | 7 8 11 12 15 43 60 82 82 83 89 Average Rating 52 | 5 7 8 11 14 37 52 78 81 81 65 On Entrance 36 | . 7 8 11 12 14 43 60 82 82 83 Naked Turns 155 | . . . . . . . . . . 155 Heaviest Build 188 | 13 33 33 33 32 118 125 172 173 167 188 Greatest Support 60 | 40 40 40 20 20 32 28 28 28 28 60 Greatest Overweight (x) 39 | 3 . 1 1 1 7 39 6 6 5 38 Average Overweight (x) 2 | . . . 1 1 4 4 4 5 5 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 Average Capacity 19 | 7 8 15 15 15 22 25 25 25 25 16 Most Carried 25 | 1 8 13 14 13 25 25 25 25 25 25 Average Carried 17 | . 6 9 13 11 21 24 24 24 24 13 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 5 Final Carried 25 | 1 8 13 14 12 25 25 25 25 25 2 Class Distribution -------------------- 33% | Mutant 29% | Gunner 15% | Tank 7% | Scavenger-Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Tank | -8/Materials Assassin | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3918 | 306 249 216 . 152 558 376 322 20 . 1719 Remotely . | . . . . . . . . . . . Salvage Created 3290 | 198 430 217 . 103 842 309 70 65 . 1056 Parts 173 | 14 28 18 . 12 49 8 3 6 . 35 Haulers Intercepted 5 | . 2 . . . 2 1 . . . . Recyclers Shooed 4 | . 2 1 . . 1 . . . . . Parts Field Recycled 4 | . . . . . . . 4 . . . Retrieved Matter 23 | . . . . . . . 23 . . . Parts Self-Destructed 13 | . . . . . . . 3 6 4 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 117 | . 9 7 . 7 20 5 3 3 . 63 Melee 2 | . . . . . . . . . . 2 Guns 34 | . 7 3 . 3 13 5 3 . . . Cannons 34 | . . . . . . . . 3 . 31 AOE 45 | . 2 4 . 4 7 . . . . 28 Classes Destroyed 17 | 2 5 . . 1 4 1 . . . 4 Worker 8 | . 2 3 . 1 2 . . . . . Builder 2 | . . . . . 2 . . . . . Tunneler 5 | 5 . . . . . . . . . . Hauler 5 | . 2 . . . 2 1 . . . . Recycler 2 | 1 1 . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 4 | . 2 . . . 2 . . . . . Swarmer 24 | . 3 3 . 4 10 . 3 1 . . Grunt 23 | . 6 4 . 2 8 2 . 1 . . Duelist 1 | . . . . . 1 . . . . . Sentry 2 | . . . . . 1 1 . . . . Demolisher 1 | . . . . 1 . . . . . . Programmer 3 | . . . . . . 2 . 1 . . Enhanced Grunt 1 | . . . . . . . . . . 1 Z-Technician 5 | . . . . . . . . . . 5 Z-Light 6 | . . . . . . . . . . 6 Assembled 50 | . . . . . . . . . . 50 Golem 6 | . . . . . . . . . . 6 Best Kill Streak 26 | 5 3 4 . 3 10 2 3 1 . 26 Combat Bots Only 26 | . 3 3 . 3 8 1 3 1 . 26 Max Kills in Single Turn 6 | 2 2 1 . 2 5 1 1 1 . 6 Gunslinging 1 | . 1 . . . . . . . . . Exploded 6 | . 1 1 . 2 4 . . . . 6 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 486 | . 57 21 . 21 99 24 34 7 . 223 Missed 144 | . 15 7 . 3 23 10 4 6 . 76 Damage Taken 6709 | . 543 159 . 266 971 247 431 18 . 4074 Core 1008 | . 70 17 . 67 147 19 99 . . 589 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 473 | . . . . . . . . . . 473 Regen/Repaired (Parts) 399 | . . . . . 399 . . . . . Core Remaining (%) 70 | 100 . . . 38 73 . . . . . Volleys Fired 225 | 18 57 28 . 12 43 17 10 . . 40 Largest 3 | 2 2 2 . 2 3 3 2 . . 2 Hottest 189 | 40 50 50 . 86 189 189 83 . . 110 Shots Fired 559 | 36 114 45 . 19 111 50 18 9 . 157 Gun 400 | 36 108 38 . 14 107 50 18 . . 29 Cannon 113 | . . . . . . . . 9 . 104 Launcher 46 | . 6 7 . 5 4 . . . . 24 Special . | . . . . . . . . . . . Kinetic 299 | 36 108 38 . 4 . . . 9 . 104 Thermal 186 | . . . . 10 107 50 18 . . 1 Explosive 43 | . 6 7 . 5 4 . . . . 21 Electromagnetic 31 | . . . . . . . . . . 31 Robot Hit Streak 30 | 15 7 7 . 7 10 13 13 14 . 30 Robot Miss Streak 5 | 4 5 4 . 2 4 1 1 2 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Autonomous 113 | . . . . . . . . 9 . 104 Shots Hit Robots 361 | 28 64 27 . 9 69 37 15 6 . 106 Core Hits 228 | 10 29 16 . 9 41 12 5 2 . 104 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . . . 2 Critical Strikes 21 | . . 2 . 1 7 3 . . . 8 Burn 11 | . . . . 1 7 3 . . . . Destroy 2 | . . 2 . . . . . . . . Blast 6 | . . . . . . . . . . 6 Smash 2 | . . . . . . . . . . 2 Melee Attacks 37 | . . . . . 9 14 . . 1 13 Impact 18 | . . . . . . 4 . . 1 13 Slashing 19 | . . . . . 9 10 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17587 | 232 942 560 . 321 1794 736 308 652 . 12042 Guns 3638 | 232 593 271 . 99 1203 657 308 . . 275 Cannons 7561 | . . . . . . . . 652 . 6909 Explosions 5827 | . 333 275 . 222 527 . . . . 4470 Melee 531 | . . . . . 64 79 . . . 388 Ramming 30 | . 16 14 . . . . . . . . Kinetic 8683 | 232 593 271 . 26 . . . 652 . 6909 Thermal 4499 | . . . . 73 1203 657 308 . . 2258 Explosive 3566 | . 333 275 . 222 527 . . . . 2209 Electromagnetic 278 | . . . . . . . . . . 278 Impact 388 | . . . . . . . . . . 388 Slashing 143 | . . . . . 64 79 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 1 1 1 1 2 3 . . . 8 Average Corruption 3 | . 1 1 1 1 2 1 . . . 5 Corruption Purged 3 | . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 145 | . 7 7 5 2 17 6 . . . 101 Message Errors 46 | . 1 4 1 . 6 3 . . . 31 Matter Fused 27 | . . 2 2 . 2 2 . . . 19 Heat Flow Errors 13 | . 3 1 . . 1 . . . . 8 Energy Discharges 10 | . 1 . . . . . . . . 9 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . . . 3 Data Loss (minor) 23 | . 1 . 1 . 4 . . . . 17 Data Loss (major) 12 | . . . 1 1 1 . . . . 9 Misfires 4 | . 1 . . 1 . 1 . . . 1 Alerts 4 | . . . . . 2 . . . . 2 Weapon Failures 2 | . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1726 | . 5 . . 6 43 . . 235 . 1437 Projectiles 1104 | . . . . . . . . 235 . 869 Explosions 363 | . 5 . . 6 19 . . . . 333 Melee 259 | . . . . . 24 . . . . 235 Knockbacks 42 | . . . . . . . . 4 . 38 Impact 2 | . . . . . . . . . . 2 Kinetic 40 | . . . . . . . . 4 . 36 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 132 | . . . . 38 47 . . . . 47 Shots 4 | . . . . 1 1 . . . . 2 Rammed 4 | . 2 2 . . . . . . . . Targets Rammed 8 | . 5 3 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed 4 | . 3 1 . . . . . . . . Highest Temperature 425 | . 114 236 . 146 425 196 36 4 . 317 Average Temperature 94 | . 19 41 . 53 108 96 15 4 . 112 Received Heat Transfer 1895 | . 312 81 . 42 324 36 . 27 . 1073 Effects 6 | . . . . . 4 . . . . 2 Shutdowns 1 | . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . 2 Interference 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried . | . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . . . 8 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . . . . 4 6 2 . . . Heat Transferred 5687 | . . . . 259 3108 1554 629 . . 137 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 256 | 30 242 142 . 99 256 175 . . . . Initial 116 | . 19 36 . . 25 116 . . . . Average 77 | 14 110 54 . 71 93 62 . . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . . Low Security (%) 93 | 100 91 100 . 100 83 100 . . . . Level 1 6 | . 8 . . . 16 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 2 . . . 2 3 . . . . Investigation 2 | . 2 . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 3 | . . . . . 2 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 3 | . . . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 161 | . 20 5 . 9 31 6 3 3 . 84 Peak Tracking Total 21 | . 5 2 . 3 8 2 3 4 . 21 Tactical Retreats 11 | . . 1 . . 1 1 . 1 . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 6 | . 1 . . . . 5 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 3 | . . . . . . . . . . 3 Traps Extracted . | . . . . . . . . . . . Installed 9 | . . . . . . . . . . 9 Triggered 3 | . . . . . . 2 . 1 . . Fabricated Traps 9 | . . . . . . . . . . 9 Most Traps Carried 8 | . . . . . . . . . . 8 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 5 | . . . . . 2 . . . . 3 Max in Single Turn 2 | . . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 32 | . 8 2 1 . 9 11 1 . . . Terminals 22 | . 6 2 . . 6 8 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . Recycling Units 4 | . 2 . . . 1 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 83 | . 27 5 1 . 24 25 1 . . . Successful 48 | . 15 4 1 . 13 14 1 . . . Failed 34 | . 11 1 . . 11 11 . . . . Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 65 | . 23 6 1 . 15 15 . . 5 . Terminals 64 | . 23 5 . . 15 21 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . 4 1 . . . . Recycling Units 7 | . 4 . . . 2 1 . . . . Scanalyzers 3 | . . . . . 3 . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 15 | . 3 4 1 . . 6 1 . . . Robot Analysis 4 | . 1 3 . . . . . . . . Prototype ID Bank 2 | . . . . . . 2 . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . Zone Layout 3 | . 1 1 . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 1 . . . . Retrieve Components 3 | . 1 . . . 1 1 . . . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 23 | . 11 . . . 5 7 . . . . Terminals 21 | . 9 . . . 5 7 . . . . Botnet 5 | . 3 . . . . 2 . . . . Operators 1 | . 1 . . . . . . . . . Skim 15 | . 5 . . . 5 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 7 2 . . 9 11 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 . . . 16 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 76 | . . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 26 | . 9 . . . 10 7 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 3 | . . 1 . . . . . . 2 . Largest Group 2 | . . 1 . . . . . . 2 2 Highest-Rated Group 192 | . . 31 . . . . . . 192 192 Highest-Rated Ally 96 | . . 31 . . . . . . 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 34 | . . 4 . . . . . . . 30 Total Damage 762 | . . 41 . . . . . . . 721 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 4 | . 1 3 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 16411 | 153 1014 1027 709 532 1912 1860 928 843 1566 5867 Spaces Moved 8852 | 61 505 558 372 221 823 930 499 479 890 3514 Core 407 | 23 . . . . . 1 . . . 383 Treads 998 | 38 505 455 . . . . . . . . Legs 1913 | . . 103 372 221 128 . . . . 1089 Wheels 5441 | . . . . . 695 929 499 479 890 1949 Hover 93 | . . . . . . . . . . 93 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 190 115 160 145 175 175 50 Average Speed 167 | 154 160 168 190 190 180 175 173 175 175 156 Slowest Speed 2000 | 200 160 240 190 190 260 2000 190 190 175 1950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 64 | 4 86 93 78 64 63 25 65 64 84 84 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 9 | . 3 1 . 1 2 . . . 2 . Known Exits Taken 3 | . . . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 12 | . . 2 . 2 . . 4 2 2 . Spaces Dug 26 | . . . . . 8 13 . . . 5 Terrain Destroyed 219 | . 26 50 . 23 37 13 . 1 . 69 Melee 26 | . . . . . 8 13 . . . 5 Projectile 23 | . . . . . . . . 1 . 22 AOE 170 | . 26 50 . 23 29 . . . . 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total 9984 | 88 612 597 378 315 1143 1110 547 484 899 3811 Wait 432 | 2 23 . . 77 195 56 15 . . 64 Move 8842 | 60 504 557 371 220 822 929 498 478 889 3514 Hop . | . . . . . . . . . . . Pick Up 114 | 1 9 3 1 1 26 22 9 2 2 38 Fast Attach 45 | 7 . 1 . . 4 4 . . 1 28 Attach 30 | . . . . 3 4 2 3 . 1 17 Detach 23 | . . . 2 . . . 1 . 1 19 Swap 86 | . 9 5 . 2 27 22 3 2 . 16 Drop 111 | . 5 . 4 . 13 28 8 2 4 47 Fire 225 | 18 57 28 . 12 43 17 10 . . 40 Melee 37 | . . . . . 9 14 . . 1 13 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 8 | . 5 3 . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . Rewire 6 | . . . . . . . . . . 6 Trap 9 | . . . . . . . . . . 9 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 14) 154 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 14) 510 | -10/Materials | Central database locked down 542 | -10/Materials | Discovered new exit (range 13) 700 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Loaded intel: 8 terminal locations 797 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Learned Storage emergency access door positions 885 | -10/Materials | Learned 2 Mines zone layouts 952 | -10/Materials | Identified exit to Materials 952 | -10/Materials | Identified exit to Subcaves 1154 | -10/Materials | Derelicts attacked the area 1168 | -10/Materials | Entered Mines 1195 | -10/Mines | Received a Mining Laser from a helpful Derelict 1279 | -10/Mines | Learned Materials trap positions 1738 | -10/Mines | Learned location of Zion (-7) 1885 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2046 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2110 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2114 | -10/Mines | Found Prototype Device 2187 | -10/Mines | Discovered new exit (range 5) 2195 | -10/Mines | Entered Exiles 2224 | -10/Exiles | Discovered new exit (range 15) 2243 | -10/Exiles | Met 8R-AWN 2277 | -10/Exiles | Met EX-HEX 2329 | -10/Exiles | Met EX-BIN 2349 | -10/Exiles | Aligned with FarCom system 2351 | -10/Exiles | Given EX-Vault access code 2399 | -10/Exiles | Opened EX-Vault 2425 | -10/Exiles | Found AWS/Autocannon 2465 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2530 | -10/Exiles | Met EX-DEC 2613 | -10/Exiles | Visited The Gauntlet 2889 | -10/Exiles | Discovered new exit (range 10) 2904 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2904 | -10/Exiles | Entered Mines 3102 | -9/Mines | Assembled infested the area 3223 | -9/Mines | Build established: Scavenger-Mutant 3309 | -9/Mines | Core integrity fell below 50% 3316 | -9/Mines | Discovered new exit (range 15) 3335 | -9/Mines | Discovered new exit (range 10) 3374 | -9/Mines | Learned location of Storage (-9) 3436 | -9/Mines | Entered Materials 3436 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3437 | -8/Materials | Identified exit to Factory 3438 | -8/Materials | Loaded intel: 12 trap records 4190 | -8/Materials | Destroyed 8 combat bots 4367 | -8/Materials | Discovered exit to Factory (range 3) 4378 | -8/Materials | Build established: Tank 4979 | -8/Materials | Learned Storage stockpile data 4991 | -8/Materials | Learned location of Extension (-4) 4993 | -8/Materials | Learned Factory stockpile data 5005 | -8/Materials | Learned location of Lower Caves (-7) 5026 | -8/Materials | Learned location of 2 exits from Lower Caves 5148 | -8/Materials | Repaired Hrd. Medium Armor Plating 5188 | -8/Materials | Repaired Hrd. Medium Armor Plating 5283 | -8/Materials | Destroyed 7 combat bots 5348 | -8/Materials | Entered Factory 5348 | -7/Factory | Evolved 2 slots: Utility x2 5349 | -7/Factory | Identified exit to Factory 6035 | -7/Factory | Identified exit to Lower Caves 6140 | -7/Factory | Build established: Assassin 6143 | -7/Factory | Learned Extension stockpile data 6178 | -7/Factory | Learned Extension trap positions 6222 | -7/Factory | Learned Hub_04(d) trap positions 6230 | -7/Factory | Learned location of 1 exit from Hub_04(d) 6231 | -7/Factory | Learned Extension garrison access intel 6232 | -7/Factory | Loaded intel: 4 garrison access locations 6233 | -7/Factory | Learned location of 1 exit from Upper Caves 6242 | -7/Factory | Learned location of 1 exit from Hub_04(d) 6259 | -7/Factory | Learned location of 1 exit from Proximity Caves 7071 | -7/Factory | Cargo convoy interrupted 7208 | -7/Factory | Entered Lower Caves 7209 | -7/Lower Caves | Identified exit to Lower Caves 7263 | -7/Lower Caves | Identified Exp. Sensor Array 7409 | -7/Lower Caves | Encountered a Warlord checkpoint 7626 | -7/Lower Caves | Build established: Gunner 8136 | -7/Lower Caves | Entered another Lower Caves area 8484 | -7/Lower Caves | Learned Factory security intel 8918 | -7/Lower Caves | Discovered new exit (range 6) 8979 | -7/Lower Caves | Entered Zion 9069 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9112 | -7/Zion | Given the Hacking Drone Bay 9113 | -7/Zion | Found Prototype Device 9156 | -7/Zion | Discovered new exit (range 11) 9284 | -7/Zion | Learned location of Data Miner (-6) 9539 | -7/Zion | Given A8's code to call for help 10260 | -7/Zion | Opened final containment barrier to the Deep Caves 10429 | -7/Zion | Found Prototype Device 10525 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10528 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10536 | -7/Zion | Discovered new exit (range 3) 10536 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10545 | -7/Zion | Entered Deep Caves 10545 | -7/Deep Caves | Accompanied by 2 allies 10711 | -7/Deep Caves | Attacked by Z-Imprinter 10727 | -7/Deep Caves | Destroyed Z-Imprinter 10892 | -7/Deep Caves | Z-Facility disabled 10938 | -7/Deep Caves | Found Prototype Protection 10938 | -7/Deep Caves | Identified Zio. Weapon Casing 11307 | -7/Deep Caves | Build established: Tank 11473 | -7/Deep Caves | Discovered new exit (range 6) 11897 | -7/Deep Caves | Identified Bomb Factory No. 2 11904 | -7/Deep Caves | Identified Hacking Drone Bay 12346 | -7/Deep Caves | Found Prototype Protection 12346 | -7/Deep Caves | Identified Zio. Heavy Carapace 12383 | -7/Deep Caves | Found Zio. Weapon Casing 12875 | -7/Deep Caves | Build established: Gunner 13215 | -7/Deep Caves | Spotted AG-57055 13256 | -7/Deep Caves | Core integrity fell below 50% 13258 | -7/Deep Caves | Destroyed AG-57055 13283 | -7/Deep Caves | Lost 3 parts (3u) 13378 | -7/Deep Caves | Found Zio. Heavy Carapace 13392 | -7/Deep Caves | Found Zio. Weapon Casing 13578 | -7/Deep Caves | Spotted AG-43448 13627 | -7/Deep Caves | Destroyed AG-43448 13635 | -7/Deep Caves | Found GOLEM Unit 13657 | -7/Deep Caves | Lost 9 parts (1n6u2w) 13907 | -7/Deep Caves | Found Zio. Weapon Casing 13957 | -7/Deep Caves | Found Zio. Weapon Casing 14405 | -7/Deep Caves | Build established: Mutant 15481 | -7/Deep Caves | Build established: Scavenger-Mutant 15702 | -7/Deep Caves | Exposed GOLEM chamber 15703 | -7/Deep Caves | Triggered Deep Caves wall 15793 | -7/Deep Caves | Destroyed 26 combat bots 15874 | -7/Deep Caves | Released all parts (12) 16139 | -7/Deep Caves | Spotted AG-27925 16201 | -7/Deep Caves | Spotted AG-54354 16215 | -7/Deep Caves | Destroyed AG-54354 16261 | -7/Deep Caves | Spotted AG-36657 16271 | -7/Deep Caves | Destroyed AG-36657 16275 | -7/Deep Caves | Build established: Gunner 16295 | -7/Deep Caves | Core integrity fell below 20% 16368 | -7/Deep Caves | Released all parts (1) 16409 | -7/Deep Caves | Spotted AS-08962 16410 | -7/Deep Caves | Spotted AS-83000 16412 | -7/Deep Caves | Destroyed by as-16059 with Assembled Shotgun Last Messages --------------- 16346_ as-53899 knocked back. 16348_ Destroyed Asb. Hover System. 16348_ as-53899 destroyed. 16351_ as-18912 shuts down. 16352_ as-04648 destroyed. 16354_ Critical hit (Burn: +80). 16354_ as-58927 destroyed. 16356_ as-87248 destroyed. 16358_ Critical hit (Burn: +80). 16358_ as-18912 knocked back. 16359_ Critical hit (Burn: +80). 16360_ AWS/Autocannon destroyed. 16367_ System corrupted: Energy discharge (-32). 16368_ as-18912 reactivates. 16368_ Released Zio. Light DM Reactor. 16368_ Acquired 23 matter. 16369_ Acquired 12 matter. 16394_ Acquired Hvy. Rocket Launcher. 16411_ as-61520 released from Unknown Device. 16411_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????# ##??????????????# ##?????? | | ????# #### #??####?????????# ##??????? | | ????# #??# #?## #?????????######## ## #?????### | | ????# #### #?# #?????????????#### ### #????## | | ?#### ### ##????????????# #?# #????# | | ## " ## ############## ### #????# | | # """ ## #### #???## | | # "" ## ### #??## # | | # # ### ################# #### # | | # #######?## #??????????????# ## | | # #???####?## #??????????????# ##? | | ### ##### #### #??????????????## ##### ##?? | | ??# ## ##???????????????# #???# #??? | | ??#######" ##????????????????## ##??# #??? | | ???????##" ##??????????????????# "#??# #??? | | ???#####" #???????????????????#* ##### #??? | | ???# #???????????????????# ### #??? | | ???## #?????????????????### "# #??? | | ###?### ##???????????????###" ##??? | | ??## #?????####?????### "#??? | | # # #### # #????## #?????#" ##### | | ## # ###### #?????##" | | # ## ##?????### "# | | ## #### ########" "## | | "########### # " "## "" ### | | ]! "##???????# @ ##" ## """ #? | | ! ! ##??????## a aaa ## " #? | | / ! #######?###### aaaaa### #"#"? | | # # #??????## ;# ##?## ####?? | | ###" #???????## ## #???## ##????? | | ??#""""""# #### #????????# ## #????###?????? | | ??#######"### #??# ########## ## #????????????? | | ????????###?###??# ### ##????????????? | | ?????????????????###############?###?????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 27 Energy Capacity 1100 Matter Stores 624 Matter Capacity 650 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1600 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Med. Reactive Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalHackingDatajack Manual? 0 Play Time 01:46:32 Cumulative 222.9 hours Start 2024.09.05 @ 20:26:09 End 2024.09.05 @ 22:49:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8921e222-8c1f-4c54-9466-b12262ac787a