Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 17:12:35

Player: N.W.L

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (83)      415
Value Destroyed (2989)     2989
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 8971

 Bonus
-------
High Alert Combat Kills    104
Follower Combat Kills      734
Registered with UFD        300
Friendly Fire              -1131

 Cogmind 
---------
Core Integrity             0/1000
Matter                     47/300
Energy                     49/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (9) ------
   Advanced Heat Sink
   Enhanced Optical Array
            Melee Analysis Suite
>           --- WEAPON (2) -------
            Companion Sword
>           --- INVENTORY (5) ----
  Precision Matter Filter
   Improved Trap Extractor (0/6)
            Tactical Quantum Warhead

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
      Makeshift Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
   Experimental Optical Array
   Experimental Melee Analysis Suite
                Core Analyzer
      Precision Matter Filter
                Microactuators
                Insulated Plating
       Improved Thermal Shield
>               --- WEAPON -----------
                Phase Cannon
                Companion Sword
>               --- INVENTORY --------
                Deep Structural Scanner
   Experimental Terrain Scan Processor
   Experimental Terrain Scan Processor
                Seismic Detector
                Phase Shifter
       Improved Medium Armor Plating
                EM Disruption Field
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
                Relay Coupler [Programmer]
       Improved Trap Extractor
                Bomb Factory No. 2
                Plasma Rifle
                Rocket Launcher
                CPS Tube
                CPS Tube
                CPS Tube
[Rating: 96]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Overtuned Scrapsphere
  Flight Unit              Makeshift Flight Unit
Utility                    Cargo Storage Unit
  Device                   Seismic Detector
  Storage                  Cargo Storage Unit
  Processor                Machine Analyzer
  Protection               Insulated Plating
Weapon                     Companion Sword
  Energy Gun               Plasma Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           CPS Tube
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp 
Slots Evolved              10   | .   .   .   .   .   .   8   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   .   .   .   6   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | .   3   5   6   .   5   30  21  10  8   3   27  20  4   
  Power                    11   | .   .   2   1   .   2   2   2   .   .   .   1   1   .   
    Engine                 9    | .   .   2   1   .   1   2   2   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               26   | .   .   2   1   .   .   4   2   5   1   1   6   3   1   
    Treads                 8    | .   .   2   1   .   .   2   .   .   .   .   1   1   1   
    Leg                    15   | .   .   .   .   .   .   1   1   5   1   1   5   1   .   
    Wheel                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  76   | .   2   1   .   .   1   22  13  5   6   1   13  11  1   
    Device                 41   | .   1   .   .   .   .   10  9   4   1   1   7   7   1   
    Storage                6    | .   1   1   .   .   1   1   .   .   1   .   .   1   .   
    Processor              12   | .   .   .   .   .   .   2   1   .   4   .   2   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   .   .   .   .   9   3   1   .   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   1   .   4   .   2   2   4   .   1   1   7   5   2   
    Energy Gun             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   2   .   .   1   1   .   .   .   2   1   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   1   .   .   .   .   1   3   1   .   
    Special Weapon         6    | .   .   .   .   .   .   1   1   .   1   .   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   1   .   1   .   1   .   .   .   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   1   1   .   .   5   .   3   1   .   
Parts Lost                 32   | .   .   .   3   .   .   1   1   .   .   .   9   16  2   
  Power                    3    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Propulsion               14   | .   .   .   1   .   .   1   .   .   .   .   5   6   1   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   .   2   6   1   
  Weapon                   6    | .   .   .   1   .   .   .   .   .   .   .   2   3   .   
  Highest Loss Streak      8    | .   .   .   2   .   .   1   1   .   .   .   3   8   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   95  88  83  85  74  89  88  86  94  100 87  34  24  
  Engine                   6    | .   14  14  12  14  7   3   5   6   6   6   .   .   .   
  Core                     2    | .   .   .   .   .   5   3   .   .   .   .   .   .   .   
  Treads                   15   | .   .   14  28  28  28  21  10  2   .   .   1   1   1   
  Leg                      6    | .   28  13  .   .   .   .   4   18  26  26  22  1   .   
  Wheel                    1    | .   .   .   .   .   .   1   10  5   .   .   .   .   .   
  Device                   7    | .   9   3   .   .   .   17  20  22  24  23  14  2   2   
  Storage                  9    | .   14  14  14  14  13  6   6   6   6   6   5   3   .   
  Processor                6    | .   .   .   .   .   .   6   13  6   10  20  17  16  18  
  Protection               2    | .   .   .   .   .   .   16  2   7   6   2   6   .   .   
  Energy Cannon            2    | .   .   .   13  14  .   3   3   2   .   .   2   .   .   
  Ballistic Gun            4    | .   16  28  12  .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          8    | .   .   .   .   14  18  6   3   6   6   6   5   5   .   
Peak Build Rating          96   | 6   11  11  21  21  26  64  70  71  80  83  96  84  23  
  Average Rating           36   | 6   9   10  16  21  22  55  63  66  70  81  88  33  20  
  On Entrance              40   | 6   6   11  11  21  21  24  58  70  65  80  83  84  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             183  | 13  20  149 156 154 156 183 88  91  66  65  90  97  5   
  Greatest Support         100  | 20  20  40  40  40  40  90  28  75  80  80  100 60  3   
  Greatest Overweight (x)  14   | .   .   7   3   3   3   7   7   5   .   .   1   14  1   
  Average Overweight (x)   2    | .   .   3   3   3   2   2   4   1   .   .   .   2   .   
Largest Inventory Capacity 30   | 8   10  30  30  30  30  30  20  20  20  20  20  20  5   
  Average Capacity         23   | 8   9   24  30  30  28  25  20  20  20  20  20  14  5   
  Most Carried             30   | 6   10  21  25  25  30  29  20  20  20  20  20  20  4   
  Average Carried          20   | 6   8   16  22  25  26  21  18  19  19  20  19  12  3   
  Final Capacity           30   | 8   10  30  30  30  30  20  20  20  20  20  20  5   5   
  Final Carried            30   | 6   10  21  25  25  30  20  19  20  20  20  19  4   3   

 Class Distribution 
--------------------
 51% | Hauler-Mutant
 24% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -10/Subcaves
    Hauler-Mutant | -8/Recycling
    Hauler-Mutant | -8/Scraptown
    Hauler-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Matter Collected           2309 | 169  136  159  125  .    60   260  250  110  84   26   358  572  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3328 | .    195  282  248  .    200  104  344  166  .    119  1170 450  50   
  Parts                    198  | .    13   29   13   .    4    6    26   7    .    16   57   21   6    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      70   | .    .    .    .    .    4    .    28   11   1    19   .    6    1    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    .    2    3    

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp 
Combat Hostiles Destroyed  68   | .   4   6   6   .   .   2   4   3   .   9   15  18  1   
  Melee                    28   | .   .   .   .   .   .   2   2   3   .   .   15  5   1   
  Guns                     12   | .   4   6   2   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   3   .   .   .   2   .   .   .   .   1   .   
  AOE                      21   | .   .   .   .   .   .   .   .   .   .   9   .   12  .   
Classes Destroyed          18   | .   2   4   1   .   .   2   3   .   .   1   2   3   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  23   | .   .   4   .   .   .   .   .   .   .   7   3   9   .   
  Grunt                    19   | .   4   2   .   .   .   .   .   3   .   .   6   4   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Hunter                   6    | .   .   .   .   .   .   .   3   .   .   .   3   .   .   
  Programmer               5    | .   .   .   .   .   .   1   1   .   .   .   2   .   1   
  Subdweller               6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   2   3   2   .   .   1   2   2   .   5   5   8   1   
  Combat Bots Only         8    | .   2   3   2   .   .   1   2   2   .   5   4   8   1   
Max Kills in Single Turn   3    | .   1   1   1   .   .   1   1   1   .   3   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   3   .   3   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Hostile Shots Fired        574  | .    17   25   39   .    .    35   77   15   .    6    170  157  33   
  Missed                   169  | .    3    10   9    .    .    11   22   5    .    5    48   45   11   
Damage Taken               6534 | .    226  150  521  .    .    296  851  193  .    48   1931 1857 461  
  Core                     1318 | .    74   12   77   .    .    14   118  18   .    .    176  450  379  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   37   | .    .    .    .    .    .    .    3    .    .    .    34   .    .    
  Regen/Repaired (Parts)   9    | .    .    .    .    .    .    9    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    .    .    .    34   .    .    .    .    82   .    .    .    
Volleys Fired              139  | .    20   21   26   3    .    8    22   .    .    8    17   14   .    
  Largest                  2    | .    2    2    2    1    .    1    2    .    .    1    1    1    .    
  Hottest                  160  | .    60   40   140  80   .    85   160  .    .    33   85   81   .    
Shots Fired                212  | .    40   42   47   3    .    9    31   .    .    8    18   14   .    
  Gun                      120  | .    40   42   29   .    .    .    9    .    .    .    .    .    .    
  Cannon                   69   | .    .    .    18   3    .    8    19   .    .    .    17   4    .    
  Launcher                 19   | .    .    .    .    .    .    .    .    .    .    8    1    10   .    
  Special                  4    | .    .    .    .    .    .    1    3    .    .    .    .    .    .    
  Kinetic                  93   | .    25   42   26   .    .    .    .    .    .    .    .    .    .    
  Thermal                  92   | .    15   .    21   3    .    8    28   .    .    .    17   .    .    
  Explosive                19   | .    .    .    .    .    .    .    .    .    .    8    1    10   .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Robot Hit Streak         31   | .    5    9    27   .    .    28   31   .    .    .    4    4    .    
  Robot Miss Streak        4    | .    1    3    2    .    .    .    1    .    .    .    .    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           209  | .    25   23   38   .    6    7    21   11   .    .    47   28   3    
  Core Hits                125  | .    11   13   12   .    2    4    9    5    .    11   22   35   1    
  Critical Kills           2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              172  | .    .    .    7    2    7    23   8    12   .    1    61   44   7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 172  | .    .    .    7    2    7    23   8    12   .    1    61   44   7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23   | .    .    .    .    .    .    .    4    1    .    .    8    10   .    
    Combat Hostiles        5    | .    .    .    .    .    .    .    .    1    .    .    4    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Damage Inflicted           9319 | .    305  296  654  .    515  274  669  449  .    441  2304 3280 132  
  Guns                     1024 | .    305  289  321  .    .    .    109  .    .    .    .    .    .    
  Cannons                  702  | .    .    .    333  .    .    32   244  .    .    .    63   30   .    
  Explosions               2428 | .    .    .    .    .    .    .    .    .    .    441  .    1987 .    
  Melee                    5158 | .    .    .    .    .    515  242  316  449  .    .    2241 1263 132  
  Ramming                  7    | .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  755  | .    206  289  260  .    .    .    .    .    .    .    .    .    .    
  Thermal                  941  | .    99   .    394  .    .    32   353  .    .    .    63   .    .    
  Explosive                2428 | .    .    .    .    .    .    .    .    .    .    441  .    1987 .    
  Electromagnetic          30   | .    .    .    .    .    .    .    .    .    .    .    .    30   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5158 | .    .    .    .    .    515  242  316  449  .    .    2241 1263 132  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    2    2    2    2    .    5    12   12   
  Average Corruption       6    | .    .    .    .    .    .    1    2    2    2    .    4    11   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  146  | .    .    .    .    .    .    9    18   8    5    .    16   78   12   
    Message Errors         47   | .    .    .    .    .    .    3    5    1    2    .    6    25   5    
    Matter Fused           30   | .    .    .    .    .    .    1    1    2    1    .    4    20   1    
    Heat Flow Errors       19   | .    .    .    .    .    .    .    3    1    .    .    2    10   3    
    Energy Discharges      20   | .    .    .    .    .    .    1    3    2    .    .    1    11   2    
    Parts Fused            3    | .    .    .    .    .    .    .    .    1    .    .    1    1    .    
    Data Loss (minor)      15   | .    .    .    .    .    .    1    1    1    1    .    .    11   .    
    Data Loss (major)      6    | .    .    .    .    .    .    1    3    .    1    .    1    .    .    
    Misfires               3    | .    .    .    .    .    .    1    1    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            577  | .    .    .    .    .    200  3    42   33   .    .    102  197  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Melee                    570  | .    .    .    .    .    200  3    42   33   .    .    102  190  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    .    .    .    .    .    .    .    37   .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        430  | .    42   20   70   150  .    114  267  89   430  .    252  242  219  
  Average Temperature      86   | .    22   13   26   77   .    45   122  45   216  .    75   83   100  
  Received Heat Transfer   786  | .    102  60   90   .    .    24   .    93   .    .    114  168  135  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         1475 | .    225  .    593  .    .    37   546  .    .    .    74   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp 
Peak Influence             555  | .   144 86  .   8   .   146 .   .   .   .   555 .   .   
  Initial                  400  | .   .   55  .   7   .   .   .   .   .   .   400 .   .   
  Average                  97   | .   46  39  .   5   .   43  .   .   .   .   345 .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Low Security (%)         82   | 100 100 100 .   100 .   100 .   .   .   .   9   .   .   
  Level 1                  9    | .   .   .   .   .   .   .   .   .   .   .   49  .   .   
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   40  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   .   .   5   .   .   .   .   8   .   .   
  Investigation            7    | .   .   .   .   .   .   3   .   .   .   .   4   .   .   
  Extermination            4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   8   12  13  1   .   8   6   6   .   9   36  28  18  
  Peak Tracking Total      13   | .   3   3   6   1   .   2   2   3   .   5   13  9   7   
  Tactical Retreats        21   | .   1   1   1   .   .   .   1   2   .   .   2   9   4   

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp 
Traps Triggered            5    | .   1   .   .   .   .   1   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   1   1   2   
Fabricated Traps           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp 
Machines Disabled          5    | .   .   .   .   .   .   2   .   .   .   .   1   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp 
Machines Accessed          18   | .   2   1   .   .   4   5   1   1   .   .   4   .   .   
  Terminals                7    | .   2   .   .   .   .   4   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   3   1   .   .   29  12  1   1   .   .   9   .   .   
  Successful               42   | .   1   1   .   .   29  5   1   1   .   .   4   .   .   
  Failed                   14   | .   2   .   .   .   .   7   .   .   .   .   5   .   .   
    Catastrophic           4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   3   .   .   .   .   4   .   .   .   .   3   .   .   
  Terminals                16   | .   3   .   .   .   .   11  .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Recycling Units          4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   1   1   .   .   29  4   1   1   .   .   .   .   .   
  Record                   28   | .   .   .   .   .   28  .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   1   .   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   .   4   .   .   .   .   2   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Total Allies               20   | .    .    3    .    .    .    5    .    .    .    .    10   1    1    
  Largest Group            5    | .    .    3    .    .    .    5    2    .    .    .    5    1    1    
  Highest-Rated Group      238  | .    .    40   .    .    .    140  56   .    .    .    238  30   138  
  Highest-Rated Ally       138  | .    .    16   .    .    .    28   28   .    .    .    50   30   138  
Total Orders               10   | .    .    .    .    .    .    4    .    .    3    .    3    .    .    
  STAY                     5    | .    .    .    .    .    .    2    .    .    1    .    2    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               134  | .    .    23   .    .    .    31   5    .    .    .    69   1    5    
  Total Damage             3393 | .    .    240  .    .    .    482  86   .    .    .    1586 58   941  
  Kills                    23   | .    .    4    .    .    .    6    .    .    .    .    6    .    7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   3   .   2   .   .   1   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Turns Passed               18019 | 3    366  2143 763  716  5823 1284 1504 566  851  361  1113 2252 274  
Spaces Moved               6576  | 3    216  394  158  175  1605 469  941  343  447  238  500  778  309  
  Core                     1168  | .    .    .    .    .    248  .    .    .    .    .    .    611  309  
  Treads                   2357  | .    .    261  158  175  1357 351  .    .    .    .    .    55   .    
  Legs                     1787  | 3    216  133  .    .    .    .    .    227  447  238  500  23   .    
  Wheels                   1175  | .    .    .    .    .    .    118  941  116  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   89    | .    .    .    .    .    .    .    .    .    .    .    .    89   .    
  Fastest Speed            50    | 120  120  120  400  405  100  100  90   120  120  125  120  50   50   
  Average Speed            227   | 120  120  392  400  405  357  218  118  120  120  129  158  219  50   
  Slowest Speed            750   | 120  120  610  405  405  405  318  140  190  125  130  200  750  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       46    | 1    35   90   15   44   71   18   83   36   77   51   19   74   36   
  Regions Visited          13
    Branch Regions         10
  Pre-discovered Areas     9     | .    .    .    .    .    8    .    .    .    1    .    .    .    .    
  Known Exits Taken        7     | .    1    .    .    .    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    .    .    1    1    .    .    .    .    
Scrap Searched             15    | .    .    .    2    .    6    .    1    1    2    1    .    2    .    
Spaces Dug                 151   | .    .    .    4    2    .    15   5    .    .    14   15   92   4    
Terrain Destroyed          388   | .    .    .    6    5    .    21   12   .    .    57   26   257  4    
  Melee                    54    | .    .    .    3    2    .    14   1    .    .    1    11   18   4    
  Projectile               39    | .    .    .    3    3    .    7    11   .    .    .    15   .    .    
  AOE                      295   | .    .    .    .    .    .    .    .    .    .    56   .    239  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Total                      9239 | 2    284  948  235  180  1685 683  1297 483  762  282  743  1238 417  
  Wait                     1970 | .    37   506  33   1    20   125  276  110  287  32   113  334  96   
  Move                     6563 | 2    215  393  157  174  1604 468  940  342  446  237  499  777  309  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  121  | .    5    18   6    .    35   12   11   3    9    .    4    18   .    
  Fast Attach              48   | .    .    .    1    .    3    6    2    1    5    1    14   13   2    
  Attach                   45   | .    1    1    2    .    1    10   9    2    1    .    6    10   2    
  Detach                   22   | .    .    .    .    .    3    3    4    .    .    .    3    8    1    
  Swap                     53   | .    2    4    3    .    1    14   10   7    2    2    7    1    .    
  Drop                     90   | .    4    4    .    .    13   14   15   6    12   1    10   11   .    
  Fire                     139  | .    20   21   26   3    .    8    22   .    .    8    17   14   .    
  Melee                    169  | .    .    .    7    2    5    23   8    12   .    1    60   44   7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Trap                     3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     4 | -11/Scrapyard      | Entered Materials
    72 | -10/Materials      | Discovered new exit (range 16)
   311 | -10/Materials      | Identified exit to Mines
   334 | -10/Materials      | Build established: Mutant
   370 | -10/Materials      | Entered Mines
   377 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   383 | -10/Mines          | Discovered new exit (range 10)
   406 | -10/Mines          | Learned location of 1 exit from Materials
   444 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1138 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1222 | -10/Mines          | Build established: Hauler-Mutant
  1875 | -10/Mines          | Discovered new exit (range 7)
  2393 | -10/Mines          | Discovered new exit (range 9)
  2513 | -10/Mines          | Entered Subcaves
  2514 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  2603 | -10/Subcaves       | Core integrity fell below 50%
  2811 | -10/Subcaves       | Disturbed a concealed Subdweller
  3270 | -10/Subcaves       | Discovered new exit (range 3)
  3276 | -10/Subcaves       | Entered Recycling
  3277 | -8/Recycling       | Joined Warlord attack on 0b10 via Recycling
  3887 | -8/Recycling       | Scanned before Scraplab entrance
  3944 | -8/Recycling       | Entered Scraplab
  3976 | -8/Recycling       | Discovered new exit (range 3)
  3992 | -8/Recycling       | Entered Scraptown
  4451 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  4609 | -8/Scraptown       | Visited UFD Registry
  4609 | -8/Scraptown       | Registered with UFD as "Fissionskull"
  4754 | -8/Scraptown       | Visited Infowarlord's Domain
  4872 | -8/Scraptown       | Visited Sword Containment
  5007 | -8/Scraptown       | Visited Science Testing Area
  5157 | -8/Scraptown       | Visited Research Penetration Think Tank
  5307 | -8/Scraptown       | Visited Supply Room
  5429 | -8/Scraptown       | Visited Scrap Suit Storage
  5446 | -8/Scraptown       | Found Scrap Suit
  5536 | -8/Scraptown       | Visited Curators Association
  5669 | -8/Scraptown       | Visited Cartography Club
  6048 | -8/Scraptown       | Visited Fellowship of the Rings
  6230 | -8/Scraptown       | Visited Cyclists
  6263 | -8/Scraptown       | Entered Cyclist Reading Room
  6283 | -8/Scraptown       | Learned location of Zion (-6)
  6368 | -8/Scraptown       | Visited CPS Storage
  6400 | -8/Scraptown       | Visited The Evicted
  6522 | -8/Scraptown       | Visited Bundlers
  6818 | -8/Scraptown       | Visited Cave Peace
  7112 | -8/Scraptown       | Found Deep Structural Scanner
  7122 | -8/Scraptown       | Identified exit to Factory
  7122 | -8/Scraptown       | Learned location of 2 exits from Factory
  7122 | -8/Scraptown       | Learned location of 1 exit from Factory
  7122 | -8/Scraptown       | Learned Storage emergency access door positions
  7122 | -8/Scraptown       | Learned 20 Proximity Caves zone layouts
  7122 | -8/Scraptown       | Learned 8 Proximity Caves zone layouts
  7122 | -8/Scraptown       | Learned 4 Recycling zone layouts
  7122 | -8/Scraptown       | Learned 4 Storage zone layouts
  7122 | -8/Scraptown       | Learned 8 Access zone layouts
  7122 | -8/Scraptown       | Learned 16 Research zone layouts
  7122 | -8/Scraptown       | Learned 12 Research zone layouts
  7122 | -8/Scraptown       | Learned 20 Factory zone layouts
  7122 | -8/Scraptown       | Learned location of Testing (-2)
  7122 | -8/Scraptown       | Learned location of Storage (-8)
  7122 | -8/Scraptown       | Learned location of Quarantine (-3)
  7122 | -8/Scraptown       | Learned location of Lower Caves (-6)
  7698 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  7710 | -8/Scraptown       | Learned location of Warlord (-4)
  7718 | -8/Scraptown       | Learned Research terminal intel
  7884 | -8/Scraptown       | Guru changed UFD alias to "Deathnuts"
  8366 | -8/Scraptown       | Found Exp. Sensor Array
  9143 | -8/Scraptown       | Visited Assassins FH
  9815 | -8/Scraptown       | Entered Factory
  9815 | -6/Factory         | Evolved 8 slots: Propulsion x2, Utility x6
  9816 | -6/Factory         | Identified exit to Factory
  9816 | -6/Factory         | Identified exit to Lower Caves
 10783 | -6/Factory         | Build established: Mutant
 10805 | -6/Factory         | Scrapoids reinforcements arrived?
 10874 | -6/Factory         | Lost 3 allies
 11099 | -6/Factory         | Entered Lower Caves
 11099 | -6/Lower Caves     | Accompanied by 2 allies
 11161 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11190 | -6/Lower Caves     | Identified exit to Lower Caves
 11270 | -6/Lower Caves     | Learned 8 Factory zone layouts
 11758 | -6/Lower Caves     | Spotted B-75 Beast
 12008 | -6/Lower Caves     | Build established: Scavenger-Mutant
 12603 | -6/Lower Caves     | Entered another Lower Caves area
 13075 | -6/Lower Caves     | Discovered new exit (range 5)
 13169 | -6/Lower Caves     | Entered Zion
 13199 | -6/Zion            | Found Prototype Device
 13259 | -6/Zion            | Given the Hacking Drone Bay
 13260 | -6/Zion            | Found Prototype Device
 13267 | -6/Zion            | Identified Hacking Drone Bay
 13546 | -6/Zion            | System corruption cleaned by Quarantine Array
 13638 | -6/Zion            | Learned Factory emergency access door positions
 13743 | -6/Zion            | Found Prototype Processor
 13743 | -6/Zion            | Identified Exp. Melee Analysis Suite
 13746 | -6/Zion            | Found Prototype Processor
 13746 | -6/Zion            | Identified Exp. Targeting Computer
 13749 | -6/Zion            | Found Prototype Processor
 13749 | -6/Zion            | Identified Exp. Core Analyzer
 13770 | -6/Zion            | Found Exp. Terrain Scan Processor
 13773 | -6/Zion            | Found Exp. Terrain Scan Processor
 13875 | -6/Zion            | Found Relay Coupler [Programmer]
 13877 | -6/Zion            | Found Relay Coupler [Programmer]
 13880 | -6/Zion            | Found Relay Coupler [Programmer]
 13885 | -6/Zion            | Found Relay Coupler [Programmer]
 13888 | -6/Zion            | Found Relay Coupler [Programmer]
 13994 | -6/Zion            | Discovered new exit (range 22)
 14020 | -6/Zion            | Entered Proximity Caves
 14111 | -5/Proximity Caves | Spotter reported a threat
 14199 | -5/Proximity Caves | Spotter reported a threat
 14228 | -5/Proximity Caves | Learned Factory stockpile data
 14381 | -5/Proximity Caves | Entered Factory
 14381 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14382 | -5/Factory         | Identified exit to Upper Caves
 14583 | -5/Factory         | Scrapoid reinforcements arrived
 14638 | -5/Factory         | Lost 5 allies
 14681 | -5/Factory         | Search patrols dispatched
 15291 | -5/Factory         | Lost 3 parts (1n2u)
 15385 | -5/Factory         | Scrapoid reinforcements arrived
 15400 | -5/Factory         | Garrison activated, responded to threat
 15471 | -5/Factory         | Cargo convoy interrupted
 15485 | -5/Factory         | Found Prototype Launcher
 15485 | -5/Factory         | Identified Tactical Quantum Warhead
 15494 | -5/Factory         | Entered Upper Caves
 15495 | -5/Upper Caves     | Identified exit to Upper Caves
 15519 | -5/Upper Caves     | Lost 3 allies
 15533 | -5/Upper Caves     | Lost 4 parts (2n1u1w)
 15535 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 15568 | -5/Upper Caves     | Destroyed 8 combat bots
 15568 | -5/Upper Caves     | System corruption reached 10%
 15571 | -5/Upper Caves     | Crushed by falling debris
 15618 | -5/Upper Caves     | Lost 8 parts (1p3n3u1w)
 15836 | -5/Upper Caves     | Build established: Mutant
 16537 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16705 | -5/Upper Caves     | Identified Bomb Factory No. 2
 16858 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 16901 | -5/Upper Caves     | Spotted B-75 Beast
 17596 | -5/Upper Caves     | Core integrity fell below 50%
 17746 | -5/Upper Caves     | Entered another Upper Caves area
 17755 | -5/Upper Caves     | Discovered new exit (range 20)
 17821 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17829 | -5/Upper Caves     | Core integrity fell below 20%
 17877 | -5/Upper Caves     | 99-TNT showed up to help
 17879 | -5/Upper Caves     | 99-TNT revealed a hidden path
 18020 | -5/Upper Caves     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
17890_ G-67 Veteran destroyed.
17890_ G-50 Soldier destroyed. <x3>
17897_ Acquired Adv. Heat Sink.
17899_ The unstable cave ceiling collapses.
17902_ System corrupted: Heat flow error (+251).
17902_ Acquired Med. Treads.
17903_ The unstable cave ceiling collapses. <x3>
17907_ 99-TNT exits level.
17908_ The unstable cave ceiling collapses. <x*>
17945_ 59,EKFTTX=O>2LZFC%YSW|<5KGS0Q#><BNKX
17946_ The unstable cave ceiling collapses. <x2>
17968_ System corrupted: Heat flow error (+127).
17987_ Z0JQMAWHUOTHTOKV9W2RZSV
17989_ The unstable cave ceiling collapses.
18003_ System corrupted: Energy discharge (-37).
18003_ Med. Treads destroyed.
18006_ Core Analyzer destroyed.
Companion Sword: "A little extra strain on your core to speed up their death is
  worth it."
18015_ P-70 Sage destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#      ##          #     |
| ??????????????????????????#               *  #     |
| ??????????????????????????#                        |
| ??????????????????????????##         #    #  #     |
| ???????????????????????????# #       ###    #      |
| ???????????????????????######      ##### # #       |
| ??????????????????????##            ###  ##        |
| ??????????????????????#           #####            |
| ??????????????????????#           #?## ##          |
| ??????????????????????##          #?#              |
| ???????????????????????#          ####  >   # #  # |
| ???????????????????????#           ## #    ####### |
| ???????????????????????##                    ##??# |
| ???????????????????????##                  ###??   |
| ???????????????????????#                  ##???    |
| ???????????????????????#      ##    "##   #???     |
| ???????????????????????##     ?#   ####   ###      |
| ????????????????????????##  ##?#  #####            |
| ?????????????????????????###???#  ###              |
| ??????????????????????????????##  ##          #### |
| ??????????????????????????????#   ##        ###?## |
| ??????????????????????????????#   ###      ###     |
| ??????????????????????????????#    ##              |
| ??????????????????????????????#                  " |
| ????????????????????????###???#          ####    " |
| ????????????????????????#@##??#         ##???    " |
| ??????????????????????####p#?##     ## ##?????  "" |
| ??????????????????????#   ####    #### #??????? "" |
| ??????????????????????##   ##     #??# #???????#"" |
| ???????????????????????#          #??  #????????   |
| ??????????????????????##          #?? ##?????????  |
| ??????????????????????#         ###?? ???????????? |
| ??????????????????????#     ## ##???? ???????????? |
| ??????????????????????## ## ####????  ???????????? |
| ???????????????????????##?###???????? ???????????? |
| ????????????????????????????????????  ???????????? |
| ????????????????????????????????????  ???????????? |
| ????????????????????????????????????  ???????????? |
| ????????????????????????????????????  ???????????? |
| ????????????????????????????????????  ???????????? |
| ????????????????????????????????????? ???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          120
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Density       1010
Additional Mass Support    12
Armor Coverage             750
Resistance: TH             25
Resistance: EM             25
Power Shielding            66
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                60
Melee Accuracy             17
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Hcp. Storage Unit | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorConstructAnalyzer
  Manual?         0
Play Time         01:33:38
  Cumulative      331.8 hours
  Start           2024.10.11 @ 18:33:37
  End             2024.10.14 @ 17:12:35
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          166
  Rogue           166
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           5/1/3/0/0/0/0/0/0
Lore%             84
Gallery%          87
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 346b3455-4164-4818-8e59-9e7a1c56c519