Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 00:20:23 Player: FloorSandwich Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1625) 1625 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-11) -11 TOTAL SCORE: 3899 Bonus ------- Friendly Fire -11 Cogmind --------- Core Integrity 0/550 Matter 124/300 Energy 66/100 System Corruption 3% Temperature Cool (20) Movement Walking (200) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit Transport Network Coupler Layered Light Armor Plating > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (10) --- Improved Heat Sink Targeting Computer Advanced ECM Suite Light Armor Plating Beam Rifle Grenade Launcher Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Small Matter Pod Propulsion Shielding > --- WEAPON ----------- Light Assault Rifle Advanced Assault Cannon Missile Launcher > --- INVENTORY -------- Wheel Wheel Armored Wheel Improved Heat Sink Advanced ECM Suite Gatling Laser Light Assault Rifle Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Transport Network Coupler Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 45 | 5 5 4 9 11 11 Power 5 | 1 1 . 1 2 . Engine 5 | 1 1 . 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 . 2 4 3 Treads . | . . . . . . Leg 2 | . . . . . 2 Wheel 11 | 2 2 . 2 4 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 2 3 3 1 Device 3 | . 1 . 1 1 . Storage 3 | 1 . 1 1 . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 16 | 1 1 2 3 2 7 Energy Gun 5 | . . . . . 5 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 2 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 4 | . 1 1 . 1 1 Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 . 3 2 8 Power 2 | . . . . 1 1 Propulsion 5 | . 1 . 1 . 3 Utility 2 | . . . 1 . 1 Weapon 5 | . . . 1 1 3 Highest Loss Streak 6 | . 1 . 1 1 6 To Critical Strikes . | . . . . . . Average Backups 3 | . 1 2 2 6 7 Power . | . . 1 1 . . Propulsion . | . . . . 1 . Utility 1 | . . . . 2 3 Weapon 1 | . . 1 1 2 3 Tool/Special . | . . . . . . Unused Backups 5 | . . . 2 1 2 Power 2 | . . . 1 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 81 92 88 93 56 Engine 11 | . 14 11 11 14 2 Wheel 21 | . 26 22 18 27 8 Device 4 | . 4 11 9 . . Storage 14 | . 14 11 15 15 9 Processor 2 | . . . 1 3 9 Protection 4 | . . 9 2 6 7 Energy Gun 1 | . . . . . 12 Ballistic Gun 13 | . 14 11 17 14 2 Ballistic Cannon 2 | . . . 2 7 . Launcher 5 | . 6 11 9 2 . Peak Build Rating 22 | 5 7 9 16 22 22 Average Rating 11 | 4 5 8 9 18 14 On Entrance 8 | . 5 7 8 14 16 Naked Turns . | . . . . . . Heaviest Build 42 | 11 16 25 34 42 24 Greatest Support 36 | 26 32 26 26 36 36 Greatest Overweight (x) 7 | . . . 1 1 7 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 5 4 4 6 10 10 Average Carried 3 | . 1 2 2 6 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 8 | . 4 2 5 8 8 Class Distribution -------------------- 51% | Mutant 16% | Scavenger-Gunner 12% | Tank 9% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1302 | 95 308 39 299 329 232 Remotely . | . . . . . . Salvage Created 1403 | . 483 66 82 458 314 Parts 93 | . 22 3 17 39 12 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . 1 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 49 | . 14 2 12 14 7 Melee 1 | . . . . . 1 Guns 13 | . 5 . 3 2 3 Cannons 7 | . . . 1 6 . AOE 27 | . 9 2 8 6 2 Classes Destroyed 10 | . 4 . . 5 1 Worker 2 | . 1 . . 1 . Builder 2 | . . . . 2 . Hauler 1 | . . . . 1 . Recycler 1 | . 1 . . . . Mechanic 1 | . . . . . 1 Watcher 1 | . . . . 1 . Swarmer 19 | . 3 . 12 4 . Grunt 22 | . 11 2 . 7 2 Sentry 7 | . . . . 2 5 Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 5 2 4 5 3 Combat Bots Only 4 | . 4 2 4 4 3 Max Kills in Single Turn 3 | . 2 1 3 3 2 Gunslinging . | . . . . . . Exploded 3 | . 2 1 3 3 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 296 | . 40 9 26 60 161 Missed 88 | . 12 3 4 18 51 Hits 208 | . 28 6 22 42 110 Projectile 208 | . 28 6 22 42 110 Critical Strikes 11 | . . 1 1 3 6 Actively Blocked 1 | . . . . . 1 Damage Taken 3086 | . 466 94 272 564 1690 Core 778 | . 177 14 36 65 486 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . 27 23 Regen/Repaired (Parts) 110 | . . . . 110 . Core Remaining (%) 72 | 100 29 . 87 . . Volleys Fired 118 | . 35 6 15 41 21 Largest 3 | . 2 2 3 3 3 Hottest 162 | . 50 50 70 96 162 Shots Fired 227 | . 46 9 25 115 32 Gun 153 | . 35 3 20 69 26 Cannon 35 | . . . 1 34 . Launcher 36 | . 11 3 4 12 6 Special 3 | . . 3 . . . Kinetic 165 | . 35 3 21 103 3 Thermal 26 | . . 3 . . 23 Explosive 36 | . 11 3 4 12 6 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 6 8 9 9 10 Robot Miss Streak 8 | . 2 . 3 8 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 110 | . 26 6 7 44 27 Core Hits 103 | . 35 4 12 38 14 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 4 | . . . . . 4 Burn 1 | . . . . . 1 Smash 3 | . . . . . 3 Melee Attacks 10 | . . . . . 10 Impact 10 | . . . . . 10 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4061 | . 999 157 445 1496 964 Guns 903 | . 183 21 58 278 363 Cannons 502 | . . . 26 476 . Explosions 2363 | . 816 135 360 742 310 Melee 291 | . . . . . 291 Ramming 2 | . . 1 1 . . Kinetic 1042 | . 183 21 84 754 . Thermal 621 | . 220 . 38 . 363 Explosive 2085 | . 596 135 322 722 310 Electromagnetic 20 | . . . . 20 . Impact 291 | . . . . . 291 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 2 3 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 2 9 Message Errors 6 | . . . . 1 5 Matter Fused 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 124 | . 8 . 8 56 52 Projectiles 25 | . . . . 25 . Explosions 61 | . 8 . 8 31 14 Melee 38 | . . . . . 38 Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 274 | . 158 . 68 37 11 Shots 10 | . 4 . 2 3 1 Rammed 4 | . . 1 2 . 1 Targets Rammed 4 | . . 1 2 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 203 | . 48 19 24 203 187 Average Temperature 50 | . 17 13 9 62 51 Received Heat Transfer 1188 | . 144 72 . 261 711 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1144 | . 150 . 100 . 894 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . 1 . . . . Low Security (%) 90 | 100 51 100 100 100 100 Level 1 9 | . 48 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 320 | . 320 145 137 181 104 Initial 111 | . . 111 8 . 54 Average 70 | . 143 91 45 68 31 Influence Increases 1743 | . 532 71 338 532 270 Destroy 0b10 Robot/C 980 | . 280 40 240 280 140 Destroy 0b10 Robot/NC 40 | . 10 . . 25 5 Destroy Leader 234 | . 60 10 30 74 60 Allied During Kill 1 | . . . 1 . . Successful Hack 46 | . 7 7 . 22 10 Disable Machine 150 | . 60 . 30 45 15 Destroy Structure 262 | . 85 14 37 86 40 Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 1655 | . 268 313 360 402 312 Entered New Map 243 | . . 153 14 . 76 Time Decay 1292 | . 258 160 318 382 174 Lost Part 120 | . 10 . 28 20 62 Squads Dispatched 8 | . 3 . . 5 . Investigation 5 | . 2 . . 3 . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 7 | . 1 1 1 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 20 6 13 29 12 Peak Tracking Total 6 | . 4 3 4 6 5 Tactical Retreats 4 | . 2 1 1 . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 6 | . 1 . 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 10 | . 4 . 2 3 1 Max in Single Turn 2 | . 2 . 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 15 | . 4 2 1 6 2 Terminals 9 | . 4 1 . 3 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . . . . 1 1 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 42 | . 9 6 1 17 9 Successful 24 | . 3 4 1 12 4 Failed 18 | . 6 2 . 5 5 Catastrophic 4 | . 2 . . 1 1 Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 28 | . 9 4 . 8 7 Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units 5 | . . . . 3 2 Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 3 2 1 5 2 Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Alert Level 2 | . . 1 . 1 . Patrol Status 2 | . 2 . . . . Investigation Status 1 | . . . . 1 . Hauler Manifests 3 | . . . . 2 1 Registered Components 1 | . . 1 . . . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 5 . Scan Component 3 | . . . . 3 . Repair 2 | . . . . 2 . Recycling Unit Hacks 4 | . . . . 2 2 Recycle Component 1 | . . . . 1 . Report Inventory 1 | . . . . . 1 Retrieve Matter 2 | . . . . 1 1 Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 2 . 5 1 Full Trace Events 8 | . 2 1 . 4 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 52 | . . . . 52 . Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 2277 | . 297 326 834 340 480 T.N.C. 786 | . . . . 306 480 ECM 1491 | . 297 326 834 34 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 4250 | 291 844 326 1068 1229 492 Spaces Moved 2616 | 34 542 293 633 890 224 Core 64 | 12 . . . . 52 Treads . | . . . . . . Legs 32 | . . . . . 32 Wheels 2520 | 22 542 293 633 890 140 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 Average Speed 100 | 75 93 90 95 96 169 Slowest Speed 400 | 90 100 90 115 105 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 59 16 92 45 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug 37 | . 6 . . 11 20 Terrain Destroyed 284 | . 88 22 41 86 47 Melee . | . . . . . . Projectile 10 | . . . . 10 . AOE 274 | . 88 22 41 76 47 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 4042 | 299 840 348 1081 1189 285 Wait 1147 | 256 244 39 397 211 . Move 2611 | 33 541 292 632 889 224 Hop . | . . . . . . Pick Up 54 | 5 9 1 14 15 10 Fast Attach 2 | . . . . . 2 Attach 51 | 5 5 5 9 14 13 Detach 17 | . 2 2 2 8 3 Swap 11 | . 2 . 3 5 1 Drop 17 | . 2 2 7 6 . Fire 118 | . 35 6 15 41 21 Melee 10 | . . . . . 10 Ram 4 | . . 1 2 . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 292 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 16) 749 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Core integrity fell below 50% 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -9/Materials | Discovered new exit (range 12) 1462 | -9/Materials | Entered Mines 1465 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1713 | -9/Mines | Learned Materials garrison access intel 1751 | -9/Mines | Assembled infested the area 1756 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2093 | -9/Mines | Build established: Gunner 2136 | -9/Mines | Received a Mining Laser from a helpful Derelict 2224 | -9/Mines | Learned Materials security intel 2270 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2393 | -9/Mines | Build established: Scavenger-Gunner 2446 | -9/Mines | Discovered new exit (range 4) 2530 | -9/Mines | Entered Materials 2530 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2532 | -8/Materials | Loaded intel: 1 garrison access location 2721 | -8/Materials | Discovered new exit (range 10) 2834 | -8/Materials | Repaired Grenade Launcher 3249 | -8/Materials | Repaired Lgt. Assault Rifle 3393 | -8/Materials | Discovered new exit (range 13) 3759 | -8/Materials | Entered Storage 3857 | -8/Storage | Build established: Mutant 3934 | -8/Storage | Core integrity fell below 50% 3954 | -8/Storage | Lost 6 parts (1p3n1u1w) 4164 | -8/Storage | Core integrity fell below 20% 4251 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. Critical hit (Burn: +37). U-05 Engineer lays Concrete. The unstable cave ceiling collapses. K-01 Serf collects debris. Acquired 3 matter. U-05 Engineer builds a Wall. Acquired Lgt. Armor Plating. K-01 Serf collects debris. System corrupted: Component data lost. U-05 Engineer builds a Wall. Acquired 21 matter. U-05 Engineer builds a Wall. Acquired 25 matter. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????? ?????? | | ???????????????????????????????? ?????? | | ???????????????????????????????? ?????? | | ???????????????# ?????###+##???? #????? | | ???????????????# #### ##### #????? | | ???????????????# a g ! #????? | | ??????????" w g @ #????? | | ???????????????# #### ##### #????? | | ????????????????????# ##g###???# #????? | | ?????????????????????# #u# ###?# #????? | | ?????????????????????## # ### #????? | | ?????????????????????# ###??? | | ?????????????????????# = # #### | | ?????????????????????# # ![/# | | ?????????????????????## [ % # # | | ??????????????????????# = # # | | ???a??????????????????# # # | | ????????????????? ## # # # | | ?????????????????" # # # "" # | | ?????????????????" ## # # "Y # | | a????????????????" ######"#### + "" # | | ????????????????? ##### # # | | ??????????????? """## ###+####+## | | ?????????????? Y"## # !#? | | ?????????????? %! """## # #? | | ?????????????# =! ##### # #? | | ?????????????? ! #???# # #? | | ??????????????? #???# # """"" #? | | ??????????????## #####???# # """"" #? | | ??????????????# #????# ^# """"" #? | | ??????????????# ###### ^##########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 440 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 13% | -8/Materials Lgt. Assault Rifle | 27% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularNetworkChronowheel Manual? 0 Play Time 00:38:11 Cumulative 6.5 hours Start 2025.05.09 @ 23:40:27 End 2025.05.10 @ 00:20:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 92% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00c59872-d304-489e-a1ee-6375ac115717