Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 20:07:09 Player: satan5 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (1610) 1610 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1114) 1114 TOTAL SCORE: 7929 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 233 Awakened Behemoth Slayer 1000 Friendly Fire -127 Cogmind --------- Core Integrity 283/850 Matter 300/300 Energy 123/160 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Advanced Hacking Suite > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (15) --- Deuterium Engine Improved Cooling System Hacking Suite Hacking Suite System Shield System Shield Authchip [R/Combat] Authchip [Device] Cooled Particle Cannon Cooled Plasma Cannon Improved Heavy Machine Gun Mass Driver Mass Driver Precision Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System Cooled Airjet Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Cloaking Device Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Deuterium Engine Hacking Suite Hacking Suite System Shield System Shield Authchip [Device] Cooled Particle Cannon Improved Heavy Machine Gun Mass Driver Mass Driver Precision Rocket Launcher Scatter Rocket Array Impact Mace CR-A16's Pointy Stick [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Advanced Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Impact Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . 1 . . . . 1 . Utility 4 | . . . . . 2 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 96 | 6 4 1 19 7 10 16 . . 1 4 20 8 Power 7 | 1 . 1 2 . . 1 . . . . 1 1 Engine 2 | 1 . . 1 . . . . . . . . . Core 5 | . . 1 1 . . 1 . . . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 . . 5 5 2 6 . . 1 . 6 3 Treads 3 | . . . . . . . . . . . . 3 Leg 7 | 2 . . 5 . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 20 | . . . . 5 2 6 . . 1 . 6 . Flight . | . . . . . . . . . . . . . Utility 15 | 1 1 . 3 1 3 3 . . . . 3 . Device 4 | . 1 . . . 1 . . . . . 2 . Storage 3 | 1 . . 1 . . . . . . . 1 . Processor 3 | . . . 2 . . 1 . . . . . . Hackware 5 | . . . . 1 2 2 . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 3 . 9 1 5 6 . . . 4 10 4 Energy Gun 28 | 1 . . 4 1 5 5 . . . 2 8 2 Energy Cannon 2 | . . . . . . 1 . . . . . 1 Ballistic Gun 6 | 1 2 . 2 . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . 1 . 3 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . 2 4 . . . . 4 2 Corrupted Parts 1 | . . . . 1 . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . Parts Lost 18 | . . . 3 . . . . . . . 3 12 Power 1 | . . . . . . . . . . . . 1 Propulsion 8 | . . . 1 . . . . . . . 2 5 Utility 3 | . . . . . . . . . . . . 3 Weapon 6 | . . . 2 . . . . . . . 1 3 Highest Loss Streak 12 | . . . 1 . . . . . . . 2 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 90 100 90 97 99 99 100 100 100 100 94 60 Engine 1 | . 14 4 1 . . . . . . . . . Core 7 | . . 9 9 11 9 7 7 7 7 7 5 3 Leg 11 | . 28 28 35 18 . . . . . . . . Hover 23 | . . . . 22 36 37 38 38 38 38 37 12 Device 6 | . 4 14 . . 1 7 7 7 7 7 10 6 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 Processor 5 | . . . 11 10 . 6 7 7 7 7 6 6 Hackware 10 | . . . . . 25 15 15 15 15 15 13 10 Energy Gun 14 | . 14 14 13 22 18 15 15 15 15 14 12 4 Ballistic Gun 3 | . 12 14 8 . . . . . . . . . Peak Build Rating 69 | 6 8 10 16 17 31 53 53 53 53 53 69 66 Average Rating 34 | 4 6 9 13 15 26 40 53 53 53 52 60 45 On Entrance 32 | . 6 8 10 16 16 31 53 53 53 53 53 65 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 36 | 13 16 15 24 21 24 25 25 25 25 28 36 36 Greatest Support 88 | 20 20 20 40 40 25 39 39 39 39 39 46 88 Greatest Overweight (x) 8 | . . . . . . . . . . . 2 8 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 10 10 10 15 15 Average Capacity 10 | 6 8 8 9 10 10 10 10 10 10 10 13 15 Most Carried 15 | 5 8 8 10 10 10 10 10 10 10 10 15 15 Average Carried 9 | 3 6 8 9 9 9 9 10 10 10 10 12 13 Final Capacity 15 | 8 8 8 10 10 10 10 10 10 10 10 15 15 Final Carried 15 | 4 8 8 10 9 10 10 10 10 10 10 15 15 Class Distribution -------------------- 59% | Hacker-Mutant 33% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Matter Collected 1470 | 263 47 65 433 40 130 128 . 45 10 68 180 61 Remotely . | . . . . . . . . . . . . . Salvage Created 2748 | 113 81 97 1313 49 405 329 . . . 120 154 87 Parts 155 | 7 7 6 72 1 27 21 . . . 2 7 5 Haulers Intercepted 11 | . . . 3 . 3 4 . . . . 1 . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 10 . 4 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 36 | . 1 2 24 . 4 1 . . . 3 . 1 Guns 24 | . 1 2 16 . 4 1 . . . . . . AOE 11 | . . . 8 . . . . . . 3 . . Classes Destroyed 14 | 2 3 . 6 . 1 1 . . . . . 1 Worker 1 | . . . 1 . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . Tunneler 3 | 1 . . . . . 1 . . . . 1 . Hauler 11 | . . . 3 . 3 4 . . . . 1 . Recycler 4 | 1 . . 2 . 1 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 7 | . 1 . 4 . 1 . . . . . 1 . Watcher 5 | . 1 . 2 . . 2 . . . . . . Swarmer 8 | . . . 5 . 3 . . . . . . . Grunt 21 | . 1 2 14 . 1 . . . . 3 . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 4 | . . . 4 . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | 2 1 1 9 . 3 3 . . . 3 1 1 Combat Bots Only 6 | . 1 1 6 . 3 1 . . . 3 . 1 Max Kills in Single Turn 4 | 1 1 1 4 . 1 1 . . . 3 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . . . 3 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Hostile Shots Fired 223 | . 1 9 71 . 9 14 . 3 . 2 63 51 Missed 84 | . . 1 20 . 3 8 . 2 . . 38 12 Damage Taken 2406 | . 10 103 647 . 81 86 . 14 . 38 378 1049 Core 739 | . . 14 136 . 9 13 . . . . 125 442 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 32 | . . . . . . . . . . . 32 . Core Remaining (%) 91 | 100 . 94 . 66 98 . . . . 98 . . Volleys Fired 168 | 3 16 8 64 3 22 24 . . . 3 24 1 Largest 2 | 2 2 2 2 2 2 2 . . . 2 2 1 Hottest 120 | 60 60 60 90 90 120 120 . . . 40 120 20 Shots Fired 301 | 6 30 16 114 6 40 47 . . . 4 37 1 Gun 288 | 6 29 16 104 6 40 47 . . . 2 37 1 Cannon . | . . . . . . . . . . . . . Launcher 13 | . 1 . 10 . . . . . . 2 . . Special . | . . . . . . . . . . . . . Kinetic 63 | 3 14 8 38 . . . . . . . . . Thermal 99 | . . . . . 12 47 . . . 2 37 1 Explosive 13 | . 1 . 10 . . . . . . 2 . . Electromagnetic 126 | 3 15 8 66 6 28 . . . . . . . Robot Hit Streak 21 | 2 8 5 21 4 9 11 . . . 4 4 2 Robot Miss Streak 5 | 1 4 2 2 2 2 1 . . . 2 5 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 202 | 4 17 10 80 4 27 34 . . . 4 16 6 Core Hits 122 | 3 6 4 65 2 15 9 . . . 8 8 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . . Burn 1 | . . . . . . 1 . . . . . . Melee Attacks 11 | . . . . . . . . . . 3 . 8 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . 3 . 8 Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5057 | 44 244 140 2018 66 524 740 . . . 700 432 149 Guns 3303 | 44 244 140 1121 66 478 740 . . . 19 432 19 Cannons . | . . . . . . . . . . . . . Explosions 1521 | . . . 897 . 46 . . . . 578 . . Melee 233 | . . . . . . . . . . 103 . 130 Ramming . | . . . . . . . . . . . . . Kinetic 610 | 14 108 43 445 . . . . . . . . . Thermal 1527 | . . . 119 . 198 740 . . . 19 432 19 Explosive 1356 | . . . 778 . . . . . . 578 . . Electromagnetic 1331 | 30 136 97 676 66 326 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 233 | . . . . . . . . . . 103 . 130 Highest Corruption 2 | . . . . 1 . 2 2 2 2 . 1 1 Average Corruption 1 | . . . . 1 . 2 2 2 2 . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 17 | . . . . . . 4 2 4 2 . 3 2 Message Errors 3 | . . . . . . . . 2 . . . 1 Matter Fused 3 | . . . . . . 1 1 . . . . 1 Energy Discharges 4 | . . . . . . . 1 . 1 . 2 . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . 1 . . 1 . . . Data Loss (major) 3 | . . . . . . 1 . 1 . . 1 . Misfires 1 | . . . . . . 1 . . . . . . Overload Shots 33 | . . . . . 8 9 . . . . 16 . Effects 2 | . . . . . . 1 . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . 1 . . . . . . Overflow Damage 24 | . . . 24 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 24 | . . . 24 . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . . 68 . 9 . . . . . . . Shots 3 | . . . 2 . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 293 | 20 40 27 153 78 166 155 . 12 . 5 95 293 Average Temperature 44 | 11 19 18 40 36 59 53 . 6 . 5 26 155 Received Heat Transfer 895 | . 6 60 222 . 18 . . 27 . 18 78 466 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . 2 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 6 . . . . 1 . Heat Transferred 2637 | . . . 150 . 274 1384 . . . 37 755 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Peak Influence 424 | 10 107 121 424 153 193 157 . . . . 241 . Initial 148 | . 6 41 . 148 59 14 . . . . 112 . Average 94 | 3 56 75 143 150 84 39 . . . . 117 . Maximum Alert Level 2 | . . . 2 . . . . . . . 1 . Low Security (%) 87 | 100 100 100 68 100 100 100 . . . . 74 . Level 1 11 | . . . 28 . . . . . . . 25 . Level 2 . | . . . 2 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 3 . . 6 . . . . 3 . Investigation . | . . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 9 | . 1 . 3 . . 2 . . . . 3 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Distress Signals 12 | . . . 7 . 2 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 99 | . 6 3 38 . 10 16 1 3 . 6 15 1 Peak Tracking Total 7 | . 3 2 7 . 4 4 4 3 . 4 5 1 Tactical Retreats 10 | . . 1 1 . 1 1 1 1 . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Traps Triggered 6 | . . . . . . 2 . . . . 4 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Machines Disabled 2 | . . . 1 . . . . . . . 1 . Max in Single Turn 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Machines Accessed 33 | . 4 . 6 1 4 7 . 2 . . 9 . Terminals 21 | . 3 . 4 . 4 4 . 1 . . 5 . Fabricators 5 | . . . . . . 2 . . . . 3 . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 4 | . 1 . 2 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 110 | . 16 . 27 1 13 19 . 2 . . 32 . Successful 74 | . 9 . 13 1 10 15 . 2 . . 24 . Failed 36 | . 7 . 14 . 3 4 . . . . 8 . Catastrophic 3 | . 1 . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 63 | . 9 . 18 . 8 11 . . . . 17 . Terminals 78 | . 10 . 18 . 13 12 . 1 . . 24 . Fabricators 11 | . . . . . . 5 . . . . 6 . Repair Stations 2 | . . . . . . . . . . . 2 . Recycling Units 17 | . 6 . 9 . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 29 | . 2 . 4 1 5 4 . 2 . . 11 . Record 1 | . . . . . . . . 1 . . . . Robot Schematic 2 | . . . . . . 1 . . . . 1 . Prototype ID Bank 4 | . . . . . 1 1 . . . . 2 . Open Door 2 | . . . . 1 . . . 1 . . . . Level Access Points 2 | . . . . . 1 . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . 1 . Unreport Threat 6 | . . . 1 . 2 1 . . . . 2 . Locate Traps 3 | . 1 . 1 . 1 . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . 1 . Zone Layout 3 | . 1 . 1 . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . 3 . . . . 3 . Network Status 4 | . . . . . . 2 . . . . 2 . Build 2 | . . . . . . 1 . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . 1 . 2 . . 1 . . . . . . Retrieve Components 4 | . 1 . 2 . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 33 | . 6 . 7 . 5 7 . . . . 8 . Terminals 24 | . 2 . 6 . 5 5 . . . . 6 . Track 2 | . . . 1 . 1 . . . . . . . Botnet 16 | . 1 . 4 . 3 4 . . . . 4 . Operators 6 | . 1 . 1 . 1 1 . . . . 2 . Fabricators 4 | . . . . . . 2 . . . . 2 . Prioritize 3 | . . . . . . 1 . . . . 2 . Haulers 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 4 . 1 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . Mask 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 4 . 4 . 4 6 . . . . 7 . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 1 . . . . 1 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 4 | . . . . . . 2 . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 201 | . . . . . . 106 . . . . 95 . Total Part Build Rating 22 | . . . . . . 12 . . . . 10 . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 22 | . . . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . 3 . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Total Allies 7 | . . . . . . . . . 7 . . . Largest Group 7 | . . . . . . . . . 7 6 3 . Highest-Rated Group 176 | . . . . . . . . . 176 156 75 . Highest-Rated Ally 39 | . . . . . . . . . 39 39 39 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . . 21 12 . Total Damage 574 | . . . . . . . . . . 292 282 . Kills 8 | . . . . . . . . . . 4 4 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Turns Passed 5004 | 60 263 498 884 135 494 683 196 225 456 205 740 165 Spaces Moved 5809 | 39 161 375 421 157 696 943 316 518 782 348 923 130 Core 17 | 13 . . . . . . . . . . . 4 Treads 29 | . . . . . . . . . . . . 29 Legs 1033 | 26 161 375 421 50 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 4730 | . . . . 107 696 943 316 518 782 348 923 97 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 48 48 42 42 42 42 42 38 42 Average Speed 57 | 96 120 120 120 70 48 42 42 42 42 42 40 84 Slowest Speed 450 | 120 120 120 120 120 48 48 42 42 42 42 171 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 34 75 44 42 41 24 42 70 85 51 31 25 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 8 | . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 13 | . . . . 1 . . . 7 2 1 . 2 Spaces Dug 25 | . 12 . . . 3 2 . . . 1 7 . Terrain Destroyed 110 | . 12 . 35 . 11 4 . . . 36 12 . Melee 1 | . . . . . . . . . . 1 . . Projectile 21 | . . . . . 5 4 . . . . 12 . AOE 88 | . 12 . 35 . 6 . . . . 35 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Total 7137 | 54 202 407 686 174 820 1175 378 524 909 393 1249 166 Wait 928 | . 11 23 155 . 62 175 63 6 124 36 259 14 Move 5797 | 38 160 374 420 156 695 942 315 517 781 347 922 130 Hop . | . . . . . . . . . . . . . Pick Up 71 | 7 8 . 12 4 15 5 . . 1 . 15 4 Fast Attach 33 | 3 . . 8 2 3 8 . . . . 7 2 Attach 28 | 3 1 . 3 4 4 2 . . . . 7 4 Detach 1 | . . . 1 . . . . . . . . . Swap 38 | . 3 1 9 1 3 6 . . 1 4 7 3 Drop 61 | . 3 1 14 4 16 13 . . 2 . 8 . Fire 168 | 3 16 8 64 3 22 24 . . . 3 24 1 Melee 11 | . . . . . . . . . . 3 . 8 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered Mines 541 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 541 | -10/Mines | Discovered new exit (range 5) 674 | -10/Mines | Assembled infested the area 807 | -10/Mines | Discovered new exit (range 10) 822 | -10/Mines | Entered Materials 822 | -9/Materials | Evolved 2 slots: Propulsion x2 823 | -9/Materials | Identified exit to Mines 1706 | -9/Materials | Entered Mines 1733 | -9/Mines | Found the Drone Emporium 1756 | -9/Mines | Discovered new exit (range 5) 1793 | -9/Mines | Discovered new exit (range 12) 1841 | -9/Mines | Entered Materials 1841 | -8/Materials | Evolved 2 slots: Utility x2 1858 | -8/Materials | Identified exit to Factory 1974 | -8/Materials | Met 7R-MNS 2159 | -8/Materials | Build established: Hacker-Mutant 2335 | -8/Materials | Entered Factory 2335 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -7/Factory | Caught up to 7R-MNS 2522 | -7/Factory | Garrison activated, responded to threat 2732 | -7/Factory | Discovered new exit (range 9) 2803 | -7/Factory | Discovered new exit (range 7) 2806 | -7/Factory | Identified exit to Lower Caves 2850 | -7/Factory | Fabricated Mass Driver (x2) 3018 | -7/Factory | Entered Lower Caves 3199 | -7/Lower Caves | Discovered new exit (range 4) 3201 | -7/Lower Caves | Identified exit to Lower Caves 3214 | -7/Lower Caves | Entered another Lower Caves area 3222 | -7/Lower Caves | Learned 4 Factory zone layouts 3240 | -7/Lower Caves | Discovered new exit (range 16) 3247 | -7/Lower Caves | Identified exit to Factory 3434 | -7/Lower Caves | Discovered new exit (range 5) 3438 | -7/Lower Caves | Identified exit to Zion 3439 | -7/Lower Caves | Entered Zion 3459 | -7/Zion | Discovered new exit (range 15) 3497 | -7/Zion | System corruption cleaned by Quarantine Array 3551 | -7/Zion | Learned Factory stockpile data 3566 | -7/Zion | Learned location of Quarantine (-3) 3574 | -7/Zion | Given A8's code to call for help 3574 | -7/Zion | Learned Factory stockpile data 3604 | -7/Zion | Found CR-A16's Pointy Stick 3623 | -7/Zion | Gained Derelict followers 3657 | -7/Zion | Gained Derelict followers 3768 | -7/Zion | Identified exit to Proximity Caves 3895 | -7/Zion | Entered Proximity Caves 3895 | -6/Proximity Caves | Accompanied by 6 allies 3912 | -6/Proximity Caves | Learned Factory stockpile data 3947 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3954 | -6/Proximity Caves | Spotted B-75 Beast 3965 | -6/Proximity Caves | Allies destroyed B-75 Beast 4055 | -6/Proximity Caves | Discovered exit to Factory (range 14) 4100 | -6/Proximity Caves | Entered Factory 4100 | -6/Factory | Accompanied by 3 allies 4100 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4125 | -6/Factory | Lost 3 allies 4172 | -6/Factory | Repaired Mic. Nuclear Core 4306 | -6/Factory | Discovered new exit (range 12) 4326 | -6/Factory | Identified exit to Lower Caves 4369 | -6/Factory | Fabricated Remote Shield? 4432 | -6/Factory | Identified exit to Factory 4693 | -6/Factory | Found Prototype Launcher 4840 | -6/Factory | Entered Lower Caves 4846 | -6/Lower Caves | Learned location of 1 exit from Factory 4872 | -6/Lower Caves | Spotted B-75 Beast 4881 | -6/Lower Caves | Identified Scatter Rocket Array 4938 | -6/Lower Caves | Core integrity fell below 50% 4940 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 4943 | -6/Lower Caves | Destroyed B-75 Beast 4974 | -6/Lower Caves | Lost 12 parts (1p5n3u3w) 5005 | -6/Lower Caves | Self-destructed Last Messages --------------- repair. 04950_ Acquired Imp. Medium Treads. 04951_ The unstable cave ceiling collapses. 04953_ Acquired Imp. Medium Treads. 04957_ Acquired Imp. Cooling System. 04988_ Searching scrap... 04988_ Found Coolant Injector. 04988_ Found 66 Matter. 04989_ Acquired 41 matter. 04990_ Searching scrap... 04990_ Found Remote Datajack. 04990_ Found Med. Treads. 04990_ Found Lgt. Fission Core. 04990_ Found Lgt. Nuclear Core. 04990_ Found Authchip [R/Combat]. 04990_ Found 68 Matter. 04993_ Acquired Authchip [R/Combat]. 04996_ Acquired Med. Treads. 04999_ Acquired Lgt. Nuclear Core. 05002_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? """??????????????????????????? | | ?????????????????? ??????????????????????????? | | ??????????????????? ????????????????? ????????? | | ??????????????????? ??????????????? ????????? | | ??????????????????? ??????????????? ?????????? | | ??????????????????? #??????????????? #? ?????? | | ???????????????????# #??????????????? ## ?????? | | ???????????????????# #??????????????? ?????? | | ??????????????????## #???????#####??? ??????? | | ??????????????##### ##????### #??? ???????? | | ??????????????# ?????? #### ?????????? | | ???????????????# ??????? #??????????? | | ???????????????# ##???????# #??????????? | | ????????????????# ######### #??????????? | | ?????????????????# #??????????? | | ?????????????## ## ##?????????? | | ????????????## ##### # #??###???? | | ????????????# !###########% "#??## ##### | | ???????????# %%| #????#" %##??# | | ???????????# @ #???##" ##??# | | ??????????# ## #??##"" %#???# ### | | ??????????# ## ## #??# % %#######?## | | ??????????# #?# ## #??# % ####?## | | ??????????# ??# ## #??## ### | | ??????????# #??###? #???## #### | | ?????????# ??????? ##????# #??# | | ?????????# ## ??????? #?????# ??# | | ?????????? #?##??????? #?????# #?# | | ???????????? #??????????? #????? ?## ## | | ????????????????????????? ????? #?##### | | ????????????????????????? ????? ###?????# | | ????????????????????????# ????? #???????## | | ???????????????????????? ???? #????????# | | ???????????????????????? ???? ???????? | | ????????????????????????##+#???## ???????? | | ????????????????????????????????# ???????? ### | | ????????????????????????????????# ##????????#??? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 30 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked H-66 Slayer | -6/Factory | Hacked Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Remote Shield | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveLightpackSystem Manual? 0 Play Time 01:12:46 Cumulative 261.4 hours Start 2024.11.08 @ 10:12:19 End 2025.03.10 @ 20:07:09 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 99 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1 Lore% 61 Gallery% 76 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fa1da1f-67e0-4833-8cd5-7bcdb76a1722