Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.18 @ 00:20:43 Player: Runagate Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (131) 655 Value Destroyed (4680) 4680 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-201) -201 TOTAL SCORE: 11694 Bonus ------- Friendly Fire -201 Cogmind --------- Core Integrity 0/1450 Matter 260/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (5) ---- Centrium Leg High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Improved Thunder Leg Improved Thunder Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer System Shield > --- WEAPON ----------- Matter Neutralizer Railgun Hypervelocity Railgun > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink High-capacity Matter Pod Advanced Sensor Array Terrain Scanner HERF Cannon Heavy Disruptor Cannon Gauss Rifle Gauss Rifle Heavy Hammer [Rating: 130] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . 1 . 1 . . . . Utility 11 | . . . . 2 2 1 1 1 . . 2 2 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 131 | 7 7 3 9 12 17 10 5 6 2 1 40 12 Power 18 | 1 . 2 . 1 2 1 . . . 1 8 2 Engine 4 | 1 . 1 . . 1 . . . . . 1 . Core 5 | . . 1 . 1 1 1 . . . 1 . . Reactor 9 | . . . . . . . . . . . 7 2 Propulsion 40 | 2 4 . 3 5 3 3 3 5 . . 9 3 Treads 6 | 2 1 . 3 . . . . . . . . . Leg 33 | . 3 . . 5 3 3 3 5 . . 9 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 37 | 2 2 . 2 4 7 1 1 1 1 . 12 4 Device 17 | 1 1 . 2 2 2 . . 1 1 . 6 1 Storage 3 | 1 1 . . . . . . . . . 1 . Processor 10 | . . . . 1 2 . 1 . . . 3 3 Hackware 2 | . . . . . . . . . . . 2 . Protection 5 | . . . . 1 3 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 1 1 4 2 5 5 1 . 1 . 11 3 Energy Gun 2 | . 1 . . . 1 . . . . . . . Energy Cannon 8 | . . . 1 1 2 1 . . . . 3 . Ballistic Gun 20 | 2 . 1 3 1 1 2 1 . 1 . 8 . Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 4 | . . . . . . 1 . . . . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 . . 1 . Parts Lost 56 | . 2 . . . 5 7 1 . . . 36 5 Power 5 | . . . . . . . . . . . 5 . Propulsion 17 | . 1 . . . 1 2 1 . . . 11 1 Utility 15 | . . . . . 2 1 . . . . 10 2 Weapon 19 | . 1 . . . 2 4 . . . . 10 2 Highest Loss Streak 22 | . 2 . . . 4 6 1 . . . 22 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 12 | 1 6 13 14 14 14 10 12 14 15 15 12 4 Power 1 | . 1 1 2 2 2 2 2 2 2 2 1 . Propulsion 1 | . . 1 1 1 1 . 1 2 3 3 2 . Utility 5 | . 2 5 7 8 6 6 5 5 5 5 3 1 Weapon 3 | . 2 4 4 3 2 1 3 4 5 5 4 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 12 | . . 1 5 2 . . . . . . 1 3 Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 6 | . . . 3 . . . . . . . . 3 Weapon 4 | . . 1 2 . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 100 98 98 99 93 98 97 100 100 91 12 Engine 1 | . 13 2 . . 4 . . . . . . . Core 6 | . . 11 11 9 2 6 11 10 10 10 3 . Reactor 1 | . . . . . . . . . . . 5 1 Treads 6 | . 14 . 29 15 . . . . . . . . Leg 17 | . 12 28 2 11 22 23 23 26 26 26 20 1 Device 15 | . 14 14 11 9 14 18 17 18 21 21 18 3 Storage 7 | . 14 14 11 9 7 6 5 5 5 5 3 . Processor 10 | . . . . 8 14 13 15 15 15 15 19 3 Protection 3 | . . . . 8 7 5 5 5 5 5 . . Energy Gun 1 | . 3 14 . . . . . . . . . . Energy Cannon 5 | . . . 10 9 7 9 5 5 5 5 2 . Ballistic Gun 11 | . 19 14 21 18 9 2 11 10 10 10 9 . Peak Build Rating 130 | 7 8 13 23 28 39 50 62 76 78 77 130 52 Average Rating 48 | 5 6 12 20 25 35 41 58 70 76 76 103 23 On Entrance 34 | . 7 8 13 21 25 37 50 62 76 75 77 1 Naked Turns 24 | . . . . . . . . . . . 21 3 Heaviest Build 74 | 13 28 33 40 48 56 56 60 61 62 62 74 15 Greatest Support 139 | 40 40 20 69 69 40 60 68 93 93 93 139 15 Greatest Overweight (x) 9 | . 1 1 1 4 2 1 . . . . 9 1 Average Overweight (x) . | . . 1 . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 3 11 15 15 15 15 12 14 15 15 15 15 5 Average Carried 12 | 1 6 13 14 14 14 10 12 14 15 15 12 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 3 11 14 15 15 11 12 14 15 15 15 5 2 Class Distribution -------------------- 29% | Scavenger-Gunner 20% | Mutant 19% | Scavenger-Skirmisher 18% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Matter Collected 4264 | 265 263 106 634 303 416 393 100 81 173 37 1242 251 Remotely . | . . . . . . . . . . . . . Salvage Created 6128 | 95 286 57 1053 579 832 294 159 309 282 47 1390 745 Parts 313 | 7 10 11 71 27 44 16 4 13 2 2 96 10 Haulers Intercepted 3 | . . . 2 . . . . . . . . 1 Recyclers Shooed 6 | . . . . . 1 . . 1 . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 1 1 . . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 88 | . 7 3 23 9 12 6 1 5 . 1 19 2 Guns 46 | . 7 3 9 3 4 . . 4 . 1 15 . Cannons 33 | . . . 14 3 5 5 1 1 . . 4 . AOE 9 | . . . . 3 3 1 . . . . . 2 Classes Destroyed 15 | 2 1 1 6 . 3 1 . 1 . . . . Worker 9 | . . . 1 1 2 1 . . . . . 4 Builder 8 | . . . 1 1 1 1 . . . . 4 . Tunneler 3 | 1 . 1 1 . . . . . . . . . Hauler 3 | . . . 2 . . . . . . . . 1 Recycler 10 | 1 . . . 1 2 . 1 . . . . 5 Operator 3 | . . . 1 . 1 . . . . . 1 . Watcher 6 | . . . 4 . 1 1 . . . . . . Swarmer 19 | . . 3 11 . . . 1 1 . . 3 . Grunt 33 | . 7 . 7 9 6 2 . 2 . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 9 | . . . 5 . 2 . . . . . 2 . Specialist 2 | . . . . . . . . 2 . . . . Hunter 10 | . . . . . 1 2 . . . . 7 . Programmer 13 | . . . . . 2 1 . . . 1 7 2 Heavy 1 | . . . . . . 1 . . . . . . Thug 1 | . . . 1 . . . . . . . . . Best Kill Streak 10 | 1 3 4 7 6 9 3 2 3 . 1 6 10 Combat Bots Only 6 | . 3 3 6 4 5 2 1 3 . 1 4 2 Max Kills in Single Turn 3 | 1 1 2 2 3 3 2 1 1 . 1 2 3 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . . . 2 1 1 . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Hostile Shots Fired 963 | . 63 11 74 28 97 85 6 12 . 4 413 170 Missed 326 | . 9 5 23 9 31 18 3 5 . 1 143 79 Hits 637 | . 54 6 51 19 66 67 3 7 . 3 270 91 Melee 2 | . . . . . . . . . . . 2 . Projectile 635 | . 54 6 51 19 66 67 3 7 . 3 268 91 Critical Strikes 29 | . 2 . . 2 3 7 . . . . 8 7 Damage Taken 11846 | . 685 46 522 367 1068 1286 48 101 . 62 5469 2192 Core 2951 | . 144 16 53 36 100 134 . . . . 999 1469 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 124 | . 103 . . . 21 . . . . . . . Core Remaining (%) 78 | 100 . 36 86 93 85 84 100 . . 100 23 . Volleys Fired 282 | 3 43 5 43 19 31 29 5 11 5 3 79 6 Largest 3 | 2 2 2 3 3 3 3 3 3 3 3 3 2 Hottest 183 | 40 70 70 109 109 132 183 121 121 126 126 180 98 Shots Fired 683 | 6 72 10 129 57 92 60 15 33 15 9 178 7 Gun 447 | 6 72 10 86 38 42 11 10 22 10 6 134 . Cannon 224 | . . . 43 19 50 44 5 11 5 3 44 . Launcher 12 | . . . . . . 5 . . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 468 | 6 61 5 86 38 62 28 10 22 10 6 134 . Thermal 82 | . 11 5 . . . 22 5 11 5 3 20 . Explosive 12 | . . . . . . 5 . . . . . 7 Electromagnetic 121 | . . . 43 19 30 5 . . . . 24 . Robot Hit Streak 18 | 3 16 3 14 17 18 10 5 6 5 4 15 6 Robot Miss Streak 9 | 1 2 2 5 2 2 2 3 9 2 3 4 2 Penetration Max 1 | . . . . . . 1 1 . . . 1 . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 433 | 4 54 6 62 40 63 42 11 19 8 5 110 9 Core Hits 256 | 3 16 4 37 22 31 18 9 16 6 2 67 25 Critical Kills 11 | . . . 1 . . . 1 . . . 9 . Critical Parts Destroyed 7 | . . . . . . . . . . . 6 1 Critical Strikes 22 | . . 1 2 . 1 1 1 . . . 15 1 Burn 1 | . . 1 . . . . . . . . . . Destroy 17 | . . . 1 . . . 1 . . . 15 . Blast 1 | . . . . . . 1 . . . . . . Corrupt 2 | . . . 1 . 1 . . . . . . . Smash 1 | . . . . . . . . . . . . 1 Melee Attacks 9 | . . . . . . 1 . . . . . 8 Impact 9 | . . . . . . 1 . . . . . 8 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11721 | 45 720 103 1522 1142 1758 1268 280 475 189 120 2460 1639 Guns 4858 | 45 720 103 569 384 395 295 148 312 81 52 1754 . Cannons 4390 | . . . 911 460 1098 755 121 163 108 68 706 . Explosions 2136 | . . . . 278 265 197 . . . . . 1396 Melee 243 | . . . . . . . . . . . . 243 Ramming 94 | . . . 42 20 . 21 11 . . . . . Kinetic 5427 | 45 621 39 569 384 848 574 148 312 81 52 1754 . Thermal 2111 | . 99 64 . 278 265 471 121 163 108 68 419 55 Explosive 1520 | . . . . . . 197 . . . . . 1323 Electromagnetic 2326 | . . . 911 460 645 5 . . . . 287 18 Impact 243 | . . . . . . . . . . . . 243 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 3 . . . . . 13 6 Average Corruption 6 | . . . . . 2 . . . . . 7 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 39 | . . . . . 4 . . . . . 33 2 Message Errors 7 | . . . . . 1 . . . . . 5 1 Matter Fused 10 | . . . . . 1 . . . . . 9 . Heat Flow Errors 4 | . . . . . . . . . . . 4 . Energy Discharges 5 | . . . . . 1 . . . . . 3 1 Data Loss (minor) 3 | . . . . . 1 . . . . . 2 . Data Loss (major) 3 | . . . . . . . . . . . 3 . Misfires 4 | . . . . . . . . . . . 4 . Weapon Failures 3 | . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 343 | . . . 57 . 94 5 . . 18 . . 169 Projectiles 97 | . . . 57 . 1 2 . . 18 . . 19 Explosions 132 | . . . . . 93 3 . . . . . 36 Melee 114 | . . . . . . . . . . . . 114 Knockbacks 5 | . . . . . 1 2 . . . . . 2 Impact 1 | . . . . . . . . . . . . 1 Kinetic 3 | . . . . . 1 2 . . . . . . Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 430 | . . . . 33 251 19 . . . . . 127 Shots 7 | . . . . 1 3 1 . . . . . 2 Rammed 8 | . . . 8 . . . . . . . . . Targets Rammed 15 | . . . 9 3 . 2 1 . . . . . Kicked 6 | . . . . 3 . 2 1 . . . . . Crushed 1 | . . . 1 . . . . . . . . . Highest Temperature 246 | . 246 45 186 201 210 24 . 1 . . 209 . Average Temperature 69 | . 97 23 63 87 86 15 . 1 . . 41 . Received Heat Transfer 1407 | . 423 . 111 207 297 120 . 21 . . 120 108 Effects 1 | . 1 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . . 2 . 2 . . . . . 1 3 Impact Corruptions 5 | . . . . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . . 1 . 3 . . 1 . Heat Transferred 2883 | . 296 259 . 200 200 796 157 222 148 74 481 50 Parts Sabotaged 4 | . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 2 3 . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Maximum Alert Level 1 | . . . 1 1 1 . . . . . . 1 Low Security (%) 92 | 100 100 100 75 69 89 100 100 100 . . 100 99 Level 1 7 | . . . 24 30 10 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 338 | 5 70 75 338 267 259 112 22 102 . . 71 263 Initial 137 | . . . . 137 71 112 16 . . . . 20 Average 53 | . 16 12 116 178 65 51 2 34 . . 17 15 Influence Increases 3002 | 10 175 75 668 250 479 238 44 134 10 30 523 366 Destroy 0b10 Robot/C 1760 | . 140 60 460 180 240 120 20 100 . 20 380 40 Destroy 0b10 Robot/NC 220 | 10 . 5 50 15 35 15 5 . 10 . 25 50 Destroy Leader 418 | . 30 10 122 20 72 32 . 30 . 10 80 12 Successful Hack 30 | . 5 . 16 5 4 . . . . . . . Disable Machine 165 | . . . . . 75 45 . . . . 15 30 Destroy Structure 319 | . . . 5 15 53 11 4 4 . . 8 219 Partial Spotted 15 | . . . . . . . 15 . . . . . Lose Combat Pursuer 75 | . . . 15 15 . 15 . . . . 15 15 Influence Decreases 2749 | 10 175 75 342 419 405 435 78 92 52 30 487 149 Entered New Map 444 | . . . . 189 86 119 18 . 16 . . 16 Time Decay 1921 | 10 155 75 342 230 269 246 55 92 36 30 298 83 Lost Part 384 | . 20 . . . 50 70 5 . . . 189 50 Squads Dispatched 44 | . 2 1 3 3 8 12 1 6 . . 5 3 Investigation 5 | . 2 1 1 1 . . . . . . . . Extermination 9 | . . . . . 2 1 . 1 . . 4 1 Reinforcement 18 | . . . 2 1 3 5 1 3 . . 1 2 Assault 2 | . . . . . . 2 . . . . . . Garrison 10 | . . . . 1 3 4 . 2 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 Haulers Reinforced 3 | . . . . . . 1 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Distress Signals 14 | . 1 . 2 2 2 2 1 . . . 1 3 Communications Jammed 2 | . . . . . . . . 1 . . 1 . Distress Signals 1 | . . . . . . . . . . . 1 . Times Spotted 166 | . 13 3 31 12 16 14 9 8 . 1 37 22 Peak Tracking Total 17 | . 2 3 6 5 4 3 4 2 . 1 12 17 Tactical Retreats 5 | . . . 1 1 . 1 . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Traps Triggered 6 | . 2 . 1 . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Machines Disabled 11 | . . . . . 5 3 . . . . 1 2 Max in Single Turn 4 | . . . . . 4 1 . . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Machines Accessed 12 | . 1 1 5 2 2 1 . . . . . . Terminals 8 | . . . 5 2 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 26 | . 5 1 13 2 4 1 . . . . . . Successful 15 | . 4 1 5 1 3 1 . . . . . . Failed 11 | . 1 . 8 1 1 . . . . . . . Catastrophic 2 | . . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . 3 1 1 . . . . . . . Terminals 17 | . . . 13 2 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 7 | . 5 . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . 1 5 1 1 . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 6 | . 4 . . . 2 . . . . . . . Scan Component 3 | . 2 . . . 1 . . . . . . . Repair 3 | . 2 . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 4 2 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . . . . . . Time 90 | . 52 . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Active Infowar (turns) 7117 | 14 651 489 850 . 1178 645 412 310 641 236 1368 323 Sensors 5109 | . . . . . 1178 645 412 310 641 236 1364 323 Terrain 1126 | . . . . . . . . . 221 236 669 . Seismic 2004 | 14 651 489 850 . . . . . . . . . Jamming 1976 | . . . . . . . . 188 420 . 1368 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Turns Passed 8488 | 115 651 489 1180 491 1339 645 412 310 641 236 1577 402 Spaces Moved 4956 | 60 269 245 568 224 597 293 273 188 511 188 940 600 Core 385 | 6 . . . . . . . . . . 44 335 Treads 816 | 54 136 . 511 115 . . . . . . . . Legs 3490 | . 133 245 57 109 597 293 273 188 511 188 896 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 265 | . . . . . . . . . . . . 265 Fastest Speed 40 | 50 120 190 160 160 190 120 120 120 120 120 50 40 Average Speed 136 | 149 161 190 163 175 192 164 120 120 120 120 118 49 Slowest Speed 500 | 160 190 190 240 400 260 190 120 120 120 120 500 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 43 53 60 28 20 9 7 5 68 24 21 20 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . 1 . Scrap Searched 2 | . . . . . . . . . 2 . . . Spaces Dug 2 | . . . . . . 1 . . . . . 1 Terrain Destroyed 167 | . . . . 13 55 11 . 2 4 . 3 79 Melee 2 | . . . . . . 1 . . . . . 1 Projectile 12 | . . . . . 1 2 . 2 4 . 3 . AOE 153 | . . . . 13 54 8 . . . . . 78 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Res Total 6134 | 76 411 260 736 286 726 393 344 248 528 192 1254 680 Wait 576 | 4 76 . 81 17 61 54 58 36 10 . 161 18 Move 4938 | 59 268 244 567 223 596 292 272 187 510 187 939 594 Hop 3 | . . . . . . . . . . . . 3 Pick Up 48 | 3 8 4 10 3 3 3 1 1 . . 9 3 Fast Attach 54 | 7 4 . 1 . 5 5 . 2 . . 17 13 Attach 41 | . 1 . 1 2 6 4 3 1 . . 17 6 Detach 5 | . . . . . . . . 1 . . . 4 Swap 84 | . 7 3 14 11 15 3 4 5 2 1 19 . Drop 64 | . 4 4 10 8 9 . . 4 1 1 13 10 Fire 282 | 3 43 5 43 19 31 29 5 11 5 3 79 6 Melee 9 | . . . . . . 1 . . . . . 8 Ram . | . . . . . . . . . . . . . Kick 6 | . . . . 3 . 2 1 . . . . . Crush 9 | . . . 9 . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 434 | -10/Materials | Core integrity fell below 50% 620 | -10/Materials | Repaired Lgt. Ion Engine 647 | -10/Materials | Repaired Assault Rifle 695 | -10/Materials | Discovered new exit (range 10) 767 | -10/Materials | Entered Mines 834 | -10/Mines | Met a Derelict shopkeep closing up shop 1074 | -10/Mines | Learned location of Zion (-6) 1241 | -10/Mines | Discovered new exit (range 10) 1256 | -10/Mines | Entered Materials 1256 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1560 | -9/Materials | Build established: Gunner 1902 | -9/Materials | Discovered new exit (range 14) 2378 | -9/Materials | Discovered new exit (range 8) 2436 | -9/Materials | Entered another Materials area 2436 | -8/Materials | Evolved 2 slots: Utility x2 2491 | -8/Materials | Garrison activated, responded to threat 2809 | -8/Materials | Met 7R-MNS 2873 | -8/Materials | Discovered new exit (range 15) 2927 | -8/Materials | Entered Factory 2927 | -7/Factory | Evolved 2 slots: Utility x2 2928 | -7/Factory | Caught up to 7R-MNS 3246 | -7/Factory | Build established: Scavenger-Skirmisher 3532 | -7/Factory | Repaired Imp. Heat Sink 3683 | -7/Factory | Build established: Skirmisher 3903 | -7/Factory | Garrison activated, responded to threat 4152 | -7/Factory | Lost 4 parts (1n2u1w) 4173 | -7/Factory | Discovered new exit (range 15) 4198 | -7/Factory | Identified exit to Factory 4266 | -7/Factory | Entered another Factory area 4266 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4267 | -6/Factory | Caught up to 7R-MNS 4460 | -6/Factory | Garrison activated, responded to threat 4563 | -6/Factory | Build established: Scavenger-Skirmisher 4663 | -6/Factory | Garrison activated, responded to threat 4706 | -6/Factory | Lost 6 parts (2n1u3w) 4882 | -6/Factory | Discovered new exit (range 16) 4899 | -6/Factory | Identified exit to Factory 4911 | -6/Factory | Entered another Factory area 4911 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4912 | -5/Factory | Caught up to 7R-MNS 5299 | -5/Factory | Discovered new exit (range 14) 5316 | -5/Factory | Identified exit to Factory 5322 | -5/Factory | Build established: Scavenger-Gunner 5323 | -5/Factory | Entered another Factory area 5323 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5324 | -4/Factory | Caught up to 7R-MNS 5481 | -4/Factory | Garrison activated, responded to threat 5613 | -4/Factory | Discovered new exit (range 15) 5631 | -4/Factory | 7R-MNS successfully reached the Upper Caves 5632 | -4/Factory | Identified exit to Upper Caves 5633 | -4/Factory | Entered Upper Caves 5882 | -4/Upper Caves | Encountered a Warlord checkpoint 5892 | -4/Upper Caves | Learned location of Armory (-3) 6261 | -4/Upper Caves | Discovered new exit (range 14) 6273 | -4/Upper Caves | Identified exit to Upper Caves 6274 | -4/Upper Caves | Entered another Upper Caves area 6318 | -4/Upper Caves | Learned Research security intel 6348 | -4/Upper Caves | Build established: Scavenger-Skirmisher 6418 | -4/Upper Caves | Encountered a Warlord checkpoint 6501 | -4/Upper Caves | Discovered new exit (range 8) 6508 | -4/Upper Caves | Identified exit to Research 6510 | -4/Upper Caves | Entered Research 6510 | -3/Research | Evolved 2 slots: Utility x2 6603 | -3/Research | Lost 9 parts (3n4u2w) 6987 | -3/Research | Build established: Scavenger-Gunner 7926 | -3/Research | System corruption reached 10% 7945 | -3/Research | Core integrity fell below 50% 7981 | -3/Research | Lost 22 parts (4p6n5u7w) 8063 | -3/Research | Cargo convoy interrupted 8063 | -3/Research | Spotted Executioner 8063 | -3/Research | Spotted Striker 8066 | -3/Research | Released all parts (13) 8066 | -3/Research | Spotted Striker 8067 | -3/Research | Spotted Striker 8079 | -3/Research | Discovered new exit (range 15) 8087 | -3/Research | Entered another Research area 8087 | -2/Research | Evolved 2 slots: Utility x2 8311 | -2/Research | Build established: Mutant 8439 | -2/Research | Core integrity fell below 50% 8474 | -2/Research | Core integrity fell below 20% 8489 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 08482_ Penetrated by Slug. 08482_ W-44 Eye suffers critical hit (Destroy). 08482_ W-44 Eye destroyed. 08483_ Acquired 22 matter. 08483_ Micro-nuke Launcher destroyed. 08484_ Penetrated by Slug. 08484_ Slug penetrates K-01 Serf. 08485_ U-05 Engineer lays Concrete. 08485_ Destroyed Hpw. Tractor Beam. 08485_ Destroyed Unknown Wheel. 08485_ R-10 Processor destroyed. 08486_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08488_ The unstable cave ceiling collapses. 08488_ Lgt. Antimatter Reactor crushed. 08488_ Slug penetrates Earth. 08488_ Micro-nuke Launcher destroyed. 08488_ Penetrated by Slug. 08488_ U-05 Engineer lays Concrete. 08489_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????# # ???????# + =![ #? | | #???????# # ???????# # =![ #? | | #???????# # ??????# #?? =[[ #? | | ! #???????# # ??????# #???? #? | | #???????# # ??????# #?????? #? | | ### #???????# # ??????# #????????####?? | | ??# ###+##### # ??????# #?????????????? | | ??# ##/###???# #?????????????? | | ??+ ######+######?????????? | | ??# # #?????????? | | ??# # #?????????? | | ??# u " #?????????? | | ??## ####/###### # u # R #?????????? | | ???# # ??? Y p# [ #?????????? | | ???# # #########?????????? | | ##?# / w ! ###??????????????? | | #?# # h %= #??????????????? | | #?# # *%! #??????????????? | | ### # *!= #??????????????? | | / # "T" # %k ! #??????????????? | | ####### """ # ! #??????????????? | | #?????########### h #??????????????? | | #???????????????# g ? #??????????????? | | #???????????????# hh ##???#??????????????? | | #???????????????# % #??????????????????? | | #?????????????????# @ #???????????????????? | | #?????????????????### %! #???????????????????? | | #???????????????????## % ##???????????????????? | | ##????????????????????# #*# #???????????????????? | | ??????????????????????###;####???????????????????? | | ????????????????????????#! ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 37 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 14 Melee Accuracy 12 Target Analysis 12 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 32% | -10/Materials Assault Rifle | 24% | -10/Materials Imp. Heat Sink | 47% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TechBeamProcessor Manual? 0 Play Time 01:04:25 Cumulative 72.9 hours Start 2025.09.17 @ 23:13:08 End 2025.09.18 @ 00:20:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 153 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1f219a2-de99-4429-a559-b3fe5b2287ac