Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 02:28:59

Player: woegarden

Result: Destroyed by 91-26Y(p) with Riot Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (35)      175
Value Destroyed (772)      772
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 6747

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     295/300
Energy                     93/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Warlord

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
  Improved Melee Analysis Suite
           Minesniffer Drone Bay (6/10)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Angular Momentum Engine
  Advanced Weight Redist. System
           Shield Generator
  Improved Datajack
  Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
    Hybrid Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
           Coil Gun
           Katana
           Chainsword
>          --- INVENTORY --------
     Light Angular Momentum Engine
    Medium Treads
  Improved Flight Unit
    Medium Storage Unit
  Advanced Weight Redist. System
  Improved Signal Interpreter
  Advanced ECM Suite
           Thermal Defense Suite
           Shield Generator
           Drone Bay
[Rating: 55]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Great Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Slots Evolved              10   | .   .   2   .   2   2   .   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | .   6   20  1   10  13  6   13  3   5   5   1   1   
  Power                    13   | .   .   3   .   1   2   2   1   .   2   1   1   .   
    Engine                 10   | .   .   3   .   1   2   2   1   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   2   4   .   4   1   .   7   2   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   2   3   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   1   .   4   1   .   7   2   1   .   .   .   
  Utility                  15   | .   2   1   .   2   3   .   2   .   2   2   .   1   
    Device                 9    | .   1   .   .   1   2   .   1   .   2   1   .   1   
    Storage                4    | .   1   1   .   1   .   .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   2   12  1   3   7   4   3   1   .   2   .   .   
    Energy Gun             8    | .   .   6   .   1   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   2   6   1   2   3   .   2   1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   1   1   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   2   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   6   .   .   .   1   .   .   1   .   .   1   
Parts Lost                 19   | .   .   .   1   .   .   1   .   2   1   4   1   9   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               9    | .   .   .   .   .   .   .   .   2   1   2   1   3   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Weapon                   4    | .   .   .   1   .   .   1   .   .   .   1   .   1   
  Highest Loss Streak      9    | .   .   .   1   .   .   1   .   1   1   2   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   95  99  98  98  89  90  99  97  88  69  61  39  
  Engine                   8    | .   14  11  11  9   7   7   13  13  5   2   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   4   5   5   3   
  Wheel                    10   | .   26  22  22  .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   35  30  30  40  39  35  26  20  9   
  Device                   9    | .   10  11  11  9   7   7   6   6   11  11  11  7   
  Storage                  8    | .   14  11  11  9   7   7   6   6   5   5   5   3   
  Hackware                 2    | .   .   .   .   .   6   7   6   6   5   5   5   3   
  Energy Gun               6    | .   .   21  9   4   .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   28  22  33  30  7   7   10  10  5   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   6   12  13  13  11  10  5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 10  16  40  34  26  28  30  41  41  39  35  27  18  
  Greatest Support         43   | 20  26  26  24  26  30  30  43  43  40  38  27  22  
  Greatest Overweight (x)  3    | .   .   3   1   .   .   .   .   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  15  15  15  10  10  10  10  10  10  10  10  
  Average Capacity         11   | .   9   13  15  10  10  10  10  10  10  10  10  9   
  Most Carried             15   | .   8   15  15  14  10  10  10  10  10  10  10  10  
  Average Carried          10   | .   6   11  14  9   9   9   9   8   8   9   9   9   
  Final Capacity           15   | 8   10  15  15  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 6   8   14  15  10  10  10  10  8   10  10  10  5   

 Class Distribution 
--------------------
 47% | Sprinter
 37% | Gunner
  9% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
         Sprinter | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Storage
         Sprinter | -6/Factory
         Sprinter | -6/Garrison
 Scavenger-Mutant | -5/Factory
         Sprinter | -5/Upper Caves
         Sprinter | -5/Upper Caves
         Sprinter | -5/Warlord

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
-----------                Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Matter Collected           1379 | 200 55  456 73  60  .   144 .   73  .   318 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1139 | .   138 607 122 128 .   71  .   73  .   .   .   .   
  Parts                    69   | .   8   33  11  9   .   4   .   4   .   .   .   .   
Haulers Intercepted        6    | .   1   4   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Combat Hostiles Destroyed  22   | .   2   5   6   4   .   2   .   3   .   .   .   .   
  Melee                    4    | .   .   .   .   .   .   2   .   2   .   .   .   .   
  Guns                     17   | .   2   5   5   4   .   .   .   1   .   .   .   .   
  AOE                      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          8    | .   2   5   .   1   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   4   .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   .   2   6   4   .   1   .   3   .   .   .   .   
  Grunt                    5    | .   2   2   .   .   .   1   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   2   5   4   5   .   2   .   2   .   .   .   .   
  Combat Bots Only         4    | .   2   2   3   4   .   2   .   2   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   2   2   .   1   .   1   .   .   .   .   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Gar  Fac  Upp  Upp  War  
Damage Taken               3306 | .    123  277  142  156  .    377  68   352  39   236  199  1337 
  Core                     1338 | .    27   38   28   .    .    119  50   71   .    18   56   931  
  Absorbed by Shields      25   | .    .    .    .    .    .    .    .    25   .    .    .    .    
Core Remaining (%)         90   | 100  89   .    83   100  .    83   .    85   .    .    .    .    
Volleys Fired              59   | .    16   20   6    11   .    .    .    6    .    .    .    .    
  Largest                  4    | .    2    4    4    4    .    .    .    2    .    .    .    .    
  Hottest                  164  | .    40   164  100  130  .    .    .    53   .    .    .    .    
Shots Fired                188  | .    33   78   24   44   .    .    .    9    .    .    .    .    
  Gun                      188  | .    33   78   24   44   .    .    .    9    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  135  | .    33   37   18   38   .    .    .    9    .    .    .    .    
  Thermal                  25   | .    .    19   .    6    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          28   | .    .    22   6    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    4    7    5    5    .    .    .    1    .    .    .    .    
  Robot Miss Streak        7    | .    2    4    3    6    .    .    .    7    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           102  | .    19   36   13   23   .    7    .    4    .    .    .    .    
  Core Hits                56   | .    9    18   9    14   .    2    .    4    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    3    1    .    .    2    .    .    .    .    .    .    
    Burn                   3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              35   | .    .    .    .    .    .    15   .    7    .    9    4    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 35   | .    .    .    .    .    .    15   .    7    .    9    4    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1537 | .    167  569  161  251  .    254  .    135  .    .    .    .    
  Guns                     1079 | .    158  523  113  251  .    .    .    34   .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               87   | .    .    39   48   .    .    .    .    .    .    .    .    .    
  Melee                    355  | .    .    .    .    .    .    254  .    101  .    .    .    .    
  Ramming                  16   | .    9    7    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  592  | .    158  121  81   198  .    .    .    34   .    .    .    .    
  Thermal                  301  | .    .    200  48   53   .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          273  | .    .    241  32   .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 355  | .    .    .    .    .    .    254  .    101  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    2    .    .    .    .    .    .    .    .    .    .    3    
  Average Corruption       1    | .    2    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       10   | .    .    .    .    .    .    .    .    .    .    .    .    10   
  Effects                  3    | .    3    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    .    .    8    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    8    | .    .    .    .    .    .    8    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    4    3    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    2    1    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             4    | .    2    1    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        493  | .    18   114  30   228  .    .    150  153  282  117  .    493  
  Average Temperature      75   | .    9    26   22   109  .    .    49   55   107  72   .    220  
  Received Heat Transfer   378  | .    66   36   39   18   .    30   .    75   12   36   57   9    
  Effects                  3    | .    .    .    .    .    .    .    .    .    1    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         690  | .    .    630  .    60   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Peak Influence             314  | .   102 212 242 273 123 196 168 277 314 .   .   .   
  Initial                  144  | .   .   42  46  90  123 55  88  117 144 .   .   .   
  Average                  127  | .   64  83  203 160 123 111 79  195 198 .   .   .   
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   1   1   .   .   .   
  Low Security (%)         74   | .   100 89  13  73  100 100 100 53  65  .   .   .   
  Level 1                  25   | .   .   10  86  26  .   .   .   46  34  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   2   .   .   1   .   1   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   2   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Distress Signals           3    | .   1   .   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   8   10  9   14  .   10  9   12  9   16  6   12  
  Peak Tracking Total      13   | .   3   3   3   11  .   7   6   7   4   7   5   13  
  Tactical Retreats        22   | .   .   1   1   1   .   3   1   2   3   9   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Traps Triggered            9    | .   1   2   .   .   .   1   .   1   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Machines Disabled          5    | .   .   1   1   .   .   2   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   1   .   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Machines Accessed          6    | .   .   .   .   2   1   1   2   .   .   .   .   .   
  Terminals                4    | .   .   .   .   2   .   1   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                12   | .   .   .   .   5   1   2   4   .   .   .   .   .   
  Successful               9    | .   .   .   .   3   1   1   4   .   .   .   .   .   
  Failed                   3    | .   .   .   .   2   .   1   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                10   | .   .   .   .   5   .   2   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   3   .   1   3   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   2   1   .   1   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  
-------------              Run  | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Upp Upp War 
Turns Passed               2272 | .   183 570 291 131 106 110 102 103 142 317 124 93  
Spaces Moved               4025 | 1   137 423 260 221 263 190 297 205 407 991 388 242 
  Core                     58   | .   .   .   .   .   .   .   .   .   .   .   .   58  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     10   | 1   9   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   811  | .   128 423 260 .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3146 | .   .   .   .   221 263 190 297 205 407 991 388 184 
  Fastest Speed            23   | 120 90  90  105 31  31  31  25  24  23  23  28  30  
  Average Speed            43   | 120 91  104 105 31  31  31  25  24  31  26  28  36  
  Slowest Speed            200  | 120 120 135 105 31  31  31  25  28  101 28  30  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            8    | .   .   .   .   1   1   2   .   2   1   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 2   28  27  68  27  7   54  9   40  10  95  66  35  
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   .   .   1   .   1   .   
Scrap Searched             5    | .   .   .   1   .   .   .   .   .   .   4   .   .   
Spaces Dug                 13   | .   .   .   .   .   .   .   .   .   .   9   4   .   
Terrain Destroyed          21   | .   .   6   2   .   .   .   .   .   .   9   4   .   
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   9   4   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   .   6   2   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -6   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Fac  Gar  Fac  Upp  Upp  War  
Total                      4363 | .    166  509  266  263  290  220  326  238  419  1029 393  244  
  Wait                     30   | .    .    3    .    5    .    4    .    .    1    17   .    .    
  Move                     3998 | .    136  422  259  218  260  185  297  200  404  988  387  242  
  Hop                      8    | .    .    .    .    1    1    2    .    2    1    1    .    .    
  Pick Up                  54   | .    3    21   .    7    4    2    7    3    5    2    .    .    
  Fast Attach              21   | .    3    8    .    1    .    3    1    .    1    3    .    1    
  Attach                   28   | .    .    4    .    5    6    1    4    2    3    2    1    .    
  Detach                   11   | .    .    .    .    .    5    2    .    .    1    2    1    .    
  Swap                     35   | .    3    8    1    4    7    2    8    1    1    .    .    .    
  Drop                     70   | .    3    22   .    11   7    6    9    5    2    5    .    .    
  Fire                     59   | .    16   20   6    11   .    .    .    6    .    .    .    .    
  Melee                    32   | .    .    .    .    .    .    13   .    6    .    9    4    .    
  Ram                      4    | .    2    1    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    13   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Garrison
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  100 | -10/Materials  | Discovered new exit (range 7)
  184 | -10/Materials  | Entered another Materials area
  184 | -9/Materials   | Evolved 2 slots: Weapon x2
  477 | -9/Materials   | Build established: Gunner
  489 | -9/Materials   | Discovered new exit (range 9)
  754 | -9/Materials   | Entered Mines
 1039 | -9/Mines       | Discovered new exit (range 6)
 1045 | -9/Mines       | Entered Materials
 1045 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1174 | -8/Materials   | Discovered new exit (range 5)
 1176 | -8/Materials   | Entered Factory
 1176 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1269 | -7/Factory     | Discovered new exit (range 11)
 1282 | -7/Factory     | Entered Storage
 1381 | -7/Storage     | Build established: Sprinter
 1390 | -7/Storage     | Discovered new exit (range 8)
 1392 | -7/Storage     | Entered Factory
 1392 | -6/Factory     | Evolved 2 slots: Propulsion x2
 1494 | -6/Factory     | Identified exit to Garrison
 1494 | -6/Factory     | Entered Garrison
 1496 | -6/Garrison    | Installed Relay Interface Framework
 1546 | -6/Garrison    | Spotted B-75 Beast
 1550 | -6/Garrison    | Triggered checkpoint
 1564 | -6/Garrison    | Triggered checkpoint
 1577 | -6/Garrison    | Garrison Relay disabled
 1583 | -6/Garrison    | Triggered checkpoint
 1593 | -6/Garrison    | Discovered new exit (range 12)
 1597 | -6/Garrison    | Entered Factory
 1597 | -5/Factory     | Evolved 2 slots: Utility x2
 1735 | -5/Factory     | Discovered new exit (range 15)
 1739 | -5/Factory     | Entered Upper Caves
 1748 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 1794 | -5/Upper Caves | Identified exit to Upper Caves
 1870 | -5/Upper Caves | Spotted B-75 Beast
 2001 | -5/Upper Caves | Learned Factory interactive machine intel
 2056 | -5/Upper Caves | Entered another Upper Caves area
 2058 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 2065 | -5/Upper Caves | Encountered a Warlord checkpoint
 2100 | -5/Upper Caves | Spotted B-75 Beast
 2174 | -5/Upper Caves | Discovered new exit (range 9)
 2180 | -5/Upper Caves | Entered Warlord
 2205 | -5/Warlord     | Discovered new exit (range 14)
 2233 | -5/Warlord     | RIF detected upon attempting to enter Warlord's base
 2233 | -5/Warlord     | Attacked by Warlord forces
 2235 | -5/Warlord     | Spotted G2-2FM(B)
 2235 | -5/Warlord     | Spotted JJ-J0X(B)
 2258 | -5/Warlord     | Core integrity fell below 50%
 2263 | -5/Warlord     | Core integrity fell below 20%
 2268 | -5/Warlord     | Found Prototype Device
 2268 | -5/Warlord     | Identified Minesniffer Drone Bay
 2273 | -5/Warlord     | Destroyed by 91-26Y(p) with Riot Gun

 Last Messages 
---------------
02238_ Broken Imp. Flight Unit destroyed.
02242_ Knocked back.
02242_ Mic. Fission Core destroyed.
02242_ Critical hit (Blast).
02242_ Knocked back. <x3>
02257_ Med. Storage Unit destroyed.
02257_ Deuterium Array explodes.
02257_ Hacking Suite destroyed.
02257_ Adv. Weight Redist. System destroyed.
02259_ Knocked back.
02261_ The unstable cave ceiling collapses. <x2>
02261_ Knocked back.
02262_ Triggered Fire Trap.
02262_ Burning plasma bursts from the floor.
02268_ Acquired Prototype Device.
02268_ Identified Minesniffer Drone Bay.
02270_ Minesniffer Drone released from Minesniffer Drone Bay. <x2>
02271_ Slammed into 6O-MBF(p).
02271_ Destabilizing: System corrupted (+1).
02272_ Minesniffer Drone released from Minesniffer Drone Bay. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#######???????????????????????? |
| ???????????????????#""!!!#??????????????#########? |
| ???????????????????#""! n######?????????        #? |
| ???????????????????#""cnp@pn  #????????#        +? |
| ???????????????????#""!!n##pp #????????#        #? |
| ???????????????????########   #????????#        #? |
| ??????????????????????????##%##??##+####    !   +? |
| ???????????????????????????# #???#     +  !     #? |
| ???????????????????????????# #####   #?#        #? |
| ???????????????????????????#       % #?#        #  |
| ???????????????????????????#         ###   [    #  |
| ???????????????????????????#           % #    ###  |
| ???????????????????????????#        %              |
| ???????????????????????????####/##               # |
| ?????????????????????????????#  ##      !        # |
| ????????????????????????????X   X## #  *         # |
| ???????????????????????????"     ####            # |
| ??????????????????????????#"X    #??#            # |
| ??????????????????????????#" X X #??#            # |
| ??????????????????????????#"""""##??#            # |
| ??????????????????????????#############          # |
| ?????????????????????????????#        %  "###   ## |
| ?????????????????????????????#           ##?#   #? |
| ?????????????????????????????#           #??#   #? |
| ?????????????????????????????#   !!  %   #??#   #? |
| ?????????????????????????????#   ! ]     ####   ## |
| ?????????????????????????????#    ]]     #         |
| ?????????????????????????????#           #         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          28
Energy Capacity            1010
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Power Amplification        20
Additional Mass Support    9
Evasion (%)                65
Melee Accuracy             6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagAdvancedCompressor
  Manual?         0
Play Time         00:49:31
  Cumulative      102.9 hours
  Start           2023.01.05 @ 01:40:11
  End             2023.01.05 @ 02:28:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           126
  Adventurer      45
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          50
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87)
Steam             1


RUN: b15f8ff5-b5eb-429f-ae5e-795fc8087f88