Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 15:24:27 Player: acra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (3783) 3783 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 9127 Bonus ------- Follower Combat Kills 74 Met Data Miner 300 Cogmind --------- Core Integrity 366/850 Matter 208/300 Energy 360/360 System Corruption 20% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Compact Battery Improved Target Analyzer Weapon Cycler Improved Weapon Cycler Reaction Control System > --- WEAPON (2) ------- Wave Gun Heavy Shock Bomb Launcher > --- INVENTORY (10) --- Carbon-fiber Leg Heavy Laser Faulty Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Compact Matter Pod Improved Targeting Computer Weapon Cycler ECM Suite Heart of Steel > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Light Fission Core Carbon-fiber Leg Makeshift Leg Heavy Laser Wave Gun Heavy Ion Cannon Cooled Particle Cannon Makeshift Shrapnel Gun Heavy Shock Bomb Launcher [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . 2 . 2 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 123 | 7 6 16 24 16 6 9 13 10 . 16 Power 18 | 1 1 2 5 3 1 . 2 . . 3 Engine 9 | 1 1 . 5 . . . 1 . . 1 Core 9 | . . 2 . 3 1 . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 28 | 2 1 6 5 3 1 1 3 2 . 4 Treads . | . . . . . . . . . . . Leg 20 | 1 1 4 4 2 . 1 2 1 . 4 Wheel 8 | 1 . 2 1 1 1 . 1 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 47 | 2 2 5 7 5 2 5 5 7 . 7 Device 22 | 1 1 1 3 2 1 2 3 3 . 5 Storage 6 | 1 1 . 2 . . . 1 . . 1 Processor 5 | . . 1 1 . . 1 1 . . 1 Hackware . | . . . . . . . . . . . Protection 14 | . . 3 1 3 1 2 . 4 . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 3 7 5 2 3 3 1 . 2 Energy Gun 17 | . 2 . 5 4 1 1 3 . . 1 Energy Cannon 3 | . . . 1 . . 1 . 1 . . Ballistic Gun 3 | 2 . . 1 . . . . . . . Ballistic Cannon 3 | . . 3 . . . . . . . . Launcher 2 | . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 4 . . 2 . 1 . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 51 | . . 2 5 . 1 3 17 1 . 22 Power 5 | . . . . . . . 2 . . 3 Propulsion 13 | . . 1 2 . 1 . 3 . . 6 Utility 25 | . . 1 1 . . 3 9 1 . 10 Weapon 8 | . . . 2 . . . 3 . . 3 Highest Loss Streak 10 | . . 1 3 . 1 2 10 1 . 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 2 7 9 9 9 9 9 7 9 9 6 Power 1 | . 1 . 1 1 1 1 1 2 2 1 Propulsion 2 | 1 2 1 2 2 2 3 2 2 2 1 Utility 1 | . 3 5 4 2 1 . . . . . Weapon 3 | . 1 2 2 3 5 5 2 5 5 3 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 3 1 4 2 6 2 . 2 1 3 Power 5 | . 1 1 2 . 1 . . . . . Propulsion 4 | . . . . . . . . 2 1 1 Utility 4 | . 1 . 1 1 1 . . . . . Weapon 11 | . 1 . 1 1 4 2 . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 98 99 99 99 95 63 81 93 85 Engine 2 | . 14 . 7 . . . . . . . Core 5 | . . 10 3 8 7 6 5 6 6 5 Leg 9 | . 14 15 11 14 7 6 7 6 6 9 Wheel 6 | . 14 6 10 3 7 6 4 6 6 2 Device 17 | . 14 11 11 17 22 19 11 19 20 24 Storage 10 | . 14 11 11 9 7 6 10 13 13 10 Processor 6 | . . 9 11 9 7 8 6 3 . 4 Protection 13 | . . 11 10 17 23 26 2 11 26 13 Energy Gun 9 | . 11 . 13 15 9 6 11 9 6 6 Energy Cannon 1 | . . . 1 1 . . . 2 6 3 Ballistic Gun 1 | . 16 . . . . . . . . . Ballistic Cannon 2 | . . 20 6 . . . . . . . Peak Build Rating 68 | 9 10 21 21 32 40 50 44 68 59 68 Average Rating 34 | 4 8 19 17 27 37 44 31 51 58 55 On Entrance 29 | . 9 9 19 20 30 40 44 34 59 59 Avg Prop Armor Cover (%) 5 | 9 7 4 6 4 3 3 7 5 3 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 15 21 46 38 41 49 57 45 70 70 70 Greatest Support 40 | 10 10 20 26 39 25 19 39 16 12 40 Greatest Overweight (x) 5 | 1 2 4 3 2 2 2 2 5 5 5 Average Overweight (x) 1 | . 1 2 1 . 1 2 1 3 4 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 7 9 9 9 9 9 7 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 10 9 3 Class Distribution -------------------- 77% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Matter Collected 3240 | 227 177 605 634 293 80 109 291 373 . 451 Remotely . | . . . . . . . . . . . Salvage Created 4451 | 47 251 641 1205 453 468 199 652 108 . 427 Parts 228 | 7 13 43 60 36 22 8 18 5 . 16 Haulers Intercepted 4 | . 1 . 2 . 1 . . . . . Recyclers Shooed 5 | 1 . 2 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 14 3 . 9 Prevented 4 | . . . . . . . . . . 4 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 96 | . 4 21 25 12 5 6 12 3 . 8 Melee 10 | . . . . . 5 3 2 . . . Guns 42 | . 4 . 13 9 . 1 10 2 . 3 Cannons 38 | . . 21 11 1 . . . 1 . 4 AOE 3 | . . . . 1 . 2 . . . . Classes Destroyed 16 | 1 3 6 . 2 1 . 1 1 . 1 Worker 6 | . . 1 1 3 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 4 | . 1 . 2 . 1 . . . . . Recycler 6 | . . 3 1 1 1 . . . . . Operator 3 | . . 1 1 . 1 . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . . . Swarmer 18 | . . 9 . 4 . 3 2 . . . Cutter 3 | . . . . 3 . . . . . . Grunt 42 | . 4 9 14 3 3 2 4 1 . 2 Brawler 3 | . . . . . . . 3 . . . Duelist 4 | . . 1 1 . . . 2 . . . Sentry 17 | . . 2 10 1 1 1 1 . . 1 Hunter 3 | . . . . 1 . . . . . 2 Programmer 4 | . . . . . 1 . . 1 . 2 Decomposer 1 | . . . . . . . 1 . . . Thief 1 | . . . . . . . . 1 . . Best Kill Streak 6 | 2 2 5 6 6 3 3 4 1 . 2 Combat Bots Only 5 | . 2 5 5 5 3 3 4 1 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . 1 . . . . Melee 1 | . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 693 | . 12 97 127 48 53 74 90 14 . 178 Missed 176 | . 3 23 22 13 16 28 25 . . 46 Hits 517 | . 9 74 105 35 37 46 65 14 . 132 Melee 29 | . . 1 1 6 . 1 11 9 . . Projectile 488 | . 9 73 104 29 37 45 54 5 . 132 AOE 1 | . . . . . . . . 1 . . Critical Strikes 22 | . 2 1 5 2 . 1 8 . . 3 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 8077 | . 128 760 1518 472 323 657 1442 257 . 2520 Core 929 | . . 110 253 54 28 24 241 . . 219 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 244 | . . . . . . . 115 . . 129 Regen/Repaired (Parts) 30 | . . . 30 . . . . . . . Core Remaining (%) 79 | 100 100 . 9 90 96 . . . . . Volleys Fired 305 | 5 15 49 92 37 . 5 27 16 . 59 Largest 2 | 2 2 2 2 2 . 2 2 2 . 2 Hottest 163 | 40 60 74 156 163 . 116 160 138 . 150 Shots Fired 543 | 9 30 98 170 68 . 8 45 33 . 82 Gun 376 | 9 30 . 135 65 . 5 45 30 . 57 Cannon 158 | . . 98 35 2 . . . 3 . 20 Launcher 9 | . . . . 1 . 3 . . . 5 Special . | . . . . . . . . . . . Kinetic 155 | 9 19 98 29 . . . . . . . Thermal 379 | . 11 . 141 67 . 5 45 33 . 77 Explosive 4 | . . . . 1 . 3 . . . . Electromagnetic 5 | . . . . . . . . . . 5 Robot Hit Streak 12 | 5 10 8 12 12 . 1 9 5 . 11 Robot Miss Streak 12 | 1 1 12 8 7 . 1 4 2 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 438 | 6 25 79 124 45 14 15 50 22 . 58 Core Hits 250 | 3 13 73 65 22 8 10 32 8 . 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 21 | . . . 7 4 . 3 1 1 . 5 Burn 17 | . . . 7 4 . . . 1 . 5 Sever 4 | . . . . . . 3 1 . . . Melee Attacks 51 | . . . . . 17 16 18 . . . Impact . | . . . . . . . . . . . Slashing 51 | . . . . . 17 16 18 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . 4 1 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9020 | 85 285 1025 1795 950 664 900 1360 459 . 1497 Guns 4703 | 85 285 . 1152 837 . 50 810 433 . 1051 Cannons 2182 | . . 1025 624 83 . . . 26 . 424 Explosions 415 | . . . . 30 . 363 . . . 22 Melee 1701 | . . . . . 664 487 550 . . . Ramming 19 | . . . 19 . . . . . . . Kinetic 1732 | 85 165 1025 457 . . . . . . . Thermal 5153 | . 120 . 1319 920 . 50 810 459 . 1475 Explosive 393 | . . . . 30 . 363 . . . . Electromagnetic 22 | . . . . . . . . . . 22 Impact . | . . . . . . . . . . . Slashing 1701 | . . . . . 664 487 550 . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . 2 . . 2 14 14 14 20 Average Corruption 13 | . . . 1 . . 2 11 14 14 16 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 149 | . . . 1 . . 4 25 33 5 81 Message Errors 34 | . . . . . . 1 6 9 1 17 Matter Fused 37 | . . . . . . . 2 8 3 24 Heat Flow Errors 11 | . . . . . . 1 3 2 . 5 Energy Discharges 19 | . . . . . . 1 4 6 1 7 Parts Rejected 3 | . . . . . . . . . . 3 Parts Fused 3 | . . . . . . . 2 . . 1 Data Loss (minor) 20 | . . . . . . 1 3 4 . 12 Data Loss (major) 8 | . . . . . . . 2 2 . 4 Misfires 6 | . . . . . . . 3 1 . 2 Alerts 3 | . . . 1 . . . . 1 . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 183 | . . . . . 65 5 65 . . 48 Projectiles 48 | . . . . . . . . . . 48 Explosions 5 | . . . . . . 5 . . . . Melee 130 | . . . . . 65 . 65 . . . Knockbacks 47 | . . 42 5 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 41 | . . 36 5 . . . . . . . Secondary 6 | . . 6 . . . . . . . . Self-Inflicted Damage 34 | . . . 9 . . . . . . 25 Shots 2 | . . . . . . . . . . 2 Rammed 3 | . . . 3 . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 410 | . 72 372 346 410 . 151 238 244 . 350 Average Temperature 96 | . 45 104 101 122 . 74 38 65 . 99 Received Heat Transfer 2277 | . 108 261 627 126 111 210 495 57 . 282 Effects 13 | . . 1 9 1 . . . . . 2 Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 3 | . . 1 2 . . . . . . . Interference 8 | . . . 6 . . . . . . 2 Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . 1 1 . . . . . 1 Combat Hostiles 3 | . . . 1 1 . . . . . 1 Parts Melted 27 | . 1 . 11 1 . . 3 3 . 8 Heat Transferred 11436 | . 275 . 3802 2209 . 100 1757 888 . 2405 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Maximum Alert Level 1 | . . 1 1 1 . . . . . . Low Security (%) 80 | 100 100 54 55 94 100 100 . . . . Level 1 19 | . . 45 44 5 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 358 | 10 45 358 315 225 73 83 . . . . Initial 135 | . . . 135 129 65 . . . . . Average 99 | . 9 184 162 126 17 31 . . . . Influence Increases 2942 | 10 124 571 783 383 194 181 280 106 . 310 Destroy 0b10 Robot/C 1920 | . 80 420 500 240 100 120 240 80 . 140 Destroy 0b10 Robot/NC 115 | 10 10 25 25 20 20 . . . . 5 Destroy Leader 430 | . 24 80 174 40 32 20 10 20 . 30 Allied During Kill 6 | . . . . . . . . 6 . . Successful Hack 106 | . 10 16 21 4 42 13 . . . . Disable Machine 30 | . . . 15 15 . . . . . . Destroy Structure 20 | . . . 3 4 . 13 . . . . Lose Combat Pursuer 315 | . . 30 45 60 . 15 30 . . 135 Influence Decreases 2942 | 10 124 249 798 546 338 181 280 106 . 310 Entered New Map 444 | . . . 187 178 79 . . . . . Time Decay 2092 | 10 124 229 541 368 254 161 140 84 . 181 Lost Part 366 | . . 20 50 . 5 20 140 2 . 129 Lost Ally 40 | . . . 20 . . . . 20 . . Squads Dispatched 14 | . . 2 7 1 3 1 . . . . Investigation 1 | . . . 1 . . . . . . . Extermination 3 | . . . . . 2 1 . . . . Reinforcement 7 | . . 2 3 1 1 . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Distress Signals 9 | . . 2 4 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . 8 31 37 20 6 9 13 8 . 17 Peak Tracking Total 9 | . 2 7 5 6 3 3 9 3 . 2 Tactical Retreats 16 | . . 2 3 1 . 1 1 2 . 6 ECM-based Alert Blocks 2 | . . . . . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Traps Triggered 8 | . . . 4 3 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Disabled 2 | . . . 1 1 . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Machines Accessed 34 | . 6 2 9 2 6 4 . 1 4 . Terminals 24 | . 5 1 7 2 6 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 3 | . 1 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 99 | . 14 3 16 7 13 13 . 1 32 . Successful 66 | . 6 2 9 3 7 6 . 1 32 . Failed 33 | . 8 1 7 4 6 7 . . . . Catastrophic 6 | . 1 . 2 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . 2 . 2 4 . 4 . . . . Terminals 57 | . 13 2 11 7 13 11 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 3 | . . . 3 . . . . . . . Recycling Units 4 | . 1 1 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 60 | . 5 1 6 3 7 5 . 1 32 . Record 11 | . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 7 | . . . . . . . . . 7 . Prototype ID Bank 6 | . 1 . . . 1 1 . . 3 . Open Door 4 | . . . 3 . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 4 | . 1 . . 1 1 1 . . . . Alert Level 2 | . . . 1 . 1 . . . . . Patrol Status 2 | . . . . . 1 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . Registered Components 3 | . 1 . 1 1 . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 1 1 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 6 1 5 2 6 4 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 18 | . . 9 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total Allies 2 | . . . . . . . 2 . . . Largest Group 2 | . . . . . . . 2 2 . . Highest-Rated Group 58 | . . . . . . . 58 58 . . Highest-Rated Ally 29 | . . . . . . . 29 29 . . Total Orders 1 | . . . 1 . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . Ally Attacks 18 | . . . . . . . . 18 . . Total Damage 306 | . . . . . . . . 306 . . Kills 2 | . . . . . . . . 2 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 5962 | 11 546 542 1550 853 993 441 598 428 . . Optics 4478 | . . 481 1550 853 993 441 160 . . . Sensors 1326 | . . . 114 . 992 220 . . . . Terrain 52 | 11 41 . . . . . . . . . Structural 1771 | . 505 542 455 269 . . . . . . ECM 866 | . . . . . . . 438 428 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . 1 Drone Launches 2 | . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Turns Passed 8343 | 79 546 542 1568 857 993 441 756 789 144 1628 Spaces Moved 4364 | 47 316 228 630 413 650 300 378 448 85 869 Core 3 | 3 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1202 | 2 139 65 39 276 . . 122 . . 559 Wheels 3159 | 42 177 163 591 137 650 300 256 448 85 310 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 110 115 115 110 110 95 120 150 130 Average Speed 137 | 90 145 144 127 125 112 110 148 148 164 165 Slowest Speed 330 | 120 260 190 330 190 115 110 260 165 165 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 40 19 84 28 11 12 58 57 68 92 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . Known Exits Taken 2 | . . 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . . . 2 1 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 19 | . . . . 3 . 15 . . . 1 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 18 | . . . . 3 . 15 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Total 6116 | 71 377 342 1226 688 891 375 488 550 90 1018 Wait 1049 | 6 23 27 434 173 197 28 30 67 3 61 Move 4354 | 46 315 227 629 412 649 299 377 447 84 869 Hop . | . . . . . . . . . . . Pick Up 84 | 7 9 7 11 17 11 4 7 4 . 7 Fast Attach 63 | 6 1 5 14 9 . 7 7 6 1 7 Attach 36 | 1 . 2 4 3 3 1 7 2 . 13 Detach 2 | . . . 1 . . . . 1 . . Swap 62 | . 5 13 14 15 4 6 2 2 . 1 Drop 94 | . 9 12 24 22 10 9 . 5 2 1 Fire 305 | 5 15 49 92 37 . 5 27 16 . 59 Melee 51 | . . . . . 17 16 18 . . . Ram 3 | . . . 3 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 13 | . . . . . . . 13 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 14) 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Evolved 2 slots: Utility x2 833 | -9/Materials | Identified exit to Mines 833 | -9/Materials | Identified exit to Storage 1168 | -9/Materials | Entered Storage 1656 | -9/Storage | Core integrity fell below 50% 1771 | -9/Storage | Garrison activated, responded to threat 1949 | -9/Storage | Build established: Scavenger-Mutant 2074 | -9/Storage | Core integrity fell below 20% 2135 | -9/Storage | Lost 3 parts (1n2w) 2219 | -9/Storage | Discovered new exit (range 8) 2646 | -9/Storage | Repaired Lgt. Armor Plating 2728 | -9/Storage | Discovered new exit (range 5) 2736 | -9/Storage | Entered Materials 2736 | -8/Materials | Evolved 2 slots: Utility x2 3584 | -8/Materials | Discovered new exit (range 7) 3593 | -8/Materials | Entered Factory 3593 | -7/Factory | Evolved 2 slots: Utility x2 3784 | -7/Factory | Discovered new exit (range 6) 4586 | -7/Factory | Entered another Factory area 4586 | -6/Factory | Evolved 2 slots: Utility x2 4977 | -6/Factory | Discovered new exit (range 9) 4984 | -6/Factory | Discovered new exit (range 10) 5027 | -6/Factory | Entered Lower Caves 5029 | -6/Lower Caves | Identified exit to Lower Caves 5126 | -6/Lower Caves | Lost 5 parts (1n4u) 5145 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5197 | -6/Lower Caves | System corruption reached 10% 5264 | -6/Lower Caves | Lost 10 parts (2p5u3w) 5491 | -6/Lower Caves | Encountered a Warlord checkpoint 5783 | -6/Lower Caves | Entered another Lower Caves area 5783 | -6/Lower Caves | Accompanied by 2 allies 6047 | -6/Lower Caves | Found Prototype Device 6047 | -6/Lower Caves | Identified Heart of Steel 6438 | -6/Lower Caves | Discovered new exit (range 3) 6572 | -6/Lower Caves | Entered Data Miner 6572 | -6/Data Miner | Discovered new exit (range 6) 6604 | -6/Data Miner | Met Data Miner 6640 | -6/Data Miner | Learned location of Section 7 (-2) 6640 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6672 | -6/Data Miner | Received God Mode back door access code from Data Miner 6716 | -6/Data Miner | Entered Proximity Caves 6916 | -5/Proximity Caves | Spotter reported a threat 7020 | -5/Proximity Caves | Learned Factory emergency access door positions 7206 | -5/Proximity Caves | Spotted B-75 Beast 7286 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 7651 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7786 | -5/Proximity Caves | Core integrity fell below 50% 7826 | -5/Proximity Caves | Lost 10 parts (2p2n3u3w) 8344 | -5/Proximity Caves | Self-destructed Last Messages --------------- 08173_ System corrupted: Component data lost. 08183_ Adv. Heat Sink destroyed. 08190_ P-70 Sage heat spikes uncontrollably. 08191_ Destroyed Tesla Rifle. 08193_ System corrupted: Imp. Core Shielding rejected. 08193_ Destroyed Antigrav System. 08197_ Overheating: System interference. 08197_ Weapon Cycler temporarily disabled. 08197_ Imp. Weapon Cycler temporarily disabled. 08214_ System corrupted: Matter fused (-9). 08223_ Acquired Imp. Core Shielding. 08230_ System corrupted: Component data lost. 08264_ UR4UO:LMCW MUI3O3WS4HQM8QR|ZGE&2P<#J<| 08281_ System corrupted: Matter fused (-5). 08308_ System corrupted: Component data lost. 08323_ System corrupted: Heat flow error (+107). 08340_ System corrupted: Matter fused (-9). 08342_ Flexi-carbon Leg destroyed. 08342_ Imp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ??????## % #???# ##?????? | | ???????## ## ##### #?????? | | ????########## ## "## ##????? | | ???## ##??### ## ###### | | #### #### #### ### | | # ## #??## % #?## ### | | #?##### #???## ##??# #?## #### | | #?????### #????## ####???# #?####??? | | #???????## ##????# ##??????## ###???????? | | #???????## #???# #????????###?????####? | | ######### #??# #???????????????## "#? | | # ## ### ??????????????## #? | | ## ### ?????????????# #? | | ## ## ????????###?## #? | | ### ###?????????# ### ## | | #?## ##???????????# | | ???# ##???????????## | | ??## #### #????????????#" #### | | ?## ##??# #?????####### "####??? | | ?# ##?? ????#" % ##?????? | | ?# ### #?# ### ##??## % #??????? | | ## #?## #######??# ####?### ##??????? | | ## #??# #????????## ####### ##???????? | | ## #### #??????????####; % #????????? | | #???????????# % #????????? | | ########????# @ #???????? | | ##"### ##""" ###??#% ## #???????? | | ###?## ### ""#### ### #???????? | | ######## #?## BB #??????? | | ## ### #??# BB ##??????? | | "########??#### ##???????? | | """"" #???????????# #????????? | | #### ###???????????### ????????? | | #### ####??###???????????????### ???????? | | #### ##?????????????????????????########??????? | | #####????????????????????????????????????? | | #????????????????????????????????????? | | ##### #????????????????????????????????????? | | ???## ##????????????????????????????????????? | | ??## #####?????????????????????????????????????? | | ?## ##?????????????????????????????????????????? | | ?# ##??????????????????????????????????????????? | | ?# ##???????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | #?###????????????????????????????????????????? | | #### ##???????????????????????????????????????? | | ## ### #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | "" #####???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 19 Energy Capacity 360 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 825 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 6 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 66% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Challenges ------------ None Game ------ Seed OvertunedVariableBasin Manual? 0 Play Time 01:20:40 Cumulative 51.5 hours Start 2025.12.27 @ 12:29:38 End 2025.12.27 @ 15:24:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 65 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92fd25f4-5f36-4c54-9993-055cf5de07e0