Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.02 @ 17:46:46 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (725) 725 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3385 Bonus ------- None Cogmind --------- Core Integrity 654/700 Matter 201/300 Energy 45/275 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Hardlight Generator > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (20) --- Improved Ion Engine Light Treads Medium Treads Medium Treads Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating EM Shotgun Shock Rifle Shock Rifle Gatling Laser Light EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Rocket Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Medium Treads Medium Treads Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator EM Shotgun Shock Rifle Shock Rifle Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon EM Pulse Cannon Rocket Launcher Heavy Missile Launcher [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . 2 . 1 1 Weapon . | . . . . . . Parts Attached 64 | 7 2 9 . 9 37 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . . . 1 7 Treads 10 | 2 . . . 1 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 2 2 4 . 6 11 Device 11 | . . 2 . 1 8 Storage 6 | 2 2 . . 1 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . . 2 . 3 2 Artifact . | . . . . . . Weapon 26 | 2 . 4 . 2 18 Energy Gun 17 | . . 4 . 2 11 Energy Cannon 5 | . . . . . 5 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 2 | . . 1 . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . 1 . . . Highest Loss Streak 1 | . . 1 . . 1 Average Slot Usage (%) 98 | . 100 92 100 99 99 Engine 9 | . 14 11 11 9 7 Treads 27 | . 28 22 22 27 30 Device 10 | . . 6 11 9 14 Storage 18 | . 28 22 22 18 15 Processor 4 | . . . . 6 7 Protection 7 | . . 8 11 11 7 Energy Gun 13 | . . 18 22 18 13 Ballistic Gun 3 | . 28 3 . . . Naked Turns . | . . . . . . Heaviest Build 96 | 14 38 54 50 66 96 Greatest Support 96 | 40 40 40 40 60 96 Greatest Overweight (x) 3 | 3 . 1 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 8 16 16 16 18 20 Average Capacity 17 | 5 15 16 16 17 19 Most Carried 20 | 4 7 16 16 18 20 Average Carried 15 | 3 5 15 16 16 19 Final Capacity 20 | 8 16 16 16 18 20 Final Carried 19 | 4 6 16 16 18 19 Class Distribution -------------------- 66% | Mutant 17% | Scavenger-Mutant 16% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 781 | 294 . 116 . 95 276 Remotely . | . . . . . . Salvage Created 1219 | 67 . 398 47 101 606 Parts 51 | 3 . 13 5 3 27 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 5 | . . 1 . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 21 | . . 8 3 2 8 Guns 11 | . . 7 3 . 1 Cannons 2 | . . . . . 2 AOE 5 | . . 1 . 1 3 Classes Destroyed 8 | 1 . 5 . . 2 Hauler 1 | . . 1 . . . Recycler 6 | 1 . 1 . . 4 Swarmer 10 | . . 4 3 . 3 Grunt 4 | . . 2 . 2 . Brawler 1 | . . 1 . . . Sentry 3 | . . 1 . . 2 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 4 | 1 . 4 3 2 3 Combat Bots Only 4 | . . 4 3 2 3 Max Kills in Single Turn 2 | 1 . 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 923 | . . 243 30 101 549 Core 84 | . . 9 6 23 46 Absorbed by Shields 201 | . . 48 13 38 102 Core Remaining (%) 97 | 100 100 . 96 95 . Volleys Fired 70 | 6 7 23 3 5 26 Largest 2 | 2 2 2 2 2 2 Hottest 145 | 40 40 90 90 90 145 Shots Fired 128 | 12 14 46 6 10 40 Gun 107 | 12 14 46 6 10 19 Cannon 19 | . . . . . 19 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 26 | 12 14 . . . . Thermal 16 | . . . . . 16 Explosive 2 | . . . . . 2 Electromagnetic 84 | . . 46 6 10 22 Robot Hit Streak 12 | 3 3 9 2 6 12 Robot Miss Streak 7 | 4 2 7 3 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 91 | 5 10 32 5 9 30 Core Hits 54 | 2 2 20 3 5 22 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2074 | 45 118 632 26 207 1046 Guns 1004 | 45 86 439 26 137 271 Cannons 493 | . . . . . 493 Explosions 478 | . . 179 . 70 229 Melee . | . . . . . . Ramming 99 | . 32 14 . . 53 Kinetic 131 | 45 86 . . . . Thermal 727 | . . 179 . 70 478 Explosive 165 | . . . . . 165 Electromagnetic 952 | . . 439 26 137 350 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 129 | . . 123 . . 6 Projectiles 6 | . . . . . 6 Explosions 123 | . . 123 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . . 100 . . . Shots 1 | . . 1 . . . Rammed 6 | . 2 1 . . 3 Targets Rammed 7 | . 2 1 . . 4 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 257 | . . 257 99 135 70 Average Temperature 80 | . . 100 51 71 29 Received Heat Transfer 138 | . . 18 . 42 78 Effects 2 | . . 2 . . . Energy Bleed 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Fried 8 | . . 2 . 3 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 782 | . . 200 . 50 532 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 225 | 5 18 184 75 71 225 Initial 31 | . 3 7 5 29 31 Average 52 | 1 11 47 18 46 73 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 96 Level 1 1 | . . . . . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . . 1 4 Investigation 1 | . . . . . 1 Extermination 3 | . . . . . 3 Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 3 10 3 4 16 Peak Tracking Total 4 | . 3 4 2 3 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 13 | . 1 5 . 4 3 Terminals 12 | . 1 5 . 4 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 3 19 . 16 8 Successful 25 | . 1 9 . 12 3 Failed 21 | . 2 10 . 4 5 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 36 | . 3 18 . 10 5 Terminals 44 | . 3 19 . 16 6 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 4 . 5 1 Part Schematic 1 | . . 1 . . . Robot Analysis 2 | . . 1 . 1 . Terminal Index 1 | . . . . 1 . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . . . 1 Hauler Manifests 2 | . . 1 . 1 . Zone Layout 2 | . . . . 2 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 1 5 . 7 . Terminals 13 | . 1 5 . 7 . Track 7 | . 1 3 . 3 . Botnet 4 | . . 2 . 2 . Operators 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 4 . 3 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 1 | . . . . . 1 Matter 102 | . . . . . 102 Time 51 | . . . . . 51 Total Part Build Rating 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 2 | . . 1 . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2894 | 95 304 587 98 497 1313 Spaces Moved 1460 | 51 173 266 50 228 692 Core 25 | 25 . . . . . Treads 1435 | 26 173 266 50 228 692 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 180 160 160 Average Speed 164 | 126 160 176 180 168 161 Slowest Speed 200 | 200 160 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 34 38 17 18 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . . 40 . 5 14 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 58 | . . 40 . 5 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1834 | 67 187 344 52 344 840 Wait 137 | . . 8 . 73 56 Move 1456 | 50 172 266 49 227 692 Hop . | . . . . . . Pick Up 52 | 4 2 23 . 14 9 Fast Attach 12 | 7 . 3 . 1 1 Attach 7 | . . 1 . 2 4 Detach . | . . . . . . Swap 45 | . 2 5 . 6 32 Drop 49 | . 2 15 . 16 16 Fire 70 | 6 7 23 3 5 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 2 . . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 602 | -9/Materials | Discovered new exit (range 16) 954 | -9/Materials | Discovered new exit (range 8) 987 | -9/Materials | Entered Mines 1034 | -9/Mines | Discovered new exit (range 9) 1061 | -9/Mines | Identified exit to Materials 1085 | -9/Mines | Entered Materials 1085 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1575 | -8/Materials | Discovered new exit (range 5) 1582 | -8/Materials | Entered Factory 1582 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1882 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2221 | -7/Factory | Build established: Hauler-Mutant 2640 | -7/Factory | Build established: Scavenger-Mutant 2895 | -7/Factory | Self-destructed Last Messages --------------- 02782_ :#8MR3 ESK>L9NDFXW1LVDQC/|YJCTKRV%K#NN 02832_ ALERT: Rogue bot located, Programmers report to Factory Zone 8M. 02832_ Slammed into R-06 Scavenger. 02859_ K-01 Serf cleans the Power Conduit. 02876_ C-30 ARC bursts open, deploying its payload. 02876_ H-55 Commando unfolds itself. 02876_ Slug penetrates Wall. 02879_ Particle Charger destroyed. 02882_ H-55 Commando misfires. 02885_ Chain reaction triggered in Lgt. Nuclear Core. 02885_ Slug penetrates U-05 Engineer. 02886_ U-05 Engineer lays Concrete. 02888_ Penetrated by Slug. 02888_ U-05 Engineer lays Concrete. 02889_ H-55 Commando system terminally corrupted. 02889_ Targeting Computer fried. 02889_ Carbon-fiber Leg fried. 02889_ U-05 Engineer lays Concrete. 02894_ W-25 Informer sends out distress signal. 02894_ U-05 Engineer lays Concrete. 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" " " " " # #???????? | | ???????????????????????? " " " " " # #????#### | | ?????????????????????????? " " " " # #??? ## | | ?????????????????????????? " " " " + #??? ## | | ?????????????????????????? " " " " ### #??# ## | | ???????????????????????????" " " " #?# ### # | | ??????????????????????????? #?# + | | ??????????????????????????##########?### # | | ???????????????????????????????????????# ###### | | ???????????????????????????????????????# | | ???????????????????????????????????????# ######### | | ?????????????????????????####??????????# #???????? | | ?????????????????????????# ?????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedDecoderMediator Manual? 0 Play Time 00:20:29 Cumulative 682.5 hours Start 2021.05.02 @ 17:32:52 End 2021.05.02 @ 17:46:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1048 Rogue 1048 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c58ac753-937b-4e7a-938d-e7384d8e7543