Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 18:14:30

Player: ovsyanka

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (369)      369
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2074

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             50/250
Matter                     232/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
                Sensor Array
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
          Light Ion Engine
          Light Treads
                Flying Fortress v7
                Heat Sink
  High-capacity Battery (250)
  High-capacity Matter Pod (16)
                Weight Redist. System
                Visual Processing Unit
       Improved Terrain Scanner
                Transport Network Coupler
                Trap Extractor (0/4)
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Array
>               --- WEAPON -----------
                EM Pulse Gun
          Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Flying Fortress v7
                Heat Sink
  High-capacity Battery
  High-capacity Matter Pod
                Weight Redist. System
                Visual Processing Unit
       Improved Terrain Scanner
                Transport Network Coupler
                Assault Rifle
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 8   13  .   1   6   
  Power                    5    | 1   1   .   .   3   
    Engine                 5    | 1   1   .   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 3   3   .   .   2   
    Treads                 2    | 1   1   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   2   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   4   .   .   .   
    Device                 2    | 1   1   .   .   .   
    Storage                4    | 1   3   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   5   .   1   1   
    Energy Gun             2    | .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   .   1   
    Ballistic Cannon       3    | .   3   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   1   .   .   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   1   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      4    | .   1   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 100 97  
  Engine                   14   | .   14  14  14  14  
  Treads                   14   | .   14  14  14  14  
  Wheel                    13   | .   14  14  14  12  
  Device                   13   | .   13  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               9    | .   10  14  14  .   
  Ballistic Gun            8    | .   10  .   .   12  
  Ballistic Cannon         9    | .   6   14  14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 13  31  31  31  31  
  Greatest Support         20   | 20  20  10  10  20  
  Greatest Overweight (x)  3    | 1   3   3   3   3   
  Average Overweight (x)   2    | .   1   3   3   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   12  15  15  15  
  Most Carried             15   | 8   15  15  15  15  
  Average Carried          12   | 4   12  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   15  15  15  15  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           721  | 340 251 .   .   130 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            627  | 124 311 .   .   192 
  Parts                    46   | 7   22  .   .   17  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           3    | 1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  10   | .   4   .   .   6   
  Guns                     4    | .   2   .   .   2   
  Cannons                  6    | .   2   .   .   4   
Classes Destroyed          8    | 2   5   .   .   1   
  Tunneler                 3    | 2   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | 1   .   .   .   1   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  4    | .   .   .   .   4   
  Grunt                    6    | .   4   .   .   2   
Best Kill Streak           4    | 2   3   .   .   4   
  Combat Bots Only         4    | .   1   .   .   4   
Max Kills in Single Turn   1    | 1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        81   | .   17  .   .   64  
  Missed                   19   | .   6   .   .   13  
Damage Taken               925  | .   123 .   .   802 
  Core                     200  | .   20  .   .   180 
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   115  | .   115 .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              62   | 10  25  .   .   27  
  Largest                  2    | 2   2   .   .   2   
  Hottest                  75   | 40  75  .   .   75  
Shots Fired                121  | 20  50  .   .   51  
  Gun                      87   | 20  40  .   .   27  
  Cannon                   34   | .   10  .   .   24  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  98   | 20  35  .   .   43  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          23   | .   15  .   .   8   
  Robot Hit Streak         7    | 6   6   .   .   7   
  Robot Miss Streak        3    | 2   3   .   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           75   | 13  31  .   .   31  
  Core Hits                30   | 3   15  .   .   12  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   
    Blast                  1    | .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1134 | 169 474 .   .   491 
  Guns                     706  | 169 331 .   .   206 
  Cannons                  428  | .   143 .   .   285 
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  945  | 169 349 .   .   427 
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          189  | .   125 .   .   64  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 2    | .   .   .   .   2   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  2    | .   .   .   .   2   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        258  | .   57  .   .   258 
  Average Temperature      111  | .   21  .   .   159 
  Received Heat Transfer   297  | .   69  .   .   228 
  Effects                  1    | .   .   .   .   1   
    Energy Bleed           1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             150  | 15  114 .   .   150 
  Initial                  9    | .   9   .   .   .   
  Average                  54   | 5   35  .   .   138 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              21   | .   13  .   .   8   
  Peak Tracking Total      6    | .   3   .   .   6   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          8    | .   6   .   2   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   19  .   2   .   
  Successful               11   | .   9   .   2   .   
  Failed                   9    | .   9   .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   6    | .   5   .   1   .   
  Terminals                13   | .   13  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   6   .   2   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     8    | .   8   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1776 | 118 952 73  292 341 
Spaces Moved               1069 | 63  611 59  231 105 
  Core                     4    | 4   .   .   .   .   
  Treads                   19   | 15  1   .   .   3   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1046 | 44  610 59  231 102 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  95  125 125 110 
  Average Speed            115  | 107 109 125 125 127 
  Slowest Speed            240  | 160 240 125 125 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 4   65  19  60  28  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1498 | 89  851 58  236 264 
  Wait                     293  | .   174 .   .   119 
  Move                     1065 | 62  610 58  230 105 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 8   15  .   1   2   
  Fast Attach              16   | 7   8   .   .   1   
  Attach                   1    | .   .   .   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | 1   5   .   1   4   
  Drop                     24   | 1   14  .   4   5   
  Fire                     62   | 10  25  .   .   27  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  119 | -11/Scrapyard | Entered Materials
  227 | -10/Materials | Central database locked down
  314 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 13)
  607 | -10/Materials | Discovered new exit (range 8)
  956 | -10/Materials | Discovered new exit (range 13)
  995 | -10/Materials | Repaired Lgt. Cannon
 1071 | -10/Materials | Entered Mines
 1110 | -10/Mines     | Assembled infested the area
 1139 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1139 | -10/Mines     | Discovered new exit (range 5)
 1144 | -10/Mines     | Entered Exiles
 1176 | -10/Exiles    | Met 8R-AWN
 1196 | -10/Exiles    | Met EX-HEX
 1237 | -10/Exiles    | Met EX-BIN
 1251 | -10/Exiles    | Aligned with FarCom system
 1252 | -10/Exiles    | Given EX-Vault access code
 1281 | -10/Exiles    | Opened EX-Vault
 1293 | -10/Exiles    | Found Flying Fortress v7
 1318 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1354 | -10/Exiles    | Met EX-DEC
 1359 | -10/Exiles    | Learned location of Zion (-7)
 1424 | -10/Exiles    | Discovered new exit (range 11)
 1436 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1436 | -10/Exiles    | Entered Mines
 1511 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1737 | -9/Mines      | Build established: Skirmisher
 1771 | -9/Mines      | Core integrity fell below 50%
 1777 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01654_ K-01 Serf cleans the Core Extractor.
01670_ YI-UF0 mumbles something.
01670_ K-01 Serf cleans the Core Extractor. <x6>
01692_ K-01 Serf collects debris. <x2>
01715_ K-01 Serf cleans the Core Extractor. <x6>
01740_ YI-UF0 mumbles something.
01762_ YI-UF0: "KAPOW!"
01763_ YI-UF0: "Whaaaaaaaa!"
01764_ R-06 Scavenger destroyed.
01764_ Core Extractor disabled. <x4>
01766_ YI-UF0: "BAROOM!"
01766_ G-34 Mercenary destroyed.
01768_ YI-UF0: "BADABOOM!"
01768_ R-06 Scavenger destroyed.
01770_ Lgt. Cannon destroyed.
01772_ Lgt. Treads destroyed.
01772_ K-01 Serf collects debris.
01775_ The unstable cave ceiling collapses.
01776_ Assault Rifle destroyed.
01776_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????  #?????????????????????????????? |
| ???????????????     ?????????????????????????????? |
| ??????????????       ????????????????????????????? |
| ??????????????       #???????????????????????????? |
| ?????????????         ##?????????????????????????? |
| ?????????????#    [     ######???????????????????? |
| ?????????????#   %!          ##??????????????????? |
| ?????????????#                #??????????????????? |
| ?????????????#     k          #??????????????????? |
| ??????????????                #??????????????????? |
| ????????????????#            ##??????????????????? |
| ???????????????????        g  ####### #??????????? |
| ?????????????????????#                   #???????? |
| ?????????????????????#   @    #####??????????????? |
| ????????????????????#         #??????????????????? |
| ????????????????????##        #??????????????????? |
| ???????????????????###       ########????????????? |
| ???????????????????#                  #??????????? |
| ???????????????????#     = "" """ """????????????? |
| ???????????????????#     =  " """ """????????????? |
| ???????????????????      % "" """ """ #??????????? |
| ??????????????????#       [           #??????????? |
| ??????????????????#   "  =  " """ """ #??????????? |
| ??????????????????#    "" " " """ """????????????? |
| ??????????????????##   "" """ """ """ #??????????? |
| ???????????????????#                  #??????????? |
| ???????????????????#  """ """ """ """ #??????????? |
| ???????????????????#  """ """ """ """????????????? |
| ???????????????????#  """ """ """ """ #??????????? |
| ???????????????????#                  #??????????? |
| ???????????????????####### ############??????????? |
| ?????????????????????????# #???????####??????????? |
| ?????????????????????????# #???#####! ######?????? |
| ?????????????????????????# #???#%  =!  =!] #?????? |
| ?????????????????????????# ##### ##**| ##     #??? |
| ???????????????????????### #  ## ## %=*#???   #??? |
| ??????????????????????##       # ##%% !#????? #??? |
| ??????????????????????#           ## %##?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                41
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableCatalystTube
  Manual?         0
Play Time         00:22:15
  Cumulative      26.2 hours
  Start           2024.06.06 @ 17:52:23
  End             2024.06.06 @ 18:14:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           1
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c39dacf2-6742-48b2-9f53-4301d8443357