Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 21:56:00 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1052) 1052 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 2839 Bonus ------- High Alert Combat Kills 27 Friendly Fire -40 Cogmind --------- Core Integrity 350/400 Matter 247/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Salvage Targeting Computer Salvage Targeting Computer > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Medium Storage Unit Seismic Detector ECM Suite Hacking Suite Autogun Autogun Autogun Autogun Improved Light Cannon Improved Light Cannon Grenade Launcher Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Sensor Drone Bay > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Light Treads Light Treads Medium Storage Unit Seismic Detector Autogun Autogun Improved Light Cannon Improved Light Cannon Improved Light Cannon Datajack [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Salvage Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Salvage Targeting Computer Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 59 | 7 11 5 32 4 . Power 5 | 1 1 . 2 1 . Engine 5 | 1 1 . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 1 1 6 . . Treads 10 | 2 1 1 6 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 3 2 2 . . Device 4 | 1 1 2 . . . Storage 3 | 1 2 . . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 35 | 2 6 2 22 3 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 1 2 2 8 . . Ballistic Cannon 16 | . 3 . 11 2 . Launcher 4 | . . . 3 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 3 | . 1 . 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 1 | . 1 . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 100 98 100 100 Engine 12 | . 14 14 10 11 11 Treads 31 | . 28 28 32 33 33 Device 5 | . 12 14 . . . Storage 12 | . 14 14 11 11 11 Processor 13 | . . . 20 22 22 Ballistic Gun 8 | . 5 18 8 . . Ballistic Cannon 14 | . 20 9 13 21 22 Peak Build Rating 17 | 7 10 17 15 16 16 Average Rating 12 | 5 9 10 14 15 16 On Entrance 9 | . 7 10 10 15 16 Naked Turns . | . . . . . . Heaviest Build 35 | 14 34 34 35 35 35 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 Most Carried 15 | 3 10 11 15 15 15 Average Carried 11 | 1 8 10 12 14 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 10 10 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 1767 | 213 256 375 896 27 . Remotely . | . . . . . . Salvage Created 1362 | 17 259 189 861 36 . Parts 102 | 3 23 11 63 2 . Haulers Intercepted 4 | . 1 . 3 . . Recyclers Shooed 3 | . 1 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 39 | . 7 9 20 3 . Guns 7 | . 2 4 1 . . Cannons 22 | . 5 5 12 . . AOE 10 | . . . 7 3 . Classes Destroyed 13 | 1 6 2 3 1 . Worker 3 | . 1 . 2 . . Builder 3 | . 1 . 2 . . Tunneler 1 | 1 . . . . . Hauler 4 | . 1 . 3 . . Recycler 3 | . . 1 2 . . Operator 3 | . 1 . 2 . . Watcher 3 | . . . 3 . . Swarmer 17 | . 3 3 8 3 . Grunt 12 | . 4 2 6 . . Brawler 1 | . . . 1 . . Sentry 5 | . . . 5 . . Zionite 1 | . . . . 1 . Assembled 4 | . . 4 . . . Best Kill Streak 7 | 1 7 3 5 3 . Combat Bots Only 4 | . 4 3 3 3 . Max Kills in Single Turn 3 | 1 2 2 3 2 . Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 163 | . 39 29 90 5 . Missed 49 | . 11 6 31 1 . Damage Taken 1310 | . 293 315 630 72 . Core 113 | . 54 9 50 . . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 118 | . . . 118 . . Core Remaining (%) 87 | 100 . 74 . . . Volleys Fired 130 | 3 27 25 71 4 . Largest 2 | 2 2 2 2 1 . Hottest 78 | 70 78 78 78 30 . Shots Fired 246 | 6 54 50 132 4 . Gun 80 | 6 24 22 28 . . Cannon 152 | . 30 28 94 . . Launcher 14 | . . . 10 4 . Special . | . . . . . . Kinetic 229 | 3 54 50 122 . . Thermal 3 | 3 . . . . . Explosive 14 | . . . 10 4 . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 5 11 8 8 . . Robot Miss Streak 5 | . 5 5 4 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 121 | 5 30 23 63 . . Core Hits 69 | 1 14 12 37 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 1 1 . . Blast 4 | . 2 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3134 | 52 591 443 1855 193 . Guns 661 | 52 248 158 203 . . Cannons 1805 | . 343 285 1177 . . Explosions 664 | . . . 471 193 . Melee . | . . . . . . Ramming 4 | . . . 4 . . Kinetic 2428 | 14 591 443 1380 . . Thermal 38 | 38 . . . . . Explosive 664 | . . . 471 193 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . 2 . 2 6 . Projectiles 3 | . 2 . 1 . . Explosions 7 | . . . 1 6 . Melee . | . . . . . . Knockbacks 17 | . 4 3 10 . . Impact . | . . . . . . Kinetic 16 | . 4 2 10 . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 49 | . . . 9 40 . Shots 2 | . . . 1 1 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 138 | 70 66 138 90 . . Average Temperature 28 | 40 25 38 23 . . Received Heat Transfer 309 | . 93 48 168 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 111 | 111 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 486 | 5 250 158 486 293 . Initial 189 | . 3 19 7 189 . Average 130 | 2 142 62 149 204 . Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 75 | 100 60 100 63 84 . Level 1 20 | . 39 . 27 15 . Level 2 4 | . . . 9 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 12 9 36 2 . Peak Tracking Total 4 | . 4 3 4 2 . Tactical Retreats 5 | . 1 . 4 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts 1 | . 1 . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 4 | . 1 . 3 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 9 | . 1 1 7 . . Terminals 6 | . 1 . 5 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 3 1 22 . . Successful 9 | . . 1 8 . . Failed 17 | . 3 . 14 . . Catastrophic 5 | . 1 . 4 . . Database Lockouts . | . . . . . . Manual 19 | . 3 . 16 . . Terminals 17 | . 3 . 14 . . Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 2 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . 2 . . Terminals 2 | . . . 2 . . Assimilate 1 | . . . 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 7 . . Full Trace Events 4 | . 1 . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 54 | . . . . 54 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders 1 | . . 1 . . . RETURN 1 | . . 1 . . . Ally Attacks 4 | . . . . 4 . Total Damage 18 | . . . . 18 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches 1 | . . 1 . . . Drone Recoveries 1 | . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 3271 | 99 469 705 1407 391 200 Spaces Moved 1595 | 49 212 359 633 217 125 Core 2 | 2 . . . . . Treads 1593 | 47 212 359 633 217 125 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 155 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 37 69 57 48 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 8 | . . . 8 . . Terrain Destroyed 72 | . 2 4 31 35 . Melee . | . . . . . . Projectile 9 | . 2 4 3 . . AOE 63 | . . . 28 35 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 2076 | 67 293 443 890 258 125 Wait 234 | . 22 51 133 28 . Move 1590 | 48 211 358 632 216 125 Hop . | . . . . . . Pick Up 40 | 9 12 2 15 2 . Fast Attach 2 | . 2 . . . . Attach 13 | 7 . 1 5 . . Detach 2 | . 1 . 1 . . Swap 44 | . 9 4 27 4 . Drop 19 | . 8 2 5 4 . Fire 130 | 3 27 25 71 4 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . 1 . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 5) 456 | -10/Materials | Discovered new exit (range 6) 569 | -10/Materials | Entered Mines 656 | -10/Mines | Learned 4 Materials zone layouts 676 | -10/Mines | Assembled infested the area 927 | -10/Mines | Found the Drone Emporium 937 | -10/Mines | Found Prototype Device 938 | -10/Mines | Identified Sensor Drone Bay 1263 | -10/Mines | Discovered new exit (range 9) 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1275 | -9/Materials | Identified exit to Mines 1275 | -9/Materials | Identified exit to Materials 1884 | -9/Materials | Repaired Lgt. Treads 2439 | -9/Materials | Discovered exit to Materials (range 10) 2681 | -9/Materials | Entered Mines 2749 | -9/Mines | Met a Derelict bent on vengeance 2893 | -9/Mines | Learned Materials terminal intel 2920 | -9/Mines | Discovered exit to Materials (range 8) 3066 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3066 | -9/Mines | Discovered new exit (range 5) 3072 | -9/Mines | Entered Exiles 3072 | -9/Exiles | Found Exiles lab abandoned 3072 | -9/Exiles | Accompanied by 1 ally 3102 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3272 | -9/Exiles | Self-destructed Last Messages --------------- 03012_ S-10 Pest destroyed. 03016_ Destroyed Lgt. Ion Engine. 03016_ Flight Unit melted. 03016_ S-10 Pest destroyed. 03016_ RF-60P(z) destroyed. 03022_ U-05 Engineer builds a Wall. 03026_ U-05 Engineer lays Concrete. 03027_ U-05 Engineer builds a Wall. 03030_ Acquired 7 matter. 03032_ U-05 Engineer builds a Wall. 03033_ The unstable cave ceiling collapses. 03036_ U-05 Engineer lays Concrete. 03037_ U-05 Engineer builds a Wall. 03040_ U-05 Engineer lays Concrete. 03066_ "No threat detected, you may enter." 03066_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03102_ 72-J9F(g): "This place seems safe enough for now, thank you." 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""## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeTerrabombAutogun Manual? 0 Play Time 00:24:37 Cumulative 33.3 hours Start 2025.02.18 @ 21:29:49 End 2025.02.18 @ 21:56:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fa08200-7037-40b3-ad76-43531db5f55c