Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.11 @ 18:51:13 Player: JAM Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (978) 978 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2678 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 400/400 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Matter Pod Improved Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Compact Wheel Makeshift ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Improved Targeting Computer > --- WEAPON ----------- Small Laser Small Laser Shotgun > --- INVENTORY -------- Reinforced Ion Engine Light Treads Wheel Compact Wheel Heat Sink Makeshift ECM Suite Mobile Refinery Mk. CCLXVII Small Laser [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Small Storage Unit Processor Improved Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 27 | 6 2 11 2 2 4 Power 5 | 1 . 2 1 . 1 Engine 5 | 1 . 2 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 3 . 2 . Treads 3 | . . 3 . . . Leg 4 | 2 . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 2 . . 1 Device 1 | . . . . . 1 Storage 2 | 1 . 1 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 1 4 1 . 2 Energy Gun 6 | 1 . 2 1 . 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 21 | . . 8 4 . 9 Power 4 | . . 2 1 . 1 Propulsion 5 | . . 2 1 . 2 Utility 2 | . . 1 . . 1 Weapon 10 | . . 3 2 . 5 Highest Loss Streak 9 | . . 6 4 . 9 To Critical Strikes 1 | . . . . . 1 Average Backups 7 | 3 7 7 6 7 5 Power 1 | . 1 . 1 1 . Propulsion 3 | 2 4 4 3 2 2 Utility 1 | . . . 1 2 2 Weapon 1 | . 1 . 1 1 . Tool/Special . | . . . . . . Unused Backups 5 | . 1 . . . 4 Power 1 | . 1 . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 91 93 96 90 63 Engine 11 | . 14 11 10 11 9 Treads 7 | . . 4 20 8 . Leg 11 | . 28 17 . 5 7 Storage 17 | . 14 11 22 22 15 Processor 12 | . 6 17 11 11 11 Energy Gun 17 | . 12 13 21 22 12 Energy Cannon 1 | . . 6 . . . Ballistic Gun 10 | . 14 9 11 11 1 Peak Build Rating 15 | 6 8 13 11 15 15 Average Rating 10 | 4 6 11 10 11 10 On Entrance 8 | . 6 8 11 10 15 Avg Prop Armor Cover (%) 14 | . . 14 . . . Naked Turns . | . . . . . . Heaviest Build 18 | 12 14 18 18 17 17 Greatest Support 40 | 20 20 40 40 30 3 Greatest Overweight (x) 5 | 1 . 4 . 1 5 Average Overweight (x) . | . . . . . 5 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 5 Most Carried 8 | 6 8 8 7 8 8 Average Carried 7 | 3 7 7 6 7 4 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 6 6 8 3 Class Distribution -------------------- 73% | Gunner 23% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 817 | 252 42 254 165 104 . Remotely . | . . . . . . Salvage Created 1109 | . 190 605 250 . 64 Parts 69 | . 20 31 13 . 5 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 4 14 6 . 1 Guns 17 | . 4 7 5 . 1 Cannons 6 | . . 6 . . . AOE 2 | . . 1 1 . . Classes Destroyed 10 | . 3 5 1 . 1 Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Hauler 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 3 | . 1 2 . . . Swarmer 3 | . . 3 . . . Grunt 18 | . 4 8 6 . . Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 4 3 3 . 1 Combat Bots Only 3 | . 3 3 3 . 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 202 | . 16 97 37 . 52 Missed 38 | . 3 24 4 . 7 Hits 164 | . 13 73 33 . 45 Melee 3 | . . 3 . . . Projectile 161 | . 13 70 33 . 45 Critical Strikes 3 | . . 2 . . 1 Damage Taken 2254 | . 140 860 408 . 846 Core 466 | . 56 133 12 . 265 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 101 | . 25 50 20 . 6 Largest 3 | . 2 3 3 . 3 Hottest 138 | . 60 138 103 . 125 Shots Fired 249 | . 50 126 58 . 15 Gun 212 | . 50 89 58 . 15 Cannon 30 | . . 30 . . . Launcher 7 | . . 7 . . . Special . | . . . . . . Kinetic 83 | . 25 37 20 . 1 Thermal 135 | . 25 68 32 . 10 Explosive 7 | . . 7 . . . Electromagnetic 24 | . . 14 6 . 4 Robot Hit Streak 15 | . 9 10 8 . 15 Robot Miss Streak 8 | . 2 4 8 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 155 | . 33 72 37 . 13 Core Hits 70 | . 14 30 16 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2101 | . 330 1074 513 . 184 Guns 1556 | . 330 573 474 . 179 Cannons 369 | . . 369 . . . Explosions 165 | . . 128 37 . . Melee . | . . . . . . Ramming 11 | . . 4 2 . 5 Kinetic 561 | . 140 191 212 . 18 Thermal 1153 | . 190 636 239 . 88 Explosive 128 | . . 128 . . . Electromagnetic 248 | . . 115 60 . 73 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 9 9 9 . Average Corruption 8 | . . 8 9 9 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . 8 9 3 . Message Errors 7 | . . 4 2 1 . Matter Fused 4 | . . . 4 . . Heat Flow Errors 5 | . . 2 2 1 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Alerts 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . 10 . . . Projectiles 10 | . . 10 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . 1 . . . Shots . | . . . . . . Rammed 11 | . . 1 1 . 9 Targets Rammed 13 | . . 2 2 . 9 Kicked 1 | . . 1 . . . Crushed 1 | . . . 1 . . Highest Temperature 377 | . 70 377 277 109 117 Average Temperature 102 | . 23 130 105 64 49 Received Heat Transfer 660 | . 78 354 228 . . Effects 8 | . . 8 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2341 | . 425 1266 450 . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 160 | . 57 160 147 . . Initial 55 | . . 13 55 . . Average 50 | . 20 54 95 . . Influence Increases 831 | . 127 482 192 . 30 Destroy 0b10 Robot/C 500 | . 80 280 120 . 20 Destroy 0b10 Robot/NC 35 | . 10 20 5 . . Destroy Leader 138 | . 22 76 30 . 10 Successful Hack 1 | . . 1 . . . Disable Machine 30 | . . 15 15 . . Destroy Structure 37 | . . 30 7 . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 75 | . . 60 15 . . Influence Decreases 831 | . 95 370 239 97 30 Entered New Map 205 | . . 19 89 97 . Time Decay 433 | . 95 228 110 . . Lost Part 150 | . . 80 40 . 30 Purge Threat 43 | . . 43 . . . Squads Dispatched 5 | . 2 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 13 25 7 . 2 Peak Tracking Total 5 | . 3 5 3 . 2 Tactical Retreats 3 | . . 2 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . . 3 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . 9 . . . Successful 6 | . . 6 . . . Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . 1 . 3 . Terminals 7 | . . 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Record 2 | . . 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 533 | . 133 400 . . . Optics 533 | . 133 400 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2077 | 77 303 537 229 870 61 Spaces Moved 1113 | 47 129 269 96 569 3 Core 8 | 2 . 3 . . 3 Treads 554 | . . 45 96 413 . Legs 551 | 45 129 221 . 156 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 130 300 Average Speed 142 | 133 120 128 160 151 300 Slowest Speed 300 | 190 120 250 160 190 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 28 38 28 72 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . 30 8 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 38 | . . 30 8 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1381 | 58 231 366 125 575 26 Wait 106 | . 72 27 3 . 4 Move 1108 | 46 128 268 95 568 3 Hop . | . . . . . . Pick Up 20 | 6 3 5 2 4 . Fast Attach 11 | 6 1 3 1 . . Attach 14 | . . 7 2 1 4 Detach . | . . . . . . Swap 5 | . 1 3 . 1 . Drop 3 | . 1 1 . 1 . Fire 101 | . 25 50 20 . 6 Melee . | . . . . . . Ram 10 | . . 1 . . 9 Kick 1 | . . 1 . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 4) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 758 | -9/Materials | Build established: Gunner 844 | -9/Materials | Lost 6 parts (1p2n1u2w) 891 | -9/Materials | Discovered new exit (range 11) 918 | -9/Materials | Entered Mines 1077 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1147 | -9/Mines | Entered Zion 1153 | -7/Zion | Lost 4 parts (1p1n2w) 1200 | -7/Zion | System corruption cleaned by Quarantine Array 1280 | -7/Zion | Learned location of Storage (-7) 1316 | -7/Zion | Found Prototype Device 1365 | -7/Zion | Learned location of Armory (-3) 1433 | -7/Zion | Received a hallucinogenic algorithm 1434 | -7/Zion | Ran a hallucination algorithm 1434 | -7/Zion | Ran a hallucination algorithm 1444 | -7/Zion | Ran a hallucination algorithm 1998 | -7/Zion | Discovered new exit (range 15) 2017 | -7/Zion | Entered Proximity Caves 2031 | -6/Proximity Caves | Core integrity fell below 50% 2042 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 2064 | -6/Proximity Caves | Core integrity fell below 20% 2074 | -6/Proximity Caves | Lost 9 parts (1p2n1u5w) 2078 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02049_ Slammed into H-66 Slayer. 02053_ H-66 Slayer misfires. 02053_ Slug penetrates Wall. 02055_ Slammed into H-66 Slayer. 02056_ H-66 Slayer misfires. 02056_ Slug penetrates Wall. 02058_ Slammed into H-66 Slayer. 02060_ Penetrated by Slug. 02061_ Slammed into H-66 Slayer. 02063_ Slug penetrates Wall. 02063_ Penetrated by Slug. 02064_ Slammed into H-66 Slayer. 02064_ Destabilizing: Core damaged (-16). 02066_ Slug penetrates Wall. 02066_ Penetrated by Slug. 02067_ Slammed into H-66 Slayer. 02069_ Penetrated by Slug. 02070_ Slammed into H-66 Slayer. 02073_ H-66 Slayer misfires. 02073_ Slammed into H-66 Slayer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ????????????????????????### ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????## ##????????????????????? | | ???????????????????????## ##???????????????????? | | ?????????????# ###### @ ! ##??????????????????? | | ???????????????# %h %##?????????????????? | | ???????????????######### % #?????????????????? | | ???????????????????????##%% ##?????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- IFF Parser | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed RingLargeCyclogen Manual? 0 Play Time 00:32:28 Cumulative 8.0 hours Start 2026.02.26 @ 17:28:56 End 2026.05.11 @ 18:51:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2df91e52-3ed7-4beb-8543-80e45c5966d2