Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.13 @ 02:22:41 Player: ok-primus Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (4653) 4653 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 10370 Bonus ------- High Alert Combat Kills 392 Follower Combat Kills 474 Friendly Fire -39 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 97/100 System Corruption 3% Temperature Cool (2) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Medium Treads > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Lightning Gun Tesla Rifle Tesla Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Focal Shield > --- WEAPON ----------- Tesla Rifle Coil Gun Coil Gun Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Improved Heat Sink Powered Armor Focal Shield Improved Shield Generator Shock Rifle Improved Lightning Gun Tesla Rifle Tesla Rifle Gauss Rifle Coil Gun Magnetic Acceleration Cannon Proton Missile Launcher Proton Missile Launcher Heavy Mace [Rating: 84] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . . 1 1 1 Utility 5 | . . . . . 2 1 1 1 Weapon 2 | . . . 2 . . . . . Parts Attached 131 | 8 2 4 6 4 22 29 26 30 Power 7 | 1 1 . 1 . 1 1 . 2 Engine 5 | 1 1 . 1 . 1 . . 1 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . 1 . . Propulsion 28 | 2 . . 2 2 . 5 6 11 Treads 23 | 2 . . 2 2 . 5 6 6 Leg 1 | . . . . . . . . 1 Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 3 1 1 . 2 8 7 6 5 Device 16 | 2 1 . . . 3 5 2 3 Storage 6 | 1 . 1 . 2 1 . . 1 Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 10 | . . . . . 4 2 3 1 Artifact . | . . . . . . . . . Weapon 63 | 2 . 3 3 . 13 16 14 12 Energy Gun 24 | 1 . . . . 3 9 9 2 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 24 | 1 . 2 2 . 6 6 1 6 Ballistic Cannon 3 | . . . 1 . . . 1 1 Launcher 10 | . . . . . 3 1 3 3 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . Parts Lost 52 | . . . . . 8 9 9 26 Power 2 | . . . . . . . . 2 Propulsion 16 | . . . . . . 1 4 11 Utility 14 | . . . . . 3 4 3 4 Weapon 20 | . . . . . 5 4 2 9 Highest Loss Streak 13 | . . . . . 5 3 4 13 Average Slot Usage (%) 96 | . 100 100 99 100 98 99 98 72 Engine 4 | . 14 14 11 11 9 . . 1 Reactor 3 | . . . . . . 6 6 2 Treads 22 | . 28 28 21 22 18 22 25 14 Device 13 | . 14 14 11 11 9 15 13 16 Storage 13 | . 14 14 11 11 18 15 13 8 Protection 4 | . . . . . 7 6 10 . Energy Gun 9 | . 14 2 . . 4 15 14 3 Ballistic Gun 17 | . 14 25 41 44 25 13 7 8 Naked Turns 121 | . . . . . . . . 121 Heaviest Build 111 | 11 13 25 30 46 96 104 111 108 Greatest Support 146 | 40 40 40 40 40 40 76 104 146 Greatest Overweight (x) 33 | 3 . . 1 1 2 2 1 33 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 20 | 6 6 10 10 12 20 20 20 20 Average Capacity 16 | 5 6 9 10 11 20 20 20 17 Most Carried 20 | 6 6 10 10 12 20 20 20 20 Average Carried 15 | 4 5 9 9 10 14 19 18 14 Final Capacity 20 | 6 6 10 10 12 20 20 20 4 Final Carried 20 | 6 5 10 9 12 20 19 16 4 Class Distribution -------------------- 38% | Hauler-Tank 19% | Mutant 14% | Scavenger-Gunner 9% | Scavenger-Tank 5% | Hauler-Gunner 4% | Commander-Gunner 3% | Hauler-Skirmisher 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Commander-Gunner | -9/Storage Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Matter Collected 3191 | 284 30 56 128 160 437 518 729 849 Remotely 30 | 30 . . . . . . . . Salvage Created 5515 | 115 157 143 116 190 913 1218 1394 1269 Parts 293 | 6 11 11 9 11 40 79 72 54 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 10 | . . 1 1 . 2 1 3 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 85 | . 3 3 5 3 13 17 24 17 Guns 46 | . 3 3 5 3 6 13 5 8 Cannons 10 | . . . . . 1 . 3 6 AOE 27 | . . . . . 5 4 15 3 Classes Destroyed 15 | 2 2 1 1 1 1 5 2 . Worker 9 | . . . . . . 3 4 2 Builder 11 | . . . . . 2 3 4 2 Tunneler 4 | 1 . 1 . . . 1 . 1 Hauler 1 | . . . . . . . 1 . Recycler 11 | 1 . 1 . . 2 2 3 2 Mechanic 3 | . . . . 1 . . 1 1 Operator 3 | . 1 . . . . 1 1 . Watcher 3 | . . . . . . 1 1 1 Swarmer 14 | . . 2 4 . . 1 3 4 Grunt 40 | . 3 1 . 1 10 5 13 7 Brawler 6 | . . . . . . 3 2 1 Duelist 4 | . . . . . . . 2 2 Sentry 7 | . . . 1 2 3 1 . . Hunter 5 | . . . . . . 3 1 1 Programmer 9 | . . . . . . 4 3 2 Best Kill Streak 12 | 2 2 2 4 1 5 6 12 6 Combat Bots Only 9 | . 2 2 4 1 4 3 9 4 Max Kills in Single Turn 3 | 1 1 1 2 1 3 3 3 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . . 2 2 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Damage Taken 9581 | 6 167 289 217 260 1160 1808 1721 3953 Core 1685 | . 39 66 38 . 90 232 152 1068 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 . 58 . 90 83 66 82 . Volleys Fired 262 | 4 13 24 8 20 41 41 52 59 Largest 4 | 2 2 2 4 4 4 4 4 4 Hottest 226 | 60 60 100 83 83 169 203 226 182 Shots Fired 724 | 8 26 46 32 80 104 159 121 148 Gun 616 | 8 26 44 32 80 86 157 91 92 Cannon 57 | . . . . . 5 . 7 45 Launcher 49 | . . . . . 13 2 23 11 Special 2 | . . 2 . . . . . . Kinetic 470 | 4 13 38 32 80 70 72 48 113 Thermal 53 | . . 2 . . 21 24 6 . Explosive 23 | . . . . . . . 23 . Electromagnetic 178 | 4 13 6 . . 13 63 44 35 Robot Hit Streak 23 | 5 8 9 9 7 11 18 20 23 Robot Miss Streak 7 | 1 2 3 1 3 4 7 3 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 6 | . 1 . 1 . . 3 1 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . Shots Hit Robots 507 | 5 17 31 22 43 70 118 94 107 Core Hits 298 | 3 9 11 8 12 34 78 83 60 Critical Hits 7 | . . 1 . 1 . . 1 4 Critical Kills 3 | . . . . 1 . . . 2 Critical Parts Destroyed 4 | . . 1 . . . . 1 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13978 | 90 236 232 185 434 1548 2702 4872 3679 Guns 6352 | 54 192 211 182 430 803 1633 1265 1582 Cannons 1328 | . . . . . 35 . 143 1150 Explosions 6039 | 36 34 . . . 696 961 3430 882 Melee . | . . . . . . . . . Ramming 259 | . 10 21 3 4 14 108 34 65 Kinetic 5638 | 17 55 178 182 430 596 915 801 2464 Thermal 1622 | 36 34 . . . 268 658 404 222 Explosive 3542 | . . . . . . 393 3149 . Electromagnetic 2917 | 37 137 33 . . 670 628 484 928 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 2 4 8 2 Average Corruption 2 | . . . . . 1 1 2 2 Corruption Purged . | . . . . . . . . . Effects 39 | . . . . . 10 7 13 9 Message Errors 11 | . . . . . . 2 5 4 Matter Fused 3 | . . . . . . 1 2 . Heat Flow Errors 7 | . . . . . 3 1 1 2 Energy Discharges 4 | . . . . . 1 2 1 . Data Loss (minor) 5 | . . . . . 3 . 2 . Targeting Errors 7 | . . . . . 3 1 1 2 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 647 | . . . . . 8 129 420 90 Projectiles 46 | . . . . . . . . 46 Explosions 601 | . . . . . 8 129 420 44 Melee . | . . . . . . . . . Knockbacks 22 | . . 1 . 1 . . 2 18 Impact 3 | . . 1 . 1 . . 1 . Kinetic 19 | . . . . . . . 1 18 Secondary . | . . . . . . . . . Self-Inflicted Damage 1150 | 6 . . . . 28 681 395 40 Shots 23 | 1 . . . . 2 12 6 2 Rammed 37 | . 4 6 1 1 1 7 5 12 Targets Rammed 40 | . 4 7 1 1 1 8 6 12 Kicked . | . . . . . . . . . Crushed 3 | . . 1 . . . 1 1 . Highest Temperature 405 | 32 121 . 10 29 405 206 168 30 Average Temperature 77 | 17 61 . 7 11 153 54 60 30 Received Heat Transfer 2331 | . 93 114 57 84 522 138 351 972 Effects 7 | . . . . . 7 . . . Shutdowns 1 | . . . . . 1 . . . Interference 4 | . . . . . 4 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Fried 6 | . . . . . 3 1 1 1 Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 1 1 1 . Heat Transferred 2396 | 50 50 . . . 642 979 425 250 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 14 | 1 1 . . . 1 7 2 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Peak Influence 775 | 10 151 80 198 361 336 629 775 598 Average Influence 235 | 4 60 18 77 189 205 244 335 456 Maximum Alert Level 3 | . . . . 1 1 2 3 2 Low Security (%) 45 | 100 100 100 100 61 50 38 15 . Level 1 39 | . . . . 38 49 48 68 27 Level 2 13 | . . . . . . 12 8 72 Level 3 1 | . . . . . . . 7 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 2 . . 2 3 10 7 7 Investigation 10 | . 2 . . 2 1 3 2 . Extermination 7 | . . . . . . 4 2 1 Reinforcement 9 | . . . . . 2 1 2 4 Assault 5 | . . . . . . 2 1 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 2 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Distress Signals 4 | . . . 1 1 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 190 | . 8 6 15 21 24 29 39 48 Peak Tracking Total 10 | . 2 3 6 5 7 4 7 10 Tactical Retreats 19 | . . 3 1 1 4 . 1 9 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Traps Triggered 13 | . . . . . . 4 4 5 Indirectly 3 | . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Disabled 38 | . . . . . 2 23 13 . Max in Single Turn 5 | . . . . . 2 5 4 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Accessed 35 | . 4 . 4 10 1 8 6 2 Terminals 27 | . 4 . 2 9 1 5 4 2 Fabricators 3 | . . . . . . 2 1 . Repair Stations 2 | . . . . 1 . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 116 | . 14 . 26 28 4 21 20 3 Successful 70 | . 10 . 18 15 2 10 14 1 Failed 46 | . 4 . 8 13 2 11 6 2 Catastrophic 14 | . 1 . 1 4 1 4 2 1 Database Lockouts . | . . . . . . . . . Manual 37 | . 8 . 7 8 2 6 5 1 Terminals 80 | . 14 . 10 24 4 16 9 3 Fabricators 5 | . . . . . . 3 2 . Repair Stations 6 | . . . . 4 . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 25 | . . . 16 . . . 9 . Garrison Access . | . . . . . . . . . Terminal Hacks 39 | . 10 . 4 12 2 6 4 1 Record 4 | . . . 2 . 1 . 1 . Part Schematic 1 | . . . . 1 . . . . Prototype ID Bank 3 | . 1 . . 2 . . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 5 | . 1 . . 1 . 1 1 1 Repair Station Index 1 | . . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . . Locate Traps 6 | . 2 . . 1 1 2 . . Reprogram Traps 1 | . 1 . . . . . . . Security Status 1 | . . . . 1 . . . . Transport Status 1 | . . . . 1 . . . . Recall Investigation 2 | . 1 . . . . 1 . . Zone Layout 8 | . 2 . . 2 . 2 2 . Fabricator Hacks 4 | . . . . . . 2 2 . Load Schematic 1 | . . . . . . 1 . . Build 3 | . . . . . . 1 2 . Repair Station Hacks 5 | . . . . 3 . 2 . . Scan Component 3 | . . . . 2 . 1 . . Repair 2 | . . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 22 | . . . 14 . . . 8 . Insert Component 11 | . . . 7 . . . 4 . Analyze 11 | . . . 7 . . . 4 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . Used 1 | . 1 . . . . . . . Hacking Detections 32 | . 4 . 4 9 1 6 6 2 Full Trace Events 11 | . 2 . 1 3 1 3 1 . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . 7 1 . . 3 . Parts Built 2 | . . . . . . . 2 . Matter 570 | . . . . . . 146 424 . Time 179 | . . . . . . 73 106 . Total Part Build Rating 12 | . . . . . . . 12 . Parts Repaired 2 | . . . . 1 . 1 . . Time 82 | . . . . 38 . 44 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 10 | . . . 7 . . . 3 . Part Schematics Acquired 10 | . . . 7 . . . 3 . Parts Damaged 2 | . . . 1 . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total Allies 18 | . . 1 . 10 . 3 1 3 Largest Group 10 | . . 1 1 10 . 3 1 3 Highest-Rated Group 93 | . . 31 31 88 . 93 32 93 Highest-Rated Ally 32 | . . 31 31 16 . 31 32 31 Total Orders . | . . . . . . . . . Ally Attacks 112 | . . . 3 76 . 25 2 6 Total Damage 1433 | . . . 43 785 . 407 113 85 Kills 18 | . . . 1 13 . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Turns Passed 8414 | 88 451 875 405 697 692 2442 1846 918 Spaces Moved 3984 | 40 217 489 168 308 203 1128 869 562 Core 276 | 15 . . . . . . . 261 Treads 3695 | 25 217 489 168 308 203 1128 869 288 Legs 1 | . . . . . . . . 1 Wheels 12 | . . . . . . . . 12 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 190 183 160 50 Average Speed 170 | 143 160 160 169 182 209 186 179 121 Slowest Speed 1700 | 200 160 160 190 190 210 210 183 1700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 47 100 18 55 17 38 26 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . . Unknown Exits Taken 5 | 1 . 1 . . 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 10 | . . 2 . . . . 8 . Terrain Destroyed 322 | 3 4 2 . . 2 106 182 23 Melee . | . . . . . . . . . Projectile 22 | . . 2 . . . . 5 15 AOE 300 | 3 4 . . . 2 106 177 8 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total 5076 | 60 298 535 281 404 390 1376 1052 680 Wait 493 | . 51 3 80 59 99 128 71 2 Move 3976 | 39 216 488 167 307 202 1127 868 562 Hop . | . . . . . . . . . Pick Up 97 | 8 5 6 8 8 18 25 13 6 Fast Attach 28 | 6 1 1 2 . 3 1 5 9 Attach 48 | 1 . . 2 2 9 11 10 13 Detach 9 | . . . 2 . 2 . 1 4 Swap 55 | 1 1 3 2 2 10 17 11 8 Drop 60 | 1 7 3 9 5 5 18 7 5 Fire 262 | 4 13 24 8 20 41 41 52 59 Melee . | . . . . . . . . . Ram 10 | . . . . . . . . 10 Kick . | . . . . . . . . . Crush 30 | . 4 7 1 1 1 8 6 2 Escape Stasis . | . . . . . . . . . Rewire 8 | . . . . . . . 8 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x2 / Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 336 | -10/Materials | Identified exit to Mines 421 | -10/Materials | Discovered new exit (range 18) 540 | -10/Materials | Entered Mines 615 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 893 | -10/Mines | Learned location of 2 exits from Materials 1069 | -10/Mines | Discovered new exit (range 16) 1366 | -10/Mines | Received a Mining Laser from a helpful Derelict 1374 | -10/Mines | Discovered new exit (range 4) 1415 | -10/Mines | Entered Materials 1415 | -9/Materials | Accompanied by 1 ally 1415 | -9/Materials | Evolved 2 slots: Weapon x2 1416 | -9/Materials | Identified exit to Materials 1542 | -9/Materials | Identified exit to Mines 1542 | -9/Materials | Identified exit to Storage 1776 | -9/Materials | Build established: Scavenger-Gunner 1820 | -9/Materials | Entered Storage 1944 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2038 | -9/Storage | Repaired Arm. Treads 2250 | -9/Storage | Build established: Commander-Gunner 2517 | -9/Storage | Entered Materials 2517 | -8/Materials | Evolved 2 slots: Utility x2 2973 | -8/Materials | Lost 5 parts (3u2w) 3038 | -8/Materials | Discovered new exit (range 9) 3209 | -8/Materials | Entered Factory 3209 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3560 | -7/Factory | Repaired Imp. Deuterium Engine 3703 | -7/Factory | Build established: Hauler-Tank 4112 | -7/Factory | Lost 3 parts (1n2u) 4693 | -7/Factory | Allied Derelicts emerged from ambush trap array 5609 | -7/Factory | First assault squad dispatched 5622 | -7/Factory | Discovered new exit (range 16) 5651 | -7/Factory | Entered another Factory area 5651 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5790 | -6/Factory | Fabricated Tesla Rifle (x1) 5847 | -6/Factory | Fabricated Tesla Rifle (x1) 6386 | -6/Factory | Found Unknown Protection 6604 | -6/Factory | Identified Powered Armor 6872 | -6/Factory | Build established: Scavenger-Tank 7253 | -6/Factory | Destroyed 9 combat bots 7401 | -6/Factory | First assault squad dispatched 7467 | -6/Factory | Discovered new exit (range 10) 7497 | -6/Factory | Entered another Factory area 7497 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7498 | -5/Factory | Lost 4 parts (2n2w) 7797 | -5/Factory | First assault squad dispatched 7927 | -5/Factory | Build established: Hauler-Gunner 8041 | -5/Factory | Lost 10 parts (1p5n1u3w) 8251 | -5/Factory | Core integrity fell below 50% 8279 | -5/Factory | Lost 13 parts (5n3u5w) 8285 | -5/Factory | Core integrity fell below 20% 8300 | -5/Factory | Allied Derelicts emerged from ambush trap array 8415 | -5/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 08300_ GJ-H2D(g) emerges from a hatch in the floor. 08302_ N1-FYR(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 08329_ Acquired Mic. Nuclear Core. 08351_ Slug penetrates Wall. 08365_ Penetrated by Slug. 08365_ Slug penetrates Wall. 08369_ Mic. Nuclear Core destroyed. 08377_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08380_ O-16 Technician sends out distress signal. 08388_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 08409_ Acquired Arm. Medium Treads. 08415_ Triggered Tesla Bomb Trap. 08415_ A bubble of electromagnetic force engulfs the area. 08415_ Recycling Unit disabled. 08415_ Imp. Recalibrator tumbles out of recycling unit. 08415_ Nuclear Reactor explodes. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????#############?????? | | ??????????????????# #?????? | | ??????????????????# !#?????? | | ??????????? ] ????# #?????? | | ?????????? ???# #?????? | | ?????????? ??+ #?????? | | ????????? ??# #?????? | | ????????? ?# " @ #?????? | | ????????? ##+####;######?????? | | ????????? #??????????? | | ????????? #??????????? | | ???????????"""" #??????????? | | ????????????""" #??????????? | | ????????????""" ###????????? | | ???????????"""" #????????? | | ???????????"""" +????????? | | ?????? """" #????????? | | ?????? ####+#????????? | | ?????? # #????????? | | ?????? + #????????? | | ?????? ##### # #????????? | | ??????? ##+##????# # #????????? | | ???????? ???????????# #? #????????? | | ????????????????????# #? #????????? | | ????????????????????# #??[ #????????? | | ????????????????????# #?? #????????? | | ????????????????????# #??? #????????? | | ????????????????????# #???##????????? | | ????????????????????# #????????#????? | | ????????????????????# #??????? #????? | | ????????????????????# ######## #????? | | ????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 550 Resistance: KI 25 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Mak. Axe | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Storage | Hacked Proton Missile Launcher | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x1 | -6/Factory | Preloaded Tesla Rifle | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Just Browsing Challenges ------------ None Game ------ Seed FortressReinforcedCapacitor Manual? 0 Play Time 01:59:13 Cumulative 21.3 hours Start 2020.05.12 @ 23:10:21 End 2020.05.13 @ 02:22:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d09d4a1-ea71-417c-a216-ca2ad4bf4f52