Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.16 @ 07:48:15 Player: Willow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (173) 865 Value Destroyed (6326) 6326 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1540) 1540 TOTAL SCORE: 11411 Bonus ------- High Alert Combat Kills 842 Follower Combat Kills 298 Entered Garrisons 400 Cogmind --------- Core Integrity 168/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON (2) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (20) --- Light Treads Improved Treads Armored Treads Advanced Treads Advanced Heat Sink High-capacity Matter Pod (200) Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Sensor Drone Bay (20/20) Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Improved Treads Armored Treads Advanced Treads Advanced Heat Sink High-capacity Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Sensor Drone Bay Heavy Ion Cannon Rocket Launcher [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 91 | 7 4 1 28 4 11 17 19 . Power 7 | 1 . 1 2 . . 2 1 . Engine 6 | 1 . 1 2 . . 1 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 30 | 2 . . 10 1 3 5 9 . Treads 30 | 2 . . 10 1 3 5 9 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 2 . 8 3 5 6 2 . Device 10 | 1 . . 2 1 3 2 1 . Storage 6 | 1 2 . 2 1 . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . . . 1 . . Protection 10 | . . . 3 1 2 3 1 . Artifact . | . . . . . . . . . Weapon 26 | 2 2 . 8 . 3 4 7 . Energy Gun 3 | 1 . . . . . 1 1 . Energy Cannon 9 | . . . 1 . 2 2 4 . Ballistic Gun 7 | 1 . . 2 . 1 1 2 . Ballistic Cannon 7 | . 2 . 5 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 . Parts Lost 28 | . . 1 7 . 4 9 7 . Power 4 | . . 1 1 . . 1 1 . Propulsion 11 | . . . 4 . 2 2 3 . Utility 6 | . . . . . 1 4 1 . Weapon 7 | . . . 2 . 1 2 2 . Highest Loss Streak 5 | . . 1 5 . 4 5 3 . To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 98 | . 100 100 96 100 99 97 96 . Engine 8 | . 14 14 10 11 9 3 6 . Core 1 | . . . . . . 4 2 . Treads 28 | . 28 28 31 33 26 26 26 . Device 8 | . 14 14 1 . 10 12 9 . Storage 10 | . 14 14 9 11 9 9 9 . Processor 8 | . . . 11 11 9 9 9 . Hackware 2 | . . . . . . 1 9 . Protection 9 | . . . 9 10 16 12 9 . Energy Gun 1 | . 2 . . . . . 3 . Energy Cannon 4 | . . . . . 9 12 4 . Ballistic Gun 2 | . 2 . . . 1 3 6 . Ballistic Cannon 11 | . 22 28 21 22 7 . . . Peak Build Rating 32 | 7 9 10 17 23 26 28 32 . Average Rating 19 | 5 8 9 15 16 23 25 28 . On Entrance 15 | . 7 9 9 16 17 24 25 31 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 12 52 52 64 59 74 65 73 . Greatest Support 66 | 40 40 40 63 60 60 60 66 . Greatest Overweight (x) 1 | . 1 1 1 . 1 1 1 . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 . Average Capacity 18 | 7 15 20 18 20 20 20 20 . Most Carried 20 | 1 5 7 20 20 20 20 20 . Average Carried 14 | . 3 6 13 19 18 18 18 . Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 1 5 6 20 20 19 18 15 15 Class Distribution -------------------- 50% | Scavenger-Mutant 39% | Mutant 5% | Commander-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 2965 | 279 179 121 1016 222 371 241 536 . Remotely . | . . . . . . . . . Salvage Created 5803 | 162 242 120 1100 66 866 1210 2037 . Parts 329 | 11 25 7 73 19 51 50 93 . Haulers Intercepted 8 | . 1 . 3 . 2 . 2 . Recyclers Shooed 2 | . . . 1 . . . 1 . Parts Field Recycled 8 | . . . 8 . . . . . Retrieved Matter 68 | . . . 68 . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 139 | . 12 6 29 7 21 29 35 . Guns 37 | . 3 . 1 . 5 6 22 . Cannons 99 | . 9 6 28 7 16 21 12 . Classes Destroyed 14 | 2 4 2 3 . . 2 1 . Worker 4 | . . 1 . 1 1 . 1 . Builder 2 | . . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 8 | . 1 . 3 . 2 . 2 . Recycler 5 | 1 . . 3 . . . 1 . Mechanic 1 | . . . . . . . 1 . Watcher 11 | . 3 . 5 . 1 . 2 . Swarmer 41 | . 9 3 6 7 4 7 5 . Grunt 54 | . 3 2 13 . 11 11 14 . Brawler 4 | . . . . . . 3 1 . Duelist 7 | . . . 1 . 1 1 4 . Sentry 29 | . . . 9 . 5 4 11 . Demolisher 1 | . . 1 . . . . . . Hunter 3 | . . . . . . 3 . . Best Kill Streak 8 | 4 5 4 7 4 4 4 8 . Combat Bots Only 7 | . 4 3 7 4 3 4 7 . Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 2 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 722 | . 46 28 160 19 105 146 218 . Missed 195 | . 12 7 35 3 38 35 65 . Damage Taken 5744 | . 243 223 1226 94 792 1326 1840 . Core 579 | . 26 43 113 15 47 50 285 . Absorbed by Shields 30 | . . . . . . 30 . . Ignored by Resistances 1699 | . 79 70 370 32 228 398 522 . Regen/Repaired (Parts) 165 | . . . . . . . 165 . Core Remaining (%) 80 | 100 . 72 . 68 . . . . Volleys Fired 428 | 9 32 12 100 7 61 92 115 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 136 | 70 78 78 78 78 136 136 130 . Shots Fired 803 | 18 64 24 193 14 122 155 213 . Gun 267 | 18 26 . 11 . 26 30 156 . Cannon 536 | . 38 24 182 14 96 125 57 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 479 | 9 51 24 193 14 73 21 94 . Thermal 324 | 9 13 . . . 49 134 119 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 36 | 10 8 8 17 23 24 36 30 . Robot Miss Streak 3 | 1 3 3 2 1 1 2 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 8 | . 1 . . . . . 7 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 606 | 13 37 13 150 9 101 109 174 . Core Hits 233 | 6 17 9 45 8 40 41 67 . Critical Kills 7 | . . . . . . 3 4 . Critical Parts Destroyed 3 | . . . . . . . 3 . Critical Strikes 26 | . 2 . 10 . 2 3 9 . Burn 3 | . 1 . . . . . 2 . Meltdown 3 | . . . . . . 2 1 . Destroy 7 | . . . . . . 1 6 . Blast 13 | . 1 . 10 . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13462 | 140 641 296 3357 209 2115 2422 4282 . Guns 3975 | 140 148 . 162 . 406 274 2845 . Cannons 9352 | . 476 289 3155 204 1709 2148 1371 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 135 | . 17 7 40 5 . . 66 . Kinetic 7615 | 40 524 289 3317 204 1185 156 1900 . Thermal 5712 | 100 100 . . . 930 2266 2316 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . 5 . 65 . . 29 15 . Projectiles 112 | . 5 . 65 . . 29 13 . Explosions . | . . . . . . . . . Melee 2 | . . . . . . . 2 . Knockbacks 48 | . 5 1 37 . 5 . . . Impact . | . . . . . . . . . Kinetic 45 | . 5 1 34 . 5 . . . Secondary 3 | . . . 3 . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 19 | . 3 2 8 . . . 6 . Targets Rammed 21 | . 3 2 8 1 . . 7 . Kicked . | . . . . . . . . . Crushed 2 | . . . . 1 . . 1 . Highest Temperature 336 | 150 200 42 203 48 214 336 90 . Average Temperature 57 | 83 45 9 59 19 49 96 17 . Received Heat Transfer 2676 | . 30 36 549 . 468 594 999 . Effects 2 | . . . . . . 2 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 3 | . . . . . . 2 1 . Combat Hostiles 3 | . . . . . . 2 1 . Parts Melted 20 | 1 . . . . 3 11 5 . Heat Transferred 9815 | 296 370 . . . 1554 3673 3922 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Peak Influence 1344 | 20 307 145 303 195 252 1344 962 . Initial 564 | . 11 36 47 24 64 . 564 263 Average 348 | 9 147 45 116 159 90 720 713 . Maximum Alert Level 4 | . 1 . 1 . 1 4 3 . Low Security (%) 54 | 100 75 100 81 100 91 13 . . Level 1 9 | . 24 . 18 . 8 6 . . Level 2 12 | . . . . . . 24 38 . Level 3 19 | . . . . . . 36 61 . Level 4 3 | . . . . . . 18 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 . 3 . 6 . 5 . Investigation 8 | . 3 . 2 . 3 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 . Assault 3 | . . . . . . . 3 . Garrison 4 | . . . . . 3 . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 10 | . 1 . 4 . . . 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 203 | . 17 11 45 6 30 39 55 . Peak Tracking Total 7 | . 4 5 7 3 6 4 7 . Tactical Retreats 9 | . 1 . . . 2 5 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 4 | . 1 . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 11 | . . . 2 . . 7 2 . Max in Single Turn 1 | . . . 1 . . 1 1 . Garrison Relay 6 | . . . . . . 6 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 44 | . 9 . 11 1 9 4 10 . Terminals 33 | . 7 . 8 . 7 4 7 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 5 | . 2 . 2 . 1 . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 129 | . 20 . 38 1 27 10 33 . Successful 78 | . 13 . 24 1 17 2 21 . Failed 51 | . 7 . 14 . 10 8 12 . Catastrophic 7 | . 2 . 1 . 1 . 3 . Database Lockouts . | . . . . . . . . . Manual 106 | . 20 . 36 . 26 . 24 . Terminals 108 | . 17 . 32 . 25 10 24 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . Recycling Units 6 | . 3 . 2 . 1 . . . Scanalyzers 7 | . . . 4 . . . 3 . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 24 | . 3 . 8 1 5 2 5 . Robot Analysis 8 | . 1 . 6 . 1 . . . Open Door 2 | . . . . 1 . 1 . . Terminal Index 4 | . 1 . 1 . 1 . 1 . Repair Station Index 1 | . . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . Garrison Index 1 | . . . . . . . 1 . Alert Level 2 | . . . . . 1 . 1 . Unreport Threat 4 | . . . . . 2 . 2 . Garrison Registry 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . 4 . . . 3 . Insert Component 4 | . . . 2 . . . 2 . Analyze 3 | . . . 2 . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 41 | . 10 . 12 . 11 . 8 . Terminals 36 | . 8 . 10 . 10 . 8 . Assimilate 1 | . . . . . 1 . . . Botnet 10 | . 3 . 3 . 2 . 2 . Operators 3 | . . . 1 . 1 . 1 . Skim 22 | . 5 . 6 . 6 . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . 2 . 1 . . . Tunnel 5 | . 2 . 2 . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 8 . 7 . 7 3 6 . Full Trace Events 5 | . 1 . 1 . 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 88 | . . . . . . . 88 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 23 | . . . . . . 23 . . Machine Destruction 23 | . . . . . . 23 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 13 | . . . . . . 13 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 14 | . . . . . 1 13 . . Largest Group 8 | . . . . . 1 8 8 . Highest-Rated Group 119 | . . . . . 10 119 119 . Highest-Rated Ally 39 | . . . . . 10 39 24 . Total Orders . | . . . . . . . . . Ally Attacks 86 | . . . . . . 50 36 . Total Damage 1413 | . . . . . . 710 703 . Kills 20 | . . . . . . 10 10 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total 8 | . 1 . 6 . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches 1 | . . . . . 1 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 9361 | 113 1005 553 2422 353 1226 1648 2041 . Spaces Moved 3708 | 48 439 199 1035 163 414 685 725 . Core 4 | 4 . . . . . . . . Treads 3704 | 44 439 199 1035 163 414 685 725 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 160 . Average Speed 200 | 150 201 240 190 160 239 183 209 . Slowest Speed 240 | 160 240 240 240 160 240 240 240 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 5 77 41 91 39 37 81 71 2 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 14 | . 3 1 4 1 2 . 3 . Known Exits Taken 5 | . . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 15 | . . . 4 1 . . 10 . Melee . | . . . . . . . . . Projectile 15 | . . . 4 1 . . 10 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 4825 | 69 495 249 1286 241 526 926 1033 . Wait 384 | 5 9 34 73 64 26 27 146 . Move 3702 | 47 438 198 1034 162 414 684 725 . Hop . | . . . . . . . . . Pick Up 66 | 1 5 2 29 . 9 10 10 . Fast Attach 24 | 7 2 . 10 1 . 2 2 . Attach 39 | . . 1 8 . 7 12 11 . Detach 9 | . . . 3 1 . 3 2 . Swap 28 | . 2 . 10 3 4 3 6 . Drop 38 | . 4 . 11 2 5 7 9 . Fire 428 | 9 32 12 100 7 61 92 115 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 21 | . 3 2 8 1 . . 7 . Escape Stasis 1 | . . . . . . 1 . . Rewire 85 | . . . . . . 85 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 6) 673 | -10/Materials | Discovered new exit (range 10) 682 | -10/Materials | Identified exit to Materials 712 | -10/Materials | Learned 2 Mines zone layouts 745 | -10/Materials | Identified exit to Subcaves 745 | -10/Materials | Learned location of 1 exit from Materials 746 | -10/Materials | Learned 2 Mines zone layouts 748 | -10/Materials | Learned location of 2 exits from Subcaves 1119 | -10/Materials | Entered Mines 1120 | -10/Mines | Assembled infested the area 1120 | -10/Mines | Identified exit to Exiles 1419 | -10/Mines | Discovered exit to Materials (range 8) 1426 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1590 | -10/Mines | Learned location of Zion (-6) 1610 | -10/Mines | Discovered exit to Materials (range 11) 1672 | -10/Mines | Entered Materials 1672 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1673 | -9/Materials | Identified exit to Mines 1812 | -9/Materials | Lost 5 parts (1p3n1w) 2703 | -9/Materials | Discovered new exit (range 16) 3834 | -9/Materials | Destroyed 7 combat bots 3836 | -9/Materials | Learned 4 Recycling zone layouts 3877 | -9/Materials | Learned location of Storage (-8) 3931 | -9/Materials | Learned location of 2 exits from Materials 3945 | -9/Materials | Identified exit to Materials 4038 | -9/Materials | Build established: Scavenger-Mutant 4094 | -9/Materials | Entered Mines 4157 | -9/Mines | Found the Drone Emporium 4168 | -9/Mines | Found Prototype Device 4168 | -9/Mines | Identified Sensor Drone Bay 4327 | -9/Mines | Found DCF Scrap (11 items) 4337 | -9/Mines | Discovered exit to Materials (range 11) 4343 | -9/Mines | Discovered exit to Materials (range 16) 4447 | -9/Mines | Entered Materials 4447 | -8/Materials | Evolved 2 slots: Utility x2 4448 | -8/Materials | Identified exit to Storage 4449 | -8/Materials | Identified exit to Factory 4639 | -8/Materials | Garrison activated, responded to threat 4655 | -8/Materials | Discovered exit to Storage (range 7) 5243 | -8/Materials | Learned location of 1 exit from Extension 5301 | -8/Materials | Learned location of 2 exits from Factory 5354 | -8/Materials | Lost 4 parts (2n1u1w) 5459 | -8/Materials | Learned Storage interactive machine intel 5673 | -8/Materials | Identified exit to Garrison 5673 | -8/Materials | Entered Garrison 5900 | -8/Garrison | Garrison Relay disabled 5992 | -8/Garrison | Triggered checkpoint 5995 | -8/Garrison | Triggered checkpoint 6087 | -8/Garrison | Triggered checkpoint 6131 | -8/Garrison | Garrison Relay disabled 6225 | -8/Garrison | Discovered new exit (range 13) 6237 | -8/Garrison | Triggered checkpoint 6278 | -8/Garrison | Discovered new exit (range 5) 6319 | -8/Garrison | Lost 5 parts (1p2n2u) 6371 | -8/Garrison | Triggered checkpoint 6495 | -8/Garrison | Discovered new exit (range 10) 6529 | -8/Garrison | Triggered checkpoint 6566 | -8/Garrison | Garrison Relay disabled 6618 | -8/Garrison | Garrison Relay disabled 6977 | -8/Garrison | Discovered new exit (range 86) 6977 | -8/Garrison | Discovered new exit (range 59) 6977 | -8/Garrison | Discovered new exit (range 13) 6977 | -8/Garrison | Discovered new exit (range 80) 7091 | -8/Garrison | Triggered checkpoint 7092 | -8/Garrison | Garrison Relay disabled 7201 | -8/Garrison | Garrison Relay disabled 7233 | -8/Garrison | Build established: Commander-Mutant 7321 | -8/Garrison | Entered Materials 7321 | -8/Materials | Accompanied by 8 allies 7499 | -8/Materials | Lost 4 allies 7624 | -8/Materials | Lost 3 allies 7797 | -8/Materials | Build established: Scavenger-Mutant 7956 | -8/Materials | Discovered exit to Factory (range 8) 8095 | -8/Materials | Learned location of 2 exits from Factory 8165 | -8/Materials | Learned location of Extension (-6) 8256 | -8/Materials | Discovered exit to Factory (range 8) 8275 | -8/Materials | Learned Storage security intel 8313 | -8/Materials | Learned location of Lower Caves (-6) 8327 | -8/Materials | Repaired Gauss Rifle 8340 | -8/Materials | Learned 2 Lower Caves zone layouts 8372 | -8/Materials | Repaired Hvy. Ion Cannon 8375 | -8/Materials | Learned Storage stockpile data 8419 | -8/Materials | Learned Factory scanalyzer intel 8521 | -8/Materials | First assault squad dispatched 8610 | -8/Materials | Core integrity fell below 50% 8662 | -8/Materials | Destroyed 7 combat bots 9265 | -8/Materials | Garrison activated, responded to threat 9308 | -8/Materials | Build established: Hacker-Mutant 9316 | -8/Materials | Lost 3 parts (1n2w) 9362 | -8/Materials | Identified exit to Garrison 9362 | -8/Materials | Entered Garrison 9362 | -8/Garrison | Self-destructed Last Messages --------------- 09285_ Gauss Rifle destroyed. 09285_ K-01 Serf collects debris. 09287_ U-05 Engineer builds a Door. 09288_ Y-45 Defender destroyed. 09289_ K-01 Serf collects debris. 09297_ Critical hit (Burn: +37). 09299_ Lgt. Treads melted. 09299_ Y-45 Defender destroyed. 09303_ U-05 Engineer builds a Wall. 09311_ R-06 Scavenger collects Carbon-fiber Leg. 09316_ R-06 Scavenger collects Hvy. Laser. 09329_ Acquired Lgt. Treads. 09330_ Acquired 10 matter. 09337_ Acquired Lgt. Armor Plating. 09362_ Connecting with Garrison Access... >>Unlock Access door unlocked. 09362_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????#####?????????????????????? | | ?????????# #?????????????????????? | | ?????????# @ #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# ?????????????????????? | | ?????????# ?????????????????????? | | ?????????# ?????????????????????? | | ??????????####?????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingNovaThruster Manual? 0 Play Time 01:16:48 Cumulative 192.3 hours Start 2025.02.15 @ 14:10:12 End 2025.02.16 @ 07:48:15 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 91 Rogue 56 Adventurer 32 Explorer 3 Win Type - Total 5 Types 2/1/0/1/0/1/0/0/0 Lore% 64 Gallery% 63 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e342e038-2e77-4032-9fc2-3ed6cdda6680