Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.22 @ 13:40:28 Player: Ninjafish69 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (821) 821 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2546 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 160/160 System Corruption 0% Temperature Danger (462) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Shotgun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Hardened Light Armor Plating Hardened Light Armor Plating Assault Rifle [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 28 | 6 3 9 10 Power 5 | 1 . 1 3 Engine 4 | 1 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads . | . . . . Leg 7 | 2 . 3 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 3 2 Device 2 | . 2 . . Storage 2 | 1 . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 8 | 2 1 2 3 Energy Gun 4 | 2 . 1 1 Energy Cannon . | . . . . Ballistic Gun 4 | . 1 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . . 10 Power 4 | . . . 4 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Backups 7 | 3 5 7 8 Power 1 | . 1 1 2 Propulsion 4 | 2 4 5 4 Utility . | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 11 | . . 3 8 Power 3 | . . 1 2 Propulsion 6 | . . 2 4 Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 95 | . 93 98 92 Engine 17 | . 14 22 14 Leg 24 | . 28 22 26 Device 4 | . 8 5 . Storage 10 | . 14 11 9 Processor 7 | . . 10 9 Protection 8 | . . 5 16 Energy Gun 11 | . 19 11 8 Ballistic Gun 9 | . 8 10 8 Peak Build Rating 19 | 6 9 14 19 Average Rating 12 | 3 7 12 16 On Entrance 7 | . 6 9 13 Naked Turns . | . . . . Heaviest Build 36 | 11 13 27 36 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 6 8 9 10 Most Carried 10 | 5 8 10 10 Average Carried 7 | 4 5 7 8 Final Capacity 10 | 8 8 10 10 Final Carried 8 | 5 7 8 8 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 753 | 172 101 198 282 Remotely . | . . . . Salvage Created 902 | . 107 359 436 Parts 54 | . 2 30 22 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 2 10 8 Guns 20 | . 2 10 8 Classes Destroyed 8 | . 1 3 4 Worker 1 | . . . 1 Builder 1 | . . . 1 Operator 1 | . . . 1 Watcher 2 | . . 1 1 Swarmer 3 | . . 3 . Grunt 14 | . 2 5 7 Sentry 2 | . . 2 . Hunter 1 | . . . 1 Best Kill Streak 4 | . 1 4 3 Combat Bots Only 4 | . 1 4 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 187 | . 17 40 130 Missed 54 | . 9 13 32 Hits 133 | . 8 27 98 Projectile 133 | . 8 27 98 Critical Strikes 4 | . . . 4 Damage Taken 1960 | . 90 234 1636 Core 584 | . 21 10 553 Absorbed by Shields . | . . . . Ignored by Resistances 440 | . 25 72 343 Core Remaining (%) 96 | 100 91 97 . Volleys Fired 92 | . 10 25 57 Largest 2 | . 2 2 2 Hottest 88 | . 70 79 88 Shots Fired 147 | . 20 48 79 Gun 147 | . 20 48 79 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 68 | . 10 25 33 Thermal 79 | . 10 23 46 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | . 6 11 17 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 114 | . 15 39 60 Core Hits 47 | . 4 15 28 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 3 1 2 Burn 6 | . 3 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1645 | . 187 515 943 Guns 1645 | . 187 515 943 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 768 | . 101 258 409 Thermal 877 | . 86 257 534 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 747 | . 2 342 747 Average Temperature 264 | . 2 144 330 Received Heat Transfer 969 | . 69 108 792 Effects 50 | . . 2 48 Shutdowns 10 | . . . 10 Energy Bleed 8 | . . 2 6 Interference 4 | . . . 4 Matter Decay 4 | . . . 4 Short Circuit 5 | . . . 5 Damage (minor) 3 | . . . 3 Damage (major) 11 | . . . 11 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 3 1 3 Heat Transferred 2664 | . 481 740 1443 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 140 | . 41 140 67 Initial 36 | . . . 36 Average 28 | . 6 46 24 Influence Increases 512 | . 51 249 212 Destroy 0b10 Robot/C 400 | . 40 200 160 Destroy 0b10 Robot/NC 25 | . . 5 20 Destroy Leader 84 | . 10 42 32 Successful Hack 2 | . . 2 . Destroy Structure 1 | . 1 . . Influence Decreases 505 | . 51 149 305 Entered New Map 64 | . . . 64 Time Decay 356 | . 51 149 156 Lost Part 85 | . . . 85 Squads Dispatched 3 | . . 1 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 2 11 13 Peak Tracking Total 3 | . 2 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 2 4 1 Successful 6 | . 2 3 1 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Dispatch Records 2 | . 1 . 1 Maintenance Status 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 906 | . . 494 412 Optics 906 | . . 494 412 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1290 | 68 242 528 452 Spaces Moved 636 | 55 170 239 172 Core 17 | 17 . . . Treads . | . . . . Legs 619 | 38 170 239 172 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 154 | 98 120 180 172 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 36 26 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 800 | 67 189 294 250 Wait . | . . . . Move 633 | 54 169 238 172 Hop . | . . . . Pick Up 33 | 7 5 12 9 Fast Attach 5 | 4 . . 1 Attach 21 | 2 3 7 9 Detach . | . . . . Swap 2 | . . 2 . Drop 14 | . 2 10 2 Fire 92 | . 10 25 57 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Met a group of wandering Federalists 132 | -10/Materials | Discovered new exit (range 20) 299 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 332 | -9/Materials | Build established: Mutant 824 | -9/Materials | Discovered new exit (range 3) 839 | -9/Materials | Entered another Materials area 839 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1099 | -8/Materials | Lost 3 parts (2p1w) 1131 | -8/Materials | Build established: Scavenger-Mutant 1241 | -8/Materials | Core integrity fell below 50% 1256 | -8/Materials | Core integrity fell below 20% 1291 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- U-05 Engineer destroyed. Ion Engine destroyed. K-01 Serf collects debris. K-01 Serf destroyed. Overheating: Energy bleed (-19). K-01 Serf collects debris. Aluminum Leg broken. Overheating: Short circuit. Shotgun destroyed. Broken Aluminum Leg destroyed. Particle Gun broken. Overheating: Short circuit. Broken Particle Gun destroyed. Overheating: Visual Processing Unit damaged (-15). Overheating: Energy bleed (-35). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-71). Critical hit (Burn: +37). Acquired 18 matter. 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