Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 19:39:19

Player: Lunace

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (48)      240
Value Destroyed (2120)     2120
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (530)                530
              TOTAL SCORE: 7570

 Bonus
-------
Follower Combat Kills      230
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
  Improved Hacking Suite
           Corruption Screen
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Energy Well (350)
     Heavy Machine Gun

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Fission Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
                Kinecellerator
                Heart of Steel
>               --- WEAPON -----------
          Heavy Machine Gun
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Titanium Leg
       Improved Titanium Leg
       Advanced Heat Sink
       Improved Medium Armor Plating
                Component Analysis Suite
                Corruption Screen
      Makeshift System Restoration Module
                Gauss Rifle
                Remote Datajack
                Mace
[Rating: 73]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   1   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             98   | 7   1   6   6   1   .   7   15  10  10  .   5   30  
  Power                    11   | 1   .   .   .   .   .   1   4   .   .   .   .   5   
    Engine                 9    | 1   .   .   .   .   .   1   3   .   .   .   .   4   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   1   2   .   .   2   4   2   1   .   1   7   
    Treads                 16   | 2   .   1   2   .   .   2   4   2   1   .   1   1   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 2   1   3   2   1   .   3   7   4   9   .   1   10  
    Device                 24   | 1   .   .   2   .   .   1   4   4   6   .   1   5   
    Storage                4    | 1   1   1   .   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   3   .   .   .   .   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   2   .   .   .   2   .   .   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   2   2   .   .   1   .   4   .   .   3   8   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   2   1   .   .   1   .   3   .   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   10  .   
Parts Lost                 21   | .   .   .   .   .   .   .   .   .   4   .   .   17  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   2   .   .   7   
  Utility                  4    | .   .   .   .   .   .   .   .   .   1   .   .   3   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   1   .   .   5   
  Highest Loss Streak      8    | .   .   .   .   .   .   .   .   .   4   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 95  100 100 100 90  100 99  87  76  76  75  
  Engine                   7    | .   14  11  11  11  11  9   3   7   7   7   7   7   
  Treads                   26   | .   28  31  33  33  33  29  30  29  27  15  19  17  
  Device                   14   | .   14  11  11  11  11  9   17  15  16  15  15  14  
  Storage                  7    | .   14  11  11  11  11  9   7   7   7   7   7   5   
  Processor                8    | .   .   .   .   .   .   .   19  23  7   7   7   7   
  Protection               5    | .   .   9   11  11  11  15  1   .   4   15  6   .   
  Energy Cannon            2    | .   .   .   9   11  11  3   .   .   .   .   .   .   
  Ballistic Gun            12   | .   28  21  12  11  11  14  15  14  13  7   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 15  20  36  41  61  61  70  71  66  76  76  78  96  
  Greatest Support         98   | 40  40  60  71  71  71  91  91  88  96  48  68  98  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   .   .   .   1   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 20   | 8   10  15  15  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   8   13  15  17  20  20  20  20  20  20  20  19  
  Most Carried             20   | 1   5   13  15  15  15  16  18  19  18  14  16  20  
  Average Carried          13   | .   1   9   12  14  15  14  16  12  13  14  14  15  
  Final Capacity           20   | 8   10  15  15  20  20  20  20  20  20  20  20  5   
  Final Carried            17   | 1   5   13  14  15  15  16  17  14  14  14  14  3   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           3018 | 296  69   60   70   50   .    293  324  247  1092 .    288  229  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2494 | 18   147  60   .    .    .    492  371  312  644  .    269  181  
  Parts                    115  | 2    9    5    .    .    .    25   19   11   24   .    3    17   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42   | .    .    .    .    .    .    .    .    11   29   .    2    .    
  Prevented                4    | .    .    .    .    .    .    .    .    2    2    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  43   | .   5   1   .   .   .   9   6   5   7   .   .   10  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     30   | .   5   1   .   .   .   6   6   5   7   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
Classes Destroyed          17   | 1   3   1   .   .   .   1   3   2   3   .   .   3   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    19   | .   2   .   .   .   .   5   5   1   6   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   1   .   .   .   3   .   1   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           7    | 1   3   1   .   .   .   4   3   3   3   .   .   7   
  Combat Bots Only         7    | .   3   1   .   .   .   4   3   3   3   .   .   7   
Max Kills in Single Turn   4    | 1   1   1   .   .   .   1   2   1   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        475  | .    33   10   .    .    2    39   21   20   71   .    .    279  
  Missed                   124  | .    8    2    .    .    1    13   7    6    13   .    .    74   
Damage Taken               5238 | .    270  115  33   .    10   411  172  327  890  .    .    3010 
  Core                     1086 | .    10   46   .    .    .    39   29   65   32   .    .    865  
  Absorbed by Shields      595  | .    .    .    .    .    .    .    65   114  156  .    .    260  
  Ignored by Resistances   55   | .    .    4    .    .    .    51   .    .    .    .    .    .    
Core Remaining (%)         91   | 100  96   .    .    .    88   92   .    .    .    .    82   .    
Volleys Fired              170  | 5    18   4    .    .    .    34   23   20   56   .    .    10   
  Largest                  2    | 2    2    2    .    .    .    2    2    2    2    .    .    2    
  Hottest                  97   | 40   40   40   .    .    .    97   56   56   56   .    .    82   
Shots Fired                304  | 10   36   8    .    .    .    58   46   39   92   .    .    15   
  Gun                      283  | 10   36   8    .    .    .    49   46   38   92   .    .    4    
  Cannon                   12   | .    .    .    .    .    .    9    .    .    .    .    .    3    
  Launcher                 8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Special                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  286  | 10   36   8    .    .    .    49   46   38   92   .    .    7    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    .    .    .    .    .    .    .    .    .    8    
  Electromagnetic          9    | .    .    .    .    .    .    9    .    .    .    .    .    .    
  Robot Hit Streak         11   | 3    5    6    .    .    .    9    7    7    11   .    .    6    
  Robot Miss Streak        3    | 2    3    1    .    .    .    3    2    3    2    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    1    1    1    1    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    .    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           212  | 6    21   6    .    .    .    34   24   27   66   .    6    22   
  Core Hits                127  | 1    10   2    .    .    .    15   17   11   27   .    4    40   
  Critical Kills           3    | .    1    .    .    .    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 5    | .    1    .    .    .    .    .    1    1    1    .    1    .    
  Critical Strikes         11   | .    2    .    .    .    .    .    1    1    2    .    2    3    
    Destroy                6    | .    2    .    .    .    .    .    1    1    2    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              24   | .    .    .    .    .    .    .    .    .    .    .    6    18   
  Impact                   6    | .    .    .    .    .    .    .    .    .    .    .    6    .    
  Slashing                 18   | .    .    .    .    .    .    .    .    .    .    .    .    18   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6395 | 92   299  71   .    .    .    768  516  659  1481 .    369  2140 
  Guns                     3832 | 92   299  71   .    .    .    645  516  659  1472 .    .    78   
  Cannons                  153  | .    .    .    .    .    .    123  .    .    .    .    .    30   
  Explosions               1565 | .    .    .    .    .    .    .    .    .    .    .    .    1565 
  Melee                    836  | .    .    .    .    .    .    .    .    .    .    .    369  467  
  Ramming                  9    | .    .    .    .    .    .    .    .    .    9    .    .    .    
  Kinetic                  3862 | 92   299  71   .    .    .    645  516  659  1472 .    .    108  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1565 | .    .    .    .    .    .    .    .    .    .    .    .    1565 
  Electromagnetic          123  | .    .    .    .    .    .    123  .    .    .    .    .    .    
  Impact                   369  | .    .    .    .    .    .    .    .    .    .    .    369  .    
  Slashing                 467  | .    .    .    .    .    .    .    .    .    .    .    .    467  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    1    .    .    .    .    10   2    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    .    .    6    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    1    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            138  | .    .    .    .    .    .    .    .    .    .    .    84   54   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Melee                    134  | .    .    .    .    .    .    .    .    .    .    .    84   50   
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      111  | .    .    .    .    .    .    .    .    .    .    .    .    111  
  Shots                    5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        205  | .    27   10   .    .    .    205  .    .    10   .    .    94   
  Average Temperature      56   | .    12   10   .    .    .    100  .    .    3    .    .    32   
  Received Heat Transfer   856  | .    129  54   .    .    .    207  60   12   195  .    .    199  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Peak Influence             285  | 5   130 114 44  .   .   285 187 .   .   .   .   129 
  Initial                  129  | .   3   54  44  .   .   .   129 .   .   .   .   .   
  Average                  52   | 1   64  94  17  .   .   139 99  .   .   .   .   12  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         96   | 100 100 100 100 .   100 64  100 .   .   .   .   100 
  Level 1                  3    | .   .   .   .   .   .   35  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   .   2   3   .   .   .   .   2   
  Investigation            2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              67   | .   6   2   .   .   4   11  9   5   10  .   .   20  
  Peak Tracking Total      12   | .   3   2   .   .   4   5   3   5   4   .   .   12  
  Tactical Retreats        3    | .   .   .   .   .   .   .   .   .   2   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Traps Triggered            5    | .   .   .   1   .   .   .   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   5   .   .   .   .   .   5   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   2   3   .   .   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   .   5   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Accessed          17   | .   .   1   1   1   .   2   5   1   .   3   .   3   
  Terminals                3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   .   .   .   .   2   
Total Hacks                58   | .   .   1   1   1   .   6   17  1   .   24  .   7   
  Successful               37   | .   .   .   1   1   .   1   7   1   .   24  .   2   
  Failed                   21   | .   .   1   .   .   .   5   10  .   .   .   .   5   
    Catastrophic           8    | .   .   .   .   .   .   2   5   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   .   .   .   12  .   .   .   .   2   
  Terminals                11   | .   .   .   .   .   .   .   9   .   .   .   .   2   
  Fabricators              5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   2   1   .   .   .   .   5   
Terminal Hacks             28   | .   .   .   1   1   .   .   1   1   .   24  .   .   
  Record                   7    | .   .   .   .   1   .   .   .   .   .   6   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   3   .   .   .   .   1   
  Terminals                4    | .   .   .   .   .   .   .   3   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   1   .   .   .   2   4   .   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Total Allies               4    | .   .   .   .   .   .   .   3   1   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   3   1   1   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  30  30  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  30  30  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   .   .   24  .   8   .   .   .   
  Total Damage             549  | .   .   .   .   .   .   .   379 .   170 .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   4   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               7914 | 93   167  236  1010 328  127  356  924  733  2123 184  634  999  
Spaces Moved               3926 | 43   68   112  540  205  75   142  493  404  1032 76   245  491  
  Core                     25   | 3    .    .    .    .    .    .    .    .    .    .    .    22   
  Treads                   3791 | 40   68   112  540  205  75   142  493  404  1032 76   245  359  
  Legs                     72   | .    .    .    .    .    .    .    .    .    .    .    .    72   
  Wheels                   38   | .    .    .    .    .    .    .    .    .    .    .    .    38   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  162  245  243  50   
  Average Speed            172  | 152  160  160  160  160  160  160  160  160  174  245  243  175  
  Slowest Speed            400  | 160  160  160  160  160  160  160  160  162  245  245  245  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    19   15   95   55   26   22   14   51   92   69   43   12   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    1    1    .    .    .    .    1    1    .    .    
  Known Exits Taken        5    | .    .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    3    .    .    .    .    1    3    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          50   | .    .    .    .    .    .    .    1    2    2    .    .    45   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    1    2    2    .    .    1    
  AOE                      44   | .    .    .    .    .    .    .    .    .    .    .    .    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      4726 | 57   90   161  688  205  82   212  584  449  1266 75   274  583  
  Wait                     380  | 2    1    25   125  .    8    23   32   5    137  .    13   9    
  Move                     3912 | 42   67   111  539  204  74   141  492  401  1031 75   244  491  
  Hop                      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  50   | 1    3    9    4    .    .    2    7    3    10   .    1    10   
  Fast Attach              45   | 7    .    5    3    .    .    4    7    3    .    .    1    15   
  Attach                   26   | .    .    .    .    .    .    1    3    .    9    .    4    9    
  Detach                   17   | .    .    1    1    .    .    .    1    .    6    .    5    3    
  Swap                     27   | .    1    1    3    1    .    2    5    7    1    .    .    6    
  Drop                     63   | .    .    5    8    .    .    5    14   9    10   .    .    12   
  Fire                     170  | 5    18   4    .    .    .    34   23   20   56   .    .    10   
  Melee                    24   | .    .    .    .    .    .    .    .    .    .    .    6    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     10   | .    .    .    5    .    .    .    .    .    5    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 15)
   94 | -11/Scrapyard      | Entered Materials
  228 | -10/Materials      | Discovered new exit (range 15)
  261 | -10/Materials      | Entered another Materials area
  261 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  336 | -9/Materials       | Build established: Mutant
  483 | -9/Materials       | Discovered new exit (range 10)
  497 | -9/Materials       | Entered Mines
  503 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  712 | -9/Mines           | Found a hidden stash of uninstalled traps
  933 | -9/Mines           | Discovered new exit (range 5)
 1003 | -9/Mines           | Learned location of Storage (-7)
 1250 | -9/Mines           | Discovered new exit (range 5)
 1380 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1384 | -9/Mines           | Found Prototype Device
 1384 | -9/Mines           | Identified Exp. Sensor Array
 1499 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1500 | -9/Mines           | Discovered new exit (range 5)
 1507 | -9/Mines           | Entered Exiles
 1546 | -9/Exiles          | Met 8R-AWN
 1575 | -9/Exiles          | Met EX-HEX
 1618 | -9/Exiles          | Met EX-BIN
 1752 | -9/Exiles          | Met EX-DEC
 1759 | -9/Exiles          | Learned location of Zion (-6)
 1813 | -9/Exiles          | Discovered new exit (range 14)
 1835 | -9/Exiles          | Entered Mines
 1938 | -8/Mines           | Discovered new exit (range 7)
 1962 | -8/Mines           | Entered Materials
 1962 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2088 | -8/Materials       | Garrison activated, responded to threat
 2283 | -8/Materials       | Discovered new exit (range 5)
 2318 | -8/Materials       | Entered Factory
 2318 | -7/Factory         | Evolved 2 slots: Utility x2
 2448 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 2532 | -7/Factory         | Build established: Scavenger-Mutant
 2661 | -7/Factory         | P-60 Hacker assimilated allied SN-SHD(g)
 2782 | -7/Factory         | Discovered new exit (range 5)
 2788 | -7/Factory         | Identified exit to Factory
 3107 | -7/Factory         | Identified exit to Storage
 3107 | -7/Factory         | Identified exit to Lower Caves
 3242 | -7/Factory         | Entered Lower Caves
 3246 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3908 | -7/Lower Caves     | Found Prototype Device
 3943 | -7/Lower Caves     | Discovered new exit (range 5)
 3948 | -7/Lower Caves     | Identified exit to Lower Caves
 3967 | -7/Lower Caves     | Identified Heart of Steel
 3975 | -7/Lower Caves     | Entered another Lower Caves area
 3975 | -7/Lower Caves     | Accompanied by 1 ally
 3975 | -7/Lower Caves     | Discovered exit to Factory (range 11)
 4688 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5582 | -7/Lower Caves     | Spotted B-75 Beast
 5704 | -7/Lower Caves     | Destroyed B-75 Beast
 5730 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
 5968 | -7/Lower Caves     | Build established: Mutant
 6086 | -7/Lower Caves     | Discovered new exit (range 7)
 6095 | -7/Lower Caves     | Identified exit to Data Miner
 6098 | -7/Lower Caves     | Entered Data Miner
 6098 | -7/Data Miner      | Discovered new exit (range 6)
 6108 | -7/Data Miner      | Identified exit to Proximity Caves
 6145 | -7/Data Miner      | Met Data Miner
 6192 | -7/Data Miner      | Learned location of Section 7 (-2)
 6192 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6226 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6282 | -7/Data Miner      | Entered Proximity Caves
 6290 | -6/Proximity Caves | Learned Factory terminal intel
 6898 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 6916 | -6/Proximity Caves | System corruption reached 10%
 6916 | -6/Proximity Caves | Entered Factory
 6916 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 6917 | -6/Factory         | Loaded intel: 28 terminal locations
 7241 | -6/Factory         | Build established: Scavenger-Mutant
 7652 | -6/Factory         | Cargo convoy interrupted
 7691 | -6/Factory         | Destroyed 7 combat bots
 7708 | -6/Factory         | Lost 8 parts (1p3n2u2w)
 7746 | -6/Factory         | Core integrity fell below 50%
 7835 | -6/Factory         | Lost 4 parts (2n1u1w)
 7859 | -6/Factory         | Build established: Mutant
 7883 | -6/Factory         | Garrison activated, responded to threat
 7905 | -6/Factory         | Core integrity fell below 20%
 7915 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07872_ Acquired 30 matter.
07877_ Imp. Titanium Leg destroyed.
07883_ Slug penetrates R-10 Processor.
07883_ R-10 Processor calls for garrison
  support.
07883_ ALERT: Activating Garrison Access F002.
07883_ Destroyed Com. Wheel.
07886_ Wheel destroyed.
07894_ Magnetic Acceleration Cannon destroyed.
07898_ System corrupted: Matter fused (-7).
07898_ Critical hit (Burn: +37).
07900_ Gauss Rifle destroyed.
07900_ Dropped Hcp. Storage Unit.
07900_ Dropped Arm. Leg.
07901_ Lgt. Ion Engine destroyed.
07901_ Dropped Imp. Deuterium Engine.
07902_ Acquired Corruption Screen.
07904_ Extracted 12 energy.
07904_ Dropped Heart of Steel.
07905_ Acquired Energy Well.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????#  """   #!=      #  |
| ??????????????????????????????#  """   #!!|     #  |
| ??????????????????????????????#  """   #![*     #  |
| ??????????????????????????????#        #* !     #  |
| ??????????????????????????????#  """  !# !*     #  |
| ??????????????????????????????#  """   #!       /  |
| ???????????? ?????????????????#  """   #        #  |
| ????????????   ???????????????#       !#        #  |
| ????????????     #################+#####   ###  #  |
| ???????????#                         ss    ###  ## |
| ???????????#                          s    #?#     |
| ???????????#=                              #?##### |
| ???????????#  [[[                          #?????? |
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| ???????????????????????# """ "" #??#     | #     # |
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| ?????????????????????????????????????#         + ! |
| ?????????????????????????????????????# ! #####+### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          31
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             450
Resistance: KI             20
Resistance: TH             10
Evasion (%)                55
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          12

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
      Prc. Rocket Launcher | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
                  Coil Gun | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
          Dispersion Rifle | -7/Data Miner | Free

 Robot Schematics 
------------------
 H-55 Commando | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
   H-66 Slayer | -7/Data Miner | Free
      E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredImprovedWings
  Manual?         0
Play Time         00:44:58
  Cumulative      221.8 hours
  Start           2024.06.03 @ 14:57:51
  End             2024.06.03 @ 19:39:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          214
  Rogue           209
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             59
Gallery%          79
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0b56dad-d96f-4323-b2b0-86448898f5c1