Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 01:36:53 Player: CONM Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1125) 1125 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4645 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 76/100 System Corruption 17% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Melee Analysis Suite Improved Melee Analysis Suite Heart of Steel > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Sensor Array Reaction Control System Improved Shield Generator Proton Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Wheel Gravmag System Improved Sensor Array Improved Propulsion Shielding Improved Shield Generator System Shield System Restoration Module Proton Missile Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Powered Hammer Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . 1 . . . Utility 3 | . . . . 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 51 | 8 3 8 1 11 11 1 7 1 Power 6 | 2 . . 1 2 1 . . . Engine 6 | 2 . . 1 2 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 5 . 4 4 . 2 . Treads . | . . . . . . . . . Leg 5 | 2 . 2 . 1 . . . . Wheel 1 | . . . . . . . 1 . Hover 4 | . . 3 . . . . 1 . Flight 7 | . . . . 3 4 . . . Utility 15 | 1 . 1 . 4 3 1 4 1 Device 6 | . . . . 2 . . 3 1 Storage 2 | 1 . . . . 1 . . . Processor 3 | . . . . . 2 . 1 . Hackware 2 | . . 1 . . . 1 . . Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 13 | 3 3 2 . 1 3 . 1 . Energy Gun 3 | 3 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . 2 . 1 2 . 1 . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 25 | . . 4 1 7 2 1 10 . Power 1 | . . 1 . . . . . . Propulsion 12 | . . 3 1 3 . 1 4 . Utility 9 | . . . . 2 2 . 5 . Weapon 3 | . . . . 2 . . 1 . Highest Loss Streak 4 | . . 4 1 4 1 1 4 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 67 | . 85 76 75 58 70 74 53 17 Engine 5 | . 14 7 11 8 2 . . . Leg 7 | . 28 5 20 6 . . . . Hover 2 | . . 20 . . . . 2 . Flight 7 | . . . . 10 18 24 7 . Device 2 | . . . . 6 4 . 1 2 Storage 6 | . 14 11 11 2 7 4 . . Processor 7 | . . . . . 7 15 18 15 Hackware 6 | . . 10 11 9 7 15 5 . Protection 1 | . . . . 3 5 . . . Energy Gun 3 | . 19 . . . . . . . Ballistic Gun 2 | . 8 8 . . . . . . Impact Weapon 10 | . . 14 22 12 11 15 12 . Peak Build Rating 42 | 6 7 13 11 21 39 42 36 32 Average Rating 18 | 4 6 10 10 14 28 38 25 14 On Entrance 13 | . 6 7 10 10 13 36 33 8 Naked Turns . | . . . . . . . . . Heaviest Build 18 | 12 12 14 14 18 16 11 7 10 Greatest Support 23 | 20 20 20 20 23 23 12 12 3 Greatest Overweight (x) 4 | 3 . 2 1 1 4 . 2 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 5 7 6 5 5 Most Carried 8 | 1 8 8 5 6 8 8 5 5 Average Carried 6 | . 7 7 5 4 7 6 4 5 Final Capacity 8 | 8 8 8 8 5 8 5 5 5 Final Carried 8 | 1 8 6 5 5 8 5 5 5 Class Distribution -------------------- 48% | Mutant 27% | Gladiator 8% | Scavenger-Mutant 8% | Hacker-Gladiator 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Hacker-Gladiator | -7/Waste Gladiator | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Matter Collected 797 | 216 116 90 5 85 115 . 139 31 Remotely . | . . . . . . . . . Salvage Created 1666 | . 222 374 28 177 476 . 389 . Parts 62 | . 25 13 1 10 3 . 10 . Haulers Intercepted 5 | . 1 1 . . 1 . 2 . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 32 | . 5 9 3 4 5 . 6 . Melee 12 | . . 3 3 2 2 . 2 . Guns 6 | . 5 1 . . . . . . AOE 2 | . . . . 2 . . . . Classes Destroyed 13 | . 5 3 . 3 1 . 1 . Worker 6 | . . . . 1 3 . 2 . Builder 8 | . . 1 . 1 4 . 2 . Tunneler 1 | . . . . 1 . . . . Hauler 5 | . 1 1 . . 1 . 2 . Recycler 2 | . . . . . 1 . 1 . Operator 3 | . 1 . . . 2 . . . Watcher 4 | . 1 1 . 1 1 . . . Swarmer 18 | . 3 2 3 2 4 . 4 . Grunt 9 | . 2 4 . 1 1 . 1 . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . Sentry 2 | . . 2 . . . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 6 | . 3 6 3 3 6 . 4 . Combat Bots Only 4 | . 3 4 3 2 4 . 3 . Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee 1 | . . 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Hostile Shots Fired 339 | . 27 82 25 70 37 1 95 2 Missed 122 | . 5 25 2 29 21 . 40 . Damage Taken 3065 | . 211 701 180 716 237 34 954 32 Core 1407 | . 35 236 50 385 79 34 556 32 Absorbed by Shields 25 | . . . . . . . 25 . Redirected to Shielding 106 | . . . . 70 36 . . . Core Remaining (%) 61 | 100 86 . 28 30 . . . . Volleys Fired 30 | . 25 5 . . . . . . Largest 2 | . 2 2 . . . . . . Hottest 80 | . 80 40 . . . . . . Shots Fired 60 | . 50 10 . . . . . . Gun 60 | . 50 10 . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 32 | . 22 10 . . . . . . Thermal 28 | . 28 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | . 7 6 . . . . . . Robot Miss Streak 4 | . 4 4 . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 122 | . 24 40 6 9 22 . 21 . Core Hits 32 | . 13 8 3 4 2 . 2 . Critical Kills 4 | . . 1 2 . 1 . . . Critical Parts Destroyed 7 | . . 3 . 1 1 . 2 . Critical Strikes 11 | . . 4 2 1 2 . 2 . Smash 11 | . . 4 2 1 2 . 2 . Melee Attacks 167 | . . 43 13 18 48 . 45 . Impact 164 | . . 43 13 18 45 . 45 . Slashing 3 | . . . . . 3 . . . Piercing . | . . . . . . . . . Sneak Attacks 25 | . . 2 . 4 10 . 9 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 13 | . . 7 1 . 1 . 4 . Damage Inflicted 5315 | . 230 1036 195 942 1455 . 1457 . Guns 271 | . 230 41 . . . . . . Cannons . | . . . . . . . . . Explosions 531 | . . . . 531 . . . . Melee 4513 | . . 995 195 411 1455 . 1457 . Ramming . | . . . . . . . . . Kinetic 106 | . 65 41 . . . . . . Thermal 696 | . 165 . . 531 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 4513 | . . 995 195 411 1455 . 1457 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . 6 14 17 17 Average Corruption 12 | . . . . . 3 12 16 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 58 | . . . . . 8 6 40 4 Message Errors 13 | . . . . . 3 2 7 1 Matter Fused 15 | . . . . . 2 1 9 3 Heat Flow Errors 4 | . . . . . 1 . 3 . Energy Discharges 9 | . . . . . 1 2 6 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 1 . 5 . Data Loss (major) 2 | . . . . . . . 2 . Alerts 1 | . . . . . . . 1 . Misdirections 6 | . . . . . . 1 5 . Overload Shots . | . . . . . . . . . Overflow Damage 1828 | . . 149 24 177 752 . 726 . Projectiles . | . . . . . . . . . Explosions 81 | . . . . 81 . . . . Melee 1747 | . . 149 24 96 752 . 726 . Knockbacks 12 | . . 1 . 3 4 . 4 . Impact 12 | . . 1 . 3 4 . 4 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 110 | . . . . 110 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 158 | . 150 9 . 8 80 . 158 . Average Temperature 52 | . 56 6 . 5 43 . 65 . Received Heat Transfer 702 | . 42 282 . 270 45 . 45 18 Siege Activations . | . . . . . . . . . Robots Corrupted 24 | . . 5 . 2 10 . 7 . Combat Hostiles 12 | . . 5 . . 3 . 4 . Parts Fried 33 | . . 1 . 6 18 . 8 . Impact Corruptions 69 | . . 9 2 4 32 . 22 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 725 | . 375 . . 350 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Peak Influence 588 | . 155 352 196 328 588 224 366 . Initial 204 | . . 18 136 76 149 204 156 . Average 204 | . 58 170 144 154 403 217 213 . Maximum Alert Level 2 | . . 1 . 1 2 1 1 . Low Security (%) 50 | 100 100 52 100 74 9 . 27 . Level 1 39 | . . 47 . 25 39 100 72 . Level 2 10 | . . . . . 50 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 1 . 2 3 . 2 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 8 | . 1 1 . 2 3 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Distress Signals 7 | . . 2 . 1 2 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 9 21 4 27 29 6 25 6 Peak Tracking Total 12 | . 3 8 4 12 6 6 7 4 Tactical Retreats 24 | . 1 1 . 4 11 . 6 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Traps Triggered 7 | . 1 . . . 2 . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Machines Accessed 24 | . 1 3 . 3 8 . 8 1 Terminals 17 | . . 3 . 3 6 . 5 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 43 | . 1 7 . 7 14 . 13 1 Successful 26 | . 1 4 . 4 7 . 9 1 Failed 17 | . . 3 . 3 7 . 4 . Catastrophic 3 | . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . Manual 20 | . . 5 . 4 5 . 6 . Terminals 35 | . . 7 . 7 11 . 10 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 11 | . . 2 . 2 2 . 4 1 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . . . 1 . . 1 . Surveillance Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 . Registered Components 1 | . . . . 1 . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Report Inventory 2 | . 1 . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Seal Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 9 | . . 2 . 2 3 . 2 . Terminals 9 | . . 2 . 2 3 . 2 . Assimilate 1 | . . 1 . . . . . . Botnet 8 | . . 1 . 2 3 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 14 | . . 3 . 2 5 . 4 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 38 | . . . . . . . 38 . Total Robot Build Rating 6 | . . . . . . . 6 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 58 | . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . 14 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Total Allies 3 | . . 1 . . . . 2 . Largest Group 2 | . . 1 . . . . 2 . Highest-Rated Group 42 | . . 10 . . . . 42 . Highest-Rated Ally 21 | . . 10 . . . . 21 . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . 11 . Total Damage 229 | . . . . . . . 229 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Turns Passed 3122 | 64 611 331 174 271 641 104 833 93 Spaces Moved 3989 | 45 276 287 116 276 1336 209 1308 136 Core 408 | 18 . . . 1 3 . 250 136 Treads . | . . . . . . . . . Legs 538 | 27 276 46 116 73 . . . . Wheels 162 | . . . . . . . 162 . Hover 437 | . . 241 . . . . 196 . Flight 2444 | . . . . 202 1333 209 700 . Fastest Speed 32 | 50 120 52 120 32 32 37 37 50 Average Speed 55 | 113 120 67 123 74 34 37 50 54 Slowest Speed 250 | 200 120 180 190 190 250 37 150 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 38 | 3 52 30 45 36 44 76 32 31 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 36 | . . . . 3 18 . 15 . Terrain Destroyed 76 | . . . . 43 18 . 15 . Melee 36 | . . . . 3 18 . 15 . Projectile . | . . . . . . . . . AOE 40 | . . . . 40 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Total 4591 | 54 512 353 127 307 1437 234 1412 155 Wait 329 | . 195 9 . . 36 25 46 18 Move 3976 | 44 275 286 115 275 1336 208 1301 136 Hop 3 | . . . . . . . 3 . Pick Up 27 | 1 10 4 . 1 9 . 2 . Fast Attach 33 | 7 . 3 . 7 7 1 7 1 Attach 10 | . . 4 1 2 2 . 1 . Detach 2 | . . 1 . 1 . . . . Swap 9 | 1 3 1 . 2 2 . . . Drop 21 | 1 4 5 . 2 5 . 4 . Fire 30 | . 25 5 . . . . . . Melee 138 | . . 35 11 17 40 . 35 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 14) 641 | -10/Materials | Discovered new exit (range 8) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Propulsion x2 856 | -9/Materials | Discovered new exit (range 15) 924 | -9/Materials | Lost 4 parts (1p3n) 935 | -9/Materials | Core integrity fell below 50% 1007 | -9/Materials | Entered Mines 1018 | -9/Mines | Learned Materials non-interactive machine intel 1133 | -9/Mines | Discovered new exit (range 11) 1181 | -9/Mines | Entered Materials 1181 | -8/Materials | Evolved 2 slots: Utility x2 1182 | -8/Materials | Loaded intel: 39 non-interactive machine locations 1327 | -8/Materials | Lost 4 parts (1n1u2w) 1428 | -8/Materials | Core integrity fell below 50% 1450 | -8/Materials | Discovered new exit (range 5) 1452 | -8/Materials | Entered Factory 1452 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1457 | -7/Factory | Lost 3 parts (2n1u) 1466 | -7/Factory | Discovered new exit (range 10) 1477 | -7/Factory | Discovered new exit (range 7) 1484 | -7/Factory | Identified exit to Factory 1814 | -7/Factory | Discovered new exit (range 7) 1898 | -7/Factory | Crushed by falling debris 1982 | -7/Factory | Discovered new exit (range 6) 2093 | -7/Factory | Manually triggered Chute Trap 2093 | -7/Factory | Sucked down chute 2093 | -7/Factory | Entered Waste 2108 | -7/Waste | EMP discharged 2108 | -7/Waste | System corruption reached 10% 2113 | -7/Waste | Spotted C-40 Crusher 2113 | -7/Waste | Spotted C-40 Crusher 2116 | -7/Waste | Spotted C-40 Crusher 2117 | -7/Waste | Spotted C-40 Crusher 2156 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2157 | -7/Waste | Spotted C-40 Crusher 2160 | -7/Waste | Spotted C-40 Crusher 2179 | -7/Waste | Discovered new exit (range 16) 2197 | -7/Waste | Entered Factory 2207 | -7/Factory | Identified exit to Lower Caves 2392 | -7/Factory | Fabricated Quantum Capacitor? 2403 | -7/Factory | Fabricated H-55 Commando (x2) 2644 | -7/Factory | Build established: Gladiator 2910 | -7/Factory | Core integrity fell below 50% 2944 | -7/Factory | Lost 4 parts (1n2u1w) 2964 | -7/Factory | Core integrity fell below 20% 3030 | -7/Factory | Entered Lower Caves 3097 | -7/Lower Caves | Found Prototype Device 3097 | -7/Lower Caves | Identified Heart of Steel 3123 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03041_ TA-CP6(k) Lgt. Ion Engine ripped off. 03042_ System corrupted: Matter fused (-9). 03057_ System corrupted: Matter fused (-8). 03072_ System corrupted: Matter fused (-5). 03083_ Acquired 31 matter. 03095_ Connecting with W-Fans Enter Here... >>Open Door Sealed Heavy Doors opened. 03096_ A derelict excitedly rushes up: "Another fan!" 03097_ Acquired Prototype Device. 03097_ Identified Heart of Steel. 03098_ PL-HR7: "WARLORD FOREVER!" 03100_ PL-HR7: "Would you mind taking that present over there I've been working on and delivering it to 0b10? I'm sure it'll do a great job of lighting up their boring little complex." 03102_ PL-HR7: "Now I've got to get to work on my next tribute to our warlord and saviour." 03104_ E>>QIXCEOFPZ2QQY|KVTKL5|< QYWQB0BQQ0 03104_ PL-HR7: "WARLORD FOREVER!" 03117_ PL-HR7: "Warlord will save us all!" Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????###?????????????# | | ???????????????????????????## ##????????????# | | ??????????????????????###??# ##?????? ???# | | ?????????????????????## #### #??? #?## | | ?????????????????????#" #gg ## #?# | | ?????????????????????#" @# #?????# | | ?????????????????????#"c#X# #######?????? | | ?????????????????????#""### #?## #?????????# | | ?????????????????????#### ### ###?????????? | | ????????????????????????# #" ""#?????????? | | ????????????????????????## ### & ##?????????? | | ?????????????????????????# ##?# =% ########### | | ????????????????????????## #?## & | | ????????????????????????# ### %%[ # | | ????????????????????????# " ##### | | ????????????????????????# # #"" | | ????????????????????????## #### "" "T" | | ?????????????????????????##???## "## | | ???????????????????????????????## #### + | | ????????????????????????????????#####??# #" | | ???????????????????????????????????????# #" | | ???????????????????????????????????????# # " | | ???????????????????????????????????????# #" | | ???????????????????????????????????????# ? | | ???????????????????????????????????????# #####? | | ???????????????????????????????????????# ?????? | | ???????????????????????????????????????# ??????? | | ????????????????????????????????????????###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 66 Evasion (%) 63 Melee Accuracy 17 Offensive Hacking 24 Item Schematics ----------------- Lgt. Deuterium Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded H-55 Commando | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed FrostSignalInjector Manual? 0 Play Time 01:00:35 Cumulative 72.5 hours Start 2024.09.08 @ 16:48:11 End 2024.09.09 @ 01:36:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3a76089-b452-4030-9a47-c424178d15cd