Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 23:42:40 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3488) 3488 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1078) 1078 TOTAL SCORE: 8146 Bonus ------- High Alert Combat Kills 238 Follower Combat Kills 140 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 617/700 Matter 47/300 Energy 100/100 System Corruption 8% Temperature Cool (20) Location -7/Waste Parts ------- Power (1) Propulsion (4) Utility (6) Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer System Shield Weapon (2) Mini Assault Cannon Inventory (16) Light Angular Momentum Engine Improved Cooling System Enhanced Optical Array Advanced Sensor Array Matter Filter Medium Reactive Plating Hacking Suite Hacking Suite Relay Coupler [NC] (24) Relay Coupler [Brawler] (27) Relay Coupler [Sentry] (20) Relay Coupler [Sentry] (20) Heavy EM Pulse Gun Assault Cannon Datajack Remote Datajack Peak State ------------ Power Cooled Ion Engine Propulsion Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Utility Advanced Heat Sink Large Storage Unit Improved Weapon Shielding Medium Reactive Plating Weapon Gatling Laser Gatling Laser Inventory Light Angular Momentum Engine Advanced Treads Large Storage Unit ECM Suite Medium Reactive Plating Hacking Suite Gatling Laser Gatling Laser Advanced Beam Cannon Advanced Beam Cannon [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 . . 2 . Weapon . | . . . . . . . . Parts Attached 78 | 4 9 23 14 4 11 13 . Power 8 | . 1 3 1 . 1 2 . Engine 6 | . 1 3 1 . . 1 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 21 | 2 2 7 5 . 4 1 . Treads 9 | . . 3 1 . 4 1 . Leg 12 | 2 2 4 4 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | . 4 3 6 1 2 5 . Device 8 | . 1 2 2 . 1 2 . Storage 3 | . 2 . . 1 . . . Processor 4 | . 1 1 . . . 2 . Hackware 1 | . . . 1 . . . . Protection 5 | . . . 3 . 1 1 . Artifact . | . . . . . . . . Weapon 28 | 2 2 10 2 3 4 5 . Energy Gun 7 | . . 2 2 1 2 . . Energy Cannon 9 | . 2 6 . . 1 . . Ballistic Gun 6 | 2 . 2 . 2 . . . Ballistic Cannon 6 | . . . . . 1 5 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 3 . . . 1 . Parts Lost 18 | . 1 7 . 2 3 3 2 Power 1 | . . . . . . 1 . Propulsion 7 | . . 2 . 1 2 2 . Utility 2 | . . 1 . . . . 1 Weapon 8 | . 1 4 . 1 1 . 1 Highest Loss Streak 3 | . 1 3 . 2 2 2 2 Average Slot Usage (%) 88 | . 98 83 94 96 89 81 76 Engine 7 | . 14 10 8 9 7 1 7 Core 1 | . . . . . 1 5 . Treads 8 | . . 6 3 . 16 13 7 Leg 17 | . 27 24 32 32 10 . . Device 7 | . 7 7 6 9 8 7 7 Storage 13 | . 13 11 9 12 18 15 15 Processor 4 | . 6 . . . . 11 15 Hackware 5 | . . . . 9 9 7 7 Protection 3 | . . . 15 5 . 3 . Energy Gun 5 | . . . 14 16 7 1 . Energy Cannon 6 | . 21 18 1 . 3 . . Ballistic Gun 1 | . 5 1 1 1 . . . Ballistic Cannon 4 | . . . . . 5 13 15 Naked Turns . | . . . . . . . . Heaviest Build 72 | 3 28 33 55 49 50 72 53 Greatest Support 85 | 20 26 60 80 80 85 73 28 Greatest Overweight (x) 5 | . 1 5 2 . 2 2 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 16 | 4 10 10 10 16 16 16 16 Average Capacity 12 | 4 8 10 10 12 16 16 16 Most Carried 16 | 2 9 10 10 15 16 16 16 Average Carried 11 | 1 7 7 8 11 15 15 16 Final Capacity 16 | 4 10 10 10 16 16 16 16 Final Carried 16 | 2 9 7 10 15 16 16 16 Class Distribution -------------------- 52% | Mutant 47% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Was Matter Collected 1776 | 232 143 273 120 75 262 671 . Remotely . | . . . . . . . . Salvage Created 3591 | . 425 1103 219 727 724 393 . Parts 227 | . 25 67 12 39 49 35 . Haulers Intercepted 9 | . 2 3 . . 2 2 . Recyclers Shooed 3 | . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Combat Hostiles Destroyed 67 | . 7 18 5 17 13 7 . Guns 31 | . 1 1 5 17 7 . . Cannons 36 | . 6 17 . . 6 7 . Classes Destroyed 13 | . 6 3 . . 1 3 . Worker 9 | . 1 2 . . 1 5 . Builder 3 | . . . . . 2 1 . Tunneler 1 | . . . . . . 1 . Hauler 9 | . 2 3 . . 2 2 . Recycler 2 | . . 1 . . . 1 . Operator 7 | . 2 1 1 . 3 . . Watcher 10 | . 2 3 . . 4 1 . Swarmer 11 | . 3 3 . 3 2 . . Grunt 33 | . 4 10 5 6 6 2 . Duelist 5 | . . 2 . 2 1 . . Sentry 14 | . . 3 . 6 4 1 . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . . 3 . Best Kill Streak 8 | . 3 8 3 5 4 3 . Combat Bots Only 5 | . 3 5 3 5 3 1 . Max Kills in Single Turn 2 | . 1 1 1 1 2 2 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Damage Taken 4128 | . 417 1021 397 704 893 648 48 Core 552 | . 48 168 69 137 47 83 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 80 58 . . 54 . . Volleys Fired 302 | . 35 72 14 42 74 58 7 Largest 2 | . 2 2 2 2 2 2 2 Hottest 160 | . 136 136 160 160 160 96 96 Shots Fired 574 | . 66 136 28 80 136 116 12 Gun 200 | . 15 30 28 80 46 1 . Cannon 374 | . 51 106 . . 90 115 12 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 221 | . 15 21 . 5 53 115 12 Thermal 352 | . 51 115 28 75 83 . . Explosive . | . . . . . . . . Electromagnetic 1 | . . . . . . 1 . Robot Hit Streak 20 | . 6 17 12 17 14 20 8 Robot Miss Streak 8 | . 6 8 5 3 4 5 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 394 | . 37 79 27 60 102 78 11 Core Hits 179 | . 17 33 19 43 44 23 . Critical Hits 17 | . . 11 . . 2 4 . Critical Kills 5 | . . 4 . . . 1 . Critical Parts Destroyed 12 | . . 7 . . 2 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8728 | . 898 1680 601 1031 2156 2042 320 Guns 2926 | . 99 345 601 1031 850 . . Cannons 5616 | . 619 1335 . . 1306 2036 320 Explosions 180 | . 180 . . . . . . Melee . | . . . . . . . . Ramming 6 | . . . . . . 6 . Kinetic 3490 | . 99 240 . . 795 2036 320 Thermal 5232 | . 799 1440 601 1031 1361 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 1 . . . . . 8 Average Corruption 1 | . 1 . . . . . 8 Corruption Purged . | . . . . . . . . Effects 6 | . 3 . . . . . 3 Message Errors 3 | . 2 . . . . . 1 Energy Discharges 1 | . 1 . . . . . . Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 197 | . 133 . . . 19 45 . Projectiles 65 | . 1 . . . 19 45 . Explosions 132 | . 132 . . . . . . Melee . | . . . . . . . . Knockbacks 22 | . . . . . 10 12 . Impact . | . . . . . . . . Kinetic 21 | . . . . . 10 11 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 109 | . 109 . . . . . . Shots 1 | . 1 . . . . . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 550 | . 412 324 458 117 550 120 60 Average Temperature 95 | . 118 97 161 32 144 40 27 Received Heat Transfer 1458 | . 105 423 180 261 360 129 . Effects 10 | . 1 5 1 . 3 . . Shutdowns 1 | . 1 . . . . . . Energy Bleed 2 | . . . 1 . 1 . . Interference 4 | . . 4 . . . . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . 1 . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Melted 19 | . 2 4 3 5 5 . . Heat Transferred 10213 | . 1210 2627 1350 2176 2850 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Peak Influence 655 | . 256 286 249 606 505 655 173 Average Influence 290 | . 79 163 145 352 391 430 172 Maximum Alert Level 2 | . 1 1 1 2 2 2 . Low Security (%) 33 | . . . . . . . . Level 1 30 | . . . . . . . . Level 2 35 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 1 . 2 4 . Investigation 1 | . . . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . . 1 1 . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Distress Signals 9 | . 1 4 . . 2 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 13 25 10 17 27 12 2 Peak Tracking Total 5 | . 3 5 4 3 4 3 2 Tactical Retreats 3 | . . 1 . . 2 . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Traps Triggered 7 | . 1 2 . 2 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Was Machines Disabled 11 | . 3 2 . 2 2 2 . Max in Single Turn 1 | . 1 1 . 1 1 1 . Garrison Relay 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Machines Accessed 13 | . 4 4 3 . 1 1 . Terminals 8 | . 4 2 1 . 1 . . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . 1 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 30 | . 10 8 8 . 2 2 . Successful 23 | . 7 8 5 . 2 1 . Failed 7 | . 3 . 3 . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 17 | . 9 2 4 . 2 . . Terminals 19 | . 10 3 4 . 2 . . Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . . 2 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 4 | . 2 1 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . 2 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 21 | . 11 4 4 . 2 . . Terminals 10 | . 5 2 2 . 1 . . Track 3 | . 2 . 1 . . . . Assimilate 1 | . . 1 . . . . . Botnet 6 | . 3 1 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . Used 1 | . 1 . . . . . . Hacking Detections 8 | . 3 1 2 . 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Matter 252 | . . . . . . 252 . Time 67 | . . . . . . 67 . Total Robot Build Rating 12 | . . . . . . 12 . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . Time 95 | . . 44 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Was Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . 8 . . . Machine Destruction 8 | . . . . 8 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Total Allies 4 | . . 1 . . . 3 . Largest Group 3 | . . 1 . . . 3 . Highest-Rated Group 90 | . . 10 . . . 90 . Highest-Rated Ally 30 | . . 10 . . . 30 . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . 8 . Total Damage 230 | . . . . . . 230 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Was Turns Passed 5521 | 60 649 978 513 735 1100 1443 43 Spaces Moved 2728 | 47 377 419 276 441 525 635 8 Core 18 | 7 9 2 . . . . . Treads 1072 | . . 27 37 . 365 635 8 Legs 1638 | 40 368 390 239 441 160 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 120 130 130 130 155 180 Average Speed 149 | 109 134 146 134 130 155 180 180 Slowest Speed 300 | 120 150 300 190 130 185 200 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 57 32 17 68 39 13 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . 13 . . . 9 10 . Melee . | . . . . . . . . Projectile 19 | . . . . . 9 10 . AOE 13 | . 13 . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Total 3554 | 52 455 648 387 508 663 819 22 Wait 331 | . 19 109 59 8 39 90 7 Move 2723 | 46 376 418 276 440 524 635 8 Hop . | . . . . . . . . Pick Up 71 | 2 12 19 10 10 6 12 . Fast Attach 23 | 4 3 1 7 . 7 1 . Attach 35 | . 5 18 3 1 1 7 . Detach 1 | . . . 1 . . . . Swap 20 | . 1 4 4 3 3 5 . Drop 47 | . 4 7 13 4 9 10 . Fire 302 | . 35 72 14 42 74 58 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 9) 673 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Propulsion x2 936 | -9/Materials | Lost 3 parts (1n2w) 1056 | -9/Materials | Repaired Imp. Aluminum Leg 1115 | -9/Materials | Discovered new exit (range 10) 1233 | -9/Materials | Identified exit to Materials 1294 | -9/Materials | Discovered new exit (range 16) 1423 | -9/Materials | Identified exit to Mines 1556 | -9/Materials | Lost 3 parts (1u2w) 1688 | -9/Materials | Entered another Materials area 1688 | -8/Materials | Evolved 2 slots: Utility x2 1946 | -8/Materials | Repaired Cld. Ion Engine 2201 | -8/Materials | Identified exit to Garrison 2201 | -8/Materials | Entered Garrison 2316 | -8/Garrison | Triggered checkpoint 2389 | -8/Garrison | Discovered new exit (range 12) 2456 | -8/Garrison | Triggered checkpoint 2494 | -8/Garrison | Discovered new exit (range 13) 2522 | -8/Garrison | Installed Relay Interface Framework 2556 | -8/Garrison | Triggered checkpoint 2712 | -8/Garrison | Garrison Relay disabled 2850 | -8/Garrison | Triggered checkpoint 2890 | -8/Garrison | Garrison Relay disabled 2919 | -8/Garrison | Discovered new exit (range 14) 2936 | -8/Garrison | Entered Materials 3183 | -8/Materials | Build established: Bothacker-Mutant 3443 | -8/Materials | Discovered new exit (range 7) 4036 | -8/Materials | Entered Factory 4036 | -7/Factory | Evolved 2 slots: Utility x2 4367 | -7/Factory | Fabricated L-41 Fighter (x3) 4537 | -7/Factory | Local fabrication network quarantined 5479 | -7/Factory | Sucked down chute 5479 | -7/Factory | Entered Waste 5494 | -7/Waste | EMP discharged 5499 | -7/Waste | Spotted C-40 Crusher 5521 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5522 | -7/Waste | Self-destructed Last Messages --------------- 05290_ G-47 Trooper destroyed. 05303_ Destroyed Med. Matter Pod. 05306_ Acquired 28 matter. 05308_ K-01 Serf cleans the Nuclear Reactor. 05316_ R-06 Scavenger collects Particle Gun. 05321_ R-06 Scavenger collects Aluminum Leg. 05330_ K-01 Serf cleans the Construction Platform. 05479_ Triggered Chute Trap. 05479_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05484_ ALERT: Foreign system detected. Charging EMP. 05494_ Coolant Injector fried beyond repair. 05494_ System corrupted (+8). 05501_ F6E&LF6M7NY38YRN,< XQAF2JF1&EX4 05504_ System corrupted: Adv. Assault Cannon jammed. 05521_ Adv. Assault Cannon crushed. 05521_ Lgt. Angular Momentum Engine crushed. 05521_ Med. Treads crushed. 05521_ Lrn. Tractor Beam destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????############???? #?????????????????? | | ????????????# #???? #?????????????????? | | ????????????# #??? #?????????????????? | | ????????????# #### ######## ?????????? | | ????????????# ????????? | | ????????????# CC ????????? | | ????????????# =@CC CC ????????? | | ????????????# CC !????????? | | ????????????# #### #######???????????? | | ????????????# #??? #?????????????????? | | ????????????# #???? #?????????????????? | | ????????????############????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumParticleKatana Manual? 0 Play Time 00:40:57 Cumulative 109.4 hours Start 2019.11.04 @ 23:00:15 End 2019.11.04 @ 23:42:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d1f2730-c629-4db9-8a5f-1607ba94b38a