Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 19:41:22 Player: kripton Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2999) 2999 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6412 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Target Analyzer Core Shielding Force Field > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Missile Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine High-capacity Matter Pod Phase Shifter Improved Power Shielding Improved Weapon Shielding Recalibrator [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility Core Shielding Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Particle Cannon Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 4 | . . 2 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 71 | 6 1 16 18 14 16 Power 9 | 1 . . 1 1 6 Engine 4 | 1 . . . . 3 Core 5 | . . . 1 1 3 Reactor . | . . . . . . Propulsion 21 | 2 . 6 5 5 3 Treads 19 | 2 . 5 5 4 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 1 . 1 . Utility 18 | 1 1 4 7 2 3 Device 3 | . . 1 1 . 1 Storage 6 | 1 . 3 2 . . Processor 4 | . . . 1 2 1 Hackware . | . . . . . . Protection 5 | . 1 . 3 . 1 Artifact . | . . . . . . Weapon 23 | 2 . 6 5 6 4 Energy Gun . | . . . . . . Energy Cannon 9 | . . 2 3 2 2 Ballistic Gun 6 | 2 . 4 . . . Ballistic Cannon . | . . . . . . Launcher 8 | . . . 2 4 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . . 1 5 12 Power 5 | . . . 1 2 2 Propulsion 6 | . . . . 2 4 Utility 2 | . . . . . 2 Weapon 5 | . . . . 1 4 Highest Loss Streak 7 | . . . 1 2 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 97 90 97 91 80 Engine 4 | . 14 11 . . 6 Core 6 | . . . 7 10 5 Treads 22 | . 28 21 26 26 16 Device 8 | . . 8 9 7 10 Storage 8 | . 14 17 11 7 5 Processor 9 | . . . 3 14 11 Protection 9 | . 11 11 20 7 5 Energy Cannon 10 | . . 12 13 8 11 Ballistic Gun 2 | . 28 8 . . . Launcher 4 | . . . 4 5 5 Naked Turns 227 | . . . . . 227 Heaviest Build 80 | 12 15 43 66 66 80 Greatest Support 94 | 40 40 46 66 94 88 Greatest Overweight (x) 25 | . . 6 1 1 25 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 15 20 20 20 Average Capacity 17 | 7 8 9 19 20 18 Most Carried 11 | 4 2 8 9 11 10 Average Carried 7 | 1 1 5 7 10 6 Final Capacity 20 | 8 8 15 20 20 5 Final Carried 11 | 1 1 6 9 11 . Class Distribution -------------------- 47% | Mutant 24% | Scavenger-Gunner 20% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1681 | 226 80 46 613 316 400 Remotely . | . . . . . . Salvage Created 2394 | . 85 193 836 438 842 Parts 148 | . 5 14 48 27 54 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 57 | . 2 4 19 13 19 Guns 5 | . 2 3 . . . Cannons 28 | . . 1 13 4 10 AOE 23 | . . . 5 9 9 Classes Destroyed 13 | . 1 1 5 3 3 Worker 3 | . . . . 2 1 Builder 6 | . . . 2 2 2 Recycler 2 | . . . 2 . . Operator 2 | . . . . . 2 Watcher 6 | . . . 2 1 3 Swarmer 5 | . . . 4 . 1 Grunt 27 | . 2 2 9 8 6 Brawler 2 | . . . . . 2 Duelist 4 | . . . 2 1 1 Sentry 8 | . . 2 4 1 1 Specialist 1 | . . . . . 1 Hunter 3 | . . . . 1 2 Programmer 7 | . . . . 2 5 Best Kill Streak 7 | . 2 2 7 6 4 Combat Bots Only 5 | . 2 2 4 5 4 Max Kills in Single Turn 3 | . 1 1 3 3 3 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 421 | . 9 30 51 85 246 Missed 155 | . 5 8 18 30 94 Damage Taken 3272 | . 43 191 421 742 1875 Core 966 | . 8 24 29 50 855 Absorbed by Shields 365 | . . . . . 365 Redirected to Shielding 61 | . . . 10 8 43 Ignored by Resistances 1035 | . 12 56 121 216 630 Core Remaining (%) 95 | 100 96 94 94 92 . Volleys Fired 133 | . 6 18 42 23 44 Largest 3 | . 2 2 2 2 3 Hottest 189 | . 40 150 150 150 189 Shots Fired 199 | . 12 21 66 29 71 Gun 31 | . 12 19 . . . Cannon 125 | . . 2 59 12 52 Launcher 43 | . . . 7 17 19 Special . | . . . . . . Kinetic 31 | . 12 19 . . . Thermal 125 | . . 2 59 12 52 Explosive 43 | . . . 7 17 19 Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 10 16 18 18 25 Robot Miss Streak 2 | . 1 1 2 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 149 | . 11 17 49 21 51 Core Hits 127 | . 5 6 37 29 50 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 . 1 Meltdown 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7621 | . 136 258 2370 1671 3186 Guns 344 | . 136 208 . . . Cannons 2465 | . . 50 1100 268 1047 Explosions 4800 | . . . 1265 1403 2132 Melee . | . . . . . . Ramming 12 | . . . 5 . 7 Kinetic 344 | . 136 208 . . . Thermal 3365 | . . 50 1637 268 1410 Explosive 3900 | . . . 728 1403 1769 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 2 7 Average Corruption 4 | . . . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . . . 8 24 Message Errors 13 | . . . . 4 9 Matter Fused 8 | . . . . 2 6 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 1 3 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 222 | . . . 69 64 89 Projectiles 104 | . . . 36 33 35 Explosions 118 | . . . 33 31 54 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 414 | . . . 80 108 226 Shots 14 | . . . 2 7 5 Rammed 2 | . . . 1 . 1 Targets Rammed 2 | . . . 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | . 11 60 366 144 204 Average Temperature 80 | . 5 31 114 60 51 Received Heat Transfer 959 | . 33 123 216 216 371 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 . 1 Combat Hostiles 1 | . . . 1 . . Parts Melted 8 | . . . 4 . 4 Heat Transferred 4065 | . . 74 1928 370 1693 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 500 | . 50 98 500 344 363 Initial 117 | . . 18 10 117 69 Average 122 | . 19 44 249 117 114 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 78 | 100 100 100 41 86 76 Level 1 20 | . . . 51 13 23 Level 2 1 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . 1 2 6 7 Investigation 5 | . . 1 1 1 2 Extermination 6 | . . . . 4 2 Reinforcement 5 | . . . 1 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 2 3 24 18 38 Peak Tracking Total 8 | . 2 2 4 5 8 Tactical Retreats 7 | . . . 2 1 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 1 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . . . 2 3 6 Max in Single Turn 2 | . . . 2 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . 1 . . 2 5 Terminals 7 | . 1 . . 2 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 18 | . 4 . . 4 10 Successful 7 | . 1 . . 1 5 Failed 11 | . 3 . . 3 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 4 . . 4 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 6 | . 1 . . 1 4 Record 1 | . 1 . . . . Alert Level 3 | . . . . . 3 Recall Extermination 1 | . . . . 1 . Recall Reinforcements 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . . 2 Used . | . . . . . . Hacking Detections 6 | . 1 . . 1 4 Full Trace Events 3 | . . . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 213 | . . . . . 213 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5255 | 70 192 696 815 1571 1911 Spaces Moved 2951 | 53 107 365 401 873 1152 Core 473 | 24 . . . . 449 Treads 2472 | 29 107 359 401 873 703 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 6 | . . 6 . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 159 | 110 160 165 160 170 152 Slowest Speed 1300 | 160 160 515 240 240 1300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 23 21 31 16 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 462 | . . . 97 175 190 Melee . | . . . . . . Projectile 12 | . . . 12 . . AOE 450 | . . . 85 175 190 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3285 | 65 116 440 502 920 1242 Wait 36 | . 2 4 24 . 6 Move 2946 | 52 106 364 400 872 1152 Hop . | . . . . . . Pick Up 57 | 7 1 21 12 7 9 Fast Attach 2 | . . 2 . . . Attach 39 | 6 1 7 8 5 12 Detach 4 | . . 1 2 1 . Swap 30 | . . 7 10 9 4 Drop 36 | . . 16 3 3 14 Fire 133 | . 6 18 42 23 44 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 8) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 890 | -9/Materials | Discovered new exit (range 15) 959 | -9/Materials | Entered another Materials area 959 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1760 | -8/Materials | Discovered new exit (range 7) 1774 | -8/Materials | Entered Factory 1774 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2089 | -7/Factory | Build established: Scavenger-Mutant 2918 | -7/Factory | Discovered new exit (range 16) 3096 | -7/Factory | Build established: Mutant 3345 | -7/Factory | Entered another Factory area 3345 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3659 | -6/Factory | Build established: Scavenger-Gunner 4343 | -6/Factory | Build established: Gunner 4715 | -6/Factory | Build established: Scavenger-Gunner 5010 | -6/Factory | Cargo convoy interrupted 5056 | -6/Factory | Lost 7 parts (1p2n2u2w) 5214 | -6/Factory | Core integrity fell below 50% 5237 | -6/Factory | Core integrity fell below 20% 5238 | -6/Factory | Discovered new exit (range 16) 5256 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 05147_ KKNVN6 :Y/UG3SYSUPME 05157_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05165_ MWN5/>EEX,9U8SY4 7>SBVNQSE/ RV/N|GRHCT 05177_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 05185_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05197_ C-17 Slicer knocked back. 05198_ Knocked back. 05200_ The unstable cave ceiling collapses. 05214_ System corrupted: Matter fused (-7). 05215_ Penetrated by Slug. 05238_ Y-54 Guardian Imp. Deuterium Engine blasted off. 05238_ EXIT=FOUND 05239_ System corrupted: Matter fused (-6). 05241_ Slug penetrates Wall. 05252_ C-17 Slicer knocked back. Map ----- +----------------------------------------------------+ | ??????# #????????????????????????????? | | ??????## ##????????????????????????????? | | ???????# #?????????????????????????????? | | ????#### #?????????????????????????????? | | ????# #?????????????????????????????? | | ????#+## #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# ##????????????????????????????? | | ?????### "##???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# #???????????????????????????? | | ?????# < +???????????????????????????? | | ?????# [ #???????????????????????????? | | ?????# H #???????????????????????????? | | ?????# % #???????????????????????????? | | #########";#########?????????????????????? | | # !! #?????????????????????? | | # !! """ """ #?????????????????????? | | # """ """ #?????????????????????? | | # """ """ #?????????????????????? | | # #?????????????????????? | | # c #?????????????????????? | | # c@ #?????????????????????? | | # ! #?????????????????????? | | ####################?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 415 Matter Stores 392 Matter Capacity 500 Sight Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() It's Just You Remodeling Challenges ------------ None Game ------ Seed ConcussiveTractorFlakker Manual? 0 Play Time 00:48:38 Cumulative 2.4 hours Start 2024.04.03 @ 18:55:43 End 2024.04.03 @ 19:41:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 1 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebd59798-1e16-4e58-a38f-aeb15cef835c