Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 23:49:24

Player: mumblerit

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (33)      165
Value Destroyed (802)      802
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-36)                -36
              TOTAL SCORE: 2631

 Bonus
-------
Friendly Fire              -36

 Cogmind 
---------
Core Integrity             0/400
Matter                     129/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (64)
Movement                   Core (250) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
           Coolant Injector
>          --- WEAPON (2) -------
           Flak Cannon
  Advanced Assault Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
     Makeshift Power Source
>              --- PROPULSION -------
               Aluminum Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
               Recoil Stabilizer
               Weapon Shielding
               Shock Absorption System
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Ion Engine
               Coolant Injector
    Long-range Tractor Beam
               Flak Cannon
      Advanced Assault Cannon
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Weapon Shielding
  Device                   Shock Absorption System
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             33   | 5   3   10  5   .   2   8   
  Power                    8    | 1   .   1   3   .   .   3   
    Engine                 8    | 1   .   1   3   .   .   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   3   .   .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    4    | .   .   2   .   .   2   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | .   2   4   1   .   .   3   
    Device                 6    | .   1   2   1   .   .   2   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   1   2   1   .   .   2   
    Energy Gun             2    | 1   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   .   .   
    Ballistic Cannon       3    | .   1   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   4   1   .   .   12  
  Power                    5    | .   .   .   1   .   .   4   
  Propulsion               3    | .   .   1   .   .   .   2   
  Utility                  6    | .   .   2   .   .   .   4   
  Weapon                   3    | .   .   1   .   .   .   2   
  Highest Loss Streak      9    | .   .   4   1   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   85  96  96  100 100 74  
  Engine                   18   | .   14  14  21  22  22  12  
  Leg                      16   | .   .   8   22  22  22  10  
  Wheel                    3    | .   28  12  .   .   .   .   
  Device                   19   | .   3   17  19  22  22  21  
  Processor                1    | .   10  5   .   .   .   .   
  Protection               9    | .   .   4   11  11  11  8   
  Energy Gun               1    | .   6   7   2   .   .   .   
  Ballistic Gun            18   | .   14  14  19  22  22  9   
  Ballistic Cannon         3    | .   7   5   .   .   .   11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             21   | 6   8   18  21  21  21  21  
  Greatest Support         28   | 26  26  26  20  20  28  28  
  Greatest Overweight (x)  5    | .   .   1   1   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 4   4   5   4   5   5   5   
  Average Carried          3    | .   1   4   3   4   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | .   4   4   3   5   5   .   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           828  | 208 95  177 175 64  20  89  
  Remotely                 38   | .   .   .   .   .   .   38  
Salvage Created            893  | .   133 182 371 152 .   55  
  Parts                    62   | .   8   12  24  14  .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  29   | .   3   8   7   6   .   5   
  Guns                     19   | .   .   6   7   6   .   .   
  Cannons                  10   | .   3   2   .   .   .   5   
Classes Destroyed          11   | .   1   3   5   .   .   2   
  Worker                   2    | .   .   .   2   .   .   .   
  Tunneler                 2    | .   .   1   1   .   .   .   
  Drone                    2    | .   .   .   .   .   .   2   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  11   | .   .   6   .   3   .   2   
  Grunt                    9    | .   3   1   3   2   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   .   
Best Kill Streak           4    | .   3   3   3   4   .   3   
  Combat Bots Only         4    | .   3   3   3   4   .   3   
Max Kills in Single Turn   2    | .   1   1   1   2   .   2   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        159  | .    8    19   23   15   .    94   
  Missed                   47   | .    2    8    5    1    .    31   
Damage Taken               1968 | .    67   474  254  147  .    1026 
  Core                     497  | .    57   34   62   44   .    300  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  14   | .    .    1    10   .    .    3    
  Ignored by Resistances   467  | .    19   52   72   41   .    283  
Core Remaining (%)         81   | 100  .    63   .    .    .    .    
Volleys Fired              79   | .    9    15   22   6    .    27   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  92   | .    60   65   65   50   .    92   
Shots Fired                158  | .    18   30   44   12   .    54   
  Gun                      130  | .    12   20   44   12   .    42   
  Cannon                   28   | .    6    10   .    .    .    12   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  140  | .    15   25   34   12   .    54   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          18   | .    3    5    10   .    .    .    
  Robot Hit Streak         19   | .    7    9    19   10   .    10   
  Robot Miss Streak        4    | .    3    2    2    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    1    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    
Shots Hit Robots           125  | .    13   22   36   11   .    43   
  Core Hits                63   | .    5    14   17   9    .    18   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         3    | .    1    1    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    1    
    Blast                  2    | .    1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2403 | .    219  299  689  240  .    956  
  Guns                     1934 | .    77   177  689  240  .    751  
  Cannons                  422  | .    95   122  .    .    .    205  
  Explosions               47   | .    47   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2172 | .    133  264  579  240  .    956  
  Thermal                  47   | .    47   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          184  | .    39   35   110  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    10   .    .    .    .    
  Average Corruption       10   | .    .    10   .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    8    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    
    Matter Fused           2    | .    .    2    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    4    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            34   | .    .    9    .    .    .    25   
  Projectiles              34   | .    .    9    .    .    .    25   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    1    2    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    1    2    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        238  | .    65   238  49   32   .    64   
  Average Temperature      25   | .    26   40   17   23   .    18   
  Received Heat Transfer   390  | .    87   .    99   48   .    156  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         100  | .    100  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             174  | .   139 170 106 174 .   .   
  Initial                  45   | .   .   45  .   34  .   .   
  Average                  82   | .   57  123 60  129 .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   1   1   .   .   .   
  Investigation            2    | .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              51   | .   5   14  14  6   .   12  
  Peak Tracking Total      10   | .   4   10  4   3   .   5   
  Tactical Retreats        3    | .   2   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          7    | .   3   1   3   .   .   .   
  Terminals                5    | .   3   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                15   | .   6   1   8   .   .   .   
  Successful               9    | .   1   1   7   .   .   .   
  Failed                   6    | .   5   .   1   .   .   .   
    Catastrophic           3    | .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   4   .   
  Terminals                10   | .   6   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   1   3   .   .   .   
  Record                   3    | .   1   .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3667 | 60   240  410  589  127  1593 648  
Spaces Moved               2101 | 42   229  276  288  57   892  317  
  Core                     138  | 16   .    .    .    .    .    122  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1468 | .    .    36   288  57   892  195  
  Wheels                   415  | 26   229  160  .    .    .    .    
  Hover                    80   | .    .    80   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   80   120  190  120  50   
  Average Speed            156  | 74   90   105  177  190  177  173  
  Slowest Speed            300  | 90   90   190  190  190  190  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    
Exploration Rate (%)       38   | 3    38   57   29   21   75   47   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             6    | .    .    2    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      2337 | 70  246 368 323 64  906 360 
  Wait                     91   | 19  .   56  3   .   8   5   
  Move                     2095 | 41  228 275 287 56  891 317 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  28   | 5   6   7   4   2   2   2   
  Fast Attach              2    | .   .   2   .   .   .   .   
  Attach                   23   | 5   2   5   4   .   .   7   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     8    | .   1   3   1   .   2   1   
  Drop                     11   | .   .   5   2   .   3   1   
  Fire                     79   | .   9   15  22  6   .   27  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   61 | -11/Scrapyard      | Entered Materials
  269 | -10/Materials      | Discovered new exit (range 16)
  301 | -10/Materials      | Identified exit to Mines
  301 | -10/Materials      | Entered Mines
  303 | -10/Mines          | Build established: Mutant
  338 | -10/Mines          | Found a hidden stash of uninstalled traps
  413 | -10/Mines          | Learned Materials security intel
  428 | -10/Mines          | Assembled infested the area
  455 | -10/Mines          | Met 8R-AWN
  475 | -10/Mines          | Crushed by falling debris
  475 | -10/Mines          | System corruption reached 10%
  506 | -10/Mines          | Lost 4 parts (1n2u1w)
  544 | -10/Mines          | Met a Derelict shopkeep closing up shop
  640 | -10/Mines          | Discovered new exit (range 8)
  711 | -10/Mines          | Entered Materials
  711 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  885 | -9/Materials       | Build established: Scavenger-Mutant
 1258 | -9/Materials       | Discovered new exit (range 12)
 1300 | -9/Materials       | Entered Mines
 1414 | -9/Mines           | Discovered new exit (range 13)
 1416 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1427 | -9/Mines           | Entered Zion
 1609 | -7/Zion            | Identified exit to Proximity Caves
 1672 | -7/Zion            | Learned location of Recycling (-7)
 1893 | -7/Zion            | Learned Factory stockpile data
 1936 | -7/Zion            | Received a hallucinogenic algorithm
 2242 | -7/Zion            | Given the Hacking Drone Bay
 3020 | -7/Zion            | Entered Proximity Caves
 3022 | -6/Proximity Caves | Spotter reported a threat
 3023 | -6/Proximity Caves | Spotter reported a threat
 3089 | -6/Proximity Caves | Learned Factory trap positions
 3170 | -6/Proximity Caves | Spotter reported a threat
 3178 | -6/Proximity Caves | Spotter reported a threat
 3231 | -6/Proximity Caves | Spotter reported a threat
 3239 | -6/Proximity Caves | Spotter reported a threat
 3246 | -6/Proximity Caves | Spotted B-75 Beast
 3284 | -6/Proximity Caves | Spotter reported a threat
 3298 | -6/Proximity Caves | Core integrity fell below 50%
 3308 | -6/Proximity Caves | Spotter reported a threat
 3323 | -6/Proximity Caves | Core integrity fell below 20%
 3350 | -6/Proximity Caves | Build established: Mutant
 3350 | -6/Proximity Caves | Destroyed B-75 Beast
 3353 | -6/Proximity Caves | Lost 9 parts (3p2n2u2w)
 3481 | -6/Proximity Caves | Spotter reported a threat
 3659 | -6/Proximity Caves | Spotter reported a threat
 3668 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03481_ ALERT: Unidentified potential threat approaching Complex 0b10.
03482_ N-01 Spotter destroyed.
03490_ Acquired 3 matter.
03495_ Acquired Lgt. Ion Engine.
03656_ Lrn. Tractor Beam destroyed.
03656_ S-27 Virus knocked back.
03657_ Weapon Shielding destroyed.
03657_ N-01 Spotter is scanning...
03659_ N-01 Spotter sends a signal.
03659_ ALERT: Unidentified potential threat approaching Complex 0b10.
03659_ S-27 Virus destroyed. <x2>
03662_ N-01 Spotter knocked back.
03663_ VTOL Module fries itself beyond repair.
03664_ Lgt. Ion Engine destroyed.
03665_ Autogun fries itself beyond repair.
03665_ Destroyed Unknown Hover Unit.
03665_ Destroyed Lgt. Ion Engine.
03665_ N-01 Spotter knocked back.
03665_ Destroyed Unknown Hover Unit.
03665_ N-01 Spotter destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          65
Energy Generation          20
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
       Flak Cannon | -9/Materials | Scanalyzed
 Lrn. Tractor Beam | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
Slippery One
System Compromised
Tourist

 Challenges 
------------
None

 Game 
------
Seed              LightningMatterDiverter
  Manual?         0
Play Time         00:32:38
  Cumulative      4.3 hours
  Start           2024.03.31 @ 23:17:19
  End             2024.03.31 @ 23:49:24
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           1
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          48x30
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5811f5e4-0a16-4c45-8c05-6b64fa8768ef