Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 22:19:45 Player: Bot Matt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (545) 545 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3050 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Heat Sink Signal Interpreter Improved Light Armor Plating Shield Generator Authchip [Propulsion] EM Pulse Cannon Faulty Enhanced Autogun Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Hybrid Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Deuterium Engine Signal Interpreter Improved Light Armor Plating Shield Generator Authchip [Propulsion] EM Pulse Cannon Enhanced Autogun Missile Launcher Mining Laser [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 25 | 5 6 . 10 1 1 2 Power 5 | 1 1 . 1 1 . 1 Engine 4 | 1 1 . 1 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 . . 6 . . . Treads . | . . . . . . . Leg 8 | 2 . . 6 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 4 . . . 1 1 Device 3 | . 1 . . . 1 1 Storage 2 | . 2 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 2 1 . 3 . . . Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 10 | . 2 . . . . 8 Power 3 | . 1 . . . . 2 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 8 | . 2 . . . . 8 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 7 9 9 10 9 10 Power . | 1 . . . 1 . . Propulsion 1 | . 2 2 1 1 1 . Utility 3 | . 2 5 4 5 5 5 Weapon 1 | . . 1 1 2 2 4 Tool/Special . | . . . . . . . Unused Backups 17 | . 4 . 1 3 1 8 Power 1 | . . . . 1 . . Propulsion 4 | . 4 . . . . . Utility 8 | . . . 1 1 1 5 Weapon 3 | . . . . . . 3 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 95 | . 91 100 99 100 99 90 Engine 12 | . 12 14 11 11 18 11 Leg 35 | . 28 28 43 44 36 30 Device 2 | . 1 . . . 8 8 Storage 10 | . 11 14 11 11 9 9 Processor 10 | . 9 14 11 11 9 9 Energy Gun 8 | . . . 4 22 18 16 Ballistic Gun 13 | . 26 28 16 . . . Peak Build Rating 32 | 5 9 8 24 26 30 32 Average Rating 16 | 4 6 8 20 24 29 28 On Entrance 14 | . 5 8 8 24 26 30 Naked Turns . | . . . . . . . Heaviest Build 29 | 7 17 17 23 23 29 29 Greatest Support 60 | 20 20 20 60 60 60 60 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 8 | 2 7 10 9 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 738 | 250 164 47 96 151 . 30 Remotely . | . . . . . . . Salvage Created 610 | . 248 47 96 85 . 134 Parts 27 | . 9 5 5 2 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 17 | . 6 3 2 2 . 4 Guns 17 | . 6 3 2 2 . 4 Classes Destroyed 3 | . 1 1 1 . . . Swarmer 5 | . . 3 . . . 2 Grunt 10 | . 6 . . 2 . 2 Sentry 2 | . . . 2 . . . Best Kill Streak 4 | . 4 3 1 2 . 2 Combat Bots Only 4 | . 4 3 1 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 203 | . 52 8 20 9 . 114 Missed 58 | . 12 2 7 1 . 36 Hits 145 | . 40 6 13 8 . 78 Melee 16 | . . . . . . 16 Projectile 129 | . 40 6 13 8 . 62 Critical Strikes 4 | . . . 2 . . 2 Damage Taken 2032 | . 459 48 193 93 . 1239 Core 691 | . 82 8 31 10 . 560 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 64 . 89 . . Volleys Fired 71 | . 34 4 10 5 . 18 Largest 2 | . 2 2 2 2 . 2 Hottest 112 | . 40 40 56 112 . 112 Shots Fired 131 | . 59 8 20 10 . 34 Gun 128 | . 59 8 17 10 . 34 Cannon . | . . . . . . . Launcher 3 | . . . 3 . . . Special . | . . . . . . . Kinetic 84 | . 59 8 17 . . . Thermal 44 | . . . . 10 . 34 Explosive 3 | . . . 3 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 6 6 7 7 . 9 Robot Miss Streak 6 | . 6 1 2 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 84 | . 33 7 12 8 . 24 Core Hits 31 | . 14 3 4 3 . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 1 . 1 Burn 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1304 | . 477 85 155 136 . 451 Guns 1276 | . 476 85 128 136 . 451 Cannons . | . . . . . . . Explosions 27 | . . . 27 . . . Melee . | . . . . . . . Ramming 1 | . 1 . . . . . Kinetic 689 | . 476 85 128 . . . Thermal 587 | . . . . 136 . 451 Explosive 27 | . . . 27 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 273 | . 28 . 18 273 . 258 Average Temperature 91 | . 12 . 13 142 . 97 Received Heat Transfer 651 | . 255 . 90 54 . 252 Effects 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . 4 . 2 Heat Transferred 1406 | . . . . 370 . 1036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 89 | . 60 70 64 50 6 89 Initial 23 | . . 9 23 9 . . Average 15 | . 12 32 19 8 1 36 Influence Increases 489 | . 170 70 84 50 6 109 Destroy 0b10 Robot/C 340 | . 120 60 40 40 . 80 Destroy Leader 70 | . 30 10 20 10 . . Successful Hack 38 | . 18 . . . 6 14 Destroy Structure 26 | . 2 . 24 . . . Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 460 | . 144 36 120 74 6 80 Entered New Map 69 | . . 17 37 15 . . Time Decay 291 | . 124 19 83 59 6 . Lost Part 100 | . 20 . . . . 80 Squads Dispatched 5 | . 3 . 1 1 . . Investigation 3 | . 2 . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 14 3 4 2 . 16 Peak Tracking Total 13 | . 5 3 4 2 . 13 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 10 | . 5 . 2 1 1 1 Terminals 6 | . 4 . 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 30 | . 17 . 7 1 4 1 Successful 19 | . 9 . 6 1 2 1 Failed 11 | . 8 . 1 . 2 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 13 . 4 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 11 | . 6 . 3 1 . 1 Open Door 1 | . . . . 1 . . Emergency Access Points 3 | . 1 . 1 . . 1 Scanalyzer Index 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 2 . 1 1 Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 66 | . 66 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 1622 | 94 577 51 267 336 94 203 Spaces Moved 1112 | 75 383 33 174 263 74 110 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 1100 | 63 383 33 174 263 74 110 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 108 120 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 61 12 19 62 8 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . . 38 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 38 | . . . 38 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 1280 | 87 443 36 213 274 79 148 Wait 12 | . . . . . . 12 Move 1106 | 74 382 32 173 262 73 110 Hop . | . . . . . . . Pick Up 43 | 8 15 . 11 3 3 3 Fast Attach . | . . . . . . . Attach 15 | 5 5 . 2 . 2 1 Detach . | . . . . . . . Swap 12 | . 1 . 9 1 . 1 Drop 20 | . 5 . 8 3 1 3 Fire 71 | . 34 4 10 5 . 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 526 | -10/Materials | Discovered new exit (range 19) 672 | -10/Materials | Entered Mines 690 | -10/Mines | Discovered new exit (range 7) 723 | -10/Mines | Entered Materials 723 | -9/Materials | Evolved 2 slots: Propulsion x2 975 | -9/Materials | Discovered new exit (range 12) 990 | -9/Materials | Entered Mines 1134 | -9/Mines | Learned Materials interactive machine intel 1180 | -9/Mines | Met a Derelict shopkeep closing up shop 1212 | -9/Mines | Learned Materials security intel 1292 | -9/Mines | Discovered new exit (range 5) 1326 | -9/Mines | Entered Materials 1326 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1328 | -8/Materials | Loaded intel: 18 interactive machine locations 1388 | -8/Materials | Identified exit to Garrison 1420 | -8/Materials | Entered Garrison 1432 | -8/Garrison | Triggered checkpoint 1613 | -8/Garrison | Core integrity fell below 50% 1618 | -8/Garrison | Core integrity fell below 20% 1623 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01516_ ALERT: Dispatching investigation squad to Materials. 01550_ Connecting with Garrison Terminal... >>Access(Emergency) Found 60 emergency access points. Map updated. Garrison Door activated. 01587_ Carbon-fiber Leg destroyed. 01588_ Carbon-fiber Leg severed. 01595_ S-10 Pest destroyed. 01599_ Carbon-fiber Leg destroyed. 01601_ Destroyed Flight Unit. 01601_ S-10 Pest destroyed. 01602_ Lgt. Nuclear Core destroyed. 01607_ Imp. Medium Laser destroyed. 01609_ Hyb. Deuterium Engine destroyed. 01613_ Imp. Heat Sink destroyed. 01614_ Carbon-fiber Leg destroyed. 01616_ Imp. Medium Laser destroyed. 01617_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+++++??+?????????????????????? | | ?????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????+??????????????????????????? | | ????????????????????????????+????????????????????? | | ????????????????????????????+????????????????????? | | ????????????????????????+???+???+????????????????? | | ????????????????????????????+????????????????????? | | ????????????????????????????+????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ????????????????????????### #????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????+ ????????+????????????? | | ????????????????????????#s #?????????????????????? | | ???????####+????????????# #?????????????????????? | | ???????# ????????????# #?????????????????????? | | ??##++## ######??????# #?????????????????????? | | ?? ####+###@ #?????????????????????? | | ?? ggll/^ ??????????????????? | | ?? =Yb=g ### #???????????????? | | ??? ???# ## ####Y######????s#???????????????? | | ??# ## ## #### #??????????????????????????? | | ? + #??????????????????????????? | | ? ####??????????????????????????? | | ? #?????????????????????????????? | | ? #?????????????????????????????? | | ??# ## ## ######??????????????????????????? | | ??# ## ## ####T######?????????????????????? | | ? + +?????????????????????? | | ? + +?????????????????????? | | ??# ######## #?????????????????????? | | ??# ## " ######??????# #?????????????????????? | | ???????#? ????????????# #?????????????????????? | | ????????+##?????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??+???+?????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Authchip Count 1 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ShadeScanMultirail Manual? 0 Play Time 00:21:38 Cumulative 4.6 hours Start 2025.07.12 @ 22:00:21 End 2025.07.12 @ 22:19:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bee55c64-aee2-47e5-9ddd-2a651bf646f0