Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.29 @ 23:08:48 Player: blelm Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (208) 1040 Value Destroyed (9773) 9773 Prototype IDs (151) 3020 Alien Tech Used (10) 2000 Bonus (8299) 8299 TOTAL SCORE: 35832 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 2261 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 510 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -10242 Cogmind --------- Core Integrity 1470/1600 Matter 300/300 Energy 490/490 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Location By MAIN.C's Side Parts ------- > --- POWER (2) -------- Quantum Reactor Zero-point Reactor > --- PROPULSION (8) --- Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads High-density Centrium Leg High-density Centrium Leg > --- UTILITY (13) ----- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Experimental Targeting Computer Precision Energy Filter Quantum Capacitor Zionite Weapon Casing Centrium Medium Armor Plating Zionite Shade Armor Advanced Powered Armor Advanced Force Field > --- WEAPON (2) ------- Zionite Alpha Cannon Mk. II > --- INVENTORY (20) --- Light Quantum Reactor Improved Quantum Reactor High-density Centrium Leg Advanced Heat Sink Advanced Coolant Injector Experimental Energy Well (600) Zionite Biocell Array (750) Zionite Biocell Array (750) Enhanced Optical Array Zionite Weapon Casing Centrium Medium Armor Plating Zionite Shade Armor Advanced Powered Armor Advanced Shield Generator Zionite Alpha Cannon Mk. II Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Experimental Gyrokinetic Inverter Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Improved Armor Integrity Analyzer Advanced Transmission Jammer Advanced Cloaking Device Improved Propulsion Shielding Experimental Utility Shielding Centrium Light Armor Plating Zionite Shade Armor Matter Drive > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Field Lobotomy Kit > --- INVENTORY -------- Quantum Reactor Improved Linear Gravjet Combat Linear Gravjet Experimental Cooling System Advanced Coolant Injector Experimental Energy Well Zionite Biocell Array Zionite Biocell Array Precision Energy Filter Particle Accelerator Quantum Capacitor Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Advanced Shield Generator Advanced Force Field Zionite Alpha Cannon Mk. II Fusion Bomb Launcher [Rating: 234] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg High-density Centrium Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Mapper Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Longsword +1 Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . . . 1 . 1 . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . Utility 11 | . . . . . 3 . 1 . . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 455 | 2 9 5 3 4 36 26 66 . 2 2 3 9 5 2 . 11 . 16 7 2 12 1 8 3 9 2 2 16 2 13 4 37 39 26 12 59 Power 27 | . . . . . 2 . 3 . . . . 1 3 . . 1 . 2 . . 4 . . . . . . . . . . 5 1 1 . 4 Engine 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . . . . . . 2 . . . . 1 3 . . 1 . 2 . . 3 . . . . . . . . . . 1 . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 1 1 . 4 Propulsion 81 | 2 2 1 . 1 3 9 9 . . . . 2 2 . . 2 . 2 . . . . 1 . . . . 7 . 5 . 11 4 4 4 10 Treads 18 | 2 . 1 . . 3 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Leg 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Wheel 6 | . 2 . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 10 4 4 4 4 Flight 26 | . . . . . . 2 4 . . . . 2 2 . . 2 . 2 . . . . 1 . . . . 5 . 5 . 1 . . . . Utility 195 | . 3 . 2 1 8 5 20 . 2 . 1 2 . 1 . 5 . 7 5 2 6 1 3 1 7 1 1 5 1 3 4 13 30 12 6 37 Device 85 | . . . . . 2 2 4 . 1 . . 1 . . . 3 . 2 2 1 3 1 . 1 4 . 1 3 1 2 4 6 17 4 3 17 Storage 9 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 2 2 . . 1 Processor 18 | . . . . . . . 3 . . . . . . 1 . 2 . 2 . . . . . . 1 . . . . . . 1 2 . 1 5 Hackware 4 | . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Protection 75 | . 2 . 1 1 6 3 11 . 1 . . . . . . . . 3 3 1 3 . 2 . 2 1 . 2 . 1 . 4 8 5 1 14 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Weapon 152 | . 4 4 1 2 23 12 34 . . 2 2 4 . 1 . 3 . 5 2 . 2 . 4 2 2 1 1 4 1 5 . 8 4 9 2 8 Energy Gun 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Energy Cannon 36 | . . . . . . . 3 . . . . 3 . . . 2 . 4 1 . 1 . 1 1 1 . 1 2 1 2 . 3 2 5 2 1 Ballistic Gun 32 | . . 1 . . 11 7 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . 1 1 1 1 8 1 5 . . . 1 . . 1 . . . . 1 . . . . . 1 1 . 1 . . . 1 . . . 1 Special Weapon 18 | . 1 1 . . 4 2 2 . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 5 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 32 | . . . . . . 2 11 . . 1 1 . . . . . . 1 . . . . 3 1 . . . . . 1 . 4 2 4 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 55 | . . . . . 2 2 3 . . . 1 1 . 1 . 1 . 2 . . 5 . 2 . . . . 6 . 3 2 5 5 3 . 11 Parts Lost 10 | . . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Utility 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 Average Slot Usage (%) 94 | . 98 99 100 99 99 100 90 92 92 92 92 93 93 93 93 93 94 92 94 94 88 94 94 92 93 94 94 93 94 90 88 92 94 92 95 89 Engine 3 | . 14 14 14 14 9 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 5 7 7 7 7 6 6 6 6 5 5 4 5 5 5 5 5 5 5 5 5 5 5 4 4 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 8 8 7 Treads 7 | . 15 13 14 14 18 18 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Wheel 4 | . 12 14 14 13 9 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 30 30 31 20 Flight 11 | . . . . . . . 2 30 30 30 30 33 33 33 33 29 29 28 29 29 29 29 31 31 31 31 31 30 31 28 28 3 . . . . Device 9 | . . . . . 9 9 7 7 7 7 7 7 13 13 13 11 11 11 10 10 5 11 10 10 9 10 9 13 15 18 17 17 16 14 20 16 Storage 7 | . 18 14 14 14 9 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 8 | . . . . . . . 7 15 15 15 15 11 6 6 6 14 17 17 17 17 17 17 15 15 15 15 15 15 15 14 14 13 13 13 12 10 Hackware 2 | . . . . . . . . 7 7 7 7 13 13 13 13 11 11 6 5 5 5 5 5 5 5 5 5 2 . . . . 3 4 4 . Protection 12 | . 8 14 14 14 26 27 15 7 7 7 7 6 6 6 6 1 . 3 5 5 7 5 10 10 10 10 10 9 10 9 8 11 7 5 4 13 Energy Cannon 1 | . . . . . . . . . . . . . . . . 4 5 4 4 5 . 5 5 3 4 5 5 3 4 4 4 2 2 . 3 3 Ballistic Gun 4 | . 12 5 14 14 6 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . 1 12 14 13 7 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 3 | . . . . . . 3 3 7 7 5 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 4 5 5 7 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 12 55 56 54 54 74 74 90 21 21 21 21 23 23 23 23 31 28 30 33 33 33 33 41 41 41 43 41 43 43 47 47 96 98 99 100 148 Greatest Support 250 | 40 40 16 16 16 40 42 28 21 21 21 21 26 26 26 26 33 33 36 36 36 36 36 43 43 43 43 43 46 46 49 48 109 114 109 115 250 Greatest Overweight (x) 5 | . 5 3 3 3 4 4 5 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Average Overweight (x) . | . 3 3 3 2 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 8 19 20 20 20 20 20 19 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 15 15 15 15 19 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 11 15 15 14 14 15 15 15 15 20 20 20 20 20 Average Carried 16 | 6 10 19 19 19 19 19 18 10 9 10 9 9 10 10 10 9 9 9 10 10 9 10 9 14 14 14 14 14 15 14 14 18 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 7 20 19 20 19 20 20 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 11 15 14 14 14 15 15 15 15 20 20 20 20 16 Class Distribution -------------------- 30% | Mutant 24% | Hacker-Scout 16% | Scavenger-Mutant 7% | Infiltrator-Ninja 7% | Hacker-Ninja 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Infiltrator-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 6214 | 225 317 253 33 111 495 601 1146 . 20 . 66 29 131 14 10 115 . 176 136 26 171 20 76 40 9 121 40 250 30 74 96 389 358 146 200 290 Remotely 79 | . . . . . 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9958 | 121 551 248 . 78 545 802 1437 . 27 . 42 29 95 . 34 292 . 315 37 26 460 . 311 . 154 247 . 168 . 575 155 497 410 146 291 1865 Parts 522 | 5 29 22 . 2 37 38 68 . . . 8 3 5 . . 7 . 12 5 1 19 . 14 . 11 3 . 4 . 21 16 29 33 1 8 121 Haulers Intercepted 14 | . 1 . . . 1 2 1 . . . . . . . . 1 . 3 . . . . 2 . . . . . . 2 . . . . 1 . Recyclers Shooed 14 | 1 2 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . 2 2 . 1 . 1 . 14 . . . 6 . 11 . . . . 1 . 29 . . . . . . . . Prevented 30 | . . . . . . . . . 1 . . . . . 7 . . . 4 . . . . . . . . 18 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 111 | . 8 9 . 6 6 14 22 . . . 3 . . . . . . . 4 . . . . . 8 . . 4 . . . 6 5 . . 16 Melee 10 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 5 . . . Guns 29 | . 8 . . 1 3 5 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 23 | . . . . 2 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 AOE 48 | . . 9 . 3 3 8 4 . . . 3 . . . . . . . 4 . . . . . 8 . . 4 . . . 2 . . . . Classes Destroyed 22 | 2 5 . . 2 2 3 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 3 Worker 17 | . 1 4 . . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 . Builder 6 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Tunneler 5 | 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 1 . . . 1 2 1 . . . . . . . . 1 . 3 . . . . 2 . . . . . . 2 . . . . 1 . Recycler 19 | 1 3 . . . 2 2 3 . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 . 1 1 2 Minesweeper 4 | . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 23 | . 1 . . . 2 2 1 . . . . 1 . . . 1 . 2 . . . . 3 . . . . . . 2 3 1 3 . 1 . Swarmer 27 | . 3 3 . . . . 3 . . . 3 . . . . . . . 4 . . . . . 8 . . . . . . 2 1 . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Grunt 32 | . 5 6 . 2 3 10 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Brawler 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Duelist 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 11 | . . . . . 3 1 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Programmer 14 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 Enhanced Q-Series 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Best Kill Streak 10 | 2 4 4 . 3 4 10 4 . 1 . 3 1 1 . 1 1 . 1 4 . . . 2 . 8 1 . 3 . 2 2 6 2 1 2 5 Combat Bots Only 9 | . 3 3 . 3 2 9 3 . . . 3 . . . . . . . 4 . . . . . 8 . . 3 . . . 2 1 . . 5 Max Kills in Single Turn 7 | 1 1 4 . 1 1 5 3 . 1 . 2 1 1 . 1 1 . 1 4 1 . . 1 . 7 1 . 2 . 1 1 4 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . 2 . 1 1 5 2 . . . 2 . . . . . . . 4 . . . . . 7 . . 2 . . . 2 . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Damage Taken 7233 | . 343 229 . 147 111 418 2080 53 . . 72 6 . . . . . 96 159 40 . . 62 . 233 . 16 22 . . 102 682 272 186 . 1904 Core 810 | . 10 24 . 34 15 37 54 . . . 39 6 . . . . . 39 36 18 . . . . 79 . . 9 . . 17 240 23 . . 130 Absorbed by Shields 1579 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . 22 152 . . 1383 Reduced by Siege Mode 101 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Core Remaining (%) 88 | 100 . . . 72 . 90 . . . . 86 . . . 99 . . . . . . 90 . . . . . . 92 . 86 . . 81 . 91 Volleys Fired 763 | 5 48 25 . 13 43 49 86 . . 1 2 6 . . . 3 . 18 18 19 19 11 6 . 7 9 13 8 6 4 17 19 14 12 9 273 Largest 2 | 2 2 2 . 2 2 2 2 . . 1 1 1 . . . 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 125 | 60 100 100 . 55 100 125 69 . . . 45 35 . . . 35 . 35 45 35 20 35 35 . 45 35 35 45 35 113 113 113 113 113 113 113 Shots Fired 930 | 10 95 27 . 22 62 81 137 . . 1 2 6 . . . 3 . 18 18 20 19 11 6 . 7 9 13 8 6 4 17 19 14 13 9 273 Gun 341 | 10 94 2 . 10 44 65 116 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 459 | . . 2 . 9 . . 17 . . . . 6 . . . 2 . 18 16 20 . 11 6 . 5 9 13 3 6 4 17 18 14 13 9 241 Launcher 54 | . . 19 . 3 9 8 3 . . . 2 . . . . . . . 2 . . . . . 2 . . 5 . . . 1 . . . . Special 76 | . 1 4 . . 9 8 1 . . 1 . . . . . 1 . . . . 19 . . . . . . . . . . . . . . 32 Kinetic 300 | 5 47 4 . 19 44 65 116 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 320 | 5 48 4 . . 9 8 . . . . . 6 . . . 2 . 18 16 20 19 11 6 . 5 9 13 3 6 4 17 18 14 13 9 37 Explosive 54 | . . 19 . 3 9 8 3 . . . 2 . . . . . . . 2 . . . . . 2 . . 5 . . . 1 . . . . Electromagnetic 17 | . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 233 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 Robot Hit Streak 34 | 5 9 8 . 4 13 20 18 . . . 20 . . . . 2 . . . . 6 . 7 . 3 . . 3 . . . . . . 1 34 Robot Miss Streak 7 | 1 3 1 . 7 2 2 2 . . . 3 . . . . . . . . . 2 . . . 3 . . 3 . 1 . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 203 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203 Shots Hit Robots 698 | 7 63 14 . 11 35 56 111 . 1 . 1 3 4 . 4 7 . 18 . 2 15 . 8 . 4 6 . 3 . 11 11 16 35 3 13 236 Core Hits 440 | 4 26 26 . 9 26 51 51 . . . 7 1 3 . 1 2 . 5 9 2 11 . 6 . 16 3 . 79 . 7 5 13 11 1 4 61 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . 4 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . 1 Phase 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 633 | . . . . . . 15 35 . 19 . . 35 4 . 6 31 . 45 11 16 . 6 25 . 37 12 14 2 5 34 53 54 70 21 44 39 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 632 | . . . . . . 15 35 . 19 . . 34 4 . 6 31 . 45 11 16 . 6 25 . 37 12 14 2 5 34 53 54 70 21 44 39 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 74 | . . . . . . 3 4 . 1 . . 1 3 . 1 2 . 6 . 2 . . 2 . 2 3 . . . 6 7 6 3 2 4 16 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 1 . 1 Damage Inflicted 42159 | 67 669 1257 . 367 1005 2570 3480 . 121 . 125 98 545 . 241 492 . 1489 243 280 243 . 570 . 905 682 . 2550 . 1178 1230 1925 1948 367 1177 16335 Guns 3710 | 65 664 6 . 55 474 800 1646 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 14841 | . . 38 . 55 . . 406 . . . . . . . . . . . . . . . 31 . . . . . . . . . . . 46 14265 Explosions 7903 | . . 1200 . 255 510 1190 760 . . . 125 . . . . . . . 243 . . . . . 592 . . 2550 . . . 478 . . . . Melee 15002 | . . . . . . 512 664 . 121 . . 98 545 . 241 492 . 1489 . 280 . . 539 . 313 682 . . . 1178 1230 1407 1948 367 1131 1765 Ramming 107 | 2 5 13 . 2 21 20 4 . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . Kinetic 3348 | 24 250 44 . 110 474 800 1646 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1128 | 41 414 . . . . 48 . . . . . . . . . . . . . . 243 . 31 . . . . . . . . . . . 46 305 Explosive 7883 | . . 1200 . 255 490 1190 760 . . . 125 . . . . . . . 243 . . . . . 592 . . 2550 . . . 478 . . . . Electromagnetic 426 | . . . . . 20 . 406 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15002 | . . . . . . 512 664 . 121 . . 98 545 . 241 492 . 1489 . 280 . . 539 . 313 682 . . . 1178 1230 1407 1948 367 1131 1765 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 14265 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14265 Highest Corruption 6 | . . . . . . . 6 4 4 4 4 . . . . . 6 6 6 6 6 6 . . . . . . . . 1 . 5 6 . . Average Corruption 4 | . . . . . . . 3 4 4 4 4 . . . . . 6 6 6 6 6 6 . . . . . . . . 1 . 3 5 . . Corruption Purged 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 104 | . . . . . . . 33 3 4 . 1 . . . . . . 18 10 11 4 3 . . . . . . . . . . 2 15 . . Message Errors 32 | . . . . . . . 12 1 4 . 1 . . . . . . 5 3 . 2 1 . . . . . . . . . . . 3 . . Matter Fused 28 | . . . . . . . 10 . . . . . . . . . . 6 2 6 . 1 . . . . . . . . . . . 3 . . Heat Flow Errors 10 | . . . . . . . 1 1 . . . . . . . . . 1 1 . 1 . . . . . . . . . . . 1 4 . . Energy Discharges 10 | . . . . . . . 1 1 . . . . . . . . . 4 . 1 . 1 . . . . . . . . . . 1 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 15 | . . . . . . . 5 . . . . . . . . . . 2 2 3 1 . . . . . . . . . . . . 2 . . Data Loss (major) 4 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4297 | . . 14 . . 27 308 91 . 116 . . 22 139 . 97 100 . 254 . . 16 . 150 . 1 443 . 13 . 206 410 301 463 247 440 439 Projectiles 289 | . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . 273 Explosions 154 | . . 14 . . 27 51 9 . . . . . . . . . . . . . . . . . 1 . . 13 . . . 39 . . . . Melee 3854 | . . . . . . 257 82 . 116 . . 22 139 . 97 100 . 254 . . . . 150 . . 443 . . . 206 410 262 463 247 440 166 Knockbacks 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 514 | . 2 98 . 33 36 33 252 . . . 24 . . . . . . . 16 . . . . . . . . . . . . 20 . . . . Shots 17 | . . 5 . 1 1 2 6 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Rammed 20 | 1 1 3 . 1 4 8 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 21 | 1 1 3 . 1 4 9 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 296 | 20 263 63 . 28 4 29 145 239 . . . 1 . . . 4 . 191 201 41 275 . 15 . 15 . 8 . . 28 32 108 261 296 26 292 Average Temperature 60 | 15 76 24 . 12 3 12 21 90 . . . 1 . . . 4 . 84 66 25 137 . 8 . 8 . 8 . . 16 16 21 68 81 12 91 Received Heat Transfer 1302 | . 159 133 . 18 36 198 264 27 . . . . . . . . . . 18 46 . . 9 . . . 9 13 . . 21 9 . 18 . 324 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Total Turns 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Longest Duration 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2913 | 100 1295 . . . . 100 . . . . . . . . . . . . . . 480 . 50 . . . . . . . . . . . 37 851 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 1083 | 10 268 290 . 105 269 331 317 . . . . 427 . . . 381 138 418 . . . . 163 57 349 . . . . 174 239 813 693 650 572 1083 Initial 415 | . 6 85 . . . 9 67 . . . . 72 . . . 218 78 96 . . . . . 57 39 . . . . . 97 112 415 389 353 256 Average 217 | 7 136 142 . 31 94 95 157 . . . . 239 . . . 282 122 254 . . . . 80 57 152 . . . . 69 135 334 570 479 428 700 Maximum Alert Level 3 | . 1 1 . . 1 1 1 . . . . 2 . . . 1 . 2 . . . . . . 1 . . . . . 1 3 2 2 2 3 Low Security (%) 62 | 100 84 73 . 100 88 98 69 . . . . 41 . . . 6 100 25 . . . . 100 100 71 . . . . 100 78 15 . . . 41 Level 1 21 | . 15 26 . . 11 1 30 . . . . 36 . . . 93 . 67 . . . . . . 28 . . . . . 21 53 . . 26 15 Level 2 12 | . . . . . . . . . . . . 21 . . . . . 6 . . . . . . . . . . . . . 28 100 99 73 4 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 38 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 4 . . . 3 6 5 . . . . 3 . . . 2 . 6 . . . . 2 . 1 . . . . 2 2 3 1 5 . 5 Investigation 17 | . 2 . . . 2 . 1 . . . . 1 . . . . . 2 . . . . 1 . 1 . . . . 1 1 1 . 2 . 2 Extermination 13 | . . . . . . . 4 . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 1 1 2 . 2 Reinforcement 11 | . 2 . . . 1 1 . . . . . . . . . 1 . 3 . . . . 1 . . . . . . 1 . 1 . . . . Assault 5 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Garrison 4 | . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 22 | . 1 . . 1 2 . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . 1 1 4 1 . . 8 Communications Jammed 71 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 57 . 11 1 1 Distress Signals 70 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 56 . 11 1 1 Times Spotted 403 | . 16 12 . 13 14 27 25 5 4 . 4 13 . . 5 7 6 7 12 10 . . 10 . 22 . 8 29 . 7 9 35 15 20 6 62 Peak Tracking Total 11 | . 3 3 . 2 3 9 3 5 4 . 3 3 . . 4 3 6 4 4 8 . . 4 . 9 . 5 11 . 4 4 8 3 6 1 6 Tactical Retreats 50 | . . . . 9 1 . . 1 . . 1 3 . . . 3 . 2 5 1 . . 1 . 1 . 3 1 . . 2 5 3 5 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 19 | . . . . . . 1 3 . . . . 2 . . . 2 . 5 . . . . 1 . . . . . . . 1 1 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 10 . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 38 | . . 1 . 1 3 3 4 . . . . 1 . . . . . . . . . . . . . . . 1 . . 7 1 3 7 2 4 Max in Single Turn 3 | . . 1 . 1 3 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 Garrison Access 9 | . . . . . 1 1 2 . . . . 1 . . . 1 . . . . . . 1 . 1 . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 111 | . 5 . 2 1 7 12 17 1 . 4 . 12 . . . 5 . 6 . 1 4 . 3 . 5 . 1 7 . 2 3 . 6 1 5 1 Terminals 38 | . 3 . . 1 3 10 10 . . . . 10 . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . . 2 . . . . 1 . . . 3 . 2 . . . . . . 2 . . . . 1 . . 2 . 1 . Repair Stations 8 | . . . . . 1 1 1 . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 1 . . 1 Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . 2 . . . . . . . . 1 . . . . . . 2 . 1 . . . . 1 2 . 2 1 1 . Garrison Access 15 | . . . . . 1 1 2 . . . . 1 . . . 1 . 2 . . . . 1 . 1 . . . . . 1 . 1 . 3 . Total Hacks 280 | . 15 . 2 1 14 30 33 1 . 25 . 40 . . . 14 . 20 . 1 17 . 10 . 9 . 1 19 . 3 4 . 10 1 7 3 Successful 191 | . 9 . 2 1 12 16 18 1 . 25 . 24 . . . 7 . 10 . 1 17 . 5 . 7 . 1 19 . 1 1 . 7 1 4 2 Failed 89 | . 6 . . . 2 14 15 . . . . 16 . . . 7 . 10 . . . . 5 . 2 . . . . 2 3 . 3 . 3 1 Catastrophic 11 | . . . . . . 2 3 . . . . 2 . . . . . . . . . . . . . . . . . 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 381 | . 8 . 1 1 10 16 15 . . . . 26 . 1 . 25 . 36 . . . . 15 . 35 . . 1 . 20 32 27 28 16 42 26 Terminals 108 | . 13 . . 1 8 27 21 . . . . 37 . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 30 | . . . . . . . 2 . . . . 1 . . . 12 . 5 . . . . . . 3 . . . . 2 . . 4 . 1 . Repair Stations 23 | . . . . . 3 2 1 . . . . . . . . . . 10 . . . . . . 2 . . . . . . . 2 . . 3 Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . . . . . . 6 . . . . . . . . 1 . . . . . . 8 . 3 . . . . 1 2 . 3 1 2 . Garrison Access 23 | . . . . . 1 1 3 . . . . 2 . . . 1 . 5 . . . . 2 . 1 . . . . . 2 . 1 . 4 . Terminal Hacks 108 | . 7 . 2 1 3 11 6 1 . 25 . 14 . . . . . . . 1 17 . . . . . 1 19 . . . . . . . . Record 30 | . . . 1 . . . . . . 11 . . . . . . . . . 1 5 . . . . . . 12 . . . . . . . . Part Schematic 13 | . 1 . . . . 3 . . . 4 . 1 . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 15 | . 1 . . . . 1 . . . 3 . . . . . . . . . . 4 . . . . . . 6 . . . . . . . . Open Door 5 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . 2 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 2 . . . . 3 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . 3 . . . Load Schematic 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 2 . . . Build 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 15 | . . . . . 2 2 . . . . . . . . . . . 6 . . . . . . 1 . . . . . . . 2 . . 2 Scan Component 8 | . . . . . 1 1 . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . 1 . . 1 Repair 7 | . . . . . 1 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . . . . . 4 . . . . . . . . 1 . . . . . . 4 . 3 . . . . 1 1 . 2 1 2 . Insert Component 15 | . . . . . . . 2 . . . . . . . . 1 . . . . . . 3 . 2 . . . . 1 1 . 2 1 2 . Analyze 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 1 2 . . . . 1 . . . 1 . . . . . . 1 . 1 . . . . . . . . . 1 . Seal Access 9 | . . . . . 1 1 2 . . . . 1 . . . 1 . . . . . . 1 . 1 . . . . . . . . . 1 . Unauthorized Hacks 33 | . 2 . . . 6 2 6 . . . . 9 . . . 3 . 3 . . . . . . 1 . . . . . . . . . 1 . Terminals 18 | . . . . . 4 2 4 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 7 | . . . . . 1 1 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . 2 . . . . 1 . . . 3 . 3 . . . . . . 1 . . . . . . . . . 1 . Report 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Haulers 6 | . . . . . . . 1 . . . . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . Download 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 3 . . 1 4 11 13 . . . . 11 . . . 3 . 6 . . . . 2 . 3 . . . . 2 2 . 4 1 4 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 5 . 3 . . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 161 | . 1 . . . . 3 3 . . 4 . 1 . . . 24 . . . . 4 . 15 . 21 . . . . . 12 . 14 . 21 38 Parts Built 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . Matter 685 | . . . . . . . . . . . . . . . . 142 . 192 . . . . . . . . . . . . . . 351 . . . Time 276 | . . . . . . . . . . . . . . . . 47 . 42 . . . . . . . . . . . . . . 187 . . . Total Part Build Rating 20 | . . . . . . . . . . . . . . . . 5 . 8 . . . . . . . . . . . . . . 7 . . . Parts Repaired 7 | . . . . . 1 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . 1 Time 306 | . . . . . 26 38 . . . . . . . . . . . 136 . . . . . . . . . . . . . . 80 . . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 97 | . . . . . 1 13 1 . . 1 . 4 . 6 . 2 . 5 . . . . 1 20 . . . 4 . 4 . 8 . . 2 25 Largest Group 20 | . . . . . 1 10 6 1 . 1 1 3 . 6 6 2 . 5 . . . . 1 20 1 . . 4 . 4 . 3 . . 2 12 Highest-Rated Group 1154 | . . . . . 26 173 106 26 . 59 59 62 . 343 340 170 . 139 . . . . 27 743 25 . . 250 . 252 . 342 . . 55 1154 Highest-Rated Ally 269 | . . . . . 26 31 29 26 . 59 59 26 . 95 95 85 . 28 . . . . 27 50 25 . . 68 . 75 . 114 . . 32 269 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . 2 . 4 . . 2 . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 26 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 9 . 1 . 4 . . 7 1 STAY 13 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 6 . . . 1 . . 3 1 FOLLOW 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . 2 . DROP 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 2 . . 2 . Ally Attacks 362 | . . . . . . 44 7 . . . . . . . 40 3 . . . . . . . . . . . 27 . 20 . 62 . . . 159 Total Damage 16048 | . . . . . . 674 105 . . . . . . . 1216 200 . . . . . . . . . . . 1730 . 1018 . 3241 . . . 7864 Kills 72 | . . . . . . 4 . . . . . . . . 8 1 . . . . . . . . . . . 10 . 9 . 14 . . . 26 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Field Lobotomies 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 7 | . 2 . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . 1 1 . 1 . 1 1 . . . . 3 2 . . . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 62 | . . . . . . . . . . . . . . . . 4 . 6 . . . . 2 . 7 . . . . 3 9 3 8 4 9 7 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 Component Stockpiles 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 1 . . 1 . Prototype Stockpiles 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . 1 . . 1 . . Component Schematics 6 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 3 Prototype Schematics 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . 1 . . . 2 . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 1 . . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Active Terminals 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 21779 | 55 750 887 541 1402 1367 1953 2661 97 164 43 84 474 115 502 233 495 48 681 582 342 176 132 264 84 601 214 582 654 114 433 732 845 727 606 561 1578 Spaces Moved 28697 | 27 378 544 368 758 624 925 1784 310 412 93 195 1314 318 992 490 1134 132 1722 1067 871 225 356 628 289 1415 548 760 1231 291 943 1580 1203 1215 1083 1091 1381 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 237 | 11 31 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 Legs 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4820 | . 347 544 368 758 623 924 1256 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5553 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 976 1215 1083 1091 1188 Flight 18071 | . . . . . . . 528 310 412 93 195 1314 318 992 490 1134 132 1722 1067 871 225 356 628 289 1415 548 760 1231 291 943 1580 227 . . . . Fastest Speed 19 | 120 145 145 145 130 145 160 29 29 29 29 29 26 26 26 26 26 26 26 27 27 27 27 25 25 25 25 25 21 21 19 19 20 27 33 24 24 Average Speed 49 | 136 149 145 145 133 158 160 120 29 29 29 29 26 26 26 26 26 26 26 27 27 27 27 25 25 25 25 25 23 21 19 19 37 36 33 24 55 Slowest Speed 260 | 160 260 145 145 145 260 252 175 29 29 29 29 26 26 26 26 26 26 29 27 27 27 27 25 25 25 25 25 101 21 21 19 58 41 33 33 146 Overloaded Moves 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . . . . . . . 6 . . . 7 . 9 . . . . 6 . 8 . . 8 . 8 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Exploration Rate (%) 60 | 3 62 85 70 94 41 94 44 55 51 74 41 36 51 89 65 28 80 50 95 88 61 61 17 95 35 70 78 95 48 26 94 41 95 40 32 43 Regions Visited 36 Branch Regions 23 Pre-discovered Areas 23 | . 2 1 1 . 2 . . . 1 1 . . . 2 . . . . . . 3 . . . . . 1 . . . 5 . 2 2 . . Known Exits Taken 28 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . 2 . 1 . . . . 10 . . . 1 3 . . . . 4 4 . 1 . . . 1 1 . 3 . . . . . . . Spaces Dug 705 | . 1 35 . . 26 15 27 . 17 . 15 33 . . 2 27 . 44 27 33 . 15 23 . 40 15 26 5 10 26 50 64 38 14 32 45 Terrain Destroyed 1222 | . 1 182 . 21 81 73 68 . 17 . 28 33 . . 2 27 . 44 82 34 . 17 23 . 115 15 27 43 11 27 50 65 38 16 32 50 Melee 421 | . . . . . . 9 27 . 17 . . 27 . . 2 25 . 26 11 14 . 6 18 . 35 6 14 2 5 23 35 30 26 13 27 23 Projectile 215 | . 1 1 . . 9 6 . . . . . 6 . . . 2 . 18 16 20 . 11 5 . 5 9 13 3 6 4 15 18 12 3 5 27 AOE 586 | . . 181 . 21 72 58 41 . . . 28 . . . . . . . 55 . . . . . 75 . . 38 . . . 17 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 34844 | 35 475 599 376 1127 924 1294 2166 316 437 105 217 1400 343 1235 588 1296 144 1875 1325 941 302 373 697 299 1609 602 1123 1573 331 1143 1942 1523 1417 1296 1336 2060 Wait 3785 | . 13 18 . 352 184 252 128 7 1 10 13 33 17 239 93 91 13 67 223 34 29 . 30 . 129 32 335 281 28 140 269 170 52 128 159 215 Move 28563 | 26 377 543 367 757 623 924 1783 309 411 92 194 1301 317 991 489 1121 131 1703 1066 870 224 355 617 288 1399 547 759 1217 290 927 1575 1203 1214 1082 1090 1381 Hop 47 | . . . . . . . . . . . . 6 . . . 6 . 9 . . . . 5 . 7 . . 5 . 7 2 . . . . . Pick Up 207 | 1 19 3 3 . 15 7 19 . 1 . 2 4 . 1 . 5 . 7 . . 4 . 1 6 9 . . 5 . 5 8 20 13 5 10 34 Fast Attach 141 | . 3 . . . 5 . 16 . 2 . 1 2 . 1 . 4 . 11 . . 10 . 3 1 . . . 11 . 9 5 16 9 11 4 17 Attach 83 | . . 2 2 1 4 1 15 . . . . 7 . . . 3 . . . . 1 . 3 1 1 . . 3 . 1 1 4 2 3 5 23 Detach 36 | . . . . . . . 3 . . . 1 5 . . . . . 1 . . . . 2 . 1 . . 2 . . . 2 1 4 2 12 Swap 241 | 2 6 3 1 3 27 25 35 . . 2 2 . 5 1 . 4 . 5 7 2 2 1 2 1 8 2 2 2 2 3 1 17 28 17 4 19 Drop 299 | . 8 2 3 . 19 12 45 . 3 . 2 1 . 2 . 10 . 9 . . 13 . 3 2 11 . . 14 . 13 11 24 22 13 9 48 Fire 763 | 5 48 25 . 13 43 49 86 . . 1 2 6 . . . 3 . 18 18 19 19 11 6 . 7 9 13 8 6 4 17 19 14 12 9 273 Melee 615 | . . . . . . 15 35 . 19 . . 35 4 . 6 31 . 45 11 16 . 6 25 . 37 12 14 2 5 34 53 48 62 18 44 38 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | 1 . 3 . 1 4 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . 3 . . Rewire 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 56 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 3) 806 | -10/Materials | Entered Mines 979 | -10/Mines | Discovered new exit (range 8) 1068 | -10/Mines | Discovered new exit (range 11) 1239 | -10/Mines | Found a hidden stash of uninstalled traps 1317 | -10/Mines | Excavation squad dispatched 1317 | -10/Mines | A large section of the Mines collapsed 1372 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1668 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1687 | -10/Mines | Discovered new exit (range 5) 1693 | -10/Mines | Entered Exiles 1715 | -10/Exiles | Discovered new exit (range 15) 1733 | -10/Exiles | Met 8R-AWN 1753 | -10/Exiles | Met EX-HEX 1833 | -10/Exiles | Met EX-DEC 1856 | -10/Exiles | Learned location of Zion (-6) 1881 | -10/Exiles | Met EX-BIN 1901 | -10/Exiles | Aligned with FarCom system 1903 | -10/Exiles | Given EX-Vault access code 1936 | -10/Exiles | Opened EX-Vault 1943 | -10/Exiles | Found Longsword +1 1950 | -10/Exiles | Found Field Lobotomy Kit 1982 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2222 | -10/Exiles | Discovered new exit (range 10) 2234 | -10/Exiles | Stole two prototypes: Field Lobotomy Kit, Longsword +1 2234 | -10/Exiles | Entered Mines 2282 | -9/Mines | Learned 8 Materials zone layouts 2329 | -9/Mines | Assembled infested the area 2331 | -9/Mines | Discovered new exit (range 8) 3252 | -9/Mines | Discovered new exit (range 12) 3636 | -9/Mines | Entered Materials 3636 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3637 | -8/Materials | Identified exit to Storage 3638 | -8/Materials | Identified exit to Factory 3948 | -8/Materials | Build established: Scavenger-Mutant 4785 | -8/Materials | Repaired Core Shielding 4858 | -8/Materials | Build established: Mutant 5003 | -8/Materials | Entered Storage 5313 | -8/Storage | Met a pair of Derelict thieves 5344 | -8/Storage | Garrison activated, responded to threat 5403 | -8/Storage | Destroyed 9 combat bots 5777 | -8/Storage | Build established: Scavenger-Mutant 6275 | -8/Storage | Repaired Adv. Treads? 6856 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6910 | -8/Storage | Discovered exit to Factory (range 16) 6956 | -8/Storage | Entered Factory 6956 | -7/Factory | Accompanied by 6 allies 6956 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6958 | -7/Factory | FarCom data flow suspended 7257 | -7/Factory | Identified exit to Lower Caves 7465 | -7/Factory | Found Prototype Launcher 7465 | -7/Factory | Identified Rocket Array 7506 | -7/Factory | Build established: Mutant 8250 | -7/Factory | Discovered new exit (range 7) 8454 | -7/Factory | Found Powered Armor 9132 | -7/Factory | Discovered new exit (range 4) 9215 | -7/Factory | Discovered new exit (range 15) 9508 | -7/Factory | Identified exit to Factory 9617 | -7/Factory | Entered Lower Caves 9617 | -7/Lower Caves | Accompanied by 1 ally 9679 | -7/Lower Caves | Build established: Sprinter 9710 | -7/Lower Caves | Discovered new exit (range 6) 9713 | -7/Lower Caves | Learned 4 Factory zone layouts 9714 | -7/Lower Caves | Identified exit to Lower Caves 9714 | -7/Lower Caves | Entered another Lower Caves area 9715 | -7/Lower Caves | Encountered a Warlord checkpoint 9850 | -7/Lower Caves | Discovered new exit (range 15) 9854 | -7/Lower Caves | Spotted X9-TTU(f) 9854 | -7/Lower Caves | Spotted 99-8GX(f) 9854 | -7/Lower Caves | Spotted F2-B2T(f) 9855 | -7/Lower Caves | Spotted 77-SR7(f) 9856 | -7/Lower Caves | Encountered a Master Thief 9856 | -7/Lower Caves | Encountered a Master Thief 9856 | -7/Lower Caves | Encountered a Master Thief 9856 | -7/Lower Caves | Encountered a Master Thief 9878 | -7/Lower Caves | Identified exit to Data Miner 9878 | -7/Lower Caves | Entered Data Miner 9878 | -7/Data Miner | Discovered new exit (range 6) 9884 | -7/Data Miner | Met Data Miner 9890 | -7/Data Miner | Learned location of Section 7 (-2) 9890 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9895 | -7/Data Miner | Received God Mode back door access code from Data Miner 9900 | -7/Data Miner | Assimilated Data Miner with FLK Orb 9912 | -7/Data Miner | Identified exit to Proximity Caves 9921 | -7/Data Miner | Entered Proximity Caves 9921 | -6/Proximity Caves | Accompanied by 1 ally (Data Miner) 9928 | -6/Proximity Caves | Learned Factory interactive machine intel 9930 | -6/Proximity Caves | Spotted B-75 Beast 9961 | -6/Proximity Caves | Found Prototype Hackware 9961 | -6/Proximity Caves | Identified Ghost Barrier 9963 | -6/Proximity Caves | Found Prototype Hackware 9965 | -6/Proximity Caves | Found Prototype Hackware 10002 | -6/Proximity Caves | Discovered exit to Factory (range 11) 10005 | -6/Proximity Caves | Entered Factory 10005 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10007 | -6/Factory | Loaded intel: 46 interactive machine locations 10007 | -6/Factory | Identified System Mapper 10016 | -6/Factory | Spotted B-75 Beast 10038 | -6/Factory | Identified exit to Lower Caves 10240 | -6/Factory | Discovered new exit (range 9) 10258 | -6/Factory | Build established: Hacker-Sprinter 10355 | -6/Factory | First assault squad dispatched 10440 | -6/Factory | Discovered new exit (range 8) 10479 | -6/Factory | Entered Lower Caves 10582 | -6/Lower Caves | Encountered a Warlord checkpoint 10583 | -6/Lower Caves | Identified exit to Lower Caves 10587 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10594 | -6/Lower Caves | Identified exit to Zion 10594 | -6/Lower Caves | Entered Zion 10603 | -6/Zion | Given A8's code to call for help 10622 | -6/Zion | Discovered new exit (range 14) 10641 | -6/Zion | Build established: Hacker-Scout 10648 | -6/Zion | Learned location of Warlord (-4) 10649 | -6/Zion | Identified exit to Deep Caves 10725 | -6/Zion | Received a visual enhancement algorithm 10746 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10751 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10806 | -6/Zion | Found Prototype Launcher 10806 | -6/Zion | Identified RU-N14's Throwing Claymores 10835 | -6/Zion | Imprinted 10837 | -6/Zion | Declared Zion's savior 10879 | -6/Zion | Identified exit to Proximity Caves 11096 | -6/Zion | Entered Proximity Caves 11096 | -5/Proximity Caves | Accompanied by 6 allies 11098 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11325 | -5/Proximity Caves | Discovered new exit (range 15) 11328 | -5/Proximity Caves | Identified exit to Factory 11329 | -5/Proximity Caves | Entered Factory 11329 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11376 | -5/Factory | Identified Deep Network Scanner 11483 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11505 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11520 | -5/Factory | Discovered new exit (range 10) 11523 | -5/Factory | Identified exit to Factory 11535 | -5/Factory | Fabricated Adv. Sensor Array? 11631 | -5/Factory | Retrieved Zion intel report: Component Schematics 11683 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11684 | -5/Factory | Zion Heavy squad teleported in 11735 | -5/Factory | Discovered exit to Factory (range 4) 11824 | -5/Factory | Manually triggered Chute Trap 11824 | -5/Factory | Sucked down chute 11824 | -5/Factory | Entered Waste 11827 | -5/Waste | Spotted C-40 Crusher 11831 | -5/Waste | Spotted C-40 Crusher 11839 | -5/Waste | EMP discharged 11840 | -5/Waste | Spotted C-40 Crusher 11841 | -5/Waste | Spotted C-40 Crusher 11843 | -5/Waste | Spotted C-40 Crusher 11843 | -5/Waste | Spotted C-40 Crusher 11867 | -5/Waste | Discovered new exit (range 18) 11871 | -5/Waste | Identified exit to Factory 11872 | -5/Waste | Entered Factory 11898 | -5/Factory | Repaired Mic. Fission Core 11971 | -5/Factory | Garrison activated, responded to threat 11999 | -5/Factory | Retrieved Zion intel report: Branch Access 11999 | -5/Factory | Identified exit to Upper Caves 11999 | -5/Factory | Identified exit to Extension 12000 | -5/Factory | Zion Melee Resupply teleported in 12095 | -5/Factory | Retrieved Zion intel report: Active Terminals 12133 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12301 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12333 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12349 | -5/Factory | Fabricated Impulse Thruster Array? 12361 | -5/Factory | Repaired Imp. Propulsion Shielding? 12459 | -5/Factory | Repaired Cld. Plasma Cannon 12508 | -5/Factory | Retrieved Zion intel report: Trap Installations 12509 | -5/Factory | Zion Fire squad teleported in 12553 | -5/Factory | Entered Upper Caves 12574 | -5/Upper Caves | Spotted B-75 Beast 12598 | -5/Upper Caves | Encountered a Warlord checkpoint 12689 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 13002 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13093 | -5/Upper Caves | Identified exit to Upper Caves 13135 | -5/Upper Caves | Entered another Upper Caves area 13141 | -5/Upper Caves | Discovered exit to Factory (range 6) 13172 | -5/Upper Caves | Learned Factory terminal intel 13174 | -5/Upper Caves | Learned Factory emergency access door positions 13182 | -5/Upper Caves | Spotted B-75 Beast 13432 | -5/Upper Caves | Spotted C7-DAW(f) 13433 | -5/Upper Caves | Encountered a Master Thief 13435 | -5/Upper Caves | Spotted 44-DGW(f) 13435 | -5/Upper Caves | Spotted I1-9IZ(f) 13435 | -5/Upper Caves | Spotted R1-US6(f) 13436 | -5/Upper Caves | Encountered a Master Thief 13436 | -5/Upper Caves | Encountered a Master Thief 13436 | -5/Upper Caves | Encountered a Master Thief 13465 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13474 | -5/Upper Caves | Discovered new exit (range 13) 13477 | -5/Upper Caves | Identified exit to Zhirov 13477 | -5/Upper Caves | Entered Zhirov 13478 | -5/Zhirov | Discovered new exit (range 3) 13483 | -5/Zhirov | Met Zhirov 13488 | -5/Zhirov | Learned location of Testing (-2) 13488 | -5/Zhirov | Learned location of Command (-1) 13491 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13496 | -5/Zhirov | Found Alien Artifact 13496 | -5/Zhirov | Identified Integrated Reactor 13496 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13629 | -5/Zhirov | Found Alien Artifact 13653 | -5/Zhirov | Identified exit to Proximity Caves 13653 | -5/Zhirov | Entered Proximity Caves 13785 | -4/Proximity Caves | Entered Factory 13785 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13786 | -4/Factory | Identified exit to Armory 13788 | -4/Factory | Loaded intel: 20 terminal locations 13816 | -4/Factory | Zion Melee Resupply teleported in 13821 | -4/Factory | Found Prototype Slashing Weapon 13821 | -4/Factory | Identified Centrium Greatsword 13919 | -4/Factory | Identified Transdimensional Reconstructor 13940 | -4/Factory | Retrieved Zion intel report: Component Schematics 13943 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14036 | -4/Factory | Spotted B-86 Titan 14049 | -4/Factory | Manually triggered Chute Trap 14049 | -4/Factory | Sucked down chute 14049 | -4/Factory | Entered Waste 14050 | -4/Waste | Joined by Warlord forces that had cleared the area 14128 | -4/Waste | Discovered new exit (range 14) 14132 | -4/Waste | Identified exit to Factory 14133 | -4/Waste | Entered Factory 14133 | -4/Factory | Accompanied by 2 allies 14209 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14217 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14217 | -4/Factory | Discovered new exit (range 7) 14219 | -4/Factory | Retrieved Zion intel report: Emergency Access 14220 | -4/Factory | Identified exit to Upper Caves 14225 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14270 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14281 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14295 | -4/Factory | Found Molecular Scythe 14408 | -4/Factory | Retrieved Zion intel report: Active Garrisons 14588 | -4/Factory | Destroyed 8 combat bots 14675 | -4/Factory | Discovered new exit (range 5) 14676 | -4/Factory | Identified exit to Research 14734 | -4/Factory | Entered Upper Caves 14905 | -4/Upper Caves | Learned Research emergency access door positions 14908 | -4/Upper Caves | Discovered new exit (range 22) 14944 | -4/Upper Caves | Identified exit to Upper Caves 14948 | -4/Upper Caves | Entered another Upper Caves area 14957 | -4/Upper Caves | Discovered exit to Research (range 15) 15472 | -4/Upper Caves | Spotted B-86 Titan 15523 | -4/Upper Caves | Discovered new exit (range 19) 15530 | -4/Upper Caves | Identified exit to Warlord 15530 | -4/Upper Caves | Entered Warlord 15547 | -4/Warlord | Discovered new exit (range 9) 15708 | -4/Warlord | Warlord's base attacked by MAIN.C 15717 | -4/Warlord | Learned 4 Research zone layouts 15717 | -4/Warlord | Learned 4 Command zone layouts 15717 | -4/Warlord | Learned Armory garrison access intel 15750 | -4/Warlord | Found Prototype Energy Gun 15750 | -4/Warlord | Identified Vortex Shotgun 15753 | -4/Warlord | Found Prototype Energy Cannon 15753 | -4/Warlord | Identified Vortex Cannon 15774 | -4/Warlord | Rebuked by Warlord 15777 | -4/Warlord | Opened Warlord's prototype stash 15779 | -4/Warlord | Found Prototype Device 15779 | -4/Warlord | Identified Exp. Phase Shifter 15805 | -4/Warlord | Found Prototype Processor 15840 | -4/Warlord | Spotted B-90 Cyclops 16050 | -4/Warlord | Spotted Executioner 16058 | -4/Warlord | Warlord forces counterattacked 16127 | -4/Warlord | Spotted Executioner 16127 | -4/Warlord | Spotted Executioner 16182 | -4/Warlord | Identified exit to Proximity Caves 16184 | -4/Warlord | Entered Proximity Caves 16282 | -3/Proximity Caves | Spotted B-86 Titan 16286 | -3/Proximity Caves | Build established: Scout 16296 | -3/Proximity Caves | Discovered exit to Research (range 11) 16298 | -3/Proximity Caves | Entered Research 16298 | -3/Research | Evolved 2 slots: Power x1, Utility x1 16377 | -3/Research | Retrieved Zion intel report: Branch Access 16377 | -3/Research | Identified exit to Quarantine 16420 | -3/Research | Identified Exp. Core Analyzer 16425 | -3/Research | Retrieved Zion intel report: Guard Positions 16458 | -3/Research | Discovered new exit (range 15) 16595 | -3/Research | Build established: Infiltrator-Ninja 16643 | -3/Research | Retrieved Zion intel report: Component Stockpiles 16644 | -3/Research | Zion Zionite Resupply teleported in 16663 | -3/Research | Found Prototype Protection 16663 | -3/Research | Identified Zio. Weapon Casing 16697 | -3/Research | Spotted B-90 Cyclops 16700 | -3/Research | Zion Hacker squad teleported in 16731 | -3/Research | Entered Quarantine 16830 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16956 | -3/Quarantine | Cryocooling Duct disabled 16971 | -3/Quarantine | Ambient heat levels rising (+20) 16971 | -3/Quarantine | Non-combat units ordered to evacuate 16990 | -3/Quarantine | Discovered new exit (range 22) 17015 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 17019 | -3/Quarantine | Found Alien Artifact 17031 | -3/Quarantine | Found Alien Artifact 17038 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 17045 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 17073 | -3/Quarantine | Identified Core Reset Matrix 17174 | -3/Quarantine | Found Alien Artifact 17174 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 17174 | -3/Quarantine | Warped through subspace 17182 | -3/Quarantine | Found Fusion Bomb Launcher 17184 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 17188 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 17274 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 17301 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 17304 | -3/Quarantine | Found Alien Artifact 17304 | -3/Quarantine | Identified Subatomic Replicator 17381 | -3/Quarantine | Warped through subspace 17451 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 17452 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 17463 | -3/Quarantine | Identified exit to Research 17463 | -3/Quarantine | Entered Research 17463 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17469 | -2/Research | Zion Hover Resupply teleported in 17515 | -2/Research | Spotted B-90 Cyclops 17529 | -2/Research | Zion Light squad teleported in 17618 | -2/Research | Spotted B-90 Cyclops 17714 | -2/Research | Discovered new exit (range 22) 17833 | -2/Research | Spotted B-90 Cyclops 17835 | -2/Research | Retrieved Zion intel report: Active Terminals 17892 | -2/Research | Retrieved Zion intel report: Unaware Analyses 17910 | -2/Research | Found Quantum Capacitor 17980 | -2/Research | Retrieved Zion intel report: Component Stockpiles 18028 | -2/Research | Zion Light squad teleported in 18215 | -2/Research | Zion Infowar Resupply teleported in 18220 | -2/Research | Found Prototype Processor 18220 | -2/Research | Identified Spectral Analyzer 18254 | -2/Research | Found Zio. Weapon Casing 18305 | -2/Research | Identified exit to Testing 18308 | -2/Research | Entered Testing 18360 | -2/Testing | Found Prototype Device 18360 | -2/Testing | Identified Exp. Thermal Shield 18382 | -2/Testing | Retrieved Zion intel report: Trap Installations 18470 | -2/Testing | Retrieved Zion intel report: Active Terminals 18474 | -2/Testing | Discovered new exit (range 13) 18538 | -2/Testing | Repaired Exp. Utility Shielding 18562 | -2/Testing | Fabricated Exp. Signal Interpreter (x1) 18614 | -2/Testing | Retrieved Zion intel report: Component Schematics 18644 | -2/Testing | Build established: Hacker-Ninja 18792 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 18793 | -2/Testing | Found Prototype Device 18806 | -2/Testing | Retrieved Zion intel report: Main Access 18806 | -2/Testing | Identified exit to Access 18825 | -2/Testing | Found Exp. Signal Interpreter 18835 | -2/Testing | Retrieved Zion intel report: Emergency Access 18837 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 18840 | -2/Testing | Identified EM Disruption Field 18913 | -2/Testing | Retrieved Zion intel report: Guard Positions 18918 | -2/Testing | Spotted Striker 18919 | -2/Testing | Spotted Striker 19009 | -2/Testing | Spotted Fortress 19031 | -2/Testing | Discovered new exit (range 6) 19032 | -2/Testing | Identified exit to Section 7 19035 | -2/Testing | Entered Section 7 19043 | -2/Section 7 | Spotted S7 Guard 19045 | -2/Section 7 | Found Alien Artifact 19057 | -2/Section 7 | Found Alien Artifact 19057 | -2/Section 7 | Identified Integrated Dissipator 19057 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19069 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 19076 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 19112 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 19136 | -2/Section 7 | Retrieved Zion intel report: Branch Access 19195 | -2/Section 7 | Identified Matter Drive 19229 | -2/Section 7 | Found Alien Artifact 19229 | -2/Section 7 | Identified Integrated Mediator 19229 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 19268 | -2/Section 7 | Identified Integrated Singularity Reactor 19271 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 19272 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 19274 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 19320 | -2/Section 7 | First assault squad dispatched 19354 | -2/Section 7 | Spotted S7 Guard 19358 | -2/Section 7 | Found Alien Artifact 19381 | -2/Section 7 | Spotted S7 Guard 19400 | -2/Section 7 | Found Alien Artifact 19637 | -2/Section 7 | Spotted B-90 Cyclops 19637 | -2/Section 7 | Discovered exit to Access (range 14) 19641 | -2/Section 7 | Entered Access 19641 | -1/Access | Evolved 2 slots: Utility x2 19649 | -1/Access | Zion Hover Resupply teleported in 19673 | -1/Access | Retrieved Zion intel report: Active Garrisons 19711 | -1/Access | Retrieved Zion intel report: Main Access 19711 | -1/Access | Identified exit to Surface 19730 | -1/Access | Retrieved Zion intel report: Unaware Analyses 19794 | -1/Access | Identified Core Membrane 19794 | -1/Access | Identified Core Physics Calibrator 19794 | -1/Access | Installed Core Membrane, gained immunity to corruption 19828 | -1/Access | Retrieved Zion intel report: Guard Positions 19882 | -1/Access | Retrieved Zion intel report: Branch Access 19882 | -1/Access | Identified exit to Command 19899 | -1/Access | Retrieved Zion intel report: Prototype Schematics 20015 | -1/Access | Spotted B-99 Colossus 20040 | -1/Access | Retrieved Zion intel report: Prototype Schematics 20045 | -1/Access | Retrieved Zion intel report: Component Stockpiles 20056 | -1/Access | Retrieved Zion intel report: Emergency Access 20057 | -1/Access | Zion Explosive Resupply teleported in 20202 | -1/Access | Entered Command 20250 | -1/Command | Repaired Exp. Utility Shielding 20274 | -1/Command | Retrieved Zion intel report: Trap Installations 20313 | -1/Command | Retrieved Zion intel report: Guard Positions 20349 | -1/Command | Retrieved Zion intel report: Component Schematics 20403 | -1/Command | Retrieved Zion intel report: Component Schematics 20413 | -1/Command | Spotted B-99 Colossus 20425 | -1/Command | Retrieved Zion intel report: Active Garrisons 20430 | -1/Command | Retrieved Zion intel report: Unaware Schematics 20472 | -1/Command | Disengaged cave seal 20474 | -1/Command | Retrieved Zion intel report: Component Schematics 20508 | -1/Command | Found Prototype Protection 20508 | -1/Command | Identified Zio. Shade Armor 20548 | -1/Command | Found Prototype Energy Cannon 20549 | -1/Command | Identified Zio. Alpha Cannon Mk. II 20552 | -1/Command | Found Zio. Alpha Cannon Mk. II 20563 | -1/Command | Found Exp. Targeting Computer 20581 | -1/Command | Found Zio. Shade Armor 20865 | -1/Command | Found Zio. Shade Armor 20879 | -1/Command | Found Zio. Shade Armor 20934 | -1/Command | Build established: Scavenger-Mutant 20992 | -1/Command | First assault squad dispatched 20992 | -1/Command | Assimilated P-80 Master with FLK Orb 21020 | -1/Command | Spotted Combat Programmer 21075 | -1/Command | Met MAIN.C 21077 | -1/Command | 0b10 Conduit disabled 21100 | -1/Command | Assimilated G-73 Enforcer with FLK Orb 21104 | -1/Command | Assimilated G-73 Enforcer with FLK Orb 21119 | -1/Command | Allies destroyed MAIN.C Shell 21119 | -1/Command | Surrendered to MAIN.C 21119 | -1/Command | Loaded intel: 62 machine locations 21119 | -1/Command | Loaded intel: 105 trap records 21119 | -1/Command | Discovered exit to Surface (range 44) 21119 | -1/Command | Discovered exit to Surface (range 94) 21126 | -1/Command | Found Prototype Energy Cannon 21165 | -1/Command | Found Prototype Reactor 21165 | -1/Command | Identified Zero-point Reactor 21169 | -1/Command | Found Prototype Device 21169 | -1/Command | Identified Exp. Hardlight Generator 21171 | -1/Command | Found Prototype Device 21171 | -1/Command | Identified System Purifier 21173 | -1/Command | Found Prototype Device 21173 | -1/Command | Identified Adv. Kinecellerator 21194 | -1/Command | MAIN.C activated Command garrisons 21208 | -1/Command | Found Adv. Powered Armor 21210 | -1/Command | Found Adv. Powered Armor 21234 | -1/Command | Unknown forces attacked Command 21234 | -1/Command | Spotted EQ-003 21239 | -1/Command | Spotted EQ-004 21239 | -1/Command | Spotted EQ-005 21241 | -1/Command | Spotted EQ-006 21262 | -1/Command | Spotted EQ-002 21264 | -1/Command | Spotted EQ-001 21279 | -1/Command | Destroyed EQ-001 21280 | -1/Command | Spotted EQ-000 21318 | -1/Command | Spotted EQ-020 21318 | -1/Command | Spotted EQ-032 21318 | -1/Command | Spotted EQ-022 21318 | -1/Command | Spotted EQ-019 21318 | -1/Command | Spotted EQ-018 21318 | -1/Command | Spotted EQ-021 21375 | -1/Command | Spotted EQ-024 21379 | -1/Command | Spotted EQ-033 21408 | -1/Command | Spotted EQ-008 21413 | -1/Command | Destroyed EQ-008 21425 | -1/Command | Spotted EQ-023 21432 | -1/Command | Spotted EQ-040 21440 | -1/Command | Spotted EQ-038 21444 | -1/Command | Spotted EQ-042 21464 | -1/Command | Destroyed EQ-038 21493 | -1/Command | Spotted EQ-010 21498 | -1/Command | Spotted EQ-058 21539 | -1/Command | Spotted EQ-060 21550 | -1/Command | Spotted EQ-027 21552 | -1/Command | Spotted EQ-047 21573 | -1/Command | Spotted EQ-061 21580 | -1/Command | Phase Generator disabled 21590 | -1/Command | Spotted EQ-071 21592 | -1/Command | Destroyed EQ-061 21594 | -1/Command | Destroyed EQ-047 21606 | -1/Command | Destroyed EQ-071 21630 | -1/Command | Spotted EQ-078 21643 | -1/Command | Spotted EQ-062 21654 | -1/Command | Spotted EQ-084 21654 | -1/Command | Spotted EQ-085 21654 | -1/Command | Spotted EQ-086 21654 | -1/Command | Spotted EQ-087 21656 | -1/Command | Destroyed EQ-062 21660 | -1/Command | Spotted EQ-091 21667 | -1/Command | Destroyed EQ-085 21671 | -1/Command | Destroyed EQ-084 21673 | -1/Command | Spotted EQ-094 21679 | -1/Command | Destroyed EQ-091 21690 | -1/Command | Destroyed EQ-094 21696 | -1/Command | Spotted EQ-107 21722 | -1/Command | Spotted EQ-063 21722 | -1/Command | Spotted EQ-100 21738 | -1/Command | Spotted EQ-093 21754 | -1/Command | Destroyed EQ-100 21768 | -1/Command | Spotted EQ-133 21768 | -1/Command | Spotted EQ-111 21768 | -1/Command | Spotted EQ-123 21772 | -1/Command | Spotted EQ-110 21779 | -1/Command | Destroyed EQ-110 21780 | -1/Command | Attackers retreated from Command 21780 | *** | Fortifying 0b10! Last Messages --------------- 21776_ EMDS Slug penetrates EQ-110. 21777_ Slug penetrates MAIN.C. 21778_ Slug penetrates Combat Programmer. 21778_ Slug penetrates Reinforced Barrier. 21778_ Chain reaction triggered in Corrupted Lgt. Quantum Reactor. 21778_ Chain reaction triggered in Corrupted Lgt. Antimatter Reactor. 21778_ EMDS Slug penetrates EQ-110. 21778_ Combat Programmer suffers critical hit (Burn). 21778_ Slug penetrates Combat Programmer. 21779_ EQ-110 destroyed. 21779_ Swarm Drone suffers critical hit (Destroy). 21779_ Swarm Drone destroyed. 21780_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... Map ----- +----------------------------------------------------+ | ????# # !# #??#!!!* |#????????????????????? | | ????# # = # #??#########????????????????????? | | ????# # + #???????????????????????????????? | | ????# # # #???????????????????????????????? | | ????# ##### ##??????????????????????????????? | | ##### ##### !*!#??????????????????????????????? | | !![ =%!#??????????????????????????????? | | ==% ]! #??????????????????????????????? | | ##########% !! ##?????????????????????????????? | | ????##### # # ##?###########################? | | ##### [ = ###?????????????????????????#? | | %*[%%/[[% #?#######################?#? | | ######=[= ###?#" "" % % !%% %#### | | ?????#[% [% # #?#"" !=]]% #?#? | | ?????# % # #?#""""" p % #### | | ?????# ] # #?#"""" =[ %!=* ! ! | | ?????##### ## # ##?#" %%[%%!! ! * | | ?????????## #?#"" """ [ %=% !% | | ??????????# ?#?#"" " [%p != #### | | #####?????# %% ?#?# " %= * #?#? | | # #?????# % = ###?# ! % % [ #### | | # < #?????# #=== #?# % !M % = *%=%#?#? | | #????## ! = #?# % !!* % ! 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[%!=[%= #?#################### ##?#? | | !!=* #?# ?????????????????????#? | | # *% [% ###########################? | | # [ # #??????????????????????????? | | # # ## ###??????????????????????????? | | # # % # ##???????????????????????????? | | # # ! ## #????????????????????????????? | | + # # #????????????????????????????? | | # # ##% #????????????????????????????? | | # % #????????????????????????????? | | # ## ###% ### +##= =#????????????????????????????? | | # #?? % ]] #????????????????????????????? | | # #### [= # %#????????????????????????????? | | + +* "" #!!%#????????????????????????????? | | ####### """" #=!!#????????????????????????????? | | #?????# """" # *!#????????????????????????????? | | #?????# "" # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 100 Energy Generation 103 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 1700 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 71 Targeting Accuracy 12 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Offensive Hacking 25 Defensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Actuator Array | -8/Storage | Hacked Lgt. Nuclear Core | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Adv. Armor Integrity Analyzer | -7/Factory | Downloaded Imp. Flight Unit | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Adv. Sensor Array | -6/Factory | Hacked Enh. Armored Leg | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Great Maul | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Power Shielding | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Flak Gun | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Imp. Heat Shielding | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Transmission Jammer | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Shock Absorption System | -4/Factory | Z-intel Wave Gun | -4/Factory | Z-intel Adv. Cooling System | -4/Factory | Z-intel Imp. Component Analysis Suite | -4/Factory | Z-intel Power Amplifier | -4/Factory | Z-intel Remote Force Field | -4/Factory | Z-intel Angular Momentum Engine | -4/Factory | Z-intel Adv. Hacking Suite | -4/Factory | Z-intel Matter Filter | -4/Factory | Z-intel Imp. Core Shielding | -4/Factory | Z-intel Triangulator | -4/Factory | Z-intel Focal Shield | -4/Factory | Z-intel Target Analyzer | -4/Factory | Z-intel Hvy. Pick | -4/Factory | Z-intel Hvy. Gauss Cannon | -4/Factory | Z-intel Kinetic Spear | -4/Factory | Z-intel Biomechanical Wings | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Enh. Force Rifle | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Thunder Hammer | -4/Factory | Z-intel Imp. Matter Compressor | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Particle Accelerator | -4/Factory | Z-intel Plasma Sword | -4/Factory | Z-intel Exp. Targeting Computer | -4/Factory | Z-intel Hvy. Proton Cannon | -4/Factory | Z-intel Imp. Heavy Laser | -4/Factory | Z-intel Tiamat Missile Launcher | -4/Factory | Z-intel Hvy. Gatling Laser | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Molecular Scythe | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Cmb. Linear Gravjet | -4/Factory | Scanalyzed Cld. Gravmag System | -3/Quarantine | Z-intel Inertial Stasis Machine | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Gravity Flail | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Tactical Quantum Warhead | -3/Quarantine | Z-intel Cld. Antimatter Reactor | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Exp. Shield Generator | -3/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -3/Quarantine | Z-intel Enh. Armored Medium Treads | -3/Quarantine | Z-intel Mni. Drone Bay | -2/Testing | Z-intel Cmb. Antigrav System | -2/Testing | Z-intel Imp. Stasis Canceller | -2/Testing | Z-intel HERF Cannon | -2/Testing | Z-intel Adv. Weapon Cycler | -2/Testing | Z-intel Adv. Shield Generator | -2/Testing | Z-intel Com. Matter Pod | -2/Testing | Z-intel Imp. Gyrokinetic Inverter | -2/Testing | Z-intel Adv. Terrain Scanner | -2/Testing | Z-intel Adv. Recalibrator | -2/Testing | Z-intel Imp. Cloaking Device | -2/Testing | Z-intel Nova Cannon | -2/Testing | Z-intel Micro-nuke Launcher | -2/Testing | Z-intel Armor Integrity Analyzer | -2/Testing | Z-intel Thermal Barrier | -1/Access | Z-intel Exp. Thermal Generator | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Hdn. Centrium Wheel | -1/Access | Z-intel EM Dispersion Field | -1/Access | Z-intel Adv. Thermal Defense Suite | -1/Access | Z-intel Exp. Hacking Suite | -1/Access | Z-intel Exp. Reclamation Unit | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Exp. Transmission Jammer | -1/Access | Z-intel Exp. Sensor Array | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Stealth Drone Bay | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Adv. Dynamic Insulation System | -1/Access | Z-intel Imp. KE Penetrator | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Hdn. Centrium Leg | -1/Access | Z-intel Linear Accelerator | -1/Command | Z-intel System Guard | -1/Command | Z-intel Antimissile System | -1/Command | Z-intel Imp. Heavy Treads | -1/Command | Z-intel Imp. System Restoration Module | -1/Command | Z-intel Imp. Thermal Converter | -1/Command | Z-intel Adv. Thermal Generator | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Phase Gun | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Adv. Cloaking Device | -1/Command | Z-intel Adv. Signal Interpreter | -1/Command | Z-intel Imp. Remote Shield | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Imp. Overload Regulator | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Corruption Screen | -1/Command | Z-intel ECM Suite | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Adv. Launcher Guidance Computer | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Adv. Melee Analysis Suite | -1/Command | Z-intel Hvy. Neutron Cannon | -1/Command | Z-intel Lyr. Medium Armor Plating | -1/Command | Z-intel Linear Gravjet | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Cloaking Device | -1/Command | Z-intel Kinecellerator | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Hvy. Treads | -1/Command | Z-intel Dispersion Rifle | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Adv. Trap Extractor | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free T-07 Excavator | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel B-60 Warrior | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel C-65 Expert | -2/Testing | Z-intel G-73 Enforcer | -2/Testing | Z-intel S-43 Plague | -2/Testing | Z-intel R-10 Processor | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel Fabricated ------------ Adv. Sensor Array | x1 | -5/Factory Impulse Thruster Array | x1 | -5/Factory | Preloaded Exp. Signal Interpreter | x1 | -2/Testing Alien Tech Used ----------------- Integrated Reactor High-powered Transdimensional Reconstructor Subatomic Replicator Transdimensional Reconstructor Integrated Dissipator Matter Drive Integrated Mediator Integrated Singularity Reactor Core Membrane Core Physics Calibrator Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaFissionPenetrator Manual? 0 Play Time 09:55:13 Cumulative 415.8 hours Start 2021.09.27 @ 14:10:08 End 2021.09.29 @ 23:08:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 229 Rogue 229 Adventurer 0 Explorer 0 Win Type 8 Total 17 Types 1/5/2/1/1/1/4/1/1 Lore% 88 Gallery% 89 Achievement% 72 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5038ab4-e122-45ab-b6a1-21953ae857d1