Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.26 @ 14:44:56 Player: KeepAwake2 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (141) 705 Value Destroyed (5390) 5390 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 11984 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Advanced Cryofiber Web Advanced Transmission Jammer Autogun Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Focal Shield Improved Force Field Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Dispersion Rifle Improved Heavy Machine Gun Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher > --- INVENTORY -------- Enhanced Flexi-carbon Leg Improved Gyrokinetic Inverter Advanced Cryofiber Web Advanced Coolant Injector Large Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating Remote Shield Improved System Backup Module [Rating: 111] Favorites ----------- Power Neutrino Core Engine F-cell Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Reactive Plating Weapon Improved Heavy Machine Gun Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Slots Evolved 12 | . . . 2 . 2 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 2 . . . . 1 . . . . Utility 6 | . . . . . 1 2 1 1 . . 1 . Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 254 | 7 2 13 5 3 27 30 15 24 2 39 57 30 Power 23 | 2 . 1 1 . 2 1 2 4 . 3 3 4 Engine 9 | 2 . 1 1 . 1 1 1 2 . . . . Core 10 | . . . . . 1 . 1 2 . 3 2 1 Reactor 4 | . . . . . . . . . . . 1 3 Propulsion 83 | 2 . 4 1 3 8 5 3 8 2 15 20 12 Treads . | . . . . . . . . . . . . . Leg 65 | 2 . 4 1 3 8 5 3 6 1 12 17 3 Wheel . | . . . . . . . . . . . . . Hover 14 | . . . . . . . . 2 1 3 3 5 Flight 4 | . . . . . . . . . . . . 4 Utility 76 | 1 1 4 1 . 7 12 5 5 . 14 20 6 Device 38 | . . 2 . . 2 1 . 2 . 11 17 3 Storage 10 | 1 . . 1 . 1 4 . 1 . 1 . 1 Processor 9 | . . 1 . . 1 3 1 . . 1 1 1 Hackware 6 | . . . . . . . 3 1 . 1 1 . Protection 13 | . 1 1 . . 3 4 1 1 . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 72 | 2 1 4 2 . 10 12 5 7 . 7 14 8 Energy Gun 17 | 1 . . . . . 3 2 3 . 1 5 2 Energy Cannon 8 | . . . . . . 2 . . . 4 1 1 Ballistic Gun 25 | 1 . 3 . . 6 3 1 4 . . 2 5 Ballistic Cannon 8 | . . . 1 . 1 2 2 . . 1 1 . Launcher 10 | . 1 1 1 . 2 1 . . . . 4 . Special Weapon 2 | . . . . . 1 . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . 3 2 1 1 . 5 . . Parts Lost 71 | . . . 2 . 7 4 2 3 . . 32 21 Power 4 | . . . . . 1 . . . . . 1 2 Propulsion 26 | . . . . . 3 . . 2 . . 12 9 Utility 15 | . . . . . . 2 1 1 . . 4 7 Weapon 26 | . . . 2 . 3 2 1 . . . 15 3 Highest Loss Streak 13 | . . . 2 . 2 1 1 1 . . 10 13 Average Slot Usage (%) 94 | . 94 97 77 99 90 97 95 93 84 98 93 66 Engine 5 | . 14 14 11 11 7 3 9 6 5 . . . Core 4 | . . . . . 1 3 2 3 . 10 8 . Leg 26 | . 28 28 23 43 35 29 26 22 5 22 24 13 Hover 1 | . . . . . . . . 1 17 5 1 5 Device 6 | . . 3 9 . 5 4 5 3 . 8 11 6 Storage 7 | . 14 12 1 11 9 12 6 5 5 5 5 5 Processor 9 | . . 1 11 11 5 9 13 11 11 11 11 6 Hackware 6 | . . . . . . . 6 15 17 12 11 9 Protection 3 | . 9 9 . . 4 9 5 1 . . . . Energy Gun 3 | . 14 1 . . . 3 5 6 11 . 3 3 Energy Cannon 2 | . . . . . . 6 . . . 7 2 2 Ballistic Gun 7 | . 6 20 16 . 12 7 3 8 5 5 4 4 Ballistic Cannon 2 | . . . . 11 4 1 3 1 . 2 3 . Launcher 1 | . 8 3 2 11 4 1 . . . . . . Naked Turns 7 | . . . . . . . . . . . . 7 Heaviest Build 106 | 12 17 17 22 22 41 48 56 63 39 83 106 99 Greatest Support 115 | 20 20 20 30 40 47 50 68 88 44 108 115 100 Greatest Overweight (x) 3 | 3 . . . . 1 . 1 1 . 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 8 8 8 12 8 10 10 12 12 12 Average Capacity 9 | 5 6 5 4 8 8 8 8 9 10 10 12 9 Most Carried 12 | 2 5 6 4 6 8 8 8 10 10 12 12 9 Average Carried 8 | 1 3 5 3 5 7 7 7 9 9 10 11 6 Final Capacity 12 | 6 6 4 8 8 8 8 8 10 10 12 12 4 Final Carried 12 | 2 5 4 3 6 8 8 8 10 10 12 9 4 Class Distribution -------------------- 22% | Scavenger-Mutant 17% | Hacker-Skirmisher 15% | Mutant 10% | Hacker-Mutant 7% | Machinist-Skirmisher 5% | Skirmisher 5% | Assassin 4% | Scavenger-Tank 3% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Waste Machinist-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Matter Collected 5466 | 212 29 339 39 107 709 526 316 791 . 814 1334 250 Remotely . | . . . . . . . . . . . . . Salvage Created 5951 | . 66 180 73 146 740 608 324 704 . 924 1901 285 Parts 330 | . 13 15 10 12 39 24 14 46 . 51 91 15 Haulers Intercepted 9 | . . . . . 3 2 . 1 . 3 . . Recyclers Shooed 3 | . 1 . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Combat Hostiles Destroyed 103 | . 5 7 5 4 14 10 5 10 . 10 27 6 Melee 4 | . . . . . . . . . . . 4 . Guns 49 | . . 5 . . 9 4 5 10 . 3 8 5 Cannons 25 | . . . . 1 3 4 . . . 7 9 1 AOE 20 | . 5 2 5 3 2 1 . . . . 2 . Classes Destroyed 14 | . 3 . 2 1 5 2 . . . 1 . . Worker 9 | . . . 1 . 1 1 . 2 . 1 3 . Builder 7 | . 2 . . . 1 . . . . 1 3 . Tunneler 2 | . . . . . . 1 . 1 . . . . Hauler 9 | . . . . . 3 2 . 1 . 3 . . Recycler 5 | . . . . . 1 . 1 1 . . 2 . Operator 2 | . . . 1 . . . . . . . . 1 Watcher 4 | . . . . . 1 . . 1 . 2 . . Swarmer 29 | . 3 3 4 . 3 3 . 4 . . 5 4 Grunt 31 | . 2 4 1 3 7 2 . . . 2 8 2 Brawler 1 | . . . . . . . . . . 1 . . Duelist 2 | . . . . 1 1 . . . . . . . Sentry 9 | . . . . . 1 2 1 . . 1 4 . Hunter 11 | . . . . . 2 . 1 2 . 2 4 . Programmer 20 | . . . . . . 3 3 4 . 4 6 . Best Kill Streak 8 | . 7 3 4 4 6 3 1 4 . 3 8 4 Combat Bots Only 6 | . 5 3 4 4 3 3 1 4 . 3 6 4 Max Kills in Single Turn 3 | . 3 1 3 2 2 2 1 2 . 2 2 1 Gunslinging 1 | . . . . . . 1 . 1 . . . . Exploded 3 | . 2 1 3 2 1 1 . . . . 1 . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Damage Taken 13264 | . 100 531 107 10 1381 654 1044 1159 . 686 5126 2466 Core 1736 | . 9 82 11 . 176 12 118 61 . 99 342 826 Absorbed by Shields 1554 | . . . . . . . . . . . 545 1009 Core Remaining (%) 85 | 100 . 63 . 97 68 98 86 . . 84 . . Volleys Fired 419 | . 8 27 8 2 80 55 46 45 . 39 80 29 Largest 4 | . 2 2 2 2 3 3 3 3 . 3 4 4 Hottest 237 | . 80 70 53 68 125 183 151 225 . 162 237 144 Shots Fired 886 | . 10 52 11 4 151 124 66 117 . 89 212 50 Gun 621 | . 3 50 6 . 107 76 53 116 . 33 135 42 Cannon 226 | . . . . 2 37 45 13 1 . 54 66 8 Launcher 34 | . 7 2 5 2 4 3 . . . . 11 . Special 5 | . . . . . 3 . . . . 2 . . Kinetic 610 | . . 45 6 2 144 73 44 77 . 60 140 19 Thermal 165 | . 3 5 . . 3 20 22 39 . 29 21 23 Explosive 16 | . 7 2 5 2 . . . . . . . . Electromagnetic 95 | . . . . . 4 31 . 1 . . 51 8 Robot Hit Streak 13 | . 1 12 3 3 13 11 13 8 . 13 9 8 Robot Miss Streak 8 | . 6 8 2 . 3 5 4 4 . 4 7 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 6 | . . 1 . . . 1 . 2 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . . . 1 Shots Hit Robots 533 | . 1 35 5 3 106 68 40 65 . 47 131 32 Core Hits 266 | . 11 15 8 6 42 22 27 35 . 29 57 14 Critical Hits 17 | . . . . . 1 1 1 . . 5 7 2 Critical Kills 5 | . . . . . . . . . . 2 3 . Critical Parts Destroyed 12 | . . . . . 1 1 1 . . 3 4 2 Melee Attacks 22 | . . . . . . . 9 . . . 13 . Impact . | . . . . . . . . . . . . . Slashing 22 | . . . . . . . 9 . . . 13 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14819 | . 447 552 408 168 2065 1589 1132 1438 . 1593 4759 668 Guns 7137 | . . 374 35 . 1392 760 807 1409 . 372 1609 379 Cannons 3840 | . . . . 39 317 628 32 29 . 1142 1443 210 Explosions 2488 | . 447 178 373 129 270 201 . . . . 890 . Melee 1085 | . . . . . . . 284 . . . 801 . Ramming 211 | . . . . . 62 . 9 . . 45 16 79 Kinetic 6604 | . . 349 35 39 1709 787 320 762 . 725 1805 73 Thermal 3565 | . . 25 58 . 56 278 519 676 . 823 824 306 Explosive 1069 | . 447 178 315 129 . . . . . . . . Electromagnetic 2285 | . . . . . 238 524 . . . . 1313 210 Impact . | . . . . . . . . . . . . . Slashing 1085 | . . . . . . . 284 . . . 801 . Piercing . | . . . . . . . . . . . . . Highest Corruption 28 | . . . . . 8 11 5 5 10 11 12 28 Average Corruption 6 | . . . . . 7 5 2 3 9 6 6 13 Corruption Purged 13 | . . . . . . . . . . 9 4 . Effects 244 | . . . . . 13 57 15 10 6 72 49 22 Message Errors 59 | . . . . . 2 13 8 2 1 19 7 7 Matter Fused 44 | . . . . . . 12 2 3 1 14 9 3 Heat Flow Errors 19 | . . . . . 2 7 1 . . 2 6 1 Energy Discharges 26 | . . . . . 2 3 2 1 . 8 8 2 Parts Rejected 4 | . . . . . . . . . . 2 1 1 Data Loss (minor) 21 | . . . . . 1 7 1 3 1 7 . 1 Data Loss (major) 4 | . . . . . . 1 . . . 2 1 . Misfires 10 | . . . . . 1 2 . . . 4 3 . Alerts 1 | . . . . . . . . . . 1 . . Misdirections 12 | . . . . . . 1 . . 3 3 2 3 Targeting Errors 38 | . . . . . 5 10 1 1 . 7 11 3 Weapon Failures 6 | . . . . . . 1 . . . 3 1 1 Overload Shots 21 | . . . . . . . . 1 . 13 7 . Effects 2 | . . . . . . . . . . 1 1 . Energy Bleed 1 | . . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . . 1 . Overflow Damage 253 | . . 5 . . 14 34 2 . . 6 188 4 Projectiles 108 | . . . . . 14 34 . . . . 56 4 Explosions 22 | . . 5 . . . . . . . . 17 . Melee 123 | . . . . . . . 2 . . 6 115 . Knockbacks 22 | . . . . 2 2 5 1 . . 1 10 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 17 | . . . . 1 1 5 1 . . 1 8 . Secondary 4 | . . . . 1 1 . . . . . 2 . Self-Inflicted Damage 171 | . . . . . 18 . . . . 15 110 28 Shots 2 | . . . . . . . . . . . 2 . Rammed 17 | . . . . . 9 . . . . 1 . 7 Targets Rammed 33 | . . . . . 16 . 2 . . 3 1 11 Kicked 16 | . . . . . 7 . 2 . . 2 1 4 Crushed . | . . . . . . . . . . . . . Highest Temperature 471 | . 80 90 4 . 343 318 336 304 . 311 428 471 Average Temperature 102 | . 36 22 2 . 52 124 105 110 . 95 110 136 Received Heat Transfer 1656 | . 27 307 36 6 414 78 72 . . 90 536 90 Effects 5 | . . . . . . 2 2 . . . . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Interference 3 | . . . . . . 1 2 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 1 . . . . 4 . Combat Hostiles 5 | . . . . . . 1 . . . . 4 . Parts Fried 13 | . . . . . . 2 . . . . 9 2 Impact Corruptions 1 | . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . 1 1 . . 2 . 1 Heat Transferred 4347 | . . 74 50 . 100 465 395 851 . 894 833 685 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 1 . . . . 4 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Peak Influence 536 | . 190 193 234 206 278 255 122 256 62 536 468 260 Initial 258 | . . 73 19 91 1 72 23 22 62 43 258 169 Average 126 | . 87 68 66 109 95 94 45 80 62 131 310 188 Maximum Alert Level 2 | . . . 1 1 1 1 . 1 . 2 2 1 Low Security (%) 74 | 100 100 100 91 50 91 92 100 88 100 73 17 41 Level 1 21 | . . . 8 50 9 7 . 11 . 10 75 58 Level 2 3 | . . . . . . . . . . 15 6 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . . . 3 . 3 5 4 2 . 3 6 2 Investigation 4 | . . . . . 1 1 . . . . 2 . Extermination 12 | . . . . . . 3 2 2 . 1 3 1 Reinforcement 12 | . . . 3 . 2 1 2 . . 2 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 1 1 . Haulers Reinforced 2 | . . . . . . 1 . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Distress Signals 9 | . 2 1 1 . 2 . . . . 2 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 192 | . 7 10 9 4 27 15 10 16 4 16 49 25 Peak Tracking Total 14 | . 5 3 7 4 5 3 2 5 4 3 7 14 Tactical Retreats 14 | . . . 1 . 5 3 . . . 2 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Traps Triggered 20 | . . . . . 1 5 1 3 . 6 2 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Machines Disabled 15 | . 2 . 2 1 . 5 2 . . 1 1 1 Max in Single Turn 3 | . 2 . 2 1 . 3 1 . . 1 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Machines Accessed 46 | . . . 2 . 3 12 5 5 . 13 6 . Terminals 20 | . . . 1 . 1 4 3 3 . 3 5 . Fabricators 6 | . . . . . . 2 . . . 4 . . Repair Stations 5 | . . . . . . 2 . . . 2 1 . Recycling Units 7 | . . . 1 . . 2 2 . . 2 . . Scanalyzers 6 | . . . . . 2 1 . 2 . 1 . . Garrison Access 2 | . . . . . . 1 . . . 1 . . Total Hacks 139 | . . . 6 . 12 32 12 14 . 46 17 . Successful 84 | . . . 5 . 9 15 7 12 . 28 8 . Failed 55 | . . . 1 . 3 17 5 2 . 18 9 . Catastrophic 7 | . . . . . . 5 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . 3 . . . 2 1 . . . . Terminals 57 | . . . 4 . 2 12 10 5 . 10 14 . Fabricators 24 | . . . . . . 6 . . . 18 . . Repair Stations 12 | . . . . . . 5 . . . 4 3 . Recycling Units 14 | . . . 2 . . 5 2 . . 5 . . Scanalyzers 29 | . . . . . 10 2 . 9 . 8 . . Garrison Access 3 | . . . . . . 2 . . . 1 . . Terminal Hacks 27 | . . . 1 . . 6 5 3 . 5 7 . Record 3 | . . . . . . . . . . 1 2 . Part Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 2 | . . . . . . . 1 . . 1 . . Prototype ID Bank 1 | . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . 2 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . . 1 . . . . Alert Level 6 | . . . 1 . . 2 . . . 1 2 . Unreport Threat 1 | . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . Hauler Manifests 2 | . . . . . . . 1 1 . . . . Registered Components 1 | . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . 1 . . . 1 . . Fabricator Hacks 16 | . . . . . . 4 . . . 12 . . Network Status 1 | . . . . . . . . . . 1 . . Load Schematic 4 | . . . . . . 1 . . . 3 . . Build 11 | . . . . . . 3 . . . 8 . . Repair Station Hacks 6 | . . . . . . 3 . . . 2 1 . Scan Component 4 | . . . . . . 2 . . . 1 1 . Repair 2 | . . . . . . 1 . . . 1 . . Recycling Unit Hacks 7 | . . . 2 . . 2 1 . . 2 . . Report Inventory 5 | . . . 1 . . 2 1 . . 1 . . Retrieve Components 2 | . . . 1 . . . . . . 1 . . Scanalyzer 23 | . . . . . 9 . . 8 . 6 . . Insert Component 11 | . . . . . 4 . . 4 . 3 . . Analyze 12 | . . . . . 5 . . 4 . 3 . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 4 | . . . 2 . . . 1 1 . . . . Terminals 4 | . . . 2 . . . 1 1 . . . . Assimilate 3 | . . . 1 . . . 1 1 . . . . Operators 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . . . 1 . 2 11 3 5 . 10 6 . Full Trace Events 4 | . . . . . 1 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 3 . 1 4 . 3 . . Parts Built 8 | . . . . . . 2 . . . 6 . . Matter 1619 | . . . . . . 570 . . . 1049 . . Time 748 | . . . . . . 304 . . . 444 . . Total Part Build Rating 43 | . . . . . . 10 . . . 33 . . Parts Repaired 2 | . . . . . . 1 . . . 1 . . Time 63 | . . . . . . 13 . . . 50 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . 2 . . . . . . 1 . . Parts Scanalyzed 11 | . . . . . 4 . . 4 . 3 . . Part Schematics Acquired 10 | . . . . . 3 . . 4 . 3 . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . 4 . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Total Allies 9 | . . . . 3 . . 1 1 . . . 4 Largest Group 4 | . . . . 3 3 . 1 1 . . . 4 Highest-Rated Group 240 | . . . . 40 40 . 10 10 . . . 240 Highest-Rated Ally 60 | . . . . 16 16 . 10 10 . . . 60 Total Orders 4 | . . . . . . . . 4 . . . . STAY 2 | . . . . . . . . 2 . . . . FOLLOW 2 | . . . . . . . . 2 . . . . Ally Attacks 9 | . . . . . 9 . . . . . . . Total Damage 110 | . . . . . 110 . . . . . . . Kills 1 | . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Robot Analysis Total 2 | . . . . . . . 1 . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Turns Passed 12328 | 51 146 791 388 738 900 1875 1582 1357 87 2120 1853 440 Spaces Moved 7252 | 32 99 526 204 590 435 1155 676 785 107 1381 931 331 Core 29 | 7 . . . . . . . . . . . 22 Treads . | . . . . . . . . . . . . . Legs 6622 | 25 99 526 204 590 435 1155 676 785 . 1078 928 121 Wheels . | . . . . . . . . . . . . . Hover 573 | . . . . . . . . . 107 303 3 160 Flight 28 | . . . . . . . . . . . . 28 Fastest Speed 37 | 50 120 120 120 120 120 120 122 120 55 38 120 37 Average Speed 116 | 124 120 120 120 120 122 121 127 125 55 103 121 80 Slowest Speed 210 | 200 120 120 120 120 150 123 152 150 55 210 150 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 33 99 16 99 37 30 18 20 83 24 20 19 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 1 . . . 1 . 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . Spaces Dug 20 | . . . 6 . . . 5 1 . 8 . . Terrain Destroyed 238 | . 20 15 54 20 17 4 8 4 . 27 69 . Melee 4 | . . . . . . . 4 . . . . . Projectile 80 | . . . . . 13 4 4 4 . 27 28 . AOE 154 | . 20 15 54 20 4 . . . . . 41 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Arm Total 10407 | 39 115 639 337 614 678 1529 1314 1082 137 1996 1467 460 Wait 2191 | . 4 59 118 19 97 263 544 197 22 489 352 27 Move 7241 | 31 98 525 203 589 434 1154 675 785 106 1380 930 331 Hop . | . . . . . . . . . . . . . Pick Up 58 | 1 3 4 . 1 7 4 8 11 . 8 10 1 Fast Attach 138 | 6 1 1 3 1 12 16 7 11 . 31 28 21 Attach 48 | . . 1 1 . 5 4 4 9 1 3 11 9 Detach 36 | . . 1 1 . 3 6 1 6 4 5 4 5 Swap 70 | 1 1 11 1 2 11 10 5 4 1 5 18 . Drop 129 | . . 10 2 . 13 17 13 14 3 27 18 12 Fire 419 | . 8 27 8 2 80 55 46 45 . 39 80 29 Melee 22 | . . . . . . . 9 . . . 13 . Ram 6 | . . . . . . . . . . 1 . 5 Kick 27 | . . . . . 16 . 2 . . 2 1 6 Crush . | . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 6 . 3 Rewire 13 | . . . . . . . . . . . 2 11 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Armory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 7) 198 | -10/Materials | Entered Mines 322 | -10/Mines | Build established: Mutant 380 | -10/Mines | Learned Materials security intel 426 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 430 | -10/Mines | Found Prototype Device 430 | -10/Mines | Identified Exp. Sensor Array 622 | -10/Mines | Discovered new exit (range 5) 624 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 823 | -10/Mines | Excavation squad dispatched 823 | -10/Mines | A large section of the Mines collapsed 983 | -10/Mines | Discovered new exit (range 6) 988 | -10/Mines | Identified exit to Materials 989 | -10/Mines | Entered Materials 989 | -9/Materials | Evolved 2 slots: Propulsion x2 1230 | -9/Materials | Discovered new exit (range 15) 1376 | -9/Materials | Identified exit to Mines 1377 | -9/Materials | Entered Mines 1429 | -9/Mines | Learned Materials emergency access door positions 1622 | -9/Mines | Learned location of Storage (-7) 1712 | -9/Mines | Build established: Scavenger-Mutant 1787 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1787 | -9/Mines | Discovered new exit (range 5) 1792 | -9/Mines | Identified exit to Exiles 1823 | -9/Mines | Discovered new exit (range 9) 1832 | -9/Mines | Identified exit to Materials 2091 | -9/Mines | Discovered exit to Materials (range 8) 2106 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2115 | -9/Mines | Entered Materials 2115 | -8/Materials | Accompanied by 3 allies 2115 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2994 | -8/Materials | Discovered new exit (range 16) 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Utility x2 3061 | -7/Factory | Repaired Aluminum Leg 3305 | -7/Factory | Discovered new exit (range 5) 4132 | -7/Factory | Fabricated Exp. Sensor Array? 4353 | -7/Factory | Fabricated Exp. Sensor Array (x1) 4514 | -7/Factory | Build established: Skirmisher 4805 | -7/Factory | System corruption reached 10% 4825 | -7/Factory | Discovered new exit (range 20) 4889 | -7/Factory | Identified exit to Factory 4890 | -7/Factory | Entered another Factory area 4890 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5077 | -6/Factory | Build established: Assassin 5440 | -6/Factory | Discovered new exit (range 15) 6466 | -6/Factory | Discovered new exit (range 5) 6472 | -6/Factory | Entered another Factory area 6472 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6565 | -5/Factory | Build established: Hacker-Mutant 6943 | -5/Factory | Build established: Hacker-Skirmisher 7480 | -5/Factory | Identified exit to Upper Caves 7829 | -5/Factory | Sucked down chute 7829 | -5/Factory | Entered Waste 7844 | -5/Waste | EMP discharged 7844 | -5/Waste | System corruption reached 10% 7855 | -5/Waste | Spotted C-40 Crusher 7889 | -5/Waste | Spotted C-40 Crusher 7893 | -5/Waste | Spotted C-40 Crusher 7899 | -5/Waste | Spotted C-40 Crusher 7902 | -5/Waste | Spotted C-40 Crusher 7904 | -5/Waste | Discovered new exit (range 22) 7908 | -5/Waste | Spotted C-40 Crusher 7915 | -5/Waste | Identified exit to Factory 7916 | -5/Waste | Entered Factory 8001 | -5/Factory | Spotted B-75 Beast 8131 | -5/Factory | Discovered exit to Upper Caves (range 19) 8184 | -5/Factory | Fabricated Exp. Sensor Array (x1) 8281 | -5/Factory | Fabricated Flexi-carbon Leg (x2) 8376 | -5/Factory | Fabricated Flexi-carbon Leg (x2) 8648 | -5/Factory | Repaired Imp. Heavy Armor Plating 8670 | -5/Factory | Build established: Machinist-Skirmisher 9313 | -5/Factory | Discovered new exit (range 6) 9319 | -5/Factory | Identified exit to Factory 9405 | -5/Factory | Build established: Machinist-Mutant 9622 | -5/Factory | Fabricated Exp. Focal Shield (x1) 9698 | -5/Factory | Local fabrication network quarantined 10036 | -5/Factory | Entered another Factory area 10036 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10470 | -4/Factory | Build established: Hacker-Skirmisher 11334 | -4/Factory | Lost 4 parts (1n1u2w) 11419 | -4/Factory | Lost 3 parts (2n1w) 11435 | -4/Factory | System corruption reached 10% 11468 | -4/Factory | Lost 5 parts (2n3w) 11650 | -4/Factory | Spotted B-86 Titan 11699 | -4/Factory | Build established: Scavenger-Mutant 11784 | -4/Factory | Discovered new exit (range 9) 11874 | -4/Factory | Identified exit to Armory 11889 | -4/Factory | Entered Armory 11920 | -4/Armory | Lost 10 parts (1p4n2u3w) 12024 | -4/Armory | Lost 4 parts (1p2n1u) 12152 | -4/Armory | Lost 4 parts (2n1u1w) 12297 | -4/Armory | Core integrity fell below 50% 12322 | -4/Armory | Core integrity fell below 20% 12329 | -4/Armory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Acquired VTOL Module. System corrupted: VTOL Module rejected. Acquired VTOL Module. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. VTOL Module severed. Imp. Gyrokinetic Inverter severed. Acquired VTOL Module. Slug penetrates Wall. Penetrated by Slug. VTOL Module destroyed. Slug penetrates Wall. VTOL Module destroyed. Dropped Energy Well. System corrupted: Matter fused (-7). Imp. System Shield destroyed. Slug penetrates Wall. Slammed into P-70 Sage. Slammed into W-44 Eye. Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????##############?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ????????????????????#############+########+###+#?? | | ????????????????????# #?? | | ????????????????????# #?? | | ????????????????#"??#!= = ^ !!! #?? | | ??????????????###" "##+######## """ !!! ### | | ??????????????# # """ !! | | ??????????????# % # """ | | ??????????????#] = ]# % | | ??????????????# !!! # [% | | ??????????????# """""" !! # = % | | ??????????????# """""" !! # | | ??????????????# """""" # | | ??????????????# # ^ | | ???????????????################ | | ?????????# w@ p s | | ???????????????####### ######## ! " " | | ?????????????????????# # + "" | | ?????????????????????# # !! # "F" | | ?????????????????????# # !! ??# """" | | ?????????????????????# # ????#######+######### | | ?????????????????????# #????????# #???# | | ?????????????????????# #????????# [[[]]] #???# | | ?????????????????????# #????????# [[ ]]] #???#!= | | ?????????????????????# ########?# [ #???#%% | | ?????????????????????# #######+#########!%= | | ?????????????????????# [ =%*% | | ?????????????????????# = ! | | ?????????????????????# ! * | | ?????????????????????# #####/####/####"# | | ?????????????????????#### #??# | | ????????????????????????# #??# " " | | ????????????????????????# #??# ?" | | ????????????????????????# #??# " " | | ????????????????????????# #### % | | ????????????????????????# * # | | ????????????????????????# #######"###### | | ????????????????????????# #????# #? | | ????????????????????????####### !###### " " #? | | ??????????????????????????????# + " "?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 100 Energy Generation 37 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 26 Defensive Hacking 22 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Hyp. Gauss Cannon | -6/Factory | Hacked Flexi-carbon Leg | -5/Factory | Scanalyzed F-cell Engine | -5/Factory | Scanalyzed Imp. Heavy Armor Plating | -5/Factory | Scanalyzed Force Field | -5/Factory | Scanalyzed Hcp. Storage Unit | -5/Factory | Scanalyzed Neutrino Core | -5/Factory | Scanalyzed Imp. Heavy Machine Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Flexi-carbon Leg | x2 | -5/Factory Flexi-carbon Leg | x2 | -5/Factory Exp. Focal Shield | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Challenges ------------ None Game ------ Seed SignalSlugComputer Manual? 0 Play Time 04:15:55 Cumulative 69.7 hours Start 2021.12.25 @ 00:28:03 End 2021.12.26 @ 14:44:56 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20ae2ad6-6015-49f7-b49e-ef21c9c14d38