Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 23:16:07 Player: Toasterman Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (22) 110 Value Destroyed (948) 948 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2520) 2520 TOTAL SCORE: 11638 Bonus ------- Triggered Max Security 1000 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 220 Cogmind --------- Core Integrity 0/1300 Matter 285/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Diametric Drive Impulse Thruster Array Vortex Rail Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Gravity Neutralizing Apparatus Improved Melee Analysis Suite Core Analyzer Microactuators Microactuators Improved Transmission Jammer Improved Phase Shifter Advanced Force Field Improved Component Analysis Suite Improved Component Analysis Suite > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Light Particle Reactor Q-thruster Experimental Matter Compressor EM Disruption Field Improved System Restoration Module Heavy Tesla Rifle Quantum Rifle Vortex Rail Vortex Rail Enhanced Force Lance [Rating: 137] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flying Fortress v7 Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Microactuators Device Microactuators Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Phasing Sabre Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . 2 . . . . 2 . Power 2 | . . . 1 . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . Utility 10 | . . . . . . . 1 2 1 2 . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 97 | 7 2 11 . . 2 3 9 7 3 8 2 3 12 2 . 5 4 11 6 Power 23 | 1 1 1 . . 1 1 2 3 . 2 2 . 3 1 . . 1 2 2 Engine 8 | 1 1 1 . . 1 1 . 3 . . . . . . . . . . . Core 8 | . . . . . . . 2 . . 2 . . 1 1 . . 1 1 . Reactor 7 | . . . . . . . . . . . 2 . 2 . . . . 1 2 Propulsion 11 | 2 . 4 . . . 2 1 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9 | . . 4 . . . 2 1 . . . . . . . . . . . 2 Utility 41 | 1 . 2 . . . . 4 3 2 5 . 1 9 1 . 1 3 8 1 Device 23 | . . 2 . . . . 1 1 . 2 . 1 6 1 . 1 2 6 . Storage 9 | 1 . . . . . . 1 1 1 1 . . 3 . . . 1 . . Processor 4 | . . . . . . . . . . 2 . . . . . . . 2 . Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . Protection 4 | . . . . . . . 1 1 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 22 | 3 1 4 . . 1 . 2 1 1 1 . 2 . . . 4 . 1 1 Energy Gun 2 | 1 . . . . . . 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . Ballistic Gun 9 | 2 1 4 . . . . 1 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . 2 . . . 2 . . 1 Slashing Weapon 4 | . . . . . . . . . 1 . . . . . . 2 . 1 . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . Parts Lost 42 | . 1 . . . . 6 2 . . 2 . . 2 . . 1 3 3 22 Power 9 | . . . . . . 2 1 . . . . . . . . . 1 1 4 Propulsion 5 | . . . . . . 2 . . . . . . . . . . . . 3 Utility 22 | . . . . . . 1 . . . 2 . . 2 . . 1 2 2 12 Weapon 6 | . 1 . . . . 1 1 . . . . . . . . . . . 3 Highest Loss Streak 18 | . 1 . . . . 2 2 . . 1 . . 2 . . 1 2 3 18 Average Slot Usage (%) 74 | . 81 68 66 66 70 49 37 69 71 79 82 82 80 84 84 83 82 81 69 Engine 4 | . 14 14 11 11 15 10 . 6 13 11 3 . . . . . . . . Core 4 | . . . . . . . 7 6 . 4 5 5 5 5 5 5 6 8 2 Reactor 4 | . . . . . . . . . . . 7 11 10 10 10 10 8 3 7 Flight 7 | . . 14 22 22 22 17 9 7 6 5 5 5 5 5 5 5 5 4 3 Device 19 | . . 8 11 11 11 5 2 6 6 11 17 22 25 31 31 31 33 32 28 Storage 5 | . 14 3 . . . . 7 7 6 5 11 5 6 5 5 5 6 9 8 Processor 6 | . . . . . . . . . . 5 11 11 10 10 10 10 10 11 8 Hackware 1 | . . . . . . . . 7 6 4 . . . . . . . . . Protection 5 | . . . . . . . 5 14 19 14 5 5 5 5 5 4 . . . Ballistic Gun 3 | . 10 15 22 22 17 8 2 10 6 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 3 5 5 5 1 5 . . Slashing Weapon 4 | . . . . . . . . . 5 5 5 5 5 5 5 8 5 7 7 Naked Turns 12 | . . . . . . 1 1 . . . . . . . . . . . 10 Heaviest Build 84 | 10 12 12 6 6 15 8 27 41 59 70 68 69 82 82 82 84 83 75 84 Greatest Support 84 | 26 26 26 8 8 8 8 72 72 72 72 72 72 84 84 84 84 84 84 84 Greatest Overweight (x) 11 | . . 1 . . 1 1 1 . . . . . . . . . . . 11 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 4 4 4 4 6 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 4 4 4 4 4 5 6 8 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 5 5 4 4 4 4 5 8 8 10 10 10 10 10 10 10 10 10 10 Average Carried 7 | . 3 3 3 4 3 4 1 6 7 9 9 9 9 9 10 9 9 9 9 Final Capacity 10 | 6 6 4 4 4 4 4 6 8 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 5 3 4 4 4 4 5 8 8 10 10 10 10 10 10 10 8 10 4 Class Distribution -------------------- 60% | Generator-Mutant 36% | Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Generator-Mutant | -5/Factory Generator-Mutant | -5/Waste Generator-Mutant | -5/Factory Generator-Mutant | -4/Factory Generator-Mutant | -4/Upper Caves Generator-Mutant | -4/Upper Caves Generator-Mutant | -4/Warlord Generator-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Matter Collected 1135 | 198 110 78 . . . 76 . 305 29 88 66 . . 38 27 40 35 30 15 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 947 | . 269 18 . . . 33 . 95 29 88 . . 58 219 . 33 . 105 . Parts 49 | . 14 2 . . . 3 . 3 . 9 . . 4 11 . 1 . 2 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . . . . . . . . . 6 . 89 . . . Prevented 28 | . . . . . . . . . . . . . . 3 . 25 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 19 | . 6 1 . . . 2 . . . 1 . . 1 4 . 1 . 3 . Melee 9 | . . . . . . . . . . 1 . . 1 4 . . . 3 . Guns 8 | . 5 1 . . . 2 . . . . . . . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . . . . . . Classes Destroyed 7 | . 1 1 . . . . . 1 1 2 . . . . . 1 . . . Worker 1 | . . . . . . . . . 1 . . . . . . . . . . Recycler 1 | . . . . . . . . 1 . . . . . . . . . . . Watcher 1 | . . . . . . . . . . 1 . . . . . . . . . Swarmer 6 | . . 1 . . . 2 . . . . . . . . . . . 3 . Grunt 6 | . 6 . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . 1 . . 1 4 . . . . . Striker 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 4 | . 4 1 . . . 2 . 1 1 1 . . 1 2 . 1 . 3 . Combat Bots Only 4 | . 4 1 . . . 2 . . . 1 . . 1 2 . 1 . 3 . Max Kills in Single Turn 1 | . 1 1 . . . 1 . 1 1 1 . . 1 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Damage Taken 6690 | . 315 81 28 . . 430 660 . . 487 . . 736 296 105 228 312 199 2813 Core 2139 | . 92 . . . . 173 223 . . 44 . . 122 102 26 16 38 66 1237 Absorbed by Shields 1627 | . . . . . . . . . . . . . 364 309 110 197 239 38 370 Core Remaining (%) 80 | 100 . 63 . . . 56 59 100 100 . . 95 . . . . 73 . . Volleys Fired 39 | . 24 4 . . . 6 3 2 . . . . . . . . . . . Largest 2 | . 2 2 . . . 1 2 1 . . . . . . . . . . . Hottest 68 | . 60 40 . . . 20 68 23 . . . . . . . . . . . Shots Fired 66 | . 44 8 . . . 6 6 2 . . . . . . . . . . . Gun 66 | . 44 8 . . . 6 6 2 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 39 | . 20 8 . . . 6 3 2 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 27 | . 24 . . . . . 3 . . . . . . . . . . . . Robot Hit Streak 10 | . 7 2 . . . 2 8 10 . . . . . . . . . . . Robot Miss Streak 3 | . 3 2 . . . 2 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 118 | . 32 3 . . . 3 6 2 2 3 . . 13 36 . 1 7 9 1 Core Hits 35 | . 12 1 . . . 3 1 1 1 3 . . 3 7 . . . 3 . Critical Hits . | . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Melee Attacks 427 | . . . . . . . . . 2 108 . 44 86 49 4 46 12 44 32 Impact 178 | . . . . . . . . . . . . 30 68 40 4 29 2 1 4 Slashing 169 | . . . . . . . . . 2 37 . 5 18 9 . 17 10 43 28 Piercing 80 | . . . . . . . . . . 71 . 9 . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . . . . . . . 4 6 . . 2 4 . Damage Inflicted 3315 | . 429 19 . . . 30 90 28 160 142 . . 453 1247 . 25 259 389 44 Guns 542 | . 375 19 . . . 30 90 28 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 54 | . 54 . . . . . . . . . . . . . . . . . . Melee 2680 | . . . . . . . . . 160 108 . . 453 1247 . 25 259 389 39 Ramming 39 | . . . . . . . . . . 34 . . . . . . . . 5 Kinetic 222 | . 103 19 . . . 30 42 28 . . . . . . . . . . . Thermal 54 | . 54 . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 320 | . 272 . . . . . 48 . . . . . . . . . . . . Impact 1480 | . . . . . . . . . . . . . 339 1029 . . 73 . 39 Slashing 1092 | . . . . . . . . . 160 . . . 114 218 . 25 186 389 . Piercing 108 | . . . . . . . . . . 108 . . . . . . . . . Highest Corruption 25 | . . . . . . . . . . 8 8 8 5 8 8 8 4 . 25 Average Corruption 7 | . . . . . . . . . . 5 8 8 5 7 8 8 3 . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 53 | . . . . . . . . . . 8 2 9 11 7 6 1 2 . 7 Message Errors 16 | . . . . . . . . . . . 1 4 3 1 3 . 2 . 2 Matter Fused 12 | . . . . . . . . . . 4 1 . . 3 2 . . . 2 Heat Flow Errors 4 | . . . . . . . . . . . . 2 2 . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . 1 1 . 1 . . . Data Loss (minor) 3 | . . . . . . . . . . . . 2 . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . Targeting Errors 14 | . . . . . . . . . . 4 . 1 5 1 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 367 | . . . . . . . . . 70 . . . 67 171 . . 21 38 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 367 | . . . . . . . . . 70 . . . 67 171 . . 21 38 . Knockbacks 10 | . . . . . . . . . . . . . 4 4 . . 1 . 1 Impact 8 | . . . . . . . . . . . . . 3 3 . . 1 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . 1 1 . . . . . Self-Inflicted Damage 50 | . 11 . . . . . . . . 34 . . . . . . . . 5 Shots 1 | . 1 . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 251 | . 100 4 . . . . 36 . . . . 251 160 13 . 29 3 7 18 Average Temperature 41 | . 43 2 . . . . 14 . . . . 107 54 5 . 14 3 5 9 Received Heat Transfer 712 | . 144 . . . . 108 342 . . . . . 22 . 12 . 43 4 37 Effects 1 | . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 15 | . . . . . . . . . . . . . 3 11 . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Peak Influence 1805 | . 170 101 84 32 . 225 272 208 126 171 34 112 299 . . . . 182 1805 Initial 123 | . . 66 39 32 . . 40 123 101 61 34 23 54 . . . . 43 5 Average 231 | . 105 76 59 32 . 66 143 171 120 86 34 63 105 . . . . 96 1654 Maximum Alert Level 5 | . . . . . . 1 1 1 . . . . 1 . . . . . 5 Low Security (%) 85 | 100 100 100 100 100 . 94 71 76 100 100 100 100 87 . . . . 100 . Level 1 5 | . . . . . . 5 28 23 . . . . 12 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 36 | . 2 . . . . . 4 2 . 3 . . 3 . 1 . . 1 20 Investigation 3 | . . . . . . . 1 1 . 1 . . . . . . . . . Extermination 3 | . . . . . . . . . . 1 . . 1 . . . . 1 . Reinforcement 9 | . 2 . . . . . 3 1 . 1 . . 2 . . . . . . Assault 21 | . . . . . . . . . . . . . . . 1 . . . 20 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Distress Signals 7 | . 1 . 2 . . . 1 . . 2 . . 1 . . . . . . Communications Jammed 7 | . . . . . . . . . . 2 . . . . . . . . 5 Distress Signals 7 | . . . . . . . . . . 2 . . . . . . . . 5 Times Spotted 256 | . 10 9 6 . . 29 30 4 . 6 . 2 18 7 9 36 9 5 76 Peak Tracking Total 39 | . 2 9 8 . . 11 15 3 . 3 . 3 9 3 9 10 5 5 39 Tactical Retreats 42 | . . 1 . . . 6 6 2 . 2 . 2 5 . 2 4 3 2 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Traps Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . . . . . . . . 21 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Machines Disabled 1 | . 1 . . . . . . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Machines Accessed 30 | . . 1 . . 2 . 4 5 5 2 . 2 4 . . 2 . 3 . Terminals 16 | . . 1 . . . . 3 3 2 1 . 1 3 . . . . 2 . Fabricators 3 | . . . . . . . . 2 1 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 1 1 . . . . 1 . Recycling Units 2 | . . . . . . . 1 . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 90 | . . 1 . . 24 . 9 12 9 5 . 4 9 . . 3 . 14 . Successful 56 | . . 1 . . 24 . 2 6 7 1 . 1 3 . . 3 . 8 . Failed 34 | . . . . . . . 7 6 2 4 . 3 6 . . . . 6 . Catastrophic 2 | . . . . . . . 1 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 13 | . . . . . 5 . 1 . 1 . . . 4 . . . . 2 . Terminals 37 | . . 1 . . . . 7 7 5 2 . 3 7 . . . . 5 . Fabricators 6 | . . . . . . . . 5 1 . . . . . . . . . . Repair Stations 12 | . . . . . . . . . . . . 1 2 . . . . 9 . Recycling Units 4 | . . . . . . . 2 . 2 . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 41 | . . 1 . . 24 . 1 2 5 . . 1 1 . . 3 . 3 . Record 28 | . . . . . 23 . . . . . . . . . . 2 . 3 . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . 1 1 1 . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 4 1 . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . . . . . Build 2 | . . . . . . . . 1 1 . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . 2 . . . . 5 . Scan Component 5 | . . . . . . . . . . . . . 2 . . . . 3 . Repair 2 | . . . . . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 2 | . . . . . . . 1 . 1 . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . 1 . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . . . . . . 3 4 3 2 . 2 4 . . . . 3 . Full Trace Events 4 | . . . . . . . 2 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Built 3 | . . . . . . . . 1 2 . . . . . . . . . . Matter 424 | . . . . . . . . 212 212 . . . . . . . . . . Time 159 | . . . . . . . . 106 53 . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . 6 12 . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . 2 . Time 100 | . . . . . . . . . . . . . . . . . . 100 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Total Allies 1 | . . 1 . . . . . . . . . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . 3 . . . . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . . . . . . 1 2 . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Turns Passed 5895 | 44 123 241 20 15 298 410 345 314 139 743 138 339 430 227 223 719 243 519 365 Spaces Moved 8142 | 39 53 374 51 41 563 685 477 338 137 810 264 370 527 306 435 992 448 770 462 Core 120 | 8 . 1 . . . 36 69 . . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 148 | 31 53 64 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7874 | . . 309 51 41 563 649 408 338 137 810 264 370 527 306 435 992 448 770 456 Fastest Speed 37 | 50 90 37 37 37 37 37 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 49 | 82 90 47 37 37 51 40 52 50 50 50 50 50 50 50 50 50 50 50 54 Slowest Speed 600 | 100 90 100 37 37 117 100 100 50 50 50 50 50 50 50 50 50 50 50 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . 1 . 1 . 18 35 2 6 4 . . 2 . . . . . 4 Cave-ins Triggered 6 | . 1 . . . . . . . . 1 . . 2 . . . . . 2 Exploration Rate (%) 41 | 3 10 78 13 18 92 91 34 9 4 21 96 10 20 39 63 91 67 20 57 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 1 . . . . . . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . 1 . . . . . . . . 2 . 1 . . Spaces Dug 271 | . . . . . . . . . . 93 . 36 51 1 4 37 . 23 26 Terrain Destroyed 276 | . 4 . . . . . . . . 94 . 36 51 1 4 37 . 23 26 Melee 271 | . . . . . . . . . . 93 . 36 51 1 4 37 . 23 26 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 4 | . 4 . . . . . . . . . . . . . . . . . . Terrain Rammed 4 | . . . . . . . . . . 1 . . . . . . . . 3 Walls Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Tes Total 9506 | 47 87 435 51 39 574 793 528 480 199 997 269 472 639 368 438 1206 463 883 538 Wait 787 | . 5 28 . . 5 116 68 122 53 70 . 51 23 16 . 159 . 51 20 Move 7991 | 38 52 371 50 38 562 648 416 333 126 803 263 369 521 305 434 991 447 769 455 Hop 58 | . . 1 . 1 . 18 25 2 4 3 . . 2 . . . . . 2 Pick Up 71 | 2 4 3 1 . 1 . 5 8 5 8 1 4 3 2 . 4 1 9 10 Fast Attach 48 | 5 . 4 . . 1 3 7 3 1 3 2 1 6 . . 2 . 9 1 Attach 27 | 1 1 4 . . 1 . 1 2 1 3 . . 4 . . 1 3 . 5 Detach 15 | . . 7 . . . . . . . 1 . . 2 . . 3 . 1 1 Swap 22 | 1 1 3 . . . . 1 2 1 2 . 2 2 2 . 2 1 2 . Drop 80 | . . 10 . . 4 2 2 6 6 5 3 6 7 3 . 6 1 8 11 Fire 39 | . 24 4 . . . 6 3 2 . . . . . . . . . . . Melee 361 | . . . . . . . . . 2 98 . 39 68 40 4 38 10 34 28 Ram 5 | . . . . . . . . . . 1 . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 1 . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Crushed by falling debris 139 | -10/Materials | Discovered new exit (range 13) 168 | -10/Materials | Entered Mines 214 | -10/Mines | Learned Materials emergency access door positions 217 | -10/Mines | Learned Materials stockpile data 351 | -10/Mines | Build established: Mutant 352 | -10/Mines | Assembled infested the area 357 | -10/Mines | Assisted by a Guerilla fighting off Assembled 400 | -10/Mines | Discovered new exit (range 5) 401 | -10/Mines | Discovered new exit (range 9) 405 | -10/Mines | Received a Mining Laser from a helpful Derelict 409 | -10/Mines | Entered Materials 409 | -9/Materials | Accompanied by 1 ally 409 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 424 | -9/Materials | Discovered new exit (range 9) 429 | -9/Materials | Entered Mines 430 | -9/Mines | Met a Derelict bent on vengeance 432 | -9/Mines | Learned location of Zion (-7) 442 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 442 | -9/Mines | Discovered new exit (range 5) 444 | -9/Mines | Entered Exiles 455 | -9/Exiles | Discovered new exit (range 14) 459 | -9/Exiles | Met 8R-AWN 466 | -9/Exiles | Met EX-HEX 479 | -9/Exiles | Met EX-DEC 496 | -9/Exiles | Visited The Gauntlet 570 | -9/Exiles | Met EX-BIN 606 | -9/Exiles | Aligned with FarCom system 607 | -9/Exiles | Given EX-Vault access code 617 | -9/Exiles | Opened EX-Vault 623 | -9/Exiles | Found Flying Fortress v7 651 | -9/Exiles | Warned to stay clear of 0b10 Research branches 728 | -9/Exiles | Discovered new exit (range 14) 742 | -9/Exiles | Left Exiles lab with Flying Fortress v7 742 | -9/Exiles | Entered Mines 1148 | -8/Mines | Discovered new exit (range 9) 1152 | -8/Mines | Entered Materials 1152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1479 | -8/Materials | Discovered new exit (range 16) 1497 | -8/Materials | Entered Factory 1497 | -7/Factory | Evolved 2 slots: Utility x2 1621 | -7/Factory | Fabricated Tesla Rifle? 1688 | -7/Factory | Found Powered Armor 1792 | -7/Factory | Discovered new exit (range 4) 1811 | -7/Factory | Entered another Factory area 1811 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1835 | -6/Factory | Identified exit to Factory 1902 | -6/Factory | Fabricated Hyp. Gauss Cannon (x2) 1926 | -6/Factory | Identified exit to Lower Caves 1950 | -6/Factory | Entered another Factory area 1950 | -5/Factory | Evolved 2 slots: Utility x2 2211 | -5/Factory | Spotted B-75 Beast 2371 | -5/Factory | Build established: Generator-Mutant 2554 | -5/Factory | Crushed by falling debris 2693 | -5/Factory | Sucked down chute 2693 | -5/Factory | Entered Waste 2693 | -5/Waste | The area was eerily silent 2825 | -5/Waste | Discovered new exit (range 13) 2831 | -5/Waste | Entered Factory 3119 | -5/Factory | Discovered new exit (range 9) 3159 | -5/Factory | Discovered new exit (range 16) 3170 | -5/Factory | Entered another Factory area 3170 | -4/Factory | Evolved 2 slots: Utility x2 3314 | -4/Factory | Crushed by falling debris 3328 | -4/Factory | Spotted B-86 Titan 3515 | -4/Factory | Crushed by falling debris 3592 | -4/Factory | Discovered new exit (range 3) 3600 | -4/Factory | Entered Upper Caves 3822 | -4/Upper Caves | Discovered new exit (range 11) 3827 | -4/Upper Caves | Entered another Upper Caves area 3954 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3970 | -4/Upper Caves | Learned Research trap positions 3975 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3976 | -4/Upper Caves | Learned location of Testing (-3) 4042 | -4/Upper Caves | Discovered new exit (range 7) 4050 | -4/Upper Caves | Entered Warlord 4068 | -4/Warlord | System corruption cleaned by Quarantine Array 4102 | -4/Warlord | Visited the Vortex Lab 4111 | -4/Warlord | Found Prototype Energy Gun 4113 | -4/Warlord | Found Prototype Energy Gun 4121 | -4/Warlord | Warlord's base attacked by MAIN.C 4128 | -4/Warlord | Identified Vortex Rail (x2) 4294 | -4/Warlord | Met Warlord 4471 | -4/Warlord | Warlord forces counterattacked 4551 | -4/Warlord | P-80 Master assimilated allied YH-2FO(g) 4553 | -4/Warlord | Spotted Striker 4553 | -4/Warlord | P-70 Sage assimilated allied MG-JAK(M) 4556 | -4/Warlord | P-80 Master assimilated allied MP-46V(B) 4557 | -4/Warlord | Spotted MP-46V(B) 4690 | -4/Warlord | Spotted Striker 4713 | -4/Warlord | Destroyed Striker 4748 | -4/Warlord | Spotted Executioner 4767 | -4/Warlord | Discovered new exit (range 5) 4769 | -4/Warlord | Entered Proximity Caves 4981 | -3/Proximity Caves | Spotted B-86 Titan 4998 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5006 | -3/Proximity Caves | Discovered new exit (range 8) 5012 | -3/Proximity Caves | Entered Research 5012 | -3/Research | Evolved 2 slots: Utility x2 5013 | -3/Research | Loaded intel: 89 trap records 5168 | -3/Research | Lost 3 parts (1p2u) 5269 | -3/Research | Found Enh. Force Lance 5282 | -3/Research | Found Prototype Device 5342 | -3/Research | Discovered new exit (range 4) 5378 | -3/Research | Identified Exp. ECM Suite 5424 | -3/Research | Found Prototype Device 5431 | -3/Research | Identified EM Disruption Field 5442 | -3/Research | Repaired Mic. Fission Core 5486 | -3/Research | Repaired Microactuators 5531 | -3/Research | Entered Testing 5532 | -3/Testing | Maximum security lockdown engaged 5644 | -3/Testing | Found Prototype Device 5647 | -3/Testing | Identified Exp. Thermal Defense Suite 5715 | -3/Testing | Crushed by falling debris 5798 | -3/Testing | Spotted Investigator 5819 | -3/Testing | Crushed by falling debris 5820 | -3/Testing | System corruption reached 10% 5826 | -3/Testing | Spotted Striker 5833 | -3/Testing | Spotted Striker 5834 | -3/Testing | Spotted Striker 5856 | -3/Testing | Core integrity fell below 50% 5882 | -3/Testing | Core integrity fell below 20% 5896 | -3/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- 05866_ L-61 Swordsman unfolds itself. 05866_ M-36 Artificer unfolds itself. 05868_ Q-thruster destroyed. 05871_ Thunder Hammer destroyed. 05874_ Slammed into Earth. 05874_ Destabilizing: Core damaged (-52). 05878_ Lrg. Storage Unit destroyed. 05879_ Slammed into Earth. 05879_ Destabilizing: System corrupted (+1). 05879_ Destabilizing: Core damaged (-39). 05881_ Slammed into Earth. 05881_ Destabilizing: Core damaged (-52). 05881_ Lgt. Particle Reactor permanently disabled. 05881_ Destabilizing: Short circuit. 05882_ ALERT: Heavy assault forces dispatched. 05884_ MK# BSP4BQMPG5S 05886_ Broken Lgt. Particle Reactor destroyed. 05886_ Imp. Melee Analysis Suite destroyed. 05886_ Core Analyzer destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#########???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# ##########??? | | ??????????????##########?????# # = #??? | | ??????????????# #?????# ## # """ #??? | | ??????????????# ] ####??# #T # """ #??? | | ??????????????# !##@#??# ## # """ #??? | | ??????????????# ##K#### ## + """ #??? | | ??????????????# lgggnKp # ## # """ #??? | | ??????????????# "e#####h# # # """ #??? | | ??????????????# = %l #####p##c# # """ #### | | ??????????????# # lggigp[# # | | ??????????????# #lgg"""pb# ######/###### | | ???###############+##### l"""ph# ###### # =/ | | ???# ## """ "h% g # | | ???# =[ ## #p" %# " | | ???# """ """ """ ## """ #"%" / ""R | | ???# """ """ """ ## """ #g" # """ | | ???# """ """ """ ## """ #" # #### | | ???# ## ? #%" # #??###### | | #### """ """ """ ###########" # #???????? | | """ """ """ gg #####???????? | | """ """ """ i #???????????? | | #???????????? | | #???????????? | | ###+##+############### #???????????? | | # #???????# #???????????? | | # #???????# #???????????? | | # #???????# ??????????? | | # #???????# " ????????? | | + #???????#"%"" """ """""""???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 54 Energy Capacity 1265 Matter Stores 450 Matter Capacity 600 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 550 Propulsion Shielding 66 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 66 Melee Accuracy 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Tesla Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x1 | -7/Factory Hyp. Gauss Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A Powerful Ally? Can't Touch This Charge!!! Cya! Dangerous Findings Hunted I Survived The Infestation I'm Back, Baby! Leap Before You Look Part-time Excavator Respectable Loadout Slippery One System Compromised Challenges ------------ None Game ------ Seed ImpulseNullField Manual? 0 Play Time 04:37:20 Cumulative 17.7 hours Start 2020.11.23 @ 22:38:47 End 2020.12.07 @ 23:16:07 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d221e996-60d9-46ab-9431-379b97cef0bd