Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.30 @ 22:22:50 Player: User Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4478) 4478 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 10388 Bonus ------- High Alert Combat Kills 686 Follower Combat Kills 105 Friendly Fire -6 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 98/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizer Transmission Jammer Force Field Component Analysis Suite Wave Gun Peak State ------------ > --- POWER ------------ Fission-Nuclear Core > --- PROPULSION ------- Hovering Cooled-Antigrav Exoskeleton Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit > --- WEAPON ----------- Shotgun Directed Construct/C Burst Energy Construct/G Gatling Ballistic Construct/G > --- INVENTORY -------- Improved Heat Sink Improved Coolant Injector Large Storage Unit Compact Matter Pod Gravity Neutralizer Enhanced Optical Array Kinecellerator Improved Kinecellerator Transmission Jammer Improved Shield Generator Force Field Component Analysis Suite Gatling Laser Gatling Laser Heavy Missile Launcher [Rating: 83] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Constructs Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Constructs Energy Gun Constructs Energy Cannon Beam Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Slots Evolved 10 | . . 2 . . 4 2 2 . Power 2 | . . . . . 1 . 1 . Propulsion 4 | . . . . . 2 1 1 . Utility 2 | . . 2 . . . . . . Weapon 2 | . . . . . 1 1 . . Parts Attached 66 | 5 4 18 12 2 10 9 6 . Power 7 | . 1 4 1 . . . 1 . Engine 6 | . 1 4 1 . . . . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 5 1 . 3 4 . . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 10 | . . 2 1 . 3 4 . . Hover 3 | . . 3 . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 3 5 . 2 4 4 3 . Device 12 | . . 2 . 1 3 3 3 . Storage 3 | 1 1 . . . . 1 . . Processor 5 | . 1 3 . . 1 . . . Hackware 2 | . 1 . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 . 4 10 . 3 1 2 . Energy Gun 3 | . . . 2 . . . 1 . Energy Cannon 3 | . . . 1 . 2 . . . Ballistic Gun 9 | 2 . 2 5 . . . . . Ballistic Cannon 4 | . . 2 2 . . . . . Launcher 3 | . . . . . 1 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 4 . 1 1 . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 1 | . . . . 1 . . . . Parts Lost 37 | . . 2 . . 10 5 19 1 Power 7 | . . 1 . . 1 1 4 . Propulsion 14 | . . . . . 5 3 6 . Utility 5 | . . 1 . . 1 . 2 1 Weapon 11 | . . . . . 3 1 7 . Highest Loss Streak 10 | . . 1 . . 3 3 10 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 75 | . 82 93 99 81 76 74 58 4 Engine 7 | . 5 10 11 11 11 4 1 . Core 1 | . . . . . . 1 3 . Leg 3 | . 28 5 . . . . . . Wheel 15 | . . 6 21 22 20 21 14 . Hover 2 | . . 10 . . 1 . . . Device 8 | . . 1 . 8 10 12 10 4 Storage 7 | . 14 11 11 11 7 6 4 . Processor 4 | . 4 18 22 4 1 . . . Hackware 3 | . . 11 11 11 2 . . . Energy Gun 6 | . . . 2 . 11 7 9 . Energy Cannon 3 | . . . 3 4 6 8 2 . Ballistic Gun 7 | . 28 13 12 8 . 5 3 . Ballistic Cannon 1 | . . 5 2 . . . . . Naked Turns 8 | . . . . . . . . 8 Heaviest Build 60 | 8 16 21 25 25 40 54 60 1 Greatest Support 58 | 20 20 24 24 24 55 57 58 3 Greatest Overweight (x) 4 | . . 1 1 1 1 2 4 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 5 Average Capacity 11 | 7 9 10 10 10 10 12 14 5 Most Carried 15 | 7 10 10 10 10 10 13 15 5 Average Carried 9 | 4 9 9 9 8 9 8 13 5 Final Capacity 15 | 8 10 10 10 10 10 15 5 5 Final Carried 11 | 7 9 9 10 8 10 11 5 5 Scrap Engine Consumption 173 | . . . . 13 78 24 58 . Constructs Created 20 | . . . . 1 8 3 8 . Constructs Modified 40 | . . . . 2 14 9 15 . Class Distribution -------------------- 51% | Mutant 42% | Construct 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -6/Factory Construct | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Matter Collected 2338 | 210 166 759 . 89 360 223 531 . Remotely . | . . . . . . . . . Salvage Created 5406 | . 253 939 35 . 1784 805 1590 . Parts 257 | . 15 58 5 . 69 35 75 . Haulers Intercepted 9 | . 1 3 . . 3 2 . . Recyclers Shooed 8 | . . 1 1 . 2 1 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Combat Hostiles Destroyed 85 | . 4 16 1 . 22 14 28 . Guns 39 | . 4 5 1 . 11 4 14 . Cannons 30 | . . 11 . . 8 4 7 . AOE 14 | . . . . . 1 6 7 . Classes Destroyed 15 | . 3 5 . . 3 1 3 . Worker 5 | . . . . . 1 1 3 . Builder 7 | . . . . . . 4 3 . Hauler 9 | . 1 3 . . 3 2 . . Recycler 12 | . . 3 . . 6 . 3 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . 1 . . . . . . . Watcher 5 | . . 4 . . . . 1 . Swarmer 12 | . . 3 . . . . 9 . Grunt 47 | . 4 10 1 . 14 10 8 . Brawler 3 | . . 1 . . . 1 1 . Duelist 2 | . . . . . . . 2 . Protector 1 | . . . . . . . 1 . Sentry 6 | . . 2 . . 4 . . . Hunter 5 | . . . . . 1 1 3 . Programmer 9 | . . . . . 3 2 4 . Best Kill Streak 12 | . 3 8 1 . 5 12 11 . Combat Bots Only 8 | . 2 5 1 . 4 7 8 . Max Kills in Single Turn 3 | . 1 1 1 . 1 3 3 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 1 2 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Damage Taken 8582 | . 291 637 . . 2120 1154 4061 319 Core 1800 | . 126 103 . . 314 256 701 300 Absorbed by Shields 221 | . . . . . . . 221 . Regen/Repaired (Parts) 1391 | . . . . . 536 286 569 . Core Remaining (%) 69 | 100 49 . . 74 55 69 . . Volleys Fired 319 | . 24 71 29 2 91 33 69 . Largest 4 | . 2 2 2 1 3 4 4 . Hottest 277 | . 40 70 91 34 202 240 277 . Shots Fired 732 | . 48 131 33 2 220 95 203 . Gun 475 | . 48 66 5 . 148 47 161 . Cannon 245 | . . 65 28 2 72 38 40 . Launcher 12 | . . . . . . 10 2 . Special . | . . . . . . . . . Kinetic 312 | . 48 131 30 . 2 23 78 . Thermal 304 | . . . 3 2 132 54 113 . Explosive 12 | . . . . . . 10 2 . Electromagnetic 104 | . . . . . 86 8 10 . Robot Hit Streak 21 | . 8 16 4 4 15 21 13 . Robot Miss Streak 8 | . 3 4 1 1 8 7 7 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 492 | . 29 97 5 1 152 59 149 . Core Hits 332 | . 13 38 2 1 110 50 118 . Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 8 | . . 4 . . 1 1 2 . Burn 2 | . . . . . 1 1 . . Destroy 3 | . . 1 . . . . 2 . Blast 3 | . . 3 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12471 | . 304 1493 76 14 3126 2887 4571 . Guns 5971 | . 304 662 55 . 1892 707 2351 . Cannons 3025 | . . 831 21 14 1019 581 559 . Explosions 3475 | . . . . . 215 1599 1661 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3501 | . 304 1493 55 . 33 305 1311 . Thermal 4703 | . . . 21 14 1803 993 1872 . Explosive 2974 | . . . . . 215 1464 1295 . Electromagnetic 1293 | . . . . . 1075 125 93 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 1 2 2 2 8 8 Average Corruption 2 | . . . 1 1 1 1 4 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . 3 3 6 3 15 3 Message Errors 6 | . . . 2 . 1 . 3 . Matter Fused 10 | . . . 1 . 1 2 5 1 Heat Flow Errors 2 | . . . . 1 . . 1 . Energy Discharges 3 | . . . . . 1 . 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . 1 . . 2 2 Data Loss (major) 2 | . . . . 1 . . 1 . Alerts 1 | . . . . . 1 . . . Weapon Failures 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 239 | . . 7 . . 59 49 124 . Projectiles 23 | . . 7 . . . 13 3 . Explosions 216 | . . . . . 59 36 121 . Melee . | . . . . . . . . . Knockbacks 11 | . . 8 . . . . 3 . Impact . | . . . . . . . . . Kinetic 11 | . . 8 . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 401 | . . . . . 77 160 164 . Shots 7 | . . . . . 1 3 3 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 424 | . 35 99 30 82 348 222 424 . Average Temperature 104 | . 11 32 14 44 108 98 133 . Received Heat Transfer 1812 | . 165 237 . . 711 288 330 81 Effects 7 | . . . . . 2 . 5 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 5 | . . . . . 2 . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . . . . 2 . 9 . Heat Transferred 6686 | . . . 37 . 2191 794 3664 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Peak Influence 1105 | . 149 497 223 90 607 686 1105 . Initial 331 | . . 62 165 86 87 296 331 . Average 338 | . 37 288 190 87 306 450 585 . Maximum Alert Level 4 | . . 2 1 . 2 2 4 . Low Security (%) 35 | 100 100 26 72 100 38 . . . Level 1 25 | . . 64 27 . 30 32 10 . Level 2 34 | . . 9 . . 31 67 69 . Level 3 4 | . . . . . . . 20 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 1 2 . 7 4 8 . Investigation 6 | . . 1 2 . 1 1 1 . Extermination 6 | . . . . . 2 1 3 . Reinforcement 10 | . 2 . . . 4 2 2 . Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 2 . Haulers Reinforced 3 | . . . . . 2 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Distress Signals 8 | . . 3 . . 3 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 155 | . 8 27 1 . 39 16 59 5 Peak Tracking Total 19 | . 2 6 1 . 5 7 19 5 Tactical Retreats 7 | . . . . . 2 1 4 . Traps | -11 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Traps Triggered 12 | . . . 2 . 2 3 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . . 3 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Machines Disabled 28 | . . . 2 . 6 5 15 . Max in Single Turn 10 | . . . 1 . 2 3 10 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Machines Accessed 24 | . 1 3 4 2 6 4 4 . Terminals 15 | . 1 3 2 1 3 4 1 . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 4 | . . . . 1 1 . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 65 | . 4 12 8 5 16 13 7 . Successful 29 | . 2 8 3 4 6 4 2 . Failed 36 | . 2 4 5 1 10 9 5 . Catastrophic 9 | . 1 2 . . 5 1 . . Database Lockouts . | . . . . . . . . . Manual 37 | . 3 8 11 1 6 8 . . Terminals 48 | . 4 12 5 2 10 13 2 . Fabricators 2 | . . . . . 2 . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 9 | . . . . 3 2 . 4 . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 2 . 2 . 1 . Terminal Hacks 13 | . 2 4 1 1 2 3 . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 4 | . . 1 . 1 1 1 . . Open Door 1 | . . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . . . 2 2 . 1 . Report Inventory 2 | . . . . 1 1 . . . Retrieve Components 3 | . . . . 1 1 . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . . 4 2 1 2 1 . . Terminals 7 | . . 4 . 1 1 1 . . Botnet 5 | . . 2 . 1 1 1 . . Operators 2 | . . 2 . . . . . . Fabricators 1 | . . . . . 1 . . . Fabnet 1 | . . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . Mechanics 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Reprogram 1 | . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 1 3 3 2 5 4 3 . Full Trace Events 6 | . . 1 1 1 1 1 1 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . . . . 3 9 . 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . 3 1 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 2 2 . . . Highest-Rated Group 16 | . . . 16 16 16 . . . Highest-Rated Ally 8 | . . . 8 8 8 . . . Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . . . 27 . . . Total Damage 812 | . . . . . 812 . . . Kills 7 | . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Turns Passed 4594 | 95 330 681 247 350 1173 562 1073 83 Spaces Moved 3333 | 72 200 415 147 360 792 416 765 166 Core 181 | 11 . . . . . . 4 166 Treads . | . . . . . . . . . Legs 333 | 61 200 63 . . . . 9 . Wheels 2618 | . . 176 147 360 792 416 727 . Hover 201 | . . 176 . . . . 25 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 56 90 90 90 93 50 50 Average Speed 99 | 109 120 100 97 90 103 104 99 50 Slowest Speed 373 | 120 120 120 105 105 125 120 373 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 45 35 35 48 18 12 23 31 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 335 | . . . . . 61 175 99 . Melee . | . . . . . . . . . Projectile 9 | . . . . . 4 1 4 . AOE 326 | . . . . . 57 174 95 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Fac Fac Upp Total 4019 | 88 256 557 218 388 961 473 912 166 Wait 119 | . . 13 11 6 38 1 50 . Move 3325 | 71 199 414 146 359 791 415 764 166 Hop . | . . . . . . . . . Pick Up 109 | 12 16 23 12 7 18 10 11 . Fast Attach . | . . . . . . . . . Attach 44 | 5 4 10 4 2 8 6 5 . Detach 5 | . 1 . . . 1 . 3 . Swap 22 | . . 8 8 . 2 3 1 . Drop 76 | . 12 18 8 12 12 5 9 . Fire 319 | . 24 71 29 2 91 33 69 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 96 | -11/Junkyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 381 | -10/Materials | Core integrity fell below 50% 407 | -10/Materials | Identified exit to Mines 408 | -10/Materials | Discovered new exit (range 16) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Utility x2 673 | -9/Materials | Discovered new exit (range 17) 673 | -9/Materials | Identified exit to Mines 673 | -9/Materials | Identified exit to Storage 1107 | -9/Materials | Entered Storage 1342 | -9/Storage | Used back door to open Recycling access 1342 | -9/Storage | Discovered new exit (range 5) 1354 | -9/Storage | Entered Recycling 1354 | -9/Recycling | Accompanied by 2 allies 1424 | -9/Recycling | Found Scrap Engine 1535 | -9/Recycling | Discovered new exit (range 15) 1704 | -9/Recycling | Entered Factory 1704 | -7/Factory | Accompanied by 2 allies 1704 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 1817 | -7/Factory | Discovered new exit (range 8) 1996 | -7/Factory | Lost 3 parts (2n1w) 2461 | -7/Factory | Build established: Construct 2820 | -7/Factory | Discovered new exit (range 12) 2877 | -7/Factory | Entered another Factory area 2877 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3339 | -6/Factory | Destroyed 7 combat bots 3343 | -6/Factory | Lost 3 parts (2n1w) 3383 | -6/Factory | Discovered new exit (range 14) 3439 | -6/Factory | Entered another Factory area 3439 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4039 | -5/Factory | First assault squad dispatched 4278 | -5/Factory | Lost 3 parts (1n2w) 4328 | -5/Factory | Destroyed 8 combat bots 4338 | -5/Factory | Lost 3 parts (2p1n) 4393 | -5/Factory | Garrison activated, responded to threat 4475 | -5/Factory | Cargo convoy interrupted 4493 | -5/Factory | Core integrity fell below 50% 4503 | -5/Factory | Discovered new exit (range 11) 4512 | -5/Factory | Entered Upper Caves 4526 | -5/Upper Caves | Learned Factory terminal intel 4527 | -5/Upper Caves | Learned location of 1 exit from Factory 4540 | -5/Upper Caves | Lost 10 parts (2p2n2u4w) 4562 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4567 | -5/Upper Caves | Core integrity fell below 20% 4595 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04508_ Hovering Cooled-Antigrav Exoskeleton destroyed. 04508_ Scrap Engine suffers catastophic network destabilization. 04509_ Fission-Nuclear Core destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 04526_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 04527_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 04540_ System corrupted: Component data lost. 04562_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 04563_ Penetrated by Slug. 04563_ Slug penetrates H-66 Slayer. 04563_ Penetrated by Slug. 04579_ System corrupted: Matter fused (-10). 04584_ Penetrated by Slug. 04587_ Adv. Heat Sink destroyed. 04587_ Critical hit (Burn: +37). 04587_ Slug penetrates G-50 Soldier. 04595_ Penetrated by Slug. 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