Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 20:10:00 Player: Haddoc Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (2395) 2395 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 7368 Bonus ------- Follower Combat Kills 88 Aligned with FarCom 300 Cogmind --------- Core Integrity 781/850 Matter 214/300 Energy 455/455 System Corruption 16% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Transmission Jammer Reaction Control System > --- WEAPON (3) ------- Proton Missile Launcher Remote Datajack Great Maul > --- INVENTORY (5) ---- Advanced Weight Redist. System Faulty Gravity Neutralizer Improved Sensor Array Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Cooled Cesium-ion Thruster Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Transmission Jammer Reaction Control System > --- WEAPON ----------- Assault Cannon Improved Datajack Great Maul > --- INVENTORY -------- Cesium-ion Thruster Xenon Bombardment Thruster Compact Matter Pod Advanced Weight Redist. System Improved Sensor Array Launcher Guidance Computer Transmission Jammer Hardened Medium Armor Plating Component Analysis Suite System Restoration Module Recalibrator Precision Shock Rifle Advanced EMP Blaster Rocket Launcher [Rating: 74] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flying Fortress v7 Utility Signal Interpreter Device Trap Extractor Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . . . . 2 1 . Utility 3 | . . . 2 . . . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 105 | 6 15 4 38 . 2 2 14 10 14 Power 8 | 1 2 . 2 . . . 2 1 . Engine 8 | 1 2 . 2 . . . 2 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 2 6 . 2 1 2 1 2 Treads 14 | 2 2 2 6 . 2 . . . . Leg . | . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . Hover . | . . . . . . . . . . Flight 5 | . . . . . . . 2 1 2 Utility 38 | 1 6 . 13 . . 1 6 4 7 Device 20 | . 2 . 8 . . . 1 4 5 Storage 7 | 1 3 . 2 . . . 1 . . Processor 6 | . 1 . . . . . 4 . 1 Hackware 1 | . . . . . . . . . 1 Protection 4 | . . . 3 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 39 | 2 5 2 17 . . . 4 4 5 Energy Gun 12 | 2 1 1 7 . . . 1 . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 2 | . . . 1 . . . 1 . . Ballistic Cannon 7 | . 2 . 1 . . . . 2 2 Launcher 2 | . . . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 5 | . . . 2 . . . 2 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 9 | . 2 1 5 . . . . . 1 Unidentified Prototypes 5 | . 1 . 1 . 1 . 1 . 1 Parts Lost 10 | . 1 . 3 . . . 1 . 5 Power . | . . . . . . . . . . Propulsion 3 | . . . . . . . . . 3 Utility 3 | . . . 1 . . . . . 2 Weapon 4 | . 1 . 2 . . . 1 . . Highest Loss Streak 3 | . 1 . 2 . . . 1 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 97 100 96 84 69 76 77 Engine 11 | . 14 14 11 11 11 11 8 15 13 Treads 18 | . 28 28 21 22 22 6 . . . Flight 2 | . . . . . . . 8 15 11 Device 11 | . 3 . 14 22 19 11 . 14 19 Storage 10 | . 14 14 11 11 11 11 8 7 . Processor 11 | . 8 14 11 11 11 11 23 7 6 Protection 2 | . . . 5 . . 8 3 . . Energy Gun 9 | . 16 13 9 11 11 11 6 . . Energy Cannon 3 | . . . 1 11 11 11 4 . . Ballistic Gun 1 | . . . 3 . . . 2 2 . Ballistic Cannon 2 | . . 14 2 . . . . 6 4 Impact Weapon 1 | . . . 1 . . . 3 2 6 Special Melee Weapon 2 | . 8 . 3 . . . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 12 23 23 64 41 41 42 40 49 53 Greatest Support 64 | 40 46 46 46 40 40 40 50 64 56 Greatest Overweight (x) 13 | . . . 1 1 2 13 . . 10 Average Overweight (x) . | . . . . 1 . 4 . . . Largest Inventory Capacity 20 | 8 20 10 20 15 15 15 15 15 15 Average Capacity 12 | 6 8 10 15 15 15 15 14 15 6 Most Carried 15 | 5 10 10 15 15 15 15 15 15 15 Average Carried 11 | 1 7 8 13 15 14 13 13 14 6 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 Final Carried 15 | 3 10 8 15 15 14 14 13 15 4 Class Distribution -------------------- 85% | Mutant 5% | Scout 5% | Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Ninja | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1867 | 260 143 114 668 . . 40 248 59 335 Remotely 139 | . . . 139 . . . . . . Salvage Created 2895 | 128 1004 78 1000 100 . 67 233 79 206 Parts 191 | 11 52 10 67 5 . 7 18 4 17 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | 1 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 71 | . 20 7 26 2 . 3 6 3 4 Melee 1 | . . . . . . . 1 . . Guns 39 | . 13 5 15 1 . 1 4 . . Cannons 18 | . 1 2 9 1 . 2 . . 3 AOE 10 | . 6 . 1 . . . . 3 . Classes Destroyed 12 | 2 5 . 1 . . 1 . 2 1 Worker 7 | . 2 . 2 . . . 1 . 2 Builder 1 | . . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . Recycler 4 | 1 3 . . . . . . . . Operator 8 | . 2 . 1 . . . 1 2 2 Watcher 8 | . 2 . 4 . . . 2 . . Swarmer 29 | . 5 7 10 . . 3 4 . . Cutter 3 | . . . . . . . . . 3 Grunt 25 | . 15 . 6 2 . . 2 . . Sentry 11 | . . . 10 . . . . . 1 Hunter 2 | . . . . . . . . 2 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 7 | 3 7 3 4 2 . 3 3 3 4 Combat Bots Only 5 | . 5 3 4 2 . 3 2 3 3 Max Kills in Single Turn 3 | 1 3 1 1 1 . 1 2 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 1 | . 1 . 1 . . . . 1 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 429 | . 79 27 159 11 . 22 68 18 45 Missed 155 | . 26 6 50 6 . 2 31 8 26 Damage Taken 3975 | . 604 167 1382 67 . 159 423 122 1051 Core 470 | . 84 17 193 . . 44 63 . 69 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 218 | . 13 . 113 . . . 92 . . Core Remaining (%) 77 | 100 . 59 . . . 40 88 100 . Volleys Fired 259 | 5 76 11 94 4 . 10 28 14 17 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 116 | 80 80 75 116 116 . 116 116 88 88 Shots Fired 414 | 10 106 22 162 8 . 20 39 23 24 Gun 288 | 10 99 11 120 4 . 10 34 . . Cannon 111 | . 7 11 42 4 . 10 5 18 14 Launcher 11 | . . . . . . . . 5 6 Special 4 | . . . . . . . . . 4 Kinetic 158 | . 7 11 88 . . . 20 18 14 Thermal 87 | . . . 40 8 . 20 19 . . Explosive 5 | . . . . . . . . 5 . Electromagnetic 160 | 10 99 11 34 . . . . . 6 Robot Hit Streak 18 | 3 9 5 18 3 . 3 4 7 4 Robot Miss Streak 5 | 1 3 1 3 1 . 5 5 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 261 | 7 68 12 111 5 . 9 25 12 12 Core Hits 119 | 3 34 7 40 3 . 4 11 10 7 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . 1 . . . 2 . . Critical Strikes 13 | . 1 . 6 . . 1 2 2 1 Burn 4 | . . . 3 . . 1 . . . Blast 3 | . . . 1 . . . . 1 1 Corrupt 2 | . 1 . 1 . . . . . . Smash 4 | . . . 1 . . . 2 1 . Melee Attacks 99 | . 6 . 9 . . . 30 11 43 Impact 89 | . . . 6 . . . 30 11 42 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . 3 . 3 . . . . . 2 Combat Hostiles 1 | . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5521 | 134 1561 200 1852 103 . 190 604 463 414 Guns 2832 | 93 861 90 1274 34 . 100 380 . . Cannons 1048 | . 69 110 399 69 . 90 . 170 141 Explosions 1149 | 41 631 . 103 . . . . 235 139 Melee 487 | . . . 71 . . . 224 58 134 Ramming 5 | . . . 5 . . . . . . Kinetic 1734 | . 69 110 1003 . . . 241 170 141 Thermal 1607 | 41 631 . 503 103 . 190 139 . . Explosive 235 | . . . . . . . . 235 . Electromagnetic 1453 | 93 861 90 270 . . . . . 139 Impact 487 | . . . 71 . . . 224 58 134 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . 16 Average Corruption 8 | . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 304 | . 31 . 28 . . . 120 41 84 Projectiles 44 | . . . 3 . . . . 41 . Explosions 31 | . 31 . . . . . . . . Melee 229 | . . . 25 . . . 120 . 84 Knockbacks 9 | . 2 . 2 . . . . 3 2 Impact 1 | . . . . . . . . . 1 Kinetic 8 | . 2 . 2 . . . . 3 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 32 | . 16 . . . . . . . 16 Shots 2 | . 1 . . . . . . . 1 Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 378 | 36 177 36 378 . . 234 129 112 255 Average Temperature 63 | 19 53 14 116 . . 81 39 50 83 Received Heat Transfer 942 | . 291 . 417 39 . . 171 . 24 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 8 | . 1 . 1 . . . 1 . 5 Impact Corruptions 8 | . . . 1 . . . 3 . 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . 5 . . 1 2 . . Heat Transferred 2946 | 50 600 . 1371 185 . 444 296 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | 1 8 . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 379 | 15 379 188 335 95 . 77 225 293 190 Initial 102 | . 9 33 . 88 . . 29 102 45 Average 133 | 6 149 78 217 36 . 66 59 138 101 Maximum Alert Level 1 | . 1 . 1 . . . 1 1 . Low Security (%) 74 | 100 74 100 38 100 . 100 92 89 100 Level 1 25 | . 25 . 61 . . . 7 10 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 7 . 5 . . . 3 6 6 Investigation 14 | . 5 . 3 . . . 1 3 2 Extermination 2 | . . . . . . . . 1 1 Reinforcement 11 | . 2 . 2 . . . 2 2 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . 1 . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 38 8 40 3 . 3 27 5 7 Peak Tracking Total 6 | . 6 3 5 3 . 3 5 3 3 Tactical Retreats 8 | . 1 1 1 . . . 4 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 4 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 96 | . . . 96 . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . Reprogrammed 1 | . . . 1 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 13 | . 3 1 3 3 . . 1 2 . Max in Single Turn 1 | . 1 1 1 1 . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 41 | . 7 . 13 . 4 . 9 3 5 Terminals 26 | . 5 . 9 . . . 6 2 4 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . 1 . 1 . . . 1 . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 163 | . 28 . 44 . 49 . 23 7 12 Successful 117 | . 19 . 30 . 49 . 14 . 5 Failed 46 | . 9 . 14 . . . 9 7 7 Catastrophic 12 | . 1 . 3 . . . 2 5 1 Database Lockouts . | . . . . . . . . . . Manual 23 | . 4 . 7 . 1 . 2 7 2 Terminals 73 | . 17 . 26 . . . 14 6 10 Fabricators 2 | . . . . . . . . . 2 Repair Stations 19 | . 10 . 4 . . . 5 . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 16 | . . . 13 . . . 3 . . Garrison Access 2 | . . . . . . . 1 1 . Terminal Hacks 84 | . 11 . 15 . 49 . 6 . 3 Record 56 | . 5 . 2 . 49 . . . . Part Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 6 | . . . 5 . . . 1 . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 5 | . 1 . 2 . . . 2 . . Unreport Threat 3 | . 1 . 1 . . . 1 . . Maintenance Status 2 | . 1 . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 15 | . 7 . 4 . . . 4 . . Scan Component 9 | . 5 . 2 . . . 2 . . Repair 6 | . 2 . 2 . . . 2 . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Scanalyzer 13 | . . . 10 . . . 3 . . Insert Component 7 | . . . 5 . . . 2 . . Analyze 6 | . . . 5 . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 26 | . 4 . 11 . . . 6 3 2 Full Trace Events 12 | . 2 . 5 . . . 1 2 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 5 . . . 1 . 1 Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 73 | . . . . . . . . . 73 Total Part Build Rating 3 | . . . . . . . . . 3 Parts Repaired 6 | . 2 . 2 . . . 2 . . Time 201 | . 72 . 52 . . . 77 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 5 . . . 1 . . Part Schematics Acquired 6 | . . . 5 . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 7 | . 3 . 1 . . . . . 3 Non-combat 7 | . 3 . 1 . . . . . 3 Combat . | . . . . . . . . . . Robot Hacks Applied 9 | . 4 . 1 . . . . . 4 parse_system 2 | . 2 . . . . . . . . no_distress 5 | . 1 . 1 . . . . . 3 find_chute 1 | . . . . . . . . . 1 find_station 1 | . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 4 | . . 3 1 . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . 39 . . . . . . Total Damage 314 | . . . 314 . . . . . . Kills 6 | . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 10164 | 96 1834 818 2956 1105 834 108 1136 593 684 Spaces Moved 6600 | 55 935 470 1343 451 389 36 977 1094 850 Core 31 | 22 . . . . . 4 . . 5 Treads 3627 | 33 935 470 1343 451 389 6 . . . Legs . | . . . . . . . . . . Wheels 26 | . . . . . . 26 . . . Hover . | . . . . . . . . . . Flight 2916 | . . . . . . . 977 1094 845 Fastest Speed 39 | 50 160 160 160 240 160 140 50 39 39 Average Speed 120 | 116 160 160 177 240 211 205 50 39 42 Slowest Speed 700 | 160 160 160 240 240 320 700 50 39 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . 1 4 . Cave-ins Triggered 3 | . . . . . . . . . 3 Time Travels 1 | . . . . . 1 . . . . Exploration Rate (%) 57 | 3 96 96 95 89 72 7 64 27 21 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . Spaces Dug 77 | . . . 2 . . . 20 16 39 Terrain Destroyed 134 | 3 27 . 9 . . 3 20 33 39 Melee 70 | . . . 2 . . . 20 9 39 Projectile 3 | . . . . . . 3 . . . AOE 61 | 3 27 . 7 . . . . 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total 8243 | 78 1172 513 1742 467 404 51 1539 1210 1067 Wait 865 | . 101 27 93 13 . . 435 69 127 Move 6578 | 54 934 469 1342 450 388 35 974 1085 847 Hop 5 | . . . . . . . 1 4 . Pick Up 135 | 11 25 . 41 . 5 2 31 11 9 Fast Attach . | . . . . . . . . . . Attach 51 | 6 9 . 13 . 2 2 10 4 5 Detach 3 | . 1 . 1 . . . 1 . . Swap 54 | . 6 4 25 . . . 4 6 9 Drop 94 | 2 14 2 27 . 9 2 25 6 7 Fire 259 | 5 76 11 94 4 . 10 28 14 17 Melee 99 | . 6 . 9 . . . 30 11 43 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis 3 | . . . . . . . . . 3 Rewire . | . . . . . . . . . . Trap 96 | . . . 96 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 15) 689 | -10/Materials | Repaired Broken Datajack 727 | -10/Materials | Repaired Broken Heat Sink 849 | -10/Materials | Discovered new exit (range 8) 1097 | -10/Materials | Discovered new exit (range 15) 1571 | -10/Materials | Identified exit to Mines 1742 | -10/Materials | Discovered new exit (range 16) 1931 | -10/Materials | Entered Mines 1935 | -10/Mines | Met a Derelict bent on vengeance 2496 | -10/Mines | Discovered new exit (range 7) 2540 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2583 | -10/Mines | Discovered new exit (range 10) 2589 | -10/Mines | Learned location of Storage (-9) 2598 | -10/Mines | Identified exit to Materials 2690 | -10/Mines | Learned location of Zion (-6) 2749 | -10/Mines | Entered Materials 2749 | -9/Materials | Accompanied by 3 allies 2749 | -9/Materials | Evolved 2 slots: Utility x2 3425 | -9/Materials | Discovered new exit (range 4) 3620 | -9/Materials | Discovered new exit (range 7) 4243 | -9/Materials | Discovered new exit (range 4) 4248 | -9/Materials | Identified exit to Materials 4301 | -9/Materials | Build established: Scavenger-Mutant 4471 | -9/Materials | Discovered new exit (range 13) 4629 | -9/Materials | Build established: Mutant 4659 | -9/Materials | Discovered exit to Materials (range 13) 4835 | -9/Materials | Repaired Lgt. Treads 4861 | -9/Materials | Repaired Lgt. Treads 5060 | -9/Materials | Identified exit to Mines 5060 | -9/Materials | Identified exit to Storage 5705 | -9/Materials | Entered Mines 5782 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5782 | -9/Mines | Discovered new exit (range 5) 5789 | -9/Mines | Identified exit to Exiles 5876 | -9/Mines | Learned location of 1 exit from Materials 5921 | -9/Mines | Found a hidden stash of uninstalled traps 6145 | -9/Mines | Learned Materials garrison access intel 6435 | -9/Mines | Discovered exit to Materials (range 6) 6810 | -9/Mines | Entered Exiles 6868 | -9/Exiles | Met 8R-AWN 6909 | -9/Exiles | Met EX-HEX 7024 | -9/Exiles | Met EX-DEC 7115 | -9/Exiles | Met EX-BIN 7156 | -9/Exiles | Aligned with FarCom system 7158 | -9/Exiles | Given EX-Vault access code 7250 | -9/Exiles | Opened EX-Vault 7410 | -9/Exiles | Found Prototype Flight Unit 7422 | -9/Exiles | Found Prototype Device 7423 | -9/Exiles | Identified Chronowheel 7423 | -9/Exiles | Activated Chronowheel 7423 | -9/Exiles | Spacetime reconverged on an earlier point 7478 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7627 | -9/Exiles | Discovered new exit (range 12) 7643 | -9/Exiles | Identified exit to Mines 7644 | -9/Exiles | Left Exiles lab with Flying Fortress v7 7644 | -9/Exiles | Entered Mines 7646 | -8/Mines | Core integrity fell below 50% 7745 | -8/Mines | Discovered exit to Materials (range 7) 7752 | -8/Mines | Entered Materials 7752 | -8/Materials | Evolved 2 slots: Propulsion x2 7753 | -8/Materials | Identified exit to Factory 7753 | -8/Materials | Identified Flying Fortress v7 7754 | -8/Materials | Loaded intel: 1 garrison access location 8177 | -8/Materials | Repaired Lgt. Armor Plating 8228 | -8/Materials | Repaired Cld. Ion Engine 8888 | -8/Materials | Entered Factory 8888 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 9170 | -7/Factory | Discovered new exit (range 6) 9171 | -7/Factory | Identified exit to Factory 9189 | -7/Factory | Build established: Scout 9419 | -7/Factory | Discovered exit to Factory (range 12) 9481 | -7/Factory | Entered another Factory area 9481 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9575 | -6/Factory | Discovered new exit (range 12) 9578 | -6/Factory | Identified exit to Lower Caves 9746 | -6/Factory | Fabricated Hacking Suite (x1) 9788 | -6/Factory | Build established: Ninja 9938 | -6/Factory | Discovered new exit (range 15) 9958 | -6/Factory | Identified exit to Factory 10079 | -6/Factory | Crushed by falling debris 10109 | -6/Factory | Crushed by falling debris 10134 | -6/Factory | Crushed by falling debris 10135 | -6/Factory | System corruption reached 10% 10165 | -6/Factory | Lost 3 parts (2n1u) 10165 | -6/Factory | Self-destructed Last Messages --------------- 10079_ System corrupted by crushing effect (+4). 10084_ System corrupted: FCS attempts to trigger Proton Missile Launcher. 10104_ System corrupted: Heat flow error (+275). 10109_ The unstable cave ceiling collapses. 10109_ Crushed by falling debris. 10111_ The unstable cave ceiling collapses. 10125_ System corrupted: Energy discharge (-141). 10128_ The unstable cave ceiling collapses. 10134_ Crushed by falling debris. 10134_ Xenon Bombardment Thruster destroyed. 10134_ System corrupted by crushing effect (+4). 10134_ Hacking Suite destroyed. 10134_ System corrupted by crushing effect (+5). 10134_ Flying Fortress v7 destroyed. 10134_ System corrupted by crushing effect (+2). 10138_ The unstable cave ceiling collapses. 10146_ System corrupted: Energy discharge (-131). 10162_ The unstable cave ceiling collapses. 10165_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????#"""" #??? | | ?????????????????????????????#"""" #??? | | ?????????????????????????????#"""" #??? | | ??????????????????????????#### #??? | | ?????????????????????????### " #??? | | ????????????????????????## ###"#########??? | | ???????????????????????## ##?# #??????????? | | ??????????????????????## ##??###??????????? | | ?????????????????????## ##????????????????? | | ????????????????????## ##?????????????????? | | ????????????????????# ##??????????????????? | | ????????????????????# #???????????????????? | | ????????????????????###???????????????????? | | ????????????????????# ##??????????????????? | | ????????????????????## ##?????????????????? | | ????????????????????### ##????????????????? | | ??????????????????????## ##???????????????? | | ???????????????????????## #???????????????? | | ????????????????????????###???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????###???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????###???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????###???????????????? | | ????????????????????????#@#???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????###???????????????? | | ????????????????????????###???????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????##############????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed VSS Leg | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Hehehe Part-time Excavator Use The Force Challenges ------------ None Game ------ Seed SystemCatalystRedistributor Manual? 0 Play Time 02:18:31 Cumulative 21.0 hours Start 2024.04.20 @ 06:18:41 End 2024.04.21 @ 20:10:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 3 Adventurer 11 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62c4d9c6-e48a-4dca-ad37-f2fdf354ad75