Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.01 @ 20:17:45 Player: satan5 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (62) 310 Value Destroyed (2005) 2005 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (4847) 4847 TOTAL SCORE: 14682 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 210 Aligned with FarCom 300 Win 3000 Win Speed 1237 Cogmind --------- Core Integrity 1545/1600 Matter 250/300 Energy 196/200 System Corruption 1% Temperature Cool (10) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Nuclear Pulse Thruster Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (14) ----- Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Femtoactuators Improved Transmission Jammer Advanced Reaction Control System Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Power Sword Enhanced Force Lance > --- INVENTORY (10) --- Micro Fission Core Light Particle Reactor Impulse Thruster Impulse Thruster Array Cloak of Protection Trap Extractor (3/4 Blade) Gamma Bomb Array Advanced Datajack Faulty Nanosword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Femtoactuators Improved Transmission Jammer Advanced Reaction Control System Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Power Sword Enhanced Force Lance > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Impulse Thruster Impulse Thruster Array Cloak of Protection Trap Extractor Gamma Bomb Array Advanced Datajack Nanosword [Rating: 160] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Tiamat Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . 3 1 1 . . . . . . . Utility 12 | . . . . . 1 1 . 2 2 . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 107 | 6 1 . 1 1 12 6 10 14 9 2 8 9 12 16 Power 15 | 1 . . . . 1 . 4 2 3 . 2 . . 2 Engine 10 | 1 . . . . 1 . 4 2 1 . 1 . . . Core 3 | . . . . . . . . . 2 . 1 . . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 22 | 2 . . . . 5 1 1 1 2 . 6 1 3 . Treads . | . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 20 | . . . . . 5 1 1 1 2 . 6 1 3 . Utility 44 | 1 1 . 1 . 2 3 1 7 2 1 . 8 6 11 Device 30 | . . . 1 . 1 1 1 5 1 1 . 7 4 8 Storage 2 | 1 . . . . . 1 . . . . . . . . Processor 5 | . 1 . . . . 1 . 1 1 . . . 1 . Hackware 7 | . . . . . 1 . . 1 . . . 1 1 3 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 26 | 2 . . . 1 4 2 4 4 2 1 . . 3 3 Energy Gun 2 | 1 . . . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . . . . 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . 2 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 1 1 . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . 1 . . . 2 Piercing Weapon 4 | . . . . . . . . 1 1 . . . 1 1 Special Melee Weapon 6 | . . . . . . 1 1 1 1 . . . 2 . Unidentified Prototypes 9 | . . . 1 . 1 . . 1 1 1 . . 2 2 Parts Lost 3 | . . . . . . . . 2 . . 1 . . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . 1 . . 1 . . . Utility . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 2 . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 100 100 85 90 92 93 93 100 96 95 92 92 Engine 9 | . 14 14 14 14 9 7 11 7 5 5 4 4 4 3 Core 1 | . . . . . . . . . 3 5 4 4 4 3 Leg 11 | . 28 28 28 28 1 . . . . . . . . . Flight 18 | . . . . . 44 40 40 38 31 36 33 28 23 20 Device 9 | . . . 4 14 1 8 6 4 10 10 10 14 17 16 Storage 8 | . 14 14 14 14 9 7 6 5 5 5 5 4 4 4 Processor 9 | . 12 14 9 . . 2 6 11 15 15 15 14 17 16 Hackware 6 | . . . . . 3 7 6 11 10 10 10 14 13 20 Energy Gun 5 | . 14 14 14 14 3 . . . . . . . . . Ballistic Gun 6 | . 14 14 14 14 11 13 . . . . . . . . Slashing Weapon 1 | . . . . . . . 5 2 . 4 5 4 3 2 Piercing Weapon 1 | . . . . . . . . 1 5 5 5 4 3 1 Special Melee Weapon 1 | . . . . . . 1 5 2 5 . . . 1 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 43 | 14 14 14 22 23 16 21 28 33 29 31 30 40 39 43 Greatest Support 53 | 20 20 20 20 20 21 27 33 33 33 33 45 51 53 53 Greatest Overweight (x) 1 | . . . 1 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 5 7 8 7 7 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 41% | Mutant 23% | Hacker-Scout 16% | Scavenger-Sprinter 7% | Hacker-Sprinter 5% | Wizard-Ninja 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 1773 | 220 110 . . 268 15 319 149 135 30 70 50 144 138 125 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3827 | . 183 . . 114 80 124 203 191 370 782 298 627 337 518 Parts 179 | . 13 . . 7 5 10 21 6 16 8 12 32 18 31 Haulers Intercepted 13 | . . . . . 1 2 . 2 2 . 2 2 . 2 Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 32 | . 8 . . 7 2 . 2 . 1 . 3 4 2 3 Melee 15 | . . . . . . . 2 . 1 . 3 4 2 3 Guns 15 | . 8 . . 7 . . . . . . . . . . AOE 2 | . . . . . 2 . . . . . . . . . Classes Destroyed 11 | . 2 . . 1 1 1 3 . 1 . . . 2 . Worker 2 | . . . . . . . 1 . . . 1 . . . Hauler 13 | . . . . . 1 2 . 2 2 . 2 2 . 2 Recycler 1 | . . . . . . . . . . . . . 1 . Operator 8 | . . . . . . 1 3 . 2 . . 1 1 . Drone 1 | . . . . . . . . . . . . . 1 . Watcher 10 | . . . . . . . . . 1 . 1 2 2 4 Swarmer 13 | . 6 . . 4 . . . . . . 3 . . . Grunt 4 | . 2 . . . 2 . . . . . . . . . Sentry 4 | . . . . . . . 1 . 1 . . 2 . . Programmer 7 | . . . . . . . 1 . . . . 2 1 3 Assembled 3 | . . . . 3 . . . . . . . . . . Best Kill Streak 5 | . 3 . . 3 3 2 3 1 3 . 3 4 2 5 Combat Bots Only 3 | . 3 . . 3 2 . 1 . 1 . 3 2 2 3 Max Kills in Single Turn 2 | . 2 . . 2 2 1 1 1 1 . 1 1 1 1 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Hostile Shots Fired 123 | . 31 . . 16 5 9 4 1 6 . 9 17 12 13 Missed 54 | . 6 . . 7 4 6 1 1 3 . 6 9 6 5 Damage Taken 1011 | . 177 . . 77 34 20 33 68 125 . 59 149 123 146 Core 285 | . 41 . . 11 . . . 29 51 . 13 19 66 55 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 285 | . 54 . . 22 9 7 9 18 34 . 18 42 32 40 Regen/Repaired (Parts) 35 | . . . . . . . . . . 9 . . 26 . Core Remaining (%) 95 | 100 . . . 79 100 100 100 97 . . 94 98 95 96 Volleys Fired 53 | . 23 . 2 11 4 13 . . . . . . . . Largest 2 | . 2 . 2 2 2 2 . . . . . . . . Hottest 70 | . 70 . 70 70 63 50 . . . . . . . . Shots Fired 106 | . 46 . 4 22 8 26 . . . . . . . . Gun 98 | . 46 . 4 22 . 26 . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . . . . . 8 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 62 | . 23 . 2 11 . 26 . . . . . . . . Thermal 28 | . 23 . 2 3 . . . . . . . . . . Explosive 8 | . . . . . 8 . . . . . . . . . Electromagnetic 8 | . . . . 8 . . . . . . . . . . Robot Hit Streak 14 | . 13 . . 6 4 14 . . . . . . . . Robot Miss Streak 2 | . 2 . . 2 1 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . Shots Hit Robots 181 | . 36 . . 15 5 22 8 5 10 9 13 20 11 27 Core Hits 78 | . 11 . . 10 5 4 4 2 6 4 7 11 6 8 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . 1 . . . . . . . 1 1 5 Burn 1 | . . . . 1 . . . . . . . . . . Sever 5 | . . . . . . . . . . . . 1 1 3 Impale 2 | . . . . . . . . . . . . . . 2 Melee Attacks 240 | . . . . . . 3 22 18 29 9 29 56 18 56 Impact 6 | . . . . . . 3 1 2 . . . . . . Slashing 144 | . . . . . . . 21 8 . 7 18 40 9 41 Piercing 88 | . . . . . . . . 8 28 2 11 16 8 15 Sneak Attacks 18 | . . . . . . . 2 2 3 . 2 5 2 2 Combat Hostiles 4 | . . . . . . . 1 . 1 . . 1 1 . Follow-up Attacks 6 | . . . . . . . . . . 1 1 2 1 1 Damage Inflicted 7202 | . 451 . . 178 311 364 502 296 585 382 702 1166 699 1566 Guns 993 | . 451 . . 178 . 364 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 311 | . . . . . 311 . . . . . . . . . Melee 5898 | . . . . . . . 502 296 585 382 702 1166 699 1566 Ramming . | . . . . . . . . . . . . . . . Kinetic 653 | . 199 . . 90 . 364 . . . . . . . . Thermal 265 | . 252 . . 13 . . . . . . . . . . Explosive 311 | . . . . . 311 . . . . . . . . . Electromagnetic 75 | . . . . 75 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3484 | . . . . . . . 502 127 . 303 582 626 423 921 Piercing 2414 | . . . . . . . . 169 585 79 120 540 276 645 Highest Corruption 5 | . . . . . . . 2 . . . . 5 1 1 Average Corruption 2 | . . . . . . . 1 . . . . 4 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . 9 1 2 Message Errors 3 | . . . . . . . . . . . . 2 . 1 Matter Fused 4 | . . . . . . . . . . . . 3 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 491 | . . . . . 4 . 114 . 108 . 1 9 79 176 Projectiles . | . . . . . . . . . . . . . . . Explosions 4 | . . . . . 4 . . . . . . . . . Melee 487 | . . . . . . . 114 . 108 . 1 9 79 176 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . . . 24 . . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 276 | . 84 . 18 18 14 11 276 259 96 16 173 249 1 114 Average Temperature 53 | . 21 . 10 5 7 4 82 62 24 5 58 73 1 61 Received Heat Transfer 151 | . 42 . . . 9 12 . . 21 . . 67 . . Effects 7 | . . . . . . . . 1 . . . 6 . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Interference 6 | . . . . . . . . . . . . 6 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . . . . . . . Heat Transferred 851 | . 740 . . 111 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Peak Influence 634 | . 202 66 . 70 109 86 203 115 258 75 634 483 211 543 Initial 202 | . . 66 . . . 42 3 8 48 75 46 202 147 110 Average 120 | . 99 66 . 22 60 51 93 36 94 75 321 226 144 314 Maximum Alert Level 2 | . 1 . . . . . 1 . 1 . 2 2 1 2 Low Security (%) 78 | 100 71 100 . 100 100 100 98 100 90 100 34 39 86 18 Level 1 15 | . 28 . . . . . 1 . 9 . 25 43 13 62 Level 2 6 | . . . . . . . . . . . 40 16 . 19 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . . . 1 . 1 . 6 4 1 2 Investigation 3 | . . . . . . . . . 1 . 1 1 . . Extermination 4 | . . . . . . . 1 . . . . 2 . 1 Reinforcement 6 | . . . . . . . . . . . 4 1 . 1 Assault 1 | . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 4 | . . . . . . . . . . . 2 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 6 | . . . . . . . . . . . 4 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 99 | . 10 . . 12 3 2 4 2 10 . 13 19 8 16 Peak Tracking Total 8 | . 3 . . 4 3 1 1 1 3 . 8 8 5 6 Tactical Retreats 20 | . . . . 2 . 1 . 1 2 . 2 7 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 8 | . . . . . . . 1 2 2 . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 43 | . . . . . . 13 16 4 . . . . 3 7 Triggered . | . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . 5 . . Reprogrammed 9 | . . . . . . 2 1 2 . . . . 1 3 Reused 3 | . . . . . . . . . 3 . . . . . Traps Extracted 8 | . . . . . . 2 1 1 . . . . 1 3 Installed 3 | . . . . . . . . . 3 . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . Most Traps Carried 4 | . . . . . . 2 2 3 3 . . . 1 4 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 6 | . . . . 1 . . . . 2 . 3 . . . Max in Single Turn 1 | . . . . 1 . . . . 1 . . . . . Garrison Access 7 | . . . . . . 1 1 1 1 . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 62 | . 1 . 4 . 2 5 11 12 6 . 6 6 4 5 Terminals 31 | . 1 . . . 2 1 7 7 4 . 2 2 2 3 Fabricators 6 | . . . . . . 2 . 1 1 . . . 1 1 Repair Stations 1 | . . . . . . . . . . . . . 1 . Recycling Units 8 | . . . . . . . 2 2 . . 2 1 . 1 Scanalyzers 6 | . . . . . . 1 1 1 . . 1 2 . . Garrison Access 6 | . . . . . . 1 1 1 1 . 1 1 . . Total Hacks 208 | . 3 . 49 . 6 8 27 38 19 . 16 16 11 15 Successful 136 | . 2 . 49 . 2 5 14 20 12 . 11 10 5 6 Failed 72 | . 1 . . . 4 3 13 18 7 . 5 6 6 9 Catastrophic 10 | . . . . . . . 3 1 1 . 1 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . . . 1 . . . 6 10 5 . . 5 7 1 Terminals 105 | . 3 . . . 6 2 17 27 14 . 8 11 7 10 Fabricators 12 | . . . . . . 3 . 1 4 . . . 2 2 Repair Stations 2 | . . . . . . . . . . . . . 2 . Recycling Units 16 | . . . . . . . 4 5 . . 3 1 . 3 Scanalyzers 14 | . . . . . . 1 4 2 . . 4 3 . . Garrison Access 10 | . . . . . . 2 2 3 1 . 1 1 . . Terminal Hacks 103 | . 2 . 49 . 2 1 7 15 9 . 4 8 2 4 Record 57 | . . . 49 . . . 2 1 2 . 1 2 . . Part Schematic 2 | . . . . . . . . 2 . . . . . . Robot Analysis 1 | . . . . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . . . Level Access Points 6 | . . . . . . . 1 1 1 . . 1 1 1 Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . Unreport Threat 12 | . . . . . . 1 2 1 2 . 3 2 1 . Locate Traps 7 | . . . . . . . 1 4 1 . . . . 1 Disarm Traps 2 | . . . . . . . . . . . . 2 . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . Hauler Manifests 5 | . 1 . . . 1 . . 2 . . . . . 1 Zone Layout 4 | . . . . . . . 1 2 1 . . . . . Fabricator Hacks 5 | . . . . . . 2 . . 2 . . . . 1 Network Status 2 | . . . . . . 1 . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 2 | . . . . . . 1 . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 8 | . . . . . . . 2 2 . . 2 1 . 1 Retrieve Components 8 | . . . . . . . 2 2 . . 2 1 . 1 Scanalyzer 11 | . . . . . . 1 4 2 . . 4 . . . Insert Component 5 | . . . . . . 1 2 1 . . 1 . . . Analyze 6 | . . . . . . . 2 1 . . 3 . . . Garrison Access Hacks 6 | . . . . . . 1 1 1 1 . 1 1 . . Seal Access 6 | . . . . . . 1 1 1 1 . 1 1 . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . . . 1 3 . 1 . . 1 1 . Used 3 | . . . . . . . 1 . 1 . . 1 . . Hacking Detections 44 | . . . . . 2 4 10 7 5 . 4 4 3 5 Full Trace Events 3 | . . . . . . . . . 1 . 1 1 . . Feedback Events 1 | . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 2 3 . . . . . . Parts Built 4 | . . . . . . 2 . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 122 | . . . . . . 58 . . 64 . . . . . Total Part Build Rating 30 | . . . . . . 14 . . 16 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 31 | . . . . . . . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . . 3 5 . . 1 3 . . Parts Scanalyzed 4 | . . . . . . . 2 1 . . 1 . . . Part Schematics Acquired 3 | . . . . . . . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . 2 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 20 | . . . . . . . . . . 20 . . . . Largest Group 20 | . . . . . . . . . . 20 20 . . . Highest-Rated Group 706 | . . . . . . . . . . 706 706 . . . Highest-Rated Ally 50 | . . . . . . . . . . 50 50 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 90 | . . . . . . . . . . . 90 . . . Total Damage 3282 | . . . . . . . . . . . 3282 . . . Kills 22 | . . . . . . . . . . . 22 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 4809 | 50 241 172 627 913 93 272 408 243 324 122 232 460 233 419 Spaces Moved 8003 | 42 122 143 459 453 171 689 1062 683 850 282 621 914 608 904 Core 20 | 20 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 1199 | 22 122 143 459 453 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 6784 | . . . . . 171 689 1062 683 850 282 621 914 608 904 Fastest Speed 21 | 50 120 120 120 120 27 24 21 21 24 27 21 25 28 29 Average Speed 45 | 86 120 120 135 189 27 26 23 22 24 27 27 27 28 29 Slowest Speed 190 | 120 120 120 190 190 41 27 24 24 27 27 31 28 32 29 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . 1 1 4 2 4 2 4 2 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 36 45 93 86 25 23 34 26 23 97 25 22 16 28 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . Spaces Dug 112 | . . . . . . 3 11 11 15 . 14 25 5 28 Terrain Destroyed 150 | . . . . . 38 3 11 11 15 . 14 25 5 28 Melee 112 | . . . . . . 3 11 11 15 . 14 25 5 28 Projectile . | . . . . . . . . . . . . . . . AOE 38 | . . . . . 38 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Total 8918 | 55 172 144 462 485 206 756 1180 742 924 318 670 1106 662 1036 Wait 355 | 1 14 . . 16 9 12 44 18 23 20 14 135 4 45 Move 7948 | 41 121 142 458 452 168 686 1053 678 843 277 612 909 605 903 Hop 20 | . . . . . 1 1 4 2 3 2 4 2 1 . Pick Up 76 | 7 10 1 . 2 6 11 6 6 7 4 1 2 9 4 Fast Attach 34 | 1 . . 1 1 2 2 4 3 3 1 8 1 3 4 Attach 34 | 5 1 . . . 5 1 3 4 5 . . 2 6 2 Detach 5 | . . . . . 2 1 . . 1 . . . 1 . Swap 39 | . . . . . 5 3 3 7 1 1 . 6 3 10 Drop 67 | . 3 1 1 3 4 10 8 4 6 5 5 1 10 6 Fire 53 | . 23 . 2 11 4 13 . . . . . . . . Melee 223 | . . . . . . 3 21 16 29 8 26 48 17 55 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 46 | . . . . . . 13 16 4 3 . . . 3 7 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -4/Waste -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 265 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Entered Mines 299 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 323 | -10/Mines | Build established: Mutant 406 | -10/Mines | Learned 2 Materials zone layouts 412 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 412 | -10/Mines | Discovered new exit (range 5) 464 | -10/Mines | Entered Exiles 487 | -10/Exiles | Discovered new exit (range 14) 502 | -10/Exiles | Met 8R-AWN 523 | -10/Exiles | Met EX-HEX 608 | -10/Exiles | Met EX-DEC 631 | -10/Exiles | Visited The Gauntlet 785 | -10/Exiles | Learned location of Zion (-7) 815 | -10/Exiles | Met EX-BIN 833 | -10/Exiles | Aligned with FarCom system 834 | -10/Exiles | Given EX-Vault access code 894 | -10/Exiles | Opened EX-Vault 903 | -10/Exiles | Found Prototype Device 903 | -10/Exiles | Identified Cloak of Protection 941 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1074 | -10/Exiles | Discovered new exit (range 10) 1091 | -10/Exiles | Left Exiles lab with Cloak of Protection 1091 | -10/Exiles | Entered Mines 1121 | -9/Mines | Assembled infested the area 1126 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1275 | -9/Mines | Learned Materials emergency access door positions 1737 | -9/Mines | Learned Materials interactive machine intel 1982 | -9/Mines | Discovered new exit (range 7) 2004 | -9/Mines | Entered Materials 2004 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2005 | -8/Materials | Identified exit to Factory 2007 | -8/Materials | Loaded intel: 19 interactive machine locations 2097 | -8/Materials | Entered Factory 2097 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2127 | -7/Factory | Discovered new exit (range 7) 2320 | -7/Factory | Build established: Scavenger-Sprinter 2338 | -7/Factory | Discovered new exit (range 4) 2365 | -7/Factory | Fabricated Imp. Linear Gravjet (x2) 2369 | -7/Factory | Entered another Factory area 2369 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2761 | -6/Factory | Identified exit to Factory 2777 | -6/Factory | Entered another Factory area 2777 | -5/Factory | Evolved 2 slots: Utility x2 2929 | -5/Factory | Identified exit to Factory 3020 | -5/Factory | Entered another Factory area 3020 | -4/Factory | Evolved 2 slots: Utility x2 3105 | -4/Factory | Identified exit to Research 3302 | -4/Factory | Fabricated Q-thruster? 3342 | -4/Factory | Build established: Hacker-Scout 3344 | -4/Factory | Sucked down chute 3344 | -4/Factory | Entered Waste 3345 | -4/Waste | Joined by Warlord forces that had cleared the area 3401 | -4/Waste | Found Gamma Bomb Array 3417 | -4/Waste | Found Prototype Device 3417 | -4/Waste | Identified Femtoactuators 3426 | -4/Waste | Discovered new exit (range 11) 3441 | -4/Waste | Found Broken Enh. Force Lance 3466 | -4/Waste | Entered Factory 3466 | -4/Factory | Accompanied by 20 allies 3516 | -4/Factory | Lost 4 allies 3551 | -4/Factory | Garrison activated, responded to threat 3685 | -4/Factory | Discovered exit to Research (range 10) 3698 | -4/Factory | Entered Research 3698 | -3/Research | Evolved 2 slots: Utility x2 3901 | -3/Research | Spotted B-90 Cyclops 4020 | -3/Research | Identified exit to Research 4158 | -3/Research | Entered another Research area 4158 | -2/Research | Evolved 2 slots: Utility x2 4213 | -2/Research | Identified exit to Access 4224 | -2/Research | Found Prototype Device 4224 | -2/Research | Identified Exp. Shock Absorption System 4282 | -2/Research | Repaired Broken Enh. Force Lance? 4352 | -2/Research | Spotted B-90 Cyclops 4391 | -2/Research | Entered Access 4391 | -1/Access | Evolved 2 slots: Utility x2 4465 | -1/Access | Identified exit to Surface 4517 | -1/Access | Found Prototype Slashing Weapon 4518 | -1/Access | Identified Nanosword 4546 | -1/Access | Found Prototype Hackware 4546 | -1/Access | Identified Exp. System Shield 4810 | *** | Escaped! Last Messages --------------- 04759_ P-80 Master Imp. Antigrav System severed. 04761_ K-01 Serf collects debris. 04762_ Destroyed Adv. Remote Datajack. 04762_ P-80 Master destroyed. 04764_ Dropped Lgt. Fission Core. 04764_ Acquired Mic. Antimatter Reactor. 04765_ %D:R/P35:B>>LWS5BMHRICZI S2Z%NE 04766_ Dropped Lgt. Deuterium Engine. 04767_ Acquired Mic. Antimatter Reactor. 04767_ R-10 Processor collects Lgt. Fission Core. 04780_ System corrupted: Heat flow error (+124). 04781_ K-01 Serf collects debris. 04805_ W-44 Eye distress signal alerts nearby ally. 04807_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04808_ The Access Shell folds into the floor. 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" ## =[ | | ???????????????????????# #??? ## !|[%% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 33 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 5 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 50 Evasion (%) 77 Targeting Accuracy 5 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 40 Offensive Hacking 42 Defensive Hacking 30 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Cooling System | -6/Factory | Scanalyzed Imp. Terrain Scanner | -6/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Q-thruster | -5/Factory | Hacked Adv. Salvage Targeting Computer | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Linear Gravjet | x2 | -7/Factory | Preloaded Q-thruster | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Deadly Force Dodgeball, But With Guns This Is Interesting... Challenges ------------ None Game ------ Seed BoreAccelerationKatana Manual? 0 Play Time 02:25:24 Cumulative 69.3 hours Start 2024.02.29 @ 22:21:40 End 2024.03.01 @ 20:17:45 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 3 Adventurer 8 Explorer 0 Win Type 0 Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcc9701e-b1db-46f9-aec8-a72001b29c50