Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 20:23:30

Player: Fazzonamite

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (24)       4800
Robots Destroyed (132)     660
Value Destroyed (5417)     5417
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (2804)               2804
              TOTAL SCORE: 16981

 Bonus
-------
High Alert Combat Kills    150
Follower Combat Kills      258
Entered Garrisons          600
Used RIF Installer         1500
Met Zhirov                 300
Friendly Fire              -4

 Cogmind 
---------
Core Integrity             0/1150
Matter                     295/300
Energy                     281/295
System Corruption          5%
Temperature                Warm (199)
Movement                   Flying (26)
Location                   -3/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
           Fusion Reactor
>          --- PROPULSION (4) ---
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
>          --- UTILITY (8) ------
  Advanced Weight Redist. System
  Enhanced Optical Array
  Advanced Signal Interpreter
           Seismic Detector
  Improved Power Shielding
  Hardened Light Armor Plating
  Advanced Hacking Suite
>          --- WEAPON (5) -------
           Power Sword
>          --- INVENTORY (5) ----
  Advanced Reaction Control System
  Advanced Hacking Suite
           Transdimensional Reconstructor
           Integrated Reactor
           Fire Trap

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Cooling System
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Powered Armor
       Advanced Powered Armor
       Advanced Powered Armor
>               --- WEAPON -----------
                Plasma Rifle
                Wave Gun
                Variable Charge Gun
  Hypervelocity Coil Gun
                Dirty Datajack
>               --- INVENTORY --------
        Armored Medium Treads
                Flexi-carbon Leg
                VTOL Module
  High-capacity Matter Pod
                Structural Scanner
       Improved Sensor Array
                Core Shielding
       Advanced Powered Armor
       Advanced Powered Armor
       Advanced Powered Armor
       Advanced Powered Armor
                Relay Coupler [Grunt]
                Variable Charge Gun
                Dirty Datajack
                Remote Datajack
[Rating: 114]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Machine Gun
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   .   2   2   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             201  | 8   7   7   12  18  3   13  3   4   5   8   .   7   9   3   6   10  3   2   45  16  2   1   9   .   
  Power                    19   | 1   .   1   1   1   .   2   .   1   .   .   .   2   .   .   1   1   1   .   4   1   1   .   1   .   
    Engine                 10   | 1   .   1   1   1   .   2   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   1   .   
  Propulsion               56   | 4   6   3   2   5   .   1   1   1   1   1   .   2   2   2   3   2   .   .   14  3   .   .   3   .   
    Treads                 18   | 2   3   1   2   4   .   .   1   1   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   10  .   .   .   .   .   
    Wheel                  16   | 2   3   2   .   1   .   1   .   .   .   1   .   .   2   .   3   1   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   3   .   
  Utility                  74   | 1   1   3   3   5   3   6   1   1   2   4   .   2   4   1   2   2   1   1   16  10  1   .   4   .   
    Device                 32   | 1   .   3   2   1   1   1   1   .   .   2   .   1   3   .   1   1   1   1   6   3   1   .   2   .   
    Storage                3    | .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   1   .   .   .   1   1   1   .   .   .   1   .   .   .   .   1   2   .   .   .   .   
    Hackware               7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   
    Protection             24   | .   .   .   1   3   .   5   .   .   .   1   .   1   .   .   .   1   .   .   6   4   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   .   .   6   7   .   4   1   1   2   3   .   1   3   .   .   5   1   1   11  2   .   1   1   .   
    Energy Gun             18   | 1   .   .   4   3   .   .   1   1   1   .   .   .   1   .   .   2   .   .   4   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 1   .   .   2   4   .   4   .   .   1   3   .   1   2   .   .   2   1   .   4   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 93   | .   1   2   8   1   1   5   .   .   1   9   .   3   6   3   .   7   2   .   26  14  .   1   .   3   
  Power                    9    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   3   1   .   .   .   .   
  Propulsion               31   | .   1   .   3   1   .   2   .   .   .   4   .   1   2   2   .   2   1   .   5   4   .   1   .   2   
  Utility                  25   | .   .   1   1   .   .   2   .   .   .   2   .   1   1   .   .   1   .   .   9   6   .   .   .   1   
  Weapon                   28   | .   .   .   4   .   1   .   .   .   1   3   .   1   3   .   .   2   1   .   9   3   .   .   .   .   
  Highest Loss Streak      18   | .   1   2   4   1   1   4   .   .   1   9   .   2   3   3   .   6   2   .   18  6   .   1   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     81   | .   97  93  93  81  98  97  92  95  100 74  76  78  86  81  88  75  86  87  86  54  51  56  62  71  
  Engine                   5    | .   14  12  11  9   9   8   7   7   7   7   7   4   .   .   2   5   9   10  5   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   2   13  9   5   .   .   .   .   .   .   .   .   .   
  Treads                   6    | .   8   .   14  6   27  21  15  18  28  4   .   8   10  3   .   .   5   5   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  5   .   .   15  .   .   .   .   .   
  Wheel                    3    | .   19  27  2   3   .   3   7   7   1   1   7   2   4   3   3   2   5   5   .   .   .   .   .   .   
  Device                   12   | .   14  9   20  9   7   5   7   7   7   7   7   12  13  13  17  16  18  24  14  6   7   10  10  10  
  Storage                  6    | .   11  14  11  9   9   9   7   7   7   7   7   6   6   6   5   5   5   5   4   .   .   .   .   .   
  Processor                6    | .   .   .   .   9   9   7   .   3   7   6   7   6   6   6   5   5   5   5   4   12  15  15  15  15  
  Hackware                 2    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   5   5   4   .   .   10  5   5   5   5   
  Protection               6    | .   .   .   .   9   3   14  15  10  7   7   7   5   6   6   5   5   5   5   11  7   10  10  10  10  
  Energy Gun               6    | .   14  14  15  9   9   5   7   12  15  8   7   3   4   6   5   2   11  10  8   .   .   .   .   .   
  Ballistic Gun            15   | .   14  14  16  16  16  21  23  17  15  21  23  22  19  20  17  15  9   10  8   .   .   .   .   .   
Peak Build Rating          114  | 6   8   10  15  26  26  26  27  33  41  41  31  42  43  48  55  58  64  70  114 60  49  54  74  70  
  Average Rating           39   | 3   7   8   12  19  24  24  26  29  38  31  31  36  41  43  50  45  58  69  89  47  44  47  56  68  
  On Entrance              35   | .   6   8   10  10  26  22  23  26  33  41  31  31  42  42  44  51  58  64  70  49  40  49  42  70  
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
Heaviest Build             111  | 7   27  29  35  45  44  51  51  53  71  71  69  78  74  58  61  64  67  69  111 19  17  17  23  23  
  Greatest Support         98   | 40  40  26  40  60  60  60  16  16  91  91  10  40  40  35  35  20  27  10  98  24  18  18  27  36  
  Greatest Overweight (x)  22   | 1   1   1   11  11  .   2   3   3   3   22  6   6   5   5   6   16  6   6   7   .   .   .   .   .   
  Average Overweight (x)   1    | .   .   1   .   2   .   .   3   2   .   7   6   3   2   3   3   6   5   6   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   15  15  15  15  15  15  15  15  20  20  20  20  20  15  15  15  15  15  15  5   5   5   5   5   
  Average Capacity         14   | 5   13  15  15  15  15  15  15  15  18  20  20  20  15  15  15  15  15  15  13  5   5   5   5   5   
  Most Carried             20   | 5   11  13  15  15  15  15  14  15  20  20  14  20  19  15  15  15  15  13  15  5   5   5   5   5   
  Average Carried          12   | 2   7   11  14  14  14  13  11  14  16  14  14  17  14  14  12  12  13  12  13  4   4   4   4   5   
  Final Capacity           20   | 5   15  15  15  15  15  15  15  15  20  20  20  20  15  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            20   | 4   11  13  15  15  14  13  13  15  20  14  14  19  15  15  15  14  14  12  4   5   5   5   5   5   

 Class Distribution 
--------------------
 54% | Scavenger-Gunner
 20% | Scavenger-Tank
 13% | Mutant
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
       Skirmisher | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -8/Storage
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -4/Garrison
           Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -4/Zhirov
         Sprinter | -3/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Matter Collected           4671 | 289 102 113 158 559 .   415 74  90  209 339 .   213 391 198 112 347 105 .   694 86  89  18  70  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5528 | 13  237 91  780 910 .   365 85  105 387 430 .   227 394 297 54  92  174 .   776 .   .   .   111 .   
  Parts                    293  | 6   9   6   45  59  .   33  3   3   11  11  .   15  20  12  12  4   9   .   35  .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      61   | .   .   .   .   .   .   .   .   .   .   11  .   .   23  13  .   4   8   .   .   .   .   2   .   .   
  Prevented                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  118  | .   5   2   22  17  .   15  2   2   7   8   .   6   9   5   .   2   4   .   12  .   .   .   .   .   
  Guns                     117  | .   5   2   21  17  .   15  2   2   7   8   .   6   9   5   .   2   4   .   12  .   .   .   .   .   
Classes Destroyed          17   | 1   1   .   5   4   .   2   1   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  46   | .   .   .   14  6   .   11  .   .   .   1   .   3   4   .   .   .   4   .   3   .   .   .   .   .   
  Grunt                    33   | .   5   2   3   5   .   .   .   2   3   2   .   .   2   3   .   .   .   .   6   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   5   3   .   2   .   .   2   1   .   2   1   .   .   .   .   .   2   .   .   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   1   .   .   1   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   2   2   5   5   .   8   2   2   3   4   .   2   4   2   3   1   4   .   4   .   .   .   .   .   
  Combat Bots Only         8    | .   2   2   5   4   .   8   2   2   3   4   .   2   4   2   .   1   4   .   4   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   2   1   1   1   1   .   1   1   1   2   1   1   .   1   .   .   .   .   .   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Gar  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        1266  | .    36   26   102  98   9    95   18   11   111  57   .    47   77   17   .    52   14   .    300  104  5    20   .    67   
  Missed                   426   | .    10   9    24   38   .    12   5    5    53   12   .    14   27   3    .    16   3    .    88   56   4    8    .    39   
Damage Taken               13921 | .    333  215  819  817  140  1079 101  90   523  1022 .    317  772  256  .    913  158  .    4418 1158 27   224  .    539  
  Core                     2126  | .    75   41   201  135  13   138  17   .    31   33   .    48   188  23   .    33   .    .    553  391  .    52   .    154  
  Absorbed by Shields      77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    
  Redirected to Shielding  341   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    204  17   50   .    70   
Core Remaining (%)         71    | 100  .    53   49   .    .    48   .    .    .    .    88   .    .    69   .    .    96   .    .    .    .    .    .    .    
Volleys Fired              384   | 3    19   11   50   59   .    33   7    7    22   29   .    12   29   14   4    22   8    1    46   8    .    .    .    .    
  Largest                  4     | 2    2    2    3    3    .    3    4    4    4    4    .    4    4    4    4    4    4    1    4    1    .    .    .    .    
  Hottest                  266   | 60   60   60   135  113  .    104  130  130  183  183  .    141  159  159  159  220  225  225  266  5    .    .    .    .    
Shots Fired                1147  | 6    38   22   150  176  .    84   28   26   71   104  .    46   89   47   16   78   22   1    135  8    .    .    .    .    
  Gun                      1130  | 6    38   22   150  176  .    84   28   26   71   104  .    46   89   47   16   78   22   1    126  .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    8    .    .    .    .    
  Kinetic                  760   | 3    19   11   72   118  .    69   21   19   43   69   .    38   78   36   12   74   11   .    67   .    .    .    .    .    
  Thermal                  351   | 3    19   11   59   58   .    15   7    7    28   35   .    8    11   11   4    4    11   1    59   .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          19    | .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 3    11   5    17   19   .    7    4    4    8    8    .    9    11   10   3    9    10   .    15   4    .    .    .    .    
  Robot Miss Streak        7     | 1    2    2    7    6    .    6    2    4    3    3    .    3    4    4    3    3    4    .    5    3    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        32    | .    1    1    6    1    .    4    .    1    1    5    .    .    2    2    .    .    3    .    5    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    2    1    .    1    .    1    1    1    .    .    1    1    .    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           729   | 4    29   14   86   111  .    40   16   14   40   73   .    28   57   33   6    66   11   .    92   7    .    .    2    .    
  Core Hits                342   | 2    11   5    42   40   .    22   7    7    17   36   .    20   34   26   4    19   6    .    42   .    .    .    2    .    
  Critical Kills           4     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    1    .    .    2    .    .    .    .    .    
  Critical Strikes         22    | .    .    .    4    4    .    .    .    1    .    2    .    1    2    1    .    2    1    .    4    .    .    .    .    .    
    Burn                   11    | .    .    .    3    3    .    .    .    1    .    1    .    .    1    1    .    .    1    .    .    .    .    .    .    .    
    Destroy                11    | .    .    .    1    1    .    .    .    .    .    1    .    1    1    .    .    2    .    .    4    .    .    .    .    .    
Melee Attacks              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    1    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11427 | 49   339  165  1035 1663 .    649  201  174  752  1291 .    430  841  533  120  1337 213  .    1460 .    .    .    175  .    
  Guns                     11216 | 49   339  165  1011 1663 .    649  201  174  752  1291 .    430  841  533  120  1337 213  .    1448 .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               24    | .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    187   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    175  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7416  | 15   172  67   329  1065 .    506  119  140  543  970  .    331  715  407  84   1277 51   .    625  .    .    .    .    .    
  Thermal                  3619  | 34   167  98   501  598  .    143  82   34   209  321  .    99   126  126  36   60   162  .    823  .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          205   | .    .    .    205  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 175   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    175  .    
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    1    1    13   .    .    9    9    9    .    .    .    .    .    .    .    2    5    5    5    5    5    
  Average Corruption       5     | .    .    .    .    1    1    2    .    .    8    9    9    .    .    .    .    .    .    .    1    3    5    5    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    .    .    .    2    .    6    .    .    9    34   4    .    .    .    .    .    .    .    3    10   12   5    2    3    
    Message Errors         30    | .    .    .    .    1    .    .    .    .    2    8    2    .    .    .    .    .    .    .    1    5    7    3    1    .    
    Matter Fused           19    | .    .    .    .    1    .    2    .    .    1    8    1    .    .    .    .    .    .    .    2    1    2    1    .    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    1    .    .    1    4    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    2    .    .    2    2    1    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        5     | .    .    .    .    .    .    1    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overflow Damage            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        377   | .    90   37   188  54   2    353  102  49   184  354  .    144  302  377  187  215  258  157  280  188  .    .    .    241  
  Average Temperature      81    | .    30   19   40   15   2    142  49   24   60   95   .    45   115  161  81   74   139  89   162  96   .    .    .    127  
  Received Heat Transfer   2294  | .    207  117  195  171  72   9    .    54   75   189  .    48   99   108  .    48   .    .    734  84   .    9    .    75   
  Effects                  5     | .    .    .    .    .    .    1    .    .    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Heat Transferred         9345  | 75   375  225  1581 1776 .    370  185  148  481  851  .    222  450  450  100  137  448  .    1471 .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Peak Influence             590  | 5   210 111 485 590 263 564 356 439 406 .   .   80  .   .   101 .   .   46  305 414 .   .   .   .   
  Initial                  296  | .   3   81  42  200 248 164 296 249 230 .   .   .   .   .   66  .   .   44  32  115 .   .   .   .   
  Average                  226  | 2   92  107 312 381 249 361 321 385 275 .   .   48  .   .   82  .   .   44  178 196 .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   2   1   2   1   2   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Low Security (%)         42   | 100 99  100 14  .   .   14  .   .   1   .   .   100 .   .   100 .   .   100 48  46  .   .   .   .   
  Level 1                  39   | .   .   .   60  47  100 42  100 29  96  .   .   .   .   .   .   .   .   .   51  52  .   .   .   .   
  Level 2                  17   | .   .   .   25  52  .   42  .   70  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   1   5   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   
  Investigation            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   2   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Distress Signals           9    | .   1   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              235  | .   12  2   30  24  3   15  2   4   8   10  .   7   9   5   1   2   3   .   27  26  5   21  .   19  
  Peak Tracking Total      18   | .   4   2   6   3   4   7   2   3   4   9   .   3   3   2   .   1   3   .   10  8   3   9   .   18  
  Tactical Retreats        28   | .   3   .   3   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   6   3   4   .   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Traps Triggered            20   | .   .   .   .   1   .   2   1   4   4   .   .   .   .   .   1   .   .   .   5   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Machines Disabled          8    | .   .   .   1   1   .   3   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Machines Accessed          30   | .   1   .   4   4   2   .   1   .   2   .   .   1   .   .   .   1   .   1   .   5   2   .   6   .   
  Terminals                14   | .   1   .   4   4   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Total Hacks                59   | .   2   .   9   10  4   .   1   .   4   .   .   1   .   .   .   1   .   1   .   5   2   .   19  .   
  Successful               36   | .   1   .   4   .   1   .   1   .   2   .   .   .   .   .   .   1   .   1   .   4   2   .   19  .   
  Failed                   23   | .   1   .   5   10  3   .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Catastrophic           8    | .   .   .   2   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   2   .   9   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                30   | .   2   .   9   10  3   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Terminal Hacks             25   | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   19  .   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   4   4   2   .   .   .   1   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   
  Total Robot Build Rating 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  map_walls                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   .   7   .   5   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Machine Destruction      16   | .   .   .   .   .   .   7   .   5   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Attached                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Gar  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  
Total Allies               9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    .    .    .    .    
  Largest Group            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    
  Highest-Rated Group      141  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    141  141  .    .    .    .    
  Highest-Rated Ally       116  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  116  .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               43   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   29   .    .    .    .    
  Total Damage             1508 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    408  1100 .    .    .    .    
  Kills                    9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Gar  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               12163 | 73   316  301  753  765  55   478  94   463  484  890  85   916  1011 102  223  2810 112  33   933  454  428  215  84   85   
Spaces Moved               7347  | 55   207  196  285  258  31   242  44   283  259  206  51   421  525  31   114  856  52   17   479  909  931  452  173  270  
  Core                     338   | 26   .    .    15   23   .    .    .    .    .    44   .    .    .    .    .    216  .    .    14   .    .    .    .    .    
  Treads                   1174  | 11   37   .    239  102  31   140  .    .    186  52   .    188  182  .    .    .    1    .    5    .    .    .    .    .    
  Legs                     371   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   50   .    .    .    307  .    .    .    .    .    
  Wheels                   2610  | 18   170  196  31   133  .    102  44   283  73   110  51   233  343  17   64   640  51   17   34   .    .    .    .    .    
  Hover                    1347  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   306  486  452  88   .    
  Flight                   1507  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  603  445  .    85   270  
  Fastest Speed            20    | 50   80   95   105  130  160  130  145  130  130  160  170  170  110  155  110  110  140  170  32   34   40   40   29   20   
  Average Speed            138   | 83   108  99   184  193  160  149  145  135  153  376  170  202  172  188  170  317  167  170  134  41   40   40   34   24   
  Slowest Speed            1150  | 160  240  105  600  600  160  240  145  145  160  1150 170  400  240  260  190  850  250  170  330  56   40   40   40   29   
  Overloaded Moves         164   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 4    43   56   37   31   10   36   3    41   8    36   13   10   75   8    2    96   7    1    42   33   97   61   63   43   
  Regions Visited          24
    Branch Regions         12
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Known Exits Taken        10    | .    1    1    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      11    | 1    .    .    1    1    .    .    .    .    1    1    1    1    1    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    2    .    .    .    .    .    .    .    4    .    .    5    .    .    3    1    .    .    .    2    1    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
Terrain Destroyed          4     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Projectile               2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  AOE                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro 
Total                      8656 | 75  259 277 417 415 34  304 61  351 299 255 50  465 594 53  136 913 66  20  692 971 985 484 193 287 
  Wait                     404  | 1   15  58  53  47  .   3   3   12  2   8   .   10  15  3   1   14  .   .   35  26  50  30  .   18  
  Move                     7309 | 54  206 195 284 257 31  241 44  282 258 205 50  420 524 30  113 855 51  17  471 900 930 451 172 268 
  Hop                      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   1   
  Pick Up                  158  | 7   10  5   12  13  .   8   3   5   8   3   .   12  8   3   5   8   3   .   30  8   2   .   5   .   
  Fast Attach              49   | 3   1   .   2   3   .   2   .   3   1   .   .   2   1   .   2   .   .   .   13  11  1   .   4   .   
  Attach                   91   | 5   1   2   6   3   .   5   3   .   2   6   .   4   5   2   4   7   3   2   19  5   1   1   5   .   
  Detach                   4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Swap                     61   | .   5   5   4   12  3   6   .   1   2   2   .   1   3   1   .   3   .   .   13  .   .   .   .   .   
  Drop                     106  | .   2   1   6   21  .   6   1   6   4   2   .   4   9   .   2   3   1   .   27  5   1   .   5   .   
  Fire                     384  | 3   19  11  50  59  .   33  7   7   22  29  .   12  29  14  4   22  8   1   46  8   .   .   .   .   
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   1   2   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            68   | .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   5   .   .   .   28  .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-8/Garrison
-7/Factory
-7/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Garrison
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
    74 | -11/Scrapyard      | Entered Materials
   152 | -10/Materials      | Discovered new exit (range 16)
   181 | -10/Materials      | Identified exit to Mines
   207 | -10/Materials      | Discovered new exit (range 9)
   307 | -10/Materials      | Build established: Mutant
   390 | -10/Materials      | Entered Mines
   545 | -10/Mines          | Identified exit to Materials
   685 | -10/Mines          | Discovered exit to Materials (range 5)
   691 | -10/Mines          | Entered Materials
   691 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   812 | -9/Materials       | Lost 4 parts (1n3w)
  1000 | -9/Materials       | Build established: Skirmisher
  1173 | -9/Materials       | Discovered new exit (range 14)
  1398 | -9/Materials       | Discovered new exit (range 5)
  1429 | -9/Materials       | Core integrity fell below 50%
  1444 | -9/Materials       | Entered another Materials area
  1444 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1830 | -8/Materials       | Build established: Scavenger-Tank
  2163 | -8/Materials       | Discovered new exit (range 8)
  2209 | -8/Materials       | Entered Storage
  2264 | -8/Storage         | Identified exit to Garrison
  2264 | -8/Storage         | Entered Garrison
  2330 | -8/Garrison        | Triggered checkpoint
  2375 | -8/Garrison        | Installed Relay Interface Framework
  2394 | -8/Garrison        | Garrison Relay disabled
  2468 | -8/Garrison        | Triggered checkpoint
  2566 | -8/Garrison        | Destroyed 8 combat bots
  2628 | -8/Garrison        | Triggered checkpoint
  2631 | -8/Garrison        | Garrison Relay disabled
  2662 | -8/Garrison        | Triggered checkpoint
  2682 | -8/Garrison        | System corruption reached 10%
  2701 | -8/Garrison        | Core integrity fell below 50%
  2712 | -8/Garrison        | Lost 4 parts (1p1n2u)
  2730 | -8/Garrison        | Discovered new exit (range 10)
  2742 | -8/Garrison        | Entered Factory
  2742 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  2836 | -7/Factory         | Identified exit to Garrison
  2836 | -7/Factory         | Entered Garrison
  2836 | -7/Garrison        | Warlord forces raided the area
  2865 | -7/Garrison        | Expanded RIF knowledge: Signal Jamming
  2928 | -7/Garrison        | Triggered checkpoint
  2970 | -7/Garrison        | Triggered checkpoint
  2972 | -7/Garrison        | Garrison Relay disabled
  2980 | -7/Garrison        | Lost 6 allies
  3000 | -7/Garrison        | Triggered checkpoint
  3004 | -7/Garrison        | Triggered checkpoint
  3170 | -7/Garrison        | Triggered checkpoint
  3219 | -7/Garrison        | Discovered new exit (range 11)
  3274 | -7/Garrison        | Warlord forces retreated
  3276 | -7/Garrison        | Triggered checkpoint
  3299 | -7/Garrison        | Entered Factory
  3607 | -7/Factory         | Discovered new exit (range 15)
  3742 | -7/Factory         | Build established: Scavenger-Gunner
  3783 | -7/Factory         | Entered Lower Caves
  3817 | -7/Lower Caves     | Learned Factory interactive machine intel
  3876 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3981 | -7/Lower Caves     | Lost 9 parts (4n2u3w)
  4610 | -7/Lower Caves     | Discovered new exit (range 15)
  4673 | -7/Lower Caves     | Entered another Lower Caves area
  4736 | -7/Lower Caves     | Discovered new exit (range 12)
  4758 | -7/Lower Caves     | Entered Factory
  4758 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  4759 | -6/Factory         | Loaded intel: 49 interactive machine locations
  5156 | -6/Factory         | Discovered new exit (range 6)
  5674 | -6/Factory         | Entered Lower Caves
  5720 | -6/Lower Caves     | Lost 3 parts (1u2w)
  6594 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6660 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6667 | -6/Lower Caves     | Discovered new exit (range 13)
  6685 | -6/Lower Caves     | Entered another Lower Caves area
  6754 | -6/Lower Caves     | Discovered new exit (range 5)
  6768 | -6/Lower Caves     | Lost 3 parts (1p2n)
  6787 | -6/Lower Caves     | Entered Factory
  6787 | -5/Factory         | Evolved 2 slots: Utility x2
  6788 | -5/Factory         | Identified exit to Upper Caves
  6803 | -5/Factory         | Discovered exit to Upper Caves (range 15)
  7010 | -5/Factory         | Entered Upper Caves
  7306 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7362 | -5/Upper Caves     | Spotted B-75 Beast
  7412 | -5/Upper Caves     | Destroyed B-75 Beast
  7435 | -5/Upper Caves     | Lost 6 parts (2p2n1u1w)
  9725 | -5/Upper Caves     | Discovered new exit (range 9)
  9740 | -5/Upper Caves     | Learned Factory security intel
  9820 | -5/Upper Caves     | Entered another Upper Caves area
  9890 | -5/Upper Caves     | Discovered new exit (range 16)
  9932 | -5/Upper Caves     | Entered Factory
  9932 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9965 | -4/Factory         | Identified exit to Garrison
  9965 | -4/Factory         | Entered Garrison
 10162 | -4/Garrison        | Spotted B-86 Titan
 10189 | -4/Garrison        | Triggered checkpoint
 10229 | -4/Garrison        | Found Adv. Powered Armor
 10232 | -4/Garrison        | Found Adv. Powered Armor
 10236 | -4/Garrison        | Lost 6 parts (1p2u3w)
 10236 | -4/Garrison        | Found Adv. Powered Armor
 10239 | -4/Garrison        | Found Adv. Powered Armor
 10244 | -4/Garrison        | Found Adv. Powered Armor
 10247 | -4/Garrison        | Found Adv. Powered Armor
 10251 | -4/Garrison        | Found Adv. Powered Armor
 10317 | -4/Garrison        | Triggered checkpoint
 10329 | -4/Garrison        | Garrison Relay disabled
 10493 | -4/Garrison        | Triggered checkpoint
 10524 | -4/Garrison        | Discovered new exit (range 6)
 10534 | -4/Garrison        | Build established: Scavenger-Tank
 10715 | -4/Garrison        | Triggered checkpoint
 10716 | -4/Garrison        | Triggered checkpoint
 10731 | -4/Garrison        | Triggered checkpoint
 10739 | -4/Garrison        | Triggered checkpoint
 10773 | -4/Garrison        | Triggered checkpoint
 10803 | -4/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 10842 | -4/Garrison        | Lost 18 parts (2p4n6u6w)
 10898 | -4/Garrison        | Entered Factory
 11047 | -4/Factory         | Lost 6 parts (2n3u1w)
 11059 | -4/Factory         | Discovered new exit (range 9)
 11061 | -4/Factory         | Core integrity fell below 50%
 11062 | -4/Factory         | Identified exit to Research
 11177 | -4/Factory         | Spotted B-86 Titan
 11182 | -4/Factory         | Assimilated Titan 7a with formatsys_high
 11222 | -4/Factory         | Fabricated G-67 Veteran?
 11343 | -4/Factory         | Core integrity fell below 20%
 11348 | -4/Factory         | Discovered new exit (range 11)
 11351 | -4/Factory         | Identified exit to Upper Caves
 11352 | -4/Factory         | Entered Upper Caves
 11366 | -4/Upper Caves     | Lost 5 parts (1p1n1u2w)
 11388 | -4/Upper Caves     | Build established: Mutant
 11500 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11659 | -4/Upper Caves     | Learned Research stockpile data
 11723 | -4/Upper Caves     | Discovered new exit (range 19)
 11779 | -4/Upper Caves     | Identified exit to Upper Caves
 11780 | -4/Upper Caves     | Entered another Upper Caves area
 11843 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11942 | -4/Upper Caves     | Lost 3 allies
 11989 | -4/Upper Caves     | Discovered new exit (range 18)
 11995 | -4/Upper Caves     | Identified exit to Zhirov
 11995 | -4/Upper Caves     | Entered Zhirov
 11995 | -4/Zhirov          | Discovered new exit (range 3)
 12003 | -4/Zhirov          | Met Zhirov
 12012 | -4/Zhirov          | Learned location of Quarantine (-3)
 12012 | -4/Zhirov          | Learned location of Testing (-2)
 12012 | -4/Zhirov          | Learned location of Command (-1)
 12018 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12057 | -4/Zhirov          | Found Alien Artifact
 12065 | -4/Zhirov          | Found Alien Artifact
 12078 | -4/Zhirov          | Identified exit to Proximity Caves
 12079 | -4/Zhirov          | Entered Proximity Caves
 12109 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12137 | -3/Proximity Caves | Spotted B-86 Titan
 12164 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
12104_ G-73 Enforcer: "INCOMING HOSTILES. DEFEND
  SHIPMENT RENDEZVOUS PERIMETER."
12106_ System corrupted: Energy discharge (-73).
12108_ Slug penetrates Wall.
12109_ Y-72 Warden: "INTERCEPTING UNREGISTERED
  DERELICT."
12113_ Slug penetrates Wall. <x4>
12129_ Penetrated by Slug.
12130_ System corrupted: Heat flow error (+156).
12136_ Slug penetrates Wall. <x2>
12139_ Penetrated by Slug.
12139_ Slug penetrates Wall.
12139_ Linear Gravjet destroyed.
12139_ Penetrated by Slug. <x2>
12139_ Slug penetrates Wall. <x2>
12142_ Penetrated by Slug.
12143_ Slug penetrates Wall.
12153_ System corrupted: Component data lost.
12161_ Imp. Targeting Computer destroyed.
12164_ Cld. Nuclear Pulse Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????###???????????????? |
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|  ???????#      "##?#  ##   ##    #???????????????? |
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| ???# ###     ###"  g     ##### ##????????????????? |
| ???#???#     ####"      ##????##?????????????????? |
| ??????##            g  ##????????????????????????? |
| ????###          g   g #?????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Energy Generation          34
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Corruption Block           8
Armor Coverage             1200
Power Shielding            66
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                66
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          14
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        74

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-67 Veteran | x3 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Gun Specialist
No Signal

 Challenges 
------------
None

 Game 
------
Seed              SpikedTargetSink
  Manual?         0
Play Time         03:58:18
  Cumulative      140.5 hours
  Start           2024.12.31 @ 15:54:24
  End             2024.12.31 @ 20:23:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          52
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02ff60f0-8531-4174-bb57-d4e4f02c9197