Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 20:23:30 Player: Fazzonamite Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (132) 660 Value Destroyed (5417) 5417 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2804) 2804 TOTAL SCORE: 16981 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 258 Entered Garrisons 600 Used RIF Installer 1500 Met Zhirov 300 Friendly Fire -4 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 281/295 System Corruption 5% Temperature Warm (199) Movement Flying (26) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- Fusion Reactor > --- PROPULSION (4) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY (8) ------ Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Seismic Detector Improved Power Shielding Hardened Light Armor Plating Advanced Hacking Suite > --- WEAPON (5) ------- Power Sword > --- INVENTORY (5) ---- Advanced Reaction Control System Advanced Hacking Suite Transdimensional Reconstructor Integrated Reactor Fire Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Targeting Computer Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor > --- WEAPON ----------- Plasma Rifle Wave Gun Variable Charge Gun Hypervelocity Coil Gun Dirty Datajack > --- INVENTORY -------- Armored Medium Treads Flexi-carbon Leg VTOL Module High-capacity Matter Pod Structural Scanner Improved Sensor Array Core Shielding Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor Relay Coupler [Grunt] Variable Charge Gun Dirty Datajack Remote Datajack [Rating: 114] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Particle Gun Ballistic Gun Heavy Machine Gun Special Weapon Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Slots Evolved 12 | . . . 2 2 . . 2 . . . . 2 . . 2 . . 2 . . . . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Utility 6 | . . . 1 1 . . . . . . . 1 . . 2 . . 1 . . . . . . Weapon 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . Parts Attached 201 | 8 7 7 12 18 3 13 3 4 5 8 . 7 9 3 6 10 3 2 45 16 2 1 9 . Power 19 | 1 . 1 1 1 . 2 . 1 . . . 2 . . 1 1 1 . 4 1 1 . 1 . Engine 10 | 1 . 1 1 1 . 2 . 1 . . . . . . 1 1 1 . . . . . . . Core 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 4 . 1 . 1 . Propulsion 56 | 4 6 3 2 5 . 1 1 1 1 1 . 2 2 2 3 2 . . 14 3 . . 3 . Treads 18 | 2 3 1 2 4 . . 1 1 1 . . 2 . . . 1 . . . . . . . . Leg 12 | . . . . . . . . . . . . . . 2 . . . . 10 . . . . . Wheel 16 | 2 3 2 . 1 . 1 . . . 1 . . 2 . 3 1 . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . Flight 6 | . . . . . . . . . . . . . . . . . . . 2 1 . . 3 . Utility 74 | 1 1 3 3 5 3 6 1 1 2 4 . 2 4 1 2 2 1 1 16 10 1 . 4 . Device 32 | 1 . 3 2 1 1 1 1 . . 2 . 1 3 . 1 1 1 1 6 3 1 . 2 . Storage 3 | . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . Processor 8 | . . . . 1 . . . 1 1 1 . . . 1 . . . . 1 2 . . . . Hackware 7 | . . . . . 2 . . . . . . . . . 1 . . . 3 1 . . . . Protection 24 | . . . 1 3 . 5 . . . 1 . 1 . . . 1 . . 6 4 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 . . 6 7 . 4 1 1 2 3 . 1 3 . . 5 1 1 11 2 . 1 1 . Energy Gun 18 | 1 . . 4 3 . . 1 1 1 . . . 1 . . 2 . . 4 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 25 | 1 . . 2 4 . 4 . . 1 3 . 1 2 . . 2 1 . 4 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . . Unidentified Prototypes 4 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 . Parts Lost 93 | . 1 2 8 1 1 5 . . 1 9 . 3 6 3 . 7 2 . 26 14 . 1 . 3 Power 9 | . . 1 . . . 1 . . . . . . . 1 . 2 . . 3 1 . . . . Propulsion 31 | . 1 . 3 1 . 2 . . . 4 . 1 2 2 . 2 1 . 5 4 . 1 . 2 Utility 25 | . . 1 1 . . 2 . . . 2 . 1 1 . . 1 . . 9 6 . . . 1 Weapon 28 | . . . 4 . 1 . . . 1 3 . 1 3 . . 2 1 . 9 3 . . . . Highest Loss Streak 18 | . 1 2 4 1 1 4 . . 1 9 . 2 3 3 . 6 2 . 18 6 . 1 . 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 81 | . 97 93 93 81 98 97 92 95 100 74 76 78 86 81 88 75 86 87 86 54 51 56 62 71 Engine 5 | . 14 12 11 9 9 8 7 7 7 7 7 4 . . 2 5 9 10 5 . . . . . Core 1 | . . . . . . . . . . . . 2 13 9 5 . . . . . . . . . Treads 6 | . 8 . 14 6 27 21 15 18 28 4 . 8 10 3 . . 5 5 . . . . . . Leg 2 | . . . . . . . . . . . . . . 4 10 5 . . 15 . . . . . Wheel 3 | . 19 27 2 3 . 3 7 7 1 1 7 2 4 3 3 2 5 5 . . . . . . Device 12 | . 14 9 20 9 7 5 7 7 7 7 7 12 13 13 17 16 18 24 14 6 7 10 10 10 Storage 6 | . 11 14 11 9 9 9 7 7 7 7 7 6 6 6 5 5 5 5 4 . . . . . Processor 6 | . . . . 9 9 7 . 3 7 6 7 6 6 6 5 5 5 5 4 12 15 15 15 15 Hackware 2 | . . . . . 7 . . . . . . . . . 5 5 4 . . 10 5 5 5 5 Protection 6 | . . . . 9 3 14 15 10 7 7 7 5 6 6 5 5 5 5 11 7 10 10 10 10 Energy Gun 6 | . 14 14 15 9 9 5 7 12 15 8 7 3 4 6 5 2 11 10 8 . . . . . Ballistic Gun 15 | . 14 14 16 16 16 21 23 17 15 21 23 22 19 20 17 15 9 10 8 . . . . . Peak Build Rating 114 | 6 8 10 15 26 26 26 27 33 41 41 31 42 43 48 55 58 64 70 114 60 49 54 74 70 Average Rating 39 | 3 7 8 12 19 24 24 26 29 38 31 31 36 41 43 50 45 58 69 89 47 44 47 56 68 On Entrance 35 | . 6 8 10 10 26 22 23 26 33 41 31 31 42 42 44 51 58 64 70 49 40 49 42 70 Naked Turns 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . Heaviest Build 111 | 7 27 29 35 45 44 51 51 53 71 71 69 78 74 58 61 64 67 69 111 19 17 17 23 23 Greatest Support 98 | 40 40 26 40 60 60 60 16 16 91 91 10 40 40 35 35 20 27 10 98 24 18 18 27 36 Greatest Overweight (x) 22 | 1 1 1 11 11 . 2 3 3 3 22 6 6 5 5 6 16 6 6 7 . . . . . Average Overweight (x) 1 | . . 1 . 2 . . 3 2 . 7 6 3 2 3 3 6 5 6 . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 15 15 20 20 20 20 20 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 14 | 5 13 15 15 15 15 15 15 15 18 20 20 20 15 15 15 15 15 15 13 5 5 5 5 5 Most Carried 20 | 5 11 13 15 15 15 15 14 15 20 20 14 20 19 15 15 15 15 13 15 5 5 5 5 5 Average Carried 12 | 2 7 11 14 14 14 13 11 14 16 14 14 17 14 14 12 12 13 12 13 4 4 4 4 5 Final Capacity 20 | 5 15 15 15 15 15 15 15 15 20 20 20 20 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 20 | 4 11 13 15 15 14 13 13 15 20 14 14 19 15 15 15 14 14 12 4 5 5 5 5 5 Class Distribution -------------------- 54% | Scavenger-Gunner 20% | Scavenger-Tank 13% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Garrison Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Sprinter | -3/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Matter Collected 4671 | 289 102 113 158 559 . 415 74 90 209 339 . 213 391 198 112 347 105 . 694 86 89 18 70 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5528 | 13 237 91 780 910 . 365 85 105 387 430 . 227 394 297 54 92 174 . 776 . . . 111 . Parts 293 | 6 9 6 45 59 . 33 3 3 11 11 . 15 20 12 12 4 9 . 35 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . . . 11 . . 23 13 . 4 8 . . . . 2 . . Prevented 7 | . . . . . . . . . . . . . 3 1 . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 118 | . 5 2 22 17 . 15 2 2 7 8 . 6 9 5 . 2 4 . 12 . . . . . Guns 117 | . 5 2 21 17 . 15 2 2 7 8 . 6 9 5 . 2 4 . 12 . . . . . Classes Destroyed 17 | 1 1 . 5 4 . 2 1 . . 1 . . . . 1 1 . . . . . . . . Worker 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Builder 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Swarmer 46 | . . . 14 6 . 11 . . . 1 . 3 4 . . . 4 . 3 . . . . . Grunt 33 | . 5 2 3 5 . . . 2 3 2 . . 2 3 . . . . 6 . . . . . Brawler 4 | . . . . . . 1 . . . 2 . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . Sentry 18 | . . . 5 3 . 2 . . 2 1 . 2 1 . . . . . 2 . . . . . Specialist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . 1 . . 1 . . . . . 2 1 . 1 . . . . . . . . Programmer 5 | . . . . . . . 1 . 2 . . 1 . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Decomposer 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Best Kill Streak 8 | 1 2 2 5 5 . 8 2 2 3 4 . 2 4 2 3 1 4 . 4 . . . . . Combat Bots Only 8 | . 2 2 5 4 . 8 2 2 3 4 . 2 4 2 . 1 4 . 4 . . . . . Max Kills in Single Turn 2 | 1 1 1 2 1 . 2 1 1 1 1 . 1 1 1 2 1 1 . 1 . . . . . Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Hostile Shots Fired 1266 | . 36 26 102 98 9 95 18 11 111 57 . 47 77 17 . 52 14 . 300 104 5 20 . 67 Missed 426 | . 10 9 24 38 . 12 5 5 53 12 . 14 27 3 . 16 3 . 88 56 4 8 . 39 Damage Taken 13921 | . 333 215 819 817 140 1079 101 90 523 1022 . 317 772 256 . 913 158 . 4418 1158 27 224 . 539 Core 2126 | . 75 41 201 135 13 138 17 . 31 33 . 48 188 23 . 33 . . 553 391 . 52 . 154 Absorbed by Shields 77 | . . . . . . . . . . . . . . . . . . . 77 . . . . . Redirected to Shielding 341 | . . . . . . . . . . . . . . . . . . . . 204 17 50 . 70 Core Remaining (%) 71 | 100 . 53 49 . . 48 . . . . 88 . . 69 . . 96 . . . . . . . Volleys Fired 384 | 3 19 11 50 59 . 33 7 7 22 29 . 12 29 14 4 22 8 1 46 8 . . . . Largest 4 | 2 2 2 3 3 . 3 4 4 4 4 . 4 4 4 4 4 4 1 4 1 . . . . Hottest 266 | 60 60 60 135 113 . 104 130 130 183 183 . 141 159 159 159 220 225 225 266 5 . . . . Shots Fired 1147 | 6 38 22 150 176 . 84 28 26 71 104 . 46 89 47 16 78 22 1 135 8 . . . . Gun 1130 | 6 38 22 150 176 . 84 28 26 71 104 . 46 89 47 16 78 22 1 126 . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special 17 | . . . . . . . . . . . . . . . . . . . 9 8 . . . . Kinetic 760 | 3 19 11 72 118 . 69 21 19 43 69 . 38 78 36 12 74 11 . 67 . . . . . Thermal 351 | 3 19 11 59 58 . 15 7 7 28 35 . 8 11 11 4 4 11 1 59 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 19 | . . . 19 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 3 11 5 17 19 . 7 4 4 8 8 . 9 11 10 3 9 10 . 15 4 . . . . Robot Miss Streak 7 | 1 2 2 7 6 . 6 2 4 3 3 . 3 4 4 3 3 4 . 5 3 . . . . Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 32 | . 1 1 6 1 . 4 . 1 1 5 . . 2 2 . . 3 . 5 . . . . . Max Gunslinging Chain 2 | . 1 1 2 1 . 1 . 1 1 1 . . 1 1 . . 1 . 1 . . . . . Shots Hit Robots 729 | 4 29 14 86 111 . 40 16 14 40 73 . 28 57 33 6 66 11 . 92 7 . . 2 . Core Hits 342 | 2 11 5 42 40 . 22 7 7 17 36 . 20 34 26 4 19 6 . 42 . . . 2 . Critical Kills 4 | . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . Critical Parts Destroyed 6 | . . . . 1 . . . . . 1 . 1 . . . 1 . . 2 . . . . . Critical Strikes 22 | . . . 4 4 . . . 1 . 2 . 1 2 1 . 2 1 . 4 . . . . . Burn 11 | . . . 3 3 . . . 1 . 1 . . 1 1 . . 1 . . . . . . . Destroy 11 | . . . 1 1 . . . . . 1 . 1 1 . . 2 . . 4 . . . . . Melee Attacks 12 | . . . . . . . . . . . . . . . . . . . 7 2 . 1 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . Piercing 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11427 | 49 339 165 1035 1663 . 649 201 174 752 1291 . 430 841 533 120 1337 213 . 1460 . . . 175 . Guns 11216 | 49 339 165 1011 1663 . 649 201 174 752 1291 . 430 841 533 120 1337 213 . 1448 . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 24 | . . . 24 . . . . . . . . . . . . . . . . . . . . . Melee 187 | . . . . . . . . . . . . . . . . . . . 12 . . . 175 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7416 | 15 172 67 329 1065 . 506 119 140 543 970 . 331 715 407 84 1277 51 . 625 . . . . . Thermal 3619 | 34 167 98 501 598 . 143 82 34 209 321 . 99 126 126 36 60 162 . 823 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 205 | . . . 205 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 175 | . . . . . . . . . . . . . . . . . . . . . . . 175 . Piercing 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . Highest Corruption 13 | . . . . 1 1 13 . . 9 9 9 . . . . . . . 2 5 5 5 5 5 Average Corruption 5 | . . . . 1 1 2 . . 8 9 9 . . . . . . . 1 3 5 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 90 | . . . . 2 . 6 . . 9 34 4 . . . . . . . 3 10 12 5 2 3 Message Errors 30 | . . . . 1 . . . . 2 8 2 . . . . . . . 1 5 7 3 1 . Matter Fused 19 | . . . . 1 . 2 . . 1 8 1 . . . . . . . 2 1 2 1 . . Heat Flow Errors 9 | . . . . . . 1 . . 1 4 . . . . . . . . . 2 . . . 1 Energy Discharges 9 | . . . . . . . . . 2 4 . . . . . . . . . 1 1 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . . 2 . . 2 2 1 . . . . . . . . . 1 1 . 1 Data Loss (major) 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Alerts 4 | . . . . . . . . . . 3 . . . . . . . . . . . . 1 . Weapon Failures 5 | . . . . . . 1 . . 1 3 . . . . . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | . 90 37 188 54 2 353 102 49 184 354 . 144 302 377 187 215 258 157 280 188 . . . 241 Average Temperature 81 | . 30 19 40 15 2 142 49 24 60 95 . 45 115 161 81 74 139 89 162 96 . . . 127 Received Heat Transfer 2294 | . 207 117 195 171 72 9 . 54 75 189 . 48 99 108 . 48 . . 734 84 . 9 . 75 Effects 5 | . . . . . . 1 . . . 1 . . 1 2 . . . . . . . . . . Shutdowns 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 1 . . . . 1 . . . . . . 1 1 . . . . . . . Heat Transferred 9345 | 75 375 225 1581 1776 . 370 185 148 481 851 . 222 450 450 100 137 448 . 1471 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Peak Influence 590 | 5 210 111 485 590 263 564 356 439 406 . . 80 . . 101 . . 46 305 414 . . . . Initial 296 | . 3 81 42 200 248 164 296 249 230 . . . . . 66 . . 44 32 115 . . . . Average 226 | 2 92 107 312 381 249 361 321 385 275 . . 48 . . 82 . . 44 178 196 . . . . Maximum Alert Level 2 | . 1 . 2 2 1 2 1 2 2 . . . . . . . . . 1 2 . . . . Low Security (%) 42 | 100 99 100 14 . . 14 . . 1 . . 100 . . 100 . . 100 48 46 . . . . Level 1 39 | . . . 60 47 100 42 100 29 96 . . . . . . . . . 51 52 . . . . Level 2 17 | . . . 25 52 . 42 . 70 2 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 1 5 . . . . 1 . . 1 . . . . . . . 4 . . . . Investigation 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Reinforcement 10 | . 2 . 1 3 . . . . . . . . . . . . . . . 4 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Distress Signals 9 | . 1 . 4 3 . . . . . . . . . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 235 | . 12 2 30 24 3 15 2 4 8 10 . 7 9 5 1 2 3 . 27 26 5 21 . 19 Peak Tracking Total 18 | . 4 2 6 3 4 7 2 3 4 9 . 3 3 2 . 1 3 . 10 8 3 9 . 18 Tactical Retreats 28 | . 3 . 3 3 . . . . . . . 1 . . . . . . 4 6 3 4 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Traps Triggered 20 | . . . . 1 . 2 1 4 4 . . . . . 1 . . . 5 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Machines Disabled 8 | . . . 1 1 . 3 . 1 . . . . . . 1 . . . 1 . . . . . Max in Single Turn 1 | . . . 1 1 . 1 . 1 . . . . . . 1 . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Relay 4 | . . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Machines Accessed 30 | . 1 . 4 4 2 . 1 . 2 . . 1 . . . 1 . 1 . 5 2 . 6 . Terminals 14 | . 1 . 4 4 1 . . . 2 . . 1 . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . . . . . . . . 1 . 2 . . . . Total Hacks 59 | . 2 . 9 10 4 . 1 . 4 . . 1 . . . 1 . 1 . 5 2 . 19 . Successful 36 | . 1 . 4 . 1 . 1 . 2 . . . . . . 1 . 1 . 4 2 . 19 . Failed 23 | . 1 . 5 10 3 . . . 2 . . 1 . . . . . . . 1 . . . . Catastrophic 8 | . . . 2 4 . . . . 1 . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 21 | . 2 . 9 6 3 . . . . . . . . . . . . . . 1 . . . . Terminals 30 | . 2 . 9 10 3 . . . 4 . . 1 . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . . . . . . . . 1 . 2 . . . . Terminal Hacks 25 | . 1 . . . . . . . 2 . . . . . . 1 . . . . 2 . 19 . Record 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 7 . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . . . . . . . . . . 1 . 1 . . . . Unlock Access 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . . . 4 . . . . . . . . . . . . . . . . 1 . . . . Terminals 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 4 4 2 . . . 1 . . 1 . . . . . 1 . 2 . . . . Full Trace Events 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . 187 . . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . . . . 21 . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Used RIF Installer 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Signal Jammer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . Non-combat 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . map_walls 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . find_station 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 19 | . . . . . . 7 . 5 . . . . . . . . . . 7 . . . . . Machine Destruction 16 | . . . . . . 7 . 5 . . . . . . . . . . 4 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Attached 4 | . . . . . . . . . . . . . . . 1 . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Total Allies 9 | . . . . . . . . . . . . . . . . . . . 5 4 . . . . Largest Group 3 | . . . . . . . . . . . . . . . . . . . 3 3 . . . . Highest-Rated Group 141 | . . . . . . . . . . . . . . . . . . . 141 141 . . . . Highest-Rated Ally 116 | . . . . . . . . . . . . . . . . . . . 116 116 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . . . . . . . . . . . . 14 29 . . . . Total Damage 1508 | . . . . . . . . . . . . . . . . . . . 408 1100 . . . . Kills 9 | . . . . . . . . . . . . . . . . . . . 2 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 . . 1 . . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Turns Passed 12163 | 73 316 301 753 765 55 478 94 463 484 890 85 916 1011 102 223 2810 112 33 933 454 428 215 84 85 Spaces Moved 7347 | 55 207 196 285 258 31 242 44 283 259 206 51 421 525 31 114 856 52 17 479 909 931 452 173 270 Core 338 | 26 . . 15 23 . . . . . 44 . . . . . 216 . . 14 . . . . . Treads 1174 | 11 37 . 239 102 31 140 . . 186 52 . 188 182 . . . 1 . 5 . . . . . Legs 371 | . . . . . . . . . . . . . . 14 50 . . . 307 . . . . . Wheels 2610 | 18 170 196 31 133 . 102 44 283 73 110 51 233 343 17 64 640 51 17 34 . . . . . Hover 1347 | . . . . . . . . . . . . . . . . . . . 15 306 486 452 88 . Flight 1507 | . . . . . . . . . . . . . . . . . . . 104 603 445 . 85 270 Fastest Speed 20 | 50 80 95 105 130 160 130 145 130 130 160 170 170 110 155 110 110 140 170 32 34 40 40 29 20 Average Speed 138 | 83 108 99 184 193 160 149 145 135 153 376 170 202 172 188 170 317 167 170 134 41 40 40 34 24 Slowest Speed 1150 | 160 240 105 600 600 160 240 145 145 160 1150 170 400 240 260 190 850 250 170 330 56 40 40 40 29 Overloaded Moves 164 | . . . . . . . . . . . . . . . . . . . . . . . . 164 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . . . 4 5 . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 43 56 37 31 10 36 3 41 8 36 13 10 75 8 2 96 7 1 42 33 97 61 63 43 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Known Exits Taken 10 | . 1 1 . . 1 . 1 . . . . . . . 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 11 | 1 . . 1 1 . . . . 1 1 1 1 1 1 . 1 1 . . . . . . . Scrap Searched 18 | . . 2 . . . . . . . 4 . . 5 . . 3 1 . . . 2 1 . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Terrain Destroyed 4 | . . . 1 . . . . . . 1 . . . . . . . 1 . . . 1 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Projectile 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . AOE 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Fac Upp Upp Zhi Pro Total 8656 | 75 259 277 417 415 34 304 61 351 299 255 50 465 594 53 136 913 66 20 692 971 985 484 193 287 Wait 404 | 1 15 58 53 47 . 3 3 12 2 8 . 10 15 3 1 14 . . 35 26 50 30 . 18 Move 7309 | 54 206 195 284 257 31 241 44 282 258 205 50 420 524 30 113 855 51 17 471 900 930 451 172 268 Hop 7 | . . . . . . . . . . . . . . . . . . . 3 3 . . . 1 Pick Up 158 | 7 10 5 12 13 . 8 3 5 8 3 . 12 8 3 5 8 3 . 30 8 2 . 5 . Fast Attach 49 | 3 1 . 2 3 . 2 . 3 1 . . 2 1 . 2 . . . 13 11 1 . 4 . Attach 91 | 5 1 2 6 3 . 5 3 . 2 6 . 4 5 2 4 7 3 2 19 5 1 1 5 . Detach 4 | 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . . Swap 61 | . 5 5 4 12 3 6 . 1 2 2 . 1 3 1 . 3 . . 13 . . . . . Drop 106 | . 2 1 6 21 . 6 1 6 4 2 . 4 9 . 2 3 1 . 27 5 1 . 5 . Fire 384 | 3 19 11 50 59 . 33 7 7 22 29 . 12 29 14 4 22 8 1 46 8 . . . . Melee 12 | . . . . . . . . . . . . . . . . . . . 7 2 . 1 2 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 68 | . . . . . . . . 35 . . . . . . 5 . . . 28 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 181 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 390 | -10/Materials | Entered Mines 545 | -10/Mines | Identified exit to Materials 685 | -10/Mines | Discovered exit to Materials (range 5) 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 812 | -9/Materials | Lost 4 parts (1n3w) 1000 | -9/Materials | Build established: Skirmisher 1173 | -9/Materials | Discovered new exit (range 14) 1398 | -9/Materials | Discovered new exit (range 5) 1429 | -9/Materials | Core integrity fell below 50% 1444 | -9/Materials | Entered another Materials area 1444 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1830 | -8/Materials | Build established: Scavenger-Tank 2163 | -8/Materials | Discovered new exit (range 8) 2209 | -8/Materials | Entered Storage 2264 | -8/Storage | Identified exit to Garrison 2264 | -8/Storage | Entered Garrison 2330 | -8/Garrison | Triggered checkpoint 2375 | -8/Garrison | Installed Relay Interface Framework 2394 | -8/Garrison | Garrison Relay disabled 2468 | -8/Garrison | Triggered checkpoint 2566 | -8/Garrison | Destroyed 8 combat bots 2628 | -8/Garrison | Triggered checkpoint 2631 | -8/Garrison | Garrison Relay disabled 2662 | -8/Garrison | Triggered checkpoint 2682 | -8/Garrison | System corruption reached 10% 2701 | -8/Garrison | Core integrity fell below 50% 2712 | -8/Garrison | Lost 4 parts (1p1n2u) 2730 | -8/Garrison | Discovered new exit (range 10) 2742 | -8/Garrison | Entered Factory 2742 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2836 | -7/Factory | Identified exit to Garrison 2836 | -7/Factory | Entered Garrison 2836 | -7/Garrison | Warlord forces raided the area 2865 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 2928 | -7/Garrison | Triggered checkpoint 2970 | -7/Garrison | Triggered checkpoint 2972 | -7/Garrison | Garrison Relay disabled 2980 | -7/Garrison | Lost 6 allies 3000 | -7/Garrison | Triggered checkpoint 3004 | -7/Garrison | Triggered checkpoint 3170 | -7/Garrison | Triggered checkpoint 3219 | -7/Garrison | Discovered new exit (range 11) 3274 | -7/Garrison | Warlord forces retreated 3276 | -7/Garrison | Triggered checkpoint 3299 | -7/Garrison | Entered Factory 3607 | -7/Factory | Discovered new exit (range 15) 3742 | -7/Factory | Build established: Scavenger-Gunner 3783 | -7/Factory | Entered Lower Caves 3817 | -7/Lower Caves | Learned Factory interactive machine intel 3876 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3981 | -7/Lower Caves | Lost 9 parts (4n2u3w) 4610 | -7/Lower Caves | Discovered new exit (range 15) 4673 | -7/Lower Caves | Entered another Lower Caves area 4736 | -7/Lower Caves | Discovered new exit (range 12) 4758 | -7/Lower Caves | Entered Factory 4758 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4759 | -6/Factory | Loaded intel: 49 interactive machine locations 5156 | -6/Factory | Discovered new exit (range 6) 5674 | -6/Factory | Entered Lower Caves 5720 | -6/Lower Caves | Lost 3 parts (1u2w) 6594 | -6/Lower Caves | Encountered a Warlord checkpoint 6660 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6667 | -6/Lower Caves | Discovered new exit (range 13) 6685 | -6/Lower Caves | Entered another Lower Caves area 6754 | -6/Lower Caves | Discovered new exit (range 5) 6768 | -6/Lower Caves | Lost 3 parts (1p2n) 6787 | -6/Lower Caves | Entered Factory 6787 | -5/Factory | Evolved 2 slots: Utility x2 6788 | -5/Factory | Identified exit to Upper Caves 6803 | -5/Factory | Discovered exit to Upper Caves (range 15) 7010 | -5/Factory | Entered Upper Caves 7306 | -5/Upper Caves | Encountered a Warlord checkpoint 7362 | -5/Upper Caves | Spotted B-75 Beast 7412 | -5/Upper Caves | Destroyed B-75 Beast 7435 | -5/Upper Caves | Lost 6 parts (2p2n1u1w) 9725 | -5/Upper Caves | Discovered new exit (range 9) 9740 | -5/Upper Caves | Learned Factory security intel 9820 | -5/Upper Caves | Entered another Upper Caves area 9890 | -5/Upper Caves | Discovered new exit (range 16) 9932 | -5/Upper Caves | Entered Factory 9932 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9965 | -4/Factory | Identified exit to Garrison 9965 | -4/Factory | Entered Garrison 10162 | -4/Garrison | Spotted B-86 Titan 10189 | -4/Garrison | Triggered checkpoint 10229 | -4/Garrison | Found Adv. Powered Armor 10232 | -4/Garrison | Found Adv. Powered Armor 10236 | -4/Garrison | Lost 6 parts (1p2u3w) 10236 | -4/Garrison | Found Adv. Powered Armor 10239 | -4/Garrison | Found Adv. Powered Armor 10244 | -4/Garrison | Found Adv. Powered Armor 10247 | -4/Garrison | Found Adv. Powered Armor 10251 | -4/Garrison | Found Adv. Powered Armor 10317 | -4/Garrison | Triggered checkpoint 10329 | -4/Garrison | Garrison Relay disabled 10493 | -4/Garrison | Triggered checkpoint 10524 | -4/Garrison | Discovered new exit (range 6) 10534 | -4/Garrison | Build established: Scavenger-Tank 10715 | -4/Garrison | Triggered checkpoint 10716 | -4/Garrison | Triggered checkpoint 10731 | -4/Garrison | Triggered checkpoint 10739 | -4/Garrison | Triggered checkpoint 10773 | -4/Garrison | Triggered checkpoint 10803 | -4/Garrison | Expanded RIF knowledge: Coupler Efficiency 10842 | -4/Garrison | Lost 18 parts (2p4n6u6w) 10898 | -4/Garrison | Entered Factory 11047 | -4/Factory | Lost 6 parts (2n3u1w) 11059 | -4/Factory | Discovered new exit (range 9) 11061 | -4/Factory | Core integrity fell below 50% 11062 | -4/Factory | Identified exit to Research 11177 | -4/Factory | Spotted B-86 Titan 11182 | -4/Factory | Assimilated Titan 7a with formatsys_high 11222 | -4/Factory | Fabricated G-67 Veteran? 11343 | -4/Factory | Core integrity fell below 20% 11348 | -4/Factory | Discovered new exit (range 11) 11351 | -4/Factory | Identified exit to Upper Caves 11352 | -4/Factory | Entered Upper Caves 11366 | -4/Upper Caves | Lost 5 parts (1p1n1u2w) 11388 | -4/Upper Caves | Build established: Mutant 11500 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11659 | -4/Upper Caves | Learned Research stockpile data 11723 | -4/Upper Caves | Discovered new exit (range 19) 11779 | -4/Upper Caves | Identified exit to Upper Caves 11780 | -4/Upper Caves | Entered another Upper Caves area 11843 | -4/Upper Caves | Encountered a Warlord checkpoint 11942 | -4/Upper Caves | Lost 3 allies 11989 | -4/Upper Caves | Discovered new exit (range 18) 11995 | -4/Upper Caves | Identified exit to Zhirov 11995 | -4/Upper Caves | Entered Zhirov 11995 | -4/Zhirov | Discovered new exit (range 3) 12003 | -4/Zhirov | Met Zhirov 12012 | -4/Zhirov | Learned location of Quarantine (-3) 12012 | -4/Zhirov | Learned location of Testing (-2) 12012 | -4/Zhirov | Learned location of Command (-1) 12018 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12057 | -4/Zhirov | Found Alien Artifact 12065 | -4/Zhirov | Found Alien Artifact 12078 | -4/Zhirov | Identified exit to Proximity Caves 12079 | -4/Zhirov | Entered Proximity Caves 12109 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12137 | -3/Proximity Caves | Spotted B-86 Titan 12164 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12104_ G-73 Enforcer: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 12106_ System corrupted: Energy discharge (-73). 12108_ Slug penetrates Wall. 12109_ Y-72 Warden: "INTERCEPTING UNREGISTERED DERELICT." 12113_ Slug penetrates Wall. 12129_ Penetrated by Slug. 12130_ System corrupted: Heat flow error (+156). 12136_ Slug penetrates Wall. 12139_ Penetrated by Slug. 12139_ Slug penetrates Wall. 12139_ Linear Gravjet destroyed. 12139_ Penetrated by Slug. 12139_ Slug penetrates Wall. 12142_ Penetrated by Slug. 12143_ Slug penetrates Wall. 12153_ System corrupted: Component data lost. 12161_ Imp. Targeting Computer destroyed. 12164_ Cld. Nuclear Pulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ????????###############?##????# ##??????????????? | | ????????# # ### ??## #??????????????? | | ????????# ? ## ### #??????????????? | | ???????# "##?# ## ## #???????????????? | | ??????# ""### #?# #???????????????? | | ?????# """ "" #### ####????????????? | | #?????# " ### #????????????? | | ##???# " #????????????? | | #### """"" ##????????????? | | """"" ###?????????????? | | ## " ""g ##???????????????? | | ?### " " @ #????????????????? | | ???# ### ###" g ##### ##????????????????? | | ???#???# ####" ##????##?????????????????? | | ??????## g ##????????????????????????? | | ????### g g #?????????????????????????? | | ##?## #### #?????????????????????????? | | ### ##### #????????????????????????? | | ###### ###### ?????????????????????? | | #???## #?# ????????????????????? | | ##??## #?# ### ????????????????????? | | ##?## ##? ##????????????????????????? | | ### ## ###?? ###?????????????????????????? | | #?###???# ##???????????????????????????? | | #???????##?????????????????????????????? | | #?????????????????????????????????????? | | ### ??????????????????????????????????? | | ###?# ??????????????????????????????? | | #??? ???????????????????????????? | | ???? #???????????????????????????? | | ??? #???????????????????????????? | | ???# #### #######???????????????????????????? | | ???####???# ###?????????????????????????????????? | | ???????????###???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 34 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 8 Armor Coverage 1200 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 66 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 14 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 74 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ G-67 Veteran | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Gun Specialist No Signal Challenges ------------ None Game ------ Seed SpikedTargetSink Manual? 0 Play Time 03:58:18 Cumulative 140.5 hours Start 2024.12.31 @ 15:54:24 End 2024.12.31 @ 20:23:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 52 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02ff60f0-8531-4174-bb57-d4e4f02c9197