Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 21:51:32

Player: RD-BKR

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (126)     630
Value Destroyed (3468)     3468
Prototype IDs (72)         1440
Alien Tech Used (0)        0
Bonus (3472)               3472
              TOTAL SCORE: 16310

 Bonus
-------
Follower Combat Kills      184
Aligned with FarCom        300
Win                        3000
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             1533/1600
Matter                     130/300
Energy                     91/100
System Corruption          0%
Temperature                Warm (105)
Movement                   Flying (11)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (1) --------
       Improved Fusion Compressor
>               --- PROPULSION (5) ---
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
                Q-thruster
>               --- UTILITY (17) -----
       Advanced Power Amplifier
   Experimental Coolant Injector
          Large Storage Unit
       Advanced Gravity Neutralizer
                Structural Scanner
                Machine Analyzer
                Triangulator
       Enhanced Optical Array
                Hacking Suite
                Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
                System Shield
                System Shield
   Experimental System Shield
>               --- WEAPON (2) -------
       Improved Plasma Cutter
          Heavy Mace
>               --- INVENTORY (15) ---
          Light Particle Reactor
          Light Particle Reactor
        Compact Matter Pod (101)
       Advanced ECM Suite
  Hypervelocity Railgun
     Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Fusion Compressor
>               --- PROPULSION -------
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
>               --- UTILITY ----------
       Advanced Power Amplifier
   Experimental Coolant Injector
         Medium Storage Unit
       Advanced Weight Redist. System
       Advanced Gravity Neutralizer
                Structural Scanner
                Machine Analyzer
                Triangulator
       Enhanced Optical Array
                Hacking Suite
                Hacking Suite
                Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
                System Shield
   Experimental System Shield
>               --- WEAPON -----------
  Hypervelocity Railgun
          Heavy Mace
>               --- INVENTORY --------
          Light Particle Reactor
          Light Particle Reactor
                Q-thruster
        Compact Matter Pod
       Advanced ECM Suite
     Long-range Missile Launcher
       Improved Plasma Cutter
[Rating: 136]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               High-powered Field Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  15   | .   .   .   .   .   .   .   2   2   2   2   1   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             212  | .   9   1   9   2   .   2   40  43  30  23  14  25  7   7   
  Power                    21   | .   .   1   .   .   .   1   5   2   3   .   5   3   .   1   
    Engine                 5    | .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   
    Core                   11   | .   .   1   .   .   .   1   1   2   2   .   2   1   .   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
  Propulsion               73   | .   2   .   6   .   .   .   14  21  10  11  1   7   .   1   
    Treads                 23   | .   2   .   6   .   .   .   13  2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Flight                 44   | .   .   .   .   .   .   .   1   17  6   11  1   7   .   1   
  Utility                  74   | .   4   .   .   2   .   1   5   13  9   9   6   14  7   4   
    Device                 39   | .   .   .   .   1   .   .   2   5   3   5   4   11  6   2   
    Storage                8    | .   3   .   .   .   .   .   .   2   1   .   .   1   .   1   
    Processor              3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
    Hackware               17   | .   .   .   .   .   .   .   1   4   4   2   2   2   1   1   
    Protection             7    | .   1   .   .   1   .   1   1   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   3   .   3   .   .   .   16  7   8   3   2   1   .   1   
    Energy Gun             5    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Ballistic Gun          20   | .   3   .   2   .   .   .   7   2   2   3   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          11   | .   .   .   .   .   .   .   3   3   4   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   1   .   .   1   .   .   4   1   3   2   1   4   1   .   
Parts Lost                 20   | .   .   .   .   .   .   2   8   2   2   2   1   .   .   3   
  Power                    4    | .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   .   .   4   2   1   1   .   .   .   1   
  Utility                  7    | .   .   .   .   .   .   1   2   .   .   1   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   .   2   5   2   2   2   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 99  100 100 99  96  93  94  99  99  99  98  94  
  Engine                   4    | .   14  12  .   .   .   .   6   1   1   5   1   .   .   .   
  Core                     3    | .   .   1   11  11  11  10  2   5   3   .   .   .   .   3   
  Treads                   19   | .   28  28  43  44  44  44  35  3   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   .   .   22  14  22  26  22  21  20  
  Device                   5    | .   .   .   .   .   .   .   9   3   6   11  10  14  16  19  
  Storage                  8    | .   14  14  11  11  11  11  9   7   6   5   5   4   4   4   
  Processor                4    | .   .   .   .   .   .   .   4   7   6   11  10  9   8   8   
  Hackware                 14   | .   .   .   .   .   .   .   8   24  30  27  30  32  33  30  
  Protection               5    | .   13  14  11  11  11  11  1   .   .   1   .   .   .   .   
  Energy Gun               1    | .   .   .   6   .   .   .   4   1   .   .   .   .   .   .   
  Ballistic Gun            12   | .   27  28  15  22  22  22  10  3   4   5   4   1   4   3   
  Impact Weapon            2    | .   .   .   .   .   .   .   1   4   5   5   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 14  98  98  98  98  98  98  105 100 29  33  34  39  39  42  
  Greatest Support         82   | 20  40  40  80  80  80  80  82  33  33  45  51  54  54  61  
  Greatest Overweight (x)  4    | .   2   2   1   1   1   1   1   4   2   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   2   1   1   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  25  25  15  10  10  10  10  15  
  Average Capacity         18   | .   16  25  25  25  25  25  25  14  10  10  10  10  10  12  
  Most Carried             25   | .   22  25  25  25  25  25  25  25  15  10  10  10  10  8   
  Average Carried          17   | .   14  23  24  25  24  23  24  14  10  9   9   9   9   6   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  15  10  10  10  10  10  15  
  Final Carried            25   | 6   22  25  25  25  25  23  25  15  10  10  9   10  8   6   

 Class Distribution 
--------------------
 32% | Mutant
 22% | Scavenger-Mutant
 11% | Hacker-Sprinter
 10% | Hacker-Mutant
 10% | Hacker-Ninja
  6% | Wizard-Scout
  3% | Wizard-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
    Hacker-Mutant | -6/Factory
     Hacker-Ninja | -5/Factory
     Wizard-Scout | -4/Factory
     Wizard-Scout | -3/Research
     Wizard-Ninja | -2/Research
     Wizard-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           3793 | 200  186  82   280  40   .    85   812  625  317  205  296  287  365  13   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4663 | .    276  150  673  .    .    220  1373 448  146  301  309  277  477  13   
  Parts                    217  | .    28   14   48   .    .    16   67   17   .    6    9    2    10   .    
Haulers Intercepted        15   | .    1    .    1    .    .    .    5    2    .    2    .    1    3    .    
Recyclers Shooed           4    | .    1    .    1    .    .    .    1    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  76   | .   10  3   12  .   .   9   27  5   3   .   6   .   1   .   
  Melee                    6    | .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   
  Guns                     57   | .   10  3   12  .   .   9   19  2   1   .   .   .   1   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   .   .   .   1   1   .   4   .   .   .   
Classes Destroyed          15   | .   6   3   2   .   .   .   3   1   .   .   .   .   .   .   
  Worker                   7    | .   .   1   .   .   .   .   1   .   .   1   2   1   .   1   
  Builder                  10   | .   1   1   .   .   .   .   .   3   .   2   3   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   1   .   1   .   .   .   5   2   .   2   .   1   3   .   
  Recycler                 4    | .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   .   2   .   .   .   .   3   .   1   .   1   1   .   
  Swarmer                  23   | .   9   1   .   .   .   4   3   .   .   .   6   .   .   .   
  Grunt                    37   | .   1   2   8   .   .   5   16  3   2   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   10   | .   .   .   3   .   .   .   6   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   2   5   .   .   4   4   4   2   2   5   1   1   1   
  Combat Bots Only         4    | .   3   2   4   .   .   4   4   3   2   .   4   .   1   .   
Max Kills in Single Turn   2    | .   2   1   1   .   .   1   2   2   1   1   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        399   | .    33   8    34   .    .    59   142  16   24   3    45   4    6    25   
  Missed                   104   | .    3    .    5    .    .    15   39   7    5    1    13   3    3    10   
Damage Taken               4817  | .    243  87   411  .    .    610  1654 305  365  215  489  30   75   333  
  Core                     764   | .    64   23   85   .    .    61   175  85   81   .    100  .    23   67   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  22    | .    .    .    .    .    .    .    .    9    13   .    .    .    .    .    
  Regen/Repaired (Parts)   187   | .    .    .    .    .    .    .    .    .    .    .    79   108  .    .    
Core Remaining (%)         87    | 100  .    65   .    .    .    63   68   87   90   100  91   100  98   95   
Volleys Fired              234   | .    20   8    49   .    .    29   76   14   16   13   3    .    6    .    
  Largest                  2     | .    2    2    2    .    .    2    2    2    1    1    1    .    1    .    
  Hottest                  120   | .    46   46   68   .    .    50   100  120  120  35   43   .    40   .    
Shots Fired                418   | .    40   16   94   .    .    58   146  23   16   16   3    .    6    .    
  Gun                      406   | .    40   16   94   .    .    58   144  20   12   16   .    .    6    .    
  Cannon                   7     | .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    
  Launcher                 5     | .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  334   | .    40   16   69   .    .    58   106  11   12   16   .    .    6    .    
  Thermal                  54    | .    .    .    .    .    .    .    38   12   4    .    .    .    .    .    
  Explosive                5     | .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    
  Electromagnetic          25    | .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    6    4    18   .    .    8    12   9    9    2    1    .    1    .    
  Robot Miss Streak        9     | .    4    2    4    .    .    6    9    4    2    2    3    .    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        6     | .    2    .    .    .    .    2    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           357   | .    23   10   71   .    .    45   130  24   11   13   15   5    9    1    
  Core Hits                170   | .    14   8    29   .    .    20   64   11   7    3    10   .    4    .    
  Critical Kills           8     | .    .    .    .    .    .    .    3    .    1    1    1    .    2    .    
  Critical Parts Destroyed 17    | .    .    .    .    .    .    2    1    5    .    5    1    2    1    .    
  Critical Strikes         28    | .    .    .    .    .    .    2    7    5    1    6    2    2    3    .    
    Burn                   3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Destroy                9     | .    .    .    .    .    .    2    1    .    1    4    .    .    1    .    
    Smash                  16    | .    .    .    .    .    .    .    3    5    .    2    2    2    2    .    
Melee Attacks              258   | .    .    .    .    .    .    .    28   32   42   72   52   15   14   3    
  Impact                   258   | .    .    .    .    .    .    .    28   32   42   72   52   15   14   3    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    .    .    .    .    .    1    5    .    4    7    3    5    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10693 | .    370  219  1114 .    .    818  3348 1388 539  692  1226 304  584  91   
  Guns                     5299  | .    370  162  1061 .    .    818  2276 381  149  58   .    .    24   .    
  Cannons                  248   | .    .    .    .    .    .    .    .    104  144  .    .    .    .    .    
  Explosions               872   | .    .    .    47   .    .    .    92   190  246  .    297  .    .    .    
  Melee                    4113  | .    .    .    .    .    .    .    882  713  .    634  929  304  560  91   
  Ramming                  161   | .    .    57   6    .    .    .    98   .    .    .    .    .    .    .    
  Kinetic                  4211  | .    370  162  792  .    .    818  1606 232  149  58   .    .    24   .    
  Thermal                  1550  | .    .    .    47   .    .    .    670  443  390  .    .    .    .    .    
  Explosive                389   | .    .    .    .    .    .    .    92   .    .    .    297  .    .    .    
  Electromagnetic          269   | .    .    .    269  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4113  | .    .    .    .    .    .    .    882  713  .    634  929  304  560  91   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    4    .    5    .    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46    | .    .    .    .    .    .    .    .    21   .    25   .    .    .    .    
    Message Errors         14    | .    .    .    .    .    .    .    .    7    .    7    .    .    .    .    
    Matter Fused           7     | .    .    .    .    .    .    .    .    4    .    3    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2076  | .    .    .    .    .    .    .    145  645  11   435  457  204  128  51   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               79    | .    .    .    .    .    .    .    .    62   11   .    6    .    .    .    
  Melee                    1997  | .    .    .    .    .    .    .    145  583  .    435  451  204  128  51   
Knockbacks                 18    | .    .    .    .    .    .    .    7    4    .    1    1    3    1    1    
  Impact                   18    | .    .    .    .    .    .    .    7    4    .    1    1    3    1    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      258   | .    .    .    .    .    .    .    .    177  81   .    .    .    .    .    
  Shots                    3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Rammed                   13    | .    .    4    1    .    .    .    8    .    .    .    .    .    .    .    
Targets Rammed             16    | .    .    7    1    .    .    .    8    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        289   | .    .    12   102  .    .    97   20   255  285  245  264  151  245  289  
  Average Temperature      77    | .    .    7    28   .    .    55   6    120  154  91   137  56   92   93   
  Received Heat Transfer   1413  | .    6    33   159  .    .    315  639  54   126  18   .    9    .    54   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              36    | .    .    .    .    .    .    .    8    8    .    9    4    5    2    .    
  Impact Corruptions       61    | .    .    .    .    .    .    .    7    20   .    10   14   5    3    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
  Heat Transferred         2464  | .    .    .    50   .    .    .    1332 612  470  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             409  | .   203 131 394 22  .   295 409 231 292 113 368 369 251 302 
  Initial                  192  | .   .   9   27  22  .   .   115 173 112 14  29  192 174 150 
  Average                  136  | .   97  45  191 18  .   164 232 85  130 58  173 258 170 166 
Maximum Alert Level        2    | .   1   .   1   .   .   1   2   1   1   .   1   1   1   1   
  Low Security (%)         73   | .   89  100 53  100 .   65  52  90  76  100 44  14  65  78  
  Level 1                  25   | .   10  .   46  .   .   34  46  9   23  .   55  85  34  21  
  Level 2                  .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   1   1   3   .   .   .   4   6   4   5   7   2   1   .   
  Investigation            5    | .   .   .   1   .   .   .   .   .   .   1   2   .   1   .   
  Extermination            10   | .   .   .   .   .   .   .   .   4   2   1   2   1   .   .   
  Reinforcement            16   | .   1   .   2   .   .   .   2   2   2   3   3   1   .   .   
  Assault                  2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           17   | .   1   .   1   .   .   .   7   .   2   2   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              238  | .   19  14  23  .   .   14  51  16  16  17  29  13  4   22  
  Peak Tracking Total      16   | .   4   4   5   .   .   5   5   3   5   5   10  5   4   16  
  Tactical Retreats        32   | .   1   1   .   .   .   5   .   1   4   6   3   5   3   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            8    | .   .   .   .   .   .   .   2   3   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          12   | .   .   1   .   .   .   .   2   4   4   1   .   .   .   .   
  Max in Single Turn       4    | .   .   1   .   .   .   .   1   4   4   1   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   1   3   1   4   .   3   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          135  | .   8   1   6   1   2   .   16  23  21  19  13  12  9   4   
  Terminals                84   | .   7   1   4   .   .   .   10  13  14  11  10  5   7   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   2   1   .   1   .   1   
  Repair Stations          8    | .   .   .   .   .   .   .   2   1   1   1   1   2   .   .   
  Recycling Units          15   | .   1   .   1   .   .   .   2   4   2   1   2   1   1   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   1   3   2   4   .   3   1   1   
Total Hacks                371  | .   25  1   11  1   24  .   33  53  58  48  54  27  28  8   
  Successful               272  | .   8   1   7   1   24  .   21  37  43  35  44  18  27  6   
  Failed                   96   | .   17  .   4   .   .   .   12  16  15  13  7   9   1   2   
    Catastrophic           6    | .   1   .   .   .   .   .   1   1   1   1   .   1   .   .   
  Database Lockouts        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Manual                   177  | .   14  1   9   .   1   .   17  21  35  24  27  15  9   4   
  Terminals                267  | .   24  1   7   .   .   .   22  34  47  36  48  17  25  6   
  Fabricators              12   | .   .   .   .   .   .   .   .   3   4   2   .   2   .   1   
  Repair Stations          12   | .   .   .   .   .   .   .   2   1   1   1   3   4   .   .   
  Recycling Units          26   | .   1   .   3   .   .   .   3   7   3   3   3   1   2   .   
  Scanalyzers              9    | .   .   .   1   .   .   .   2   4   .   2   .   .   .   .   
  Garrison Access          20   | .   .   .   .   .   .   .   4   4   3   4   .   3   1   1   
Terminal Hacks             165  | .   5   .   2   1   24  .   11  19  26  18  31  5   19  4   
  Record                   41   | .   .   .   .   .   23  .   .   1   7   .   10  .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Prototype ID Bank        17   | .   .   .   .   .   .   .   2   3   4   4   2   1   1   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      7    | .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Machine Index            6    | .   .   .   .   .   .   .   .   .   1   1   1   1   2   .   
  Terminal Index           6    | .   1   .   .   .   .   .   1   1   1   .   .   .   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Locate Traps             10   | .   2   .   1   .   .   .   1   4   .   .   .   .   2   .   
  Dispatch Records         4    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
  Transport Status         5    | .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Recall Extermination     6    | .   .   .   .   .   .   .   .   2   2   1   1   .   .   .   
  Recall Reinforcements    6    | .   .   .   .   .   .   .   .   .   2   2   2   .   .   .   
  Hauler Manifests         10   | .   1   .   1   .   .   .   2   1   1   1   1   1   1   .   
  Registered Components    7    | .   1   .   .   .   .   .   .   1   1   1   1   1   1   .   
  Registered Prototypes    7    | .   .   .   .   .   .   .   .   1   1   2   2   .   1   .   
  Zone Layout              8    | .   .   .   .   .   .   .   1   1   1   1   2   .   2   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
Recycling Unit Hacks       15   | .   .   .   .   .   .   .   2   4   3   1   2   1   2   .   
  Report Inventory         8    | .   .   .   .   .   .   .   2   3   2   .   .   1   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   2   4   .   2   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   
Garrison Access Hacks      13   | .   .   .   .   .   .   .   .   3   1   4   .   3   1   1   
  Seal Access              13   | .   .   .   .   .   .   .   .   3   1   4   .   3   1   1   
Unauthorized Hacks         62   | .   3   1   5   .   .   .   6   7   11  9   9   5   5   1   
  Terminals                44   | .   2   1   3   .   .   .   3   4   9   6   7   4   5   .   
    Assimilate             15   | .   .   .   .   .   .   .   .   1   6   2   3   2   1   .   
    Botnet                 19   | .   1   1   2   .   .   .   2   2   2   3   3   1   2   .   
    Operators              10   | .   1   .   1   .   .   .   1   1   1   1   1   1   2   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   
    Haulers                5    | .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   
  Repair Stations          6    | .   .   .   .   .   .   .   2   1   1   1   1   .   .   .   
    Mechanics              6    | .   .   .   .   .   .   .   2   1   1   1   1   .   .   .   
  Recycling Units          6    | .   1   .   1   .   .   .   1   1   .   1   1   .   .   .   
    Recyclers              6    | .   1   .   1   .   .   .   1   1   .   1   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Researchers            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         90   | .   7   1   2   .   .   .   11  15  18  13  8   6   6   3   
  Full Trace Events        7    | .   2   .   1   .   .   .   2   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   1   2   1   1   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Time                     84   | .   .   .   .   .   .   .   .   .   .   .   19  65  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   2   2   3   .   .   1   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               15   | .   .   4   .   .   .   .   .   1   3   2   2   2   1   .   
  Largest Group            4    | .   .   4   .   .   .   .   .   1   2   2   4   1   2   .   
  Highest-Rated Group      90   | .   .   71  .   .   .   .   .   26  36  36  88  45  90  .   
  Highest-Rated Ally       45   | .   .   31  .   .   .   .   .   26  26  26  26  45  45  .   
Total Orders               57   | .   .   .   .   .   .   .   .   9   22  16  8   2   .   .   
  STAY                     31   | .   .   .   .   .   .   .   .   5   12  8   5   1   .   .   
  FOLLOW                   26   | .   .   .   .   .   .   .   .   4   10  8   3   1   .   .   
Ally Attacks               29   | .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             355  | .   .   355 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               16547 | .    1222 1944 1277 487  516  252  3398 1784 1980 1749 950  607  261  120  
Spaces Moved               16382 | 1    560  575  429  200  215  58   1151 2616 2775 3455 1584 1515 814  434  
  Core                     42    | .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    
  Treads                   3188  | .    560  575  429  200  215  58   1151 .    .    .    .    .    .    .    
  Legs                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   164   | .    .    .    .    .    .    .    .    164  .    .    .    .    .    .    
  Hover                    1489  | .    .    .    .    .    .    .    .    .    1489 .    .    .    .    .    
  Flight                   11498 | .    .    .    .    .    .    .    .    2452 1244 3455 1584 1515 814  434  
  Fastest Speed            5     | 120  160  320  240  240  240  240  235  29   29   14   11   5    5    5    
  Average Speed            72    | 120  196  320  240  240  240  240  239  38   39   26   23   23   21   16   
  Slowest Speed            320   | 120  320  320  240  240  240  240  240  150  170  103  24   99   23   24   
  Overloaded Moves         442   | .    .    .    .    .    .    .    .    .    .    36   104  27   90   185  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            57    | .    .    .    .    .    .    .    .    5    .    18   17   11   5    1    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       50    | 2    93   99   40   48   59   24   79   66   47   61   39   50   27   18   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     3     | .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 161   | .    .    .    .    .    .    .    3    18   39   59   26   8    6    2    
Terrain Destroyed          270   | .    .    .    2    .    .    .    25   50   74   59   44   8    6    2    
  Melee                    161   | .    .    .    .    .    .    .    3    18   39   59   26   8    6    2    
  Projectile               3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  AOE                      106   | .    .    .    2    .    .    .    19   32   35   .    18   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      20104 | .    644  651  588  209  216  114  1586 3293 3563 4130 2051 1730 867  462  
  Wait                     2774  | .    22   51   74   2    .    26   241  552  670  557  404  141  25   9    
  Move                     16260 | .    559  574  428  199  214  57   1150 2605 2774 3418 1555 1492 804  431  
  Hop                      50    | .    .    .    .    .    .    .    .    5    .    18   11   11   4    1    
  Pick Up                  108   | .    23   6    11   2    1    .    20   14   6    9    5    9    2    .    
  Fast Attach              84    | .    2    .    3    2    .    .    11   15   16   9    4    16   3    3    
  Attach                   40    | .    .    .    2    .    .    2    8    5    9    5    4    1    2    2    
  Detach                   14    | .    .    .    .    .    .    .    1    5    5    1    1    .    1    .    
  Swap                     88    | .    7    1    4    .    .    .    21   23   5    9    6    8    2    2    
  Drop                     151   | .    11   4    16   4    1    .    22   23   20   19   6    19   4    2    
  Fire                     234   | .    20   8    49   .    .    29   76   14   16   13   3    .    6    .    
  Melee                    258   | .    .    .    .    .    .    .    28   32   42   72   52   15   14   3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    7    1    .    .    .    8    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2)
-4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm)
-3/Research (discovered 4 exits: *Res x3 / [*Tes])
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   236 | -10/Materials | Discovered new exit (range 14)
   306 | -10/Materials | Build established: Mutant
   510 | -10/Materials | Discovered new exit (range 6)
   545 | -10/Materials | Discovered new exit (range 9)
   715 | -10/Materials | Discovered new exit (range 12)
   903 | -10/Materials | Discovered new exit (range 7)
  1223 | -10/Materials | Entered Mines
  1268 | -10/Mines     | Learned Materials terminal intel
  1313 | -10/Mines     | Discovered new exit (range 9)
  1822 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1855 | -10/Mines     | Learned location of Zion (-6)
  1894 | -10/Mines     | Discovered new exit (range 13)
  1999 | -10/Mines     | Learned Materials stockpile data
  2007 | -10/Mines     | Met a Derelict testing a Signal Generator
  2238 | -10/Mines     | Lost 4 allies
  2362 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  2580 | -10/Mines     | Learned location of Storage (-8)
  2902 | -10/Mines     | Discovered new exit (range 9)
  3012 | -10/Mines     | Found a hidden stash of uninstalled traps
  3167 | -10/Mines     | Entered Materials
  3167 | -9/Materials  | Evolved 2 slots: Propulsion x2
  3169 | -9/Materials  | Loaded intel: 12 terminal locations
  3699 | -9/Materials  | Discovered new exit (range 8)
  4185 | -9/Materials  | Discovered new exit (range 3)
  4375 | -9/Materials  | Build established: Scavenger-Mutant
  4444 | -9/Materials  | Entered Mines
  4569 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4630 | -9/Mines      | Discovered new exit (range 6)
  4672 | -9/Mines      | Found the Drone Emporium
  4684 | -9/Mines      | Found Prototype Device
  4684 | -9/Mines      | Identified Thief Drone Bay
  4921 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4921 | -9/Mines      | Discovered new exit (range 5)
  4931 | -9/Mines      | Entered Exiles
  4991 | -9/Exiles     | Met 8R-AWN
  5035 | -9/Exiles     | Met EX-HEX
  5099 | -9/Exiles     | Met EX-BIN
  5126 | -9/Exiles     | Aligned with FarCom system
  5128 | -9/Exiles     | Given EX-Vault access code
  5183 | -9/Exiles     | Opened EX-Vault
  5201 | -9/Exiles     | Found Gui. Plasma Cannon
  5250 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5420 | -9/Exiles     | Discovered new exit (range 10)
  5447 | -9/Exiles     | Left Exiles lab with Gui. Plasma Cannon
  5447 | -9/Exiles     | Entered Mines
  5680 | -8/Mines      | Discovered new exit (range 9)
  5699 | -8/Mines      | Entered Materials
  5699 | -8/Materials  | Evolved 2 slots: Utility x2
  5970 | -8/Materials  | Garrison activated, responded to threat
  6152 | -8/Materials  | Lost 5 parts (1p3n1u)
  6506 | -8/Materials  | Discovered new exit (range 3)
  6525 | -8/Materials  | Discovered new exit (range 11)
  6891 | -8/Materials  | Discovered new exit (range 16)
  8002 | -8/Materials  | Build established: Mutant
  8989 | -8/Materials  | Build established: Scavenger-Mutant
  9097 | -8/Materials  | Entered Factory
  9097 | -7/Factory    | Evolved 2 slots: Utility x2
  9467 | -7/Factory    | Build established: Hacker-Mutant
  9677 | -7/Factory    | Discovered new exit (range 12)
  9854 | -7/Factory    | Build established: Hacker-Sprinter
 10058 | -7/Factory    | Identified exit to Factory
 10394 | -7/Factory    | Discovered new exit (range 7)
 10881 | -7/Factory    | Entered another Factory area
 10881 | -6/Factory    | Evolved 2 slots: Utility x2
 11036 | -6/Factory    | Build established: Hacker-Mutant
 11628 | -6/Factory    | Discovered new exit (range 4)
 11686 | -6/Factory    | Discovered new exit (range 5)
 11721 | -6/Factory    | Identified exit to Factory
 11721 | -6/Factory    | Identified exit to Lower Caves
 12439 | -6/Factory    | Build established: Hacker-Sprinter
 12443 | -6/Factory    | Fabricated Cloaking Device (x1)
 12861 | -6/Factory    | Entered another Factory area
 12861 | -5/Factory    | Accompanied by 2 allies
 12861 | -5/Factory    | Evolved 2 slots: Utility x2
 13038 | -5/Factory    | Discovered new exit (range 12)
 13165 | -5/Factory    | Build established: Hacker-Ninja
 13276 | -5/Factory    | Identified exit to Upper Caves
 13276 | -5/Factory    | Identified exit to Extension
 13497 | -5/Factory    | Crushed by falling debris
 14017 | -5/Factory    | Discovered new exit (range 22)
 14433 | -5/Factory    | Discovered new exit (range 17)
 14453 | -5/Factory    | Identified exit to Factory
 14610 | -5/Factory    | Entered another Factory area
 14610 | -4/Factory    | Accompanied by 2 allies
 14610 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 14643 | -4/Factory    | Repaired Hvy. Mace
 14882 | -4/Factory    | Central database locked down
 14912 | -4/Factory    | Identified exit to Upper Caves
 14912 | -4/Factory    | Identified exit to Armory
 14912 | -4/Factory    | Identified exit to Research
 15033 | -4/Factory    | Build established: Wizard-Scout
 15036 | -4/Factory    | Central database locked down
 15265 | -4/Factory    | Central database locked down
 15560 | -4/Factory    | Entered Research
 15560 | -3/Research   | Evolved 2 slots: Utility x2
 15637 | -3/Research   | Repaired Cld. Cesium-ion Thruster
 15693 | -3/Research   | Spotted B-86 Titan
 15889 | -3/Research   | Identified exit to Research
 15974 | -3/Research   | Found Prototype Hackware
 15974 | -3/Research   | Identified Exp. System Shield
 16043 | -3/Research   | Spotted B-86 Titan
 16055 | -3/Research   | Found Prototype Device
 16055 | -3/Research   | Identified Exp. Shield Generator
 16079 | -3/Research   | Discovered new exit (range 16)
 16131 | -3/Research   | Repaired Lrn. Missile Launcher
 16167 | -3/Research   | Entered another Research area
 16167 | -2/Research   | Accompanied by 1 ally
 16167 | -2/Research   | Evolved 2 slots: Utility x2
 16170 | -2/Research   | Identified exit to Access
 16263 | -2/Research   | Build established: Wizard-Ninja
 16423 | -2/Research   | Found Prototype Device
 16423 | -2/Research   | Identified Exp. Actuator Array
 16428 | -2/Research   | Entered Access
 16428 | -1/Access     | Evolved 2 slots: Utility x2
 16437 | -1/Access     | Spotted B-99 Colossus
 16442 | -1/Access     | Identified exit to Surface
 16526 | -1/Access     | Lost 3 parts (1n2u)
 16548 | ***           | Escaped!

 Last Messages 
---------------
16472_ Destroyed Med. Matter Pod.
16472_ K-01 Serf system corrupted by crushing effect. <x2>
16472_ K-01 Serf knocked back.
16473_ K-01 Serf system terminally corrupted.
16475_ Acquired 13 matter.
16479_ Acquired Lrg. Storage Unit.
16481_ Dropped Med. Storage Unit.
16495_ Cld. Nuclear Pulse Thruster destroyed.
16495_ Adv. Hacking Suite destroyed.
16495_ Penetrated by Slug.
16495_ Hacking Suite destroyed.
16503_ Acquired System Shield.
16528_ Dismantling Sealed Barrier with Imp. Plasma Cutter. <x8>
16545_ Dismantling Terminal with Imp. Plasma Cutter.
16547_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
16547_ The Access Shell folds into the floor.
[Achievement: This Is Interesting...]
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????####????????? |
| ?????????????????????????????????????####????????? |
| ?????????????????????????????????????   #????????? |
| ??????????????????????????????????????  # ???????? |
| ????????????????????????????????????##  # ???????? |
| ????????????????????????????????????##  + ???????? |
| ????????????????????????????????????##  # ???????? |
| ????????????????????????????????????##  # ???????? |
| ????????????????????????????????????##  # ???????? |
| ????????????????????????????????????    # ???????? |
| ????????????????????????????????????    # ???????? |
| ????????????????????????????????????##  # ???????? |
| ????????????????????????????????????##  ##???????? |
| ????????????????????????????????????##  ##???????? |
| ????????????????????????????????????##  ##???????? |
| ????????????????????????????#####???##  ##???????? |
| ???????????????????###################  ##???????? |
| ???????????????????########### #######  ##???????? |
| ???????????????????""                   ##???????? |
| ??????????????BB????"                   ##???????? |
| ??????????????BB????"                   ##???????? |
| ### ????????????????"                   ##???????? |
| ### ????????????????"   "@              ##???????? |
|     ????????????????"   ""              ##???????? |
|    ?????????????????"                   ##???????? |
|    ???????????BB????"                   ##???????? |
|   ????????????BB????"          """ """  ##???????? |
|  ??????????????????""          """T"""  ##???????? |
| ???????????????????########### #######p ##???????? |
| ???????????????????###################  ##???????? |
| ????????????????????????????#####???##p ##???????? |
| ????????????????????????????????????##  ##???????? |
| ????????????????????????????????????##  ##???????? |
| ?????? # ???????????????????????????##  ##???????? |
| ?????? # ??"???????????????########?##  ########## |
| ???? ? + ?"""??????????????########?##  ########## |
| ???    # ??"""?????????????##      ? #  #          |
| ???    # ???"??????????????##      ? #  #          |
| ? #    # ??????????????????##        #  #          |
| ? #    # ??????????????????## "      #  #          |
| ? #    ##??????????????????##"""     +  +          |
| ? #    ##??????????????????## """    #  #          |
| ? #    ##??????????????????##  "  *  +  #          |
| ? #    ##??????????????????##        #  #          |
| ?##    ######################        #h ########## |
| ?##    ###############################h ########## |
| ?##    #                  ##         #  ##???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          120
Energy Generation          44
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             2
Power Amplification        30
Additional Mass Support    16
Armor Coverage             450
Utility Shielding          66
Evasion (%)                68
Recoil Reduction           4
Offensive Hacking          70
Defensive Hacking          36
Authchip Count             1

 Item Schematics 
-----------------
               System Shield | -8/Materials | Scanalyzed
               Hacking Suite | -7/Factory   | Scanalyzed
     Reaction Control System | -7/Factory   | Scanalyzed
             Cloaking Device | -6/Factory   | Hacked
          Imp. System Shield | -5/Factory   | Scanalyzed
 Cld. Nuclear Pulse Thruster | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cloaking Device | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Dangerous Findings
Denied?
Epsilon Run
Origins
Respectable Loadout
Speed Demon
Supersonic
This Is Interesting...
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              DisposableSpikedWeb
  Manual?         0
Play Time         07:01:46
  Cumulative      57.0 hours
  Start           2024.04.13 @ 21:50:39
  End             2024.04.15 @ 21:51:32
Sessions          25
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8c69b0e-2dee-4de1-b5a1-40379063aed2