Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 10:04:18 Player: FenRhew Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (224) 1120 Value Destroyed (9332) 9332 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1303) 1303 TOTAL SCORE: 17195 Bonus ------- High Alert Combat Kills 913 Follower Combat Kills 228 Met Imprinter 300 Friendly Fire -138 Cogmind --------- Core Integrity 0/1150 Matter 110/300 Energy 150/150 System Corruption 12% Temperature Cool (21) Movement Hovering (101) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Heavy Treads Antigrav System Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Cryofiber Web Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Improved Fusion Compressor Advanced Cooling System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Signal Interpreter Melee Analysis Suite Advanced Field Recycling Unit (0) Phasing AFG Autogun Coil Gun Railgun Improved Concussive RPG (1) Carbide Saw Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Antigrav System Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Large Storage Unit Advanced Weight Redist. System Improved Target Analyzer Core Analyzer Improved Medium Armor Plating Advanced Field Recycling Unit > --- WEAPON ----------- Wave Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Improved Fusion Compressor Advanced Cooling System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Phasing AFG Autogun Railgun [Rating: 107] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Improved Target Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Phase Cannon Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . . . 1 1 Utility 6 | . . 1 2 1 1 . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 294 | 7 10 24 17 21 44 2 24 5 4 56 80 Power 39 | 1 1 2 1 1 4 . 2 . . 6 21 Engine 13 | 1 1 2 1 1 . . 1 . . 3 3 Core 21 | . . . . . 4 . 1 . . 3 13 Reactor 5 | . . . . . . . . . . . 5 Propulsion 75 | 2 2 8 6 7 14 1 4 . . 19 12 Treads 7 | . 2 2 . . . . . . . 1 2 Leg 46 | 2 . 6 6 7 14 1 4 . . 4 2 Wheel . | . . . . . . . . . . . . Hover 14 | . . . . . . . . . . 8 6 Flight 8 | . . . . . . . . . . 6 2 Utility 100 | 2 1 8 6 9 14 1 8 2 1 20 28 Device 59 | 1 1 3 2 3 5 1 5 2 . 14 22 Storage 9 | 1 . 1 . 2 3 . . . . . 2 Processor 9 | . . 1 3 1 1 . . . . 1 2 Hackware 4 | . . . . 1 . . . . 1 1 1 Protection 19 | . . 3 1 2 5 . 3 . . 4 1 Artifact . | . . . . . . . . . . . . Weapon 80 | 2 6 6 4 4 12 . 10 3 3 11 19 Energy Gun 24 | . . . . . 1 . 3 . 3 5 12 Energy Cannon 20 | . 4 3 . . 3 . 4 1 . 3 2 Ballistic Gun 18 | 2 2 . 3 2 5 . . . . . 4 Ballistic Cannon 14 | . . 2 1 2 3 . 2 1 . 3 . Launcher 3 | . . 1 . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 96 | . 3 4 6 3 13 1 7 . . 22 37 Power 11 | . 1 . 1 . 2 . . . . . 7 Propulsion 39 | . 2 1 3 1 6 1 2 . . 12 11 Utility 31 | . . 2 2 2 4 . 4 . . 8 9 Weapon 15 | . . 1 . . 1 . 1 . . 2 10 Highest Loss Streak 16 | . 3 2 3 2 5 1 3 . . 6 16 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 97 98 99 99 97 100 99 99 100 94 77 Engine 4 | . 11 11 8 7 . . 3 6 6 4 . Core 2 | . . . . . 5 6 2 . . . 7 Treads 1 | . 14 9 . . . . . . . . 1 Leg 21 | . 13 22 26 29 24 26 25 26 26 12 4 Hover 2 | . . . . . . . . . . 7 9 Device 13 | . 14 12 5 3 12 14 18 12 13 17 18 Storage 6 | . 14 11 9 7 3 6 6 6 6 5 4 Processor 10 | . . . 24 20 16 11 6 6 6 5 9 Hackware 3 | . . . . 7 6 6 2 . 3 6 1 Protection 8 | . . 8 4 5 5 6 11 20 15 7 1 Energy Gun 2 | . . . . . . . 7 . 11 3 9 Energy Cannon 6 | . 25 16 . . 5 6 6 13 5 6 . Ballistic Gun 3 | . 2 . 11 10 6 . . . . . 3 Ballistic Cannon 5 | . . 4 6 4 6 13 5 6 2 5 . Peak Build Rating 107 | 7 10 22 33 53 71 72 72 74 68 89 107 Average Rating 57 | 5 9 18 29 47 63 71 67 66 67 76 78 On Entrance 44 | . 7 10 21 33 49 71 71 64 67 68 76 Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 14 19 38 38 45 59 60 75 75 75 87 70 Greatest Support 85 | 20 40 63 41 72 76 76 73 70 70 85 79 Greatest Overweight (x) 4 | 4 . 2 1 . . 1 1 1 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 10 8 15 15 15 15 15 14 Most Carried 15 | 3 8 9 10 10 15 15 15 15 15 15 15 Average Carried 11 | 1 7 7 9 9 7 14 14 14 15 14 10 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 3 8 8 10 10 15 15 15 15 15 13 15 Class Distribution -------------------- 31% | Scavenger-Tank 23% | Mutant 21% | Scavenger-Gunner 9% | Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 6848 | 260 167 394 1100 874 1149 149 530 70 25 1091 1039 Remotely 44 | . . . . . . . . . . 44 . Salvage Created 8695 | 21 461 937 1124 1063 1514 96 715 . . 1559 1205 Parts 426 | 5 23 54 75 70 58 3 21 . . 58 59 Haulers Intercepted 8 | . 1 2 4 . . . . . . . 1 Recyclers Shooed 6 | . 1 2 . . 2 . . . . . 1 Parts Field Recycled 8 | . . . . . . . . . . 8 . Retrieved Matter 64 | . . . . . . . . . . 64 . Parts Self-Destructed 26 | . . . . . . 1 25 . . . . Prevented 5 | . . . . . . . 5 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 188 | . 13 25 30 22 33 1 16 . . 25 23 Guns 73 | . 5 . 16 11 15 . 1 . . 5 20 Cannons 104 | . 8 24 14 11 16 1 15 . . 14 1 AOE 6 | . . 1 . . 2 . . . . 2 1 Classes Destroyed 16 | 1 5 2 3 4 . . . . . . 1 Worker 7 | . . 1 3 3 . . . . . . . Builder 3 | . . . . 1 2 . . . . . . Tunneler 3 | 1 . . . . . . . . . 2 . Hauler 8 | . 1 2 4 . . . . . . . 1 Recycler 4 | . . . . 1 2 . . . . 1 . Operator 2 | . 1 . 1 . . . . . . . . Watcher 8 | . 1 . 1 2 . . . . . 3 1 Swarmer 40 | . 6 7 5 3 11 . 3 . . . 5 Cutter 2 | . . . . . . . . . . . 2 Grunt 71 | . 7 12 17 11 12 1 7 . . 4 . Brawler 8 | . . . 2 . 1 . 3 . . 2 . Duelist 6 | . . . 2 . 2 . 1 . . 1 . Sentry 22 | . . 6 3 2 5 . 1 . . 4 1 Specialist 3 | . . . 1 . . . . . . . 2 Hunter 7 | . . . . 1 . . 1 . . 3 2 Programmer 29 | . . . . 5 2 . . . . 11 11 Thug 1 | . . . . . . 1 . . . . . Best Kill Streak 8 | 1 8 5 6 6 5 1 3 . . 7 5 Combat Bots Only 7 | . 7 5 6 5 5 1 3 . . 3 5 Max Kills in Single Turn 4 | 1 2 2 2 2 2 2 1 . . 4 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . . 2 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1699 | . 91 115 120 276 252 68 106 . 17 199 455 Missed 598 | . 22 20 46 118 88 31 42 . 11 56 164 Damage Taken 17256 | . 687 1043 1108 1753 2423 432 1289 . 129 3236 5156 Core 2437 | . 149 114 118 228 109 29 97 . . 430 1163 Absorbed by Shields 96 | . . . . . . . . . . 96 . Redirected to Shielding 1 | . . . . . 1 . . . . . . Regen/Repaired (Parts) 951 | . . 73 . 93 212 . . 143 . . 430 Core Remaining (%) 69 | 100 40 71 78 67 . . . . 72 57 . Volleys Fired 553 | 2 42 58 88 68 85 2 56 . 2 90 60 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 3 Hottest 260 | 40 136 136 88 88 230 186 260 . 231 260 254 Shots Fired 1276 | 4 81 117 176 136 240 8 135 . 6 233 140 Gun 589 | 4 33 . 104 102 113 . 23 . 6 69 135 Cannon 681 | . 48 115 72 34 127 8 109 . . 164 4 Launcher 6 | . . 2 . . . . 3 . . . 1 Special . | . . . . . . . . . . . . Kinetic 739 | 4 33 24 176 136 177 6 50 . . 72 61 Thermal 527 | . 48 91 . . 59 2 82 . 6 161 78 Explosive 3 | . . 2 . . . . . . . . 1 Electromagnetic 7 | . . . . . 4 . 3 . . . . Robot Hit Streak 22 | 2 8 17 22 17 11 4 9 . . 7 14 Robot Miss Streak 14 | 1 3 8 13 8 14 1 5 . 6 4 9 Penetration Max 1 | . . . . 1 . . . . . 1 1 Secondary Targets 4 | . 1 . 1 . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . 1 Shots Hit Robots 817 | 2 44 72 142 100 163 4 75 . . 121 94 Core Hits 560 | 2 20 46 117 76 155 2 30 . . 46 66 Critical Kills 4 | . 1 . . 1 . . . . . 1 1 Critical Parts Destroyed 9 | . . . 2 . . . . . . 4 3 Critical Strikes 49 | . 1 . 2 1 8 2 7 . . 22 6 Burn 13 | . . . . . . . 1 . . 10 2 Meltdown 2 | . 1 . . . . . . . . 1 . Destroy 11 | . . . 2 1 . . . . . 4 4 Blast 22 | . . . . . 7 2 6 . . 7 . Corrupt 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21001 | 20 791 1681 2729 2006 4282 165 2327 . . 4267 2733 Guns 8624 | 20 233 . 1603 1438 1932 . 193 . . 811 2394 Cannons 11174 | . 558 1498 1126 568 2122 165 1976 . . 3006 155 Explosions 1201 | . . 182 . . 228 . 158 . . 450 183 Melee . | . . . . . . . . . . . . Ramming 2 | . . 1 . . . . . . . . 1 Kinetic 11591 | 20 233 395 2729 2006 2872 131 928 . . 1370 907 Thermal 8118 | . 558 1103 . . 1093 34 1241 . . 2447 1642 Explosive 1043 | . . 182 . . 228 . . . . 450 183 Electromagnetic 247 | . . . . . 89 . 158 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . 3 1 2 1 1 1 1 . 19 12 Average Corruption 3 | . . 2 1 1 1 1 1 1 . 9 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 146 | . . 11 . 4 11 7 11 3 . 56 43 Message Errors 28 | . . 3 . . 2 . 2 . . 10 11 Matter Fused 36 | . . 3 . . 3 1 4 1 . 14 10 Heat Flow Errors 14 | . . . . 2 . 1 . 1 . 6 4 Energy Discharges 25 | . . 2 . 2 1 2 3 . . 10 5 Parts Rejected 3 | . . 1 . . . . . . . . 2 Data Loss (minor) 15 | . . . . . 3 1 2 1 . 5 3 Data Loss (major) 9 | . . . . . 1 . . . . 5 3 Misfires 5 | . . 1 . . 1 2 . . . 1 . Alerts 2 | . . 1 . . . . . . . . 1 Weapon Failures 9 | . . . . . . . . . . 5 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 429 | . 12 . . . 154 . 13 . . 245 5 Projectiles 248 | . 12 . . . 67 . 13 . . 151 5 Explosions 181 | . . . . . 87 . . . . 94 . Melee . | . . . . . . . . . . . . Knockbacks 87 | . . 13 27 22 10 . 4 . . 11 . Impact . | . . . . . . . . . . . . Kinetic 79 | . . 12 22 20 10 . 4 . . 11 . Secondary 8 | . . 1 5 2 . . . . . . . Self-Inflicted Damage 184 | . . . . . 141 . . . . . 43 Shots 3 | . . . . . 2 . . . . . 1 Rammed 2 | . . 1 . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 556 | . 412 216 207 243 344 253 416 150 129 556 199 Average Temperature 111 | . 174 72 42 65 72 84 156 84 67 146 105 Received Heat Transfer 3132 | . 270 393 522 444 528 48 339 . 45 225 318 Effects 26 | . 4 . . . . . 10 . . 12 . Shutdowns 8 | . 2 . . . . . 3 . . 3 . Energy Bleed 3 | . . . . . . . . . . 3 . Interference 10 | . 2 . . . . . 6 . . 2 . Matter Decay 3 | . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . 1 . . . . . . . . 5 1 Combat Hostiles 5 | . . . . . . . . . . 4 1 Parts Melted 32 | . 5 3 . . . . 1 . . 14 9 Heat Transferred 14183 | . 999 1998 . . 1295 37 1769 . . 4983 3102 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 805 | 5 383 594 643 493 777 . . . . 805 408 Initial 389 | . 3 88 229 215 197 . . . . 346 389 Average 335 | 1 171 267 424 259 478 . . . . 386 223 Maximum Alert Level 3 | . 1 2 2 2 3 . . . . 3 2 Low Security (%) 20 | 100 71 48 . 23 . . . . . 1 40 Level 1 47 | . 28 22 33 68 20 . . . . 78 59 Level 2 28 | . . 29 66 8 74 . . . . 4 . Level 3 3 | . . . . . 4 . . . . 15 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 58 | . 3 2 7 14 12 . 1 . . 11 8 Investigation 11 | . 2 1 2 1 3 . . . . . 2 Extermination 15 | . . . . 4 3 . . . . 4 4 Reinforcement 12 | . 1 1 3 1 1 . . . . 3 2 Assault 4 | . . . . . 1 . 1 . . 2 . Garrison 16 | . . . 2 8 4 . . . . 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 14 | . 3 2 . 4 . . . . 1 3 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 304 | . 30 33 48 35 46 6 25 . 7 32 42 Peak Tracking Total 9 | . 9 5 6 4 5 6 6 . 6 5 9 Tactical Retreats 24 | . 2 1 4 1 4 1 2 . 2 2 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 10 | . 1 3 1 1 4 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 28 | . 2 2 1 . 7 . . . . 14 2 Max in Single Turn 4 | . 1 1 1 . 3 . . . . 4 1 Garrison Access 2 | . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 59 | . 5 5 11 12 13 . 1 . . 5 7 Terminals 36 | . 5 3 8 8 5 . . . . 2 5 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 5 | . . 1 . 1 1 . . . . . 2 Recycling Units 7 | . . 1 1 1 2 . . . . 2 . Scanalyzers 5 | . . . 1 1 2 . . . . 1 . Garrison Access 4 | . . . 1 1 2 . . . . . . Total Hacks 177 | . 16 17 33 30 43 . 1 . . 12 25 Successful 90 | . 5 10 18 13 22 . 1 . . 8 13 Failed 87 | . 11 7 15 17 21 . . . . 4 12 Catastrophic 12 | . 1 . 1 3 2 . . . . 1 4 Database Lockouts . | . . . . . . . . . . . . Manual 77 | . 10 8 15 15 10 . . 1 . 6 12 Terminals 114 | . 16 13 26 23 18 . . . . 4 14 Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 21 | . . 3 . 2 5 . . . . . 11 Recycling Units 13 | . . 1 2 2 4 . . . . 4 . Scanalyzers 18 | . . . 3 2 9 . . . . 4 . Garrison Access 8 | . . . 2 1 5 . . . . . . Terminal Hacks 42 | . 4 5 12 6 9 . 1 . . 1 4 Record 4 | . . . . 1 3 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 6 | . 1 2 3 . . . . . . . . Open Door 2 | . . . . . . . 1 . . 1 . Open DSF 1 | . . . . . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 4 | . . . 1 1 1 . . . . . 1 Terminal Index 2 | . 1 . . . . . . . . . 1 Alert Level 5 | . . . 2 1 2 . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Registered Components 3 | . 1 1 . . 1 . . . . . . Zone Layout 11 | . 1 2 4 3 . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Repair Station Hacks 15 | . . 2 . 2 4 . . . . . 7 Scan Component 8 | . . 1 . 1 2 . . . . . 4 Repair 7 | . . 1 . 1 2 . . . . . 3 Recycling Unit Hacks 4 | . . 1 1 . 1 . . . . 1 . Report Inventory 4 | . . 1 1 . 1 . . . . 1 . Scanalyzer 16 | . . . 3 2 7 . . . . 4 . Insert Component 9 | . . . 2 1 4 . . . . 2 . Analyze 7 | . . . 1 1 3 . . . . 2 . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 11 | . 1 2 1 3 . . . . . 2 2 Terminals 10 | . 1 2 1 3 . . . . . 1 2 Track 3 | . . 1 . 1 . . . . . . 1 Assimilate 1 | . . . . 1 . . . . . . . Botnet 6 | . 1 1 1 1 . . . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Monitor 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 56 | . 5 5 11 12 13 . . . . 4 6 Full Trace Events 8 | . 1 . 2 . 3 . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 1 2 . . 14 . 2 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 7 | . . 1 . 1 2 . . . . . 3 Time 298 | . . 32 . 22 88 . . . . . 156 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 1 1 3 . . . . 2 . Part Schematics Acquired 6 | . . . 1 1 2 . . . . 2 . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 7 | . . . . 3 . . . . . 4 . Machine Destruction 1 | . . . . . . . . . . 1 . Programmers 6 | . . . . 3 . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 6 | . . . . 1 3 . 2 . . . . Largest Group 3 | . . . . 1 3 3 2 . . . . Highest-Rated Group 93 | . . . . 26 93 93 51 . . . . Highest-Rated Ally 31 | . . . . 26 31 31 31 . . . . Total Orders 7 | . . . . . . . 1 . . 6 . ROAM 1 | . . . . . . . . . . 1 . EXPLORE 5 | . . . . . . . 1 . . 4 . RETURN 1 | . . . . . . . . . . 1 . Ally Attacks 57 | . . . . . 13 17 27 . . . . Total Damage 778 | . . . . . 228 199 351 . . . . Kills 6 | . . . . . 2 . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 1 1 . . Drone Launches 9 | . . . . . . . 2 . . 7 . Drone Recoveries 5 | . . . . . . . 2 . . 3 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 15634 | 78 712 938 1403 1665 2193 1006 1243 2052 682 1875 1787 Spaces Moved 9227 | 50 384 440 821 1102 1411 771 770 1121 442 800 1115 Core 9 | 8 . . . . . . . . . . 1 Treads 382 | . 212 146 . . . . . . . 14 10 Legs 7976 | 42 172 294 821 1102 1411 771 770 1121 442 574 456 Wheels . | . . . . . . . . . . . . Hover 815 | . . . . . . . . . . 168 647 Flight 45 | . . . . . . . . . . 44 1 Fastest Speed 46 | 50 120 120 110 112 120 120 120 120 120 48 46 Average Speed 132 | 119 142 134 115 118 120 120 122 179 137 170 107 Slowest Speed 320 | 250 160 260 190 120 120 190 190 190 190 320 305 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 50 | 4 56 53 67 31 40 89 78 86 66 20 16 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 3 . . . Known Exits Taken 3 | . . . 1 . 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 . 1 1 1 . 1 . Scrap Searched 9 | . . . . . . 4 3 2 . . . Spaces Dug 26 | . . . . . 2 . . . . 17 7 Terrain Destroyed 183 | . . 13 . . 50 2 31 . . 75 12 Melee . | . . . . . . . . . . . . Projectile 133 | . . . . . 32 2 30 . . 63 6 AOE 50 | . . 13 . . 18 . 1 . . 12 6 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 11528 | 61 472 671 1107 1339 1730 846 956 1158 508 1110 1570 Wait 1139 | . 23 124 144 116 130 64 82 21 61 122 252 Move 9215 | 49 383 439 820 1101 1410 770 769 1120 441 798 1115 Hop . | . . . . . . . . . . . . Pick Up 148 | 3 8 10 20 14 31 5 11 5 . 17 24 Fast Attach 108 | 7 3 7 3 5 16 . 2 2 . 20 43 Attach 88 | . 3 6 8 6 16 2 10 . . 11 26 Detach 32 | . 3 1 . 1 3 . 2 . . 4 18 Swap 98 | . 4 11 6 10 12 . 12 3 4 25 11 Drop 138 | . 3 14 18 18 25 3 8 7 . 22 20 Fire 553 | 2 42 58 88 68 85 2 56 . 2 90 60 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . Escape Stasis 3 | . . . . . 2 . . . . 1 . Rewire 4 | . . . . . . . 4 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / *Upp x2 / [*Ext]) -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 13) 413 | -10/Materials | Core integrity fell below 50% 442 | -10/Materials | Lost 3 parts (1p2n) 448 | -10/Materials | Destroyed 7 combat bots 618 | -10/Materials | Discovered new exit (range 4) 791 | -10/Materials | Entered another Materials area 791 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 849 | -9/Materials | Repaired Particle Cannon 1191 | -9/Materials | Discovered new exit (range 12) 1685 | -9/Materials | Discovered new exit (range 12) 1729 | -9/Materials | Entered another Materials area 1729 | -8/Materials | Evolved 2 slots: Utility x2 1998 | -8/Materials | Garrison activated, responded to threat 2055 | -8/Materials | Lost 3 parts (1n2u) 2265 | -8/Materials | Discovered new exit (range 12) 2931 | -8/Materials | Build established: Scavenger-Mutant 2958 | -8/Materials | Discovered new exit (range 12) 2986 | -8/Materials | Identified exit to Factory 3132 | -8/Materials | Entered Factory 3132 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3951 | -7/Factory | Build established: Mutant 3972 | -7/Factory | Garrison activated, responded to threat 4137 | -7/Factory | Identified exit to Storage 4137 | -7/Factory | Identified exit to Lower Caves 4348 | -7/Factory | Garrison activated, responded to threat 4444 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4471 | -7/Factory | Discovered new exit (range 8) 4651 | -7/Factory | Garrison activated, responded to threat 4797 | -7/Factory | Entered another Factory area 4797 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4837 | -6/Factory | Garrison activated, responded to threat 4956 | -6/Factory | Garrison activated, responded to threat 5142 | -6/Factory | Build established: Scavenger-Gunner 5847 | -6/Factory | First assault squad dispatched 5872 | -6/Factory | Discovered new exit (range 13) 6127 | -6/Factory | Lost 5 parts (1p2n2u) 6280 | -6/Factory | Identified exit to Factory 6280 | -6/Factory | Identified exit to Lower Caves 6513 | -6/Factory | Build established: Skirmisher 6759 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6805 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6891 | -6/Factory | Allied Derelicts emerged from ambush trap array 6990 | -6/Factory | Entered Lower Caves 6990 | -6/Lower Caves | Accompanied by 3 allies 7412 | -6/Lower Caves | Encountered a Warlord checkpoint 7643 | -6/Lower Caves | Spotted B-75 Beast 7963 | -6/Lower Caves | Discovered new exit (range 11) 7993 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7996 | -6/Lower Caves | Entered another Lower Caves area 8025 | -6/Lower Caves | Build established: Tank 8361 | -6/Lower Caves | Build established: Scavenger-Tank 8376 | -6/Lower Caves | A Commander dispatched an escort 8567 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8627 | -6/Lower Caves | Lost 3 parts (3u) 8740 | -6/Lower Caves | Learned location of 1 exit from Factory 8792 | -6/Lower Caves | Discovered new exit (range 6) 8870 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9239 | -6/Lower Caves | Entered Zion 9279 | -6/Zion | Received a visual enhancement algorithm 9325 | -6/Zion | Discovered new exit (range 15) 9511 | -6/Zion | System corruption cleaned by Quarantine Array 9759 | -6/Zion | Learned location of Armory (-4) 10022 | -6/Zion | Learned location of 1 exit from Factory 10279 | -6/Zion | Given A8's code to call for help 10460 | -6/Zion | Found Prototype Device 10460 | -6/Zion | Identified Phasing AFG 10974 | -6/Zion | Met Imprinter 11291 | -6/Zion | Entered Proximity Caves 11466 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11607 | -5/Proximity Caves | Learned 4 Factory zone layouts 11739 | -5/Proximity Caves | Spotter reported a threat 11826 | -5/Proximity Caves | Spotter reported a threat 11834 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11973 | -5/Proximity Caves | Entered Factory 11973 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11974 | -5/Factory | Identified exit to Upper Caves 12181 | -5/Factory | Discovered new exit (range 9) 12370 | -5/Factory | Lost 5 parts (3n2u) 12454 | -5/Factory | Discovered new exit (range 5) 13062 | -5/Factory | Build established: Scavenger-Gunner 13194 | -5/Factory | Crushed by falling debris 13295 | -5/Factory | System corruption reached 10% 13528 | -5/Factory | Build established: Scavenger-Tank 13642 | -5/Factory | Lost 3 parts (1n2u) 13755 | -5/Factory | Lost 6 parts (2n2u2w) 13773 | -5/Factory | First assault squad dispatched 13848 | -5/Factory | Entered another Factory area 13848 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13875 | -4/Factory | Identified exit to Upper Caves 13875 | -4/Factory | Identified exit to Armory 13885 | -4/Factory | Found Prototype Processor 13990 | -4/Factory | Repaired Corrupted Lgt. Antimatter Reactor 14132 | -4/Factory | Lost 4 parts (3n1u) 14225 | -4/Factory | Core integrity fell below 50% 14262 | -4/Factory | Core integrity fell below 20% 14292 | -4/Factory | Lost 16 parts (4p2n5u5w) 14474 | -4/Factory | Build established: Scavenger-Gunner 14513 | -4/Factory | Repaired Lrg. Storage Unit 14574 | -4/Factory | Repaired Gatling Laser 15120 | -4/Factory | Lost 4 parts (2p2w) 15275 | -4/Factory | System corruption reached 10% 15635 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 15598_ System corrupted: Component data lost. 15599_ Penetrated by Slug. 15600_ Coil Gun destroyed. 15602_ Penetrated by Slug. 15615_ System corrupted: Matter fused (-10). 15615_ Slug penetrates Wall. 15615_ Penetrated by Slug. 15615_ Imp. Antigrav System destroyed. 15620_ Slug penetrates Wall. 15620_ Penetrated by Slug. 15620_ Slug penetrates Wall. 15620_ Penetrated by Slug. 15623_ Slug penetrates Wall. 15625_ U-05 Engineer builds a Door. 15626_ Critical hit (Burn: +37). 15626_ Imp. Reaction Control System destroyed. 15626_ Slug penetrates Wall. 15629_ Penetrated by Slug. 15629_ Slug penetrates Wall. 15631_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???# *!*###### # """ """ """ | | ???# !%#????# ####### # """ """ """ | | ???# #????#######?????# # | | ???# #????????????????# + == | | ???# #????????????????# # | | ???# #???????????"??### ##########+## | | ???# #???????????" ?# #??????# #? | | ???##############???????????" # ######## ## | | ????????????????????????????" # | | ????????????????????????????" " | | ???????????????????????????????# | | ???????????????????????????????# ### ####### | | ???????????????????????????????# #?# #?????? | | ????????????????????????????????# ####+####### | | ????????????????????????????????# # | | ????????????????????????????????# # """" """" | | ????????????????????????????????# % + """" """" | | ??????????????????????########### # """" """" | | ??????????????????????# # # """" """" | | ??????????????????????# """" # # """" """" | | ??????????????????????# """" # # """" """" | | ??????????????????????# """" # # """" """" | | ??????????????????????# """ ; # | | ??????????????????????# """" k/ # ! ""T? | | ??????????????????????# """" g# # ""?? | | ??????????????????????# @ # ############ | | ??????????????????????###########H #?###### | | ???????????????????????????????? " | | ???????????????????????????????? # ! | | ??????????????????????????????? # | | ??????????????????????????????? # | | ?????????????????????????????? + [[[ | | ??????????????????????????????? # ! [[[ | | ??????????????????????????????? " [[ | | ??????????????????????????????? # | | ???????????????????????????????? # | | ????????????????????????????????###+##?########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 45 Energy Capacity 385 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 525 Core Shielding 20 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Phase Cannon | -6/Factory | Scanalyzed Hvy. Phase Cannon | -6/Zion | Archive Remote Shield | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Lgt. Antimatter Reactor | -5/Factory | Scanalyzed Hacking Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepSmartbombLauncher Manual? 0 Play Time 03:03:25 Cumulative 39.5 hours Start 2025.01.27 @ 13:33:50 End 2025.01.28 @ 10:04:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d13bed4-df26-482e-8823-4011b5c61e64