Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.20 @ 17:23:03 Player: Gder Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (345) 1725 Value Destroyed (13325) 13325 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (7270) 7270 TOTAL SCORE: 29020 Bonus ------- High Alert Combat Kills 3440 Follower Combat Kills 3848 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Friendly Fire -1718 Cogmind --------- Core Integrity 0/1150 Matter 190/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Zionite Composite Leg II Centrium Leg Advanced Cooling System Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Matter Filter Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Railgun Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Enhanced Quantum Rifle Linear Accelerator Linear Accelerator Heavy Rocket Launcher [Rating: 134] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Armored Wheel Leg Improved Titanium Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Slots Evolved 12 | . . . 2 . 2 2 . . . 4 . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . 1 . . . 1 . . . . 1 . Utility 6 | . . . 2 . 2 . . . . 1 . . . . 1 . Weapon 2 | . . . . . . 1 . . . 1 . . . . . . Parts Attached 220 | 8 5 5 30 . 25 33 7 4 1 12 2 6 15 3 11 53 Power 23 | 1 . 1 4 . 1 4 . . . 2 . 1 2 . 3 4 Engine 8 | 1 . 1 2 . 1 2 . . . . . . 1 . . . Core 8 | . . . 2 . . 2 . . . 2 . 1 1 . . . Reactor 7 | . . . . . . . . . . . . . . . 3 4 Propulsion 49 | 3 2 1 5 . 2 4 . 1 . 5 2 2 . 2 5 15 Treads . | . . . . . . . . . . . . . . . . . Leg 30 | . . . . . . . . . . 4 2 2 . 2 5 15 Wheel 19 | 3 2 1 5 . 2 4 . 1 . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 75 | 2 1 1 11 . 6 13 1 2 1 4 . 2 6 1 2 22 Device 38 | 1 . 1 4 . 3 6 . 1 1 2 . 2 3 1 . 13 Storage 8 | 1 1 . 2 . 1 . . . . 1 . . 1 . . 1 Processor 6 | . . . 1 . . 2 . 1 . . . . . . 1 1 Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection 22 | . . . 4 . 2 4 1 . . 1 . . 2 . 1 7 Artifact . | . . . . . . . . . . . . . . . . . Weapon 73 | 2 2 2 10 . 16 12 6 1 . 1 . 1 7 . 1 12 Energy Gun 6 | . . . 2 . . . . . . 1 . . . . . 3 Energy Cannon 4 | . . . . . . . . . . . . . 2 . 1 1 Ballistic Gun 27 | 2 2 1 6 . 8 3 1 1 . . . 1 . . . 2 Ballistic Cannon 22 | . . . . . 4 6 3 . . . . . 3 . . 6 Launcher 10 | . . 1 2 . 1 2 2 . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 3 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . . . . 1 . . . . 1 1 . 2 Parts Lost 70 | . . . 5 . 7 7 2 . 1 . . 1 5 . 1 41 Power 5 | . . . . . . 2 . . . . . . . . . 3 Propulsion 13 | . . . 1 . 2 . . . . . . . . . . 10 Utility 29 | . . . 3 . 2 3 1 . 1 . . . 2 . . 17 Weapon 23 | . . . 1 . 3 2 1 . . . . 1 3 . 1 11 Highest Loss Streak 17 | . . . 2 . 3 2 2 . 1 . . 1 2 . 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 100 99 99 99 95 92 86 100 100 100 99 100 96 Engine 6 | . 14 14 8 11 9 6 7 7 7 3 . . 3 5 1 . Core 1 | . . . 2 . . . . . . 2 11 11 6 5 2 . Reactor 1 | . . . . . . . . . . . . . . . 5 9 Leg 8 | . . . . . . . . . . 4 23 23 23 22 26 25 Wheel 14 | . 27 28 21 22 17 22 23 18 15 9 . . . . . . Device 15 | . 14 14 12 11 17 14 7 7 7 5 11 18 22 23 21 20 Storage 9 | . 14 14 11 11 18 11 7 7 7 5 5 5 5 5 5 5 Processor 9 | . . . 8 11 9 7 15 21 23 17 17 9 5 5 10 9 Hackware 1 | . . . . . . 3 7 7 7 5 5 5 1 . . . Protection 5 | . . . 11 11 9 7 6 1 . 4 . . 4 5 5 4 Energy Cannon 1 | . . . . . . . . . . . . . 4 5 5 4 Ballistic Gun 12 | . 28 27 21 22 12 11 7 7 7 5 5 5 8 5 5 4 Ballistic Cannon 6 | . . . . . 4 9 14 15 15 11 11 10 7 11 9 6 Peak Build Rating 134 | 7 10 11 21 19 29 47 47 52 51 73 72 79 84 80 103 134 Average Rating 50 | 4 9 10 18 19 25 38 45 49 50 62 71 74 79 79 95 115 On Entrance 45 | . 7 10 11 19 19 29 46 46 51 51 71 72 79 79 80 103 Naked Turns 13 | . . . . . . . . . . . . . . . . 13 Heaviest Build 147 | 15 32 33 102 102 110 116 115 115 107 125 73 75 106 106 111 147 Greatest Support 133 | 26 20 20 24 24 24 36 36 40 40 75 80 80 80 84 119 133 Greatest Overweight (x) 13 | . 1 1 13 4 4 4 3 3 2 2 . 1 1 1 1 1 Average Overweight (x) 1 | . . 1 1 4 4 3 3 2 2 1 . . . 1 . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 20 20 20 20 20 20 Average Capacity 21 | 7 12 15 16 25 25 25 25 25 25 24 20 20 20 20 20 19 Most Carried 25 | 6 10 15 18 19 25 25 25 25 24 25 20 20 20 20 20 20 Average Carried 19 | 3 7 13 14 18 21 24 23 24 24 22 20 19 19 20 19 18 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 20 20 20 20 20 20 5 Final Carried 25 | 5 10 15 18 19 25 25 24 24 24 20 20 20 20 20 19 5 Class Distribution -------------------- 37% | Mutant 26% | Hacker-Gunner 25% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -5/Cetus Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Matter Collected 9535 | 292 466 243 976 65 907 1722 280 40 93 193 . 400 1320 223 446 1869 Remotely 538 | . . . . . . . . . . . . 400 138 . . . Salvage Created 13565 | 98 374 303 1927 253 1218 1605 591 . 40 295 . 370 1950 68 1242 3231 Parts 728 | 4 32 33 148 18 68 102 22 . . 18 . 23 69 2 50 139 Haulers Intercepted 11 | . 1 . 3 . 3 1 . . . . . . 3 . . . Recyclers Shooed 5 | . . . . . 1 1 . . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 12 . 4 . . . . . . . Prevented 10 | . . . . . . . 9 . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Combat Hostiles Destroyed 259 | . 11 11 44 10 25 33 13 . 1 6 . 4 31 1 17 52 Guns 138 | . 11 10 38 10 20 14 3 . . 3 . 1 10 . 1 17 Cannons 92 | . . . . . 5 13 2 . 1 3 . 3 15 1 15 34 AOE 23 | . . 1 6 . . 6 6 . . . . . 4 . . . Classes Destroyed 23 | 2 4 3 1 . 2 2 2 . . . . . 1 . 2 4 Worker 19 | . . 2 . . 1 12 . . . . . . 1 . 3 . Builder 16 | . . 2 2 . . 6 . . . 1 . 3 2 . . . Tunneler 6 | 1 . 2 1 . . . . . . 2 . . . . . . Hauler 11 | . 1 . 3 . 3 1 . . . . . . 3 . . . Recycler 5 | 1 . . . . 1 2 . . . . . 1 . . . . Carrier 1 | . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . 1 . . . . . . . . . . 2 Watcher 20 | . 2 . 5 . 3 4 . . . . . 2 1 . . 3 Swarmer 57 | . 6 5 9 6 8 9 5 . . . . . 4 . . 5 Saboteur 1 | . . . . . . . . . . . . . . . 1 . Grunt 112 | . 5 4 25 4 8 10 2 . . 2 . 3 17 . 11 21 Brawler 8 | . . . . . 1 . . . 1 . . . 3 . 1 2 Duelist 10 | . . . . . . . 4 . . . . . . . 2 4 Protector 2 | . . . . . . . . . . . . . . . . 2 Sentry 40 | . . . 10 . 8 7 1 . . 1 . . 4 . 2 7 Demolisher 3 | . . 2 . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 5 | . . . . . . 2 . . . . . 1 1 . . 1 Programmer 14 | . . . . . . 5 . . . 3 . . . . . 6 Behemoth 3 | . . . . . . . . . . . . . 2 . . 1 Cetus Guard 1 | . . . . . . . . . . . . . . 1 . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . Z-Heavy 2 | . . . . . . . . . . . . . . . . 2 Thug 2 | . . . . . . . . . . . . . 2 . . . Guerrilla 1 | . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | 2 3 6 9 3 4 8 7 . 1 5 . 6 5 1 10 5 Combat Bots Only 8 | . 3 3 8 3 4 4 7 . 1 4 . 3 4 1 7 5 Max Kills in Single Turn 3 | 1 1 2 3 2 2 3 2 . 1 1 . 1 3 1 2 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . Exploded 3 | . . 1 3 . . 3 1 . . . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Hostile Shots Fired 1491 | . 28 29 140 14 137 248 33 . 9 26 . 33 107 3 55 629 Missed 451 | . 7 8 41 6 41 67 10 . 3 4 . 9 38 1 18 198 Damage Taken 14930 | . 178 209 990 60 1074 1791 339 . 88 352 . 520 1118 71 663 7477 Core 1849 | . 28 43 125 19 53 180 33 . . 34 . 79 88 . 38 1129 Absorbed by Shields 279 | . . . . . . . . . . . . . 129 49 . 101 Ignored by Resistances 4249 | . 58 60 298 20 310 516 96 . 24 96 . 147 344 33 191 2056 Regen/Repaired (Parts) 823 | . 54 . 162 . . 385 . . . 56 . . 59 . 107 . Core Remaining (%) 78 | 100 . 71 . 64 90 . . . 69 . . . . 79 . . Volleys Fired 691 | 2 37 29 109 9 103 101 23 . 6 16 . 15 73 17 25 126 Largest 4 | 2 2 2 2 2 2 3 3 . 3 4 . 4 4 4 4 4 Hottest 316 | 40 46 56 46 46 67 121 121 . 121 196 . 196 229 229 237 316 Shots Fired 1822 | 4 74 57 214 18 198 275 38 . 16 58 . 51 258 32 90 439 Gun 1026 | 4 74 55 210 18 163 138 8 . 4 27 . 22 115 1 15 172 Cannon 768 | . . . . . 33 134 18 . 12 31 . 29 138 31 75 267 Launcher 28 | . . 2 4 . 2 3 12 . . . . . 5 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1485 | 4 74 55 210 18 196 272 26 . 16 42 . 37 185 25 64 261 Thermal 309 | . . . . . . . . . . 16 . 14 68 7 26 178 Explosive 11 | . . 2 4 . . . . . . . . . 5 . . . Electromagnetic 17 | . . . . . 2 3 12 . . . . . . . . . Robot Hit Streak 35 | 4 28 12 35 24 26 16 9 . 18 12 . 14 16 8 9 22 Robot Miss Streak 8 | . 1 2 3 . 3 4 4 . 2 1 . 2 6 5 8 4 Penetration Max 1 | . . . . . . 1 . . 1 . . 1 1 . 1 1 Secondary Targets 8 | . . . 2 4 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . . Shots Hit Robots 1225 | 4 58 38 161 17 153 186 25 . 13 39 . 35 145 15 49 287 Core Hits 638 | 3 21 24 79 11 65 95 22 . 5 21 . 17 88 4 41 142 Critical Kills 37 | . . 1 1 . 1 1 . . . . . . 14 1 11 7 Critical Parts Destroyed 29 | . . 1 1 . 1 . . . . . . . 15 4 1 6 Critical Strikes 93 | . . 2 2 . 2 10 . . . 3 . 3 34 5 16 16 Burn 5 | . . . . . . . . . . 2 . 1 2 . . . Meltdown 5 | . . . . . . . . . . . . . 2 . 1 2 Destroy 69 | . . 2 2 . 2 2 . . . . . . 30 5 15 11 Blast 14 | . . . . . . 8 . . . 1 . 2 . . . 3 Melee Attacks 8 | . . . . . 7 1 . . . . . . . . . . Impact 8 | . . . . . 7 1 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 32098 | 55 818 624 2904 274 2599 4709 1079 . 377 963 . 865 5131 420 1726 9554 Guns 15455 | 55 818 589 2486 274 2197 2139 134 . 105 486 . 346 2039 . 207 3580 Cannons 13853 | . . . . . 402 2047 223 . 272 477 . 405 2132 420 1512 5963 Explosions 2599 | . . 35 413 . . 405 722 . . . . 114 899 . . 11 Melee . | . . . . . . . . . . . . . . . . . Ramming 191 | . . . 5 . . 118 . . . . . . 61 . 7 . Kinetic 22182 | 55 818 589 2486 274 2599 4186 357 . 377 666 . 540 2870 215 943 5207 Thermal 7449 | . . . . . . 281 42 . . 297 . 211 1301 205 776 4336 Explosive 1472 | . . 35 413 . . . . . . . . 114 899 . . 11 Electromagnetic 804 | . . . . . . 124 680 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 3 . . . 1 7 7 7 8 1 21 Average Corruption 5 | . . . . . . 2 . . . 1 6 7 7 7 1 5 Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 156 | . . . . . . 13 . . . 1 2 12 68 19 . 41 Message Errors 46 | . . . . . . 4 . . . . 1 1 24 3 . 13 Matter Fused 32 | . . . . . . 4 . . . . 1 4 16 2 . 5 Heat Flow Errors 12 | . . . . . . . . . . . . 1 6 3 . 2 Energy Discharges 19 | . . . . . . . . . . . . 1 9 3 . 6 Parts Rejected 3 | . . . . . . . . . . . . . . 1 . 2 Parts Fused 2 | . . . . . . . . . . . . . 2 . . . Data Loss (minor) 19 | . . . . . . 1 . . . 1 . 2 7 5 . 3 Data Loss (major) 7 | . . . . . . 2 . . . . . 1 1 2 . 1 Misfires 6 | . . . . . . 1 . . . . . 1 2 . . 2 Alerts 2 | . . . . . . 1 . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 6 | . . . . . . . . . . . . 1 1 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 384 | . . . 22 . 2 144 5 . . 2 . 1 65 . 1 142 Projectiles 260 | . . . . . 2 72 . . . 2 . 1 40 . 1 142 Explosions 101 | . . . 22 . . 49 5 . . . . . 25 . . . Melee 23 | . . . . . . 23 . . . . . . . . . . Knockbacks 77 | . . . . . 3 20 1 . . 2 . 7 7 . 7 30 Impact . | . . . . . . . . . . . . . . . . . Kinetic 72 | . . . . . 3 19 1 . . 2 . 7 7 . 5 28 Secondary 5 | . . . . . . 1 . . . . . . . . 2 2 Self-Inflicted Damage 308 | . . . 2 . . 81 9 . . . . 172 44 . . . Shots 5 | . . . . . . 1 1 . . . . 2 1 . . . Rammed 6 | . . . 1 . . 5 . . . . . . . . . . Targets Rammed 13 | . . . 1 . . 5 . . . . . . 6 . 1 . Kicked 7 | . . . . . . . . . . . . . 6 . 1 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 570 | . 4 15 29 9 110 500 86 . 135 233 . 376 251 222 408 570 Average Temperature 99 | . 1 6 7 2 23 109 26 . 53 93 . 168 71 91 108 158 Received Heat Transfer 4781 | . 72 102 609 27 630 549 92 . 72 90 . 114 341 . 287 1796 Effects 29 | . . . . . . 6 . . . 3 . 3 . . 4 13 Shutdowns 6 | . . . . . . 1 . . . . . . . . . 5 Energy Bleed 5 | . . . . . . 2 . . . 1 . . . . 1 1 Interference 15 | . . . . . . 2 . . . 2 . 3 . . 3 5 Matter Decay 2 | . . . . . . 1 . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 2 2 . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . Parts Fried 9 | . . . . . . 4 5 . . . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . 2 . 1 2 Combat Hostiles 4 | . . . . . . . . . . . . . 2 . 1 1 Parts Melted 18 | . . . . . . . . . . . . . 5 . 5 8 Heat Transferred 8373 | . . . . . . 300 100 . . 629 . 444 1646 222 833 4199 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Peak Influence 2109 | 10 260 200 765 232 317 629 . . . 255 15 294 592 313 1199 2109 Initial 507 | . 5 4 66 9 34 120 . . . . 15 9 39 190 109 507 Average 336 | 4 145 87 194 85 124 221 . . . 118 15 96 123 232 489 1520 Maximum Alert Level 5 | . 1 1 3 1 1 2 . . . 1 . 1 2 1 4 5 Low Security (%) 57 | 100 70 98 65 91 74 44 . . . 71 100 71 86 34 11 . Level 1 24 | . 29 1 19 8 25 55 . . . 28 . 28 9 65 23 . Level 2 6 | . . . 13 . . . . . . . . . 3 . 52 10 Level 3 2 | . . . 1 . . . . . . . . . . . 8 18 Level 4 2 | . . . . . . . . . . . . . . . 3 15 Level 5 6 | . . . . . . . . . . . . . . . . 56 High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 . 7 . 2 14 . . . 1 . 1 5 . 7 16 Investigation 23 | . 2 . 6 . 1 5 . . . 1 . . 3 . 3 2 Extermination 9 | . . . . . . 5 . . . . . . . . 1 3 Reinforcement 8 | . . . . . . 3 . . . . . 1 2 . . 2 Assault 14 | . . . 1 . . 1 . . . . . . . . 3 9 Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Distress Signals 24 | . . 1 7 . 5 1 . . . . . 2 2 2 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 443 | . 15 12 57 12 43 44 16 . 4 10 2 8 47 12 37 124 Peak Tracking Total 16 | . 3 3 8 3 6 9 7 . 3 6 2 5 5 5 9 16 Tactical Retreats 22 | . . 1 5 . 3 3 . . . 2 . 1 1 . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Traps Triggered 16 | . 1 . 1 . 3 3 . . . 1 . 1 3 . . 3 Indirectly 2 | . . . . . 2 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Machines Disabled 59 | . . . . . . 23 1 . . 1 . 4 4 2 4 20 Max in Single Turn 11 | . . . . . . 11 1 . . . . 2 1 1 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Machines Accessed 57 | . 9 . 15 1 8 9 . . . 1 . . 6 3 4 1 Terminals 39 | . 7 . 11 1 7 5 . . . . . . 5 3 . . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 Repair Stations 9 | . 1 . 1 . . 2 . . . 1 . . 1 . 3 . Recycling Units 3 | . 1 . 1 . 1 . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . 1 . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 167 | . 27 . 59 1 23 30 . . . 1 . . 12 6 6 2 Successful 104 | . 22 . 37 1 13 18 . . . 1 . . 5 3 2 2 Failed 63 | . 5 . 22 . 10 12 . . . . . . 7 3 4 . Catastrophic 10 | . . . 5 . 1 2 . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 124 | . 9 . 30 5 20 11 . . . 7 . 2 19 1 12 8 Terminals 124 | . 22 . 48 1 22 15 . . . . . . 10 6 . . Fabricators 5 | . . . . . . 3 . . . . . . . . . 2 Repair Stations 31 | . 4 . 8 . . 11 . . . 1 . . 2 . 5 . Recycling Units 3 | . 1 . 1 . 1 . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . 1 . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 46 | . 14 . 18 1 4 2 . . . . . . 4 3 . . Record 3 | . . . 1 . . . . . . . . . . 2 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . 4 1 . . Level Access Points 2 | . . . . . 1 1 . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 1 . . . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . . Alert Level 6 | . 2 . 3 . 1 . . . . . . . . . . . Unreport Threat 6 | . 1 . 5 . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Investigation Status 2 | . . . 2 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . . 2 Network Status 1 | . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . 1 . . . . . . . . . 1 Repair Station Hacks 21 | . 4 . 7 . . 10 . . . . . . . . . . Scan Component 11 | . 2 . 4 . . 5 . . . . . . . . . . Repair 10 | . 2 . 3 . . 5 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 4 . 12 . 8 4 . . . 1 . . 1 . 2 . Terminals 23 | . 3 . 9 . 8 3 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 11 | . 2 . 3 . 3 3 . . . . . . . . . . Skim 11 | . . . 6 . 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 1 . . 1 . 2 . Patch 4 | . . . . . . . . . . 1 . . 1 . 2 . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . 1 . . . . . . . . . . Extract 3 | . . . 2 . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 6 . 12 1 6 7 . . . . . . 5 3 1 1 Full Trace Events 13 | . 1 . 3 . 2 4 . . . . . . 1 . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . Robots Built 4 | . . . . . . 3 . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . Time 303 | . . . . . . 134 . . . . . . . . . 169 Total Robot Build Rating 18 | . . . . . . 12 . . . . . . . . . 6 Part Schematics Acquired 18 | . . . 6 . . 1 . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 9 | . 2 . 3 . . 4 . . . . . . . . . . Time 326 | . 52 . 96 . . 178 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . 2 . . . . . 14 . . 2 Allies Hacked 2 | . . . . . . . . . 1 . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Total Allies 53 | . . . . 2 . 3 2 6 . . . . 25 5 2 8 Largest Group 10 | . . . . 2 2 3 2 6 6 3 . . 10 9 7 5 Highest-Rated Group 802 | . . . . 51 51 60 46 216 216 117 . . 514 802 621 456 Highest-Rated Ally 159 | . . . . 31 31 20 30 40 40 40 . . 159 159 159 127 Zionite Dispatches 6 | . . . . . . . . . . . . . 2 . 1 3 Heavy 4 | . . . . . . . . . . . . . 1 . 1 2 Light 1 | . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 505 | . . . . 8 2 9 8 . 26 8 . . 200 52 116 76 Total Damage 19208 | . . . . 148 22 216 154 . 533 416 . . 3966 1693 5625 6435 Kills 99 | . . . . 2 . 2 3 . 4 1 . . 23 9 21 34 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . 2 . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . 1 . . 4 . 1 . Branch Access 1 | . . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Turns Passed 17707 | 65 843 635 2470 743 1928 2655 666 958 487 440 101 410 2074 671 674 1887 Spaces Moved 10055 | 50 678 516 1374 465 912 1497 434 723 299 282 76 258 937 318 392 844 Core 29 | 3 . . 1 . . . . . . . . . . . . 25 Treads . | . . . . . . . . . . . . . . . . . Legs 2853 | . . . . . . . . . . 53 76 258 937 318 392 819 Wheels 7173 | 47 678 516 1373 465 912 1497 434 723 299 229 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 150 150 135 135 120 125 120 127 127 127 196 118 50 Average Speed 136 | 81 90 95 110 150 150 135 135 124 125 128 129 129 181 197 145 162 Slowest Speed 700 | 90 95 95 700 150 150 150 135 135 125 197 130 200 197 202 200 196 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 61 | 3 93 82 95 98 74 52 63 84 52 9 85 9 96 94 13 49 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 8 | . 1 . 2 1 . . . 1 . . . . . . 3 . Known Exits Taken 6 | . 1 . 1 1 1 1 . . . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 . . . . 1 1 1 . . . 1 1 1 . Scrap Searched 11 | . . 1 . 1 . . 4 3 2 . . . . . . . Spaces Dug 17 | . . . . . 11 3 . . . . . . 3 . . . Terrain Destroyed 384 | . . 7 32 . 12 103 8 . 1 4 . 50 94 6 13 54 Melee 8 | . . . . . 7 1 . . . . . . . . . . Projectile 157 | . . . . . 5 19 5 . 1 4 . 5 45 6 13 54 AOE 219 | . . 7 32 . . 83 3 . . . . 45 49 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Ext Cet Fac Arm Total 12773 | 67 832 607 2125 494 1273 1939 480 782 399 323 77 296 1163 342 453 1121 Wait 1381 | . 99 44 565 20 191 249 4 43 90 1 . 16 27 3 7 22 Move 10040 | 49 677 515 1373 464 911 1496 433 722 298 282 75 257 936 317 391 844 Hop . | . . . . . . . . . . . . . . . . . Pick Up 157 | 7 8 8 22 1 24 22 4 6 . 4 . . 11 . 6 34 Fast Attach 53 | 6 2 . 10 . . 7 . 1 1 2 . 4 2 2 . 16 Attach 79 | 2 . . 7 . 9 10 2 1 . 6 . 1 6 . 3 32 Detach 7 | . . . . . . 1 . . . 1 . 2 1 . . 2 Swap 88 | . 3 5 13 . 16 16 5 2 . 4 2 1 7 1 8 5 Drop 139 | 1 6 6 25 . 12 23 3 7 . 7 . . 10 2 12 25 Fire 691 | 2 37 29 109 9 103 101 23 . 6 16 . 15 73 17 25 126 Melee 8 | . . . . . 7 1 . . . . . . . . . . Ram 6 | . . . 1 . . 5 . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . 6 . 1 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . 8 . . . . . . 15 . . . Rewire 94 | . . . . . . . 6 . 4 . . . 69 . . 15 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 3 exits: *Fac x2 / [*Arc]) -4/Factory -4/Armory (discovered 2 exits: [*Res x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 246 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 15) 626 | -10/Materials | Discovered new exit (range 15) 744 | -10/Materials | Repaired Wheel 772 | -10/Materials | Repaired Wheel 909 | -10/Materials | Entered Mines 963 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 988 | -10/Mines | Assembled infested the area 1040 | -10/Mines | Learned Materials stockpile data 1070 | -10/Mines | Discovered new exit (range 9) 1516 | -10/Mines | Discovered new exit (range 7) 1544 | -10/Mines | Entered Materials 1544 | -9/Materials | Evolved 2 slots: Utility x2 1865 | -9/Materials | Destroyed 8 combat bots 1944 | -9/Materials | First assault squad dispatched 2126 | -9/Materials | Discovered new exit (range 16) 2157 | -9/Materials | Identified exit to Mines 2908 | -9/Materials | Discovered new exit (range 5) 3031 | -9/Materials | Repaired Med. Armor Plating 3064 | -9/Materials | Repaired Rocket Launcher 3097 | -9/Materials | Repaired Arm. Wheel 3323 | -9/Materials | Identified exit to Materials 3323 | -9/Materials | Learned location of 1 exit from Materials 3396 | -9/Materials | Learned Storage trap positions 3516 | -9/Materials | Learned location of Zion (-6) 3562 | -9/Materials | Learned Storage trap positions 3618 | -9/Materials | Learned Materials emergency access door positions 4014 | -9/Materials | Entered Mines 4030 | -9/Mines | Learned Materials emergency access door positions 4516 | -9/Mines | Discovered exit to Materials (range 5) 4736 | -9/Mines | Discovered exit to Materials (range 7) 4757 | -9/Mines | Entered Materials 4757 | -8/Materials | Accompanied by 2 allies 4757 | -8/Materials | Evolved 2 slots: Utility x2 4758 | -8/Materials | Identified exit to Storage 4762 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5496 | -8/Materials | Discovered new exit (range 15) 5715 | -8/Materials | Discovered exit to Storage (range 8) 5724 | -8/Materials | Lost 3 parts (1n2w) 6078 | -8/Materials | Identified exit to Factory 6645 | -8/Materials | Garrison activated, responded to threat 6685 | -8/Materials | Entered Factory 6685 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7023 | -7/Factory | Fabricated B-48 Gladiator? 7093 | -7/Factory | Build established: Gunner 7153 | -7/Factory | Discovered new exit (range 15) 7789 | -7/Factory | Discovered new exit (range 12) 8027 | -7/Factory | Identified exit to Lower Caves 8169 | -7/Factory | Repaired Arm. Wheel 8203 | -7/Factory | Repaired Arm. Wheel 8236 | -7/Factory | Repaired Arm. Wheel 8511 | -7/Factory | Discovered new exit (range 8) 8593 | -7/Factory | Build established: Hacker-Gunner 8808 | -7/Factory | Identified exit to Factory 9214 | -7/Factory | Repaired Gauss Cannon 9340 | -7/Factory | Entered Lower Caves 9401 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9441 | -7/Lower Caves | Destroyed 7 combat bots 9668 | -7/Lower Caves | Found DCF Scrap (14 items) 9790 | -7/Lower Caves | Encountered a Warlord checkpoint 9794 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9839 | -7/Lower Caves | Discovered new exit (range 5) 9943 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10006 | -7/Lower Caves | Entered Zion 10056 | -6/Zion | Given the Hacking Drone Bay 10056 | -6/Zion | Found Prototype Device 10083 | -6/Zion | Discovered new exit (range 14) 10095 | -6/Zion | Gained Derelict followers 10150 | -6/Zion | Identified Hacking Drone Bay 10322 | -6/Zion | Learned location of Armory (-4) 10467 | -6/Zion | Met Imprinter 10500 | -6/Zion | Imprinted 10502 | -6/Zion | Declared Zion's savior 10964 | -6/Zion | Entered Proximity Caves 10964 | -5/Proximity Caves | Accompanied by 6 allies 11220 | -5/Proximity Caves | Learned location of 1 exit from Factory 11264 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11385 | -5/Proximity Caves | Discovered new exit (range 14) 11451 | -5/Proximity Caves | Entered Factory 11451 | -5/Factory | Accompanied by 3 allies 11451 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 11452 | -5/Factory | Identified exit to Upper Caves 11712 | -5/Factory | Lost 3 allies 11785 | -5/Factory | Retrieved Zion intel report: Branch Access 11785 | -5/Factory | Identified exit to Extension 11891 | -5/Factory | Sucked down chute 11891 | -5/Factory | Entered Waste 11904 | -5/Waste | Spotted C-40 Crusher 11906 | -5/Waste | EMP discharged 11939 | -5/Waste | Spotted C-40 Crusher 11944 | -5/Waste | Spotted C-40 Crusher 11971 | -5/Waste | Spotted C-40 Crusher 11979 | -5/Waste | Discovered new exit (range 11) 11992 | -5/Waste | Entered Factory 12259 | -5/Factory | Discovered new exit (range 8) 12388 | -5/Factory | Discovered exit to Extension (range 12) 12402 | -5/Factory | Entered Extension 12506 | -5/Extension | Rescued a captive Derelict 12519 | -5/Extension | Retrieved Zion intel report: Emergency Access 12587 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 12599 | -5/Extension | Rescued a captive Derelict 12600 | -5/Extension | Rescued a captive Derelict 12649 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 12650 | -5/Extension | Zion Light squad teleported in 12657 | -5/Extension | Rescued a captive Derelict 12659 | -5/Extension | Rescued a captive Derelict 12827 | -5/Extension | Lost 5 allies 12883 | -5/Extension | Spotted B-75 Beast 12893 | -5/Extension | Spotted B-75 Beast 12901 | -5/Extension | Destroyed B-75 Beast 12924 | -5/Extension | Destroyed B-75 Beast 12959 | -5/Extension | Lost 6 allies 13206 | -5/Extension | Build established: Scavenger-Gunner 13329 | -5/Extension | Discovered new exit (range 16) 13329 | -5/Extension | Discovered new exit (range 16) 13773 | -5/Extension | Rescued A7 13800 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 13801 | -5/Extension | Zion Heavy squad teleported in 14077 | -5/Extension | Disrupted transfer network 14169 | -5/Extension | Terminal network hard line cut 14476 | -5/Extension | Entered Cetus 14476 | -5/Cetus | Accompanied by 5 allies (A7) 14481 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 14502 | -5/Cetus | Spotted Cetus Guard 14502 | -5/Cetus | Spotted Cetus Guard 14506 | -5/Cetus | Allies destroyed Cetus Guard 14507 | -5/Cetus | Spotted Cetus Guard 14508 | -5/Cetus | Destroyed Cetus Guard 14512 | -5/Cetus | Allies destroyed Cetus Guard 14512 | -5/Cetus | Spotted Cetus Guard 14514 | -5/Cetus | Allies destroyed Cetus Guard 14610 | -5/Cetus | Discovered new exit (range 16) 14734 | -5/Cetus | Started Cetus Manufacturing Module 14759 | -5/Cetus | Manufactured an Enhanced Grunt 14784 | -5/Cetus | Manufactured an Enhanced Grunt 14809 | -5/Cetus | Manufactured an Enhanced Grunt 14834 | -5/Cetus | Manufactured an Enhanced Grunt 14844 | -5/Cetus | Escorted A7 to Cetus Mainframe 14859 | -5/Cetus | Manufactured an Enhanced Grunt 15010 | -5/Cetus | Discovered new exit (range 16) 15054 | -5/Cetus | Spotted Cetus Guard 15055 | -5/Cetus | Spotted Cetus Guard 15059 | -5/Cetus | Spotted Cetus Guard 15060 | -5/Cetus | Spotted Cetus Guard 15066 | -5/Cetus | Allies destroyed Cetus Guard 15069 | -5/Cetus | Allies destroyed Cetus Guard 15074 | -5/Cetus | Allies destroyed Cetus Guard 15078 | -5/Cetus | Allies destroyed Cetus Guard 15084 | -5/Cetus | Discovered new exit (range 16) 15096 | -5/Cetus | Scared off Revision 17 15147 | -5/Cetus | Entered Factory 15147 | -4/Factory | Accompanied by 7 allies (A7) 15147 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15152 | -4/Factory | Received a hacking code to weaken MAIN.C 15397 | -4/Factory | First assault squad dispatched 15627 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 15628 | -4/Factory | Zion Heavy squad teleported in 15755 | -4/Factory | Lost 3 allies 15775 | -4/Factory | Discovered new exit (range 12) 15809 | -4/Factory | Destroyed 7 combat bots 15821 | -4/Factory | Entered Armory 15821 | -4/Armory | Accompanied by 2 allies 15915 | -4/Armory | Zion hero teleported in (CL-ANK) 16064 | -4/Armory | Spotted B-86 Titan 16082 | -4/Armory | Destroyed B-86 Titan 16361 | -4/Armory | First assault squad dispatched 16393 | -4/Armory | Lost 3 allies 16414 | -4/Armory | Zion Heavy squad teleported in 16661 | -4/Armory | Fabricated D-63 Destroyer? 16800 | -4/Armory | Zion Heavy squad teleported in 16965 | -4/Armory | Discovered new exit (range 14) 17122 | -4/Armory | System corruption reached 10% 17155 | -4/Armory | Lost 8 parts (2n4u2w) 17372 | -4/Armory | Crushed by falling debris 17403 | -4/Armory | Lost 3 parts (1n1u1w) 17613 | -4/Armory | Lost 3 parts (1n2u) 17656 | -4/Armory | Core integrity fell below 50% 17695 | -4/Armory | Released all parts (9) 17697 | -4/Armory | Core integrity fell below 20% 17707 | -4/Armory | Discovered new exit (range 5) 17708 | -4/Armory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 17693_ Zio. Composite Leg II destroyed. 17693_ Enh. Quantum Rifle destroyed. 17695_ Released Linear Accelerator. 17695_ Released Hcp. Matter Pod. 17695_ Released Myomer Leg. 17695_ Released Centrium Leg. 17695_ Released Hcp. Storage Unit. 17695_ Released Rnf. Quantum Reactor. 17695_ Released Graphene Brace. 17695_ Released Lgt. Quantum Reactor. 17695_ Released Myomer Leg. 17695_ Dropped Hvy. Rocket Launcher. 17695_ M-36 Artificer repairs M-36 Artificer. 17696_ Acquired Centrium Leg. 17698_ M-36 Artificer repairs L-61 Swordsman. 17701_ System corrupted: Matter fused (-5). 17701_ Critical hit (Burn: +50). 17701_ Penetrated by Slug. 17707_ EXIT=FOUND 17708_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | + ????? ?????????????????????????????????????????? | | # ????? ?????????????????????????????????????????? | | # ???? ?????????????????????????????????????????? | | # ?###"##???????????????????????????????????????? | | # ?# #???????????????????????????????????????? | | # ?# #???????????????????????????????????????? | | # ?? #???????????????????????????????????????? | | # #? ????????? #?????????????????????????????? | | # "## #???????? #?????????????????????????????? | | # #??????? #???#####?????????????????????? | | # #????? ????# #?????????????????????? | | # #???? ???##?# #####??###+##?????????? | | # %% ####;;##;##[#%^# ! ; ;#### #?????????? | | + !=%! ![%%%; ; ! Y #?????????? | | # [%[ % *[%*] ; @ ; #?????????? | | ######= ############# %# # !##### #?????????? | | # # #???????????#??#!