Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 19:14:05 Player: Xplodonator Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3890) 3890 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 8898 Bonus ------- High Alert Combat Kills 123 Cogmind --------- Core Integrity 671/1000 Matter 199/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (20) --- Enhanced Nuclear Core Neutrino Core Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Improved Energy Well (400) Hardened Medium Armor Plating Improved Focal Shield Improved Hardlight Generator Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Heavy Particle Gun Heavy Particle Gun Advanced Beam Cannon Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Energy Filter Particle Charger Layered Light Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Enhanced Nuclear Core Neutrino Core Light Treads Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Improved Energy Well Hardened Medium Armor Plating Improved Focal Shield Improved Hardlight Generator Beam Rifle Beam Rifle Heavy Particle Gun Heavy Particle Gun Plasma Rifle Advanced Beam Cannon Mini Grenade Launcher [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Heavy Ion Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . Utility 6 | . . 1 1 2 . . 1 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 102 | 7 8 13 33 15 . . 6 20 Power 13 | 2 1 1 3 2 . . . 4 Engine 9 | 2 . 1 3 1 . . . 2 Core 4 | . 1 . . 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 20 | 2 2 3 6 3 . . 2 2 Treads 18 | . 2 3 6 3 . . 2 2 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 1 4 2 13 6 . . 3 9 Device 22 | . 3 . 9 2 . . 1 7 Storage 5 | 1 1 1 . . . . . 2 Processor 4 | . . . 2 2 . . . . Hackware . | . . . . . . . . . Protection 7 | . . 1 2 2 . . 2 . Artifact . | . . . . . . . . . Weapon 31 | 2 1 7 11 4 . . 1 5 Energy Gun 13 | 1 1 5 5 1 . . . . Energy Cannon 14 | . . . 6 3 . . 1 4 Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 2 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 1 . . . 3 Parts Lost 30 | . . . 12 . . . 2 16 Power 2 | . . . 1 . . . . 1 Propulsion 9 | . . . 4 . . . . 5 Utility 12 | . . . 5 . . . 1 6 Weapon 7 | . . . 2 . . . 1 4 Highest Loss Streak 11 | . . . 5 . . . 2 11 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 98 | . 94 97 98 99 100 100 99 99 Engine 6 | . 3 7 8 6 7 7 6 2 Core 2 | . 10 3 . . . . . 2 Treads 23 | . 9 31 26 23 23 23 26 22 Leg 2 | . 18 . . . . . . . Device 16 | . 9 11 18 14 15 15 13 23 Storage 8 | . 14 11 9 7 7 7 6 5 Processor 7 | . . . 6 12 15 15 13 9 Protection 5 | . . 11 1 9 7 7 12 5 Energy Gun 7 | . 18 21 12 . . . . . Energy Cannon 14 | . . . 14 22 23 23 19 22 Ballistic Gun 1 | . 9 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 105 | 14 31 58 67 75 72 72 78 105 Greatest Support 97 | 20 40 60 60 69 69 69 97 97 Greatest Overweight (x) 2 | 2 1 . 1 1 1 1 . 1 Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 19 20 20 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 20 20 20 Average Carried 17 | 2 13 18 19 19 19 20 17 17 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 6 15 20 18 20 20 20 20 18 Class Distribution -------------------- 31% | Gunner 26% | Mutant 21% | Scavenger-Gunner 13% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1542 | 227 466 100 390 70 80 . 50 159 Remotely . | . . . . . . . . . Salvage Created 5371 | . 428 752 1432 . 122 . 734 1903 Parts 223 | . 33 28 68 . 7 . 25 62 Haulers Intercepted 15 | . 2 3 4 . . . 2 4 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 72 | . 5 12 22 . 3 . 8 22 Guns 22 | . 5 8 9 . . . . . Cannons 33 | . . . 10 . 3 . 7 13 AOE 7 | . . 4 . . . . . 3 Classes Destroyed 13 | . 7 1 3 . . . . 2 Worker 9 | . 1 . 2 . . . . 6 Builder 4 | . 2 . . . . . 1 1 Tunneler 1 | . . . 1 . . . . . Hauler 15 | . 2 3 4 . . . 2 4 Recycler 4 | . 1 2 . . . . . 1 Mechanic 2 | . . . 1 . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . Swarmer 7 | . 3 3 . . 1 . . . Grunt 32 | . 2 5 14 . 1 . 4 6 Sentry 17 | . . 4 6 . 1 . 2 4 Hunter 5 | . . . 2 . . . 2 1 Programmer 11 | . . . . . . . . 11 Best Kill Streak 7 | . 2 6 5 . 1 . 2 7 Combat Bots Only 5 | . 2 5 5 . 1 . 2 4 Max Kills in Single Turn 6 | . 2 3 2 . 1 . 2 6 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Damage Taken 5140 | . 121 330 1824 . 120 . 578 2167 Core 769 | . 15 37 310 . . . 78 329 Absorbed by Shields 24 | . . . . . . . . 24 Redirected to Shielding 104 | . . . . . 16 . 61 27 Regen/Repaired (Parts) 143 | . . . 143 . . . . . Core Remaining (%) 86 | 100 94 90 43 . . 100 90 . Volleys Fired 243 | . 37 38 75 . 5 . 28 60 Largest 4 | . 2 2 3 . 3 . 3 4 Hottest 351 | . 106 106 206 . 220 . 220 351 Shots Fired 617 | . 72 70 198 . 15 . 73 189 Gun 237 | . 72 65 100 . . . . . Cannon 365 | . . . 98 . 15 . 73 179 Launcher 15 | . . 5 . . . . . 10 Special . | . . . . . . . . . Kinetic 31 | . 31 . . . . . . . Thermal 571 | . 41 65 198 . 15 . 73 179 Explosive 15 | . . 5 . . . . . 10 Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | . 5 16 21 . 2 . 10 16 Robot Miss Streak 3 | . 3 2 3 . 2 . 2 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 402 | . 36 51 143 . 5 . 50 117 Core Hits 177 | . 18 29 53 . 4 . 18 55 Critical Kills 7 | . . . . . . . 2 5 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 26 | . 2 5 12 . . . 2 5 Burn 19 | . 2 5 12 . . . . . Meltdown 7 | . . . . . . . 2 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11222 | . 517 872 2864 . 133 . 1376 5460 Guns 2431 | . 517 669 1245 . . . . . Cannons 7077 | . . . 1619 . 133 . 1376 3949 Explosions 1714 | . . 203 . . . . . 1511 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 275 | . 275 . . . . . . . Thermal 9948 | . 242 669 2864 . 133 . 1376 4664 Explosive 999 | . . 203 . . . . . 796 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 1 . . . . . 7 Average Corruption 2 | . . 1 . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . 2 . . . . . 21 Message Errors 8 | . . 1 . . . . . 7 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 3 | . . 1 . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 477 | . . . 10 . . . 44 423 Projectiles 155 | . . . 10 . . . 44 101 Explosions 322 | . . . . . . . . 322 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 407 | . . 51 . . . . . 356 Shots 10 | . . 2 . . . . . 8 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 634 | . 108 93 515 . 90 . 180 634 Average Temperature 106 | . 30 22 157 . 38 . 65 150 Received Heat Transfer 1296 | . 45 99 747 . 51 . 105 249 Effects 12 | . . . 5 . . . . 7 Shutdowns 3 | . . . 2 . . . . 1 Interference 5 | . . . 2 . . . . 3 Damage (major) 3 | . . . . . . . . 3 Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 14 | . . . 3 . . . 2 9 Combat Hostiles 10 | . . . 3 . . . 1 6 Parts Melted 58 | . 1 6 20 . . . 7 24 Heat Transferred 18128 | . 851 2220 6549 . 211 . 2221 6076 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Peak Influence 537 | . 133 337 291 81 . . 244 537 Initial 107 | . . 22 107 81 . . 9 46 Average 152 | . 47 113 174 37 . . 108 303 Maximum Alert Level 2 | . . 1 1 . . . 1 2 Low Security (%) 65 | 100 100 73 65 100 . . 86 11 Level 1 29 | . . 26 34 . . . 13 67 Level 2 4 | . . . . . . . . 21 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . 1 3 1 . . 4 8 Investigation 3 | . . . 2 . . . . 1 Extermination 4 | . . . . 1 . . . 3 Reinforcement 8 | . . 1 1 . . . 4 2 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Distress Signals 7 | . 2 1 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 18 20 35 . 3 . 12 35 Peak Tracking Total 7 | . 4 7 7 1 1 . 3 5 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 3 | . . 1 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 13 | . . 1 1 . . . 1 10 Max in Single Turn 7 | . . 1 1 . . . 1 7 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 17 | . 3 4 7 1 . . 1 1 Terminals 14 | . 3 4 5 1 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 44 | . 6 6 25 2 . . 2 3 Successful 20 | . 3 3 14 . . . . . Failed 24 | . 3 3 11 2 . . 2 3 Catastrophic 7 | . . 2 2 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual 14 | . 1 2 10 . . . . 1 Terminals 31 | . 6 6 14 2 . . . 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 11 | . 3 3 5 . . . . . Record 1 | . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 3 | . 1 . 2 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 3 5 1 . . 1 1 Full Trace Events 2 | . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 89 | . . . 89 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Turns Passed 8506 | 79 1007 1000 2106 864 1035 140 675 1600 Spaces Moved 3449 | 57 493 458 660 347 423 59 355 597 Core 17 | 17 . . . . . . . . Treads 3080 | . 181 458 660 347 423 59 355 597 Legs 352 | 40 312 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 240 240 240 160 160 Average Speed 199 | 112 169 160 235 240 240 240 160 191 Slowest Speed 240 | 150 190 160 240 240 240 240 160 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 69 47 56 9 70 11 12 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug 27 | . . 27 . . . . . . Terrain Destroyed 160 | . . 40 14 . 2 . 4 100 Melee . | . . . . . . . . . Projectile 48 | . . . 14 . 2 . 4 28 AOE 112 | . . 40 . . . . . 72 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Total 4578 | 68 597 655 1054 380 433 58 404 929 Wait 653 | . 26 128 257 . 4 . 12 226 Move 3441 | 56 492 457 659 346 422 58 354 597 Hop . | . . . . . . . . . Pick Up 74 | 5 19 10 16 8 1 . 4 11 Fast Attach 27 | 6 4 3 5 3 . . . 6 Attach 36 | . . 2 17 2 . . 4 11 Detach 5 | . 1 . 2 . . . . 2 Swap 39 | 1 4 8 11 10 . . 2 3 Drop 60 | . 14 9 12 11 1 . . 13 Fire 243 | . 37 38 75 . 5 . 28 60 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 80 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 745 | -10/Materials | Discovered new exit (range 8) 846 | -10/Materials | Identified exit to Materials 1087 | -10/Materials | Entered another Materials area 1087 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Discovered new exit (range 15) 1612 | -9/Materials | Discovered new exit (range 3) 1718 | -9/Materials | Discovered new exit (range 13) 2087 | -9/Materials | Entered another Materials area 2087 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2969 | -8/Materials | Build established: Scavenger-Gunner 3275 | -8/Materials | Lost 5 parts (3n2u) 3278 | -8/Materials | Core integrity fell below 50% 3533 | -8/Materials | Repaired Cld. Ion Engine 3572 | -8/Materials | Repaired Hvy. Particle Cannon 4037 | -8/Materials | Discovered new exit (range 14) 4193 | -8/Materials | Entered Factory 4193 | -7/Factory | Evolved 2 slots: Utility x2 4915 | -7/Factory | Discovered new exit (range 16) 5057 | -7/Factory | Entered Lower Caves 5092 | -7/Lower Caves | Build established: Gunner 5101 | -7/Lower Caves | Identified exit to Lower Caves 5752 | -7/Lower Caves | Encountered a Warlord checkpoint 5887 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6092 | -7/Lower Caves | Entered another Lower Caves area 6155 | -7/Lower Caves | Discovered new exit (range 5) 6232 | -7/Lower Caves | Entered Factory 6232 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6538 | -6/Factory | Build established: Tank 6838 | -6/Factory | Discovered new exit (range 19) 6907 | -6/Factory | Entered another Factory area 6907 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7294 | -5/Factory | Spotted B-75 Beast 7373 | -5/Factory | Build established: Gunner 7556 | -5/Factory | Garrison activated, responded to threat 8407 | -5/Factory | First assault squad dispatched 8507 | -5/Factory | Self-destructed Last Messages --------------- 08490_ Particle Charger destroyed. 08490_ Imp. Heat Sink destroyed. 08494_ Fission Core destroyed. 08494_ G-50 Soldier destroyed. 08494_ G-67 Veteran destroyed. 08494_ Destroyed Microactuators. 08495_ System corrupted: FCS attempts to trigger Hvy. Plasma Cannon. 08495_ System corrupted: Hvy. Plasma Cannon misfires. 08495_ DSF Access disabled. 08496_ Lgt. Treads destroyed. 08496_ Destroyed Lgt. Treads. 08496_ Hvy. Plasma Cannon destroyed. 08496_ Destroyed Hvy. Plasma Cannon. 08497_ Hvy. Ion Cannon severed. 08499_ System corrupted: Mni. Grenade Launcher failed to launch. 08500_ Lgt. Treads severed. 08501_ The unstable cave ceiling collapses. 08503_ Energy Filter destroyed. 08503_ Destroyed Energy Filter. 08504_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #?????????????????????????????####??????????????? | | #????????????????????????????#; ???????????????? | | #????????????????????????????;; ????????????????? | | #????????????????????????####%#?????????????????? | | #???????????????????###??#! ! #?????????????????? | | #????????????????#### #?# #?????????????????? | | #?????############ # ##! ! #?????????????????? | | ####### [ #?????????????????? | | + i [ !#?????????????????? | | ####### % [ !#?????????????????? | | #?????### ######## [!!#?????????????????? | | #???????# # #?????????????????? | | +######### # =#?????????????????? | | [ + ###?????????????????? | | ## l #??????????????????? | | " """"" ## @ #??????????????????? | | " """"" !/?# ##??????????????????? | | """ ?/ ?# # ?????????????????? | | ?####+###### #????????????????? | | ????????? #????????????????? | | ###+#### ??????? *#????????????????? | | ???????# ???????? #????????????????? | | ???????+ ??????? 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""? #???????????????? | | ??????????????? ?? ? #???????????????? | | ??????????????? ??? ? ??? #???????????????? | | ???????????????????? ???? ????#???????????????? | | ???????????????????###????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Heat Sink | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedNullCannon Manual? 0 Play Time 01:43:14 Cumulative 16.3 hours Start 2023.03.03 @ 16:45:57 End 2023.03.03 @ 19:14:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11974fb9-4aa7-4081-a532-4dd80b967604