Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 23:55:12 Player: Syanka Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (184) 920 Value Destroyed (5032) 5032 Prototype IDs (78) 1560 Alien Tech Used (7) 1400 Bonus (11087) 11087 TOTAL SCORE: 30299 Bonus ------- High Alert Combat Kills 281 Follower Combat Kills 318 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Hacked Protovariant 500 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Recovered Sigix Corpse 2000 Win 3000 Friendly Fire -412 Cogmind --------- Core Integrity 1030/1600 Matter 250/300 Energy 22/100 System Corruption 3% Temperature Cool (1) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Field Propulsion Array > --- UTILITY (13) ----- Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Advanced Sensor Array Core Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Advanced Surge Thruster Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Transmission Jammer Improved Cloaking Device Improved Propulsion Shielding Advanced Shield Generator Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Impulse Thruster Advanced Surge Thruster Structural Scanner Advanced Sensor Array Micro-nuke Launcher Sigix Corpse [Rating: 175] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel Wheel Flight Unit Cooled VTOL Module Utility Advanced Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Chainsword Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Chainsword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . Utility 11 | . . . . . 4 . . . . . . . 1 . . . . 1 2 . . . . 1 . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 488 | 7 21 18 4 3 125 34 14 26 3 8 8 2 29 1 3 2 2 27 44 4 . 7 6 11 37 9 22 2 9 Power 54 | 1 1 . . . 5 4 1 1 . . . 1 7 . . . . 5 9 2 . 1 1 2 6 1 6 . . Engine 18 | 1 1 . . . 3 . . . . . . . 3 . . . . 3 4 2 . . . 1 . . . . . Core 21 | . . . . . 2 4 1 1 . . . 1 4 . . . . 2 4 . . . . . 1 . 1 . . Reactor 15 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 5 1 5 . . Propulsion 139 | 2 9 4 2 2 79 5 2 7 . . . . 7 . . . . 3 8 . . . . 2 2 3 . 1 1 Treads 46 | . 4 2 2 . 38 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 51 | 2 5 2 . 2 39 . . . . . . . . . . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 42 | . . . . . 2 5 2 7 . . . . 7 . . . . 3 7 . . . . 2 2 3 . 1 1 Utility 163 | 2 4 5 . . 23 22 9 9 2 5 4 . 9 . 2 1 2 9 23 2 . 2 1 2 9 3 9 1 3 Device 84 | 1 1 4 . . 11 9 7 3 2 3 2 . 6 . 1 . 2 4 8 2 . . . 1 7 3 6 . 1 Storage 7 | 1 2 . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . . . . Processor 15 | . . . . . 3 3 1 . . . . . 1 . . 1 . 3 . . . . . 1 . . . . 2 Hackware 27 | . . . . . . 5 . 5 . . 1 . 1 . . . . 2 7 . . 1 1 . 2 . 2 . . Protection 29 | . 1 1 . . 9 4 1 1 . 2 . . 1 . 1 . . . 6 . . 1 . . . . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 132 | 2 7 9 2 1 18 3 2 9 1 3 4 1 6 1 1 1 . 10 4 . . 4 4 5 20 2 7 . 5 Energy Gun 7 | . . 1 . 1 2 1 . . . . . . . . . . . . . . . . . 1 1 . . . . Energy Cannon 14 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . 6 2 1 . 1 Ballistic Gun 21 | 2 4 5 . . 9 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 16 | . . . . . . . 1 7 1 . . . 3 . . . . 2 2 . . . . . . . . . . Launcher 18 | . 2 3 1 . 2 . . 1 . 2 . . 1 . 1 . . 2 . . . . 1 . . . . . 2 Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 32 | . . . . . 2 1 . 1 . 1 3 1 2 1 . 1 . 6 . . . . 1 3 9 . . . . Piercing Weapon 20 | . . . . . . . 1 . . . . . . . . . . . 2 . . 4 2 1 4 . 4 . 2 Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 . . 4 . 2 . . . 1 . . . . . . . 1 . . 4 . . 8 . 6 . . Parts Lost 62 | . . 3 . . 4 1 . 1 . 2 . 1 3 1 . . . 16 5 4 1 . 1 . 5 . . . 14 Power 14 | . . . . . . 1 . 1 . . . 1 1 . . . . 1 2 2 1 . 1 . 1 . . . 2 Propulsion 12 | . . 1 . . . . . . . . . . . . . . . 6 . . . . . . 1 . . . 4 Utility 32 | . . 1 . . 3 . . . . 2 . . 2 1 . . . 8 3 2 . . . . 2 . . . 8 Weapon 4 | . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . Highest Loss Streak 14 | . . 2 . . 1 1 . 1 . 2 . 1 2 1 . . . 5 2 2 1 . 1 . 3 . . . 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 100 100 98 91 96 92 92 90 90 92 84 69 66 66 71 77 64 73 72 67 74 82 84 81 81 84 83 Engine 3 | . 13 14 14 14 5 . . . . . . . . . . . . 4 1 . 5 5 . 2 1 . . . . Core 3 | . . . . . 3 6 7 7 7 7 7 7 5 6 6 6 6 4 4 5 4 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 6 8 7 8 8 Treads 1 | . 5 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 22 26 28 28 13 . . . . . . . . . . . . . 1 . . . . . . . . . . Flight 16 | . . . . . . 29 30 30 30 30 30 30 25 26 26 26 26 24 12 15 15 15 15 19 18 16 17 20 19 Device 12 | . 13 12 14 14 16 16 12 7 6 6 7 7 10 16 13 4 9 10 6 10 5 5 5 6 11 17 17 16 13 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 7 6 6 6 6 6 4 1 5 5 5 5 4 4 4 4 4 4 Processor 7 | . . . . . 12 12 7 7 7 7 7 7 5 . . 3 6 10 10 10 10 10 10 9 9 8 8 8 10 Hackware 11 | . . . . . . 7 15 22 23 21 23 23 20 13 13 13 13 9 13 15 15 18 22 23 23 21 21 20 19 Protection 3 | . . 1 . . 15 . 2 . . . . . . . . . . . 5 . . 2 5 4 1 . . 4 3 Ballistic Gun 5 | . 24 25 14 14 12 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 7 7 6 7 6 5 7 5 . . 4 1 4 . . . . . 2 3 . . . . Peak Build Rating 175 | 7 10 18 15 15 37 53 62 70 70 64 61 56 67 54 58 54 55 74 105 102 87 103 102 123 132 147 164 152 175 Average Rating 56 | 6 8 10 12 15 29 45 56 57 64 62 54 54 59 51 50 52 54 59 75 91 85 81 96 118 123 131 142 151 152 On Entrance 62 | . 7 9 15 11 15 30 53 51 64 64 50 56 55 57 49 51 53 55 10 93 87 81 96 99 123 108 136 143 152 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 13 92 93 92 92 113 29 38 28 20 20 20 20 23 20 19 20 20 32 35 35 31 27 30 36 40 43 47 49 53 Greatest Support 58 | 20 40 26 40 26 46 21 21 26 20 26 20 26 28 28 28 28 20 33 37 37 37 35 35 44 48 54 54 58 58 Greatest Overweight (x) 10 | . 8 3 3 3 10 1 1 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . Average Overweight (x) . | . 3 3 2 3 4 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 24 25 25 25 25 10 10 10 10 10 9 10 10 10 10 10 10 9 6 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 9 8 10 10 10 10 10 10 8 10 Average Carried 13 | 5 21 24 25 25 24 9 9 9 9 9 8 9 9 9 9 9 9 8 6 8 8 9 9 9 9 8 9 6 8 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 8 25 25 25 25 25 10 10 10 10 9 10 9 9 10 10 10 9 5 10 8 8 9 10 10 9 9 10 6 5 Class Distribution -------------------- 31% | Hacker-Sprinter 19% | Scavenger-Mutant 16% | Mutant 8% | Wizard-Ninja 6% | Hacker-Ninja 4% | Hacker-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Mutant | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Wizard-Ninja | -3/Testing Wizard-Ninja | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 7039 | 330 241 552 14 . 2183 293 226 344 63 25 78 160 445 6 92 . 37 245 570 55 . 99 139 91 369 90 230 20 42 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7966 | 176 263 240 . . 2406 159 317 356 . 61 . 10 943 . 17 . . 216 1030 76 . 332 85 201 515 37 360 . 166 Parts 443 | 19 25 19 . . 136 19 5 18 . 8 . 3 49 . 5 . . 11 57 3 . . 7 15 19 2 17 . 6 Haulers Intercepted 6 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 5 . 3 . . 5 . . . . . . . 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 86 | . 11 9 . . 33 1 . 1 . 7 . 1 9 . 2 . . 4 3 . . . 4 . 1 . . . . Melee 9 | . . . . . . 1 . 1 . . . 1 1 . . . . 2 3 . . . . . . . . . . Guns 36 | . 5 2 . . 29 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . AOE 38 | . 6 7 . . 2 . . . . 7 . . 8 . 2 . . 2 . . . . 4 . . . . . . Classes Destroyed 17 | 3 5 . . . 5 1 . . . . . 1 . . . . . . . . . . . . 2 . . . . Worker 18 | 2 . 1 . . 3 . . . . . . . 2 . . . . 4 5 . . . . 1 . . . . . Builder 8 | . . . . . 4 . . . . . . . 2 . . . . . . . . . . 1 1 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 21 | 1 . 1 . . 4 . . 3 . . . . 4 . . . . . 5 . . . . . 2 . . . 1 Operator 8 | . 1 . . . 2 2 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 23 | . 2 . . . 2 3 . 2 . . . . 4 . . . . 2 1 . . . . 3 . 1 2 . 1 Swarmer 39 | . 9 7 . . 2 . . . . 7 . . 4 . 2 . . 4 . . . . 4 . . . . . . Grunt 26 | . 2 2 . . 19 . . . . . . . 3 . . . . . . . . . . . . . . . . Brawler 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . Sentry 9 | . . . . . 8 . . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . 1 . 1 . . . . 1 . . . . . 3 . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 6 | . . . . . . . . . . . . . . . . . . . . 4 . . 2 . . . . . . Wasp 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 5 4 3 . . 6 1 . 2 . 4 . 1 12 . 2 . . 4 4 . . . 4 3 2 1 2 . 2 Combat Bots Only 8 | . 3 3 . . 2 1 . 1 . 4 . 1 8 . 2 . . 4 2 . . . 4 . 1 . . . . Max Kills in Single Turn 10 | 1 3 3 . . 3 1 1 1 . 4 . 1 10 . 1 . . 2 1 1 . . 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . 3 3 . . 2 . . . . 4 . . 8 . 1 . . 2 . . . . 2 . . . . . . Melee 1 | . . . . . . 1 . 1 . . . 1 1 . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Hostile Shots Fired 927 | . 49 62 . . 199 23 . 37 . 27 . 31 34 9 20 5 . 54 70 8 34 . 8 4 78 15 22 . 138 Missed 364 | . 12 10 . . 59 4 . 20 . 9 . 21 20 6 11 3 . 19 29 3 18 . 4 2 33 9 5 . 67 Damage Taken 10246 | . 320 721 . . 2188 299 . 238 . 237 . 98 350 23 116 93 . 1507 840 269 313 . 93 43 698 109 . . 1691 Core 2650 | . 68 134 . . 216 32 . 48 . 69 . 27 99 11 78 93 . 813 54 108 53 . 14 14 131 18 . . 570 Absorbed by Shields 246 | . . . . . . . . . . . . . . . . . . . . . . . . . 47 . . . 199 Redirected to Shielding 121 | . . . . . . . . . . . . . . . . . . . . . . . 9 8 . . . . 104 Regen/Repaired (Parts) 635 | . 117 . . . 118 16 78 9 . . . . 44 . . . . . . . . . . . 253 . . . . Core Remaining (%) 66 | 100 . . . 19 60 . . . . . . 74 . . . . 66 18 . . . . 75 . 88 . 98 . 64 Volleys Fired 348 | 30 41 29 . . 165 2 . 17 3 4 . . 13 . 3 . . 8 9 . . . 4 . 12 4 . . 4 Largest 2 | 2 2 2 . . 2 1 . 1 1 1 . . 1 . 1 . . 1 1 . . . 1 . 1 1 . . 1 Hottest 150 | 40 100 95 . . 150 40 . 57 57 39 . . 57 . 39 . . 57 57 . . . 39 . 150 50 . . 49 Shots Fired 591 | 60 72 49 . . 325 2 2 17 3 4 . . 13 . 3 . . 8 9 . . . 4 . 12 4 . . 4 Gun 449 | 60 65 40 . . 282 2 . . . . . . . . . . . . . . . . . . . . . . . Cannon 106 | . . . . . 39 . 2 17 3 . . . 12 . . . . 8 9 . . . . . 12 4 . . . Launcher 33 | . 4 9 . . 4 . . . . 4 . . 1 . 3 . . . . . . . 4 . . . . . 4 Special 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 443 | 60 65 39 . . 228 . 2 17 3 . . . 12 . . . . 8 9 . . . . . . . . . . Thermal 113 | . 3 1 . . 93 . . . . . . . . . . . . . . . . . . . 12 4 . . . Explosive 33 | . 4 9 . . 4 . . . . 4 . . 1 . 3 . . . . . . . 4 . . . . . 4 Electromagnetic 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 6 11 6 . . 17 1 1 . . . . . . . . . . . 6 . . . 9 . 2 . . . 5 Robot Miss Streak 5 | 2 4 3 . . 5 1 1 . . . . . . . 2 . . . 3 . . . 1 . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 474 | 40 36 30 4 . 210 17 12 14 . . . 1 10 . . . . 18 23 4 . 8 5 6 11 2 18 . 5 Core Hits 228 | 13 23 16 . . 85 6 4 5 . 8 . 1 18 . 3 . . 7 13 1 . 3 5 4 3 1 8 . 1 Critical Kills 6 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . 1 . . . 8 2 . . . . . . . . . . . . 5 . . . . . 1 . 1 . 1 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 7 | . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Sever 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Melee Attacks 487 | . . . 4 . 1 74 11 67 1 2 . 3 43 1 . 10 . 50 40 12 . 8 2 30 51 17 40 6 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 331 | . . . . . 1 74 11 67 1 2 . 3 43 1 . 10 . 50 . . . . . 22 46 . . . . Piercing 152 | . . . . . . . . . . . . . . . . . . . 40 12 . 8 2 8 5 17 40 6 14 Sneak Attacks 45 | . . . 4 . . 2 . 4 . . . . 5 . . . . 6 8 4 . . 2 3 3 . 2 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Damage Inflicted 18835 | 243 553 731 . . 4423 728 502 735 . 522 . 48 2143 . 192 . . 1504 1430 418 . 765 762 609 970 152 1056 . 349 Guns 4327 | 243 293 274 . . 3499 18 . . . . . . . . . . . . . . . . . . . . . . . Cannons 1236 | . . . . . 625 . 112 . . . . . . . . . . . 304 . . . . . 195 . . . . Explosions 4310 | . 260 457 . . 299 . . . . 522 . . 1470 . 192 . . 485 . . . . 492 . . . . . 133 Melee 8958 | . . . . . . 710 390 735 . . . 48 673 . . . . 1019 1122 418 . 765 270 609 775 152 1056 . 216 Ramming 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Kinetic 4017 | 243 293 253 . . 2812 . 112 . . . . . . . . . . . 304 . . . . . . . . . . Thermal 3400 | . . 21 . . 1312 . . . . . . . 1387 . . . . 485 . . . . . . 195 . . . . Explosive 2438 | . 260 457 . . 299 . . . . 522 . . 83 . 192 . . . . . . . 492 . . . . . 133 Electromagnetic 18 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4730 | . . . . . . 710 390 735 . . . 48 673 . . . . 1019 . . . . . 451 704 . . . . Piercing 4228 | . . . . . . . . . . . . . . . . . . . 1122 418 . 765 270 158 71 152 1056 . 216 Highest Corruption 16 | . . . . . . 4 4 4 4 4 4 . 7 7 7 7 7 16 5 7 7 7 7 . . . . . 3 Average Corruption 4 | . . . . . . 3 4 4 4 4 4 . 1 7 7 7 7 7 4 5 7 7 7 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 134 | . . . . . . 29 9 26 3 8 . . 10 5 7 3 3 13 4 3 2 1 6 . . . . . 2 Message Errors 32 | . . . . . . 7 2 10 1 . . . 3 1 2 . . 2 1 2 . . 1 . . . . . . Matter Fused 39 | . . . . . . 10 3 6 1 . . . 1 1 4 . 2 5 2 . 1 . 3 . . . . . . Heat Flow Errors 13 | . . . . . . 2 1 3 . 1 . . 1 . . 2 . . . 1 1 . . . . . . . 1 Energy Discharges 17 | . . . . . . 4 1 4 . 3 . . 3 . . 1 . . 1 . . . . . . . . . . Data Loss (minor) 11 | . . . . . . 3 . 3 1 . . . . . . . 1 2 . . . 1 . . . . . . . Data Loss (major) 10 | . . . . . . 1 . . . 4 . . . 2 . . . 1 . . . . 1 . . . . . 1 Misfires 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Alerts 8 | . . . . . . 2 . . . . . . 2 1 1 . . 1 . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Overflow Damage 2712 | . 24 16 . . 63 105 . 152 . 14 . . 383 . . . . 430 173 256 . 68 241 139 195 35 168 . 250 Projectiles 55 | . . . . . 55 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 420 | . 24 16 . . 8 . . . . 14 . . 243 . . . . 110 . . . . 5 . . . . . . Melee 2237 | . . . . . . 105 . 152 . . . . 140 . . . . 320 173 256 . 68 236 139 195 35 168 . 250 Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 505 | . 8 102 . . 5 . . . . . . . . . 43 . . 346 1 . . . . . . . . . . Shots 12 | . 1 4 . . 1 . . . . . . . . . 2 . . 4 . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 285 | . 67 257 . . 285 187 180 281 12 221 . 148 216 225 128 206 . 157 3 189 130 . . . 96 9 . . 269 Average Temperature 72 | . 24 127 . . 63 84 63 85 7 112 . 59 49 116 57 107 . 67 1 93 49 . . . 50 9 . . 175 Received Heat Transfer 1938 | . 54 297 . . 1107 . . 18 . 45 . 39 45 6 18 . . 63 54 18 51 . . . 78 45 . . . Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 7 | . . 1 . . 4 . . . . . . . 1 . . . . . . . . . . . 1 . . . . Heat Transferred 3557 | . . 37 . . 2220 . . . . . . . 900 . . . . 350 . . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Peak Influence 943 | 35 260 215 . . 735 359 30 282 . . . . 943 . . . . 511 460 . . . . 335 517 523 484 337 653 Initial 378 | . 22 . . . . 312 30 . . . . . 378 . . . . . 249 . . . . 60 188 210 294 190 215 Average 235 | 12 110 75 . . 341 157 28 144 . . . . 517 . . . . 237 305 . . . . 200 316 329 371 295 349 Maximum Alert Level 3 | . 1 1 . . 3 1 . 1 . . . . 3 . . . . 2 2 . . . . 1 2 2 2 1 2 Low Security (%) 49 | 100 77 90 . 100 40 76 100 72 . . . . . . . . . 30 11 . . . . 47 11 . . 17 . Level 1 33 | . 22 9 . . 15 23 . 27 . . . . 24 . . . . 63 73 . . . . 52 70 73 71 82 67 Level 2 15 | . . . . . 42 . . . . . . . 55 . . . . 5 15 . . . . . 18 26 28 . 32 Level 3 1 | . . . . . 1 . . . . . . . 19 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 . . . 6 7 . 9 . . . . 6 . . . . 3 8 . . . . 3 9 1 4 . 1 Investigation 21 | . . . . . 1 4 . 7 . . . . 3 . . . . 2 3 . . . . 1 . . . . . Extermination 12 | . . . . . . 3 . 2 . . . . 1 . . . . . 1 . . . . 1 3 1 . . . Reinforcement 21 | . 1 . . . 3 . . . . . . . 1 . . . . 1 4 . . . . 1 5 . 4 . 1 Assault 4 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 12 | . 1 . . . 6 . . 1 . . . 1 . . . . . . . . . . . 1 1 1 . . . Communications Jammed 100 | . . . . . . . . . . . . . . . . . . 13 41 . . . . 1 25 14 3 . 3 Distress Signals 82 | . . . . . . . . . . . . . . . . . . 5 41 . . . . 1 25 6 1 . 3 Times Spotted 409 | . 17 9 . . 64 23 . 30 . 14 . 15 30 1 5 4 . 29 31 7 11 . 4 12 41 16 14 2 30 Peak Tracking Total 15 | . 5 3 . . 6 3 . 8 . 11 . 7 7 1 2 4 . 6 11 5 11 . 4 5 10 8 5 1 15 Tactical Retreats 86 | . 3 . . . 8 8 . 10 . 4 . 3 9 1 2 . . 6 4 1 2 . . 3 12 3 1 . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 10 | . . . . . . 4 . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 40 | . 3 1 . . 1 2 . 1 . . . . 14 1 . 1 . 6 . . . . . 1 2 1 6 . . Max in Single Turn 12 | . 3 1 . . 1 1 . 1 . . . . 12 1 . 1 . 5 . . . . . 1 1 1 1 . . Garrison Access 7 | . . . . . . 1 . 1 . . . . 3 . . . . 1 . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 142 | . 8 . 1 . 9 26 . 21 . . 1 . 16 . 1 3 . 9 7 . . 9 . 5 8 3 6 4 5 Terminals 93 | . 7 . . . 8 17 . 13 . . . . 9 . 1 . . 6 3 . . . . 4 7 3 6 4 5 Fabricators 16 | . . . . . . 5 . 4 . . . . 2 . . . . 1 4 . . . . . . . . . . Repair Stations 8 | . 1 . . . 1 1 . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 3 . 1 . . . . 3 . . . . 1 . . . . . 1 . . . . . Total Hacks 442 | . 30 . 1 . 21 60 . 74 . . 3 . 44 . 1 26 . 21 18 . . 48 . 12 32 10 21 7 13 Successful 297 | . 19 . 1 . 10 36 . 51 . . 3 . 21 . 1 26 . 11 9 . . 48 . 6 28 6 8 6 7 Failed 144 | . 11 . . . 11 23 . 23 . . . . 23 . . . . 10 9 . . . . 6 4 4 13 1 6 Catastrophic 22 | . . . . . 2 7 . 1 . . . . 5 . . . . 1 3 . . . . . 1 . 1 . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 161 | . 21 . . . 18 33 . 29 . . . . 13 . . . . 10 5 . . . . 7 8 1 8 2 6 Terminals 259 | . 22 . . . 19 34 . 44 . . . . 28 . 1 . . 13 8 . . . . 11 28 10 21 7 13 Fabricators 54 | . . . . . . 19 . 17 . . . . 6 . . . . 2 10 . . . . . . . . . . Repair Stations 24 | . 8 . . . 2 1 . 2 . . . . 4 . . . . 3 . . . . . . 4 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Garrison Access 19 | . . . . . . 6 . 3 . . . . 6 . . . . 3 . . . . . 1 . . . . . Terminal Hacks 170 | . 2 . 1 . 2 9 . 16 . . 3 . 9 . 1 26 . 4 2 . . 48 . 3 21 5 7 6 5 Record 49 | . . . 1 . . . . . . . . . . . 1 5 . . . . . 36 . . 5 . 1 . . Part Schematic 28 | . . . . . . 3 . 5 . . 3 . 2 . . 11 . . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 11 | . . . . . . 1 . . . . . . . . . 3 . . . . . 4 . 1 2 . . . . Open Door 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Branch Access Points 7 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 1 1 . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Index 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Terminal Index 4 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 8 | . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . . . . 1 1 1 . Unreport Threat 6 | . . . . . . 1 . . . . . . 2 . . . . . 2 . . . . . . . . 1 . Locate Traps 14 | . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . 3 2 1 1 2 Dispatch Records 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Patrol Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Recall Investigation 4 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hauler Manifests 4 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . Registered Components 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 37 | . . . . . . 12 . 13 . . . . 4 . . . . 2 6 . . . . . . . . . . Network Status 4 | . . . . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 19 | . . . . . . 6 . 6 . . . . 3 . . . . 1 3 . . . . . . . . . . Build 14 | . . . . . . 5 . 5 . . . . 1 . . . . 1 2 . . . . . . . . . . Repair Station Hacks 19 | . 8 . . . 2 . . 2 . . . . 2 . . . . 1 . . . . . . 4 . . . . Scan Component 10 | . 4 . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . 2 . . . . Repair 9 | . 4 . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . 1 . 1 . . . . 3 . . . . 1 . . . . . 1 . . . . . Seal Access 7 | . . . . . . 1 . 1 . . . . 3 . . . . 1 . . . . . 1 . . . . . Unauthorized Hacks 59 | . 9 . . . 6 14 . 14 . . . . 3 . . . . 3 1 . . . . 2 3 1 1 . 2 Terminals 53 | . 9 . . . 6 12 . 12 . . . . 2 . . . . 3 . . . . . 2 3 1 1 . 2 Assimilate 10 | . . . . . . 4 . 3 . . . . . . . . . 1 . . . . . . 1 . 1 . . Botnet 20 | . 3 . . . 1 2 . 3 . . . . 2 . . . . 2 . . . . . 2 2 1 . . 2 Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 22 | . 6 . . . 5 5 . 6 . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 2 . 2 . . . . 1 . . . . . 1 . . . . . . . . . . Recompile 6 | . . . . . . 2 . 2 . . . . 1 . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 93 | . 6 . . . 5 23 . 15 . . . . 11 . . . . 6 5 . . . . 3 6 3 5 1 4 Full Trace Events 14 | . . . . . 1 2 . 4 . . . . 2 . . . . 2 2 . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . . . . 7 . . . . . . . . 3 . 2 . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . . . . 3 . 7 . . 3 . 2 . . 11 . . . . . 4 . . 10 . 12 . . Parts Built 14 | . . . . . . 4 . 5 . . . . 2 . . . . 1 2 . . . . . . . . . . Authchips 6 | . . . . . . 2 . 2 . . . . . . . . . . 2 . . . . . . . . . . Time 692 | . . . . . . 160 . 272 . . . . 47 . . . . 93 120 . . . . . . . . . . Total Part Build Rating 69 | . . . . . . 18 . 24 . . . . 10 . . . . 7 10 . . . . . . . . . . Parts Repaired 9 | . 4 . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . Time 285 | . 104 . . . 44 . . 56 . . . . 19 . . . . . . . . . . . 62 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 32 | . . . . . . 3 20 1 . . . . . . . . . 1 2 . . . . . 1 . 1 3 . Largest Group 20 | . . . . . . 1 20 1 . . . . . . . . . 1 2 . . . . . 1 . 1 3 3 Highest-Rated Group 471 | . . . . . . 26 471 10 . . . . . . . . . 65 94 . . . . . 26 . 26 379 379 Highest-Rated Ally 135 | . . . . . . 26 35 10 . . . . . . . . . 65 49 . . . . . 26 . 26 135 135 Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 24 . Total Damage 1257 | . . . . . . . . . . . . . . . . . . . 224 . . . . . . . . 1033 . Kills 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 13 | . . 2 . . . . . . 2 2 1 2 . 1 2 . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 17038 | 166 1281 879 567 144 2466 2172 420 1419 163 292 649 172 850 129 398 77 68 683 827 322 73 113 195 372 1057 268 470 131 215 Spaces Moved 25404 | 84 679 533 412 100 984 3866 383 3082 367 575 1287 454 1972 438 582 127 248 1624 1465 516 236 230 473 757 1738 550 899 154 589 Core 117 | 3 . . . . . . . . . . . . . . . . . 54 60 . . . . . . . . . . Treads 87 | . 33 . 1 . 53 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2702 | 81 646 533 411 100 931 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22498 | . . . . . . 3866 383 3082 367 575 1287 454 1972 438 582 127 248 1570 1405 516 236 230 473 757 1738 550 899 154 589 Fastest Speed 11 | 50 80 135 135 135 135 28 29 17 26 17 26 17 14 14 14 14 26 11 28 28 28 32 32 26 27 27 27 28 21 Average Speed 41 | 78 146 135 135 135 163 28 29 26 26 24 26 24 24 25 25 23 26 25 37 31 30 32 32 29 30 30 30 28 25 Slowest Speed 480 | 80 320 135 320 135 480 101 105 99 26 26 26 26 94 26 26 26 26 150 50 32 32 32 32 31 117 35 31 28 40 Overloaded Moves 1415 | . . . . . . . . 6 . 81 . 53 334 29 24 26 . 140 20 59 69 . . 50 227 184 70 . 43 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 178 | . . . . . . 23 . 22 . 1 . 2 20 1 . . . 33 18 . 5 . . 3 29 4 7 . 10 Cave-ins Triggered 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 59 | 6 81 97 83 30 73 68 97 64 54 75 87 65 52 62 80 81 56 46 47 72 47 63 68 23 96 23 54 3 27 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 14 | . 1 1 1 . . 1 . 2 1 . 2 1 . . 1 . . . . . . 3 . . . . . . . Known Exits Taken 21 | . . 1 . 1 1 . . 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . . . . . . 2 1 4 4 . . 3 . 3 . . 1 2 . 3 . . . . . . Spaces Dug 308 | . 3 . . . 1 45 . 51 4 2 . . 33 . 16 . . 29 19 6 . . . 19 35 11 11 5 18 Terrain Destroyed 684 | . 22 54 . . 42 45 . 65 6 36 . . 92 . 53 . . 89 20 6 . . 38 19 42 15 11 5 24 Melee 258 | . . . . . 1 45 . 45 1 2 . . 29 . . . . 24 17 6 . . . 19 33 11 11 5 9 Projectile 78 | . 3 . . . 14 . . 20 5 . . . 11 . . . . 9 3 . . . . . 9 4 . . . AOE 348 | . 19 54 . . 27 . . . . 34 . . 52 . 53 . . 56 . . . . 38 . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 30392 | 132 896 648 419 108 1515 4776 674 3539 429 713 1601 506 2236 454 828 159 251 1786 1623 652 230 255 509 841 2118 618 1026 232 618 Wait 3324 | 4 128 50 . 4 177 746 244 337 53 121 295 49 172 14 238 19 . 76 38 123 . 5 18 33 257 37 10 71 5 Move 25044 | 83 678 532 411 99 983 3825 382 3038 366 572 1286 450 1933 435 581 126 247 1563 1429 515 227 229 472 750 1681 542 884 153 572 Hop 151 | . . . . . . 18 . 21 . 1 . 1 17 1 . . . 26 17 . 3 . . 3 27 3 7 . 6 Pick Up 132 | 8 22 9 . 1 22 10 5 12 . 2 4 . 5 . . . 1 4 11 . . . 1 4 5 3 1 . 2 Fast Attach 159 | 7 1 3 . . 10 4 9 1 2 . 6 . 13 . 1 . . 11 28 2 . 6 2 8 25 1 17 . 2 Attach 105 | . . 3 . . 10 8 . 11 1 2 2 2 6 1 2 2 2 13 11 2 . 3 4 3 5 5 2 2 3 Detach 92 | . . . . . 3 6 3 8 1 1 4 1 7 2 2 2 . 13 9 . . 5 4 4 7 2 4 . 4 Swap 227 | . 20 12 4 3 105 22 5 14 . 6 . . 10 . . . . 3 5 . . . . . 7 3 4 . 4 Drop 224 | . 6 10 . 1 39 25 15 13 2 2 4 . 16 . 1 . 1 13 16 . . 1 2 7 28 1 19 . 2 Fire 348 | 30 41 29 . . 165 2 . 17 3 4 . . 13 . 3 . . 8 9 . . . 4 . 12 4 . . 4 Melee 482 | . . . 4 . 1 74 11 67 1 2 . 3 43 1 . 10 . 50 40 10 . 6 2 29 51 17 40 6 14 Ram 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 89 | . . . . . . 36 . . . . . . 1 . . . . 1 . . . . . . 13 . 38 . . Rewire 12 | . . . . . . . . . . . . . . . . . . 5 7 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 167 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 9) 680 | -10/Materials | Discovered new exit (range 15) 1005 | -10/Materials | Loaded intel: 8 terminal locations 1048 | -10/Materials | Learned 4 Subcaves zone layouts 1083 | -10/Materials | Identified exit to Materials 1083 | -10/Materials | Identified exit to Subcaves 1083 | -10/Materials | Learned location of 1 exit from Materials 1130 | -10/Materials | Learned 2 Mines zone layouts 1144 | -10/Materials | Learned location of 2 exits from Mines 1167 | -10/Materials | Learned location of Recycling (-7) 1209 | -10/Materials | Repaired Lgt. Assault Rifle 1236 | -10/Materials | Repaired Ion Engine 1264 | -10/Materials | Repaired Heat Sink 1291 | -10/Materials | Repaired Tractor Beam 1448 | -10/Materials | Entered Mines 1450 | -10/Mines | Identified exit to Exiles 1498 | -10/Mines | Core integrity fell below 50% 1520 | -10/Mines | Learned Materials garrison access intel 1549 | -10/Mines | Found DCF Scrap (14 items) 1566 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1569 | -10/Mines | Found Prototype Device 1569 | -10/Mines | Identified Exp. Sensor Array 1581 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1696 | -10/Mines | Learned location of Zion (-7) 2158 | -10/Mines | Core integrity fell below 20% 2327 | -10/Mines | Entered Exiles 2359 | -10/Exiles | Met 8R-AWN 2384 | -10/Exiles | Met EX-HEX 2437 | -10/Exiles | Met EX-DEC 2469 | -10/Exiles | Visited The Gauntlet 2469 | -10/Exiles | Build established: Scavenger-Mutant 2633 | -10/Exiles | Met EX-BIN 2879 | -10/Exiles | Discovered new exit (range 10) 2894 | -10/Exiles | Entered Mines 2895 | -9/Mines | Identified exit to Materials 2999 | -9/Mines | Discovered exit to Materials (range 9) 3038 | -9/Mines | Entered Materials 3038 | -8/Materials | Evolved 4 slots: Utility x4 3039 | -8/Materials | Identified exit to Factory 3040 | -8/Materials | Loaded intel: 1 garrison access location 4633 | -8/Materials | Repaired Gauss Rifle 4942 | -8/Materials | Learned 2 Lower Caves zone layouts 4968 | -8/Materials | Learned Factory stockpile data 4982 | -8/Materials | Learned 8 Factory zone layouts 4985 | -8/Materials | Learned Factory security intel 4986 | -8/Materials | Learned 2 Lower Caves zone layouts 4986 | -8/Materials | Discovered exit to Factory (range 16) 4987 | -8/Materials | Learned Storage stockpile data 4988 | -8/Materials | Learned location of 1 exit from Storage 4990 | -8/Materials | Learned location of 1 exit from Lower Caves 5000 | -8/Materials | Learned 2 Storage zone layouts 5438 | -8/Materials | First assault squad dispatched 5504 | -8/Materials | Entered Factory 5504 | -7/Factory | Evolved 2 slots: Propulsion x2 5505 | -7/Factory | Identified exit to Lower Caves 5751 | -7/Factory | Discovered new exit (range 4) 5752 | -7/Factory | Identified exit to Storage 5798 | -7/Factory | Build established: Scout 5896 | -7/Factory | Discovered exit to Storage (range 4) 6053 | -7/Factory | Found Powered Armor 6108 | -7/Factory | Build established: Infiltrator-Ninja 6126 | -7/Factory | Fabricated Hacking Suite? 6356 | -7/Factory | Discovered new exit (range 9) 6358 | -7/Factory | Identified exit to Factory 6403 | -7/Factory | Discovered exit to Lower Caves (range 15) 6451 | -7/Factory | Build established: Sprinter 6553 | -7/Factory | Fabricated M-28 Smith? 6896 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 6935 | -7/Factory | Discovered exit to Factory (range 11) 7184 | -7/Factory | Build established: Hacker-Sprinter 7365 | -7/Factory | Learned 4 Factory zone layouts 7392 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 7404 | -7/Factory | Central database locked down 7429 | -7/Factory | Learned 4 Hub_04(d) zone layouts 7448 | -7/Factory | Fabricated System Shield (x1) 7469 | -7/Factory | Learned location of 1 exit from Hub_04(d) 7676 | -7/Factory | Manually triggered Chute Trap 7676 | -7/Factory | Sucked down chute 7676 | -7/Factory | Entered Waste 7677 | -7/Waste | Joined by Warlord forces that had cleared the area 7735 | -7/Waste | Discovered new exit (range 15) 8065 | -7/Waste | Found Prototype Processor 8065 | -7/Waste | Identified Exp. Terrain Scan Processor 8095 | -7/Waste | Identified exit to Factory 8096 | -7/Waste | Entered Factory 8129 | -7/Factory | Discovered exit to Factory (range 7) 8249 | -7/Factory | Repaired Adv. Hacking Suite 8547 | -7/Factory | Fabricated Imp. System Shield? 8608 | -7/Factory | Noticed a derelict Sapper rigging charges 8685 | -7/Factory | Learned 4 Lower Caves zone layouts 8705 | -7/Factory | Learned Hub_04(d) security intel 8715 | -7/Factory | Learned location of Lower Caves (-6) 8716 | -7/Factory | Learned Extension stockpile data 8718 | -7/Factory | Learned 2 Upper Caves zone layouts 8725 | -7/Factory | Learned location of Warlord (-5) 8726 | -7/Factory | Fabricated Cld. VTOL Module (x1) 8743 | -7/Factory | Learned location of 2 exits from Proximity Caves 9202 | -7/Factory | Fabricated Exp. System Shield (x1) 9404 | -7/Factory | Fabricated Cld. VTOL Module (x1) 9453 | -7/Factory | Fabricated Cld. VTOL Module (x1) 9515 | -7/Factory | Entered Lower Caves 9516 | -7/Lower Caves | Encountered a Warlord checkpoint 9516 | -7/Lower Caves | Identified exit to Lower Caves 9582 | -7/Lower Caves | Learned Factory terminal intel 9678 | -7/Lower Caves | Entered another Lower Caves area 9686 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9861 | -7/Lower Caves | Learned 4 Factory zone layouts 9968 | -7/Lower Caves | Discovered new exit (range 8) 9969 | -7/Lower Caves | Identified exit to Zion 9970 | -7/Lower Caves | Entered Zion 9987 | -7/Zion | System corruption cleaned by Quarantine Array 10010 | -7/Zion | Discovered new exit (range 10) 10025 | -7/Zion | Learned location of Data Miner (-6) 10092 | -7/Zion | Met Imprinter 10111 | -7/Zion | Learned Factory terminal intel 10119 | -7/Zion | Found Prototype Device 10119 | -7/Zion | Identified Bomb Factory No. 2 10160 | -7/Zion | Given A8's code to call for help 10172 | -7/Zion | Found GAL Module 10619 | -7/Zion | Identified exit to Proximity Caves 10619 | -7/Zion | Entered Proximity Caves 10622 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10668 | -6/Proximity Caves | Learned location of 1 exit from Factory 10748 | -6/Proximity Caves | Spotter reported a threat 10762 | -6/Proximity Caves | Spotter reported a threat 10791 | -6/Proximity Caves | Entered Factory 10791 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10792 | -6/Factory | Identified exit to Lower Caves 10793 | -6/Factory | Identified exit to Factory 10795 | -6/Factory | Loaded intel: 28 terminal locations 10802 | -6/Factory | Discovered exit to Factory (range 15) 10809 | -6/Factory | Identified exit to Extension 10959 | -6/Factory | Discovered exit to Factory (range 8) 10985 | -6/Factory | Discovered exit to Factory (range 8) 11059 | -6/Factory | Repaired Lgt. Nuclear Core 11221 | -6/Factory | Fabricated Adv. Sensor Array? 11400 | -6/Factory | Build established: Hacker-Scout 11491 | -6/Factory | First assault squad dispatched 11493 | -6/Factory | Destroyed 8 combat bots 11569 | -6/Factory | Crushed by falling debris 11641 | -6/Factory | Entered Lower Caves 11643 | -6/Lower Caves | Learned location of 1 exit from Factory 11704 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11734 | -6/Lower Caves | Encountered a Warlord checkpoint 11766 | -6/Lower Caves | Discovered new exit (range 9) 11770 | -6/Lower Caves | Entered another Lower Caves area 11868 | -6/Lower Caves | Build established: Hacker-Sprinter 11940 | -6/Lower Caves | Encountered a Warlord checkpoint 11946 | -6/Lower Caves | Discovered exit to Factory (range 16) 12129 | -6/Lower Caves | Spotted B-75 Beast 12139 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12165 | -6/Lower Caves | Discovered new exit (range 13) 12168 | -6/Lower Caves | Entered Data Miner 12168 | -6/Data Miner | Discovered new exit (range 6) 12173 | -6/Data Miner | Met Data Miner 12186 | -6/Data Miner | Received God Mode back door access code from Data Miner 12192 | -6/Data Miner | Data Conduit disabled 12245 | -6/Data Miner | Entered Proximity Caves 12313 | -5/Proximity Caves | Entered Factory 12313 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12314 | -5/Factory | Identified exit to Upper Caves 12315 | -5/Factory | Identified exit to Factory 12316 | -5/Factory | Loaded intel: 25 terminal locations 12387 | -5/Factory | Discovered exit to Factory (range 22) 12653 | -5/Factory | Exp. System Shield fried by hacking feedback 12846 | -5/Factory | Spotted B-75 Beast 12863 | -5/Factory | Crushed by falling debris 12864 | -5/Factory | System corruption reached 10% 12881 | -5/Factory | Fabricated Exp. System Shield? 12894 | -5/Factory | Lost 5 parts (1p2n2u) 12931 | -5/Factory | Lost 3 parts (2n1u) 12960 | -5/Factory | Core integrity fell below 50% 12981 | -5/Factory | Core integrity fell below 20% 12990 | -5/Factory | Lost 4 parts (1n2u1w) 12996 | -5/Factory | Entered another Factory area 12996 | -4/Factory | Evolved 2 slots: Utility x2 13246 | -4/Factory | Search patrols dispatched 13307 | -4/Factory | Spotted B-86 Titan 13553 | -4/Factory | Fabricated Adv. Hacking Suite? 13558 | -4/Factory | Fabricated Cld. VTOL Module? 13746 | -4/Factory | Search patrols dispatched 13814 | -4/Factory | Discovered new exit (range 5) 13822 | -4/Factory | Identified exit to Upper Caves 13823 | -4/Factory | Entered Upper Caves 13828 | -4/Upper Caves | Spotted B-86 Titan 13830 | -4/Upper Caves | Ambushed by wild Derelicts 14107 | -4/Upper Caves | Crushed by falling debris 14134 | -4/Upper Caves | Discovered new exit (range 10) 14144 | -4/Upper Caves | Identified exit to Upper Caves 14145 | -4/Upper Caves | Entered another Upper Caves area 14171 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14210 | -4/Upper Caves | Identified exit to Research 14215 | -4/Upper Caves | Discovered new exit (range 9) 14217 | -4/Upper Caves | Identified exit to Zhirov 14218 | -4/Upper Caves | Entered Zhirov 14219 | -4/Zhirov | Discovered new exit (range 3) 14223 | -4/Zhirov | Identified exit to Proximity Caves 14236 | -4/Zhirov | Met Zhirov 14242 | -4/Zhirov | Learned location of Quarantine (-2) 14242 | -4/Zhirov | Learned location of Testing (-3) 14242 | -4/Zhirov | Learned location of Command (-1) 14248 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14255 | -4/Zhirov | Found Alien Artifact 14255 | -4/Zhirov | Identified Integrated Dissipator 14255 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14261 | -4/Zhirov | Found Alien Artifact 14261 | -4/Zhirov | Identified Transdimensional Reconstructor 14261 | -4/Zhirov | Warped through subspace 14331 | -4/Zhirov | Entered Proximity Caves 14480 | -3/Proximity Caves | Spotted B-86 Titan 14522 | -3/Proximity Caves | Discovered exit to Research (range 12) 14526 | -3/Proximity Caves | Entered Research 14526 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14583 | -3/Research | Spotted B-86 Titan 14765 | -3/Research | Identified exit to Armory 14765 | -3/Research | Identified exit to Testing 14898 | -3/Research | Entered Testing 14967 | -3/Testing | Build established: Hacker-Ninja 15038 | -3/Testing | Protovariant out of control (PG-048MYBOKUB) 15038 | -3/Testing | Unleashed a protovariant (PG-048MYBOKUB) 15038 | -3/Testing | Identified exit to Research 15054 | -3/Testing | Scanned by Researcher 15068 | -3/Testing | Found Prototype Energy Cannon 15068 | -3/Testing | Identified Cld. Nova Cannon 15209 | -3/Testing | Repaired Field Propulsion Array 15241 | -3/Testing | Repaired Field Propulsion Array? 15351 | -3/Testing | Found Prototype Device 15351 | -3/Testing | Identified Adv. Kinecellerator 15601 | -3/Testing | Build established: Wizard-Ninja 15686 | -3/Testing | Search patrols dispatched 15766 | -3/Testing | Spotted Striker 15766 | -3/Testing | Spotted Striker 15865 | -3/Testing | Spotted Alpha 7 15868 | -3/Testing | Stole the SGEMP Prototype 15901 | -3/Testing | Lost 3 parts (1n1u1w) 15914 | -3/Testing | Destroyed Striker 15955 | -3/Testing | Entered Research 15955 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16044 | -2/Research | Spotted B-90 Cyclops 16073 | -2/Research | Identified exit to Quarantine 16223 | -2/Research | Entered Quarantine 16254 | -2/Quarantine | Found Alien Artifact 16254 | -2/Quarantine | Identified Phase Armor 16269 | -2/Quarantine | Found Alien Impact Weapon 16269 | -2/Quarantine | Identified Core Stripper 16338 | -2/Quarantine | Identified exit to Access 16406 | -2/Quarantine | Found Alien Artifact 16406 | -2/Quarantine | Identified Terrabomb 16406 | -2/Quarantine | Used Terrabomb 16473 | -2/Quarantine | Search patrols dispatched 16477 | -2/Quarantine | Found Sigix Corpse 16502 | -2/Quarantine | Found Alien Energy Cannon 16502 | -2/Quarantine | Identified Core Cannon 16526 | -2/Quarantine | Found Alien Reactor 16526 | -2/Quarantine | Identified Matter Drive 16693 | -2/Quarantine | Entered Access 16693 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16694 | -1/Access | Delivered the SGEMP Prototype to Zhirov 16694 | -1/Access | Zhirov transferred Access data 16695 | -1/Access | Loaded intel: 112 machine locations 16695 | -1/Access | Loaded intel: 84 trap records 16695 | -1/Access | Identified exit to Surface 16695 | -1/Access | Discovered exit to Surface (range 91) 16695 | -1/Access | Identified exit to Command 16695 | -1/Access | Discovered exit to Command (range 70) 16824 | -1/Access | Entered Command 16824 | -1/Command | Accompanied by 3 allies (incl. Zhirov, Perun, Svarog) 16828 | -1/Command | Zhirov warped through subspace 16947 | -1/Command | Spotted B-99 Colossus 16968 | -1/Command | Spotted Alpha 7 16968 | -1/Command | Spotted Alpha 7 16968 | -1/Command | Spotted Striker 16968 | -1/Command | Spotted Striker 16968 | -1/Command | Spotted Executioner 16968 | -1/Command | Spotted Executioner 16968 | -1/Command | Spotted Executioner 16968 | -1/Command | Spotted Executioner 17029 | -1/Command | Spotted B-99 Colossus 17032 | -1/Command | Spotted B-99 Colossus 17039 | *** | Escaped! Last Messages --------------- 17035_ Slug penetrates Wall. 17035_ Slug penetrates Striker. 17035_ Slug penetrates Door. 17035_ Penetrated by Slug. 17035_ Med. Storage Unit destroyed. 17035_ Slug penetrates Executioner. 17035_ Adv. Surge Thruster destroyed. 17035_ Enh. Optical Array destroyed. 17035_ Critical hit (Blast). 17035_ Slug penetrates Door. 17035_ Slug penetrates Executioner. 17035_ Penetrated by Slug. 17035_ Slug penetrates Executioner. 17036_ The Access Shell folds into the floor. 17038_ Penetrated by Slug. 17038_ Nuclear Pulse Array destroyed. 17038_ Knocked back. 17038_ Penetrated by Slug. 17038_ Slug penetrates Wall. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ] ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | "" ???????????????????????????????????????????? | | "" ???????????????????????????????????????????? | | "" !????????????##############?????????????????? | | "" ????????????# ##????????????????? | | ? ????######### ;#????????????????? | | ?? ??### # ; # #BB^ ^ #?######??????????? | | ####"####^^^^7E^E^^BB^ #?# #??????????? | | +^^^^^=^^ ^ ^ #?# #??????????? | | ## +^ %/*=K %@ #?# #####??????? | | " * "" ### # = #??????? | | #" %] / ^ ##" + #??????? | | ####"##""^ % E ^ ### # #??????? | | #### BB^ ^ #?# ## ##??????? | | #?# BB #?# ## #???????? | | " #?######### #?# ## #???????? | | " #?????????### ###########?####### #???????? | | " #???????????###??????????????#### #???????? | | T #????????????????????????????# #???????? | | " ! !#????????????????##??????????# #???????? | | " #################"############ #???????? | | " / #???????? | | ##### ############# #???????? | | #???# #??????????? #??????? | | ########???# #??????????? ?????? | | ???#####???# #??????????? ###????? | | ???# """???# #???????????# ##??????? | | ???#""R"???#%########### #???????????# #???????? | | ?###"" "####+##????????# #???????????# #???????? | | ?# #????????# #???????????? #???????? | | ?# #????????# #???????????? #???????? | | ?# #????????# #????????????#????????? | | ?# ########## ##????????????????????? | | ?# + +??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Armor Coverage 450 Core Shielding 40 Propulsion Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 48 Defensive Hacking 28 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Hacked System Shield | -7/Factory | Hacked Nuclear Pulse Array | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Stasis Canceller | -7/Factory | Hacked Nuclear Pulse Thruster | -7/Factory | Hacked Exp. System Shield | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Smartbomb Launcher | -6/Factory | Hacked Adv. Sensor Array | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Wave Gun | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Targeting Computer | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Imp. Energy Mantle | -3/Testing | Archive Adv. KE Penetrator | -3/Testing | Archive Lgt. Antimatter Cannon | -3/Testing | Archive Adv. Kinecellerator | -3/Testing | Archive Exp. Coolant Injector | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Energy Mantle | -3/Testing | Archive Exp. Field Recycling Unit | -3/Testing | Archive Exp. Thermal Generator | -2/Quarantine | Archive Exp. Force Field | -2/Quarantine | Archive Exp. Cooling System | -2/Quarantine | Archive Proton Burst Cannon | -2/Quarantine | Archive Centrium Medium Armor Plating | -2/Quarantine | Archive Imp. Matter Neutralizer | -2/Quarantine | Archive Exp. Thermal Shield | -2/Quarantine | Archive Beam Splitter | -2/Quarantine | Archive Ionic Axe | -2/Quarantine | Archive Prc. Energy Filter | -2/Quarantine | Archive Imp. Matter Compressor | -2/Quarantine | Archive Centrium Greatsword | -2/Quarantine | Archive Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free T-07 Excavator | -3/Testing | Archive B-60 Warrior | -3/Testing | Archive A-15 Conveyor | -3/Testing | Archive K-01 Serf | -2/Quarantine | Archive G-67 Veteran | -2/Quarantine | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory M-28 Smith | x1 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -7/Factory | Authchip Adv. Hacking Suite | x1 | -7/Factory | Authchip System Shield | x1 | -7/Factory Imp. System Shield | x1 | -7/Factory Cld. VTOL Module | x1 | -7/Factory | Authchip Exp. System Shield | x1 | -7/Factory | Preloaded Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory Adv. Sensor Array | x2 | -6/Factory Exp. System Shield | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory | Authchip Cld. VTOL Module | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Armor Core Stripper Terrabomb Core Cannon Matter Drive Achievements -------------- 30k Club Ooh, Shiny! Rampage Special Delivery Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed MomentumDisposableEdition Manual? 0 Play Time 05:08:59 Cumulative 130.0 hours Start 2024.09.02 @ 13:47:07 End 2024.09.02 @ 23:55:12 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 68 Adventurer 13 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 59 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Swanston Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6caae3de-c545-471e-9c41-2e681a533599