Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.18 @ 18:02:42

Player: JACKBOI

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (116)     580
Value Destroyed (4006)     4006
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1332)               1332
              TOTAL SCORE: 9378

 Bonus
-------
High Alert Combat Kills    832
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     193/300
Energy                     203/300
System Corruption          7%
Temperature                Critical (547)
Movement                   Rolling (115) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (4) --------
     Micro Nuclear Core
     Light Angular Momentum Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
   Compact Wheel
   Armored Huge Wheel
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Light Armor Plating
           Force Field
           Hacking Suite
>          --- WEAPON (3) -------
           Ion Cannon
    Cooled Plasma Cannon
           Gauss Cannon
>          --- INVENTORY (15) ---
     Light Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Weight Redist. System
  Improved Light Armor Plating
           Field Recycling Unit (0)
           Drone Bay (2/2)
           Beam Rifle
     Heavy Laser
           Ion Cannon
           Ion Cannon
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Compact Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Cryofiber Web
     Large Storage Unit
  Advanced Visual Processing Unit
           Force Field
           Hacking Suite
>          --- WEAPON -----------
           Ion Cannon
    Cooled Plasma Cannon
           Gauss Cannon
>          --- INVENTORY --------
     Light Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
  Advanced Weight Redist. System
  Improved Light Armor Plating
  Improved Light Armor Plating
           Field Recycling Unit
           Drone Bay
           Beam Rifle
     Heavy Laser
           Ion Cannon
           Ion Cannon
           Ion Cannon
           Shotgun
[Rating: 61]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   2   
  Power                    3    | .   .   1   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   1   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             138  | 6   6   5   46  13  3   15  44  
  Power                    34   | 1   1   2   7   6   .   5   12  
    Engine                 28   | 1   1   2   6   6   .   4   8   
    Core                   6    | .   .   .   1   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   .   12  1   1   4   7   
    Treads                 3    | .   .   .   1   .   .   2   .   
    Leg                    14   | .   .   .   9   .   .   .   5   
    Wheel                  10   | 2   .   .   2   1   1   2   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 1   2   1   6   1   1   .   12  
    Device                 10   | .   1   1   3   .   1   .   4   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   1   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             6    | .   .   .   3   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   3   2   21  5   1   6   13  
    Energy Gun             11   | 1   1   .   4   1   .   .   4   
    Energy Cannon          3    | .   .   .   .   .   1   .   2   
    Ballistic Gun          19   | 1   .   1   10  1   .   2   4   
    Ballistic Cannon       5    | .   .   .   1   1   .   .   3   
    Launcher               15   | .   2   1   6   2   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   1   
Parts Lost                 52   | .   .   2   11  1   .   13  25  
  Power                    16   | .   .   1   3   .   .   4   8   
  Propulsion               14   | .   .   1   4   .   .   4   5   
  Utility                  11   | .   .   .   3   .   .   2   6   
  Weapon                   11   | .   .   .   1   1   .   3   6   
  Highest Loss Streak      13   | .   .   2   2   1   .   11  13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  87  93  97  95  76  81  
  Engine                   14   | .   14  17  16  27  23  15  8   
  Core                     4    | .   .   .   4   .   .   3   8   
  Leg                      10   | .   .   .   15  .   .   .   12  
  Wheel                    7    | .   28  14  1   24  23  12  3   
  Device                   9    | .   13  22  12  9   14  6   6   
  Storage                  8    | .   14  11  11  9   7   7   5   
  Processor                3    | .   .   .   .   7   7   7   5   
  Hackware                 2    | .   .   .   .   .   .   .   5   
  Protection               4    | .   .   .   8   1   .   .   3   
  Energy Gun               7    | .   7   6   6   2   7   6   10  
  Energy Cannon            1    | .   .   .   .   .   3   3   2   
  Ballistic Gun            6    | .   11  5   10  6   .   5   3   
  Ballistic Cannon         1    | .   .   .   1   6   .   .   1   
  Launcher                 2    | .   8   9   3   2   7   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             79   | 11  32  36  49  62  68  68  79  
  Greatest Support         51   | 26  26  26  32  48  48  44  51  
  Greatest Overweight (x)  12   | .   1   2   4   1   1   3   12  
  Average Overweight (x)   1    | .   .   1   2   1   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 6   11  15  15  15  15  15  14  
  Most Carried             15   | 6   12  13  15  15  15  15  15  
  Average Carried          12   | 3   8   11  14  14  14  12  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   12  13  14  15  15  14  14  

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 26% | Mutant
 23% | Scavenger-Tank
  6% | Scavenger-Gunner
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -7/DSF
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  DSF  Fac  
Matter Collected           2730 | 182  129  82   1040 106  .    376  815  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4074 | .    154  139  1497 445  .    533  1306 
  Parts                    230  | .    12   11   98   30   .    25   54   
Haulers Intercepted        3    | .    .    .    2    .    .    1    .    
Recyclers Shooed           5    | .    1    .    2    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Combat Hostiles Destroyed  93   | .   7   7   34  12  .   10  23  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     30   | .   3   1   13  2   .   3   8   
  Cannons                  20   | .   .   .   3   1   .   3   13  
  AOE                      42   | .   4   6   18  9   .   4   1   
Classes Destroyed          16   | .   4   2   6   2   .   1   1   
  Worker                   6    | .   .   .   5   .   .   .   1   
  Builder                  5    | .   1   .   3   1   .   .   .   
  Hauler                   3    | .   .   .   2   .   .   1   .   
  Recycler                 5    | .   .   1   3   .   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   1   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  16   | .   3   4   3   .   .   5   1   
  Grunt                    47   | .   4   1   19  6   .   3   14  
  Brawler                  3    | .   .   .   2   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   
  Sentry                   15   | .   .   2   8   4   .   .   1   
  Specialist               4    | .   .   .   .   .   .   2   2   
  Hunter                   3    | .   .   .   .   2   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   3   
Best Kill Streak           10   | .   4   8   10  9   .   7   6   
  Combat Bots Only         8    | .   4   4   8   7   .   6   6   
Max Kills in Single Turn   7    | .   3   3   7   4   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   4   3   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  DSF  Fac  
Damage Taken               7201 | .    189  239  1697 459  .    1042 3575 
  Core                     1394 | .    34   35   201  101  .    158  865  
  Absorbed by Shields      521  | .    .    .    .    .    .    218  303  
  Regen/Repaired (Parts)   382  | .    14   .    .    .    .    .    368  
Core Remaining (%)         77   | 100  86   .    41   81   .    77   .    
Volleys Fired              213  | .    18   13   69   20   .    20   73   
  Largest                  3    | .    2    2    2    2    .    3    3    
  Hottest                  213  | .    83   83   115  91   .    158  213  
Shots Fired                439  | .    35   24   130  37   .    39   174  
  Gun                      283  | .    27   17   99   18   .    22   100  
  Cannon                   113  | .    .    .    16   13   .    12   72   
  Launcher                 43   | .    8    7    15   6    .    5    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  219  | .    16   11   78   21   .    5    88   
  Thermal                  165  | .    11   6    37   10   .    17   84   
  Explosive                43   | .    8    7    15   6    .    5    2    
  Electromagnetic          12   | .    .    .    .    .    .    12   .    
  Robot Hit Streak         24   | .    11   6    20   21   .    10   24   
  Robot Miss Streak        5    | .    2    4    4    5    .    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    2    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    1    
Shots Hit Robots           337  | .    24   15   108  27   .    29   134  
  Core Hits                236  | .    12   12   90   33   .    23   66   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    
  Critical Strikes         15   | .    .    .    3    2    .    3    7    
    Burn                   9    | .    .    .    3    1    .    3    2    
    Destroy                1    | .    .    .    .    1    .    .    .    
    Blast                  5    | .    .    .    .    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9418 | .    717  558  2756 1193 .    950  3244 
  Guns                     3034 | .    206  80   975  195  .    254  1324 
  Cannons                  2253 | .    .    .    250  166  .    225  1612 
  Explosions               4086 | .    511  478  1531 825  .    471  270  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  45   | .    .    .    .    7    .    .    38   
  Kinetic                  2812 | .    82   56   820  262  .    51   1541 
  Thermal                  2667 | .    124  24   405  99   .    395  1620 
  Explosive                3669 | .    511  478  1531 825  .    279  45   
  Electromagnetic          225  | .    .    .    .    .    .    225  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    1    .    .    .    .    .    7    
  Average Corruption       4    | .    1    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  39   | .    1    .    .    .    .    .    38   
    Message Errors         12   | .    1    .    .    .    .    .    11   
    Matter Fused           6    | .    .    .    .    .    .    .    6    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Energy Discharges      6    | .    .    .    .    .    .    .    6    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    6    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Weapon Failures        4    | .    .    .    .    .    .    .    4    
Overload Shots             1    | .    .    .    .    .    .    .    1    
Overflow Damage            139  | .    16   .    16   9    .    8    90   
  Projectiles              33   | .    .    .    .    .    .    .    33   
  Explosions               106  | .    16   .    16   9    .    8    57   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    6    .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    5    .    .    .    12   
  Secondary                2    | .    .    .    1    .    .    .    1    
Self-Inflicted Damage      531  | .    46   .    220  27   .    47   191  
  Shots                    20   | .    2    .    11   1    .    2    4    
  Rammed                   16   | .    .    .    .    1    .    .    15   
Targets Rammed             17   | .    .    .    1    1    .    .    15   
  Kicked                   1    | .    .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        942  | .    120  17   340  149  .    42   942  
  Average Temperature      134  | .    43   5    67   49   .    16   217  
  Received Heat Transfer   2418 | .    108  69   579  126  .    216  1320 
  Effects                  44   | .    .    .    .    .    .    .    44   
    Shutdowns              17   | .    .    .    .    .    .    .    17   
    Energy Bleed           3    | .    .    .    .    .    .    .    3    
    Interference           6    | .    .    .    .    .    .    .    6    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    .    .    .    4    
    Damage (major)         9    | .    .    .    .    .    .    .    9    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    2    1    .    3    4    
  Heat Transferred         5648 | .    370  74   1177 333  .    990  2704 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  DSF  Fac  
Peak Influence             1395 | .    365  518  1395 968  385  464  358  
  Initial                  464  | .    .    131  186  464  377  237  210  
  Average                  462  | .    155  313  1008 655  378  321  122  
Maximum Alert Level        4    | .    1    2    4    3    1    2    1    
  Low Security (%)         39   | 100  65   43   4    .    .    .    75   
  Level 1                  24   | .    34   19   10   .    100  87   24   
  Level 2                  6    | .    .    36   4    49   .    12   .    
  Level 3                  9    | .    .    .    19   50   .    .    .    
  Level 4                  18   | .    .    .    59   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    .    .    7    5    .    2    13   
  Investigation            5    | .    .    .    2    .    .    .    3    
  Extermination            3    | .    .    .    .    .    .    .    3    
  Reinforcement            9    | .    .    .    2    2    .    2    3    
  Assault                  3    | .    .    .    3    .    .    .    .    
  Garrison                 7    | .    .    .    .    3    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Distress Signals           5    | .   2   .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              125  | .   10  8   47  16  .   15  29  
  Peak Tracking Total      9    | .   5   4   6   9   .   7   9   
  Tactical Retreats        8    | .   .   1   2   .   .   4   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Traps Triggered            3    | .   .   .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Machines Disabled          12   | .   1   1   2   2   .   1   5   
  Max in Single Turn       2    | .   1   1   1   1   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Machines Accessed          16   | .   4   1   4   .   2   .   5   
  Terminals                12   | .   2   1   3   .   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                53   | .   11  6   13  .   4   .   19  
  Successful               33   | .   9   4   7   .   2   .   11  
  Failed                   17   | .   2   1   6   .   2   .   6   
    Catastrophic           2    | .   .   .   2   .   .   .   .   
  Database Lockouts        3    | .   .   1   .   .   .   .   2   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                42   | .   6   6   11  .   4   .   15  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   2   .   .   .   .   .   4   
  Recycling Units          5    | .   3   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   4   4   6   .   2   .   7   
  Record                   17   | .   3   3   5   .   .   .   6   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   .   4   
  Scan Component           3    | .   1   .   .   .   .   .   2   
  Repair                   3    | .   1   .   .   .   .   .   2   
Recycling Unit Hacks       4    | .   3   .   1   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          2    | .   1   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   1   4   .   1   .   3   
  Full Trace Events        8    | .   1   1   3   .   .   .   3   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   2   
  Time                     84   | .   26  .   .   .   .   .   58  
Parts Recycled             1    | .   1   .   .   .   .   .   .   
  Recycled Matter          52   | .   52  .   .   .   .   .   .   
  Retrieved Matter         181  | .   52  .   129 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  DSF  Fac  
Turns Passed               4060 | 57   286  173  1265 269  150  221  1639 
Spaces Moved               1872 | 49   200  113  364  157  131  110  748  
  Core                     6    | 4    .    .    .    .    .    .    2    
  Treads                   40   | .    .    .    34   .    .    6    .    
  Legs                     704  | .    .    .    261  .    .    .    443  
  Wheels                   1122 | 45   200  113  69   157  131  104  303  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  115  115  108  108  100  
  Average Speed            151  | 86   96   114  250  115  108  124  147  
  Slowest Speed            650  | 90   105  130  400  115  115  320  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    41   14   60   18   3    68   13   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          586  | .    60   55   303  92   .    29   47   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    .    9    
  AOE                      577  | .    60   55   303  92   .    29   38   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  DSF  Fac  
Total                      2674 | 60   260  133  585  205  137  155  1139 
  Wait                     304  | .    26   .    57   .    2    .    219  
  Move                     1866 | 48   199  112  363  156  131  109  748  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  85   | 6    9    3    23   7    1    8    28   
  Fast Attach              38   | 6    1    1    9    1    1    3    16   
  Attach                   44   | .    .    2    9    3    1    8    21   
  Detach                   3    | .    .    .    .    .    .    .    3    
  Swap                     57   | .    5    2    29   9    1    4    7    
  Drop                     47   | .    2    .    25   8    .    3    9    
  Fire                     213  | .    18   13   69   20   .    20   73   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      16   | .    .    .    .    1    .    .    15   
  Kick                     1    | .    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Repaired Lgt. Ion Engine
  311 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Discovered new exit (range 8)
  344 | -10/Materials | Entered another Materials area
  344 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  347 | -9/Materials  | Discovered new exit (range 7)
  399 | -9/Materials  | Central database locked down
  517 | -9/Materials  | Entered Storage
  741 | -9/Storage    | Found Prototype Launcher
  742 | -9/Storage    | Identified Scatter Rocket Array
  917 | -9/Storage    | First assault squad dispatched
 1053 | -9/Storage    | Destroyed 8 combat bots
 1061 | -9/Storage    | Core integrity fell below 50%
 1328 | -9/Storage    | Build established: Scavenger-Mutant
 1776 | -9/Storage    | Discovered new exit (range 5)
 1782 | -9/Storage    | Entered Materials
 1782 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1953 | -8/Materials  | Destroyed 7 combat bots
 2027 | -8/Materials  | Discovered new exit (range 13)
 2051 | -8/Materials  | Entered Factory
 2051 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2199 | -7/Factory    | Identified exit to DSF
 2201 | -7/Factory    | Entered DSF
 2223 | -7/DSF        | Additional patrols routed to DSF
 2265 | -7/DSF        | Discovered new exit (range 16)
 2357 | -7/DSF        | Lost 11 parts (3p3n2u3w)
 2422 | -7/DSF        | Entered Factory
 2422 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2584 | -6/Factory    | Lost 3 parts (1p1n1u)
 2725 | -6/Factory    | Core integrity fell below 50%
 2734 | -6/Factory    | Garrison activated, responded to threat
 2753 | -6/Factory    | Lost 13 parts (5p1n3u4w)
 3145 | -6/Factory    | Repaired Beam Rifle
 3166 | -6/Factory    | Build established: Scavenger-Tank
 3173 | -6/Factory    | Repaired Lrg. Storage Unit
 3640 | -6/Factory    | Lost 4 parts (2p1n1w)
 3788 | -6/Factory    | Lost 3 parts (2n1u)
 3906 | -6/Factory    | Central database locked down
 3906 | -6/Factory    | Central database locked down
 4042 | -6/Factory    | Garrison activated, responded to threat
 4055 | -6/Factory    | Core integrity fell below 20%
 4062 | -6/Factory    | Core destroyed

 Last Messages 
---------------
04056_ Adv. Visual Processing Unit temporarily disabled.
04056_ Gauss Cannon temporarily disabled.
04057_ Overheating: Com. Wheel damaged (-5).
04057_ Overheating: Lgt. Angular Momentum Engine damaged (-10).
04057_ Overheating: Lgt. Angular Momentum Engine damaged (-11).
04058_ Overheating: Ion Cannon damaged (-41).
04058_ Overheating: Adv. Visual Processing Unit damaged (-7).
04058_ U-05 Engineer builds a Wall.
04058_ Penetrated by Slug.
04058_ R-10 Processor collects Targeting Computer.
04059_ Overheating: Lgt. Angular Momentum Engine damaged (-12).
04059_ Overheating: Lrg. Storage Unit damaged (-138).
04059_ Overheating: Arm. Huge Wheel damaged (-69).
04059_ U-05 Engineer builds a Door.
04060_ Overheating: Lrg. Storage Unit damaged (-36).
04061_ Power failure, Lgt. Angular Momentum Engine shutdown.
04061_ Power failure, Mic. Nuclear Core shutdown.
04061_ Penetrated by Slug.
04062_ Overheating: Core damaged (-153).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Coolant Potential          50
Energy Generation          54
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             150
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Hey, That's Mine!
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              DisruptorDisruptorNanovents
  Manual?         0
Play Time         00:42:36
  Cumulative      25.6 hours
  Start           2022.06.18 @ 15:07:32
  End             2022.06.18 @ 18:02:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c06d904-9b57-4065-ab26-acfffd29e8f0