Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.18 @ 18:02:42 Player: JACKBOI Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (4006) 4006 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1332) 1332 TOTAL SCORE: 9378 Bonus ------- High Alert Combat Kills 832 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 203/300 System Corruption 7% Temperature Critical (547) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (4) -------- Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Force Field Hacking Suite > --- WEAPON (3) ------- Ion Cannon Cooled Plasma Cannon Gauss Cannon > --- INVENTORY (15) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Improved Light Armor Plating Field Recycling Unit (0) Drone Bay (2/2) Beam Rifle Heavy Laser Ion Cannon Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Force Field Hacking Suite > --- WEAPON ----------- Ion Cannon Cooled Plasma Cannon Gauss Cannon > --- INVENTORY -------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Field Recycling Unit Drone Bay Beam Rifle Heavy Laser Ion Cannon Ion Cannon Ion Cannon Shotgun [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 3 | . . 1 . 1 . . 1 Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 . . 1 . 1 Weapon 1 | . . . . . 1 . . Parts Attached 138 | 6 6 5 46 13 3 15 44 Power 34 | 1 1 2 7 6 . 5 12 Engine 28 | 1 1 2 6 6 . 4 8 Core 6 | . . . 1 . . 1 4 Reactor . | . . . . . . . . Propulsion 27 | 2 . . 12 1 1 4 7 Treads 3 | . . . 1 . . 2 . Leg 14 | . . . 9 . . . 5 Wheel 10 | 2 . . 2 1 1 2 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 1 6 1 1 . 12 Device 10 | . 1 1 3 . 1 . 4 Storage 3 | 1 1 . . . . . 1 Processor 3 | . . . . 1 . . 2 Hackware 2 | . . . . . . . 2 Protection 6 | . . . 3 . . . 3 Artifact . | . . . . . . . . Weapon 53 | 2 3 2 21 5 1 6 13 Energy Gun 11 | 1 1 . 4 1 . . 4 Energy Cannon 3 | . . . . . 1 . 2 Ballistic Gun 19 | 1 . 1 10 1 . 2 4 Ballistic Cannon 5 | . . . 1 1 . . 3 Launcher 15 | . 2 1 6 2 . 4 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 Parts Lost 52 | . . 2 11 1 . 13 25 Power 16 | . . 1 3 . . 4 8 Propulsion 14 | . . 1 4 . . 4 5 Utility 11 | . . . 3 . . 2 6 Weapon 11 | . . . 1 1 . 3 6 Highest Loss Streak 13 | . . 2 2 1 . 11 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 99 87 93 97 95 76 81 Engine 14 | . 14 17 16 27 23 15 8 Core 4 | . . . 4 . . 3 8 Leg 10 | . . . 15 . . . 12 Wheel 7 | . 28 14 1 24 23 12 3 Device 9 | . 13 22 12 9 14 6 6 Storage 8 | . 14 11 11 9 7 7 5 Processor 3 | . . . . 7 7 7 5 Hackware 2 | . . . . . . . 5 Protection 4 | . . . 8 1 . . 3 Energy Gun 7 | . 7 6 6 2 7 6 10 Energy Cannon 1 | . . . . . 3 3 2 Ballistic Gun 6 | . 11 5 10 6 . 5 3 Ballistic Cannon 1 | . . . 1 6 . . 1 Launcher 2 | . 8 9 3 2 7 4 . Naked Turns . | . . . . . . . . Heaviest Build 79 | 11 32 36 49 62 68 68 79 Greatest Support 51 | 26 26 26 32 48 48 44 51 Greatest Overweight (x) 12 | . 1 2 4 1 1 3 12 Average Overweight (x) 1 | . . 1 2 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 14 Most Carried 15 | 6 12 13 15 15 15 15 15 Average Carried 12 | 3 8 11 14 14 14 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 12 13 14 15 15 14 14 Class Distribution -------------------- 34% | Scavenger-Mutant 26% | Mutant 23% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Matter Collected 2730 | 182 129 82 1040 106 . 376 815 Remotely . | . . . . . . . . Salvage Created 4074 | . 154 139 1497 445 . 533 1306 Parts 230 | . 12 11 98 30 . 25 54 Haulers Intercepted 3 | . . . 2 . . 1 . Recyclers Shooed 5 | . 1 . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Combat Hostiles Destroyed 93 | . 7 7 34 12 . 10 23 Melee 1 | . . . . . . . 1 Guns 30 | . 3 1 13 2 . 3 8 Cannons 20 | . . . 3 1 . 3 13 AOE 42 | . 4 6 18 9 . 4 1 Classes Destroyed 16 | . 4 2 6 2 . 1 1 Worker 6 | . . . 5 . . . 1 Builder 5 | . 1 . 3 1 . . . Hauler 3 | . . . 2 . . 1 . Recycler 5 | . . 1 3 . . . 1 Mechanic 1 | . . . 1 . . . . Operator 2 | . . . . 1 . . 1 Watcher 1 | . 1 . . . . . . Swarmer 16 | . 3 4 3 . . 5 1 Grunt 47 | . 4 1 19 6 . 3 14 Brawler 3 | . . . 2 . . . 1 Duelist 1 | . . . 1 . . . . Protector 1 | . . . 1 . . . . Sentry 15 | . . 2 8 4 . . 1 Specialist 4 | . . . . . . 2 2 Hunter 3 | . . . . 2 . . 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 10 | . 4 8 10 9 . 7 6 Combat Bots Only 8 | . 4 4 8 7 . 6 6 Max Kills in Single Turn 7 | . 3 3 7 4 . 2 1 Gunslinging . | . . . . . . . . Exploded 4 | . 2 3 4 3 . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Damage Taken 7201 | . 189 239 1697 459 . 1042 3575 Core 1394 | . 34 35 201 101 . 158 865 Absorbed by Shields 521 | . . . . . . 218 303 Regen/Repaired (Parts) 382 | . 14 . . . . . 368 Core Remaining (%) 77 | 100 86 . 41 81 . 77 . Volleys Fired 213 | . 18 13 69 20 . 20 73 Largest 3 | . 2 2 2 2 . 3 3 Hottest 213 | . 83 83 115 91 . 158 213 Shots Fired 439 | . 35 24 130 37 . 39 174 Gun 283 | . 27 17 99 18 . 22 100 Cannon 113 | . . . 16 13 . 12 72 Launcher 43 | . 8 7 15 6 . 5 2 Special . | . . . . . . . . Kinetic 219 | . 16 11 78 21 . 5 88 Thermal 165 | . 11 6 37 10 . 17 84 Explosive 43 | . 8 7 15 6 . 5 2 Electromagnetic 12 | . . . . . . 12 . Robot Hit Streak 24 | . 11 6 20 21 . 10 24 Robot Miss Streak 5 | . 2 4 4 5 . 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . 2 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 337 | . 24 15 108 27 . 29 134 Core Hits 236 | . 12 12 90 33 . 23 66 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 15 | . . . 3 2 . 3 7 Burn 9 | . . . 3 1 . 3 2 Destroy 1 | . . . . 1 . . . Blast 5 | . . . . . . . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9418 | . 717 558 2756 1193 . 950 3244 Guns 3034 | . 206 80 975 195 . 254 1324 Cannons 2253 | . . . 250 166 . 225 1612 Explosions 4086 | . 511 478 1531 825 . 471 270 Melee . | . . . . . . . . Ramming 45 | . . . . 7 . . 38 Kinetic 2812 | . 82 56 820 262 . 51 1541 Thermal 2667 | . 124 24 405 99 . 395 1620 Explosive 3669 | . 511 478 1531 825 . 279 45 Electromagnetic 225 | . . . . . . 225 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 1 . . . . . 7 Average Corruption 4 | . 1 . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . 1 . . . . . 38 Message Errors 12 | . 1 . . . . . 11 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 6 | . . . . . . . 6 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots 1 | . . . . . . . 1 Overflow Damage 139 | . 16 . 16 9 . 8 90 Projectiles 33 | . . . . . . . 33 Explosions 106 | . 16 . 16 9 . 8 57 Melee . | . . . . . . . . Knockbacks 19 | . . . 6 . . . 13 Impact . | . . . . . . . . Kinetic 17 | . . . 5 . . . 12 Secondary 2 | . . . 1 . . . 1 Self-Inflicted Damage 531 | . 46 . 220 27 . 47 191 Shots 20 | . 2 . 11 1 . 2 4 Rammed 16 | . . . . 1 . . 15 Targets Rammed 17 | . . . 1 1 . . 15 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 942 | . 120 17 340 149 . 42 942 Average Temperature 134 | . 43 5 67 49 . 16 217 Received Heat Transfer 2418 | . 108 69 579 126 . 216 1320 Effects 44 | . . . . . . . 44 Shutdowns 17 | . . . . . . . 17 Energy Bleed 3 | . . . . . . . 3 Interference 6 | . . . . . . . 6 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 4 | . . . . . . . 4 Damage (major) 9 | . . . . . . . 9 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 2 1 . 3 4 Heat Transferred 5648 | . 370 74 1177 333 . 990 2704 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Peak Influence 1395 | . 365 518 1395 968 385 464 358 Initial 464 | . . 131 186 464 377 237 210 Average 462 | . 155 313 1008 655 378 321 122 Maximum Alert Level 4 | . 1 2 4 3 1 2 1 Low Security (%) 39 | 100 65 43 4 . . . 75 Level 1 24 | . 34 19 10 . 100 87 24 Level 2 6 | . . 36 4 49 . 12 . Level 3 9 | . . . 19 50 . . . Level 4 18 | . . . 59 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . . . 7 5 . 2 13 Investigation 5 | . . . 2 . . . 3 Extermination 3 | . . . . . . . 3 Reinforcement 9 | . . . 2 2 . 2 3 Assault 3 | . . . 3 . . . . Garrison 7 | . . . . 3 . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Distress Signals 5 | . 2 . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 10 8 47 16 . 15 29 Peak Tracking Total 9 | . 5 4 6 9 . 7 9 Tactical Retreats 8 | . . 1 2 . . 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Traps Triggered 3 | . . . 1 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Machines Disabled 12 | . 1 1 2 2 . 1 5 Max in Single Turn 2 | . 1 1 1 1 . 1 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Machines Accessed 16 | . 4 1 4 . 2 . 5 Terminals 12 | . 2 1 3 . 2 . 4 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 11 6 13 . 4 . 19 Successful 33 | . 9 4 7 . 2 . 11 Failed 17 | . 2 1 6 . 2 . 6 Catastrophic 2 | . . . 2 . . . . Database Lockouts 3 | . . 1 . . . . 2 Manual . | . . . . . . . . Terminals 42 | . 6 6 11 . 4 . 15 Fabricators . | . . . . . . . . Repair Stations 6 | . 2 . . . . . 4 Recycling Units 5 | . 3 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 4 4 6 . 2 . 7 Record 17 | . 3 3 5 . . . 6 Open Door 1 | . . . 1 . . . . Open DSF 2 | . . . . . 1 . 1 Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . 4 Scan Component 3 | . 1 . . . . . 2 Repair 3 | . 1 . . . . . 2 Recycling Unit Hacks 4 | . 3 . 1 . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 1 4 . 1 . 3 Full Trace Events 8 | . 1 1 3 . . . 3 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . . . . 2 Time 84 | . 26 . . . . . 58 Parts Recycled 1 | . 1 . . . . . . Recycled Matter 52 | . 52 . . . . . . Retrieved Matter 181 | . 52 . 129 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Turns Passed 4060 | 57 286 173 1265 269 150 221 1639 Spaces Moved 1872 | 49 200 113 364 157 131 110 748 Core 6 | 4 . . . . . . 2 Treads 40 | . . . 34 . . 6 . Legs 704 | . . . 261 . . . 443 Wheels 1122 | 45 200 113 69 157 131 104 303 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 115 115 108 108 100 Average Speed 151 | 86 96 114 250 115 108 124 147 Slowest Speed 650 | 90 105 130 400 115 115 320 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 41 14 60 18 3 68 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 586 | . 60 55 303 92 . 29 47 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE 577 | . 60 55 303 92 . 29 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Total 2674 | 60 260 133 585 205 137 155 1139 Wait 304 | . 26 . 57 . 2 . 219 Move 1866 | 48 199 112 363 156 131 109 748 Hop . | . . . . . . . . Pick Up 85 | 6 9 3 23 7 1 8 28 Fast Attach 38 | 6 1 1 9 1 1 3 16 Attach 44 | . . 2 9 3 1 8 21 Detach 3 | . . . . . . . 3 Swap 57 | . 5 2 29 9 1 4 7 Drop 47 | . 2 . 25 8 . 3 9 Fire 213 | . 18 13 69 20 . 20 73 Melee . | . . . . . . . . Ram 16 | . . . . 1 . . 15 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Repaired Lgt. Ion Engine 311 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 8) 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 347 | -9/Materials | Discovered new exit (range 7) 399 | -9/Materials | Central database locked down 517 | -9/Materials | Entered Storage 741 | -9/Storage | Found Prototype Launcher 742 | -9/Storage | Identified Scatter Rocket Array 917 | -9/Storage | First assault squad dispatched 1053 | -9/Storage | Destroyed 8 combat bots 1061 | -9/Storage | Core integrity fell below 50% 1328 | -9/Storage | Build established: Scavenger-Mutant 1776 | -9/Storage | Discovered new exit (range 5) 1782 | -9/Storage | Entered Materials 1782 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1953 | -8/Materials | Destroyed 7 combat bots 2027 | -8/Materials | Discovered new exit (range 13) 2051 | -8/Materials | Entered Factory 2051 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2199 | -7/Factory | Identified exit to DSF 2201 | -7/Factory | Entered DSF 2223 | -7/DSF | Additional patrols routed to DSF 2265 | -7/DSF | Discovered new exit (range 16) 2357 | -7/DSF | Lost 11 parts (3p3n2u3w) 2422 | -7/DSF | Entered Factory 2422 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2584 | -6/Factory | Lost 3 parts (1p1n1u) 2725 | -6/Factory | Core integrity fell below 50% 2734 | -6/Factory | Garrison activated, responded to threat 2753 | -6/Factory | Lost 13 parts (5p1n3u4w) 3145 | -6/Factory | Repaired Beam Rifle 3166 | -6/Factory | Build established: Scavenger-Tank 3173 | -6/Factory | Repaired Lrg. Storage Unit 3640 | -6/Factory | Lost 4 parts (2p1n1w) 3788 | -6/Factory | Lost 3 parts (2n1u) 3906 | -6/Factory | Central database locked down 3906 | -6/Factory | Central database locked down 4042 | -6/Factory | Garrison activated, responded to threat 4055 | -6/Factory | Core integrity fell below 20% 4062 | -6/Factory | Core destroyed Last Messages --------------- 04056_ Adv. Visual Processing Unit temporarily disabled. 04056_ Gauss Cannon temporarily disabled. 04057_ Overheating: Com. Wheel damaged (-5). 04057_ Overheating: Lgt. Angular Momentum Engine damaged (-10). 04057_ Overheating: Lgt. Angular Momentum Engine damaged (-11). 04058_ Overheating: Ion Cannon damaged (-41). 04058_ Overheating: Adv. Visual Processing Unit damaged (-7). 04058_ U-05 Engineer builds a Wall. 04058_ Penetrated by Slug. 04058_ R-10 Processor collects Targeting Computer. 04059_ Overheating: Lgt. Angular Momentum Engine damaged (-12). 04059_ Overheating: Lrg. Storage Unit damaged (-138). 04059_ Overheating: Arm. Huge Wheel damaged (-69). 04059_ U-05 Engineer builds a Door. 04060_ Overheating: Lrg. Storage Unit damaged (-36). 04061_ Power failure, Lgt. Angular Momentum Engine shutdown. 04061_ Power failure, Mic. Nuclear Core shutdown. 04061_ Penetrated by Slug. 04062_ Overheating: Core damaged (-153). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????# !! """ """ #?# ########## | | ??????# #?# #????????# | | ??????# """ """ #?# #????????# | | ??????#% """ """ #?# #????????# | | ??????# """ """ #?# #????????# = | | ??????# #?# #????????# | | ???##########+######## #??"""??###+#######+# | | #? ?# | | = #? """ # | | "" #?""""" # | | """ +?""""" # | | ^ R" #?? + | | #############+### """ #?? ??# ####### | | ??????????? ?# ####+#### # | | ?????????""" # # ] | | ??????? """ # + ] | | ???????? """ + # | | ???????? # u ^ """" # | | ?????????""" # """" # """ | | ???# """ # """" ############### """ | | ???# """ # """" ############### """ | | ???# # """" # ## | | ???# # % %"""" # ##! | | ???# + R%%u """ # ## | | ???# # # ## | | ????############# h @ # ## [ | | ????????????????######## # """" ##" | | ??????????????????????#; # """" ##"Y% | | ??????????????????????## u# """" ##""" | | ????????????#######????# + """" "" ## | | ????????????# #????# # """" T" ## ##### | | ????????????# T" ######% % %# """" "" ####?### | | ????????????# " %%= * % % [# + | | ????????????# ########+#############+##?###### | | ????????????# # %= ! #???# ###### | | ????????????####### """ """ #???# + | | ??????????????????# """ """ #???######## | | ??????????????????# """ """ "" #??????????# | | ??????????????????# "" #??????????# | | ??????????????????# """ """ T" #??????????# | | ??????????????????# """ """ "" #??????????# | | ??????????????????# """ """ "" #??????????# | | ??????????????????# #??????????# | | ??????????????????##################??????????#### | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 50 Energy Generation 54 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Hey, That's Mine! Just Browsing Challenges ------------ None Game ------ Seed DisruptorDisruptorNanovents Manual? 0 Play Time 00:42:36 Cumulative 25.6 hours Start 2022.06.18 @ 15:07:32 End 2022.06.18 @ 18:02:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c06d904-9b57-4065-ab26-acfffd29e8f0