Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 19:19:08 Player: weirdfoe Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1860) 1860 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (909) 909 TOTAL SCORE: 6914 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 813/1000 Matter 400/400 Energy 160/160 System Corruption 6% Temperature Cool (0) Movement Walking (200) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Aluminum Leg Makeshift Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Medium Matter Pod Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Flak Gun Heavy Mace > --- INVENTORY (15) --- Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Kinecellerator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Medium Matter Pod Advanced Targeting Computer Improved Kinecellerator Improved Light Armor Plating Focal Shield > --- WEAPON ----------- Heavy Riot Gun Heavy Riot Gun Medium Laser Medium Laser > --- INVENTORY -------- Light Treads Light Treads Light Treads Aluminum Leg Makeshift Leg Heat Sink Hardened Light Armor Plating Improved Light Armor Plating Flak Gun Heavy Rocket Launcher Mining Laser Heavy Mace [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Ballistic Gun Shotgun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 3 1 Weapon 2 | . . . . . . 1 1 Parts Attached 75 | 6 8 7 . 3 15 9 27 Power 8 | 1 . 1 . . 3 3 . Engine 5 | 1 . 1 . . 1 2 . Core 3 | . . . . . 2 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 2 3 . . 5 1 9 Treads 16 | . . 3 . . 5 1 7 Leg 4 | . 2 . . . . . 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 5 2 . 2 4 4 10 Device 8 | . 2 2 . . 1 1 2 Storage 6 | 1 3 . . . 1 1 . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 12 | . . . . 2 2 2 6 Artifact . | . . . . . . . . Weapon 17 | 2 1 1 . 1 3 1 8 Energy Gun 8 | 1 . . . 1 2 1 3 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 1 1 . . 1 . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . 1 1 . System Corruption 8 | . . . . . 2 6 . Parts Lost 19 | . . . . . 1 1 17 Power 2 | . . . . . . 1 1 Propulsion 6 | . . . . . . . 6 Utility 5 | . . . . . 1 . 4 Weapon 6 | . . . . . . . 6 Highest Loss Streak 9 | . . . . . 1 1 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 96 100 100 98 95 92 Engine 8 | . 14 11 11 11 8 5 3 Core 2 | . . . . . 2 6 5 Treads 25 | . . 23 33 33 33 26 18 Leg 2 | . 17 6 . . . . 1 Device 8 | . 9 22 22 8 2 13 9 Storage 11 | . 16 11 11 11 11 13 11 Processor 2 | . . . . . . . 8 Protection 10 | . . . . 13 18 8 8 Energy Gun 11 | . 10 . . 8 13 20 14 Ballistic Gun 9 | . 18 22 22 13 8 . 2 Peak Build Rating 58 | 6 7 11 11 19 34 48 58 Average Rating 28 | 4 6 10 11 16 26 42 51 On Entrance 16 | . 6 7 11 11 19 34 47 Naked Turns . | . . . . . . . . Heaviest Build 87 | 10 87 20 20 29 48 64 75 Greatest Support 88 | 32 32 60 60 60 68 88 88 Greatest Overweight (x) 3 | . 2 . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 15 15 15 Average Capacity 12 | 6 13 8 8 8 13 15 15 Most Carried 15 | 6 9 8 8 8 15 14 15 Average Carried 9 | 3 7 7 8 7 12 10 10 Final Capacity 15 | 8 8 8 8 8 15 15 15 Final Carried 15 | 6 8 8 8 8 15 11 5 Class Distribution -------------------- 49% | Mutant 21% | Scavenger-Mutant 19% | Scavenger-Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1625 | 223 218 64 58 127 257 74 604 Remotely . | . . . . . . . . Salvage Created 1869 | . 83 64 43 . 239 330 1110 Parts 100 | . 3 6 8 . 15 15 53 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . Prevented 9 | . . . . . 9 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 38 | . 2 1 3 . 6 5 21 Guns 20 | . 2 1 3 . 6 1 7 Cannons 4 | . . . . . . . 4 AOE 12 | . . . . . . 2 10 Classes Destroyed 9 | . 1 2 1 . 1 . 4 Worker 2 | . . . . . . . 2 Builder 4 | . . . . . . . 4 Recycler 2 | . . . . . . . 2 Watcher 3 | . . 1 . . . . 2 Swarmer 14 | . . . 3 . 3 . 8 Grunt 14 | . 2 . . . . 3 9 Sentry 3 | . . 1 . . . 2 . Hunter 5 | . . . . . 3 . 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 10 | . 1 1 3 . 3 4 10 Combat Bots Only 7 | . 1 1 3 . 3 4 7 Max Kills in Single Turn 5 | . 1 1 1 . 2 2 5 Gunslinging 1 | . . . . . 1 . . Exploded 5 | . . . . . . 2 5 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 339 | . 9 4 19 . 85 64 158 Missed 99 | . 2 1 8 . 17 29 42 Damage Taken 3846 | . 76 39 90 . 1134 268 2239 Core 376 | . 22 . 6 . 138 23 187 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 117 | . . . . . 13 . 104 Core Remaining (%) 88 | 100 91 . . . 64 97 . Volleys Fired 88 | . 7 4 3 . 26 12 36 Largest 4 | . 2 2 2 . 2 3 4 Hottest 220 | . 40 43 43 . 88 170 220 Shots Fired 203 | . 14 8 6 . 53 36 86 Gun 185 | . 14 8 6 . 53 36 68 Cannon 14 | . . . . . . . 14 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 118 | . 14 8 6 . 26 . 64 Thermal 27 | . . . . . . 12 15 Explosive 4 | . . . . . . . 4 Electromagnetic 54 | . . . . . 27 24 3 Robot Hit Streak 19 | . 5 7 4 . 4 7 19 Robot Miss Streak 12 | . 2 2 2 . 12 3 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . . 2 . 2 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 160 | . 9 6 4 . 36 32 73 Core Hits 150 | . 4 4 3 . 26 14 99 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 2 | . . . . . . . 2 Blast 1 | . . . . . . . 1 Smash 1 | . . . . . . . 1 Melee Attacks 4 | . . . . . . . 4 Impact 4 | . . . . . . . 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4467 | . 88 73 52 . 460 623 3171 Guns 2234 | . 88 73 52 . 460 471 1090 Cannons 328 | . . . . . . . 328 Explosions 1564 | . . . . . . 152 1412 Melee 335 | . . . . . . . 335 Ramming 6 | . . . . . . . 6 Kinetic 1695 | . 88 73 52 . 215 . 1267 Thermal 612 | . . . . . . 278 334 Explosive 981 | . . . . . . . 981 Electromagnetic 838 | . . . . . 245 345 248 Impact 335 | . . . . . . . 335 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 2 6 6 Average Corruption 3 | . . . . . 2 6 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . 9 3 8 Message Errors 6 | . . . . . 3 1 2 Matter Fused 6 | . . . . . 2 1 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . 2 . . Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . 1 1 . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 298 | . . . . . . . 298 Projectiles 34 | . . . . . . . 34 Explosions 11 | . . . . . . . 11 Melee 253 | . . . . . . . 253 Knockbacks 5 | . . . . . . . 5 Impact 2 | . . . . . . . 2 Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 56 | . . . . . . . 56 Shots 1 | . . . . . . . 1 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 342 | . 12 . . . 342 138 161 Average Temperature 102 | . 7 . . . 131 55 78 Received Heat Transfer 534 | . 42 12 . . 30 66 384 Effects 4 | . . . . . 4 . . Energy Bleed 2 | . . . . . 2 . . Interference 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . 2 1 Combat Hostiles 2 | . . . . . . 2 . Parts Fried 9 | . . . . . 2 1 6 Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1053 | . . . . . . 520 533 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 738 | . 40 98 122 . . 738 630 Initial 600 | . . 16 37 . . 600 199 Average 230 | . 9 60 108 . . 576 223 Maximum Alert Level 3 | . . . . . . 3 2 Low Security (%) 62 | 100 100 100 100 . . . 62 Level 1 9 | . . . . . . . 18 Level 2 27 | . . . . . . 96 19 Level 3 . | . . . . . . 3 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . . . . . 4 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 2 11 4 . 13 6 29 Peak Tracking Total 8 | . 3 4 4 . 4 4 8 Tactical Retreats 6 | . . 4 . . 1 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . . . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 10 | . . . . . . . 10 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . 1 . . . . . . Successful . | . . . . . . . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 1 1 . . . . 2 Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 145 | . . . . 145 145 . . Highest-Rated Ally 38 | . . . . 38 38 . . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . . 29 . . Total Damage 470 | . . . . . 470 . . Kills 6 | . . . . . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 5206 | 67 344 323 101 1411 1217 485 1258 Spaces Moved 2781 | 48 214 118 57 869 634 254 587 Core 1 | 1 . . . . . . . Treads 2388 | . . 67 57 869 634 254 507 Legs 253 | . 122 51 . . . . 80 Wheels 139 | 47 92 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 160 160 160 167 160 Average Speed 161 | 98 123 142 160 160 166 167 177 Slowest Speed 410 | 100 130 160 160 160 170 167 410 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 30 14 21 81 86 4 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 1 2 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 76 | . . . . . . 4 72 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 72 | . . . . . . 4 68 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 3302 | 64 281 264 61 890 739 287 716 Wait 304 | 5 42 131 2 14 52 9 49 Move 2774 | 47 213 117 56 868 633 253 587 Hop . | . . . . . . . . Pick Up 21 | 6 4 1 . 1 2 2 5 Fast Attach 32 | 6 4 3 . 3 1 2 13 Attach 21 | . 2 1 . . . 5 13 Detach 6 | . 3 1 . . . . 2 Swap 22 | . 2 3 . . 14 2 1 Drop 23 | . 4 3 . 4 5 2 5 Fire 88 | . 7 4 3 . 26 12 36 Melee 4 | . . . . . . . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire 6 | . . . . . 6 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 12) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -9/Materials | Discovered new exit (range 16) 735 | -9/Materials | Entered Mines 826 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 836 | -9/Mines | Entered Zion 1273 | -7/Zion | Met Imprinter 1297 | -7/Zion | Imprinted 1299 | -7/Zion | Declared Zion's savior 2227 | -7/Zion | Discovered new exit (range 8) 2247 | -7/Zion | Entered Proximity Caves 2247 | -6/Proximity Caves | Accompanied by 4 allies 2343 | -6/Proximity Caves | Spotter reported a threat 2421 | -6/Proximity Caves | Spotter reported a threat 2426 | -6/Proximity Caves | Spotter reported a threat 2509 | -6/Proximity Caves | Spotter reported a threat 2819 | -6/Proximity Caves | Build established: Scavenger-Mutant 2901 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 3258 | -6/Proximity Caves | Discovered new exit (range 7) 3464 | -6/Proximity Caves | Entered Factory 3464 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3749 | -6/Factory | Discovered new exit (range 13) 3780 | -6/Factory | Build established: Scavenger-Tank 3814 | -6/Factory | Search patrols dispatched 3949 | -6/Factory | Entered another Factory area 3949 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4262 | -5/Factory | Build established: Scavenger-Gunner 4799 | -5/Factory | Destroyed 7 combat bots 4917 | -5/Factory | Lost 9 parts (1p4n2u2w) 5207 | -5/Factory | Self-destructed Last Messages --------------- 05129_ K-01 Serf collects debris. 05130_ U-05 Engineer builds a Wall. 05134_ U-05 Engineer lays Concrete. 05134_ K-01 Serf collects debris. 05134_ Detecting system override signal. 05135_ U-05 Engineer lays Concrete. 05135_ U-05 Engineer builds a Wall. 05136_ U-05 Engineer lays Concrete. 05167_ Slug penetrates Wall. 05195_ Lgt. Treads destroyed. 05196_ Sneak attack on R-10 Processor. 05196_ Destroyed Com. Wheel. 05196_ Destroyed Hpw. Tractor Beam. 05196_ R-10 Processor system corrupted by crushing effect. 05196_ Com. Wheel fried. 05196_ R-10 Processor destroyed. 05201_ Acquired 15 matter. 05203_ Penetrated by Slug. 05204_ Acquired 5 matter. 05206_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????"" """ """ | | ?????????????? 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"""*######+###??????????????## | | ?????????????? #????????????????????????? | | ??????????????##+#+######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 30 Energy Capacity 505 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileCarbideProtection Manual? 0 Play Time 01:00:37 Cumulative 44.7 hours Start 2024.09.18 @ 19:45:10 End 2024.10.03 @ 19:19:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3be9c95e-ec39-4320-bd64-0df684723dcc