Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.05 @ 03:47:27 Player: BlackCaro Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1531) 1531 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4196 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Targeting Computer Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Light Armor Plating Heavy Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 95 | 7 9 41 25 13 Power 7 | 1 1 2 2 1 Engine 6 | 1 1 2 1 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 35 | 2 1 20 8 4 Treads . | . . . . . Leg 26 | 2 1 12 7 4 Wheel 1 | . . . 1 . Hover 7 | . . 7 . . Flight 1 | . . 1 . . Utility 18 | 2 2 3 6 5 Device 5 | 1 1 2 1 . Storage 4 | 1 1 . 2 . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 6 | . . 1 2 3 Artifact . | . . . . . Weapon 35 | 2 5 16 9 3 Energy Gun 9 | 1 2 6 . . Energy Cannon 2 | . . . 1 1 Ballistic Gun 14 | 1 1 4 6 2 Ballistic Cannon 3 | . 2 1 . . Launcher . | . . . . . Special Weapon 7 | . . 5 2 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 52 | . 1 20 11 20 Power 4 | . . 2 . 2 Propulsion 21 | . . 11 3 7 Utility 10 | . 1 . 3 6 Weapon 17 | . . 7 5 5 Highest Loss Streak 18 | . 1 7 8 18 Average Slot Usage (%) 88 | . 96 91 96 39 Engine 8 | . 14 10 5 . Core 1 | . . . 3 2 Leg 27 | . 28 26 32 12 Hover 5 | . . 11 . . Device 5 | . 12 5 2 . Storage 11 | . 14 11 14 3 Processor 3 | . . . 9 7 Protection 5 | . . 4 8 6 Energy Gun 5 | . 12 8 . . Ballistic Gun 8 | . 1 8 14 4 Ballistic Cannon 2 | . 11 1 . . Special Weapon 1 | . . 3 1 . Naked Turns 34 | . . . . 34 Heaviest Build 31 | 10 19 27 31 30 Greatest Support 55 | 20 20 40 55 55 Greatest Overweight (x) 6 | 2 . 6 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 7 8 8 5 Most Carried 8 | 2 8 8 8 8 Average Carried 6 | 1 6 7 7 2 Final Capacity 8 | 6 8 8 8 4 Final Carried 8 | 2 8 8 8 . Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1610 | 64 223 776 532 15 Remotely . | . . . . . Salvage Created 1812 | 11 223 979 576 23 Parts 117 | 3 13 68 32 1 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 4 23 15 1 Guns 31 | . 1 18 11 1 Cannons 11 | . 3 4 4 . Classes Destroyed 12 | 1 3 5 3 . Worker 5 | . . 2 3 . Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Recycler 2 | . . 2 . . Operator 2 | . . 2 . . Watcher 3 | . 1 2 . . Swarmer 13 | . . 7 5 1 Grunt 19 | . 4 11 4 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . 5 3 . Hunter 1 | . . . 1 . Best Kill Streak 8 | 1 2 6 8 1 Combat Bots Only 6 | . 2 5 6 1 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6129 | . 156 2069 1859 2045 Core 1169 | . 39 290 139 701 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 84 27 74 . Volleys Fired 187 | 4 12 103 63 5 Largest 3 | 2 2 2 2 3 Hottest 165 | 60 85 165 123 71 Shots Fired 314 | 8 24 154 117 11 Gun 247 | 8 12 126 92 9 Cannon 40 | . 12 7 19 2 Launcher . | . . . . . Special 27 | . . 21 6 . Kinetic 192 | 4 12 75 92 9 Thermal 122 | 4 12 79 25 2 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 4 13 16 12 6 Robot Miss Streak 5 | 1 2 5 3 2 Penetration Max . | . . . . . Secondary Targets 6 | . . 4 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 195 | 7 18 82 80 8 Core Hits 94 | 2 12 46 29 5 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3229 | 62 260 1352 1378 177 Guns 2422 | 62 135 1086 1035 104 Cannons 542 | . 125 122 247 48 Explosions . | . . . . . Melee . | . . . . . Ramming 25 | . . . . 25 Kinetic 1877 | 29 125 584 1035 104 Thermal 1327 | 33 135 768 343 48 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 4 1 Average Corruption 4 | . . 6 3 1 Corruption Purged . | . . . . . Effects 71 | . . 50 21 . Message Errors 12 | . . 9 3 . Matter Fused 10 | . . 9 1 . Heat Flow Errors 9 | . . 5 4 . Energy Discharges 5 | . . 3 2 . Parts Rejected 1 | . . 1 . . Data Loss (minor) 11 | . . 7 4 . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Targeting Errors 15 | . . 11 4 . Weapon Failures 6 | . . 3 3 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . 2 3 . . Impact . | . . . . . Kinetic 4 | . 2 2 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 10 | . . . . 10 Shots . | . . . . . Rammed 5 | . . 1 . 4 Targets Rammed 6 | . . 1 . 5 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 260 | 20 132 260 250 27 Average Temperature 76 | 13 46 74 96 12 Received Heat Transfer 1542 | . 87 720 333 402 Effects 8 | . . 5 3 . Energy Bleed 1 | . . 1 . . Interference 7 | . . 4 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . . 4 . . Heat Transferred 3017 | 75 407 1817 644 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 299 | 5 147 267 299 140 Average Influence 137 | . 84 143 202 42 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 73 | 100 100 70 53 100 Level 1 26 | . . 29 46 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 4 3 1 Investigation 4 | . . 3 . 1 Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 5 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 7 43 16 19 Peak Tracking Total 9 | . 2 8 4 9 Tactical Retreats 8 | . 1 6 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 8 | . . 2 . 6 Reused 6 | . . . . 6 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 6 | . . . . 6 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 3 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 5 5 2 2 Terminals 11 | . 3 5 2 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 11 15 7 3 Successful 24 | . 8 10 4 2 Failed 12 | . 3 5 3 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 4 15 7 2 Fabricators 1 | . . . . 1 Repair Stations 4 | . 4 . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 2 10 4 1 Record 1 | . . 1 . . Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 1 | . . 1 . . Locate Traps 3 | . . 2 1 . Reprogram Traps 2 | . . 1 . 1 Dispatch Records 1 | . . . 1 . Maintenance Status 3 | . 1 1 1 . Registered Components 1 | . . 1 . . Zone Layout 3 | . . 2 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used . | . . . . . Hacking Detections 10 | . 3 5 1 1 Full Trace Events 4 | . . 3 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2630 | 78 408 1144 753 247 Spaces Moved 1482 | 48 228 641 370 195 Core 114 | 9 . 4 . 101 Treads . | . . . . . Legs 1242 | 39 228 511 370 94 Wheels . | . . . . . Hover 126 | . . 126 . . Flight . | . . . . . Fastest Speed 48 | 50 120 48 120 50 Average Speed 115 | 115 120 111 123 106 Slowest Speed 350 | 150 120 350 150 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 25 | 4 42 49 26 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 16 | . . 15 1 . Terrain Destroyed 17 | . . 15 2 . Melee . | . . . . . Projectile 17 | . . 15 2 . AOE . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2038 | 60 339 872 544 223 Wait 166 | . 70 39 53 4 Move 1478 | 47 227 640 369 195 Hop . | . . . . . Pick Up 60 | 2 13 23 22 . Fast Attach 40 | 7 4 22 2 5 Attach 30 | . . 10 12 8 Detach 4 | . . 3 1 . Swap 25 | . 5 9 11 . Drop 42 | . 8 22 11 1 Fire 187 | 4 12 103 63 5 Melee . | . . . . . Ram 3 | . . . . 3 Kick 3 | . . 1 . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 11) 384 | -10/Materials | Discovered new exit (range 16) 452 | -10/Materials | Repaired Lgt. Cannon 480 | -10/Materials | Repaired Med. Laser 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Propulsion x2 653 | -9/Materials | Crushed by falling debris 709 | -9/Materials | Lost 7 parts (1p4n2w) 978 | -9/Materials | Core integrity fell below 50% 987 | -9/Materials | Build established: Scavenger-Mutant 1070 | -9/Materials | Lost 3 parts (2n1w) 1166 | -9/Materials | Discovered new exit (range 15) 1347 | -9/Materials | Discovered new exit (range 16) 1508 | -9/Materials | Lost 7 parts (1p4n2w) 1617 | -9/Materials | Discovered new exit (range 9) 1631 | -9/Materials | Entered another Materials area 1631 | -8/Materials | Evolved 2 slots: Utility x2 1819 | -8/Materials | Garrison activated, responded to threat 1922 | -8/Materials | Lost 8 parts (3n2u3w) 2164 | -8/Materials | Discovered new exit (range 17) 2384 | -8/Materials | Entered Factory 2384 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2482 | -7/Factory | Discovered new exit (range 9) 2496 | -7/Factory | Core integrity fell below 50% 2512 | -7/Factory | Core integrity fell below 20% 2543 | -7/Factory | Lost 18 parts (1p7n5u5w) 2631 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02552_ L-41 Fighter triggered Chute Trap. 02552_ A hatch slides open and sucks a vortex of air into the floor. 02552_ L-41 Fighter sucked into the hatch. 02556_ L-41 Fighter triggered Chute Trap. 02556_ A hatch slides open and sucks a vortex of air into the floor. 02556_ L-41 Fighter sucked into the hatch. 02561_ G-47 Trooper triggered Chute Trap. 02561_ A hatch slides open and sucks a vortex of air into the floor. 02561_ G-47 Trooper sucked into the hatch. 02579_ Cld. Ion Engine destroyed. 02581_ L-41 Fighter triggered Chute Trap. 02581_ A hatch slides open and sucks a vortex of air into the floor. 02581_ L-41 Fighter sucked into the hatch. 02589_ Acquired Adv. Targeting Computer. 02597_ Acquired Imp. Titanium Leg. 02613_ Slammed into U-05 Engineer. 02614_ Acquired 3 matter. 02619_ Kicked W-25 Informer out of the way. 02620_ Acquired 2 matter. 02629_ Hrd. Light Armor Plating destroyed. 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