Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 22:09:49 Player: scoobysnack1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (79) 395 Value Destroyed (2061) 2061 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4216 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 100/100 System Corruption 0% Temperature Cool (274) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Sensor Array Advanced Signal Interpreter Improved ECM Suite Hardlight Generator System Shield Arc Projector Gatling Laser Particle Cannon Improved Light Cannon Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Cooled Ion Engine Large Matter Pod Advanced Sensor Array Advanced Signal Interpreter Improved EM Shotgun Improved EM Shotgun Gatling Laser Gatling Laser Heavy Assault Rifle Improved Light Cannon Datajack Plasma Cutter [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 101 | 7 26 35 33 Power 14 | 1 3 6 4 Engine 14 | 1 3 6 4 Core . | . . . . Reactor . | . . . . Propulsion 28 | 3 7 12 6 Treads 19 | 1 . 12 6 Leg 4 | . 4 . . Wheel 3 | 2 1 . . Hover 2 | . 2 . . Flight . | . . . . Utility 21 | 1 4 7 9 Device 9 | . 1 3 5 Storage 2 | 1 1 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 8 | . 1 3 4 Artifact . | . . . . Weapon 38 | 2 12 10 14 Energy Gun 20 | 2 8 4 6 Energy Cannon 2 | . . 1 1 Ballistic Gun 4 | . 2 2 . Ballistic Cannon 4 | . . 1 3 Launcher . | . . . . Special Weapon 2 | . . . 2 Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 5 | . 1 2 2 Unidentified Prototypes 1 | . . 1 . Parts Lost 23 | . 7 5 11 Power 4 | . 1 1 2 Propulsion 7 | . 2 1 4 Utility 4 | . . 1 3 Weapon 8 | . 4 2 2 Highest Loss Streak 9 | . 2 2 9 Average Slot Usage (%) 94 | . 95 95 93 Engine 13 | . 13 10 16 Treads 18 | . . 27 24 Leg 4 | . 10 4 . Wheel 2 | . 10 . . Hover 1 | . 3 . . Device 8 | . . 7 15 Storage 11 | . 14 11 9 Processor 8 | . 12 4 9 Protection 3 | . . 7 1 Energy Gun 12 | . 19 9 10 Energy Cannon 2 | . . 4 2 Ballistic Gun 2 | . 3 5 . Ballistic Cannon 1 | . . . 2 Special Melee Weapon 1 | . 1 1 1 Naked Turns . | . . . . Heaviest Build 78 | 10 41 50 78 Greatest Support 63 | 26 26 63 60 Greatest Overweight (x) 21 | . 3 2 21 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 4 10 12 12 Most Carried 12 | 4 12 12 12 Average Carried 11 | 2 9 11 11 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 4 11 12 11 Class Distribution -------------------- 52% | Scavenger-Mutant 42% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1384 | 260 393 471 260 Remotely . | . . . . Salvage Created 2840 | . 625 1395 820 Parts 182 | . 38 91 53 Haulers Intercepted 6 | . 1 3 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 57 | . 13 26 18 Guns 32 | . 9 11 12 Cannons 16 | . . 11 5 AOE 5 | . 1 3 1 Classes Destroyed 12 | . 5 7 . Worker 3 | . 1 2 . Builder 3 | . . 2 1 Tunneler 1 | . . 1 . Hauler 6 | . 1 3 2 Recycler 1 | . . 1 . Operator 2 | . . 1 1 Watcher 6 | . 2 3 1 Swarmer 16 | . 3 6 7 Grunt 30 | . 10 12 8 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 9 | . . 6 3 Best Kill Streak 10 | . 5 10 7 Combat Bots Only 7 | . 2 7 6 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4606 | . 867 1450 2289 Core 978 | . 186 233 559 Absorbed by Shields 27 | . . . 27 Core Remaining (%) 55 | 100 25 41 . Volleys Fired 168 | . 45 71 52 Largest 2 | . 2 2 2 Hottest 160 | . 90 105 160 Shots Fired 283 | . 81 122 80 Gun 210 | . 81 77 52 Cannon 70 | . . 45 25 Launcher . | . . . . Special 3 | . . . 3 Kinetic 62 | . 18 35 9 Thermal 86 | . . 39 47 Explosive . | . . . . Electromagnetic 135 | . 63 48 24 Robot Hit Streak 17 | . 14 13 17 Robot Miss Streak 6 | . 2 4 6 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 227 | . 64 96 67 Core Hits 118 | . 23 50 45 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 28 | . 16 8 4 Impact 16 | . 16 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 11 | . . 8 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4387 | . 1091 1897 1399 Guns 2523 | . 810 903 810 Cannons 969 | . . 580 389 Explosions 769 | . 184 408 177 Melee 97 | . 97 . . Ramming 18 | . . 6 12 Kinetic 642 | . 129 368 145 Thermal 2001 | . 184 883 934 Explosive . | . . . . Electromagnetic 1629 | . 681 640 308 Impact 97 | . 97 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Effects 14 | . . 14 . Message Errors 4 | . . 4 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 4 | . . 4 . Targeting Errors 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 52 | . 23 4 25 Projectiles 12 | . . 4 8 Explosions 23 | . 6 . 17 Melee 17 | . 17 . . Knockbacks 4 | . . 1 3 Impact . | . . . . Kinetic 3 | . . 1 2 Secondary 1 | . . . 1 Self-Inflicted Damage 266 | . 54 177 35 Shots 8 | . 2 5 1 Rammed 3 | . . . 3 Targets Rammed 4 | . . 1 3 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 451 | . 158 294 451 Average Temperature 107 | . 40 73 174 Received Heat Transfer 1712 | . 282 294 1136 Effects 8 | . . . 8 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 3 | . 2 1 . Combat Hostiles 3 | . 2 1 . Parts Fried 7 | . 4 3 . Impact Corruptions 2 | . 2 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 2 5 Heat Transferred 3480 | . 300 1349 1831 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 10 | . 4 4 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 406 | . 202 406 339 Initial 107 | . . . 107 Average 164 | . 65 239 175 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 65 | 100 96 24 78 Level 1 32 | . 3 70 21 Level 2 1 | . . 5 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 1 4 Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 5 | . . 1 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 95 | . 17 39 39 Peak Tracking Total 9 | . 4 6 9 Tactical Retreats 8 | . 1 3 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 9 | . 4 3 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 1 5 1 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 23 | . 9 9 5 Terminals 17 | . 8 7 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers 3 | . . 2 1 Garrison Access 1 | . . . 1 Total Hacks 93 | . 25 49 19 Successful 67 | . 14 37 16 Failed 25 | . 10 12 3 Catastrophic 5 | . 2 3 . Database Lockouts 1 | . 1 . . Manual 35 | . 19 13 3 Terminals 59 | . 24 28 7 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 1 | . 1 . . Scanalyzers 28 | . . 21 7 Garrison Access 2 | . . . 2 Terminal Hacks 23 | . 7 14 2 Part Schematic 2 | . 1 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 3 | . 1 2 . Emergency Access Points 3 | . 1 1 1 Scanalyzer Index 1 | . 1 . . Alert Level 3 | . 1 1 1 Unreport Threat 1 | . . 1 . Locate Traps 2 | . . 2 . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . 1 . Surveillance Status 1 | . 1 . . Transport Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Hauler Manifests 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 28 | . . 21 7 Insert Component 14 | . . 11 3 Analyze 14 | . . 10 4 Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks 10 | . 5 2 3 Terminals 10 | . 5 2 3 Assimilate 1 | . . . 1 Botnet 7 | . 4 2 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 21 | . 7 9 5 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 13 | . 1 11 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 51 | . . . 51 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 13 | . . 10 3 Part Schematics Acquired 11 | . . 10 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 5 | . . 3 2 Non-combat 5 | . . 3 2 Combat . | . . . . Robot Hacks Applied 7 | . . 5 2 parse_system 1 | . . 1 . no_distress 5 | . . 3 2 check_alert 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4913 | 67 1332 1628 1886 Spaces Moved 2291 | 46 835 773 637 Core 4 | 2 . . 2 Treads 1341 | 5 . 701 635 Legs 406 | . 334 72 . Wheels 466 | 39 427 . . Hover 74 | . 74 . . Flight . | . . . . Fastest Speed 50 | 50 90 150 160 Average Speed 153 | 95 127 162 180 Slowest Speed 1100 | 160 210 200 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 3 95 69 45 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 10 26 10 Melee . | . . . . Projectile 1 | . . . 1 AOE 45 | . 10 26 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3376 | 65 1005 1022 1284 Wait 643 | 9 41 87 506 Move 2288 | 45 834 772 637 Hop . | . . . . Pick Up 61 | 3 21 17 20 Fast Attach 37 | 7 9 9 12 Attach 20 | . 7 7 6 Detach 10 | 1 2 4 3 Swap 44 | . 10 19 15 Drop 73 | . 20 27 26 Fire 168 | . 45 71 52 Melee 28 | . 16 8 4 Ram . | . . . . Kick . | . . . . Crush 4 | . . 1 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 8) 548 | -10/Materials | Discovered new exit (range 12) 550 | -10/Materials | Central database locked down 598 | -10/Materials | Identified exit to Materials 660 | -10/Materials | Identified exit to Mines 725 | -10/Materials | Core integrity fell below 50% 932 | -10/Materials | Discovered exit to Materials (range 16) 1221 | -10/Materials | Discovered exit to Mines (range 14) 1368 | -10/Materials | Discovered exit to Materials (range 16) 1400 | -10/Materials | Entered another Materials area 1400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1696 | -9/Materials | Discovered new exit (range 7) 1939 | -9/Materials | Build established: Scavenger-Mutant 2036 | -9/Materials | Destroyed 7 combat bots 2491 | -9/Materials | Core integrity fell below 50% 2639 | -9/Materials | Discovered new exit (range 8) 2906 | -9/Materials | Discovered new exit (range 8) 2916 | -9/Materials | Identified exit to Materials 3028 | -9/Materials | Entered another Materials area 3028 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3167 | -8/Materials | Repaired Imp. EM Shotgun 4439 | -8/Materials | Identified exit to Garrison 4788 | -8/Materials | Build established: Mutant 4905 | -8/Materials | Core integrity fell below 50% 4912 | -8/Materials | Core integrity fell below 20% 4914 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04855_ Power failure, Rnf. Ion Engine shutdown. 04859_ Arm. Treads destroyed. 04861_ Overheating: Matter decay (-20). 04861_ Slammed into G-47 Trooper. 04865_ Arc Projector destroyed. 04867_ Power failure, Rnf. Ion Engine shutdown. 04867_ Slammed into G-47 Trooper. 04869_ G-47 Trooper knocked back. 04871_ Lgt. Treads destroyed. 04879_ G-47 Trooper knocked back. 04881_ Power failure, Rnf. Ion Engine shutdown. 04892_ U-05 Engineer lays Concrete. 04896_ Overheating: Cld. Ion Engine damaged (-27). 04896_ Reactive Plating destroyed. 04898_ Lgt. Treads destroyed. 04902_ Cld. Ion Engine destroyed. 04902_ Rnf. Ion Engine destroyed. 04905_ Reactive Plating destroyed. 04906_ G-47 Trooper destroyed. 04908_ Imp. Light Cannon destroyed. Map ----- +----------------------------------------------------+ | ########## #?????????????????????????? | | ! 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" #???????# #???????? | | **#??## T #= """ #% "G" #???????# #???????? | | **#???# " # """ #![">" #???????# #???????? | | % **##??# # """ # #???????# #?####### | | ######### # # #???????# #? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Hacked Adv. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed ImpulseWeightStabilizer Manual? 0 Play Time 02:05:33 Cumulative 32.1 hours Start 2021.04.07 @ 19:31:50 End 2021.04.07 @ 22:09:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 418e049f-be9f-476a-ac33-df00e5dc0048