Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.20 @ 17:35:43 // Winter2019/RPGLIKE Player: Skitgris Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (41) 205 Value Destroyed (729) 729 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 7427 Bonus ------- High Alert Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 104/1000 Matter 300/300 Energy 735/735 System Corruption 1% Temperature Cool (4) Movement Flying (50) Location -3/Research Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (9) ------ Improved Signal Interpreter ECM Suite Reaction Control System Hardened Heavy Armor Plating Reactive Plating Advanced Shield Generator Improved Force Field > --- WEAPON (1) ------- Makeshift Sword > --- INVENTORY (5) ---- Improved Trap Scanner Improved Sensor Array Propulsion Shielding Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Experimental Sensor Array Improved Signal Interpreter ECM Suite Reaction Control System Hardened Heavy Armor Plating Reactive Plating Advanced Shield Generator Improved Force Field > --- WEAPON ----------- Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Trap Scanner Improved Sensor Array Propulsion Shielding Drone Bay Makeshift Sword [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility ECM Suite Device ECM Suite Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Slots Evolved 12 | . 3 . . 3 . 1 2 1 . . 1 1 . Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . . . 3 . . . . . . . . . Utility 8 | . 3 . . . . . 2 1 . . 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 27 | 1 5 1 2 3 . 3 3 4 1 . 1 1 2 Power 4 | . . . . . . 2 2 . . . . . . Engine 2 | . . . . . . 2 . . . . . . . Core 2 | . . . . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 2 | 1 . . . 1 . . . . . . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . Utility 16 | . 5 . 1 2 . 1 1 4 . . 1 1 . Device 9 | . 3 . 1 1 . . . 2 . . 1 1 . Storage . | . . . . . . . . . . . . . . Processor 1 | . . . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 6 | . 2 . . 1 . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 5 | . . 1 1 . . . . . 1 . . . 2 Energy Gun 1 | . . 1 . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . . . . . Parts Lost 2 | . . . . . . . 1 . . . . . 1 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . . . . . . 1 . . . . . 1 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 100 100 98 70 70 65 66 71 71 72 74 74 Engine 11 | . 16 14 14 13 10 13 11 7 7 7 6 6 6 Core 2 | . . . . . . . 4 7 7 7 6 6 6 Wheel 8 | . 16 14 14 13 . . . . . . . . . Flight 2 | . . . . . 10 9 8 7 7 7 6 6 6 Device 30 | . 19 28 35 41 30 28 17 16 21 21 24 30 30 Processor 2 | . . . . . . . 7 7 7 7 6 6 6 Protection 15 | . 26 28 20 13 10 9 6 14 14 14 13 12 12 Energy Gun 3 | . 16 14 11 . . . . . . . . . . Energy Cannon 6 | . . . 2 13 10 9 8 7 4 . . . . Slashing Weapon 1 | . . . . . . . . . 2 7 6 6 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 74 | 6 15 17 17 16 16 28 28 54 52 50 55 67 74 Greatest Support 70 | 10 10 10 10 50 50 50 50 60 60 60 60 70 70 Greatest Overweight (x) 1 | . 1 1 1 1 . . . . . . . . 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 2 2 2 2 5 5 5 5 5 5 5 Average Capacity 2 | . 2 2 2 2 2 2 4 5 5 5 5 5 5 Most Carried 5 | 2 2 2 2 2 2 2 5 4 5 5 5 5 5 Average Carried 2 | . 1 1 2 2 2 2 4 2 4 5 5 4 4 Final Capacity 5 | 2 2 2 2 2 2 2 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 2 2 2 2 5 4 5 5 5 5 4 Class Distribution -------------------- 54% | Infiltrator-Mutant 14% | Mutant 14% | Ninja 10% | Scout 5% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Mutant | -9/Materials Infiltrator-Mutant | -9/Mines Infiltrator-Mutant | -9/Exiles Infiltrator-Scout | -8/Mines Infiltrator-Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Ninja | -5/Factory Ninja | -4/Factory Ninja | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Matter Collected 479 | 209 51 10 10 . . . 34 . 56 . 12 63 34 Remotely . | . . . . . . . . . . . . . . Salvage Created 1124 | 95 127 232 . . 43 152 119 40 40 . 12 101 163 Parts 101 | 5 15 18 . . 12 17 11 . 2 . 4 4 13 Haulers Intercepted 2 | . . . . . . . 1 . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 21 | . 5 6 . . 4 3 1 . . . . . 2 Guns 10 | . 5 5 . . . . . . . . . . . Cannons 8 | . . . . . 4 3 1 . . . . . . AOE 3 | . . 1 . . . . . . . . . . 2 Classes Destroyed 11 | 2 3 2 . . . 1 1 . 1 . 1 . . Worker 5 | . 2 1 . . . . . . . . . . 2 Builder 2 | . . . . . . . . . . . 1 . 1 Tunneler 2 | 1 . 1 . . . . . . . . . . . Hauler 2 | . . . . . . . 1 . . . . 1 . Recycler 2 | 1 . 1 . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 6 | . . 2 . . . 2 1 1 . . . . . Swarmer 15 | . 3 3 . . 4 2 1 . . . . . 2 Grunt 3 | . 2 1 . . . . . . . . . . . Sentry 3 | . . 2 . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | 2 7 4 . . 4 3 1 1 . . 1 1 2 Combat Bots Only 5 | . 5 3 . . 4 2 1 . . . . . 2 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Damage Taken 2047 | . 283 252 8 . 49 223 237 . 73 . 34 204 684 Core 1198 | . 167 138 3 . 34 114 179 . 37 . 13 112 401 Absorbed by Shields 651 | . . . . . . . . . . . 12 217 422 Redirected to Core 966 | . 127 111 3 . 34 74 117 . 37 . 13 112 338 Redirected to Shielding 100 | . . . . . . 78 22 . . . . . . Core Remaining (%) 74 | 100 100 . . . 93 74 52 . . 63 61 50 . Volleys Fired 105 | 4 24 40 . . 6 17 7 2 3 . . . 2 Largest 1 | 1 1 1 . . 1 1 1 1 1 . . . 1 Hottest 56 | 40 40 45 . . 56 56 56 56 56 . . . 46 Shots Fired 106 | 4 25 40 . . 6 17 7 2 3 . . . 2 Gun 69 | 4 25 40 . . . . . . . . . . . Cannon 35 | . . . . . 6 17 7 2 3 . . . . Launcher 2 | . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 29 | 4 25 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 77 | . . 40 . . 6 17 7 2 3 . . . 2 Robot Hit Streak 11 | 4 11 8 . . 7 9 4 3 6 . . . 8 Robot Miss Streak 3 | . 3 3 . . 1 1 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 90 | 4 17 28 . . 5 14 4 2 3 . 1 4 8 Core Hits 53 | 3 11 13 . . 4 7 3 1 2 . 1 1 7 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . Melee Attacks 30 | . . . . . . . . . . . 2 12 16 Impact . | . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . 2 12 16 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . 1 1 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2319 | 45 186 531 . . 94 318 100 72 70 . 83 196 624 Guns 688 | 45 186 457 . . . . . . . . . . . Cannons 654 | . . . . . 94 318 100 72 70 . . . . Explosions 287 | . . 74 . . . . . . . . . . 213 Melee 690 | . . . . . . . . . . . 83 196 411 Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 305 | 45 186 74 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 1324 | . . 457 . . 94 318 100 72 70 . . . 213 Impact . | . . . . . . . . . . . . . . Slashing 690 | . . . . . . . . . . . 83 196 411 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . 1 . . . . . 1 . . . . 5 1 Average Corruption 1 | . 1 . . . . . 1 . . . . 4 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . 2 . . . . . 1 . . . . 2 2 Message Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 2 | . 1 . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 148 | . . . . . . . . 1 . . . . 147 Projectiles 1 | . . . . . . . . 1 . . . . . Explosions . | . . . . . . . . . . . . . . Melee 147 | . . . . . . . . . . . . . 147 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 46 | . . 46 . . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 393 | . 303 248 . . 207 393 97 88 121 . . . 64 Average Temperature 99 | . 139 68 . . 106 173 42 44 62 . . . 21 Received Heat Transfer 322 | . 105 66 6 . . 63 . . . . . 4 78 Effects 6 | . 2 . . . . 4 . . . . . . . Shutdowns 3 | . . . . . . 3 . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 8 | . . 2 . . . 2 . 2 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . Heat Transferred 625 | 100 425 100 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Peak Influence 773 | 10 270 590 284 . 99 235 265 133 . . 131 294 773 Initial 194 | . 5 97 194 . . 32 91 111 . . 64 55 133 Average 216 | 4 110 360 263 . 90 135 156 127 . . 94 139 394 Maximum Alert Level 3 | . 1 2 1 . . 1 1 . . . . 1 3 Low Security (%) 56 | 100 77 20 18 . 100 76 70 100 . . 100 78 28 Level 1 29 | . 22 27 81 . . 23 29 . . . . 21 21 Level 2 14 | . . 52 . . . . . . . . . . 41 Level 3 . | . . . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . 1 1 . . . . 1 4 Investigation 3 | . 1 . . . . . 1 . . . . . 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . . . . . . 1 . . . . . 1 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Distress Signals 8 | . . 2 . . . 2 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 112 | . 10 17 4 . 3 8 8 1 6 . 3 10 42 Peak Tracking Total 13 | . 6 7 6 . 3 5 4 1 3 . 3 7 13 Tactical Retreats 24 | . 2 4 2 . . 2 2 . 2 . 1 3 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Traps Triggered 4 | . 3 . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Machines Disabled 4 | . . 2 . . 1 . . . . . . . 1 Max in Single Turn 1 | . . 1 . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Machines Accessed 14 | . . 2 . 4 . 2 2 1 . . . 2 1 Terminals 10 | . . 2 . . . 2 2 1 . . . 2 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 50 | . . 7 . 27 . 5 3 1 . . . 5 2 Successful 37 | . . 3 . 27 . 4 1 . . . . 2 . Failed 13 | . . 4 . . . 1 2 1 . . . 3 2 Catastrophic 3 | . . 1 . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 22 | . . 7 . 2 . 4 3 1 . . . 3 2 Terminals 23 | . . 7 . . . 5 3 1 . . . 5 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 33 | . . 1 . 27 . 3 1 . . . . 1 . Record 28 | . . . . 27 . 1 . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . 2 . . . 1 . . . . . 1 . Terminals 4 | . . 2 . . . 1 . . . . . 1 . Botnet 4 | . . 2 . . . 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . 2 . . . 2 1 1 . . . 2 1 Full Trace Events 2 | . . . . . . . 1 . . . . . 1 Feedback Events 2 | . . . . . . . 1 . . . . . 1 Corruption 2 | . . . . . . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Turns Passed 3354 | 28 285 365 268 1109 50 118 256 130 198 78 72 192 205 Spaces Moved 4166 | 20 226 231 277 1193 75 157 431 236 375 155 133 330 327 Core . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . Wheels 1844 | 19 226 231 277 1091 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2321 | . . . . 102 75 157 431 236 375 155 133 330 327 Fastest Speed 50 | 80 80 95 95 50 50 50 50 50 50 50 50 50 50 Average Speed 69 | 82 92 95 95 91 50 50 50 50 50 50 50 50 50 Slowest Speed 150 | 120 95 95 95 95 50 50 50 50 50 50 50 50 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 41 29 67 94 17 26 16 7 66 25 6 15 19 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 5 | . . . 2 . . . . . 2 1 . . . Spaces Dug 15 | . . . . . . . . . . . 1 5 9 Terrain Destroyed 24 | . . 9 . . . . . . . . 1 5 9 Melee 15 | . . . . . . . . . . . 1 5 9 Projectile . | . . . . . . . . . . . . . . AOE 9 | . . 9 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Total 4466 | 27 278 337 281 1214 80 178 464 244 381 154 135 344 349 Wait 89 | . 8 49 . 16 . . 15 . . . . . 1 Move 4151 | 19 225 230 276 1192 74 156 430 235 372 154 132 329 327 Hop 1 | . . . . . . . . . 1 . . . . Pick Up 18 | 2 4 2 1 . . . 3 3 2 . . 1 . Fast Attach 18 | 1 4 1 1 3 . 2 3 . 1 . 1 1 . Attach 5 | . 1 . . . . . . 3 . . . . 1 Detach . | . . . . . . . . . . . . . . Swap 4 | . . . 1 . . 1 . 1 . . . . 1 Drop 23 | 1 4 3 2 3 . 2 4 . 2 . . 1 1 Fire 105 | 4 24 40 . . 6 17 7 2 3 . . . 2 Melee 30 | . . . . . . . . . . . 2 12 16 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 20 | . 8 12 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 29 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Upgraded with Utility slot (x2) 222 | -10/Materials | Upgraded with Utility slot (x1) 304 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Entered another Materials area 316 | -9/Materials | Reached level 2 316 | -9/Materials | Reached level 3 422 | -9/Materials | Discovered new exit (range 11) 478 | -9/Materials | Reached level 4 527 | -9/Materials | Build established: Infiltrator-Mutant 679 | -9/Materials | Entered Mines 790 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 792 | -9/Mines | Found Prototype Device 792 | -9/Mines | Identified Exp. Sensor Array 936 | -9/Mines | Learned location of Zion (-6) 942 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 942 | -9/Mines | Discovered new exit (range 6) 947 | -9/Mines | Entered Exiles 969 | -9/Exiles | Met 8R-AWN 989 | -9/Exiles | Met EX-HEX 1051 | -9/Exiles | Met EX-DEC 1083 | -9/Exiles | Visited The Gauntlet 1246 | -9/Exiles | Discovered new exit (range 10) 1303 | -9/Exiles | Met EX-BIN 1474 | -9/Exiles | Discovered new exit (range 14) 1971 | -9/Exiles | Aligned with FarCom system 1972 | -9/Exiles | Given EX-Vault access code 1994 | -9/Exiles | Opened EX-Vault 2000 | -9/Exiles | Upgraded with Propulsion slot (x2) 2000 | -9/Exiles | Upgraded with Propulsion slot (x1) 2000 | -9/Exiles | Found Prototype Flight Unit 2000 | -9/Exiles | Identified Flying Fortress v7 2004 | -9/Exiles | Found Prototype Device 2004 | -9/Exiles | Identified Chronowheel 2004 | -9/Exiles | Activated Chronowheel 2020 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2056 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2056 | -9/Exiles | Entered Mines 2056 | -8/Mines | Reached level 5 2067 | -8/Mines | Reached level 6 2076 | -8/Mines | Discovered new exit (range 8) 2106 | -8/Mines | Entered Materials 2108 | -8/Materials | Reached level 7 2132 | -8/Materials | Identified exit to Factory 2174 | -8/Materials | Upgraded with Power slot (x1) 2224 | -8/Materials | Entered Factory 2226 | -7/Factory | Reached level 8 2226 | -7/Factory | Reached level 9 2376 | -7/Factory | Upgraded with Utility slot (x2) 2420 | -7/Factory | Reached level 10 2474 | -7/Factory | Discovered new exit (range 4) 2480 | -7/Factory | Identified exit to Factory 2480 | -7/Factory | Entered another Factory area 2482 | -6/Factory | Reached level 11 2482 | -6/Factory | Reached level 12 2482 | -6/Factory | Upgraded with Utility slot (x1) 2540 | -6/Factory | Build established: Scout 2591 | -6/Factory | Discovered new exit (range 12) 2597 | -6/Factory | Identified exit to Lower Caves 2610 | -6/Factory | Entered Lower Caves 2612 | -6/Lower Caves | Learned 4 Factory zone layouts 2687 | -6/Lower Caves | Core integrity fell below 50% 2786 | -6/Lower Caves | Discovered new exit (range 16) 2808 | -6/Lower Caves | Identified exit to Lower Caves 2808 | -6/Lower Caves | Entered another Lower Caves area 2810 | -6/Lower Caves | Reached level 13 2813 | -6/Lower Caves | Learned 4 Factory zone layouts 2823 | -6/Lower Caves | Discovered new exit (range 9) 2831 | -6/Lower Caves | Identified exit to Factory 2886 | -6/Lower Caves | Entered Factory 2887 | -5/Factory | Identified exit to Factory 2888 | -5/Factory | Reached level 14 2888 | -5/Factory | Reached level 15 2902 | -5/Factory | Upgraded with Utility slot (x1) 2958 | -5/Factory | Entered another Factory area 2960 | -4/Factory | Reached level 16 2960 | -4/Factory | Reached level 17 2960 | -4/Factory | Reached level 18 2965 | -4/Factory | Upgraded with Utility slot (x1) 2978 | -4/Factory | Identified exit to DSF 3143 | -4/Factory | Discovered new exit (range 15) 3150 | -4/Factory | Identified exit to Research 3150 | -4/Factory | Entered Research 3152 | -3/Research | Reached level 19 3152 | -3/Research | Reached level 20 3152 | -3/Research | Reached level 21 3152 | -3/Research | Reached level 22 3185 | -3/Research | Build established: Ninja 3199 | -3/Research | Core integrity fell below 50% 3301 | -3/Research | Spotted B-86 Titan 3304 | -3/Research | Core integrity fell below 20% 3355 | -3/Research | Self-destructed Last Messages --------------- 03322_ W-44 Eye distress signal alerts nearby ally. 03323_ Sneak attack on U-05 Engineer. 03323_ U-05 Engineer destroyed. 03324_ Acquired 13 matter. 03327_ Sneak attack on U-05 Engineer. 03327_ Destroyed Wheel. 03327_ Destroyed Welding Torch. 03327_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03336_ Sneak attack on K-01 Serf. 03336_ Destroyed Lgt. Ion Engine. 03336_ K-01 Serf destroyed. 03338_ Acquired 15 matter. 03340_ Penetrated by Slug. 03340_ Slug penetrates K-01 Serf. 03345_ Exp. Sensor Array destroyed. 03351_ Penetrated by Slug. 03353_ K-01 Serf destroyed. 03353_ K-01 Serf collects debris. 03354_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ##########?????????????? ??????????????????????? | | #?????????????# #?????????????????????? | | #?????????????# #?????????????????????? | | !#?????????????# #?????????????????????? | | % #?????????????# #?????????????????????? | | #######+##?????????????# #?????????????????????? | | ??????# #??????????????# #?????????????????????? | | #######|#??????????????+ #???????#?????????????? | | ! !+=#??????????????# #?????? #?????????????? | | !!# #??????????????# #????? #?????????????? | | = #!#?????????????## ##??? ???????????????? | | #######=#?????????????# ###+#########????????? | | ??????# #?????????????# u ???????? | | ??????# #?????????????+ Y u ???????? | | ??????#R#?????????????# @ ???????? | | ??????# #?????????????# #######??????????????? | | ??????# #?????????????## s##????????????????????? | | ??????# #??????????????# s%#?????????????????????? | | ??????# #??????????????# s#?????????????????????? | | ??????# #???????########A #?????????????????????? | | ####+## ######### A k #?????????????????????? | | kY%= #?????????????????????? | | #######+#### #### #?????????????????????? | | ??????? ???#+#??# ###########??????????????????? | | ??????? ????????# # !#??????????????????? | | ????????????????# # = #??????????????????? | | ????????????????+ + #??????????????????? | | ????????????????# # ! #??????????????????? | | ????????????????# ###########??????????????????? | | ????????????????+ #????????????????????????????? | | ????????????????##Y##????????????????????????????? | | ???????????????? ????????????????????????????? | | ?????????????? ! ??????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????## "" "" #?????????????????????????? | | ?????????????# ""R"" #?????????????????????????? | | ?????????????# """" #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 38 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 40 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 750 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 68 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Res Levels Raised 21 | . . 3 . . 2 1 3 2 . 1 2 3 4 XP Earned 35891 | 4000 600 4429 500 350 1721 2489 3511 3337 649 649 3292 4401 5963 XP Spent 28815 | 750 2400 . . 2400 . 500 9620 2700 . 420 4725 5300 . Upgrades 54 | 2 3 . . 3 . 1 26 3 . 6 7 3 . Power Slot 1 | . . . . . . 1 . . . . . . . Propulsion Slot 3 | . . . . 3 . . . . . . . . . Utility Slot 8 | . 3 . . . . . 2 1 . . 1 1 . Core Integrity 8 | . . . . . . . 2 . . 6 . . . Heat Dissipation 3 | . . . . . . . 3 . . . . . . Energy Generation 3 | . . . . . . . 2 . . . 1 . . Energy Storage 8 | . . . . . . . 3 . . . 5 . . Mass Support 4 | . . . . . . . . 2 . . . 2 . Inventory Capacity 5 | 2 . . . . . . 3 . . . . . . Sight Range 1 | . . . . . . . 1 . . . . . . Sensor Range 10 | . . . . . . . 10 . . . . . . Protomatter Created 253 | . 57 153 . . 27 16 . . . . . . . Integrity Restored 410 | . 170 240 . . . . . . . . . . . Core 302 | . 167 135 . . . . . . . . . . . Parts 108 | . 3 105 . . . . . . . . . . . Protomatter Decayed 98 | . . 71 . . 11 16 . . . . . . . Game ------ Seed KineticMappingTrap Manual? 0 Play Time 00:46:24 Cumulative 46.8 hours Start 2022.10.20 @ 16:48:46 End 2022.10.20 @ 17:35:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 57 Rogue 17 Adventurer 31 Explorer 9 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: ce123858-cdce-4b12-b9df-4e5526bc8591