Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 06:46:35 Player: aliser Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (851) 851 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3376 Bonus ------- None Cogmind --------- Core Integrity 318/700 Matter 202/300 Energy 100/100 System Corruption 7% Temperature Warm (162) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Large Battery (200) Large Matter Pod (150) Seismic Detector Reaction Control System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Transmission Jammer Light Armor Plating > --- WEAPON ----------- Arc Projector Beam Cannon Beam Cannon > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Heat Sink Large Battery Large Matter Pod Structural Scanner Seismic Detector Reaction Control System Beam Cannon Beam Cannon [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 50 | 7 6 8 26 3 Power 9 | 1 . 2 6 . Engine 7 | 1 . 2 4 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 11 | 2 . . 9 . Treads 2 | 2 . . . . Leg 5 | . . . 5 . Wheel 4 | . . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 3 2 5 2 Device 6 | 1 . 2 2 1 Storage 4 | 1 3 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 16 | 2 3 4 6 1 Energy Gun 3 | 1 . . 1 1 Energy Cannon 10 | . 2 3 5 . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 23 | . . . 8 15 Power 4 | . . . 2 2 Propulsion 6 | . . . 3 3 Utility 7 | . . . 1 6 Weapon 6 | . . . 2 4 Highest Loss Streak 15 | . . . 4 15 To Critical Strikes . | . . . . . Average Backups 15 | 1 9 19 18 13 Power 1 | . 1 1 2 1 Propulsion 2 | . 1 2 4 4 Utility 6 | . 4 8 8 6 Weapon 3 | . 2 6 3 1 Tool/Special . | . . . . . Unused Backups 16 | . . 3 6 7 Power 2 | . . . 2 . Propulsion 7 | . . 1 2 4 Utility 5 | . . . 2 3 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 99 100 94 95 Engine 12 | . 14 14 9 14 Core 2 | . . . 7 . Treads 18 | . 28 28 2 . Leg 6 | . . . 15 22 Wheel 1 | . . . 4 . Device 13 | . 14 14 12 18 Storage 12 | . 14 14 9 7 Processor 1 | . . . 2 6 Energy Gun 4 | . 13 . . 5 Energy Cannon 14 | . . 16 26 15 Ballistic Gun 6 | . 9 11 . . Ballistic Cannon 1 | . 4 . . . Peak Build Rating 36 | 7 9 16 28 36 Average Rating 14 | 5 7 10 22 34 On Entrance 12 | . 7 9 16 28 Naked Turns . | . . . . . Heaviest Build 76 | 14 52 61 76 55 Greatest Support 51 | 40 40 40 51 51 Greatest Overweight (x) 22 | . 1 1 22 1 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 15 Average Capacity 18 | 7 16 20 19 15 Most Carried 20 | 2 20 20 20 14 Average Carried 15 | 1 9 19 18 13 Final Capacity 20 | 8 20 20 15 15 Final Carried 20 | 2 20 20 15 10 Class Distribution -------------------- 64% | Mutant 24% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Infiltrator-Skirmisher | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1107 | 233 219 306 349 . Remotely . | . . . . . Salvage Created 1451 | 14 252 95 1070 20 Parts 78 | 3 19 8 48 . Haulers Intercepted 4 | . . . 4 . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 29 | . 9 2 17 1 Guns 8 | . 8 . . . Cannons 20 | . 1 2 16 1 Classes Destroyed 12 | 1 4 1 5 1 Builder 2 | . 1 . 1 . Tunneler 1 | 1 . . . . Hauler 4 | . . . 4 . Recycler 3 | . . . 3 . Operator 1 | . . . 1 . Watcher 2 | . 1 . 1 . Swarmer 14 | . 6 . 8 . Grunt 9 | . 3 . 6 . Brawler 1 | . . . 1 . Sentry 2 | . . . 2 . Subdweller 2 | . . 2 . . Assembled 1 | . . . . 1 Best Kill Streak 7 | 1 3 2 7 1 Combat Bots Only 6 | . 3 2 6 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 258 | . 43 10 107 98 Missed 45 | . 7 1 28 9 Hits 213 | . 36 9 79 89 Melee 26 | . . . 1 25 Projectile 187 | . 36 9 78 64 Critical Strikes 5 | . . . 3 2 Part Disruptions 2 | . . . . 2 Damage Taken 3333 | . 330 227 1157 1619 Core 758 | . 86 . 290 382 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 . 65 47 . Volleys Fired 123 | 4 52 5 53 9 Largest 3 | 2 2 2 3 3 Hottest 200 | 60 70 100 200 175 Shots Fired 272 | 8 104 10 132 18 Gun 107 | 8 89 5 . 5 Cannon 165 | . 15 5 132 13 Launcher . | . . . . . Special . | . . . . . Kinetic 61 | 4 52 5 . . Thermal 206 | 4 52 5 132 13 Explosive . | . . . . . Electromagnetic 5 | . . . . 5 Robot Hit Streak 11 | 5 8 7 11 2 Robot Miss Streak 11 | 1 10 11 4 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 149 | 7 49 7 78 8 Core Hits 61 | 1 17 3 37 3 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Meltdown 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2438 | 97 634 137 1406 164 Guns 631 | 97 504 21 . 9 Cannons 1807 | . 130 116 1406 155 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 380 | 51 308 21 . . Thermal 2049 | 46 326 116 1406 155 Explosive . | . . . . . Electromagnetic 9 | . . . . 9 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact . | . . . . . Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 759 | . 36 40 759 500 Average Temperature 204 | . 15 22 230 326 Received Heat Transfer 687 | . 36 72 459 120 Effects 44 | . . . 37 7 Shutdowns 14 | . . . 12 2 Energy Bleed 4 | . . . 2 2 Interference 7 | . . . 7 . Matter Decay 3 | . . . 2 1 Short Circuit 2 | . . . 2 . Damage (minor) 7 | . . . 5 2 Damage (major) 5 | . . . 5 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . . 1 4 . Heat Transferred 4266 | 100 725 148 2960 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 150 | . 81 . 150 19 Initial 19 | . . . . 19 Average 23 | . 19 . 32 2 Influence Increases 750 | 5 263 . 482 . Destroy 0b10 Robot/C 520 | . 180 . 340 . Destroy 0b10 Robot/NC 65 | 5 10 . 50 . Destroy Leader 112 | . 42 . 70 . Disable Machine 15 | . . . 15 . Destroy Structure 8 | . 1 . 7 . Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 750 | 5 242 21 438 44 Entered New Map 36 | . . 11 . 25 Time Decay 648 | 5 242 10 372 19 Lost Part 66 | . . . 66 . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 24 10 21 12 Peak Tracking Total 10 | . 5 7 6 10 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 5 | . 3 . 2 . Terminals 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 10 . 4 . Successful . | . . . . . Failed 14 | . 10 . 4 . Catastrophic 8 | . 5 . 3 . Database Lockouts . | . . . . . Manual 14 | . 10 . 4 . Terminals 14 | . 10 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 5 | . 3 . 2 . Full Trace Events 4 | . 3 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 4390 | 58 1537 1370 1162 263 Sensors 1411 | . . . 1162 249 Structural 1163 | . . 1019 . 144 Seismic 1946 | 58 1537 351 . . Jamming 263 | . . . . 263 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 5214 | 116 1537 1645 1646 270 Spaces Moved 1580 | 56 329 646 456 93 Core 5 | 3 . . 2 . Treads 1080 | 53 329 646 52 . Legs 375 | . . . 282 93 Wheels 120 | . . . 120 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 108 200 Average Speed 214 | 154 201 240 197 200 Slowest Speed 1150 | 160 240 240 1150 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 34 38 33 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . 1 7 . Melee . | . . . . . Projectile 8 | . . 1 7 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3168 | 75 1100 734 1099 160 Wait 1316 | 6 692 62 507 49 Move 1576 | 55 328 645 455 93 Hop . | . . . . . Pick Up 45 | 3 17 5 20 . Fast Attach 19 | 6 2 1 9 1 Attach 19 | 1 . . 12 6 Detach 4 | . . . 3 1 Swap 29 | . 5 7 16 1 Drop 37 | . 4 9 24 . Fire 123 | 4 52 5 53 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 1427 | -10/Materials | Discovered new exit (range 10) 1654 | -10/Materials | Entered Subcaves 1655 | -10/Subcaves | Approached by a straggling Scientist 1699 | -10/Subcaves | Identified exit to Recycling 1739 | -10/Subcaves | Learned location of Zion (-6) 1739 | -10/Subcaves | Met a Zionite searching for "candidates" 1783 | -10/Subcaves | Ambushed by swarm of Subdwellers 1853 | -10/Subcaves | Lost 3 allies 2669 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3277 | -10/Subcaves | Discovered new exit (range 8) 3294 | -10/Subcaves | A Subdweller sparked back to life 3294 | -10/Subcaves | A Subdweller sparked back to life 3299 | -10/Subcaves | Entered Materials 3299 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3588 | -8/Materials | Lost 4 parts (1p1n2w) 4382 | -8/Materials | Core integrity fell below 50% 4738 | -8/Materials | Build established: Skirmisher 4845 | -8/Materials | Discovered new exit (range 16) 4943 | -8/Materials | Identified exit to Factory 4945 | -8/Materials | Entered Factory 4945 | -7/Factory | Evolved 2 slots: Utility x2 5179 | -7/Factory | Assembled infested ambush trap array 5215 | -7/Factory | Core integrity fell below 50% 5215 | -7/Factory | Self-destructed Last Messages --------------- 05204_ Power failure, Imp. Deuterium Engine shutdown. 05204_ Titanium Leg destroyed. 05205_ Imp. Signal Interpreter destroyed. 05205_ System corrupted by crushing effect (+3). 05206_ Overheating: Titanium Leg damaged (-48). 05206_ Titanium Leg destroyed. 05208_ Imp. Deuterium Engine destroyed. 05208_ Transmission Jammer destroyed. 05208_ System corrupted by crushing effect (+1). 05208_ System corrupted by crushing effect (+3). 05209_ Overheating: Matter decay (-28). 05209_ as-48287 emerges from a hatch in the floor. 05209_ as-59963 emerges from a hatch in the floor. 05209_ as-81101 emerges from a hatch in the floor. 05209_ Beam Cannon severed. 05209_ Titanium Leg destroyed. 05211_ Overheating: Energy bleed (-15). 05211_ Beam Cannon destroyed. 05213_ System corrupted: Matter fused (-5). 05214_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????############??????????? | | ???????????????????????????############??????????? | | ???????????????????????????## ##??????????? | | ???????????????????????????## ##??????????? | | ???????????????????????????## ##??????????? | | ???????????????????????????## ##??????????? | | ???????????????????????????## ##??????????? | | ???????????????????????????## ##??????????? | | ???????????????????????????## ##??????????? | | ???????????????????????????## ##??????????? | | ???????????????????????????## #########???? | | ???????????????????????????######+############???? | | ???????????????????????????### ##???? | | ????????????????????????????## ##???? | | ????????????????????????????## ##???? | | ????????????????????????????## ##???? | | ????????????????????????????## ###### | | ????????????????????? ######## ############### | | ????????????????????? ######## # ## | | ????????????????????? # a@a # ## | | ????????????????????? #aaaaaa + " " " " " ## | | ????????????????????? + aa # " " " " " ## | | ????????????????????? # # " " " " " ## | | ????????????????????? # s # " " " " " ## | | ????????????????????? #l s # " " " " " ## | | ?????????????????????## s g # " " " " " ## | | ????????????????????? # " " " " " ## | | ???????????????????? # " " " " " ## | | ??????????????????? # " " " " " ## | | ?????????????????? # ## | | ?????????????????? ############### | | ?????????????????? ############################# | | ??????????????????? ################????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactFocalProtomatter Manual? 0 Play Time 00:35:16 Cumulative 25.5 hours Start 2025.10.13 @ 06:11:26 End 2025.10.13 @ 06:46:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 375ebaa2-6ea6-4498-a611-afb6e0b658fb