Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 14:00:58 Player: Azormik Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1529) 1529 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3569 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 264/265 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Terrain Scan Processor Seismic Detector Hacking Suite > --- WEAPON (3) ------- Beam Rifle Minigun > --- INVENTORY (10) --- Medium Storage Unit Compact Matter Pod (105) Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Energy Filter Beam Rifle Light EM Pulse Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Seismic Detector Hacking Suite > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Minigun > --- INVENTORY -------- Medium Storage Unit Compact Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Energy Filter Beam Rifle Light EM Pulse Cannon Heavy Assault Rifle [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 58 | 7 7 18 26 Power 7 | 1 . 3 3 Engine 5 | 1 . 3 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 16 | 2 2 5 7 Treads . | . . . . Leg 5 | . . . 5 Wheel 11 | 2 2 5 2 Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 4 3 Device 4 | 1 . 2 1 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection 2 | . . 1 1 Artifact . | . . . . Weapon 25 | 2 4 6 13 Energy Gun 12 | 2 4 3 3 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | . . 2 5 Ballistic Cannon . | . . . . Launcher 4 | . . 1 3 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . . . 17 Power 2 | . . . 2 Propulsion 8 | . . . 8 Utility 2 | . . . 2 Weapon 5 | . . . 5 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 100 97 91 Engine 6 | . 14 11 2 Core 3 | . . . 6 Leg 5 | . . . 9 Wheel 17 | . 28 22 13 Device 12 | . 14 19 8 Storage 10 | . 14 11 9 Processor 5 | . . 2 9 Hackware 1 | . . . 3 Protection 5 | . . 8 4 Energy Gun 12 | . 28 14 8 Ballistic Gun 8 | . . 7 9 Launcher 3 | . . . 5 Naked Turns . | . . . . Heaviest Build 30 | 12 18 26 30 Greatest Support 45 | 32 32 32 45 Greatest Overweight (x) 6 | 2 . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 8 9 10 10 Average Carried 8 | 3 7 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 7 9 10 10 Class Distribution -------------------- 32% | Scavenger-Mutant 26% | Scavenger-Tank 26% | Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1147 | 270 30 219 628 Remotely . | . . . . Salvage Created 2295 | 179 161 727 1228 Parts 137 | 12 15 49 61 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 3 8 20 Guns 23 | . 3 6 14 AOE 4 | . . 2 2 Classes Destroyed 12 | 2 2 5 3 Worker 6 | . 2 1 3 Builder 4 | . . 3 1 Tunneler 5 | 3 . 1 1 Hauler 2 | . . . 2 Recycler 5 | 1 1 3 . Operator 1 | . . . 1 Watcher 6 | . . 4 2 Swarmer 3 | . 3 . . Grunt 19 | . . 4 15 Duelist 1 | . . 1 . Sentry 7 | . . 3 4 Hunter 1 | . . . 1 Best Kill Streak 7 | 2 5 7 4 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 207 | . 9 26 172 Missed 51 | . . 7 44 Damage Taken 2523 | . 69 256 2198 Core 604 | . 29 25 550 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 33 | . . . 33 Core Remaining (%) 93 | 100 88 93 . Volleys Fired 193 | 25 14 42 112 Largest 3 | 1 2 2 3 Hottest 135 | 40 100 106 135 Shots Fired 332 | 25 19 82 206 Gun 324 | 25 19 80 200 Cannon 6 | . . . 6 Launcher 2 | . . 2 . Special . | . . . . Kinetic 115 | . . 14 101 Thermal 185 | 25 13 48 99 Explosive 2 | . . 2 . Electromagnetic 30 | . 6 18 6 Robot Hit Streak 10 | 5 4 7 10 Robot Miss Streak 5 | 2 2 4 5 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 218 | 19 10 42 147 Core Hits 106 | 5 7 30 64 Critical Kills . | . . . . Critical Parts Destroyed 5 | . . . 5 Critical Strikes 18 | . . 5 13 Burn 13 | . . 5 8 Smash 5 | . . . 5 Melee Attacks 14 | . . . 14 Impact 14 | . . . 14 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3593 | 192 113 744 2544 Guns 2707 | 192 113 602 1800 Cannons 140 | . . . 140 Explosions 404 | . . 142 262 Melee 342 | . . . 342 Ramming . | . . . . Kinetic 1077 | . . 162 915 Thermal 1714 | 192 79 296 1147 Explosive 142 | . . 142 . Electromagnetic 318 | . 34 144 140 Impact 342 | . . . 342 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 126 | . . . 126 Projectiles . | . . . . Explosions . | . . . . Melee 126 | . . . 126 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . . . 36 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 583 | 20 72 330 583 Average Temperature 119 | 20 34 88 140 Received Heat Transfer 1170 | . . 126 1044 Effects 20 | . . 2 18 Shutdowns 3 | . . . 3 Energy Bleed 4 | . . 1 3 Interference 3 | . . . 3 Short Circuit 1 | . . 1 . Damage (minor) 1 | . . . 1 Damage (major) 6 | . . . 6 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . 2 4 Impact Corruptions 6 | . . . 6 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 2 2 Heat Transferred 4970 | 450 187 1184 3149 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 314 | 20 98 237 314 Initial 92 | . 13 40 92 Average 124 | 9 74 150 137 Maximum Alert Level 1 | . . 1 1 Low Security (%) 79 | 100 100 65 79 Level 1 20 | . . 34 20 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 1 7 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 5 | . . . 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 3 12 31 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . . 1 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 1 5 9 Terminals 11 | . 1 4 6 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 2 14 23 Successful 24 | . . 9 15 Failed 15 | . 2 5 8 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 31 | . 2 12 17 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 4 | . . 2 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . . 7 11 Record 1 | . . . 1 Robot Analysis 2 | . . 1 1 Prototype ID Bank 4 | . . 2 2 Alert Level 1 | . . . 1 Locate Traps 2 | . . . 2 Reprogram Traps 2 | . . . 2 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . . 1 . Hauler Manifests 2 | . . 2 . Registered Components 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 1 2 7 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 68 | . . . 68 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . . 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2430 | 188 254 687 1301 Spaces Moved 1446 | 115 194 429 708 Core 9 | 8 . . 1 Treads . | . . . . Legs 277 | . . . 277 Wheels 1160 | 107 194 429 430 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 86 Average Speed 98 | 100 91 90 104 Slowest Speed 350 | 150 100 100 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 5 23 27 38 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 27 | . . 11 16 Melee . | . . . . Projectile . | . . . . AOE 27 | . . 11 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2121 | 159 251 652 1059 Wait 351 | . 29 144 178 Move 1443 | 114 193 428 708 Hop . | . . . . Pick Up 33 | 10 3 6 14 Fast Attach 18 | 7 1 2 8 Attach 10 | . . 1 9 Detach . | . . . . Swap 30 | . 6 15 9 Drop 29 | 3 5 14 7 Fire 193 | 25 14 42 112 Melee 14 | . . . 14 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 189 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 14) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Utility x2 829 | -9/Materials | Discovered new exit (range 10) 851 | -9/Materials | Build established: Scavenger-Mutant 1130 | -9/Materials | Entered another Materials area 1130 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1181 | -8/Materials | Repaired Broken Med. Laser 1375 | -8/Materials | Repaired Beam Rifle 1688 | -8/Materials | Build established: Scavenger-Tank 1729 | -8/Materials | Lost 3 parts (2n1u) 1949 | -8/Materials | Lost 5 parts (1p1n3w) 2306 | -8/Materials | Build established: Scavenger-Gunner 2306 | -8/Materials | Core integrity fell below 50% 2376 | -8/Materials | Core integrity fell below 20% 2431 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Power failure, Imp. Ion Engine shutdown. Overheating: Core damaged (-66). ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Overheating: Core damaged (-71). Overheating: Imp. Ion Engine damaged (-8). Critical hit (Burn: +37). Power failure, Imp. Ion Engine shutdown. Overheating: System interference. Seismic Detector temporarily disabled. Hvy. Assault Rifle destroyed. Overheating: Energy bleed (-30). Carbon-fiber Leg destroyed. Overheating: Terrain Scan Processor damaged (-9). Overheating: System interference. Terrain Scan Processor temporarily disabled. Overheating: Seismic Detector damaged (-1). Carbon-fiber Leg destroyed. G-47 Trooper destroyed. Acquired 41 matter. 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