Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.27 @ 22:56:28 Player: Nomenclature Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (847) 847 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2693 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 0/100 System Corruption 2% Temperature Warning (304) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Machine Analyzer Visual Processing Unit > --- WEAPON (3) ------- Field Laser > --- INVENTORY (5) ---- Aluminum Leg Terrain Scan Processor Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Weight Redist. System Machine Analyzer Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Terrain Scan Processor Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 39 | 8 1 25 5 Power 7 | 1 . 5 1 Engine 7 | 1 . 5 1 Core . | . . . . Reactor . | . . . . Propulsion 16 | 4 . 12 . Treads . | . . . . Leg 6 | 2 . 4 . Wheel 2 | 2 . . . Hover . | . . . . Flight 8 | . . 8 . Utility 9 | 2 . 5 2 Device 3 | 2 . 1 . Storage 1 | . . 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 7 | 1 1 3 2 Energy Gun 4 | 1 . 2 1 Energy Cannon . | . . . . Ballistic Gun 2 | . . 1 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 20 | . . 11 9 Power 4 | . . 2 2 Propulsion 7 | . . 5 2 Utility 4 | . . 2 2 Weapon 5 | . . 2 3 Highest Loss Streak 9 | . . 7 9 To Critical Strikes 2 | . . 1 1 Average Slot Usage (%) 77 | . 97 79 69 Engine 9 | . 14 9 7 Leg 12 | . . 13 13 Wheel 2 | . 28 2 . Flight 3 | . . 5 . Device 16 | . 28 18 7 Storage 1 | . . 2 . Processor 9 | . . 6 17 Protection 4 | . . 4 7 Energy Gun 12 | . 14 11 15 Ballistic Gun 2 | . . 3 . Launcher 2 | . 11 2 . Peak Build Rating 22 | 8 9 18 22 Average Rating 11 | 7 8 12 18 On Entrance 8 | . 8 9 17 Naked Turns . | . . . . Heaviest Build 35 | 7 10 35 22 Greatest Support 26 | 20 20 26 26 Greatest Overweight (x) 3 | . . 3 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 5 15 5 Average Capacity 6 | 5 5 7 5 Most Carried 6 | 4 4 6 5 Average Carried 3 | 2 3 3 4 Final Capacity 5 | 5 5 5 5 Final Carried 4 | 3 2 4 4 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 724 | 280 . 434 10 Remotely . | . . . . Salvage Created 1094 | 60 . 613 421 Parts 72 | 4 . 47 21 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 26 | 1 . 17 8 Guns 23 | 1 . 15 7 AOE 2 | . . 2 . Classes Destroyed 8 | 2 . 3 3 Worker 2 | 1 . 1 . Recycler 1 | . . . 1 Watcher 2 | . . 2 . Swarmer 9 | . . 7 2 Grunt 8 | 1 . 5 2 Brawler 1 | . . . 1 Sentry 7 | . . 5 2 Hunter 1 | . . . 1 Best Kill Streak 6 | 2 . 6 3 Combat Bots Only 5 | 1 . 5 2 Max Kills in Single Turn 2 | 1 . 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 343 | 4 . 174 165 Missed 105 | 1 . 83 21 Damage Taken 2590 | 41 . 1087 1462 Core 796 | 16 . 218 562 Absorbed by Shields . | . . . . Ignored by Resistances 691 | 13 . 261 417 Core Remaining (%) 77 | 93 93 45 . Volleys Fired 136 | 7 . 61 68 Largest 2 | 1 . 2 2 Hottest 112 | 40 . 112 112 Shots Fired 174 | 7 . 76 91 Gun 163 | 7 . 65 91 Cannon . | . . . . Launcher 11 | . . 11 . Special . | . . . . Kinetic 34 | . . 32 2 Thermal 115 | . . 26 89 Explosive 11 | . . 11 . Electromagnetic 14 | 7 . 7 . Robot Hit Streak 19 | 2 . 19 18 Robot Miss Streak 3 | 1 . 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 123 | 5 . 50 68 Core Hits 58 | 3 . 34 21 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 5 3 Burn 7 | . . 4 3 Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2110 | 160 . 781 1169 Guns 1875 | 71 . 639 1165 Cannons . | . . . . Explosions 231 | 89 . 142 . Melee . | . . . . Ramming 4 | . . . 4 Kinetic 278 | . . 271 7 Thermal 1549 | 89 . 302 1158 Explosive 142 | . . 142 . Electromagnetic 137 | 71 . 66 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 2 Average Corruption 2 | . . 3 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . 16 . Message Errors 4 | . . 4 . Matter Fused 2 | . . 2 . Heat Flow Errors 3 | . . 3 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 5 | . . 5 . Projectiles . | . . . . Explosions 5 | . . 5 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 55 | 16 . 37 2 Shots 2 | 1 . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 452 | 18 . 273 452 Average Temperature 164 | 13 . 82 218 Received Heat Transfer 987 | 18 . 402 567 Effects 14 | . . . 14 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Interference 6 | . . . 6 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 11 | . . 3 8 Heat Transferred 3800 | 100 . 962 2738 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 2 . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 403 | 25 4 403 322 Initial 117 | . . 1 117 Average 147 | 9 3 252 223 Maximum Alert Level 2 | . . 2 1 Low Security (%) 59 | 100 100 31 27 Level 1 30 | . . 45 72 Level 2 10 | . . 22 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | 1 . 34 19 Peak Tracking Total 12 | 1 . 12 6 Tactical Retreats 7 | . . 6 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 1 2 . Successful 3 | . 1 2 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Prototype ID Bank 1 | . 1 . . Dispatch Records 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2136 | 838 46 959 293 Spaces Moved 1252 | 303 55 798 96 Core 54 | 38 . 7 9 Treads . | . . . . Legs 469 | 5 . 377 87 Wheels 411 | 260 55 96 . Hover . | . . . . Flight 318 | . . 318 . Fastest Speed 37 | 50 80 37 50 Average Speed 90 | 76 80 92 116 Slowest Speed 277 | 120 80 277 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 8 | . . 8 . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 20 | 10 14 47 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 61 | 6 . 55 . Melee . | . . . . Projectile . | . . . . AOE 61 | 6 . 55 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2079 | 899 57 937 186 Wait 613 | 573 . 28 12 Move 1232 | 302 54 780 96 Hop 8 | . . 8 . Pick Up 35 | 9 1 21 4 Fast Attach 1 | . . 1 . Attach 28 | 6 1 17 4 Detach 4 | . . 4 . Swap 10 | 2 . 7 1 Drop 10 | . 1 9 . Fire 136 | 7 . 61 68 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 839 | -11/Scrapyard | Entered Materials 840 | -10/Materials | Build established: Mutant 878 | -10/Materials | Discovered new exit (range 9) 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Utility x2 1038 | -9/Materials | Crushed by falling debris 1414 | -9/Materials | Lost 7 parts (1p5n1w) 1440 | -9/Materials | Core integrity fell below 50% 1787 | -9/Materials | Discovered new exit (range 14) 1844 | -9/Materials | Entered another Materials area 1844 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2107 | -8/Materials | Core integrity fell below 50% 2126 | -8/Materials | Core integrity fell below 20% 2137 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. Overheating: Energy bleed (-20). Acquired Lgt. Assault Rifle. Penetrated by Slug. Imp. Medium Laser destroyed. Lgt. Assault Rifle destroyed. Penetrated by Slug. Acquired Field Laser. Critical hit (Burn: +37). Overheating: Energy bleed (-8). Penetrated by Slug. M-13 Machinist repairs G-50 Soldier. Targeting Computer melted. Lgt. Nuclear Core melted. Assault Rifle melted. H-55 Commando destroyed. Overheating: Energy bleed (-7). G-47 Trooper destroyed. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????######## # [# | | ???????????????????????????????# # # # | | ???????????????????????????????# # # """ # | | ???????????????????????????????# ! / + """ # | | ???????????????????????????????# ! # %# """ # | | ?????????????????????????"""???# # # # | | ?????????????????????""??"""???# # ######## | | ?????????????????????"T??"""???######## #??????? | | ?????????????????????""???????????????# #??????? | | ??????????????????????????????????????# #??????? | | ???????????????????????????????######## +??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# #??????? | | ?????????????????????????????#?# #??????? | | ????????????????????????????? ?# ##### ##??????? | | ?????????????????????????????? # #???# #???????? | | ?????????????????????????????? # #???# #???????? | | ?????????????????????????""""" + #???# #???????? | | ?????????????????????????""""" # #####+##??????? | | ?????????????????????????"""""?# # #??????? | | ???????????????????????????? ??# #""" #??????? | | ???????????????????????????????# #""" #??????? | | ???????????????????????######### #""" #??????? | | ???????????????????????#=[ # # #??????? | | ???????????????????????#==[ " + + #??????? | | ??????????????????????##!@%g " # ########??????? | | ??????????#########+####%%%*% # #???""????????? | | ?????????+ **+==**g # #??""S????????? | | ??????????????##### [####### # #??""?????????? | | ??????????????????# ######### #?????????????? | | ??????????????????# [!% #?????????????? | | ??????????????"""?# [!* #?????????????? | | ??????????????"""?# " [ #?????????????? | | ??????????????"""?+ """" [%!#?????????????? | | ????????????????? # """" *!#?????????????? | | ????????????????### """"" #????????????? | | ??????????????????# """ ???????????? | | ?????????????????? ?????????? | | ????????????????? ????????? | | ???????????????? ######???????? | | ????????????????#####################????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"?"???????????????????????? | | ???????????????????????"R"???????????????????????? | | ???????????????????????"""???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness It's Just You Risk Taker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed TargetColdReconstructor Manual? 0 Play Time 00:37:38 Cumulative 0.5 hours Start 2025.02.27 @ 22:20:32 End 2025.02.27 @ 22:56:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f08f5247-b0a1-4b39-8961-a7388d236d47