Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.27 @ 09:09:34 Player: Jordan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2059) 2059 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 5044 Bonus ------- Friendly Fire -20 Cogmind --------- Core Integrity 587/700 Matter 213/300 Energy 98/100 System Corruption 1% Temperature Cool (15) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Weapon Cycler Hacking Suite Light Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Improved Assault Rifle Gauss Cannon > --- INVENTORY -------- Nuclear Core Titanium Leg Cooling System Improved Sensor Array Advanced Terrain Scanner Weapon Cycler Improved Light Armor Plating Hacking Suite Light Cannon [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . 1 2 1 . . Weapon 1 | . . . . 1 . Parts Attached 70 | 7 4 28 21 10 . Power 8 | 1 1 4 1 1 . Engine 7 | 1 1 3 1 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 23 | 2 1 8 8 4 . Treads . | . . . . . . Leg 23 | 2 1 8 8 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 1 9 6 3 . Device 7 | 1 . 3 1 2 . Storage 2 | 1 . 1 . . . Processor 7 | . 1 2 3 1 . Hackware . | . . . . . . Protection 5 | . . 3 2 . . Artifact . | . . . . . . Weapon 18 | 2 1 7 6 2 . Energy Gun 5 | . . 1 4 . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . 5 2 . . Ballistic Cannon 4 | . 1 1 . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . Parts Lost 8 | . . 1 4 . 3 Power 1 | . . 1 . . . Propulsion 4 | . . . 2 . 2 Utility 1 | . . . 1 . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 3 | . . 1 2 . 3 Average Slot Usage (%) 97 | . 94 98 97 100 100 Engine 8 | . 12 7 7 7 7 Leg 23 | . 24 19 24 28 28 Device 13 | . 12 20 9 8 14 Storage 9 | . 12 10 8 7 7 Processor 17 | . 6 16 25 21 21 Protection 3 | . . 2 5 5 . Energy Gun 3 | . . . 6 7 7 Ballistic Gun 10 | . 17 11 8 7 7 Ballistic Cannon 5 | . 6 8 . 7 7 Naked Turns . | . . . . . . Heaviest Build 46 | 17 19 32 38 46 43 Greatest Support 74 | 20 20 20 49 74 74 Greatest Overweight (x) 3 | . . 3 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 5 8 8 10 10 9 Most Carried 10 | . 7 10 10 10 9 Average Carried 7 | . 2 7 8 9 8 Final Capacity 10 | 8 8 10 10 10 4 Final Carried 10 | . 7 10 10 9 4 Class Distribution -------------------- 47% | Hacker-Skirmisher 42% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2053 | 260 300 730 396 317 50 Remotely . | . . . . . . Salvage Created 3056 | . 544 936 1128 448 . Parts 172 | . 25 78 54 15 . Haulers Intercepted 12 | . 2 6 4 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 39 | . 8 14 10 7 . Guns 25 | . 5 9 9 2 . Cannons 13 | . 3 5 . 5 . Classes Destroyed 14 | . 7 4 1 2 . Worker 4 | . 1 2 1 . . Builder 5 | . . 2 2 1 . Tunneler 3 | . 1 1 1 . . Hauler 12 | . 2 6 4 . . Recycler 4 | . 2 . 2 . . Operator 2 | . . 1 1 . . Watcher 12 | . 2 5 3 2 . Swarmer 5 | . 2 3 . . . Grunt 19 | . 6 6 5 2 . Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 9 | . . 4 2 3 . Hunter 3 | . . . 3 . . Programmer 1 | . . . . 1 . Best Kill Streak 10 | . 3 4 10 2 . Combat Bots Only 3 | . 2 3 3 2 . Max Kills in Single Turn 2 | . 2 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1668 | . 186 247 677 482 76 Core 322 | . 51 41 117 64 49 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 79 89 78 . . Volleys Fired 208 | . 44 62 66 25 11 Largest 3 | . 2 2 2 3 3 Hottest 121 | . 55 58 73 121 121 Shots Fired 448 | . 88 124 131 75 30 Gun 327 | . 60 66 131 50 20 Cannon 121 | . 28 58 . 25 10 Launcher . | . . . . . . Special . | . . . . . . Kinetic 368 | . 88 124 87 50 19 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 80 | . . . 44 25 11 Robot Hit Streak 56 | . 20 32 56 21 34 Robot Miss Streak 2 | . 1 1 2 1 1 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 372 | . 69 97 113 64 29 Core Hits 136 | . 28 41 42 22 3 Critical Hits 8 | . 1 1 1 1 4 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 4 | . . . 1 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6215 | . 926 1533 2097 1229 430 Guns 3912 | . 574 849 1674 651 164 Cannons 1788 | . 352 684 . 486 266 Explosions 515 | . . . 423 92 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4615 | . 926 1533 960 794 402 Thermal 515 | . . . 423 92 . Explosive . | . . . . . . Electromagnetic 1085 | . . . 714 343 28 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . 1 1 Average Corruption 1 | . 1 . . 1 1 Corruption Purged . | . . . . . . Effects 9 | . 7 . . 2 . Message Errors 3 | . 2 . . 1 . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 2 | . 1 . . 1 . Data Loss (minor) 1 | . 1 . . . . Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 100 | . 8 5 40 47 . Projectiles 30 | . 8 5 . 17 . Explosions 70 | . . . 40 30 . Melee . | . . . . . . Knockbacks 7 | . 3 4 . . . Impact . | . . . . . . Kinetic 7 | . 3 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 363 | . . . 131 232 . Shots 9 | . . . 4 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 443 | . 291 20 443 168 133 Average Temperature 76 | . 118 7 102 62 57 Received Heat Transfer 594 | . 114 174 252 54 . Effects 4 | . . . 4 . . Shutdowns 1 | . . . 1 . . Interference 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 5 | . . . 3 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 600 | . . . 500 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 6 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 337 | . 199 254 337 213 . Average Influence 101 | . 81 117 112 97 . Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 92 | 100 100 87 89 96 100 Level 1 7 | . . 12 10 3 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 3 1 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 5 | . 1 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 12 24 21 9 1 Peak Tracking Total 7 | . 2 3 7 3 1 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 9 | . 3 4 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 9 | . . . 2 7 . Max in Single Turn 7 | . . . 2 7 . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 10 | . 1 4 3 2 . Terminals 2 | . . 1 . 1 . Fabricators 1 | . . . . 1 . Repair Stations 5 | . 1 2 2 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 31 | . 4 11 11 5 . Successful 24 | . 3 8 11 2 . Failed 7 | . 1 3 . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . 2 . 2 . Fabricators 3 | . . . . 3 . Repair Stations 21 | . 4 7 10 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 3 | . . 1 . 2 . Record 2 | . . . . 2 . Disarm Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 18 | . 3 5 10 . . Scan Component 10 | . 2 3 5 . . Repair 8 | . 1 2 5 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 9 | . 1 4 2 2 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . 1 2 5 . . Time 282 | . 26 64 192 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 193 | . . . . . 193 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3916 | 53 760 1228 924 889 62 Spaces Moved 2178 | 40 488 619 392 620 19 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 2171 | 33 488 619 392 620 19 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 125 130 Average Speed 130 | 107 120 147 124 125 130 Slowest Speed 210 | 120 120 210 180 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 77 58 38 17 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . . . 34 34 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 64 | . . . 34 30 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2829 | 46 576 801 694 679 33 Wait 320 | . 33 71 200 13 3 Move 2174 | 39 487 618 391 620 19 Hop . | . . . . . . Pick Up 25 | . 6 9 7 3 . Fast Attach 35 | 7 4 15 7 2 . Attach 8 | . . 1 5 2 . Detach 1 | . 1 . . . . Swap 28 | . . 13 9 6 . Drop 30 | . 1 12 9 8 . Fire 208 | . 44 62 66 25 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 14) 54 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 319 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Discovered exit to Mines (range 7) 424 | -10/Materials | Identified exit to Materials 424 | -10/Materials | Discovered exit to Materials (range 16) 628 | -10/Materials | Repaired Aluminum Leg 790 | -10/Materials | Discovered exit to Materials (range 16) 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Utility x2 1065 | -9/Materials | Repaired Hvy. Assault Rifle 1099 | -9/Materials | Repaired Med. Armor Plating 1508 | -9/Materials | Build established: Hacker-Skirmisher 1581 | -9/Materials | Identified exit to Mines 1581 | -9/Materials | Discovered exit to Mines (range 16) 2017 | -9/Materials | Identified exit to Materials 2017 | -9/Materials | Discovered exit to Materials (range 4) 2042 | -9/Materials | Entered another Materials area 2042 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2116 | -8/Materials | Garrison activated, responded to threat 2559 | -8/Materials | Identified exit to Factory 2559 | -8/Materials | Discovered exit to Factory (range 13) 2663 | -8/Materials | Discovered exit to Factory (range 10) 2774 | -8/Materials | Repaired Imp. Assault Rifle 2814 | -8/Materials | Repaired Shock Rifle 2866 | -8/Materials | Repaired Hvy. Ion Engine 2906 | -8/Materials | Repaired Lgt. Cannon 2933 | -8/Materials | Repaired Assault Rifle 2966 | -8/Materials | Entered Factory 2966 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3855 | -7/Factory | Sucked down chute 3855 | -7/Factory | Entered Waste 3856 | -7/Waste | Met a frightened Derelict 3874 | -7/Waste | Spotted C-40 Crusher 3910 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3913 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3916 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3917 | -7/Waste | Self-destructed Last Messages --------------- 03893_ Slug penetrates C-40 Crusher. 03893_ C-40 Crusher suffers critical hit. 03893_ Destroyed Antimatter Reactor. 03895_ IZ-IDF(g) Carbon-fiber Leg crushed. 03895_ IZ-IDF(g) Imp. Heat Sink crushed. 03895_ IZ-IDF(g) Beamcaster crushed. 03898_ IZ-IDF(g) Carbon-fiber Leg crushed. 03898_ IZ-IDF(g) Imp. Heat Sink crushed. 03898_ IZ-IDF(g) destroyed. 03899_ C-40 Crusher suffers critical hit. 03902_ Imp. Heat Sink crushed. 03909_ Slug penetrates C-40 Crusher. 03910_ Titanium Leg crushed. 03910_ Imp. Assault Rifle crushed. 03910_ Titanium Leg crushed. 03913_ Imp. Titanium Leg crushed. 03913_ Gauss Cannon crushed. 03916_ Shock Rifle crushed. 03916_ Lrg. Storage Unit crushed. 03916_ Cld. Deuterium Engine crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????#????????????????????????? | | ??????????????????#?#?#???????????????? | | ????????????????#??????#??????????????? | | ?????#????????????#?????#???#?????????? | | ???????#???######?###??#??#???????????? | | ????#??#???#??####?#?#????????????????? | | #????#?#?##?????#?####??##? ??????????? | | ????##???#?#???#####??#???? ? ??#???? | | #??#?#????#?#?##???#######???? ? ?????? | | ?????####???????#???####?? ? ??????? | | ?##??###??##??#####?##???# ?? ??????? | | ???##??#?#?##???##?#?####? ? ?????#? | | #???#??##???###???##????#? ? ??????? | | #??###?????##????####??###? ? ? ????? | | ?#??##??#?#???????##?###?#?# ##???#? | | ??#?#?#??????############??# #?????? | | #####????#?### ##?? #??#??# | | ??##???##??###* ##?# #???##? | | ???####?#???##=! #### ##??#?? | | ?#?#####????##@=* #?##?#? | | ??#?#??#??##?#CC % ###???? | | ?####?##?#???#CC ! ####??# | | ###??#?###???# % #??#??? | | ?##???#??##?## [ #### #?#???? | | ???#???#??##?# #????? ##?##?? | | ???#?#?#?##?## ###? ?###?#?? | | #?##?#??##???#############??? ? ?###??? | | ??#?###?###??????#?#???##?#? ???#??#??? | | #??#?#####?##?###??#???##?? ?????? | | ???#??#?##?#?###???#?####?????? ???? ?? | | #??######?##?#?##??????##?? ???? ??? | | ?##?#?######?##?#####?#### ?? ?? ?????? | | ############?#??##??#####?#? ? ?#????? | | ?##?####??#?#??#?#?#?####??#? ? ??#?#?? | | ??###?###?###?##???###?###?#? ???????? | | ?#???###???#??##?####?###??? ??#?????? | | ?#??????###???###?#??###???#? ??#?????? | | ??????#???#?????#?##??###? ? ?????????? | | ???????????#?#??#?#??????#? ?????????? | | ????????????##??###?###??# ? ? ???????? | | ??????????##??#???#?#???#?????????????? | | ????????????#?##???##?###?????????????? | | ??????????###???#?#?##????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityDynamicNeutralizer Manual? 0 Play Time 00:37:49 Cumulative 12.7 hours Start 2020.07.27 @ 08:26:12 End 2020.07.27 @ 09:09:34 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 7 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eecd6111-5a12-4128-beae-4ca45d591d88