Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 04:25:13 Player: Player Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (1905) 1905 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 8479 Bonus ------- Follower Combat Kills 534 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 282/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Matter Filter Improved Transmission Jammer High-powered Shock Rifle Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Carbon-fiber Leg Armored Leg Antigrav System > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Weapon Shielding > --- WEAPON ----------- Wave Gun Enhanced Gauss Cannon Great Maul > --- INVENTORY -------- Advanced Heat Sink Machine Analyzer Triangulator Improved Terrain Scan Processor Matter Filter Improved Weapon Cycler Zionite Weapon Casing Zionite Heavy Carapace High-powered Shock Rifle Zionite Laser-S Disruptor Cannon Heavy Assault Rifle Flak Gun Gauss Cannon [Rating: 75] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Improved Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 6 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 1 . . . Utility 7 | . . 1 . . . 3 1 . . 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 108 | 8 2 31 1 2 3 33 18 5 3 2 Power 13 | 2 . 4 . . . 4 3 . . . Engine 9 | 2 . 4 . . . 2 1 . . . Core 4 | . . . . . . 2 2 . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 3 . 1 2 9 6 . . . Treads 16 | 2 . 3 . 1 2 4 4 . . . Leg 3 | . . . . . . 2 1 . . . Wheel 2 | . . . . . . 2 . . . . Hover 2 | . . . . . . 1 1 . . . Flight . | . . . . . . . . . . . Utility 35 | 2 1 5 1 1 . 11 6 4 2 2 Device 14 | 1 . 5 . . . 4 1 1 . 2 Storage 5 | 1 1 . . . . . 1 1 1 . Processor 9 | . . . 1 1 . 3 1 2 1 . Hackware . | . . . . . . . . . . . Protection 7 | . . . . . . 4 3 . . . Artifact . | . . . . . . . . . . . Weapon 37 | 2 1 19 . . 1 9 3 1 1 . Energy Gun 5 | 2 . 1 . . . 1 1 . . . Energy Cannon 2 | . . . . . . 1 . 1 . . Ballistic Gun 6 | . . 1 . . 1 4 . . . . Ballistic Cannon 11 | . 1 9 . . . . 1 . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 5 | . . 5 . . . . . . . . Impact Weapon 6 | . . 2 . . . 3 1 . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 36 | . . . . . 6 11 11 1 4 3 Power 4 | . . . . . 1 1 2 . . . Propulsion 14 | . . . . . 2 5 5 . 2 . Utility 13 | . . . . . 1 3 4 1 1 3 Weapon 5 | . . . . . 2 2 . . 1 . Highest Loss Streak 11 | . . . . . 6 4 11 1 4 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 98 100 99 85 70 82 36 40 38 Engine 8 | . 14 11 11 11 8 4 . . . . Core 1 | . . . . . . 4 5 . . . Treads 25 | . 28 32 33 32 27 13 7 11 6 . Leg 1 | . . . . . . 2 10 . . . Device 10 | . 14 22 19 11 9 3 4 1 . 4 Storage 8 | . 14 11 11 11 9 . 4 1 2 2 Processor 10 | . . . 2 11 11 9 22 19 29 31 Protection 1 | . . . . . . 10 4 . . . Energy Gun 2 | . 24 3 . . . . 2 . . . Ballistic Gun 7 | . . 8 11 11 12 4 4 . . . Ballistic Cannon 7 | . 3 9 11 11 6 . 2 . . . Impact Weapon 1 | . . . . . . 5 3 . . . Peak Build Rating 75 | 8 9 19 18 23 28 54 75 44 37 35 Average Rating 26 | 5 8 15 17 22 21 36 57 29 27 28 On Entrance 18 | . 8 9 18 16 23 4 48 24 33 23 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 15 51 56 56 55 55 68 68 13 10 10 Greatest Support 72 | 40 40 63 63 65 70 72 54 54 3 3 Greatest Overweight (x) 11 | . 1 1 . . 1 11 4 3 3 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 15 5 10 10 Average Capacity 16 | 7 18 20 20 20 17 5 13 5 5 7 Most Carried 20 | 8 15 20 20 20 20 5 15 5 5 6 Average Carried 15 | 3 13 19 20 19 17 4 11 4 5 5 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 10 5 Final Carried 20 | 8 15 20 20 20 5 4 5 5 5 5 Class Distribution -------------------- 63% | Mutant 31% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Matter Collected 1964 | 280 10 582 59 51 43 428 358 109 37 7 Remotely . | . . . . . . . . . . . Salvage Created 3283 | 179 11 761 . . . 1693 639 . . . Parts 153 | 15 5 49 . . . 62 22 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 10 | . . 4 . . . 4 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . 2 12 . . 5 2 . Prevented 4 | . . . . . 4 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 34 | . . 15 . . . 17 2 . . . Melee 7 | . . . . . . 7 . . . . Guns 14 | . . 7 . . . 6 1 . . . Cannons 10 | . . 5 . . . 4 1 . . . AOE 3 | . . 3 . . . . . . . . Classes Destroyed 13 | 2 1 5 . . . 5 . . . . Worker 2 | . . . . . . 1 1 . . . Builder 3 | . 1 . . . . 2 . . . . Tunneler 10 | 4 . . . . . 4 2 . . . Recycler 13 | 1 . 4 . . . 5 3 . . . Mechanic 4 | . . . . . . 1 3 . . . Operator 2 | . . 2 . . . . . . . . Watcher 4 | . . 3 . . . 1 . . . . Swarmer 6 | . . 6 . . . . . . . . Grunt 15 | . . 6 . . . 8 1 . . . Sentry 6 | . . 3 . . . 3 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 4 | . . . . . . 3 1 . . . Heavy 1 | . . . . . . 1 . . . . Best Kill Streak 5 | 3 1 4 . . . 5 3 . . . Combat Bots Only 4 | . . 4 . . . 3 1 . . . Max Kills in Single Turn 3 | 2 1 3 . . . 2 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 762 | . . 66 . . 71 218 188 65 54 100 Missed 260 | . . 14 . . 23 59 72 33 20 39 Damage Taken 8552 | . . 596 . . 1049 2401 2036 607 580 1283 Core 2632 | . . 75 . . 300 301 451 127 218 1160 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 201 | . . . . . . 90 111 . . . Regen/Repaired (Parts) 212 | . . . . 7 . 205 . . . . Core Remaining (%) 58 | 100 100 . . . 6 64 . . 20 . Volleys Fired 150 | 6 2 65 1 . 4 50 22 . . . Largest 3 | 2 2 2 2 . 2 3 3 . . . Hottest 166 | 100 100 123 62 . 51 153 166 . . . Shots Fired 265 | 12 4 118 2 . 8 81 40 . . . Gun 147 | 12 4 59 1 . 8 44 19 . . . Cannon 108 | . . 49 1 . . 37 21 . . . Launcher 1 | . . 1 . . . . . . . . Special 9 | . . 9 . . . . . . . . Kinetic 165 | . . 92 2 . 8 38 25 . . . Thermal 93 | 12 4 25 . . . 37 15 . . . Explosive 1 | . . 1 . . . . . . . . Electromagnetic 6 | . . . . . . 6 . . . . Robot Hit Streak 16 | 4 2 10 1 . 3 16 6 . . . Robot Miss Streak 6 | 1 2 6 1 . 3 6 3 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 196 | 6 1 62 1 . 4 97 25 . . . Core Hits 129 | 6 1 33 . . 1 68 20 . . . Critical Kills 3 | . . . . . . 3 . . . . Critical Parts Destroyed 10 | . . 1 . . . 9 . . . . Critical Strikes 18 | 1 . 3 . . . 12 2 . . . Burn 4 | 1 . 1 . . . . 2 . . . Blast 1 | . . 1 . . . . . . . . Smash 13 | . . 1 . . . 12 . . . . Melee Attacks 55 | . . 2 . . . 49 4 . . . Impact 55 | . . 2 . . . 49 4 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 16 | . . 1 . . . 12 3 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5917 | 89 12 1158 16 . 74 3565 1003 . . . Guns 1779 | 89 12 494 16 . 74 734 360 . . . Cannons 1515 | . . 464 . . . 706 345 . . . Explosions 134 | . . 134 . . . . . . . . Melee 2460 | . . 65 . . . 2125 270 . . . Ramming 29 | . . 1 . . . . 28 . . . Kinetic 1926 | . . 825 16 . 74 617 394 . . . Thermal 1251 | 89 12 133 . . . 706 311 . . . Explosive 134 | . . 134 . . . . . . . . Electromagnetic 117 | . . . . . . 117 . . . . Impact 2460 | . . 65 . . . 2125 270 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 1 1 1 4 Average Corruption 2 | . . . . . . 3 1 1 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . . . 14 1 1 2 . Message Errors 3 | . . . . . . 3 . . . . Matter Fused 5 | . . . . . . 4 . . 1 . Heat Flow Errors 4 | . . . . . . 3 . 1 . . Energy Discharges 1 | . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . 1 1 . 1 . Data Loss (major) 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1313 | . . 75 . . . 1047 191 . . . Projectiles 31 | . . 10 . . . . 21 . . . Explosions . | . . . . . . . . . . . Melee 1282 | . . 65 . . . 1047 170 . . . Knockbacks 19 | . . 4 . . . 10 5 . . . Impact 13 | . . 1 . . . 10 2 . . . Kinetic 6 | . . 3 . . . . 3 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 4 | . . 1 . . . . 3 . . . Targets Rammed 7 | . . 1 . . . . 6 . . . Kicked 3 | . . . . . . . 3 . . . Crushed . | . . . . . . . . . . . Highest Temperature 378 | 156 39 141 . . 15 258 378 206 . . Average Temperature 69 | 59 20 27 . . 5 78 114 106 . . Received Heat Transfer 1678 | . . 207 . . 264 547 471 117 72 . Effects 1 | . . . . . . 1 . . . . Interference 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 10 | . . 1 . . . 8 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 24 | . . 1 . . . 18 5 . . . Impact Corruptions 37 | . . 3 . . . 30 4 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . . . 1 1 . . . Heat Transferred 2317 | 333 37 393 . . . 925 629 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Peak Influence 386 | 25 30 386 52 . . 246 282 . . 171 Initial 120 | . 16 12 52 . . 65 120 . . 91 Average 119 | 11 18 198 52 . . 83 136 . . 107 Maximum Alert Level 1 | . . 1 . . . 1 1 . . . Low Security (%) 74 | 100 100 39 100 . . 94 73 . . 100 Level 1 25 | . . 60 . . . 5 26 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . 4 . . 1 8 6 . . 1 Investigation 2 | . . 1 . . . . 1 . . . Extermination 4 | . . . . . . 3 1 . . . Reinforcement 6 | . . 3 . . . 2 . . . 1 Assault 1 | . . . . . 1 . . . . . Garrison 7 | . . . . . . 3 4 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Distress Signals 5 | . 1 1 . . . 1 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 3 32 . . 14 28 35 11 11 12 Peak Tracking Total 14 | . 3 4 . . 8 4 14 9 7 10 Tactical Retreats 22 | . 1 4 . . 3 6 4 . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Traps Triggered 8 | . . 2 . . . 4 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Disabled 2 | . . . . . . 1 1 . . . Max in Single Turn 1 | . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Accessed 8 | . 2 3 . . . 1 2 . . . Terminals 4 | . 1 3 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 20 | . 3 5 . . . 4 8 . . . Successful 13 | . 2 2 . . . 4 5 . . . Failed 7 | . 1 3 . . . . 3 . . . Catastrophic 2 | . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 1 5 . 1 . 4 5 . . . Terminals 6 | . 1 5 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units 6 | . 2 . . . . . 4 . . . Scanalyzers 4 | . . . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . 2 . . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 2 | . . . . . . 2 . . . . Recycling Unit Hacks 4 | . 2 . . . . . 2 . . . Report Inventory 2 | . 1 . . . . . 1 . . . Retrieve Components 2 | . 1 . . . . . 1 . . . Scanalyzer 3 | . . . . . . . 3 . . . Insert Component 3 | . . . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 1 . . . 1 2 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . Time 64 | . . . . . . 64 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . 2 . . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Total Allies 9 | . . . . 4 . 1 4 . . . Largest Group 4 | . . . . 4 4 1 2 . . . Highest-Rated Group 170 | . . . . 154 154 27 170 . . . Highest-Rated Ally 85 | . . . . 40 40 27 85 . . . Zionite Dispatches 3 | . . . . . . 1 2 . . . Heavy 2 | . . . . . . . 2 . . . Hacking Resupply 1 | . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 37 | . . . . . 18 . 19 . . . Total Damage 1730 | . . . . . 536 . 1194 . . . Kills 15 | . . . . . 6 . 9 . . . Allies Corrupted 1 | . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 . . . 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Turns Passed 11534 | 153 611 1649 247 4940 462 1579 1290 320 125 158 Spaces Moved 6959 | 73 250 772 152 3131 351 678 655 454 232 211 Core 1176 | 17 . . . . 129 58 110 419 232 211 Treads 5089 | 56 250 772 152 3131 222 346 125 35 . . Legs 420 | . . . . . . . 420 . . . Wheels 272 | . . . . . . 272 . . . . Hover 2 | . . . . . . 2 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 50 50 50 50 50 50 Average Speed 146 | 134 230 165 160 155 118 155 173 60 52 72 Slowest Speed 600 | 160 240 240 160 160 240 600 400 200 200 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 31 60 34 91 61 13 21 59 44 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 8 | . . . . 3 1 . . 2 2 . Spaces Dug 24 | . . 10 . . . 10 4 . . . Terrain Destroyed 41 | . . 18 . . . 11 12 . . . Melee 7 | . . 1 . . . 5 1 . . . Projectile 27 | . . 10 . . . 6 11 . . . AOE 7 | . . 7 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Total 7890 | 117 283 1003 153 3212 391 1024 762 496 234 215 Wait 450 | 16 14 88 . 71 27 185 12 37 . . Move 6949 | 72 249 771 151 3130 350 677 654 453 231 211 Hop . | . . . . . . . . . . . Pick Up 105 | 14 11 23 . 4 2 22 28 . . 1 Fast Attach 27 | 1 . 1 . 1 1 11 3 4 3 2 Attach 36 | 6 . 2 . . . 17 10 1 . . Detach 3 | . . . . . . . 2 1 . . Swap 45 | 1 2 28 1 1 2 5 5 . . . Drop 63 | 1 5 22 . 5 5 8 16 . . 1 Fire 150 | 6 2 65 1 . 4 50 22 . . . Melee 55 | . . 2 . . . 49 4 . . . Ram 1 | . . . . . . . 1 . . . Kick 3 | . . . . . . . 3 . . . Crush 3 | . . 1 . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 15) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1580 | -9/Materials | Build established: Scavenger-Mutant 1785 | -9/Materials | Discovered new exit (range 8) 2272 | -9/Materials | Discovered new exit (range 10) 2406 | -9/Materials | Discovered new exit (range 6) 2414 | -9/Materials | Entered Mines 2534 | -9/Mines | Discovered new exit (range 8) 2549 | -9/Mines | Learned location of 1 exit from Proximity Caves 2616 | -9/Mines | Identified exit to Materials 2658 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2661 | -9/Mines | Identified exit to Zion 2661 | -9/Mines | Entered Zion 2717 | -7/Zion | Given the Hacking Drone Bay 2718 | -7/Zion | Found Prototype Device 2930 | -7/Zion | Learned location of Recycling (-7) 2956 | -7/Zion | Learned Factory emergency access door positions 3031 | -7/Zion | Learned location of Armory (-4) 3206 | -7/Zion | Build established: Mutant 3266 | -7/Zion | Found Prototype Device 3644 | -7/Zion | Found GAL Module 3851 | -7/Zion | Met Imprinter 4352 | -7/Zion | Learned 4 Factory zone layouts 5104 | -7/Zion | Imprinted 5107 | -7/Zion | Declared Zion's savior 7560 | -7/Zion | Discovered new exit (range 11) 7576 | -7/Zion | Identified exit to Proximity Caves 7601 | -7/Zion | Entered Proximity Caves 7601 | -6/Proximity Caves | Accompanied by 4 allies 7602 | -6/Proximity Caves | Identified exit to Factory 7749 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7923 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7988 | -6/Proximity Caves | Core integrity fell below 50% 7996 | -6/Proximity Caves | Core integrity fell below 20% 8029 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 8063 | -6/Proximity Caves | Entered Factory 8063 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8100 | -6/Factory | Discovered new exit (range 4) 8103 | -6/Factory | Identified exit to Lower Caves 8122 | -6/Factory | Zion Hacking Resupply teleported in 8814 | -6/Factory | Build established: Scavenger-Mutant 9329 | -6/Factory | Garrison activated, responded to threat 9352 | -6/Factory | Repaired Imp. Weapon Shielding 9378 | -6/Factory | Terminal network hard line cut 9381 | -6/Factory | Repaired Lgt. Treads 9427 | -6/Factory | System corruption reached 10% 9481 | -6/Factory | Cargo convoy interrupted 9542 | -6/Factory | Lost 4 parts (1n1u2w) 9613 | -6/Factory | Discovered new exit (range 5) 9623 | -6/Factory | Identified exit to Factory 9642 | -6/Factory | Entered another Factory area 9642 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9664 | -5/Factory | Lost 3 parts (1p2n) 10088 | -5/Factory | Garrison activated, responded to threat 10163 | -5/Factory | Discovered new exit (range 12) 10209 | -5/Factory | Identified exit to Upper Caves 10290 | -5/Factory | Zion Heavy squad teleported in 10571 | -5/Factory | Found Prototype Protection 10577 | -5/Factory | Found Prototype Protection 10653 | -5/Factory | Identified Zio. Weapon Casing 10653 | -5/Factory | Identified Zio. Heavy Carapace 10747 | -5/Factory | Zion Heavy squad teleported in 10769 | -5/Factory | Cargo convoy interrupted 10771 | -5/Factory | Garrison activated, responded to threat 10894 | -5/Factory | Lost 11 parts (2p5n4u) 10925 | -5/Factory | Discovered exit to Upper Caves (range 13) 10932 | -5/Factory | Entered Upper Caves 10933 | -5/Upper Caves | Encountered a Warlord checkpoint 10938 | -5/Upper Caves | Learned Factory terminal intel 11010 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11187 | -5/Upper Caves | Spotted B-75 Beast 11220 | -5/Upper Caves | Core integrity fell below 50% 11247 | -5/Upper Caves | Discovered new exit (range 11) 11251 | -5/Upper Caves | Identified exit to Upper Caves 11252 | -5/Upper Caves | Entered another Upper Caves area 11276 | -5/Upper Caves | Encountered a Warlord checkpoint 11308 | -5/Upper Caves | Learned Factory interactive machine intel 11309 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11327 | -5/Upper Caves | Identified exit to Factory 11373 | -5/Upper Caves | Lost 4 parts (2n1u1w) 11377 | -5/Upper Caves | Entered Factory 11377 | -4/Factory | Evolved 2 slots: Utility x2 11378 | -4/Factory | Loaded intel: 52 interactive machine locations 11379 | -4/Factory | Loaded intel: 26 terminal locations 11505 | -4/Factory | Core integrity fell below 50% 11519 | -4/Factory | Core integrity fell below 20% 11535 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 11502_ Slug penetrates Wall. 11504_ Penetrated by Slug. 11504_ Slug penetrates Wall. 11504_ Slug penetrates Door. 11505_ Slug penetrates Wall. 11513_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11514_ Penetrated by Slug. 11514_ Adv. Transmission Jammer destroyed. 11514_ Critical hit (Blast). 11514_ Knocked back. 11515_ Acquired 7 matter. 11516_ Penetrated by Slug. 11516_ Knocked back. 11532_ Core Analyzer destroyed. 11532_ Imp. Weapon Cycler destroyed. 11532_ System corrupted by crushing effect (+3). 11532_ System corrupted by crushing effect (+1). 11533_ Knocked back. 11533_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | # # #?????????????# #?????????????? | | # + #???????????### ###???????????? | | # #######???????????# ##+####+###?? | | # #?????????????##### #?? | | # #?????????????# ! #?? | | # #?????????????# ### % #?? | | ##############?????????????????# ######### #?? | | ???????????????????????????# ??#######???????# #?? | | ???????????????????????????# ????????????????# #?? | | ???????????????????????????# ??????###########+##? | | ???????????????????????????# ??????# #? | | ???????????????????????###?# #?????# #? | | ?????????????????#######T ## ####### #? | | ????????????????? # #? | | ????????????????? u # """ """ #? | | ???????????????? # """ """ #? | | ????????????????? s """ """ #? | | ???????????????? # ! "" "" #? | | ???????????????? # "" "" #? | | ????????????????? # #? | | ???????????????????###### # #? | | ???????????????????# c # * #? | | ???????????????????# ##############? | | ???????????????????# ! # #+####??????????? | | ???????????????????# c =|! #?????????? | | ???????????????????# @ %+! #?????????? | | ???????????????????# # ## #?????????? | | ???????????????????# ??# # #? #?????????? | | ???????????????????#????# ###?? #?????????? | | ????????????????????????# #???? #?????????? | | ????????????????????????# #???? #?????????? | | ????????????????????????# #???? #?????????? | | ????????????????????????# #?????########?????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????????????????Y???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????"????????????????????? | | ???????????????????????????""????????????????????? | | ????????????????????????????G????????????????????? | | ???????????????????????????""????????????????????? | | ?"""????????????????????????"????????????????????? | | ?"T??????????????????????????????????????????????? | | ?"""?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 525 Matter Stores 366 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Additional Mass Support 12 Armor Coverage 1200 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Core Analysis 9 Recoil Reduction 7 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridFlakRail Manual? 0 Play Time 02:41:02 Cumulative 84.0 hours Start 2025.04.17 @ 20:45:50 End 2025.04.18 @ 04:25:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddfe6ea5-09f7-45c7-bcf1-55e3ce91a369