Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.01 @ 20:04:21 Player: Bob Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (55) 275 Value Destroyed (2039) 2039 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 8296 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 1048/1300 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Gravmag Array Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Compact Matter Pod Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Shock Rifle KE Penetrator > --- INVENTORY -------- Nuclear Pulse Array Advanced ECM Suite [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Gravmag System Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Compact Matter Pod Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 . . 2 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 14 | . . . 2 . 2 2 2 2 . . 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 80 | 5 4 . 8 1 13 16 12 7 2 . 11 1 Power 8 | 1 . . 1 . 1 2 1 1 . . 1 . Engine 6 | 1 . . 1 . 1 2 1 . . . . . Core 1 | . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 25 | 2 2 . 1 . 5 5 5 3 . . 2 . Treads . | . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover 15 | . 2 . 1 . 1 5 5 1 . . . . Flight 7 | . . . . . 3 . . 2 . . 2 . Utility 28 | . 1 . 3 1 5 5 2 1 1 . 8 1 Device 17 | . . . 2 1 3 2 2 . 1 . 5 1 Storage 2 | . . . . . . . . 1 . . 1 . Processor 7 | . 1 . 1 . 2 2 . . . . 1 . Hackware 1 | . . . . . . . . . . . 1 . Protection 1 | . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 1 . 3 . 2 4 4 2 1 . . . Energy Gun 6 | . 1 . 1 . 1 1 1 . 1 . . . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 11 | 2 . . 1 . 1 3 2 2 . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . Parts Lost 35 | . . 1 . . 2 6 13 1 3 . 4 5 Power 4 | . . . . . . 1 1 . 1 . . 1 Propulsion 9 | . . . . . 1 1 4 . 1 . 1 1 Utility 14 | . . . . . . 2 5 1 . . 3 3 Weapon 8 | . . 1 . . 1 2 3 . 1 . . . Highest Loss Streak 5 | . . 1 . . 1 2 5 1 3 . 4 5 Average Slot Usage (%) 71 | . 74 74 84 100 92 95 46 35 34 29 38 27 Engine 5 | . 14 14 11 11 9 6 2 . . . . . Hover 10 | . 21 28 22 22 12 12 6 2 . . . . Flight 2 | . . . . . 3 2 . 3 8 5 5 2 Device 16 | . . . 12 22 23 29 7 . . . 5 6 Processor 20 | . 3 14 18 22 23 27 20 13 11 11 14 11 Energy Gun 3 | . 12 3 8 11 5 1 2 2 1 5 1 . Energy Cannon 2 | . . . 7 11 9 . . . . . . . Ballistic Gun 6 | . 15 14 3 . 3 10 3 7 7 5 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 31 | 9 9 9 13 11 15 22 22 31 15 8 20 19 Greatest Support 29 | 26 26 12 12 12 16 22 28 28 16 8 20 29 Greatest Overweight (x) 2 | . 1 . 1 . 1 1 2 2 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 4 10 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 5 4 4 4 4 Most Carried 4 | 2 2 1 3 4 4 4 4 4 3 2 4 3 Average Carried 2 | . . 1 1 3 3 1 1 2 2 2 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 1 3 3 4 3 1 3 2 2 2 2 Class Distribution -------------------- 46% | Mutant 19% | Scavenger-Scout 11% | Scout 9% | Scavenger-Skirmisher 7% | Hacker-Mutant 5% | Infiltrator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Scout | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 1772 | 167 60 58 98 10 169 531 102 243 252 . 82 . Remotely 82 | . . . . . . . . . . . 82 . Salvage Created 2167 | . 70 . 164 . 620 602 211 307 193 . . . Parts 122 | . 10 . 13 . 29 35 14 10 11 . . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 21 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 51 | . 4 1 3 . 13 14 7 4 5 . . . Guns 35 | . 4 1 . . 6 14 1 4 5 . . . Cannons 16 | . . . 3 . 7 . 6 . . . . . Classes Destroyed 11 | . 2 1 2 . 2 4 . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 3 | . . . 1 . 2 . . . . . . . Swarmer 20 | . 3 . . . 4 5 3 . 5 . . . Grunt 13 | . 1 . 2 . 6 3 . 1 . . . . Brawler 2 | . . . . . . 1 . 1 . . . . Duelist 3 | . . . . . . 1 1 1 . . . . Sentry 6 | . . . 1 . 2 1 1 1 . . . . Hunter 2 | . . . . . 1 1 . . . . . . Programmer 4 | . . . . . . 2 2 . . . . . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 6 | . 3 1 4 . 4 3 6 3 5 . . . Combat Bots Only 6 | . 3 1 3 . 4 3 6 3 5 . . . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Damage Taken 4565 | . 24 186 23 10 408 851 1573 227 394 . 421 448 Core 1580 | . 15 66 11 . 125 202 651 55 77 . 126 252 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 67 . 97 77 71 23 . . 86 89 . Volleys Fired 193 | . 6 5 4 . 33 69 40 18 18 . . . Largest 2 | . 2 1 2 . 2 2 2 2 2 . . . Hottest 131 | . 70 20 118 . 131 94 92 83 83 . . . Shots Fired 327 | . 12 5 8 . 66 113 55 32 36 . . . Gun 280 | . 12 5 4 . 33 113 45 32 36 . . . Cannon 47 | . . . 4 . 33 . 10 . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 222 | . 6 5 . . 11 104 36 27 33 . . . Thermal 83 | . 6 . 8 . 55 9 5 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 22 | . . . . . . . 14 5 3 . . . Robot Hit Streak 21 | . 10 1 8 . 15 21 19 12 8 . . . Robot Miss Streak 3 | . . 2 . . 2 3 2 1 2 . . . Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 4 | . . . . . . 1 . . 3 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . . . Shots Hit Robots 251 | . 10 2 7 . 50 86 45 26 25 . . . Core Hits 103 | . 5 1 6 . 26 30 17 10 8 . . . Critical Hits 10 | . . . . . . 1 3 2 4 . . . Critical Kills 4 | . . . . . . 1 1 1 1 . . . Critical Parts Destroyed 6 | . . . . . . . 2 1 3 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4808 | . 124 28 112 . 842 1510 941 694 557 . . . Guns 3811 | . 124 25 50 . 432 1510 438 675 557 . . . Cannons 779 | . . . 62 . 410 . 307 . . . . . Explosions 196 | . . . . . . . 196 . . . . . Melee . | . . . . . . . . . . . . . Ramming 22 | . . 3 . . . . . 19 . . . . Kinetic 3454 | . 76 25 . . 171 1413 638 602 529 . . . Thermal 1003 | . 48 . 112 . 671 97 75 . . . . . Explosive 196 | . . . . . . . 196 . . . . . Electromagnetic 133 | . . . . . . . 32 73 28 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 6 8 . . . . . Average Corruption 3 | . . . . . . 3 2 . . . . . Corruption Purged 5 | . . . . . . 5 . . . . . . Effects 28 | . . . . . . 24 4 . . . . . Message Errors 5 | . . . . . . 5 . . . . . . Matter Fused 4 | . . . . . . 3 1 . . . . . Heat Flow Errors 3 | . . . . . . 3 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . . 6 . . . . . . Targeting Errors 8 | . . . . . . 5 3 . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 44 | . . . . . 1 . 43 . . . . . Projectiles 4 | . . . . . 1 . 3 . . . . . Explosions 40 | . . . . . . . 40 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . 1 . . . . 112 9 . . . . Shots 2 | . . . . . . . 2 . . . . . Rammed 2 | . . 1 . . . . . 1 . . . . Targets Rammed 2 | . . 1 . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 216 | . 58 . 57 . 120 216 22 16 5 . . . Average Temperature 31 | . 25 . 27 . 30 79 7 8 5 . . . Received Heat Transfer 741 | . 12 9 18 . 180 129 276 45 18 . 42 12 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . 4 1 . . . . . . Heat Transferred 2109 | . 148 . 259 . 1369 185 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Peak Influence 430 | . 105 54 134 44 370 430 273 165 . . 334 211 Initial 151 | . . 34 17 44 14 123 105 66 . . 74 151 Average 175 | . 40 36 70 44 238 240 153 94 . . 142 160 Maximum Alert Level 2 | . . . . . 1 2 1 . . . 1 1 Low Security (%) 62 | 100 100 100 100 100 26 37 95 100 . . 81 83 Level 1 36 | . . . . . 73 60 4 . . . 18 16 Level 2 . | . . . . . . 1 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 2 3 6 1 . . 2 . Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . 1 1 . . . . . Reinforcement 9 | . . . . . 2 2 2 1 . . 2 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 5 | . 1 . . . 2 2 . . . . . . Communications Jammed 7 | . . . . . 7 . . . . . . . Distress Signals 7 | . . . . . 7 . . . . . . . Times Spotted 163 | . 8 19 4 6 24 25 19 4 14 . 24 16 Peak Tracking Total 20 | . 5 20 3 3 6 4 8 3 11 . 12 12 Tactical Retreats 20 | . 1 2 . . 4 3 2 . 2 . 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 6 | . . . . . . 3 2 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 2 | . . . . . . . 2 . . . . . Max in Single Turn 2 | . . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 3 | . . . . . 1 . . . 1 . 1 . Terminals 2 | . . . . . 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 6 | . . . . . 3 . . . 1 . 2 . Successful 5 | . . . . . 2 . . . 1 . 2 . Failed 1 | . . . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 5 | . . . . . 3 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . . . . . 2 . . . 1 . 2 . Record 1 | . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . . . 1 . . . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 3752 | 43 81 144 136 155 637 1105 503 186 361 14 302 85 Spaces Moved 5112 | 37 84 238 173 262 695 1326 537 217 774 35 544 190 Core 339 | 3 . . . . . . 220 48 . . . 68 Treads . | . . . . . . . . . . . . . Legs 80 | . . . . . 80 . . . . . . . Wheels 47 | 34 13 . . . . . . . . . . . Hover 2494 | . 71 238 173 262 455 886 317 92 . . . . Flight 2152 | . . . . . 160 440 . 77 774 35 544 122 Fastest Speed 32 | 50 56 56 56 56 32 32 50 37 37 40 40 40 Average Speed 51 | 86 62 56 60 56 71 48 55 54 38 40 40 43 Slowest Speed 150 | 90 120 56 116 56 150 120 150 150 40 40 40 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 1 3 . . 3 . 3 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 22 63 18 51 39 29 16 6 83 14 25 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 4 | . . 1 . 1 . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 39 | . . . . . . . 34 3 2 . . . Melee . | . . . . . . . . . . . . . Projectile 5 | . . . . . . . . 3 2 . . . AOE 34 | . . . . . . . 34 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total 5918 | 48 101 243 196 270 769 1696 694 252 797 34 627 191 Wait 429 | . . . . 2 14 261 86 . 6 . 60 . Move 5080 | 36 83 237 172 261 692 1320 536 216 768 34 537 188 Hop 9 | . . . . . 1 2 . . 2 . 3 1 Pick Up 75 | 6 5 . 9 3 7 17 11 8 . . 8 1 Fast Attach 8 | . . . . . 4 1 . . . . 3 . Attach 56 | 5 3 . 6 . 3 11 11 6 2 . 8 1 Detach 4 | . . . . . . 1 . . 1 . 2 . Swap 16 | . 1 . 2 1 6 4 1 1 . . . . Drop 46 | 1 3 . 3 3 9 10 9 2 . . 6 . Fire 193 | . 6 5 4 . 33 69 40 18 18 . . . Melee . | . . . . . . . . . . . . . Ram 2 | . . 1 . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 12) 124 | -10/Materials | Identified exit to Mines 125 | -10/Materials | Entered Mines 126 | -10/Mines | Assembled infested the area 126 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 154 | -10/Mines | Learned 4 Materials zone layouts 266 | -10/Mines | Discovered new exit (range 5) 269 | -10/Mines | Identified exit to Materials 269 | -10/Mines | Entered Materials 269 | -9/Materials | Evolved 2 slots: Utility x2 270 | -9/Materials | Identified exit to Mines 338 | -9/Materials | Build established: Mutant 395 | -9/Materials | Discovered exit to Mines (range 7) 405 | -9/Materials | Entered Mines 426 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 498 | -9/Mines | Learned Materials emergency access door positions 503 | -9/Mines | Learned Materials interactive machine intel 552 | -9/Mines | Discovered new exit (range 14) 555 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 558 | -9/Mines | Identified exit to Zion 559 | -9/Mines | Identified exit to Materials 560 | -9/Mines | Entered Materials 560 | -8/Materials | Evolved 2 slots: Utility x2 562 | -8/Materials | Loaded intel: 17 interactive machine locations 1183 | -8/Materials | Discovered new exit (range 3) 1197 | -8/Materials | Identified exit to Factory 1197 | -8/Materials | Entered Factory 1197 | -7/Factory | Evolved 2 slots: Utility x2 2035 | -7/Factory | Build established: Scavenger-Scout 2240 | -7/Factory | Discovered new exit (range 14) 2301 | -7/Factory | Identified exit to Factory 2302 | -7/Factory | Entered another Factory area 2302 | -6/Factory | Evolved 2 slots: Utility x2 2457 | -6/Factory | Garrison activated, responded to threat 2527 | -6/Factory | Lost 5 parts (1p2u2w) 2586 | -6/Factory | Lost 3 parts (1n1u1w) 2661 | -6/Factory | Core integrity fell below 50% 2763 | -6/Factory | Discovered new exit (range 22) 2805 | -6/Factory | Identified exit to Factory 2805 | -6/Factory | Entered another Factory area 2805 | -5/Factory | Evolved 2 slots: Utility x2 2861 | -5/Factory | Build established: Mutant 2988 | -5/Factory | Discovered new exit (range 5) 2990 | -5/Factory | Identified exit to Upper Caves 2991 | -5/Factory | Entered Upper Caves 3001 | -5/Upper Caves | Learned Factory security intel 3003 | -5/Upper Caves | Learned 4 Factory zone layouts 3154 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3176 | -5/Upper Caves | Ambushed by wild Derelicts 3212 | -5/Upper Caves | Lost 3 parts (1p1n1w) 3336 | -5/Upper Caves | Discovered new exit (range 7) 3351 | -5/Upper Caves | Identified exit to Upper Caves 3352 | -5/Upper Caves | Entered another Upper Caves area 3355 | -5/Upper Caves | Learned Factory machine intel 3360 | -5/Upper Caves | Discovered new exit (range 15) 3365 | -5/Upper Caves | Identified exit to Factory 3366 | -5/Upper Caves | Entered Factory 3366 | -4/Factory | Evolved 2 slots: Utility x2 3369 | -4/Factory | Loaded intel: 269 machine locations 3627 | -4/Factory | Lost 4 parts (1n3u) 3663 | -4/Factory | Discovered new exit (range 12) 3668 | -4/Factory | Identified exit to Research 3668 | -4/Factory | Entered Research 3668 | -3/Research | Evolved 2 slots: Utility x2 3753 | -3/Research | Self-destructed Last Messages --------------- 03663_ EXIT=FOUND 03664_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 03665_ K-01 Serf cleans the Assembly Bed. 03668_ EXIT=IDENTIFIED: RESEARCH PARAMETERS=UTILITY_2 LOCATION=RESEARCH GOAL=ESCAPE 03693_ Acquired Adv. Weight Redist. System. 03694_ Antimatter Reactor destroyed. 03718_ Adv. Targeting Computer destroyed. 03719_ Nuclear Pulse Array destroyed. 03743_ Adv. ECM Suite destroyed. 03745_ Penetrated by Slug. 03745_ Slug penetrates K-01 Serf. 03745_ K-01 Serf destroyed. 03745_ Slug penetrates Wall. 03745_ Adv. Weight Redist. System destroyed. 03747_ Slug penetrates Wall. 03751_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? ??????????????? | | ???????????#######+############# ???????????????? | | ??????????? 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"" F" ?????????????????? | | ??????????# "" "" ??????????????????? | | ??????????# """ ???????????????????? | | ??????????# """ #???????????????????? | | ??????????# """ A #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# @ #???????????????????? | | ????? # h #???????????????????? | | ????? + h #???????????????????? | | ??????????# ### #???????????????????? | | ??????????#??????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# A #??????#??##########? | | ?????????????????# #????? #??# #? | | ?????????????????##+##### #???? #??# #? | | ????????????????????????# #??? ???# #? | | ????????????????????????# s#?? ?????# #? | | ????????????????????????# hs##+######## "" #? | | ????????????????????????#=% h # """ #? | | ???????????????????????## # S" ?? | | ???????????????????????+ ######## # ???? | | ??????????????????########s########?# # ?????? | | ??????????????????# #?# ##+###????? | | ??????????????????# ### ###### | | ??????????????????# | / + | | ??????????????????# """ """ ###+#####+###### | | ??????????????????# """ """ # ## | | ??????????????????# """ """ # + | | ??????????????????# # ! ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 325 Matter Stores 332 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 3 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 72 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotNetworkCapacitor Manual? 0 Play Time 00:58:38 Cumulative 175.1 hours Start 2021.09.30 @ 18:46:16 End 2021.10.01 @ 20:04:21 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 269 Rogue 241 Adventurer 28 Explorer 0 Win Type - Total 4 Types 1/1/0/2/0/0/0/0/0 Lore% 50 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03805afe-f6cc-4bb0-8491-f66d3e27de23