Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 23:58:32 Player: Relko Result: Destroyed by Hellfire Trap Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2247) 2247 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (332) 332 TOTAL SCORE: 5654 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 110 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 100/100 System Corruption 1% Temperature Cool (2) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite > --- WEAPON (4) ------- Great Axe > --- INVENTORY (5) ---- Improved Heat Sink Advanced Terrain Scan Processor Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Microactuators Force Booster Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Advanced EMP Blaster Advanced EMP Blaster Great Axe > --- INVENTORY -------- Improved Heat Sink Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Reactive Plating System Shield Shotgun [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced EMP Blaster Energy Gun Lightning Gun Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Plasma Flamer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . 4 . . Weapon 2 | . . . . . 2 . Parts Attached 59 | 6 2 4 3 22 6 16 Power 10 | 1 . . 1 3 1 4 Engine 5 | 1 . . 1 . 1 2 Core 5 | . . . . 3 . 2 Reactor . | . . . . . . . Propulsion 13 | 2 . 3 . 3 . 5 Treads 7 | 2 . . . 3 . 2 Leg 2 | . . . . . . 2 Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight 2 | . . 1 . . . 1 Utility 19 | 1 1 . . 10 3 4 Device 9 | . . . . 6 2 1 Storage 1 | 1 . . . . . . Processor 2 | . . . . 1 . 1 Hackware 1 | . 1 . . . . . Protection 6 | . . . . 3 1 2 Artifact . | . . . . . . . Weapon 17 | 2 1 1 2 6 2 3 Energy Gun 2 | . . . . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . . 2 3 . 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . . 2 1 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 33 | . 1 . 3 3 5 21 Power 5 | . . . 1 1 . 3 Propulsion 9 | . 1 . . 1 1 6 Utility 12 | . . . . 1 2 9 Weapon 7 | . . . 2 . 2 3 Highest Loss Streak 13 | . 1 . 3 2 1 13 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 86 98 98 97 94 70 Engine 6 | . 14 14 13 . 2 5 Core 3 | . . . . 8 4 . Treads 9 | . 23 1 . 13 13 1 Leg 1 | . . . . . . 11 Wheel 7 | . . 25 28 3 . . Device 14 | . . . . 21 27 14 Storage 10 | . 14 14 14 9 7 6 Processor 1 | . . . . 4 . 5 Hackware 7 | . 6 14 14 9 2 . Protection 5 | . . . . 10 6 9 Energy Gun 1 | . . . . . 3 3 Ballistic Gun 5 | . 16 2 22 8 . . Launcher 9 | . 10 14 2 5 14 1 Special Weapon 2 | . . 11 2 . . . Slashing Weapon 3 | . . . . 3 7 7 Peak Build Rating 45 | 6 9 13 13 36 45 35 Average Rating 24 | 4 7 12 9 28 41 27 On Entrance 15 | . 6 8 13 9 36 35 Naked Turns . | . . . . . . . Heaviest Build 51 | 14 15 16 16 37 51 44 Greatest Support 50 | 40 40 20 20 50 44 40 Greatest Overweight (x) 5 | . . 3 . 2 2 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 6 | 2 6 7 5 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 5 8 8 5 8 8 3 Class Distribution -------------------- 73% | Mutant 13% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Matter Collected 1366 | 272 . 246 . 620 110 118 Remotely 125 | . . . . 125 . . Salvage Created 2502 | 98 60 62 . 766 1142 374 Parts 157 | 2 8 18 . 58 52 19 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Combat Hostiles Destroyed 55 | . 2 8 . 18 20 7 Melee 23 | . . . . . 16 7 Guns 14 | . . 1 . 13 . . Cannons 2 | . . 2 . . . . AOE 16 | . 2 5 . 5 4 . Classes Destroyed 12 | 1 2 2 . 4 3 . Worker 1 | . . . . . 1 . Builder 4 | . . 1 . . 3 . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . . 1 . Recycler 2 | 1 . . . . 1 . Operator 2 | . 1 . . 1 . . Watcher 5 | . . . . 3 2 . Swarmer 20 | . . 7 . 7 6 . Grunt 26 | . 2 1 . 7 11 5 Brawler 1 | . . . . 1 . . Sentry 7 | . . . . 3 2 2 Programmer 1 | . . . . . 1 . Best Kill Streak 12 | 1 2 5 . 5 12 2 Combat Bots Only 5 | . 2 4 . 5 5 2 Max Kills in Single Turn 3 | 1 1 2 . 2 3 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 1 . 2 2 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Hostile Shots Fired 422 | . 11 38 9 71 133 160 Missed 140 | . 4 12 6 24 42 52 Damage Taken 4124 | . 253 270 67 690 1090 1754 Core 892 | . 25 46 9 84 133 595 Absorbed by Shields . | . . . . . . . Redirected to Shielding 38 | . . . . . . 38 Ignored by Resistances 33 | . . . . . 33 . Regen/Repaired (Parts) 9 | . 9 . . . . . Core Remaining (%) 84 | 100 . . 68 84 . . Volleys Fired 104 | 3 9 23 6 51 8 4 Largest 3 | 2 2 2 2 2 3 1 Hottest 127 | 40 50 100 40 72 127 80 Shots Fired 172 | 6 16 24 10 97 15 4 Gun 128 | 6 9 6 8 91 6 2 Cannon . | . . . . . . . Launcher 33 | . 7 7 2 6 9 2 Special 11 | . . 11 . . . . Kinetic 121 | 6 9 6 8 91 . 1 Thermal 12 | . . 11 . . . 1 Explosive 16 | . 7 7 2 . . . Electromagnetic 23 | . . . . 6 15 2 Robot Hit Streak 13 | 2 5 5 5 13 4 6 Robot Miss Streak 5 | 2 2 2 2 3 5 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 153 | 3 7 12 5 67 40 19 Core Hits 111 | 2 7 11 1 45 32 13 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 11 | . . 1 . 2 5 3 Burn 1 | . . 1 . . . . Destroy 2 | . . . . 2 . . Sever 8 | . . . . . 5 3 Melee Attacks 75 | . . . . 2 52 21 Impact . | . . . . . . . Slashing 75 | . . . . 2 52 21 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5774 | 71 339 479 212 1351 2479 843 Guns 1330 | 71 50 64 67 972 84 22 Cannons . | . . . . . . . Explosions 2029 | . 289 322 145 327 832 114 Melee 2322 | . . . . 52 1563 707 Ramming . | . . . . . . . Kinetic 1246 | 71 50 64 67 972 . 22 Thermal 320 | . . 93 . 59 168 . Explosive 756 | . 289 322 145 . . . Electromagnetic 1130 | . . . . 268 748 114 Impact . | . . . . . . . Slashing 2322 | . . . . 52 1563 707 Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 1 1 Average Corruption 2 | . . . . 3 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . 11 . 3 Message Errors 1 | . . . . 1 . . Matter Fused 5 | . . . . 3 . 2 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 3 | . . . . 2 . 1 Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 145 | . 17 16 . 8 104 . Projectiles 8 | . . 8 . . . . Explosions 55 | . 17 8 . 8 22 . Melee 82 | . . . . . 82 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 246 | . 148 57 . 11 . 30 Shots 8 | . 3 2 . 1 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 264 | . 40 160 . 264 18 . Average Temperature 59 | . 13 66 . 134 12 . Received Heat Transfer 1332 | . 78 . 21 351 438 444 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . 6 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1020 | . . 720 . 50 250 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . 2 4 1 Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Peak Influence 440 | 5 205 380 . 215 440 361 Initial 273 | . 3 79 . 41 97 273 Average 200 | . 94 290 . 117 229 317 Maximum Alert Level 2 | . 1 1 . 1 2 1 Low Security (%) 49 | 100 96 9 . 81 46 . Level 1 48 | . 3 90 . 18 43 100 Level 2 2 | . . . . . 9 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . 1 8 . Investigation 4 | . . . . 1 3 . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Distress Signals 3 | . 1 . . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 4 18 2 22 26 17 Peak Tracking Total 7 | . 3 4 2 4 5 7 Tactical Retreats 7 | . . 3 . . 3 1 Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Traps Triggered 4 | . . . . 1 1 2 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Machines Disabled 9 | . 4 2 . 2 1 . Max in Single Turn 2 | . 2 1 . 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Machines Accessed 9 | . 2 1 . 4 1 1 Terminals 6 | . 1 1 . 3 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 21 | . 4 2 . 12 2 1 Successful 19 | . 3 2 . 12 1 1 Failed 2 | . 1 . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 2 1 . 4 . . Terminals 13 | . 2 2 . 8 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . 4 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 7 | . . 1 . 5 . 1 Record 1 | . . . . 1 . . Open Door 1 | . . . . . . 1 Terminal Index 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 5 | . 1 1 . 3 . . Terminals 5 | . 1 1 . 3 . . Track 1 | . . . . 1 . . Botnet 4 | . 1 1 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . 2 1 . 4 1 . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 19 | . 19 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Total Allies 4 | . . 2 . . . 2 Largest Group 2 | . . 2 2 2 . 2 Highest-Rated Group 64 | . . 46 46 43 . 64 Highest-Rated Ally 39 | . . 31 31 28 . 39 Total Orders . | . . . . . . . Ally Attacks 42 | . . 18 12 5 . 7 Total Damage 502 | . . 125 211 61 . 105 Kills 9 | . . 6 2 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Turns Passed 4170 | 165 379 914 191 1085 991 445 Spaces Moved 2615 | 91 208 931 210 610 367 198 Core 10 | 4 . . . . . 6 Treads 1138 | 87 208 37 . 424 367 15 Legs 157 | . . . . . . 157 Wheels 1286 | . . 890 210 186 . . Hover . | . . . . . . . Flight 24 | . . 4 . . . 20 Fastest Speed 35 | 50 160 80 80 80 145 35 Average Speed 129 | 155 160 84 80 132 221 169 Slowest Speed 305 | 160 160 280 80 145 305 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 30 99 17 53 9 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 8 | . 8 . . . . . Terrain Destroyed 152 | . 71 49 10 8 7 7 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 152 | . 71 49 10 8 7 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Total 3131 | 106 238 1033 222 797 470 265 Wait 221 | 2 16 71 4 75 33 20 Move 2609 | 90 207 930 209 609 366 198 Hop . | . . . . . . . Pick Up 29 | 5 3 1 . 16 3 1 Fast Attach 27 | 6 2 2 . 6 2 9 Attach 27 | . . 2 3 13 3 6 Detach 11 | . 1 2 . 7 1 . Swap 5 | . . . . 3 1 1 Drop 18 | . . 2 . 15 1 . Fire 104 | 3 9 23 6 51 8 4 Melee 75 | . . . . 2 52 21 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 355 | -10/Materials | Repaired Hacking Suite 487 | -10/Materials | Discovered new exit (range 13) 545 | -10/Materials | Entered Mines 653 | -10/Mines | Discovered new exit (range 8) 686 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 697 | -10/Mines | Learned 2 Materials zone layouts 720 | -10/Mines | Discovered new exit (range 7) 1032 | -10/Mines | Discovered new exit (range 10) 1459 | -10/Mines | Entered Subcaves 1459 | -10/Subcaves | Accompanied by 2 allies 1464 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1466 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1529 | -10/Subcaves | Lost 3 parts (1p2w) 1603 | -10/Subcaves | Discovered new exit (range 12) 1650 | -10/Subcaves | Entered Materials 1650 | -8/Materials | Accompanied by 2 allies 1650 | -8/Materials | Evolved 4 slots: Utility x4 2681 | -8/Materials | Discovered new exit (range 16) 2735 | -8/Materials | Entered Factory 2735 | -7/Factory | Evolved 2 slots: Weapon x2 2736 | -7/Factory | Identified exit to Storage 3099 | -7/Factory | Build established: Gunner 3152 | -7/Factory | Garrison activated, responded to threat 3622 | -7/Factory | Build established: Mutant 3724 | -7/Factory | Identified exit to Garrison 3726 | -7/Factory | Entered Garrison 3750 | -7/Garrison | Triggered checkpoint 3811 | -7/Garrison | Lost 4 parts (1n3u) 3848 | -7/Garrison | Triggered checkpoint 3887 | -7/Garrison | Core integrity fell below 50% 3917 | -7/Garrison | Lost 3 parts (1p1u1w) 3969 | -7/Garrison | Rescued a captive Derelict 3979 | -7/Garrison | Rescued a captive Derelict 4077 | -7/Garrison | Build established: Scavenger-Mutant 4124 | -7/Garrison | P-60 Hacker assimilated allied 2V-XHA(h) 4158 | -7/Garrison | Core integrity fell below 20% 4171 | -7/Garrison | Destroyed by Hellfire Trap Last Messages --------------- 04149_ Penetrated by HV Slug. 04149_ HV Slug penetrates Wall. 04150_ Lgt. Treads destroyed. 04153_ Core Shielding destroyed. 04153_ Gatling Laser destroyed. 04155_ Penetrated by HV Slug. 04155_ Lgt. Treads destroyed. 04157_ HV Slug penetrates S-27 Virus. 04157_ S-27 Virus suffers critical hit (Destroy). 04157_ S-27 Virus destroyed. 04159_ Knocked back. 04159_ Acquired 6 matter. 04159_ Shotgun destroyed. 04161_ Nuclear Core destroyed. 04162_ HV Slug penetrates Wall. 04163_ Acquired VTOL Module. 04164_ HV Slug penetrates Wall. 04171_ Triggered Hellfire Trap. 04171_ An explosion rips through the floor. 04171_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????#!*!# # ### ##???????????????????? | | ?????????##=[######## ###?????????????????? | | ??????????#*%#??????# #?????????????????? | | ?????????## =#??????# T# #?????????????????? | | ?????????#" ###????#######?????????????????? | | ?????????## #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# % #????????????????????????????? | | ??????????#==###????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #######################????????? | | ??????????#%% #????????? | | ??????????#% #????????? | | ??????????########### ######### #????????? | | ????????????????????# #???????# #????????? | | ????????????????????#####???????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ???????????????????###??###?????# #????????? | | ???????????????????" "??" "?????# #????????? | | ???????????????????" "??" "?????# #????????? | | ???????????????????" """" "?????# #????????? | | ????????????????#""" """#??# #????????? | | ????????????????# #??# #????????? | | ????????????????#""" """#??# #????????? | | ???????????????????"@#### "?????# #????????? | | ???????????????????" a "?????# #????????? | | ????????????????#""" """#??#% #????????? | | ????????????????# #??# #????????? | | ????????????????#### ####??# %#????????? | | ???????????????????### ###????## #######??? | | ???????????????####### ########"% #=%="=## | | ???????? %!+= %=% | | ??????????# % %+% %%/! | | ???????????##########################""""## | | ????????????????????????????????????? ###??? | | ??????????????????????????????????????##????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ResetAuthchipDerivative Manual? 0 Play Time 00:51:29 Cumulative 41.3 hours Start 2024.09.07 @ 23:09:46 End 2024.09.07 @ 23:58:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5b04a5a-1a71-46d7-af1b-4146937798cb