Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.31 @ 13:13:41 Player: Koba Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (2900) 2900 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7770 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 524/850 Matter 263/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (15) --- Makeshift Leg Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Cooled Pulse Rifle Autogun Minigun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Makeshift Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Seismic Detector Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Heavy Flail > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Large Storage Unit Advanced Visual Processing Unit Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Cooled Pulse Rifle Autogun Autogun Minigun Advanced Assault Cannon [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 1 1 1 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 56 | 7 6 12 14 6 3 2 6 . . Power 13 | 1 2 2 4 1 1 . 2 . . Engine 10 | 1 2 2 2 1 1 . 1 . . Core 3 | . . . 2 . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . 2 4 1 . 1 2 . . Treads 10 | 2 . 1 4 1 . 1 1 . . Leg 1 | . . . . . . . 1 . . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 2 1 4 1 3 1 . 1 . . Device 4 | 1 1 . 1 . 1 . . . . Storage 2 | 1 . 1 . . . . . . . Processor 2 | . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . 2 . 2 . . 1 . . Artifact . | . . . . . . . . . . Weapon 18 | 2 3 4 5 1 1 1 1 . . Energy Gun 6 | 2 . 2 1 1 . . . . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 5 | . . 1 3 . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 2 | . 2 . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . . . Parts Lost 33 | . 1 6 5 1 1 4 2 . 13 Power 6 | . . 1 . . . 1 1 . 3 Propulsion 10 | . . 1 3 . . 2 . . 4 Utility 8 | . 1 2 . 1 . . 1 . 3 Weapon 9 | . . 2 2 . 1 1 . . 3 Highest Loss Streak 10 | . 1 3 2 1 1 4 1 . 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 11 | 6 7 10 13 13 14 11 13 15 13 Power 1 | . 1 1 1 1 1 . 1 2 1 Propulsion 1 | 3 1 1 1 1 1 . . 2 1 Utility 5 | . 2 4 6 6 7 7 6 6 5 Weapon 3 | 1 2 3 3 4 5 3 4 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 4 3 1 4 . . . . 6 Power 2 | . . 2 . . . . . . . Propulsion 3 | . 3 . . . . . . . . Utility 10 | . . 1 . 4 . . . . 5 Weapon 3 | . 1 . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 98 88 98 93 90 85 91 80 74 Engine 10 | . 14 9 5 7 11 13 7 6 7 Treads 23 | . 27 22 22 30 26 20 20 20 16 Wheel 1 | . . 4 4 . . . . . . Device 6 | . 12 4 9 1 5 6 6 6 3 Storage 8 | . 14 11 9 7 6 6 6 6 6 Processor 9 | . . 5 9 14 13 13 13 13 13 Protection 5 | . . 8 9 6 6 6 5 6 5 Energy Gun 10 | . 21 16 9 14 12 6 . . . Ballistic Gun 7 | . . 2 15 7 3 12 13 13 12 Impact Weapon 1 | . . . . . . . 5 6 6 Peak Build Rating 50 | 9 9 19 26 36 41 42 50 41 41 Average Rating 26 | 6 8 11 22 33 39 40 45 41 36 On Entrance 25 | . 9 7 18 26 36 39 40 41 41 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 15 16 35 38 60 69 66 73 59 60 Greatest Support 80 | 40 40 60 60 80 80 60 68 68 68 Greatest Overweight (x) 3 | 1 . 3 3 . . 1 1 . 1 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 15 15 15 15 15 Most Carried 15 | 8 8 15 15 15 15 14 15 15 15 Average Carried 11 | 6 7 10 13 14 15 12 13 15 12 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 14 15 15 15 12 15 15 10 Class Distribution -------------------- 54% | Mutant 17% | Scavenger-Tank 14% | Scavenger-Mutant 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2177 | 260 295 341 389 219 32 226 149 . 266 Remotely . | . . . . . . . . . . Salvage Created 3045 | 227 532 613 643 471 61 209 76 . 213 Parts 183 | 20 37 45 39 17 9 5 5 . 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . . 6 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 4 5 . 4 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 69 | . 14 17 12 9 . 8 4 . 5 Guns 51 | . 5 10 11 9 . 7 4 . 5 Cannons 1 | . . . . . . 1 . . . AOE 16 | . 8 7 1 . . . . . . Classes Destroyed 13 | 2 6 2 . 1 1 . . . 1 Worker 4 | . 1 1 1 . 1 . . . . Builder 3 | . 1 2 . . . . . . . Tunneler 11 | 9 1 . . . 1 . . . . Recycler 6 | 1 1 3 . 1 . . . . . Mechanic 1 | . 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . 2 . 1 . . . . . . Swarmer 17 | . 3 4 . 3 . 3 4 . . Grunt 37 | . 11 9 7 4 . 4 . . 2 Duelist 2 | . . 1 . . . . . . 1 Sentry 10 | . . 3 5 1 . 1 . . . Hunter 2 | . . . . . . . . . 2 Programmer 1 | . . . . 1 . . . . . Best Kill Streak 7 | 2 5 5 7 3 1 5 4 . 2 Combat Bots Only 5 | . 3 3 4 3 . 5 4 . 2 Max Kills in Single Turn 2 | 1 2 2 1 1 1 2 1 . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 2 | . 1 2 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 575 | . 72 72 49 62 2 158 57 . 103 Missed 172 | . 17 26 14 22 . 49 19 . 25 Hits 403 | . 55 46 35 40 2 109 38 . 78 Melee 2 | . . 2 . . . . . . . Projectile 401 | . 55 44 35 40 2 109 38 . 78 Critical Strikes 10 | . 1 . 4 1 . 2 . . 2 Damage Taken 5604 | . 647 622 578 452 32 1238 604 . 1431 Core 603 | . 116 121 29 11 . 81 . . 245 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 123 | . 123 . . . . . . . . Core Remaining (%) 82 | 100 53 69 94 98 . . . . . Volleys Fired 260 | 26 60 45 33 29 5 19 8 . 35 Largest 3 | 2 2 2 3 3 3 3 2 . 2 Hottest 150 | 100 100 150 124 100 90 85 50 . 50 Shots Fired 489 | 52 77 87 85 55 11 39 17 . 66 Gun 425 | 52 58 69 76 48 9 30 17 . 66 Cannon 9 | . . . . . 2 7 . . . Launcher 36 | . 14 16 4 . . 2 . . . Special 19 | . 5 2 5 7 . . . . . Kinetic 172 | . . 1 46 13 5 24 17 . 66 Thermal 216 | 52 63 48 8 29 3 13 . . . Explosive 36 | . 14 16 4 . . 2 . . . Electromagnetic 65 | . . 22 27 13 3 . . . . Robot Hit Streak 16 | 12 12 10 12 16 6 15 3 . 5 Robot Miss Streak 6 | 2 3 4 3 3 1 3 4 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 . 1 1 . 2 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . Shots Hit Robots 310 | 34 48 47 55 36 5 29 11 . 45 Core Hits 193 | 11 32 43 34 19 5 21 6 . 22 Critical Kills 3 | . . . 1 . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | 3 3 2 4 . . . . . 2 Burn 8 | 3 3 2 . . . . . . . Destroy 3 | . . . 1 . . . . . 2 Corrupt 3 | . . . 3 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6856 | 433 1371 1467 1151 641 153 747 199 . 694 Guns 4303 | 433 459 527 841 641 98 411 199 . 694 Cannons 168 | . . . . . . 168 . . . Explosions 2302 | . 884 940 310 . . 168 . . . Melee . | . . . . . . . . . . Ramming 59 | . 4 . . . 55 . . . . Kinetic 2023 | . . . 551 156 17 406 199 . 694 Thermal 1875 | 433 483 288 70 390 38 173 . . . Explosive 2262 | . 884 940 270 . . 168 . . . Electromagnetic 637 | . . 239 260 95 43 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 1 8 . . 2 2 2 2 2 Average Corruption 2 | . 1 7 . . 2 2 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 52 | . 5 20 . . . 7 11 2 7 Message Errors 14 | . 1 8 . . . 2 . 1 2 Matter Fused 16 | . . 4 . . . 4 5 . 3 Heat Flow Errors 7 | . 3 1 . . . . 1 . 2 Energy Discharges 1 | . . . . . . . 1 . . Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 4 | . 1 2 . . . . 1 . . Data Loss (major) 5 | . . 3 . . . 1 . 1 . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . 2 . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 47 | . 36 9 2 . . . . . . Projectiles . | . . . . . . . . . . Explosions 47 | . 36 9 2 . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 88 | . 25 4 59 . . . . . . Shots 5 | . 2 1 2 . . . . . . Rammed 8 | . 1 . . . 7 . . . . Targets Rammed 8 | . 1 . . . 7 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 478 | 195 404 238 266 224 48 478 193 . 261 Average Temperature 89 | 55 88 72 68 76 17 256 53 . 84 Received Heat Transfer 1620 | . 294 252 315 147 . 444 24 . 144 Effects 14 | . 4 . . . . 10 . . . Shutdowns 4 | . . . . . . 4 . . . Energy Bleed 2 | . 1 . . . . 1 . . . Interference 5 | . 3 . . . . 2 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 14 | 8 2 1 . 3 . . . . . Heat Transferred 5428 | 1517 1641 999 124 740 74 333 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Maximum Alert Level 1 | . 1 1 1 . . . . . . Low Security (%) 80 | 100 94 28 62 100 100 . . . . Level 1 19 | . 5 71 37 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 313 | 10 218 313 264 100 26 . . . . Initial 91 | . . 68 91 52 21 . . . . Average 94 | 1 85 217 179 42 1 . . . . Influence Increases 2155 | 50 522 543 377 240 43 170 90 . 120 Destroy 0b10 Robot/C 1380 | . 280 340 240 180 . 160 80 . 100 Destroy 0b10 Robot/NC 145 | 50 35 30 10 5 15 . . . . Destroy Leader 296 | . 64 80 62 50 . 10 10 . 20 Successful Hack 28 | . 11 . . 5 12 . . . . Disable Machine 30 | . 15 . 15 . . . . . . Destroy Structure 186 | . 87 63 35 . 1 . . . . Lose Combat Pursuer 90 | . 30 30 15 . 15 . . . . Influence Decreases 2155 | 50 358 490 478 313 86 170 90 . 120 Entered New Map 308 | . . 96 126 64 22 . . . . Time Decay 1681 | 50 344 334 302 247 64 160 80 . 100 Lost Part 152 | . . 60 50 2 . 10 10 . 20 Purge Threat 14 | . 14 . . . . . . . . Squads Dispatched 15 | . 3 2 4 5 1 . . . . Investigation 3 | . 2 . . 1 . . . . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 4 | . 1 2 1 . . . . . . Assault . | . . . . . . . . . . Garrison 6 | . . . 3 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 7 | . 1 2 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 98 | . 22 23 15 11 7 8 5 . 7 Peak Tracking Total 6 | . 6 5 6 3 2 5 4 . 3 Tactical Retreats 5 | . 2 1 1 . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 7 | . 1 5 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 2 | . 1 . 1 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 22 | . 6 3 1 3 3 1 1 4 . Terminals 15 | . 4 3 1 3 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 73 | . 23 4 2 6 6 1 1 30 . Successful 56 | . 15 2 2 2 3 1 1 30 . Failed 17 | . 8 2 . 4 3 . . . . Catastrophic 4 | . 1 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 3 . . . . . . . . Terminals 36 | . 17 4 2 6 6 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 51 | . 10 2 2 2 3 1 1 30 . Record 18 | . 6 . . . . 1 . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . 6 . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . . Alert Level 2 | . . 1 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . Zone Layout 4 | . 1 . 1 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 6 2 . 2 3 . . . . Full Trace Events 4 | . 3 . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 5682 | 1 807 664 660 575 650 995 751 145 434 Optics 4599 | . . 389 660 575 650 995 751 145 434 Sensors 1415 | . 147 275 660 143 . . . . 190 Terrain 661 | 1 660 . . . . . . . . Seismic 2511 | . . . . . 569 984 751 145 62 Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 6564 | 517 1089 748 660 575 650 995 751 145 434 Spaces Moved 3070 | 268 548 379 325 239 351 372 323 88 177 Core 7 | 7 . . . . . . . . . Treads 2703 | 261 548 158 186 239 351 372 323 88 177 Legs . | . . . . . . . . . . Wheels 360 | . . 221 139 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 110 125 162 162 166 166 166 163 Average Speed 174 | 157 160 138 146 162 162 245 221 166 185 Slowest Speed 246 | 160 160 160 240 162 162 246 246 166 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 10 72 36 36 5 13 77 51 77 31 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 3 | . . . . . . . 1 . 2 Spaces Dug 21 | . 7 8 5 . 1 . . . . Terrain Destroyed 238 | . 114 90 33 . 1 . . . . Melee . | . . . . . . . . . . Projectile 10 | . 2 2 5 . 1 . . . . AOE 228 | . 112 88 28 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 3780 | 309 670 508 440 374 419 417 339 87 217 Wait 265 | . 35 39 35 82 54 20 . . . Move 3062 | 267 547 378 324 238 351 371 322 87 177 Hop . | . . . . . . . . . . Pick Up 52 | 9 6 17 11 7 . 1 1 . . Fast Attach 19 | 5 1 3 6 1 2 . 1 . . Attach 36 | 2 1 8 9 5 . 5 1 . 5 Detach 9 | . . 2 3 2 . 1 1 . . Swap 40 | . 13 10 9 2 1 . 5 . . Drop 29 | . 6 6 9 8 . . . . . Fire 260 | 26 60 45 33 29 5 19 8 . 35 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 7 | . 1 . . . 6 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 518 | -11/Scrapyard | Entered Materials 538 | -10/Materials | Build established: Mutant 770 | -10/Materials | Discovered new exit (range 11) 909 | -10/Materials | Discovered new exit (range 15) 1108 | -10/Materials | Repaired Lgt. Treads 1344 | -10/Materials | Discovered new exit (range 16) 1607 | -10/Materials | Entered another Materials area 1607 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1926 | -9/Materials | Lost 3 parts (1n1u1w) 2316 | -9/Materials | Discovered new exit (range 15) 2355 | -9/Materials | Entered another Materials area 2355 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2412 | -8/Materials | Garrison activated, responded to threat 2841 | -8/Materials | Build established: Scavenger-Skirmisher 2887 | -8/Materials | Discovered new exit (range 4) 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3224 | -7/Factory | Garrison activated, responded to threat 3429 | -7/Factory | Build established: Scavenger-Tank 3579 | -7/Factory | Discovered new exit (range 7) 3589 | -7/Factory | Identified exit to Factory 3590 | -7/Factory | Entered another Factory area 3590 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4218 | -6/Factory | Discovered new exit (range 15) 4239 | -6/Factory | Identified exit to Lower Caves 4240 | -6/Factory | Entered Lower Caves 4242 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4284 | -6/Lower Caves | Lost 4 parts (2n2w) 4536 | -6/Lower Caves | Build established: Scavenger-Mutant 4933 | -6/Lower Caves | Build established: Mutant 5198 | -6/Lower Caves | Discovered new exit (range 15) 5233 | -6/Lower Caves | Identified exit to Lower Caves 5235 | -6/Lower Caves | Entered another Lower Caves area 5536 | -6/Lower Caves | Discovered new exit (range 6) 5546 | -6/Lower Caves | Identified exit to Factory 5717 | -6/Lower Caves | Build established: Scavenger-Mutant 5921 | -6/Lower Caves | Spotted B-75 Beast 5975 | -6/Lower Caves | Discovered new exit (range 8) 5982 | -6/Lower Caves | Encountered a Warlord checkpoint 5985 | -6/Lower Caves | Identified exit to Data Miner 5986 | -6/Lower Caves | Entered Data Miner 5986 | -6/Data Miner | Discovered new exit (range 6) 5993 | -6/Data Miner | Identified exit to Proximity Caves 6015 | -6/Data Miner | Met Data Miner 6066 | -6/Data Miner | Learned location of Section 7 (-2) 6066 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6096 | -6/Data Miner | Received God Mode back door access code from Data Miner 6131 | -6/Data Miner | Entered Proximity Caves 6253 | -5/Proximity Caves | Build established: Mutant 6565 | -5/Proximity Caves | Self-destructed Last Messages --------------- 06527_ Penetrated by Slug. 06536_ Med. Treads destroyed. 06536_ Penetrated by Slug. 06539_ Hrd. Heavy Armor Plating destroyed. 06542_ Penetrated by Slug. 06542_ Sensor Array destroyed. 06542_ Slug penetrates Wall. 06542_ Penetrated by Slug. 06545_ Lgt. Treads destroyed. 06545_ Penetrated by Slug. 06549_ Hpw. Shotgun destroyed. 06552_ Penetrated by Slug. 06552_ Lgt. Deuterium Engine destroyed. 06552_ Penetrated by Slug. 06558_ Arm. Treads destroyed. 06558_ Penetrated by Slug. 06558_ Hpw. Shotgun destroyed. 06562_ Penetrated by Slug. 06565_ Autogun destroyed. 06565_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??# ???????????????????????????????????????? | | #?# &???????????????????????????????????????? | | #?& #???????????????????????????????????????? | | ### ? #???????????????????????????????????????? | | #?? ## #??????????#????????????????????????????? | | ##??### #?????????# ##??????????????????????????? | | ##???# #????????? ###### ???????????????????? | | ##### ####?????? ???????????????????? | | ##???? ?????????????????????? | | ##?? #???????????????????????? | | ##### #?# #???????????????????????? | | #???# ## ####????????????????????? | | ##??# #????????????????????? | | ##?###### #????????????????????? | | ###????##### ## #### ##???????????????????? | | #??????##?###### ##?# ##??????????????????? | | #??????# ###### ## #??????????????????? | | #?##???# #???????????????????? | | ## ##??# #???????????????????? | | # #### #???????????????????? | | ### #?????????????????????? | | "" ## ## ## ##????????????????????? | | """" ###?????# ###### ##???????????????????? | | "" #???????# ##???# #???????????????????? | | #?###??## ##??# ##???????????????????? | | " " ### ##?# ##?# @###????????????????????? | | " #?# #### #??????????????????????? | | "" ### #?# #??????????????????????? | | #### ##?# #??????????????????????? | | ???##### ##??# #??????????????????????? | | ???????## ##???# #??????????????????????? | | ????????# #????#hh#??????????????????????? | | ????# #???? #?????????????????????? | | ????# ##??? #????????????????????? | | ????# ##??? ???????????????????? | | ????## ##???? ??????????????????? | | ?????###### #???? ?????????????????? | | ??????????# #???## ????????????????? | | ?????????? #????#### ### ???????????????? | | ?????????? #???????# #?? #??????????????? | | ????????? #???????# #??? ??????????????? | | ????????? ##???????## ##???? ?????????????? | | ????????### #??????????###????? ###????????????? | | ??????????# ##??????????????????????????????????? | | ??????????####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 12% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! Remodeling The Oracle Troublemaker Challenges ------------ None Game ------ Seed AutogunMultinovaLink Manual? 0 Play Time 01:26:37 Cumulative 9.4 hours Start 2025.07.30 @ 15:00:38 End 2025.07.31 @ 13:13:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f57f7ede-58c7-422d-9281-75f7acbc9974