Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 00:48:07 Player: Dull Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (104) 520 Value Destroyed (2580) 2580 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 4630 Bonus ------- High Alert Combat Kills 290 Cogmind --------- Core Integrity 0/400 Matter 90/300 Energy 265/265 System Corruption 16% Temperature Critical (557) Movement Treading (560) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink (fused) Huge Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Improved Light Cannon Assault Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Treads Improved Treads Improved Treads High-capacity Matter Pod (200) Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shield Generator Field Recycling Unit (0) Beam Rifle Spread Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Assault Cannon Assault Cannon Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hacking Suite > --- WEAPON ----------- Spread Laser Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Ion Engine Light Nuclear Core Light Treads Light Treads Compact Wheel Large Storage Unit High-capacity Matter Pod Improved Terrain Scanner Field Recycling Unit EM Pulse Gun Beam Rifle Beam Rifle Beam Rifle Beam Rifle Spread Laser Autogun Light Cannon Assault Cannon Assault Cannon Grenade Launcher Maul [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 57 | 4 9 4 40 Power 9 | . 4 2 3 Engine 9 | . 4 2 3 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 1 13 Treads 15 | 2 . 1 12 Leg 1 | . . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 2 1 9 Device 7 | 1 1 1 4 Storage 1 | . 1 . . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 3 | . . . 3 Artifact . | . . . . Weapon 19 | 1 3 . 15 Energy Gun 6 | . 3 . 3 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon 8 | . . . 8 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 12 | . . 3 9 Power 3 | . . 1 2 Propulsion 2 | . . 1 1 Utility 4 | . . 1 3 Weapon 3 | . . . 3 Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 99 99 Engine 12 | . 14 13 10 Treads 24 | . 28 27 21 Device 11 | . 14 13 9 Storage 12 | . 14 14 11 Processor 1 | . . . 3 Hackware 3 | . . . 6 Energy Gun 17 | . 25 28 8 Ballistic Gun 2 | . 2 . 2 Ballistic Cannon 9 | . . . 18 Launcher 1 | . . . 2 Peak Build Rating 24 | 9 14 14 24 Average Rating 17 | 6 12 13 22 On Entrance 10 | 6 9 14 14 Naked Turns . | . . . . Heaviest Build 105 | 12 92 92 105 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 5 | . 2 2 5 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 8 21 25 25 Most Carried 25 | 6 21 21 25 Average Carried 19 | 5 13 19 22 Final Capacity 25 | 8 25 25 25 Final Carried 24 | 3 21 20 24 Class Distribution -------------------- 51% | Mutant 23% | Scavenger-Gunner 17% | Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 2324 | 265 235 113 1711 Remotely . | . . . . Salvage Created 2644 | 103 516 312 1713 Parts 192 | 5 39 16 132 Haulers Intercepted 8 | . 2 . 6 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 79 | . 14 10 55 Guns 30 | . 14 10 6 Cannons 45 | . . . 45 AOE 4 | . . . 4 Classes Destroyed 12 | 2 5 . 5 Worker 3 | . . . 3 Builder 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 8 | . 2 . 6 Recycler 3 | 1 . . 2 Operator 2 | . 2 . . Watcher 7 | . 3 . 4 Swarmer 22 | . 3 . 19 Grunt 46 | . 11 10 25 Brawler 2 | . . . 2 Protector 1 | . . . 1 Sentry 8 | . . . 8 Best Kill Streak 6 | 2 3 2 6 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 5 | 1 1 1 5 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 320 | . 49 40 231 Missed 80 | . 11 13 56 Damage Taken 3014 | . 488 367 2159 Core 591 | . 118 59 414 Absorbed by Shields 298 | . . . 298 Regen/Repaired (Parts) 162 | . . . 162 Core Remaining (%) 64 | 100 . 29 . Volleys Fired 220 | 7 43 23 147 Largest 3 | 2 2 2 3 Hottest 195 | 60 130 130 195 Shots Fired 427 | 14 86 48 279 Gun 180 | 14 86 48 32 Cannon 245 | . . . 245 Launcher 2 | . . . 2 Special . | . . . . Kinetic 276 | 13 18 . 245 Thermal 148 | . 68 48 32 Explosive 2 | . . . 2 Electromagnetic 1 | 1 . . . Robot Hit Streak 16 | 8 16 8 13 Robot Miss Streak 10 | 1 10 6 6 Penetration Max . | . . . . Secondary Targets 6 | . 1 4 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 297 | 9 74 43 171 Core Hits 233 | 4 85 55 89 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . . 8 Blast 8 | . . . 8 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6307 | 108 964 623 4612 Guns 2014 | 108 964 623 319 Cannons 3977 | . . . 3977 Explosions 316 | . . . 316 Melee . | . . . . Ramming . | . . . . Kinetic 4252 | 108 167 . 3977 Thermal 1739 | . 797 623 319 Explosive 316 | . . . 316 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 16 | . 3 3 16 Average Corruption 5 | . 2 3 15 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 87 | . 5 41 41 Message Errors 20 | . . 12 8 Matter Fused 16 | . 1 9 6 Heat Flow Errors 7 | . 1 3 3 Energy Discharges 17 | . 3 6 8 Parts Fused 1 | . . . 1 Data Loss (minor) 8 | . . 4 4 Data Loss (major) 8 | . . 5 3 Misfires 4 | . . 2 2 Alerts 3 | . . . 3 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 53 | . . . 53 Projectiles 16 | . . . 16 Explosions 37 | . . . 37 Melee . | . . . . Knockbacks 35 | . . . 35 Impact . | . . . . Kinetic 31 | . . . 31 Secondary 4 | . . . 4 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 557 | 20 193 334 557 Average Temperature 119 | 15 52 97 140 Received Heat Transfer 1016 | . 225 213 578 Effects 20 | . . . 20 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 7 | . . . 7 Matter Decay 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 2264 | . 1010 770 484 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 990 | 15 192 185 990 Initial 9 | . 9 . . Average 247 | 9 41 26 456 Maximum Alert Level 3 | . . . 3 Low Security (%) 63 | 100 100 100 27 Level 1 10 | . . . 21 Level 2 10 | . . . 21 Level 3 14 | . . . 29 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . . 1 Squads Dispatched 11 | . 3 . 8 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 5 | . 2 . 3 Assault 3 | . . . 3 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 120 | . 24 10 86 Peak Tracking Total 5 | . 3 2 5 Tactical Retreats 5 | . 1 . 4 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 7 | . . . 7 Reprogrammed 6 | . . . 6 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 17 | . 8 . 9 Terminals 12 | . 6 . 6 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 67 | . 32 . 35 Successful 43 | . 16 . 27 Failed 22 | . 15 . 7 Catastrophic 1 | . 1 . . Database Lockouts 2 | . 1 . 1 Manual 43 | . 31 . 12 Terminals 50 | . 25 . 25 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 10 | . 7 . 3 Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 21 | . 5 . 16 Robot Analysis 7 | . 4 . 3 Prototype ID Bank 2 | . . . 2 Emergency Access Points 1 | . . . 1 Alert Level 4 | . . . 4 Unreport Threat 1 | . 1 . . Locate Traps 1 | . . . 1 Disarm Traps 2 | . . . 2 Reprogram Traps 1 | . . . 1 Transport Status 1 | . . . 1 Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 10 . 4 Terminals 10 | . 6 . 4 Botnet 10 | . 6 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Monitor 1 | . 1 . . Reject 1 | . 1 . . Mask 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 7 . 7 Full Trace Events 4 | . 1 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 76 | . . . 76 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 7 | . 4 . 3 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 9662 | 88 2353 2342 4879 Spaces Moved 2818 | 43 774 692 1309 Core . | . . . . Treads 2785 | 10 774 692 1309 Legs 33 | 33 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 160 320 320 Average Speed 304 | 129 272 320 321 Slowest Speed 560 | 160 320 320 560 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 72 | 3 97 97 93 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 51 | . . . 51 Melee . | . . . . Projectile 39 | . . . 39 AOE 12 | . . . 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 3497 | 62 936 775 1724 Wait 311 | 6 87 54 164 Move 2815 | 42 773 691 1309 Hop . | . . . . Pick Up 53 | . 19 2 32 Fast Attach 7 | 1 . . 6 Attach 15 | . . 3 12 Detach 2 | . . . 2 Swap 35 | 3 9 1 22 Drop 39 | 3 5 1 30 Fire 220 | 7 43 23 147 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Discovered new exit (range 6) 1033 | -10/Materials | Central database locked down 1157 | -10/Materials | Discovered new exit (range 7) 1707 | -10/Materials | Discovered new exit (range 5) 2442 | -10/Materials | Entered Mines 2596 | -10/Mines | Core integrity fell below 50% 2853 | -10/Mines | Discovered new exit (range 10) 3240 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4032 | -10/Mines | Discovered new exit (range 6) 4036 | -10/Mines | Learned Materials stockpile data 4784 | -10/Mines | Entered Materials 4784 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 5078 | -9/Materials | Build established: Scavenger-Gunner 5183 | -9/Materials | Discovered new exit (range 14) 6097 | -9/Materials | Central database locked down 6548 | -9/Materials | Discovered new exit (range 9) 7226 | -9/Materials | Discovered new exit (range 8) 7319 | -9/Materials | Repaired Assault Cannon 7359 | -9/Materials | Repaired Assault Cannon 7584 | -9/Materials | First assault squad dispatched 7686 | -9/Materials | Build established: Gunner 7765 | -9/Materials | Discovered new exit (range 5) 8090 | -9/Materials | Core integrity fell below 50% 8612 | -9/Materials | Discovered new exit (range 16) 8799 | -9/Materials | System corruption reached 10% 8846 | -9/Materials | Sterilization system engaged 8846 | -9/Materials | Non-combat units ordered to evacuate 8873 | -9/Materials | Lost 6 parts (2p3u1w) 8946 | -9/Materials | Combat units ordered to evacuate 9146 | -9/Materials | Ambient heat levels rising (+10) 9296 | -9/Materials | Ambient heat levels rising (+10) 9298 | -9/Materials | Build established: Tank 9446 | -9/Materials | Ambient heat levels rising (+10) 9596 | -9/Materials | Ambient heat levels rising (+10) 9660 | -9/Materials | Core integrity fell below 20% 9664 | -9/Materials | Core destroyed Last Messages --------------- 09618_ System corrupted: Assault Cannon misfires. 09618_ Pressure Siphon disabled. 09620_ Power failure, Imp. Ion Engine shutdown. 09622_ Overheating: Matter decay (-28). 09636_ Power failure, Imp. Ion Engine shutdown. 09638_ Overheating: Lgt. Treads damaged (-37). 09638_ Overheating: Assault Cannon damaged (-31). 09641_ Pressure Siphon disabled. Pressure Siphon melts. 09641_ Terminal disabled. Terminal melts. 09645_ System corrupted: Imp. Heat Sink fused. 09647_ Overheating: Matter decay (-26). 09658_ Power failure, Imp. Ion Engine shutdown. 09659_ Overheating: Matter decay (-17). 09660_ Overheating: Core damaged (-60). 09661_ K36E49QGZHOME4/YEAQIMS9>GX02 09662_ Overheating: System interference. 09662_ Imp. Heat Sink temporarily disabled. 09664_ Overheating: Core damaged (-68). Map ----- +----------------------------------------------------+ | +#### [[ ###[ ###### | | # % %#?# ##### ########## #??### | | / !! #?# #??####+########???## ####### | | # !! ## ?# #????# # | | ##### !! ## ""# #????# + | | ###########/### ||# =###### # | | """ #???# #?# < ""# %+ = ####### | | """" #????# #?# ||# *#######+#####??? | | """ #????# #?# ""# *##?# ! [ #??? | | #????# #?# "# #??# """"" #??? | | % #????# #?## ################??# """" #?## | | % #????# #??# #?????????????????# """" [#?# | | ########### #??# +?????????????????# #?# | | % % #??? #?????????????????# """"" #?#! | | ##########??? ??????????????????# """"" #?# | | ##???????????? ??#+??????????????# """"" #?# | | ## ##??????????? ### #?????????????# #?# | | ?# #???????????# ?????????????##########?# | | ?# #???????????? ????####????????????????# | | ?# #????????????? ???? " #????????????????## | | ?# ############?# ####" "####??????????????? | | ## ## #?? ^ #??????????????? | | #" ## #?# #??????????????? | | # #?# ^ #??????????????? | | "" # #?# """" """" #??????????????? | | T + #?# ^ """"@ """" #??????????????? | | =%% # #?# """" """" ###????????????? | | %[ # #?# """????????????? | | *% "# #?# Y"#???????????? | | [ ############?# "%"" """" """#???????????? | | #????????????# %%"%" """" ###????????????? | | ############## "%"" ""%" #??????????????? | | % #??????????????? | | %^ #??????????????? | | * %%%%% " " #??????????????? | | =#"############ "%%% """ #??????????????? | | ###??????????# """" """% ##?????????????? | | #????????????# #?????????????? | | #??########### ^% ##?????????????? | | #??# # """" %%"% #??????????????? | | #??# # """" %%%"% ###############? | | #??# # """" "%"%% | | #??# + %% % | | #??# # | | #??# ####+#############+#############?? | | #### #? ????????# #??????????? | | + ## #??????# #??????????? | | ###############"T ] #??????# #??????????? | | #?????????????#" ] #?????## #??????????? | | #+#######????????# ?????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireAccelerationBoregun Manual? 0 Play Time 00:35:04 Cumulative 103.3 hours Start 2024.09.18 @ 00:13:25 End 2024.09.18 @ 00:48:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c300ddbd-991b-406a-bba6-c626d2312227