Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.11 @ 11:12:40 Player: dhtilly Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (137) 685 Value Destroyed (5527) 5527 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2251) 2251 TOTAL SCORE: 14183 Bonus ------- High Alert Combat Kills 1401 Follower Combat Kills 1107 Friendly Fire -257 Cogmind --------- Core Integrity 0/1300 Matter 112/300 Energy 95/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Cryofiber Web Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor High-capacity Storage Unit Linear Accelerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Dispersion Rifle Heavy Machine Gun Railgun Hardcell Cannon > --- INVENTORY -------- F-cell Engine Neutrino Core Improved Heavy Treads Improved Sensor Array Hacking Suite Tesla Rifle Proton Cannon Guided EMP Blaster Precision Rocket Launcher Spear [Rating: 101] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . . Utility 9 | . . 1 . 1 2 . . 2 2 1 Weapon 2 | . . 1 1 . . . . . . . Parts Attached 185 | 6 4 8 31 16 32 . 8 5 59 16 Power 22 | 1 . 1 4 1 5 . . 1 5 4 Engine 12 | 1 . 1 2 1 4 . . 1 2 . Core 3 | . . . 2 . 1 . . . . . Reactor 7 | . . . . . . . . . 3 4 Propulsion 38 | 2 2 . 8 . 12 . . 2 9 3 Treads 13 | . 2 . 8 . . . . . 1 2 Leg 24 | 2 . . . . 12 . . 2 8 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 49 | 1 2 3 3 6 7 . 2 2 19 4 Device 26 | . . 1 2 3 4 . 2 . 10 4 Storage 7 | 1 . 2 . . 1 . . 1 2 . Processor 5 | . 2 . . 1 1 . . . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 10 | . . . 1 2 1 . . 1 5 . Artifact . | . . . . . . . . . . . Weapon 76 | 2 . 4 16 9 8 . 6 . 26 5 Energy Gun 26 | 1 . 2 7 3 2 . 2 . 7 2 Energy Cannon 11 | . . . 1 2 2 . 1 . 4 1 Ballistic Gun 15 | 1 . 1 1 2 3 . 1 . 6 . Ballistic Cannon 8 | . . 1 4 . . . . . 1 2 Launcher 8 | . . . . . 1 . 1 . 6 . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon 4 | . . . 3 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . 2 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 3 . 1 1 2 . Parts Lost 75 | . . . 15 4 5 . . 1 35 15 Power 8 | . . . 2 . . . . . 3 3 Propulsion 17 | . . . 4 . 2 . . . 9 2 Utility 19 | . . . 1 2 1 . . 1 9 5 Weapon 31 | . . . 8 2 2 . . . 14 5 Highest Loss Streak 25 | . . . 7 3 4 . . 1 25 10 Average Slot Usage (%) 92 | . 98 93 96 91 97 100 99 99 89 37 Engine 5 | . 14 11 5 7 5 . . 3 1 . Core 1 | . . . 3 . . 6 6 1 . 1 Treads 11 | . 26 22 25 23 3 . . . . 2 Leg 11 | . 1 . . . 20 26 26 22 18 1 Device 11 | . . 2 7 13 12 13 19 16 20 5 Storage 9 | . 14 14 18 10 6 6 6 11 5 2 Processor 9 | . 12 11 1 1 13 13 13 11 12 9 Protection 3 | . . . . 4 6 6 . 5 7 . Energy Gun 9 | . 14 9 13 10 7 6 6 11 5 3 Energy Cannon 3 | . . . . 7 4 6 5 5 3 . Ballistic Gun 7 | . 14 12 2 3 13 13 10 5 6 . Ballistic Cannon 4 | . . 9 16 6 . . . . 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 13 13 46 61 64 68 66 67 79 90 51 Greatest Support 85 | 20 46 46 69 60 73 73 73 80 85 60 Greatest Overweight (x) 17 | 2 4 . 1 1 2 . . 1 17 10 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 16 16 16 12 12 12 12 12 4 Average Capacity 11 | 5 6 9 16 12 11 12 12 12 11 4 Most Carried 16 | 6 6 15 16 16 12 12 12 12 12 4 Average Carried 10 | 3 5 7 14 12 10 12 11 11 10 2 Final Capacity 16 | 6 6 16 16 10 12 12 12 12 4 4 Final Carried 15 | 6 6 15 15 9 12 12 12 12 4 3 Class Distribution -------------------- 35% | Scavenger-Gunner 21% | Scavenger-Skirmisher 20% | Gunner 16% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Matter Collected 4069 | 247 86 340 962 352 685 . 94 80 1077 146 Remotely . | . . . . . . . . . . . Salvage Created 6075 | . 106 282 1304 443 1411 . 28 288 1836 377 Parts 286 | . 10 29 69 23 56 . 3 4 79 13 Haulers Intercepted 7 | . . 1 3 . 1 . . 1 1 . Recyclers Shooed 7 | . . . 4 1 2 . . . . . Parts Field Recycled 2 | . . . . . . . . . 2 . Retrieved Matter 23 | . . . . . . . . . 23 . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 99 | . 3 8 23 10 15 . . 2 33 5 Melee 2 | . . . 1 . . . . . . 1 Guns 45 | . 3 6 6 6 10 . . 2 12 . Cannons 36 | . . 2 15 4 5 . . . 6 4 AOE 13 | . . . 1 . . . . . 12 . Classes Destroyed 16 | . 2 4 3 . 3 . 1 1 2 . Worker 2 | . . . . . 1 . . . 1 . Builder 5 | . . 1 1 . 1 . . . 2 . Tunneler 1 | . . 1 . . . . . . . . Hauler 7 | . . 1 3 . 1 . . 1 1 . Recycler 8 | . . . 5 . 3 . . . . . Operator 3 | . . . . . . . 1 1 1 . Watcher 10 | . 2 1 3 1 3 . . . . . Swarmer 24 | . 3 4 4 4 3 . . . 6 . Grunt 56 | . . 4 16 3 8 . . 1 20 4 Brawler 2 | . . . 1 . . . . . 1 . Duelist 2 | . . . . . 1 . . 1 . . Protector 2 | . . . . . . . . . 2 . Sentry 6 | . . . 2 3 . . . . . 1 Hunter 5 | . . . . . 3 . . . 2 . Programmer 2 | . . . . . . . . . 2 . Surgeon 2 | . . . . . . . . 1 1 . Best Kill Streak 7 | . 3 5 7 4 5 . 1 2 6 4 Combat Bots Only 5 | . 3 4 5 4 5 . . 1 5 4 Max Kills in Single Turn 4 | . 1 2 2 1 4 . 1 1 4 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . . 1 . . . . . 3 . Melee 1 | . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Damage Taken 14832 | . 263 283 2423 973 1147 . . 169 5859 3715 Core 3164 | . 89 67 541 93 173 . . 21 878 1302 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 66 | 100 64 83 1 86 . . 79 97 23 . Volleys Fired 292 | . 18 35 79 26 41 . . 6 73 14 Largest 4 | . 2 3 4 4 4 . . 4 4 2 Hottest 268 | . 60 124 209 259 213 . . 238 268 179 Shots Fired 895 | . 36 104 248 89 144 . . 24 225 25 Gun 570 | . 36 70 122 47 123 . . 18 148 6 Cannon 306 | . . 34 126 42 21 . . 6 58 19 Launcher 19 | . . . . . . . . . 19 . Special . | . . . . . . . . . . . Kinetic 490 | . 18 79 148 31 85 . . 6 110 13 Thermal 232 | . . 16 77 33 35 . . 6 53 12 Explosive 17 | . . . . . . . . . 17 . Electromagnetic 156 | . 18 9 23 25 24 . . 12 45 . Robot Hit Streak 15 | . 6 8 14 11 14 . . 9 15 10 Robot Miss Streak 9 | . 4 7 9 4 4 . . 4 3 1 Penetration Max 2 | . . . . . 1 . . . 2 . Secondary Targets 3 | . . . . . 3 . . . . . Max Gunslinging Chain 2 | . . . . . 2 . . . . . Shots Hit Robots 614 | . 20 63 193 67 92 . 3 7 152 17 Core Hits 355 | . 5 18 132 21 54 . 1 7 106 11 Critical Hits 7 | . . . 2 . . . . . 4 1 Critical Kills 4 | . . . 1 . . . . . 2 1 Critical Parts Destroyed 3 | . . . 1 . . . . . 2 . Melee Attacks 26 | . . . 1 5 . . 11 . 9 . Impact 6 | . . . 1 5 . . . . . . Slashing . | . . . . . . . . . . . Piercing 20 | . . . . . . . 11 . 9 . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15135 | . 306 754 2482 1268 2571 . 145 387 6640 582 Guns 6907 | . 277 528 1127 628 1516 . . 258 2474 99 Cannons 4360 | . . 226 1240 591 462 . . 31 1338 472 Explosions 3520 | . 29 . 99 . 593 . . 98 2701 . Melee 337 | . . . 16 49 . . 145 . 127 . Ramming 11 | . . . . . . . . . . 11 Kinetic 5694 | . 77 553 1348 340 943 . . 44 2117 272 Thermal 3889 | . 29 126 884 424 1105 . . 129 893 299 Explosive 2616 | . . . . . . . . . 2616 . Electromagnetic 2588 | . 200 75 234 455 523 . . 214 887 . Impact 65 | . . . 16 49 . . . . . . Slashing . | . . . . . . . . . . . Piercing 272 | . . . . . . . 145 . 127 . Highest Corruption 4 | . . . 4 . 4 4 4 . 4 1 Average Corruption 3 | . . . 4 . 4 4 4 . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 63 | . . . 20 . 20 6 5 . 12 . Message Errors 16 | . . . 3 . 4 2 2 . 5 . Matter Fused 13 | . . . 5 . 3 1 2 . 2 . Heat Flow Errors 7 | . . . 1 . 2 2 1 . 1 . Energy Discharges 7 | . . . 2 . 3 1 . . 1 . Data Loss (minor) 2 | . . . 1 . 1 . . . . . Targeting Errors 14 | . . . 6 . 5 . . . 3 . Weapon Failures 4 | . . . 2 . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 479 | . . . 18 4 245 . 49 57 106 . Projectiles 147 | . . . 7 4 43 . . . 93 . Explosions 283 | . . . 11 . 202 . . 57 13 . Melee 49 | . . . . . . . 49 . . . Knockbacks 50 | . . 1 36 1 . . . . 11 1 Impact . | . . . . . . . . . . . Kinetic 43 | . . 1 30 1 . . . . 10 1 Secondary 7 | . . . 6 . . . . . 1 . Self-Inflicted Damage 243 | . 33 . 39 . . . . . 168 3 Shots 9 | . 1 . 2 . . . . . 6 . Rammed 7 | . . 1 . . . . . . . 6 Targets Rammed 7 | . . 1 . . . . . . . 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 696 | . 12 159 696 399 234 209 410 251 560 374 Average Temperature 140 | . 12 40 197 156 64 92 181 113 160 173 Received Heat Transfer 2700 | . . 72 855 288 309 . . 12 747 417 Effects 28 | . . . 23 3 . . . . 2 . Shutdowns 7 | . . . 5 2 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 9 | . . . 7 1 . . . . 1 . Matter Decay 2 | . . . 2 . . . . . . . Short Circuit 3 | . . . 2 . . . . . 1 . Damage (minor) 2 | . . . 2 . . . . . . . Damage (core) 4 | . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 7 | . 2 . . 1 1 . . . 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 1 . 2 . . . 1 . Heat Transferred 6122 | . 50 296 1486 787 1515 . . 150 1442 396 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 2 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Peak Influence 1565 | . 107 284 309 254 310 108 610 1565 1337 744 Average Influence 388 | . 26 146 144 167 130 108 364 735 1087 674 Maximum Alert Level 4 | . . 1 1 1 1 . 2 4 4 3 Low Security (%) 51 | 100 100 77 75 53 81 100 30 . . . Level 1 16 | . . 22 24 46 18 . 13 35 . . Level 2 8 | . . . . . . . 55 12 . 86 Level 3 12 | . . . . . . . . 38 52 13 Level 4 10 | . . . . . . . . 14 47 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 1 2 4 3 1 . 3 6 12 3 Investigation 7 | . . 1 1 1 . . 1 2 . 1 Extermination 5 | . . . . 1 . . 1 1 2 . Reinforcement 15 | . 1 1 3 1 1 . 1 2 5 . Assault 8 | . . . . . . . . 1 5 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . 1 3 . Haulers Reinforced 2 | . . . . . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Distress Signals 8 | . 1 . 3 1 . . . 1 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 210 | . 11 13 47 16 24 . 6 11 64 18 Peak Tracking Total 12 | . 3 4 7 4 5 . 2 4 11 12 Tactical Retreats 19 | . 1 . 7 1 1 . . . 6 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Traps Triggered 6 | . . 1 . 1 2 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Machines Disabled 37 | . . 4 2 2 6 . 2 19 2 . Max in Single Turn 4 | . . 1 1 2 4 . . 4 1 . Garrison Access 3 | . . . . . 1 . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Machines Accessed 24 | . . 3 5 2 2 . 3 3 5 1 Terminals 12 | . . 3 3 . . . 1 1 4 . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 5 | . . . . 1 . . 2 1 . 1 Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 3 | . . . . . 1 . . 1 1 . Total Hacks 58 | . . 8 15 4 3 . 7 8 10 3 Successful 20 | . . 1 7 1 1 . 1 3 4 2 Failed 38 | . . 7 8 3 2 . 6 5 6 1 Catastrophic 11 | . . 2 1 2 . . 2 1 3 . Database Lockouts . | . . . . . . . . . . . Manual 17 | . . 3 3 . . . 3 3 5 . Terminals 34 | . . 8 11 . . . 3 3 9 . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 12 | . . . . 2 . . 4 3 . 3 Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 4 | . . . 3 . 1 . . . . . Garrison Access 5 | . . . . . 2 . . 2 1 . Terminal Hacks 9 | . . 1 4 . . . . 1 3 . Record 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Level Access Points 2 | . . . 1 . . . . . 1 . Alert Level 2 | . . . . . . . . 1 1 . Dispatch Records 1 | . . . . . . . . . 1 . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . 1 . . 1 1 . 2 Scan Component 4 | . . . . 1 . . 1 1 . 1 Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 1 . Seal Access 3 | . . . . . 1 . . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 21 | . . 3 4 2 2 . 3 2 4 1 Full Trace Events 4 | . . . 1 . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Total Allies 20 | . . . . . . 20 . . . . Largest Group 20 | . . . . . . 20 18 16 6 . Highest-Rated Group 729 | . . . . . . 729 654 599 261 . Highest-Rated Ally 50 | . . . . . . 50 50 50 50 . Total Orders . | . . . . . . . . . . . Ally Attacks 160 | . . . . . . . 74 47 39 . Total Damage 7120 | . . . . . . . 2083 4329 708 . Kills 46 | . . . . . . . 15 26 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 10 | . . . . . . . 2 8 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Turns Passed 7260 | 60 562 804 1061 814 1076 210 592 377 1432 272 Spaces Moved 4170 | 34 305 403 407 389 649 170 437 268 820 288 Core 234 | 7 1 . . . . . . . 102 124 Treads 1596 | . 277 403 407 389 93 . . . 15 12 Legs 2188 | 27 27 . . . 556 170 437 268 703 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 152 | . . . . . . . . . . 152 Fastest Speed 40 | 50 120 160 160 160 120 120 120 120 50 40 Average Speed 135 | 126 156 160 163 170 128 120 120 122 127 68 Slowest Speed 900 | 150 250 160 180 180 200 120 120 150 900 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 40 30 35 10 18 85 14 14 19 8 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . . 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 6 | . . . . . . . 5 . 1 . Terrain Destroyed 237 | . 2 3 10 11 29 . 5 20 151 6 Melee 6 | . . . . . . . 5 . 1 . Projectile 47 | . . 3 5 11 2 . . . 20 6 AOE 184 | . 2 . 5 . 27 . . 20 130 . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Total 5160 | 48 356 486 631 475 802 176 489 305 1059 333 Wait 282 | 3 17 18 76 14 42 7 22 19 64 . Move 4159 | 33 304 402 406 388 649 169 436 267 819 286 Hop 1 | . . . . . . . . . . 1 Pick Up 76 | 6 4 13 19 8 11 . 3 1 8 3 Fast Attach 79 | 6 4 4 10 5 11 . 4 2 25 8 Attach 59 | . . 2 14 7 6 . . 3 19 8 Detach 31 | . 3 1 5 1 5 . . 2 9 5 Swap 47 | . . 2 7 4 15 . 4 . 15 . Drop 96 | . 6 8 14 17 22 . 8 1 18 2 Fire 292 | . 18 35 79 26 41 . . 6 73 14 Melee 26 | . . . 1 5 . . 11 . 9 . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush 3 | . . 1 . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 5 | . . . . . . . 1 4 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 4) 622 | -10/Materials | Identified exit to Materials 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 929 | -9/Materials | Build established: Gunner 1342 | -9/Materials | Discovered new exit (range 8) 1352 | -9/Materials | Identified exit to Materials 1427 | -9/Materials | Entered another Materials area 1427 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1887 | -8/Materials | Lost 7 parts (2p1n4w) 2213 | -8/Materials | Identified exit to Factory 2311 | -8/Materials | Core integrity fell below 50% 2316 | -8/Materials | Core integrity fell below 20% 2488 | -8/Materials | Entered Factory 2488 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2686 | -7/Factory | Build established: Scavenger-Gunner 3189 | -7/Factory | Discovered new exit (range 16) 3202 | -7/Factory | Lost 3 parts (2u1w) 3302 | -7/Factory | Entered another Factory area 3302 | -6/Factory | Evolved 2 slots: Utility x2 3529 | -6/Factory | Lost 4 parts (2n1u1w) 3617 | -6/Factory | Build established: Scavenger-Skirmisher 4354 | -6/Factory | Discovered new exit (range 9) 4362 | -6/Factory | Identified exit to Factory 4378 | -6/Factory | Sucked down chute 4378 | -6/Factory | Entered Waste 4379 | -6/Waste | Joined by Warlord forces that had cleared the area 4568 | -6/Waste | Discovered new exit (range 11) 4579 | -6/Waste | Identified exit to Factory 4588 | -6/Waste | Entered Factory 4588 | -6/Factory | Accompanied by 18 allies 5156 | -6/Factory | Discovered exit to Factory (range 10) 5180 | -6/Factory | Entered another Factory area 5180 | -5/Factory | Accompanied by 18 allies 5180 | -5/Factory | Evolved 2 slots: Utility x2 5401 | -5/Factory | Build established: Scavenger-Gunner 5480 | -5/Factory | First assault squad dispatched 5509 | -5/Factory | Discovered new exit (range 13) 5521 | -5/Factory | Identified exit to Factory 5557 | -5/Factory | Entered another Factory area 5557 | -4/Factory | Accompanied by 7 allies 5557 | -4/Factory | Evolved 2 slots: Utility x2 5837 | -4/Factory | Spotted B-86 Titan 5845 | -4/Factory | First assault squad dispatched 6630 | -4/Factory | Lost 3 parts (1p1n1u) 6874 | -4/Factory | Core integrity fell below 50% 6911 | -4/Factory | Identified exit to Research 6918 | -4/Factory | Lost 25 parts (1p7n7u10w) 6989 | -4/Factory | Entered Research 6989 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7077 | -3/Research | Build established: Mutant 7153 | -3/Research | Lost 4 parts (1p1n1u1w) 7184 | -3/Research | Core integrity fell below 50% 7217 | -3/Research | Lost 10 parts (2p1n3u4w) 7228 | -3/Research | Spotted B-86 Titan 7239 | -3/Research | First assault squad dispatched 7250 | -3/Research | Core integrity fell below 20% 7261 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. ALERT: Significant disruption in Zone 5B, assault forces dispatched. Slug penetrates Wall. Adv. Heat Sink destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. H-77 Assassin knocked back. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????? /????????????????????????????????????????? | | ####?? #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | / #????????????????????????????????????????? | | #% #"""#????????????????????????????????????? | | #= #"Y"#????????????????????????????????????? | | #### #" "####?????????????????????????????????? | | ### #?????????????????????????????????? | | #?T #??????#########??????????????????? | | #?# #??????# #??????????????????? | | #?# """ #??????# #??????????????????? | | #?# """ #??????# """ #??????????????????? | | #?# """ #??????# """ #??????????????????? | | ### """ ######## """ #??????????????????? | | """ # """ #??????????????????? | | # """ #??????????????????? | | # """ #??????????????????? | | # """ #?????? ??????????? | | ##########+###### # #????? #?????????? | | #?????# # # #??? ?????????? | | #?????# # h ###;####;;!! BB ????????? | | #?????# """"" # h @ ;;;C #?????????? | | #?????# """"" # g R #?????????? | | #?????#] """"" ; h #?????????? | | #?????# # ### #### #?????????? | | #?????#! ####;;###+#####+#???????????????? | | #?????# #??# #???????????????? | | #?????###########??# #???????????????? | | #??????????????????# """"""" #???????????????? | | #??????????????????# """"""" #???????????????? | | #??????????????????# """"""" #???????????????? | | #??????????????????# #???????????????? | | #??????????????????# #???????????????? | | #??????????????????# """"""" #???????????????? | | #??????????????????# """"""" #???????????????? | | #??????????????????# """"""" #???????????????? | | #??????????????????# #???????????????? | | #??????????????????# #???????????????? | | #??????????????????##############???????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 33 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 85 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 525 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 14 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Just Browsing Release The Drones! The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed CompositeAlertChainsword Manual? 0 Play Time 02:18:49 Cumulative 24.0 hours Start 2020.08.10 @ 22:49:05 End 2020.08.11 @ 11:12:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d4630a3-f16a-4035-a2df-64c58dd750fd