Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:27:40 Player: Cheeriohz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (3678) 3678 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 7356 Bonus ------- High Alert Combat Kills 143 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 216/290 System Corruption 5% Temperature Cool (10) Movement Treading (240) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Large Matter Pod (150) Relay Coupler [Cutter] (33) Relay Coupler [Sentry] (18) Relay Coupler [Heavy] (13) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Melee Analysis Suite Hardened Medium Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Advanced Treads Titanium Leg Large Matter Pod Improved Sensor Array Advanced ECM Suite High-powered Tractor Beam Assault Cannon Gauss Cannon Heavy Rocket Launcher Improved Datajack Power Maul [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 . 2 2 . Weapon . | . . . . . . . Parts Attached 124 | . 15 30 2 28 40 9 Power 8 | . 2 2 . 2 1 1 Engine 7 | . 1 2 . 2 1 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 29 | . 4 11 . 3 9 2 Treads 10 | . 2 3 . . 3 2 Leg 9 | . . . . 3 6 . Wheel 10 | . 2 8 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | . 4 4 . 7 12 3 Device 14 | . 2 1 . 4 6 1 Storage 3 | . 2 1 . . . . Processor 4 | . . . . 1 3 . Hackware 1 | . . . . . 1 . Protection 8 | . . 2 . 2 2 2 Artifact . | . . . . . . . Weapon 57 | . 5 13 2 16 18 3 Energy Gun 7 | . 4 2 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 19 | . 1 9 1 8 . . Ballistic Cannon 9 | . . . . 2 7 . Launcher 10 | . . 2 1 4 3 . Special Weapon . | . . . . . . . Impact Weapon 12 | . . . . 2 8 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Corrupted Parts 2 | . . . . . 1 1 System Corruption 6 | . . . . . 5 1 Parts Lost 41 | . 6 5 . 6 15 9 Power 4 | . 1 1 . . 2 . Propulsion 12 | . 2 2 . . 5 3 Utility 11 | . . 1 . 3 5 2 Weapon 14 | . 3 1 . 3 3 4 Highest Loss Streak 8 | . 6 3 . 3 8 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 96 95 100 96 96 66 Engine 5 | . 3 3 11 9 6 3 Core 3 | . 9 6 . . . . Treads 10 | . 21 10 33 11 . 10 Leg 9 | . 1 . . 15 21 . Wheel 5 | . 3 21 . . . . Device 15 | . 10 14 11 19 20 2 Storage 10 | . 17 11 11 9 7 7 Processor 5 | . . . . 5 10 15 Hackware 2 | . . . . . 6 7 Protection 4 | . . 4 11 7 4 4 Energy Gun 4 | . 22 4 . . . 3 Ballistic Gun 9 | . 5 16 22 15 . . Ballistic Cannon 2 | . . . . 1 7 . Impact Weapon 2 | . . . . . 6 9 Naked Turns . | . . . . . . . Heaviest Build 70 | 14 32 42 42 50 70 46 Greatest Support 60 | 20 40 60 60 60 54 40 Greatest Overweight (x) 12 | . 2 2 . 2 2 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 8 15 15 15 15 15 Most Carried 15 | . 12 15 15 15 15 7 Average Carried 12 | . 7 14 15 14 14 5 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 12 15 15 15 4 6 Class Distribution -------------------- 50% | Mutant 38% | Scavenger-Mutant 10% | Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 2869 | 198 340 775 45 785 506 220 Remotely 447 | . . . . 103 344 . Salvage Created 3506 | . 537 1023 74 1029 570 273 Parts 204 | . 34 70 9 59 26 6 Haulers Intercepted 5 | . . 2 . 3 . . Recyclers Shooed 4 | . . . . 2 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 88 | . 11 24 7 22 19 5 Melee 4 | . . . . . 2 2 Guns 43 | . 11 16 4 11 . 1 Cannons 5 | . . . . . 5 . AOE 30 | . . 8 3 11 8 . Classes Destroyed 14 | . 3 5 . 2 3 1 Worker 8 | . . 2 . 3 3 . Builder 3 | . . 1 . 1 1 . Tunneler 1 | . . . . . 1 . Hauler 5 | . . 2 . 3 . . Recycler 4 | . . . . 3 1 . Operator 4 | . 2 1 . 1 . . Watcher 6 | . 1 3 . 1 1 . Swarmer 27 | . . 7 7 7 6 . Grunt 40 | . 11 8 . 11 8 2 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . 1 . . Sentry 17 | . . 9 . 3 3 2 Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 14 | . 4 7 4 9 14 3 Combat Bots Only 7 | . 4 7 4 6 5 3 Max Kills in Single Turn 3 | . 2 3 2 3 3 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 3 2 3 2 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 777 | . 107 121 12 107 278 152 Missed 238 | . 32 38 1 34 92 41 Damage Taken 7340 | . 960 1168 82 1038 2761 1331 Core 1282 | . 201 283 8 88 452 250 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 227 | . . 50 . . 177 . Core Remaining (%) 57 | 100 19 . 27 84 . . Volleys Fired 240 | . 58 79 7 64 26 6 Largest 2 | . 2 2 2 2 2 1 Hottest 130 | . 130 130 46 69 92 80 Shots Fired 436 | . 111 154 12 114 39 6 Gun 371 | . 111 149 10 95 . 6 Cannon 34 | . . . . 5 29 . Launcher 31 | . . 5 2 14 10 . Special . | . . . . . . . Kinetic 290 | . 48 103 10 100 29 . Thermal 115 | . 63 46 . . . 6 Explosive 31 | . . 5 2 14 10 . Electromagnetic . | . . . . . . . Robot Hit Streak 23 | . 23 12 3 19 12 5 Robot Miss Streak 4 | . 3 3 3 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 321 | . 79 109 5 76 36 16 Core Hits 185 | . 30 48 7 61 33 6 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 10 | . . . . . 5 5 Critical Strikes 18 | . 1 1 1 . 9 6 Burn 2 | . 1 1 . . . . Destroy 1 | . . . 1 . . . Blast 4 | . . . . . 4 . Smash 11 | . . . . . 5 6 Melee Attacks 59 | . . . . 2 34 23 Impact 59 | . . . . 2 34 23 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . 1 2 Damage Inflicted 9570 | . 1090 2130 285 2575 2944 546 Guns 3866 | . 1018 1637 75 1023 . 113 Cannons 568 | . . . . 87 481 . Explosions 3920 | . 72 493 210 1465 1680 . Melee 1216 | . . . . . 783 433 Ramming . | . . . . . . . Kinetic 3120 | . 326 1128 75 1110 481 . Thermal 1401 | . 692 509 . 87 . 113 Explosive 3761 | . . 493 210 1378 1680 . Electromagnetic 72 | . 72 . . . . . Impact 1216 | . . . . . 783 433 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 5 2 2 . 5 5 Average Corruption 2 | . 2 2 2 . 1 4 Corruption Purged 2 | . . . . . 2 . Corruption Blocked . | . . . . . . . Effects 46 | . 9 9 2 . 13 13 Message Errors 9 | . 1 1 . . 4 3 Matter Fused 10 | . 2 3 1 . 1 3 Heat Flow Errors 6 | . . 2 . . 3 1 Energy Discharges 11 | . 3 3 . . 3 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . 2 . 1 . 1 1 Data Loss (major) 3 | . 1 . . . . 2 Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 740 | . . 31 . 71 443 195 Projectiles . | . . . . . . . Explosions 161 | . . 31 . 71 59 . Melee 579 | . . . . . 384 195 Knockbacks 7 | . . . . . 7 . Impact 5 | . . . . . 5 . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 308 | . 34 99 . 30 145 . Shots 8 | . 1 2 . 1 4 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 276 | . 228 226 . 20 276 222 Average Temperature 58 | . 56 45 . 5 64 104 Received Heat Transfer 2865 | . 576 378 . 486 744 681 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . 5 1 Impact Corruptions 22 | . . . . . 17 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 4 1 . . . 2 Heat Transferred 3258 | . 1708 1250 . 50 . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 519 | . 225 462 399 456 519 439 Initial 302 | . . 2 180 155 207 302 Average 202 | . 94 226 327 195 172 389 Maximum Alert Level 2 | . 1 2 1 2 2 2 Low Security (%) 45 | . 74 32 1 57 50 . Level 1 41 | . 25 55 98 29 35 52 Level 2 13 | . . 11 . 12 14 47 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 1 . 4 7 . Investigation 2 | . . . . 2 . . Extermination 2 | . . . . . 2 . Reinforcement 9 | . 3 1 . 2 3 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 11 | . 2 5 . 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 17 38 7 33 28 9 Peak Tracking Total 9 | . 6 7 4 9 6 4 Tactical Retreats 6 | . 2 2 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 6 | . 3 1 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 15 | . 2 2 2 4 4 1 Max in Single Turn 2 | . 2 2 2 2 2 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 24 | . 3 6 1 7 7 . Terminals 20 | . 3 5 1 7 4 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 86 | . 11 29 4 23 19 . Successful 42 | . 6 14 2 11 9 . Failed 43 | . 4 15 2 12 10 . Catastrophic 8 | . 2 2 . 3 1 . Database Lockouts 1 | . 1 . . . . . Manual 58 | . 10 18 2 20 8 . Terminals 70 | . 11 23 4 23 9 . Fabricators 3 | . . . . . 3 . Repair Stations 11 | . . 6 . . 5 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 17 | . 3 8 1 5 . . Robot Analysis 6 | . 2 2 . 2 . . Branch Access Points 2 | . . 1 . 1 . . Terminal Index 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 3 | . 1 1 . 1 . . Locate Traps 1 | . . 1 . . . . Recall Investigation 1 | . . . . 1 . . Recall Reinforcements 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 6 | . . 2 . . 4 . Scan Component 3 | . . 1 . . 2 . Repair 3 | . . 1 . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 17 | . 3 4 1 6 3 . Terminals 16 | . 3 4 1 6 2 . Botnet 16 | . 3 4 1 6 2 . Fabricators 1 | . . . . . 1 . Report 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 21 | . 3 6 1 6 5 . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 . . 2 . Time 101 | . . 25 . . 76 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total 6 | . 2 2 . 2 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 4710 | . 734 1135 150 1046 1236 409 Spaces Moved 2294 | 1 327 623 80 515 611 137 Core 3 | . 1 . . . . 2 Treads 893 | . 279 164 80 230 5 135 Legs 918 | 1 26 . . 285 606 . Wheels 480 | . 21 459 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 83 | 120 100 83 160 130 126 160 Average Speed 139 | 120 152 114 160 143 131 231 Slowest Speed 650 | 120 160 160 160 270 270 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 2 50 57 23 58 25 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 39 | . . 8 . 2 27 2 Terrain Destroyed 304 | . . 64 10 111 117 2 Melee 15 | . . . . 2 11 2 Projectile 2 | . . . . . 2 . AOE 287 | . . 64 10 109 104 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 3270 | . 456 895 89 704 946 180 Wait 432 | . 34 122 1 65 205 5 Move 2288 | . 326 622 79 514 610 137 Hop . | . . . . . . . Pick Up 60 | . 11 15 . 16 14 4 Fast Attach 40 | . 6 14 . 6 8 6 Attach 31 | . 5 2 . 8 14 2 Detach 9 | . 4 3 . 1 1 . Swap 53 | . 4 14 2 14 18 1 Drop 65 | . 8 24 . 14 19 . Fire 240 | . 58 79 7 64 26 6 Melee 52 | . . . . 2 31 19 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Core integrity fell below 50% 186 | -10/Materials | Lost 6 parts (1p2n3w) 216 | -10/Materials | Core integrity fell below 20% 450 | -10/Materials | Discovered new exit (range 7) 527 | -10/Materials | Build established: Scavenger-Mutant 626 | -10/Materials | Central database locked down 709 | -10/Materials | Discovered new exit (range 7) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1135 | -9/Materials | Discovered new exit (range 6) 1176 | -9/Materials | Identified exit to Mines 1176 | -9/Materials | Identified exit to Storage 1272 | -9/Materials | Repaired Imp. Assault Rifle 1469 | -9/Materials | Lost 3 parts (1p1n1u) 1512 | -9/Materials | Discovered new exit (range 13) 1594 | -9/Materials | Core integrity fell below 50% 1801 | -9/Materials | Destroyed 7 combat bots 1870 | -9/Materials | Entered Mines 1895 | -9/Mines | Met a Derelict bent on vengeance 1973 | -9/Mines | Build established: Mutant 2012 | -9/Mines | Discovered new exit (range 6) 2020 | -9/Mines | Entered Materials 2020 | -8/Materials | Evolved 2 slots: Utility x2 2369 | -8/Materials | Build established: Scavenger-Mutant 2751 | -8/Materials | Build established: Mutant 2957 | -8/Materials | Lost 3 parts (1u2w) 3046 | -8/Materials | Discovered new exit (range 16) 3066 | -8/Materials | Entered Factory 3066 | -7/Factory | Evolved 2 slots: Utility x2 3134 | -7/Factory | Repaired Titanium Leg 3174 | -7/Factory | Repaired Titanium Leg 4121 | -7/Factory | Garrison activated, responded to threat 4244 | -7/Factory | Lost 5 parts (1p2n2u) 4289 | -7/Factory | Core integrity fell below 50% 4299 | -7/Factory | Identified exit to Garrison 4302 | -7/Factory | Entered Garrison 4322 | -7/Garrison | Lost 8 parts (1p3n1u3w) 4336 | -7/Garrison | Triggered checkpoint 4380 | -7/Garrison | Lost 3 parts (1n1u1w) 4386 | -7/Garrison | Garrison Relay disabled 4515 | -7/Garrison | Core integrity fell below 20% 4680 | -7/Garrison | Triggered checkpoint 4711 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04670_ System corrupted: Matter fused (-10). 04680_ Beams of light sweep through the air. An alarm sounds. 04680_ C-30 ARC bursts open, deploying its payload. 04680_ G-50 Soldier unfolds itself. 04680_ G-47 Trooper unfolds itself. 04680_ Imp. Light Armor Plating destroyed. 04689_ Critical hit (Burn: +37). 04690_ System corrupted: Imp. Heat Sink rejected. 04691_ G-50 Soldier suffers critical hit (Smash). 04691_ Destroyed Carbon-fiber Leg. 04691_ G-50 Soldier system corrupted by crushing effect. 04693_ Critical hit (Burn: +37). 04695_ G-50 Soldier misfires. 04699_ Power Maul destroyed. 04699_ Gatling Laser destroyed. 04701_ Critical hit (Burn: +37). 04703_ G-50 Soldier IFF system glitched. 04707_ Lgt. Treads destroyed. 04707_ Critical hit (Burn: +37). 04709_ System corrupted: Energy discharge (-104). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#???##"""??######????????????????????? | | ??????????### ?? ?? ?????????????????????? | | ??????????? ?? ?? ?????????????????????? | | ???????????? ? ?? ?????????????????????? | | ????????????# ?# ??# #?????????????????????? | | ????????????# ## ?## #?????????????????????? | | ????????????? ? "?????????????????????? | | ?????????????? "?????????????????????? | | ??????????????? "?????????????????????? | | ???????????????? 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